FOUR

"I don't understand!" Tsin fairly shrieked. "I don't understand!"

Ureh remained untouched, the same crumbling skeleton that the party had first come across. The clouds, the lightning, the wind—all had died or faded away. Only the immense shadow cast by Nymyr still lay claim to the ancient kingdom, and with each passing second it tightened its grip, sinking Ureh deeper and deeper into darkness.

"Him!" The Vizjerei poked a gnarled finger at the necromancer. "It was him! He caused it all to go astray! He interrupted at the time most crucial!"

"My interruption," responded the studious—looking figure, "did nothing, I regret to say." Despite his dire warnings and his clear attempt to get the others to flee, to Kentril even he seemed a bit disappointed by the lack of any fantastic change in Ureh. "I am as mystified as you."

With no apparent reason remaining for them to stay in position, the mercenaries swarmed around the necromancer. Even Gorst, who found the Vizjerei sorcerer fascinating, studied the other spellcaster with little enthusiasm. All knew how the necromancers trafficked with the dead, blurred the lines between the mortal world and the afterlife.

His own sword drawn, Captain Dumon confronted the arrogant intruder. "Who are you? How long've you been spying on us?"

"My name is Zayl." He stared down the length of Kentril's blade as if unconcerned. "This is my home."

"That doesn't answer my second question…" The mercenary leader hesitated, his mind suddenly racing. Necromancers toyed with the dead. Could that mean—

Suddenly certain he knew the truth, Kentril put the tip of his blade just under Zayl's jaw. "It was you! You sent Hargo's ghost into our dreams, didn't you? You sent that warning to get us to leave!"

At this, the other fighters grew incensed. Tsin, standing slightly back, cocked his head, studying his rival spellcaster with more interest.

"I did what had to be done… at least, I thought so at the time."

"So!" announced Tsin. "You, too, felt certain that the path opened by Gregus Mazi could be reopened this day! I thought so!"

Kentril heard a slight chuckle, but one that did not seem to come from the direction of any of his men. Zayl's hand slipped momentarily to a large, bulging pouch at his side, which looked as if it contained a melon or some similarly shaped object. When the necromancer noted the captain's interest, he casually pulled his hand away.

"I had my confidence in that fact," Zayl reluctantly agreed. "As unfounded, it seems, as all your research."

"So there's no gold?" Benjin asked mournfully.

Kentril scowled at the other mercenary. "Shut up. As for you" — he tapped Zayl's throat with the sword tip—"I think you know even more than you're saying."

"Undoubtedly true, captain," added Quov Tsin. "It would be best if you kept this creature under guard, even bound, perhaps. Yes, that would be the right course, I think."

For once Kentril found himself in utter agreement with his employer. Everyone knew that necromancers could not be trusted. Zayl might already have a poison or potion just up his sleeve.

In the course of their brief conversation, the shadow of the mountain had continued to stretch forth, so much so that now it even began to blanket the party. A chill wind arose as the shadow settled on them, one that made some of the mercenaries shake. Zayl's cloak began to flutter wildly, and Kentril had to tighten the collar of his shirt.

"Nymyr has a cold touch," the necromancer commented. "If you plan to stay near Ureh, you had best be better dressed."

"What's the point?" Oskal muttered. "Buncha rocks and empty tombs! All this way for nothin'…"

"We're gonna need more than cloaks," agreed another fighter. "This gets any darker, we'll even need torches!"

Indeed, the mountain had caused the area to turn almost as black as night, truly a contrast when one saw the sun shining but a few yards farther. Ureh lay in such darkness that one could barely even make out distinct shapes in the city, and the longer the band stood where it was, the more the shadow covering them thickened to the same murkiness.

"Let's withdraw to the camp," Kentril suggested. "And that includes you, too, Master Zayl."

The pale necromancer bowed slightly and, under guard by four of the captain's men, started off. Gorst quickly helped Quov Tsin with his scrolls and talismans, following after the Vizjerei like an obedient puppy. Kentril himself stood his ground until everyone else had departed, then took one last sweeping survey of the vicinity in order to make certain that nothing had been left behind.

His gaze froze as it fell upon the ruins.

A glimmer of light flickered in one of the distant towers.

He blinked, thinking the sight simply a momentary trick of his imagination—only then to see two lights, the second far to the right in another part of the city.

And as every nerve tingled, and every hair on his neck stood on end, Captain Kentril Dumon watched a dead cityblossom with illumination. Light after flickering light burst to life, transforming fabled Ureh before his very eyes.

"Tsin!" he shouted, gaze still fixed on the fantastic display. "Tsin!"

Now more visible, the ruined city also proved not so ruined anymore. The gaping hole in the wall had vanished, and what had been a crumbling watchtower again stood proud sentinel. From the top of the battlements, Kentril almost swore he even saw banners fluttering in the ever—increasing wind.

"It's true…" muttered a very familiar voice to his side. Kentril glanced down to see the wizened Vizjerei, the latter's expression akin to that of a child who had just received the greatest toy, staring at the wondrous sight. "It's true…"

Around Captain Dumon, the rest of the party quickly gathered, many of the veteran mercenaries gazing slack—jawed at Ureh. Even the necromancer Zayl watched the city with something akin to astonishment. That no one at the moment guarded the black—clad spellcaster did not bother Kentril in the least, for clearly Zayl had no intention of flight. As it had done with the rest, the miracle before them had ensnared the necromancer.

"The legends spoke truth," Zayl whispered. "You were right, Humbart."

"What are we waiting for?" Tsin suddenly demanded. "This is why we came so far! Why we struggled so long! Dumon! Your men were promised gold and more! Well? There it is for the taking!"

This finally stirred the mercenaries. "He's right!" laughed Benjin. "Gold! A city full of gold!"

Even Kentril found the lure of treasure enough to push back the anxiety he felt. Ureh had been a kingdom said to be among the wealthiest in the history of the world. Tales had been told of other hunters who had come seeking its riches, but none of those tales had ever left any belief that the searches had been successful. That meant that enoughmight be found to make each man here as wealthy as any king or sultan…

"You cannot be serious," Zayl interjected. "Ureh's riches are for Ureh alone. You rob the dead."

"They're not dead, remember?" Kentril pointed out. "They departed… and if that's the case, anything they left behind they surely didn't want. That means that Tsin's right. It's ours."

The necromancer looked as if he wanted to argue further but clearly had little with which to counter the captain's claim. He finally nodded, albeit with much reluctance.

Turning to the Vizjerei, Kentril asked, "Those lights. Does that mean any trouble?"

"Nonsense! The story clearly indicates that the people left the mortal plane in the space of but a few minutes. If we see Ureh as they abandoned it, surely many lamps and torches were left lit. Beyond the mortal plane, time is but a word. Why, we may even find food left in bowls and good ale for your men! What do you say to that?"

The other fighters cheered at this possible bonus. Something about the sorcerer's logic briefly troubled Captain Dumon, but, unable to decide just what, the mercenary officer shrugged off the slight concern. Even he could not help feeling much enthusiasm.

"All right!" he cried to the others. "Get what each of you needs! Bring rope and torches with you, too—I'm not going to trust those lights alone! Don't forget sacks! Hurry!"

With far more eagerness than before, Kentril's men went into action. Quov Tsin also prepared himself, retrieving his magical staff and placing about his neck three amulets he had been carrying in a pouch at his belt. Despite their many disagreements, the captain planned to search alongside Tsin once they entered Ureh. Kentril felt certain that wherever the Vizjerei sought his magical artifacts and tomes they would also find great riches.

To everyone's surprise, when the small troop reassembled, the necromancer stood waiting for them. In their eagerness to ready themselves, the mercenaries had more or less forgotten to guard him, but it seemed that Zayl, too, continued to be drawn by the possible offerings of the magical kingdom. Once more he had one hand on the bulging pouch, but as Kentril approached him, the slim figure let the cloak cover it.

"I will be going with you," he stated firmly.

Kentril did not like that notion, but, to his surprise, Tsin readily agreed.

"Of course you will," the Vizjerei declared. "Your knowledge and expertise will prove most invaluable. You'll come with Captain Dumon and myself, naturally."

Zayl executed his slight bow, his face impassive. "Of course."

While none of the mercenaries protested the necromancer's presence, they kept their distance from him as the band, torches already lit, headed toward Ureh. With the outer wall no longer visibly damaged, Kentril, under Zayl's guidance, led them toward the main gate. Although the fear existed that with the city seemingly whole the gate might also be blocked, they came around to the entrance to discover it open and the drawbridge down as well.

"Almost as if we're invited in," commented Kentril.

Quov Tsin snorted. "Then, by all means, let us not stand around here gaping!"

Weapons drawn and torches held ahead, the group entered.

To the naked eye, it might have seemed as if the inhabitants had just stepped out or even simply gone to sleep. Buildings that on previous visits had been crushed in or at least cracking stood tall and new. Rows of high oil lanterns that had previously been rusted, crumbling wrecks now brightly illuminated the avenues. Other lights boldly shone from towers and structures deeper in the city. Eventhe very street upon which the band walked looked as if it had been freshly swept.

Yet not one sound did they hear. No words, no laughter, no crying, not even the calls of birds or insects.

Reborn Ureh itself might seem, but the stillness within reminded all of the stunning fates of the inhabitants.

A short distance in, the main avenue split off into three directions. Kentril studied each in turn before saying, "Gorst! Take four men down the right for about a hundred paces, no more. Albord! You, Benjin, and four more check the left. The rest of you, come with Tsin and me. No one goes farther than I said, and we all meet back here as soon as possible."

He did not include Zayl in any of the groups, especially his own, but the necromancer followed him regardless. Kentril took the point, Oskal and another man flanking him just a step behind. Eyes darting from one side of the street to the other, the captain kept careful count of each step as they proceeded.

Building after building they passed. Light gleamed in some of them, but each time one of the party investigated, they found no sign of any life.

"Check those doors," Kentril commanded Oskal, pointing to what looked to be a business on the left. Lit within more than any of the previous structures, it drew the captain's attention like a moth to the proverbial flame.

Guarded by another mercenary, Oskal tried one of the doors. It swung open with little effort. Leaning in, the veteran surveyed the interior for a moment, then, in a relaxed voice, called back, "A potter's shop, cap'n! Stacks of fancy pieces on the walls. There's one even sittin' on the wheel lookin' freshly shaped." An avaricious look spread over his ugly features. "Think we should check to see if he left any coin in the till?"

"Leave it. It'll still be there when we get around to it—if you even want such meager coin once we've gone through this entire place!"

The mercenaries laughed at this suggestion, and even Tsin cracked a rare smile, but Zayl remained almost devoid of emotion. Kentril noticed that his hand touched the large pouch again.

"What is that you've got in there, necromancer?"

"A keepsake, nothing more."

"I think it's more than—"

A shriek filled the air, echoing time and again through the empty avenues of Ureh.

"That sounds like one of ours!" gasped Oskal.

The captain had already begun to turn back. "It is! Run, you fools!"

The cry did not repeat, but now came the sounds of cursing men, the clatter of arms, and what very briefly might have been the low, sinister rumble of some animal.

Gorst and the rest joined Kentril's men at the original intersection. No one spoke, each breath now saved only for action.

They came across tall, gangly Albord, a white—haired fighter from an area north of Captain Dumon's own, shouting at four other mercenaries, all of whom had hunted looks in their eyes. Near Albord's feet, a torn and ravaged form lay sprawled near the right side of the avenue. It took Kentril a moment to realize by process of elimination that the mangled, bloody mess had once been Benjin.

"What happened?" the captain demanded.

"Something came out, tore him apart, and moved so quick none of us saw it much at all!"

"Was a cat!" insisted another man. His expression turned dumbfounded. "A huge, hellish cat…"

"All I saw was a blur!" insisted Albord.

"No blur rips open a man's guts like that!"

Kentril looked to Tsin. "Well?"

The sorcerer raised his staff, drawing a circle in the air. He stared upward for a moment, then said, "Whatever it was, it's not around here anymore, Dumon."

"Can you be certain?" asked Zayl. "Not all things are so easily detected by magic."

"Do you sense anything, cretin?"

Zayl pulled free the ivory dagger Kentril had earlier seen. Before the eyes of the startled mercenaries, he pricked a finger with the tip. As a few droplets of blood coursed down the blade, the necromancer muttered silent words.

The dagger flared bright, then faded to normal again.

"I sense nothing," the pale figure reported. "But that does not mean that there is nothing."

Swearing, Kentril turned to Albord. "Which way did it head after it killed Benjin?"

"Toward that building there on the left… I think."

"Nah!" interrupted a fellow mercenary. "It turned and went farther up into the dark!"

"You're daft!" came the one who had identified it as a cat. "It whirled around and darted back the way it came! That's how I saw it fer what it was!"

The rest of the party looked at Albord's group as if all of them had gone mad. One of Gorst's men spat on the building next to which he stood, snarling, "I'm beginnin' to wonder if maybe they killed 'im themselves, eh, captain?"

It would not have been the first time that mercenaries had murdered one another over treasure, but Captain Dumon did not see that as the case this time. Still, it made sense to question those involved further. "Where were each of you when Benjin bought it?"

"Spread out like you've always taught us, captain," Albord replied. "Jodas there, me next to him, Benjin right there where Toko," — he indicated the man who had accused him of murder—"is—"

And at that moment, a flash of black burst out of the doorway next to Toko, catching him across the chest.

The fighter screamed in much the same way as Benjin had as curled claws a foot in length tore through paddedleather and flesh, revealing to his horrified companions wet, red ribs and ravaged organs. Toko actually managed to look down at his horrendous wound before death claimed him and he toppled forward.

A beast that, yes, could vaguely be described as a cat emerged from the building, hissing at the humans. Yet no cat stood seven feet in height and had eyes red and without pupils. In the light of the lamps, its fur looked jagged, almost sharp, and fire black. The hell cat roared once, a blood—curdling sound, and revealed not one but two sets of long, feline teeth.

"Pincer pattern!" called Kentril. "Pincer pattern!"

The familiar tone of their captain giving commands brought the rest of the soldiers back to the moment at hand. They quickly formed themselves as he had ordered, working to cut off the monstrous beast's escape.

Barbed tail swishing back and forth, the cat stepped toward its foes. The eyes went from man to man, studying each.

"What's that thing doin'?"

"Maybe it's deciding who to eat next?"

"Silence in the ranks!" Kentril demanded. The beast paused in its study of the others to take special care in viewing him. Captain Dumon met the inhuman gaze and, despite his inner fears, matched it.

At last, it proved to be the creature who looked away first. It slowly backed up, almost as if intending to return to the building from whence it had come.

That could not be allowed. Kentril knew better than to follow any foe back into his lair. Worse, if the cat escaped, it would likely catch them again later, when their guards were down. "Albord! Oskal! You and—"

With another horrific cry, the cat suddenly crouched, then leapt for him.

Kentril had no time to recover. Claws flared from the paws of the monster, the same razor—sharp sickles that had ripped to bloody gobbets two of his men. He saw his ownterrible death coming and knew that his reactions would be too slow even to delay the dire event.

Then a form as much a shadow as the beast met the cat in midair. Although smaller, the second hit with such force that both fell directly to the street.

A flash of white appeared at the end of the new figure's limb. Not a claw or talon, as Kentril first believed, but rather a dagger—a dagger made of ivory.

Zayl had sacrificed himself to save the captain.

Never had Kentril seen such agility and speed in any man. Despite still wearing his voluminous cloak, the necromancer danced around the savage claws of the cat. The hellish creature snapped at Zayl, tasting only air. The pale spellcaster leapt atop his gargantuan foe and this time struck true with the ivory dagger.

A flash of emerald—green light flared where the peculiar blade bit in, and although Zayl clearly managed only a shallow wound, the cat howled as if pierced through the heart. It writhed wildly, finally sending the necromancer tumbling to the side.

Kentril dove in, determined that no man should die for his sorry sake. As he attacked, Oskal, Jodas, and two others joined in while another fighter dragged Zayl to momentary safety.

The cat swiped at the necromancer, howling when the claws missed. Kentril thrust, managing only to catch its unwanted attention again.

As one paw reached with lightning swiftness for their leader, Oskal and Jodas attacked from opposing sides. The beast's head turned toward the latter, who stumbled back as quickly as he could. On the other side, Oskal, still undetected, jabbed as hard as possible into the unprotected flank.

His sword went in a foot and more. The cat shrieked, turning upon the mercenary. Withdrawing his blade, Oskal fled from the reach of either the jaws or the curved claws.

The retreat proved a fatal mistake.

With the full force of a footman's mace, the barbed tail swung down hard on the unwary fighter.

The weaponlike appendage crushed the back of the mercenary's skull with an audible crack. Blood splattered the two men nearest Oskal. Eyes still wide, the already dead soldier fell forward, his sword clattering to the ground.

Enraged, Kentril charged again, thrusting with all his might at the cat's throat. The beast turned to meet him, but something distracted it again from the other side. Caught between two directions, the monstrous feline hesitated.

With as much force as he could muster, Captain Dumon drove the full length of his sword into the thick, muscular throat.

The hellish cat pulled back, taking Kentril's weapon with it. Hacking, its life clearly flowing from the great wound, the badly injured beast spat and swiped at everything in sight. Albord barely missed having his head taken from his body. The mercenaries retreated a step, hoping that death would come quick.

But even with such a wound, the cat did not forget Kentril. Still lithe, still quick, it focused on the cause of its agony, the unblinking eyes locked on Kentril's own. In those crimson orbs, the captain saw clearly his death coming.

Then Gorst acted, the barbarian giving a howl worthy of the cat and leaping atop from behind. The monstrous creature tried to twist backward to get the shirtless giant. However, Gorst wrapped his arms around the neck and used the hilt of Kentril's sword as a grip. Not only did he keep his foe from reaching him, but with his prodigious strength he worked the already deep blade around, further tearing at the cat's dripping wound.

At last, the murderous beast stumbled, then fell. It tried to rise but failed. Even then, Gorst held on tight. His muscles strained, seeming almost ready to tear apart, but still he held his position. The barbed tail flew at him once,twice, but, positioned where he was, Gorst remained beyond its limited reach.

"Let's finish it!" Kentril demanded.

Zayl alongside them, the rest of the mercenaries closed in, everyone still avoiding the tail. Seizing Oskal's sword, Kentril joined the others in stabbing the cat time after time. For what seemed an hour but in truth was only a minute, maybe two, they tried to put an end to the murderous creature.

Then, when Kentril had just begun to believe that nothing could completely slay the monster, the cat exhaled once… and fell motionless.

Still untrusting, the survivors watched with blades ready as Gorst dismounted. When the hellish beast made no move for Captain Dumon's second, they knew at last that they had slain it.

"Are you well?" asked a much—too—calm voice.

Kentril turned to see Zayl, the necromancer, looking untouched both physically and mentally by the disastrous event. At another time, that might have irritated the mercenary, but Zayl had saved his life, and Kentril would never forget that.

"Thank you, Master Zayl. I would've surely been dead if not for your quick reaction."

This brought a brief ghost of a smile. "I am simply Zayl. One born to the jungle finds it necessary to learn to react even quicker than the animals, captain—or one gets eaten at an early age."

Not certain whether the necromancer had just made a jest or not, Kentril nodded politely, then turned toward the only one in the party who had done nothing to avert the tragedy.

"Tsin! Damn you, Tsin! Where was all your vaunted power? I thought you Vizjerei had all sorts of magical spells! Three men are dead!"

Yet again, the diminutive sorcerer managed somehow to look down his nose at the much taller fighter. "And I stoodready in case there existed more than one of these beasts—or did you think your little troop capable of fending off a second at the same time?"

"Captain," Albord cut in. "Captain, let's leave this place. No gold's worth this."

"Leave?" snarled another fighter. "I ain't going back without something!"

"How about your head still on your shoulders, eh?"

Kentril whirled on his men. "Quiet, all of you!"

"Leaving would probably be a wise choice," suggested Zayl.

Tsin waved the wooden staff at the necromancer. "Nonsense! So much awaits us in this city! Likely the animal already lived here before the change, and we just never ran across it. And since no other came to its defense, I dare say it lived alone after all. There should be nothing else to fear here. Nothing!"

And at that moment, music began to play.

"Where's that from?" blurted Jodas.

"Sounds like it's comin' from everywhere!" replied one of his comrades.

Indeed, the music seemed to close in on the band from all sides. A simple yet haunting tune, not entirely unmerry, played on what sounded like a single flute. Kentril felt two urges at once, one to dance to the tune and the other to run away as fast as he could.

A man's light laughter briefly joined the music.

To Kentril's far right, a figure moved… a human figure.

Albord pointed down the street. "Captain, there's folk over by that old inn!"

"Horse and rider comin' this way!" shouted another mercenary.

"That old man! He wasn't there before!"

All around the party, figures that had not been visible moments before now walked, rode, or simply stood nearby. They wore free—flowing garments of all shades,and Kentril identified the old, young, strong, and infirm all in the space of one sweeping glance.

And through each one he could see the buildings beyond…

"Not all the riches in the world are enough for this, Tsin!" The captain summoned the men toward him. "We head to the front gate together! No one strays, no one tries to turn off to search for a few trinkets, understand?"

None of the fighters argued. To ransack an abandoned city was one thing, but to be trapped in a city of ghosts

"No!" spat the Vizjerei. "We're so close!" Nevertheless, he did not wait behind when the mercenaries and Zayl started off.

Thinking of the necromancer, Kentril asked, "Zayl! You deal with the likes of these. Any suggestions?"

"Your command is the most prudent course, captain."

"Can you do anything about the ghosts?"

The pale figure's brow furrowed. "I can ward them off, I believe, but something about them leaves me uneasy. It would be best if we could escape Ureh without any confrontation."

This warning from the necromancer did not ease Kentril's concerns in the least. If even Zayl found Ureh's ghosts unsettling, then the sooner the band made it through the gates, the better.

So far, though, the phantasmal figures had done nothing, did not even seem to notice the intruders. And while the flute continued to play, its song growing stronger with each passing moment, it, too, had caused the fleeing group no actual harm.

"There's the gate!" Albord shouted. "There's the—"

He got no further. As one, the mercenaries froze, the blood draining from their faces as they beheld the way to safety… a way open to them no more.

Yes, there indeed stood the gate, but not as they had left it. Now the drawbridge stood high, and the gate itself had been bolted shut. Worse, a throng had assembled before it,a throng of pale, spectral forms with drawn faces and hollow eyes, the ghostly inhabitants of the shadow—enshrouded kingdom. The hollow eyes turned as one toward the treasure hunters, stared at Kentril and his companions with dreadful intensity.

Above the music, the light laughter of a man continued.

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