TWENTY—TWO

It had occurred too late to Kentril that he and Gorst would be at a great disadvantage when they attempted to climb Nymyr. When last they had done so, it had been with torches to guide them through the dark. The captain had only recalled that fact just as Zayl's spell had taken effect, but by then, the chamber and the necromancer had already faded away.

To his surprise, however, Zayl had evidently considered the problem, too, and dealt with it. Upon materializing on the mountainside, Kentril immediately noticed that the utter darkness of the shadow had given way to a deep gray, which enabled the mercenary to see at least some distance in every direction. Gorst, too, had gained this ability. The spellcaster clearly could not have altered the essence of the shadow itself, which meant that he had instead granted his companions a crude form of night vision.

Unfortunately, that gift had also shown them that Zayl had not been able to send them as near to the Key as they all might have wished. The two fighters had been left with quite a climb.

"We're probably gonna need some rope along the way," Gorst muttered.

Another thing Kentril had not gotten to mention prior to the necromancer's spell, and this time one that Zayl had also failed to anticipate. Kentril eyed the path above, trying to find a better route, but the ridge upon which they had been set offered only one direction.

"We'll just have to try, anyway," he finally replied.

Gorst nodded and said no more. If his captain intended to try to make the ascent without equipment, then so would he.

With the utmost caution, they began to wend their way up. Kentril had no way to estimate the hour, but if they suffered few mishaps, he suspected that they could reach the top with some time to spare. Of course, that also depended on whether or not Zayl could keep Juris Khan occupied long enough.

He tried not to think of the necromancer's potential sacrifice. The odds seemed very low that Zayl would survive. Kentril had witnessed the power of their treacherous host too often to believe that. Zayl would do what he could to keep Khan at bay, but sooner or later Ureh's mad monarch would kill the Rathmian.

Kentril could only hope it would be later… otherwise, they had all lost.

Up and up they climbed, and still no attack came. The captain had little time to think of much else, but as they drew nearer to the top of the peak, his thoughts went back to Atanna. Despite what she had proven to be, Kentril found some of his earlier memories too precious simply to discard. Perhaps if things had been different, if he had not learned the truth beforehand, he might even have willingly accepted her father's offer of immortality—but then he would have had to live with the results.

Pausing, he took a deep breath and tried to clear his head. It made no sense to keep thinking of Atanna. He had seen the last of her, the last of—

A robed figure stood atop a tiny ledge farther up. Even as distant as the figure was, Kentril could tell that he did not stare at Lord Khan.

"Atanna!" he shouted.

The wind blew dust in his face. Turning away, the mercenary brushed his eyes clear.

When he looked back, the figure had disappeared.

"What was it?" Gorst called from behind. "You see something?"

"I thought I saw—" But Kentril stopped. If it had been Atanna, surely she would have either come closer or destroyed him from the ledge. She would not have simply gone away. That made no sense whatsoever.

"Nothing," he finally answered. "Just my imagination."

They pushed on. Despite constant fears that they would eventually reach some spot that could not be overcome without equipment, the mercenaries' route continued to offer some avenue. Had Zayl somehow managed to send the pair to the easiest area upon which to climb? If so, then he had managed more with what power he had drained from the runes than he had given the fighters to expect.

"We're almost there," Kentril dared finally mutter to his friend. "Almost…"

Gorst grunted. Almost still meant quite a climb to go.

Reaching up, Captain Dumon seized hold of a promising outcropping, only to have the part he had taken crumble in his hand. Momentarily out of balance, he leaned toward the rock face. At the same time, his gaze went from upward to deep down.

Far below, something that resembled a swarm of ants moved with incredible swiftness up the side of the mountain.

The captain gaped. "Gorst! Can you see that?"

The giant stretched. "I see it. What is it, Kentril?"

"I don't—" So quickly did the shapes move that even in the short time in which the pair had talked of them, they now could be seen with a bit more clarity. They were large, each easily the size of a man and, in general, built like men. They had a grayish tone to them, although he saw bits and pieces of other colors on their backs, their arms, their legs.

Kentril swallowed. "It's Ureh's people. They're coming after us."

He pictured the hundreds of gaping mouths, the withered, cadaverous shells of what had once been human. He imagined those talonlike nails and the hungry faces. Thecaptain could well imagine what had happened to Albord and all the others and understood that now the same fate rushed toward them.

"We have to get to the top, and quick!" But they could only move as fast as their surroundings permitted, and although the pair struggled mightily, it seemed that the voracious horde moved at more than ten times the pace.

The top beckoned yet was still too far up. Exhausted, Kentril and Gorst finally had to pause on a small ridge barely wide enough to accommodate both of them.

Gazing down at their pursuers, Kentril swore. "They climb as if born to the mountain. At this rate, they'll catch us just below our goal."

Gorst nodded. "We can't make it… but you can."

Kentril eyed the other. "What does that mean?"

With absolute calm, the giant began freeing his ax, which had hung on his back. "This is the best spot around. I'll hold 'em off here. You go on."

"Don't be a fool, Gorst! If anyone goes up there, it'll be you. I'll hold them off."

The other mercenary shook his head. He stretched one long arm out, the ax extended well beyond it. The weapon would have taken his friend both hands to wield. "You see? I got twice the reach you do, Kentril. We need that. I'm the best choice to stay, and you know it—besides, I owe you for the last time we climbed up here."

"Gorst…" Captain Dumon knew better than to continue to argue. Of all the men he had ever met, Gorst had to be the most stubborn. They could have argued until Ureh's abominations overwhelmed them, and still the wild—maned warrior would have stood his ground.

Taking one last glance down, Kentril nodded. "All right—but if you find a chance to save yourself, do it. Don't worry about me."

"I'll do what I can. You better get going."

Kentril put a hand on his friend's shoulder. "May your arm be steady."

"May your weapon be sharp," Gorst returned, finishing the old mercenary litany.

Steeling himself, the captain started up the final leg of the mountain. He pulled himself toward the top, trying not to think of what the giant would face and hoping somehow that they would both get out of the chaos alive. If he could make it to the top before the creatures reached Gorst, perhaps Kentril could yet save him. All he had to do was destroy the Key…

The encouraging thought pushed him to renewed effort. Closer and closer he came to the plateau. Rising above it, Kentril could make out the crystal's resting place. Such an irony that he now had to undo what he and his men had struggled so hard to accomplish earlier.

A hissing sound arose below him.

Cursing, Kentril pushed harder. The edge lay just a few yards up. Only a little longer.

Gorst let out a battle cry.

Despite knowing better, the captain had to look.

The giant stood at the edge of his small perch, swinging away with his ax at the first of the demonic creatures to reach him. With little room to maneuver, the abomination could not avoid the attack. The ax bit hard into its head, cutting deep.

The creature let out a horrific sound, then toppled backward off the ledge.

Wasting not a moment, the giant shifted his grip and used the very top of the ax to shove a second adversary off.

Despite those two rapid successes, though, a hundred more moved up, each trying to beat the rest to the lone defender.

Nearly frantic now, Kentril struggled to reach the plateau. However, each yard seemed a mile, and he felt as if he were climbing through molasses.

A very human roar of pain from below shook him to the core and made the fighter look down again.

The ghoulish creatures harried Gorst from every direction.Two had managed to get up on the ledge, and another sought a handhold near the giant's feet. A dozen others maneuvered for position around the lone mercenary.

Gorst landed a strong blow against one ghoul still wearing the battered remains of a breast plate and chain mail. The blade severed the upper part of the fiend's torso, but that upper portion still managed to wrap bony fingers around the upper part of the weapon's shaft.

Although he shook the ax as hard as he could, Gorst could not dislodge the determined ghoul. The effort also hampered his struggles against the others. The second demon leapt onto his back and tried to sink its horrific mouth into Gorst's neck.

Spinning around, the giant threw his ax down upon the one seeking a handhold. Both that creature and the one still clinging to the weapon plunged earthward, taking the ax with them.

Now unarmed, Gorst reached back and seized the monster latched onto his back. Unfortunately, it would not be as easily removed as the others, and while Gorst battled with it, four more made their way up to him.

Kentril continued his ascent, but with each step, his gaze flashed back to his friend. When next he glanced, it was to see the giant now hampered by three of the horrors, with more only seconds away. Gorst's shoulders were stained with blood, and despite his strength, he clearly had trouble standing.

The captain nearly turned back, thinking for a second that if he joined the other fighter, they could hold off the entire horde. However, common sense quickly pointed out the futility of his thought. Gorst had remained behind to give Kentril time to do what had to be done. To turn back now would be to waste the other mercenary's sacrifice.

Sacrifice… Only now did the essence of that word truly sink in.

At that moment, Gorst let out a battle cry so loud it echoed well beyond Nymyr. As if his strength had suddenlybeen renewed by some magical means, the massive fighter straightened, raising one of his fiendish foes into the air. By this time, at least half a dozen more of Juris Khan's monstrous children had fastened themselves onto him, each ripping at his flesh, tearing away at his life.

Still roaring, Gorst suddenly charged forward.

"No!" shouted Kentril, his plea repeated over and over again by the mountains.

The giant leapt off the ledge.

Unable to let go in time, his many attackers fell with him. Gorst's leap, far less athletic than Captain Dumon knew the mercenary capable of, barely enabled the wild—maned fighter to clear his perch. However, Gorst had obviously had that very thing in mind, for as he dropped, he crashed into one climbing abomination after another, creating, in the process, an avalanche of monstrous forms raining down upon the shadowed kingdom.

"Gorst…" Kentril could not tear his eyes away from the dwindling figure. Gorst had been with the captain longer than anyone. The giant had seemed invincible, unstoppable…

Tears struggled to be free, but Kentril could not let them come. Taking a deep breath, he looked away and began pulling himself up again, Gorst's last victorious charge burned into his imagination. The sun could not be long in rising. Kentril had to make certain that he had not just let his friend, all his men, die in vain.

Nearer and nearer he drew to the top… and below him, the horde closed the gap more quickly.


Zayl screamed, and not for the first time. He screamed loud and long, but he did not give in. His clothes were in tatters, and every inch of his body seemed to be either covered in blood or pounding in agony, but he did not surrender.

Yet neither had he come an inch closer to the Key to Shadow.

Seemingly untouched by every one of the powerful spells Zayl had tossed at him, Juris Khan approached the battered, half—dead figure. "Your determination, if not your cause, is quite admirable, necromancer. A shame that your corrupted soul shall be lost to Diablo forever."

"… As yours is?…"

"Even until the end you persist in trying to twist matters, eh?" Lord Khan shook his head in a most paternal manner, something that all of Zayl's good training could not keep from greatly irritating the necromancer.

"Your blessed archangel is Diablo himself, can you not see that?"

But Ureh's monarch could not, so thoroughly had the demon done his work. Zayl even understood how it had happened, for Juris Khan clearly had been greatly full of pride in himself. He had been lord of the holiest of kingdoms, the symbol of piety and goodness, and because of that, he had not been able to comprehend that the most evil and cunning of demons had played him for a fool.

A powerful fool, however. He had taken everything that Zayl could thrust at him, taken it and shrugged it off. Little more remained to the necromancer save his dagger, which might have done him some good if he could have distracted his foe somehow. At least then, Zayl could have tried to circumvent Khan's defenses and perhaps wound the other.

What could he do, though? Every attempt had been more than met. There existed only words… and Zayl had few left of those, as well.

Still he tried, hoping against hope that Juris Khan would be wrong, that somehow Kentril Dumon and Gorst had made it to the other stone. Yet, if they had, would this battle still be going on?

"And where is your archangel, anyway, my lord? Perhaps if he were here, then we could prove once and for all whether I lie. Surely that is not too much to ask for, is it? Then again, maybe it is…"

"I need not ask of Mirakodus that he prove himself to me, unbeliever, for I have seen his gifts at work, and I have faith in his word. If he would choose to speak with us now, it would be by his choice alone, not yours or mine!" Juris Khan loomed over the necromancer. "Make peace with Heaven, thief of the dead, for in but a few moments, your tongue shall still forever, and so, then, shall end your lies!"

Zayl had no reason to doubt him. As the robed monarch approached, Zayl prayed that Trag'Oul would help guide his soul to the next plane of battle, not let Khan's true master seize it and drag it down to Hell.

And, as if hearing his prayer, a voice suddenly boomed, "Juris Khan! Juris Khan! I would speak to you!"

Both men froze. Khan's mouth opened and closed. He glanced at Zayl again, then looked up to the ceiling.

The voice boomed, "Juris Khan! Noble servant! 'Tis I, your benefactor, your archangel…"

The weathered face contorted into an expression of reverence and wonder. Lord Khan raised his hands above his head in a beseeching manner and called out, "Mirakodus! Great Mirakodus! You bless your humble attendant with your presence!"

Much quieter, the voice calling itself that of the archangel suddenly muttered to the necromancer, "If you've got anything left to give, lad, do it now!"

Needing no more urging, Zayl dove toward his foe, focusing his will entirely on the dagger he now thrust at the robed figure's chest.

The beatific look upon Juris Khan's countenance vanished in an instant, replaced by one of the darkest anger. He started to reach for Zayl, the monarch's hands blazing with fiery energy.

The dagger struck first.

A blinding flash of light enveloped the chamber as the necromancer's enchanted blade broke through Khan's defenses. With some initial hesitation, the tip sank into the brilliant robe, then continued unimpeded.

Gasping, Juris Khan struck Zayl a blow across the face. Fueled by both power and pain, he sent the necromancer again flying into the rocky wall.

Zayl felt something crack as he hit. Unable to stop his momentum, he bounced twice on the floor, then rolled to a halt at the very feet of his foe.

"You—you—" Khan seemed unable to find any words to fit his fury.

Through watery eyes, the necromancer saw the blood dripping from the other's wound. He had missed the heart, but certainly had come close enough to it to injure his opponent gravely.

"Where—where is your archangel now?" Zayl managed to spout. "He seems—to have—have abandoned you, my lord!"

"Impudent fool!" The insane ruler leaned against the shield he had created for the Key to Shadow. "I need but a few moments—and then I will heal myself!" Khan bared his perfect teeth. "A few moments you yourself do not have!"

A horribly familiar noise arose from the mouth of the chamber. Zayl heard the movement of many eager feet.

He forced himself to turn his gaze toward the entrance.

One of the ghoulish denizens of the holy kingdom thrust its macabre head inside. Two more quickly followed suit.

His strength on the wane, Zayl's bone barrier had finally given way, releasing the hungry fiends.

Juris Khan, his breath still ragged, pointed at the sprawled necromancer. "There he is, my children! There is the one you seek!"

Their rounded mouths opened in anticipation. The deathly gaps where their eyes had once been fixed upon Zayl. The horrific creatures reached for him, and Zayl knew that he did not have anything left with which to fight them.

With his little remaining physical strength, he weakly held the dagger before him, hoping that he would at leaststop one before the rest ripped him to bloody shreds. Despite all his teachings, despite all his training, at that moment, the necromancer dearly wanted to live.

"Now there remains but one," Khan pronounced, his voice already much stronger than earlier. His wound clearly bled less, and his visage, while monstrous in its own right, did not show much agony from the near—fatal blow.

Zayl had guessed wrong. The power behind Juris Khan, the false archangel, protected well his valuable puppet. Diablo, if Captain Dumon had guessed correctly, desired Ureh to spread its gift to the world… and open the path for Hell's legions.

"Now there remains but one," the almost demonic figure repeated. He straightened in obvious preparation for his departure from the cavern chamber. "And who knows?" Khan continued, smiling piously. "Perhaps not even one, eh?"

And as the horde suddenly rushed to tear Zayl apart, Juris Khan vanished — to ensure, the doomed spellcaster knew, that his last question would become truth.


Had the sun yet risen? Under the shroudlike cover of the enchanted shadow, Kentril could not be certain, but he hoped and prayed that it had not done so. With Gorst and surely Zayl now also dead, it would be the greatest shame to have come so far and yet fallen short.

He managed to drag himself up onto the small plateau, but discovered that he did not immediately have the strength to stand, much less continue on. Lying on the harsh, cold ground, the captain inhaled, trying to catch his breath. Just a few moments more. That was all he needed. Just a few moments more.

The sudden clatter of rock from just below the edge warned him that even those few moments would not be granted.

Body shrieking, Kentril forced himself back to his feet.He staggered toward the final climb, knowing that his goal lay only a short distance up but wondering if he could climb so great a height at this point.

There came more clattering. The captain looked back to see a withered, dead hand reaching up.

He turned and ran toward it. A terrifying face came up, the grayish vision granted Kentril by Zayl making it appear even more deathly.

Mustering his courage, the mercenary kicked at it as hard as he could.

With a shriek befitting a damned soul, the ghoulish creature tumbled backward into the air, vanishing below. Kentril leaned over the edge, saw that four more were only a minute or so from reaching the top, with at least a dozen more right behind.

Dragging himself up to the rock formation, Captain Dumon started his last ascent. He had to make it. He would make it.

"Come on, you damned recruit!" he muttered at himself as he grabbed hold. "You can climb five times faster than this!"

Foot by foot, inch by inch, Kentril drew closer. From the east, he noticed no hint of the sun, surely a good sign. By now, he had to be near the very upper edge of the shadow, which should have enabled him to make out some light if any existed. That Kentril did not had to mean that the day had not yet dawned.

Then, shattering his rising hopes, he heard once more the all—too—familiar hissing. Kentril immediately looked down, knowing already what he would see.

The first of the demonic horde had reached the plateau.

They scrambled around at first, seeking him out. One looked up, noticed him. That was all the rest needed. The first of them scurried to the rocky tower, eager, no doubt, for Kentril's tasty flesh.

Fortunately, not every part of the outcropping presented a place for the ghoulish hunters to use to climb up. Somestarted along the captain's own route, while others tested paths elsewhere, seeking one that would hold them.

Their hunger for his flesh and blood clearly getting the better of them, a pair hurried to the western side, no doubt in the hopes of beating the rest to the quarry.

They did not get far. As Kentril watched in astonishment, the two suddenly flared bright, almost as if on fire. Their screams caused the rest of the monstrous pack to hesitate. The two started back to their companions, but as they moved, pieces of their dried flesh turned to ash, and the bone beneath began to sag as if made of ever—softening wax.

One fell, already a half—melted parody of human dead that became more liquid with each second. The other managed to reach what surely had to be the edge of the shadow, but not soon enough to save it. It, too, collapsed into a stomach—churning heap that proved so disturbing a sight that the rest of the creatures did what they could to avoid even venturing near it.

Kentril suddenly became aware that the ones just below him had started moving again. Cursing his own morbid fascination with the horrific destruction of the pair, he pulled himself up as hard as he could, trying to make up for lost opportunity.

He almost moved too slowly. A hand nearly caught his left foot. Kicking at it, the captain managed to shatter some of the fingers, slowing the ghoul down.

His own hand suddenly caught the uppermost edge. Heart pounding, blood racing, Kentril pulled himself up… and caught his first glimpse of the Key to Light's resting place.

It had not, of course, changed much. A thin layer of frost covered everything, including, by this point, the veteran fighter himself. Carefully checking his footing, Kentril headed toward his prize.

Something stirred up by his boot rattled toward the gem.

The bone he had earlier dug free. The last trace of his predecessor, the unfortunate priest, Tobio.

Trying not to think about how he might soon be joining the late clergyman, Captain Dumon approached the Key to Light. As he did, he noticed that its brightness had remained constant but not overwhelming. In fact, it seemed little more illuminating than its counterpart well below the earth.

Does it matter? Kentril chided himself. Let it glow as bright as the sun or stay as dark as the caverns. Just grab the thing, and be done with it!

He reached for the crystal—

Atanna's beautiful face suddenly filled his mind, filled it so much he almost imagined he could see it floating before him, covering the entire shadowed heaven.

My darling Kentril… the face said. My sweet Kentril, how I yearn for your arms again…

The captain hesitated, caught between duty and emotion.

Come back to me, Kentril, she went on, eyes glittering and mouth pursed as if hungry for his kisses. Let us be together again… together for all time…

All time? That notion stirred him to action again. He wanted nothing of Juris Khan's gifts, especially that one.

But despite his determination, he could not escape Atanna's siren song. As the captain touched the surprisingly warm gem, she filled his head with new words, more promises.

Darling, sweet, loving Kentril… there is so much we can give each other… I was so lonely until I saw you… and when you showed me the brooch… I knew that Heaven had promised you to me… come back to me, and all will be well… we will be one…

"Get out of my head!" Kentril snapped, shutting his eyes as he tried to force the image, the smell, the taste of Atanna from his memory. "Get out of my—"

A hiss barely alerted him in time. From behind came oneof Lord Khan's vile "children," a hairless, gaunt cadaver dressed in the soiled garments of a merchant. A rusted medallion still containing a few valuable gems dangled from the neck chain half—buried in the ghoul's shriveled, hollow neck.

"Fine wares today!" it babbled. "Good pots! Fresh from the kiln!"

Whether the monstrosity knew what it said or not, its words unnerved the seasoned mercenary, yet another morbid reminder that what faced him had once been a fellow man.

Kentril swung hard with his left, landing a powerful punch to the chest. His hand sank in up to the knuckles, the dried flesh and old bone giving way. However, the blow only sent the horrific creature back a couple of steps.

Without hesitation, Kentril kicked with one foot. This time, he caught his adversary's leg, flipping the ghoul over.

Unable to control its momentum, the creature slid to the far side, slipping over the edge.

Again, Captain Dumon gripped the crystal. He ripped it free, then looked to the east. Still no sign of daylight. He had been early enough at least. Now all he had to do was destroy the artifact.

But Atanna's voice and face filled his mind once more, making it difficult to tell what was real and what was imaginary. Kentril had trouble recalling just what he had been intending to do.

Kentril, my darling Kentril… my one and only love… come to me… forget this foolishness…

She floated before him in a silver, gossamer gown, arms outstretched toward him, beseeching him. To Kentril, Atanna far more resembled an angel than even the false Mirakodus had. How breathtaking she was, how beguiling…

He took a step toward her.

A thing smelling of the stench of the grave fell upon him.

Kentril hit the icy ground hard, the crystal rolling from his grip. Both he and his attacker slid dangerously near the edge. The captain grimaced as the rounded mouth snapped at him, the ghoul's fetid breath almost as deadly a weapon as its teeth.

Managing to get his knee up, Kentril pushed the horror away. He scrambled for the Key, but his foe grabbed his arm and pulled the mercenary back. Beyond the creature, Captain Dumon saw with mounting dismay that three others had made it up and now converged on him.

Unable to pull his sword free, Kentril managed at least to draw his dagger. He stabbed at the hand that held him, chopping at the bone and decayed skin. The fingers loosened their grip enough on his arm so that Kentril could pull himself free. Dropping the dagger, the weary veteran drew his sword as he carefully backed toward his prize.

The larger blade did nothing to daunt the gathering fiends. They moved toward him as quickly as the slick surface enabled them. Kentril thrust at the nearest, then swung wide at two others following. He managed to strike one of the latter, but not enough to do any damage.

At last, he reached the Key to Light. Fending off the cursed citizens of Ureh, the captain scooped it up.

"Stop!" he shouted as best he could, the cold and his own exhaustion having taken their toll. "Stop, or I throw it off now!"

The creatures paused.

Kentril had them… but for how long? They would not simply wait until the sun rose and destroyed them. Even now, others could be heard wending their way up the other shadowed sides. It would take only a single lapse in concentration for Kentril to fall prey to one or more of them.

You would not do that, not when you so much wish to live.

A face appeared in his mind, but not Atanna's this time. Instead, Juris Khan seemed to stare at Kentril from within the fighter's skull, to see what the captain tried to hide fromhimself—that he very much wanted to live, wanted some way to escape from what clearly had no escape.

Kentril… my good captain… you can live and live well… love and love well… a kingdom can be yours…

Captain Dumon saw himself at the head of a magnificent force, his armor as brilliant, as majestic, as that of Lord Khan's archangel. He saw himself standing before cheering throngs, spreading the good will of Ureh to all. Kentril even saw himself sitting upon the very throne occupied by Juris Khan, Atanna at his side and their beautiful children perched near his feet…

Then the godlike figure of Khan swelled to life before his eyes, seeming to rise up all the way from the city far below, filling the sky. A gracious smile on his regal visage, the gigantic monarch reached forth a gargantuan hand to Kentril, offering him escape and all else the mercenary had envisioned.

Replace the Key, and come home, my good captain… come home, my son…

Kentril felt his will slipping away, felt himself ready to accept everything that the gigantic figure offered—even if that wondrous offer in truth masked an awful horror.

Then Kentril thought of Zayl, who surely had to be dead if Juris Khan had come here. He thought of Albord, Jodas, Brek, Orlif, and the rest of his company, victims of a monstrous evil into which the captain had blithely led them.

Most of all, he recalled Gorst, who had just sacrificed his life for his friend, his comrade. Gorst, who had not hesitated to do what had to be done.

Throwing aside his blade, Captain Kentril Dumon clutched the artifact to his body… and ran off the edge of the peak.

He closed his eyes as he did, not wanting to see the oncoming rocks below. The wind pushed at his face, his body, as if trying to tear the Key to Light from his death grip. Kentril imagined himself crashing on the mountainside,becoming battered to a pulp, the crystal shattering in the process.

Then the wind, the sense of falling, ceased.

The captain opened his eyes to find himself floating in air.

No… not floating. The ethereal hand of the giant Juris Khan held him, its ghostly fingers wrapped around his body. The look on the patriarch's huge face appeared anything but kindly now.

Put it back, Kentril Dumon… put it back now…

Staring at that gigantic visage, the mercenary could not help but think how much Lord Khan now resembled his sinister archangel. The eyes especially held that demonic intensity, and the more Kentril looked, the more the face seemed to shift, to grow less human, more hellish.

Put it back, and you may yet live!

But despite Khan's mutating countenance, despite the crushing fingers of the ghostly hand, Kentril would not. Better death, better every bone broken and his life fluids splattered across the earth below than to let this spread across the world.

He raised the Key to Light high, trying to throw it down upon the city. Yet his arms would not make the final move, no matter how hard Kentril tried.

The face of Juris Khan had lost all trace of humanity. Now he more than a little resembled the abominations his people had become. His skin shriveled, and his mouth took on a hungry, loathsome cut. The eyes burned with a fiery fury not of Heaven, but of well, well below.

Return the Key, or I shall shred your skin from your pathetic body, remove your heart while it beats, and devour it before your pleading eyes!

Kentril tried not to listen, choosing instead to concentrate on salvaging his mission. Where was the damned sun, anyway? How much longer before it finally rose?

He could no longer breathe, barely even think. A part of the mercenary begged him to take Khan's offer, even if thatoffer truly could not be trusted. Anything but to suffer longer.

Everything began to go black. At first, Kentril believed that he had started to pass out, but then the captain realized that Zayl's spell had begun to wear off. Kentril could still make out the ever more hideous form of his host, but little else. Ureh had become a dark, undefined shape, even the mountains nearby only murky forms. A bare hint of gray touched the eastern horizon, but other than that—

A hint of gray?

No sooner had Captain Dumon noted it than he felt a warmth in his hands. He forced his eyes upward, saw that the faint glow of the Key to Light had increased.

And as he quickly returned his gaze to the pinpoint of grayness far beyond the shadowed kingdom, Kentril knew that the night had finally come to an end.

With renewed determination, he held the crystal toward the gigantic, phantasmal form. Putting every bit of effort he could into resisting Juris Khan's control, Kentril shouted, "You put it back!"

He threw the Key.

The huge, ghostly hand reached for the stone, but as it tried to seize the artifact, the latter flared as brightly as the morning sun. The Key to Light completely burned its way through the ethereal palm, then sailed on unhindered toward the city below.

Juris Khan roared, a combination of rage and pain.

Fool! bellowed the giant in Kentril's head. Corrupt soul! You shall be—

He got no farther, for at that moment the gleaming crystal struck against something.

It shattered—and from within burst forth an intense, blinding light that rushed out in all directions as if seeking to take in everything in its blazing embrace.

The area around the broken artifact erupted with day. Ureh, the mountain Nymyr, the surrounding jungle…nothing escaped the glorious illumination unleashed by the death of Khan's creation.

A wave of pure sun caught the scores of horrific pursuers still perched atop the peak or clinging to its side. The cursed folk of the once—holy city screamed and shrieked as they melted, burning away before Kentril's sickened eyes. By the dozens, those that had not yet made it to the top plummeted earthward, molten blobs that left fiery stains upon Nymyr's ever—more—battered flank.

And as the light coursed over Ureh building by building, those structures withered, crumbled, returning to the decayed, empty shells that Kentril and the others had first discovered. Walls fell in; ceilings collapsed. The effects of centuries of exposure to the elements took their toll once more, but this time in scarcely a minute.

From everywhere, the howls and cries of the damned souls of Ureh filled Kentril's ears, threatened to drive him to madness. He felt more pity than anything else for the creatures that had slaughtered his friends. They had been turned into abominations by the man they had most trusted, infested by demons who used their drained husks as a gate to the mortal world.

Perhaps now they could find eternal rest.

Then… Juris Khan, too, began to twist, to mutate. Kentril tumbled through the air, not falling but not exactly floating, either. He caught glimpses of the monstrous shadow figure as the first rays struck, watched as the corrupted lord of the realm was transformed. Juris Khan became even less than a man, more of a beast. Quickly went the face and form that had matched his people in horror. Now the elder ruler truly revealed the evil within him, the evil that could only be of Diablo.

And there, rising momentarily above the vanishing giant, a creature of Hell, a tusked, fanged figure of dread roared his anger at Kentril's desperate action. Ichor dripped from a scaly, barely fleshed skull that almost appeared to have been stretched long. Two wicked, scaledhorns rose high above bat—winged ears. Over the deathly crevices that were all that formed a nose, the thick—browed orbs of the demon lord glared at the impudent human, the hatred and evil within them matching exactly that which the horrified mercenary had noted in the image of the false archangel Mirakodus.

Diablo thundered his wrath once more—and vanished as swiftly as he had appeared.

With a howl of agony, the vision of Juris Khan completely collapsed. The regal garments darkened and shredded. What skin had been left grew so brittle it fell off in thousands of pieces. Lord Khan put his other hand to his breast as if somehow he could stop the inevitable… and then the entire giant crumbled into a jumble of fragmented bones and scraps of cloth.

The last vestiges of Khan's image vanished.

Kentril found himself falling again.

Down and down he dropped, descending so fast he could scarcely breathe. The shattered ruins of the once—resurrected kingdom beckoned him. Kentril shut his eyes, praying that the end would be swift and relatively painless.

Just as he expected to hit, the terrified fighter suddenly halted once again. Captain Dumon's eyes opened wide. About a hundred feet or so below him, the roofless remnants of a rounded structure met his stunned gaze.

No sooner had this registered than Kentril began to drop, but at a slower, almost cautious rate. He looked around, trying to find the cause of this miracle.

The still shadowed palace of Juris Khan greeted him.

Somehow, the light of the crystal had managed to avoid the towering structure, but now true dawn had finally arrived, and the first rays of the day had already begun to eat away at the last of the false darkness. Kentril might not have thought more of the edifice's demise, but then he saw the figure poised at the very edge of the grand balcony, a figure with flowing hair of red.

Even so far apart, their eyes locked. Kentril saw in Atanna's a combination of emotions that left him so startled that at first he did not realize that she continued to lower him toward safety. Only when a brief, sad smile escaped her otherwise solemn expression did he understand all she had done.

The light began to pour over the palace. Kentril felt himself drop faster, but not so fast that he risked death. Atanna leaned over the rail, her arm outstretched toward him.

Although he knew that Juris Khan's daughter did not seek his hand, Captain Dumon could not help reaching for her. Atanna gave him another, deeper smile—

The sun touched her.

As it rose up her body, Atanna simply faded away.

At that point, the grand hilltop palace of Juris Khan collapsed in upon itself, quickly reduced to dust and ancient rubble. The hill itself seemed almost to deflate.

And without Atanna's spell to maintain his descent, Kentril Dumon dropped like a stone toward the ground.

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