If anything, Quov Tsin had grown more unsettling, more unnerving, by the time Captain Dumon next visited him. An empty mug and a small bowl of half—eaten food sat to the side of where he feverishly scribbled notes. His withered features had become more pronounced, as happened only in the dead as the flesh dried away, and he looked even more pale than the necromancer. Now the Vizjerei did not just mumble to himself; he spoke out in a loud, demanding tone.
"Of course, the sign of Broka would be inherently necessary there! Any cretin could see that! Ha!"
Before entering, Kentril questioned Gorst, who leaned against the wall just outside the library. "What sort of state is he in?"
The giant had always been untouched by Tsin's acerbic personality, but now Gorst wore a rare look of concern and uncertainty. "He's bad, Kentril. He drank a little, ate even less. He don't even sleep, I think."
The captain grimaced. Not the mood he had been hoping for, although from the beginning it had been unlikely that the Vizjerei would be any more reasonable than before. Still, Kentril had no choice; he had to try to speak with Tsin now.
"Keep an eye out, all right?"
"You know I will, Kentril."
Straightening, Captain Dumon walked up to the stooped—over sorcerer. Quov Tsin did not look his way, did not even acknowledge that anyone had entered. Taking aquick glance at the spellcaster's efforts, Kentril saw that Tsin had filled more than a dozen large parchment sheets with incomprehensible notes and patterns.
"You're a bigger fool than I thought, Dumon," the Vizjerei abruptly announced in an even more poisonous voice than previously. He still had not looked up at the fighter. "I went against my better judgment last time in forgiving your interruptions—"
"Easy, Tsin," Kentril interrupted. "This concerns you greatly."
"Nothing concerns me more than this!"
The mercenary officer nodded sagely. "And that's exactly what I mean. You don't realize just what you might lose."
At last, the diminutive figure looked at him. Bloodshot eyes swept over the captain, Quov Tsin clearly pondering what value the words of the other man might contain. "Explain."
"Knowing you as I do, Tsin, you've got two reasons for doing this. The first is to prove that you actually can. The Vizjerei sorcerers are well known for their reputations as masters of their art, and your reputation exceeds most of your brethren."
"Seek not to mollify me with empty flattery."
Ignoring the dangerous expression on the bearded face, Kentril continued. "The second reason I can appreciate more. We came to Ureh for glory and riches, Tsin. My men and I want gold and jewels—"
"Paltry notions!"
"Aye, but you came for riches of a different sort, didn't you? You came for the accumulated magical knowledge gathered in this kingdom over the many centuries, rare knowledge lost when true Ureh vanished from the mortal plane."
Tsin began tapping on the table with one hand. His gaze briefly shifted to the magical staff, then back to the mercenary, as if measuring options.
Kentril defiantly met the baleful gaze of the Vizjerei. "Lord Khan has offered you all that you can carry off if you succeed, hasn't he? That would mean books and scrolls worth a kingdom each, I imagine."
"More than you can imagine, actually, cretin. If you could understand one iota of what I've discovered here so far, it would leave you astounded!"
"A shame, then, that so much else will be lost again."
The spellcaster blinked. "What's that?"
Resting his knuckles on the table, Captain Dumon leaned forward and in conspiratorial tones whispered, "What could you accomplish if given a year, even two, to further study this collection?"
Avarice gleamed bright in the sorcerer's bloodshot eyes. "I could become the most powerful, most adept, of my kind."
"Juris Khan intends to open the way to Heaven again."
"He lacks the assistance he had the first time," Tsin commented, "but I must admit from listening to him that I think he has some notion of how to get around that. I'd not bet against him that once he is free, he will succeed with his holy dream in short order."
"And with him goes this entire library."
Kentril saw then that he had Quov Tsin. More than the mercenaries, the Vizjerei had known that the riches of the fabled realm would only return when the city once more breathed life. Tsin had not even attempted to inspect the library before the coming of the shadow because he had known that there would be nothing. The Vizjerei had pinned all his hopes on the legend, and now that same legend threatened to take from him much of that for which he had worked so hard.
"So much lost again," the wrinkled spellcaster muttered. "So much lost and for no good reason…"
"Of course, you could fail to find a solution to Khan's own curse, but then he might eventually suspect and send you away. If you tried to steal all this—"
Tsin snorted. "Don't even blather on in that direction, Dumon. Even if I would stoop so low, there are wards in this library that only our good host can unravel, or else why do you think I stay in here save when I must heed personal needs?"
"So there's no hope, then."
The robed figure stood straight. "Quite obviously, you do have a suggestion, my good captain. Kindly tell me what it is right now."
"A clever mage like yourself could find excellent reasons why it would be to Lord Khan's benefit to make Ureh a permanent part of the real world."
Quov Tsin stared silently at Kentril, so much so that the captain began to question the worth of his notion. What if Tsin could not convince the ruler? What if it only served to make Juris Khan angry at the adventurers? He might demand that all of them be escorted out of the kingdom. The Vizjerei might be skilled, but against a squadron of trained warriors such as now guarded the palace, he would quickly lose.
"You have—the core—of a possibility, I must admit," the sorcerer grumbled, seating himself again. "And, curiously, you may have come at just the right moment."
Now it was Kentril's turn to wonder what the other meant. "What do you mean, ‘the right moment'?"
With a sweep of one thin arm, Tsin indicated the mountain of notes he had compiled. "Look there, Captain Dumon, and gaze in wonder! Stare at what only I, Quov Tsin, could have wrought in such short notice. I have done it!"
"Done it? Done—"
"Aaah! I see by your gaping mouth that you've realized what I mean. Yes, Dumon, I think I can release our good host from Gregus Mazi's foul but quite masterful spell!"
Conflicting thoughts rushed through Kentril's mind as he absorbed Tsin's announcement. On the one hand, they would have the gratitude of Ureh's monarch, but on the other hand,that would mean time would be at even more of a premium should Khan decide to go on with his holy mission.
"You've got to convince him to end this quest, Tsin!"
A cunning expression spread across the wrinkled countenance. "Yes, and for something far more worthy than your dalliance with his daughter. It'll take me two more days' work, I suspect, to be positive of my calculations and phrasings, but I am almost completely certain that I walk the right path, so much so that I'll begin the effort to turn his mind to our thinking within hours. First, however, I shall need time to clear my thoughts and prepare myself for an audience with him."
"Should I come with you?"
This brought another snort from the sorcerer. "By all means, no! He sees you, Dumon, and he'll think that this is all for your sake. The lust of one paid fighter does not balance well against the glorious sanctuary of Heaven!"
Nor does the greed of one very ambitious mage, Kentril could not help thinking… but Quov Tsin did have a clever tongue when he needed it and knew well how to deal with those of breeding. Surely he would be able to do far better than a base—born mercenary.
"Well? Why do you still stand here, Dumon? Do you want me to succeed or not? Go, so that I can organize everything."
Nodding quickly, Kentril immediately left the Vizjerei to his own devices. He knew that he could trust Tsin to attack this with the same obsessiveness with which he had attacked all that concerned the shadowed kingdom. With the endurance and determination of a predator, the sorcerer would somehow convince Juris Khan.
And then Captain Dumon could press his own suit for Atanna.
"You're still alive," Gorst commented as Kentril left the library. "I think the magic man's beginning to like you."
"Heaven forbid that should ever happen. We came to an understanding, that's all."
"He going to try to keep you from losing her?"
Kentril's brow furrowed.
The giant gave him a Gorst grin. "Only thing'd make you go to him is her. Only thing he's interested in is magic. Ureh vanishes, you both lose."
Even Kentril sometimes let Gorst's barbaric appearance cause him to forget why he had made the ebony—maned fighter his second in command—and his friend. "That sums it up."
"He'll do it, Kentril. He'll convince Juris Khan."
The captain grunted. "You see any sign of Zayl lately?"
"Not for a long time."
Kentril did not trust the necromancer on his own. Someone of Zayl's ilk could bring out the distrust in the most trustful of people. While he harbored no dislike for the easterner and actually found Zayl's presence more tolerable than Tsin's, Kentril worried about the other spellcaster wandering among the locals. Perhaps it was time to make certain that nothing else happened to endanger his hopes.
"I'm going for a walk, Gorst."
"Down into the city?"
"That's right. If Zayl shows up, tell him I want to talk with him."
The decision to hunt for the necromancer did not sit well at all with Kentril. He would have preferred his original plan, which had entailed telling Atanna of his success with Tsin, thereby ensuring some reward from her. Now, instead of the beauteous company of Khan's alluring daughter, he sought that of the dour, formal Zayl.
No one challenged the captain as he left the abode of Juris Khan. In fact, the armored guards stood straighter, and some even saluted him as he passed. Truly their master had given the mercenaries the run of the kingdom.
That made him think about his own men, including the pair who had not so far returned. There had been noreports of unseemly behavior, but Kentril wanted nothing to undo the good will they had gained.
The moment he touched foot at the bottom of the long, winding steps leading down from the palace and entered the city proper, Kentril found himself surrounded by merrymakers. Under the ever—present lamps and torches, women in bright, exotic garments of silk danced to the music of guitars, horns, and drums. Children laughed and ran between celebrating throngs. A table of local men hard at work on flagons of ale waved for the captain to come over, but with a smile and a shake of his head, Kentril excused himself.
There had to be people asleep somewhere in Ureh, but Captain Dumon would be damned if he could find any evidence of that. Several of those out now must have slumbered when he had, or else they surely could not have been up and about at this moment.
Some distance ahead, he spotted Orlif and Simon playing a game of dice with some of the locals. Kentril started toward them, then decided that it was unlikely that they would know where Zayl was. Both men had probably just returned to the city after some recuperation in the palace.
Leaving the duo to their entertainment, the captain wandered deeper into Ureh. Wherever he went, merriment seemed to be in full swing. The citizens of the legendary kingdom celebrated with such exuberance that Kentril found it somewhat difficult to believe that this had been the most revered, the most pious of realms. Still, he supposed that they deserved such harmless pleasure after suffering as they had.
"Are you one of the heroes?" asked a melodious voice.
Turning around, Kentril found himself facing not one but two enticingly clad young women. One wore a fanciful golden outfit that reminded him of the harems an older mercenary had described to him, while the other, blessed with the curves men desire most, smiled under long, dark lashes. Either would have at one time been a prize greater thanKentril could have ever imagined, but now, although he still found them most interesting to look at, they offered nothing he wanted. Atanna held sway over him.
"He must be," said the one with the curves. She smiled. "My name is Zorea."
"And I'm Nefriti," added the one in gold, bouncing prettily.
"My ladies," Kentril returned, bowing.
This action caused both of the women to blush and laugh lightly. "A true gentleman!" exclaimed black—tressed Zorea. She let her fingers caress his right arm. "And so strong!"
"Will you celebrate with us?" asked Nefriti, pursing her full lips as she took his left arm.
"It would honor us to honor you," said her companion. "Ureh wishes to offer you all the reward you deserve."
He carefully and politely pulled away from them. "I thank you for your kind offer, my ladies, but I'm in search of someone at the moment."
Zorea brightened. "One of your friends? I saw two strangers playing dice with some of the men."
"Yes, I saw them. I'm looking for someone else." It occurred to him that Zayl would certainly stand out among the people here. Perhaps this unexpected encounter would turn out to be of some use to him after all. "Maybe you've seen him after all? Tall, pale of skin, with eyes more like yours than mine. He would've been dressed mostly in garments of black."
"We've seen him!" chirped Nefriti. "Haven't we, Zorea?"
"Oh, yes!" she responded, her reaction almost identical to that of her friend. "We even know where he is."
"We'll take you there!"
The captain allowed himself to be guided on by the pair. He would not have thought this celebrating of much interest to the necromancer, but perhaps he had misjudged Zayl.
With great perseverance and more than a little strength, the two women pulled him along through the throngs. Zorea and Nefriti each held a hand—out of fear of becoming separated, so they claimed. The women clearly knew where they were going, expertly turning here and there and moving among the other celebrators with ease.
The crowds gradually began to thin, and as they did, Captain Dumon's suspicions arose. He had believed the women when they said that they knew Zayl's whereabouts, but the situation now resembled one far too familiar to any seasoned fighter in a strange land. The area toward which they headed looked fairly deserted. More than one mercenary had ended his career with a dagger in his back thanks to such charming decoys. A holy city Ureh might be, but Gregus Mazi had already proven that even the most devout of lands had their personal demons.
Before they could lead him any farther astray, Kentril stopped in his tracks. "You know, my ladies, I almost feel certain that my friend has left wherever you saw him last and now heads back to the palace to meet me."
"No!" gasped Nefriti. "He's just ahead."
"Not far at all," insisted Zorea, sounding like a twin of the first girl.
Kentril gently but firmly twisted free of both. "I thank the two of you for trying. The people of this kingdom have been most kind."
"No!" insisted Zorea. "This way."
Nefriti nodded. "Yes, this way."
They gripped his arms anew and with such force it brought a slight sound of startlement from the captain. He tried again to pull free, only to discover that the two women had surprisingly powerful holds.
"Let me go!" He managed to get away from Zorea, but Nefriti held on as if she were a leech.
"You must go this way. Please!" she demanded.
Kept in place by the one, Kentril risked being snared again by the second. Not trusting that a third partner—thisone probably a male wielding a well—worn knife—might not materialize at any moment, the mercenary dropped any sense of honor and swung at the oncoming Zorea.
He could just as well have struck one of the nearby walls. His fist hit her chin hard, but it proved to be Kentril who suffered from the blow. Every bone in his hand, in his arm, jarred. Pain shot through him, and he almost felt as if he had broken one or more fingers.
Zorea's grasping hands came within inches of him, but at the last Captain Dumon turned to the side, leaving her ripping at only the air. At the same time, he used his free hand to draw his sword as best he could.
Reacting to his weapon, Nefriti flung Kentril back. Caught off guard by her astounding strength, he could not keep himself from colliding with the nearest wall.
As the back of his head struck, the world around Kentril changed. First he saw everything in duplicate, even down to two Zoreas and two Nefritis glaring at him. Then an even more horrific transformation took place.
A nightmare surrounded the captain. Gone suddenly were the sea of torches and the crowds of happy revelers. The magnificent buildings had not only crumbled back to ruin, but they bore a dark stain about them, a sense of foreboding and despair together. Somewhere in the distance, what sounded like the cries of thousands of men, women, and children in agony tore at his ears. Above, a horrific light with no obvious origin spread its monstrous crimson touch over everything.
And everywhere he turned, Kentril Dumon confronted what he could only imagine were the souls of the damned.
They strained for him, hungered for him, pleaded with him, even as they sought to make him one of them. All looked as if a great beast had sucked them dry, leaving only husks who wished to do the same to the fighter. Eyes sunken in, skin dry as dead leaves, they moved as if they had just burst free of their tombs. In tattered clothing, they strained toward Kentril, mouths gaping in anticipation.
"No!" he shouted without thought. "Get away from me!"
The blade free, he swung to and fro, forcing back the tide but finding no immediate escape. A sense of doom filled Kentril as he quickly realized that sooner or later, he would tire enough for them to overwhelm him.
"Captain! Captain Dumon!"
Ignoring the calling of his name, Kentril swung wildly at the fiends. Suddenly, they seemed fewer in number and dwindling more so by the second. Hope resurrected, the captain took a step forward, thinking that perhaps he might yet cut a path to escape.
"Captain Dumon! Look at me! Listen to me!"
Someone seized his shoulders from behind. Tearing free, Kentril spun about, determined that if they now came at him from all sides, he would wreak what havoc he could before they claimed his life and soul.
"Captain, it's Zayl! Zayl!"
Slowly, the necromancer's concerned visage came into focus. Kentril stared at the spellcaster, both fearful and grateful to see the man.
"Zayl! Do something! Don't let them get us!"
"Us?" Zayl looked confused. "Who, captain?"
"Them, of cour—"
Kentril stopped dead in his tracks. The horrifying mob had vanished. The cries had ceased. In fact, all Ureh again looked as it should have, the buildings, the people, and the sky all normal. The inhabitants themselves watched the mercenary with expressions mixing concern and sympathy.
However, of the two women who had led him into this he could see no sign.
The necromancer quickly pulled him away from the watching crowd. With Zayl leading, they headed back in the direction of the palace. Neither man said anything until they had gone some distance from the area of the incident.
Guiding Kentril to a narrow side street, Zayl muttered,"Tell me what happened back there, captain. I heard your voice and came running to find you standing there in the midst of everyone, slashing with your sword and screaming as if the hosts of Hell sought your blood."
"Not my blood," murmured the fighter. Kentril glanced at his hand, saw that he still gripped the sword's hilt so tightly his knuckles were white. "My life… my eternal soul."
"Tell me about it. Everything. Describe it in detail, if you can."
Taking a deep breath, Captain Dumon did as requested. He told Zayl about the two females and how they had tried to trick him into a deserted area, then how, after a curiously difficult struggle with them, the entire world had gone monstrously mad.
The necromancer listened closely, saying nothing, revealing nothing with his eyes. Yet, despite the silence, Kentril did not feel that Zayl thought the mercenary insane. Rather, the tall, pale figure listened as if he took every single word with the utmost seriousness. That, in turn, enabled Kentril to relax more as he told his tale and thus allowed him to recall even more specifics.
Only when he had finished did Zayl finally question him, and to Kentril's surprise, the necromancer asked first not about the demonic horde, but rather about the two women.
"You described the one wearing a revealing golden outfit much like what might be found in Lut Gholein. You also gave ample detail of her friend's rather generous charms, captain. More than enough detail, in fact, to make me most curious."
"I'm not the first man to fall prey to a woman's honeyed words, Zayl, and they both made it sound credible that they could lead me to where you were."
Kentril's companion nodded. "And I am not trying to insult you. Rather, I would commend your memory. I did meet those two as they claimed, Captain Dumon. I metthem when they were celebrating with one of your men, the one called Brek."
"Brek?" Kentril's episode of madness became a secondary concern. One of his soldiers had been in the company of a pair of conniving wenches who had clearly tried to do away with the captain. "As far as I know, he never came back from the city. Neither Gorst nor Albord, both of whom keep track of the others, has seen him since he initially stepped out with the rest."
"A point to be investigated… one of many, I think."
"What does that mean?" Kentril cautiously asked.
"Captain Dumon, it was no mistake that I came upon you. I needed to find you in order to discuss a disturbing encounter of my own."
"And what's that?"
The necromancer frowned. "I will not go into my own story now, but I have reason to believe that what we have been told concerning Gregus Mazi might not be the entire truth."
"Entire?" blurted a voice from Zayl's side. "It's all a blessed lie!"
Kentril, in the act of finally sheathing his sword, suddenly drew it anew. "What in the name of Heaven was that?"
"An unruly and far too vocal companion." To the pouch, Zayl added, "I am warning you for the last time, Humbart. Cease these careless interruptions, or I will remove the spell animating you."
"Hmmph…" came the reply.
Suddenly, every bizarre and vile rumor that Kentril had heard concerning the mysterious followers of Rathma seemed to come true. He backed away from Zayl, disregarding the fact that the necromancer had only been of aid to him so far.
"Captain, that is not necessary."
"Keep back from me, spellcaster! What is that in there? A familiar?"
Zayl glanced with annoyance at the pouch. "Much too familiar at times. Humbart forgets his place and the danger he presents to me every time he feels the need to voice his opinion."
"Hum—Humbart Wessel?"
"What remains of me, lad! Listen! As one old soldier to another—"
"Silence!" The necromancer rapped hard on the side of the pouch. To Kentril, he said, "Captain, I have lived near the ruins of Ureh most of my life. I watched and waited for it to appear as we know it now, but never did the right conjunction of shadow and light bring it back. Yet that does not mean that I did not have any success in my quest in the meantime." He reached into the bag. "One day, I found this."
The empty eye sockets of a battered skull stared unblinking at Kentril. The jaw bone was missing, and some of the upper teeth had been broken. Near the back of the cranium, a great crack indicated a likely blow, either intentional or accidental, he could not say.
"The final remains of Humbart Wessel," Zayl quietly announced. "Soldier, mercenary, adventurer—"
"And the last man to see Gregus Mazi before he vanished into the shadowed city to try to complete his foul plan."
From the direction of the skull, a hollow and exasperated voice retorted, "Old Gregus would've never harmed another soul!"
Kentril barely held onto his sword. He had known that Zayl's kind could raise the spirits of the dead, but a talking skull was just a bit too much even for the hardened soldier. "What're you up to, necromancer? What's your plan?"
With a frustrated sigh, Zayl answered, "My plan is to find out the truth, Captain Dumon, as it relates to the balance of the mortal plane. In attempting that, I went in search of something to use to summon the spirit of GregusMazi so that I could perhaps find some way to help break his spells."
"And did you?"
The sound of revelry passed nearby. Quickly putting the skull back into the pouch, Zayl waited until the merriment faded away. Then, beckoning Kentril to look toward Nymyr, he continued, "In the mountainside sanctum once used by the sorcerer, I retrieved that which I could use to call him back. I cast a spell that I have cast a hundred times and more, all without failure." His countenance grew grim. "This time, though, no shade from beyond answered."
The captain found this entirely unimportant. "So you failed at last. One dead man escaped your power."
"He escaped because he was not dead in the first place."
Zayl let his words sink in. Kentril frowned, not certain he understood and, if he did, not certain that he wanted to know such news. "But Juris Khan told us plainly that he and Mazi fought, and after Mazi trapped him, Khan still managed to destroy the villain before any further harm could be done to Ureh."
The shadowy spellcaster nodded sagely. "Yes, Juris Khan did say that."
"Then Gregus Mazi is dead."
"He is not. I know this. The only reason for my failure is his continued life."
Sheathing his sword at last, Kentril turned toward the palace. Sudden fear for Atanna had replaced his uncertainty about his own sanity and even his distrust of the necromancer. "We've got to warn them! There's no telling where Mazi might be."
Zayl, however, clamped a slim but strong hand onto the mercenary's shoulder. Leaning near, he whispered, "There is… and I have performed that spell. Gregus Mazi is still in Ureh, captain." His gaze also shifted to the grand structure atop the hill. "And I fear that he is in the palace itself."