"Atanna—" Kentril bit back the rest of what he had been going to say. This could not be Atanna, not this horrifying marionette.
Her head still tipped completely to one side, she gave him a macabre smile. "My darling Kentril…"
Juris Khan put his arm around her. With an expression akin to that on the face of any loving father, he said to her, "Now, my dear, you should go to your beloved looking your best, don't you think so?"
He gently put the arms in place, then ran his hand over the maimed limb. As Lord Khan's fingers pulled away, Kentril saw that Atanna's own hand had been restored.
Muttering words the likes of which the mercenary had never heard, the robed monarch took a step back. A fiery corona surrounded his daughter from head to toe. Atanna rose several inches into the air, and as she did, her legs twisted, reshaped, becoming once more normal limbs. The gouges in her face and form quickly dwindled, finally disappearing. Even her dress restored itself, all signs of damage vanishing.
"Olbystus!" called out Juris Khan.
Slowly, Atanna descended to the floor again. The shimmering corona faded away. Before Kentril stood an almost completely restored woman.
Almost… because her head yet hung to the side.
With a gentle smile, Atanna's father put her head back in place. Muscles, veins, tendons, and flesh instantly fused. The terrible wound sealed itself, all trace soon gone.
Juris Khan briefly adjusted her hair. "There! So much better."
"Am I pretty again, Kentril?" she innocently asked.
He could say nothing, could think nothing. In desperation, he looked to Quov Tsin, who seemed to be taking everything in with an eagerness that did not bode well at all.
"It's as you said," the diminutive Vizjerei almost cooed to their host. "The power to do almost anything, even to preserve life itself!"
"A gift of Heaven," their host returned. "A gift that can be shared."
"Heaven?" blurted the captain. "This is hellish!"
Khan gave him a paternal look. "Hell? But this is Ureh, my good captain! No beast or servant of the Prime Three can touch this holy kingdom—is that not so, Master Tsin?"
The Vizjerei sniffed. "Don't be so mundane, Dumon! Can't you even imagine the power of Heaven? Do you think Hell could preserve life so?"
"Preserve it? You call that life? She's dead, Tsin! Just look at her!"
"Why, Kentril, how could you possibly say that?" Pouting, Atanna stepped close. Her eyes glittered in that magical way they always had, and he could feel the warmth of her body even though she still stood a few scant inches away. Each breath rose and sank in fascinating display, enough so that even Captain Dumon had to start questioning his own fears. "Do I truly, truly, look dead to you?"
"Open your eyes and mind, captain," Quov Tsin urged, coming toward the pair. "You've always struck me as a little brighter than most of your earthy kind. You know the stories, the legends of the Light among Lights! You know how the archangels granted great miracles to the people, revealed to them things we can only just imagine!"
"But—but this?"
"Kentril is correct to be skeptical," commented JurisKhan. He extended his hands to take in the entire chamber. "Do not the archangels tell us to be wary of evil in the guise of goodness? Does not the world have tales about cunning demons seeking to corrupt humans at every turn? My good captain, the history of Ureh at the time when we sought the pathway to Heaven's sanctuary very much backs your suspicious nature. It is because of the subtle guile of Diablo and the many lesser demons that I prayed for a miracle, for a way to secure my kingdom completely from their evil. To my good fortune, the archangel did grant me that miracle, but in the meantime we more than once had to deal with cunning traitors and plots sinister barely recognizable as such. Yes, I applaud your skepticism, however misplaced it might be at this moment."
Tsin turned the veteran soldier so that the platform filled Kentril's gaze. The mercenary's eyes widened as he noted the glowing, pulsating runes. The urge to get as far away from the artifact as he could filled Kentril. Unfortunately, not only did the Vizjerei hold his arm, but Atanna stood right behind him.
"The archangel who had spoken to Lord Khan could not undo what had been done," the short sorcerer explained. "But he revealed to our host a possible escape should the proper elements come into play. They have."
Now Khan stepped around the platform, eyeing Kentril from the opposing side. "I had originally thought to make use of your fortuitous arrival to fulfill my original intention, to see Ureh at last rise to Heaven. However, your good Master Tsin rightly convinced me of our need to stay on the mortal plane, and, as it turns out, this works out so perfectly with what I've calculated that I cannot but believe that the archangel truly meant this route instead."
For lack of anything better to say, Captain Dumon muttered, "I don't understand."
"It's very simple, Dumon, you cretin! The archangel pointed out powers not bound by Heaven or Hell, powersof nature, of the world itself. What better than these to help bind Ureh to our plane again? The natural tendencies of such forces are to create a balance, to set everything into harmony. Ureh will become truly real again, its people once more able to go out in the sun, to go out and interact with other kingdoms, other realms."
At the moment, Kentril did not see that as quite the wondrous notion that Tsin clearly did. In fact, he regretted even having set the one stone in place. Ureh had not proven to be what he had expected—and his future not what he had thought it to be.
"What about Gregus Mazi?" the captain demanded, shaking off both Atanna and the Vizjerei. He could not forget the horrible sight he had seen.
"Lord Khan explained that simple matter to me, Dumon. You didn't find Gregus Mazi, but rather one of his acolytes. He tried also to destroy the Key to Shadow, but a protective spell cursed him so. The cretin brought it on himself. He now guards against others with equally vile notions, protecting Ureh's hopes…"
There were too many holes in the story, too many gaping holes, but for Quov Tsin, who had not been there, Khan's explanation seemed to make perfect sense. Not so for Kentril Dumon, however. He knew very well that Juris Khan had added another lie to the many already piled up. Everything that the captain and his companions had assumed about the holy kingdom had been wrong. They had come to find a legend and instead had unveiled a nightmare.
"And what about my men, Tsin? What about Albord and the rest—and even the necromancer, Zayl? A lot of good men have gone missing, and I've not yet heard a reasonable explanation for their disappearances."
Juris Khan came from around the platform. He seemed even taller, more foreboding, than previously. "The taint left by Gregus has touched some of my people, I admit. However, once Ureh is settled among mankind again,those who've done these terrible deeds shall be taken to account."
While a part of him wished desperately to believe the elder man, Kentril had heard too much he could not accept. "Tsin, you can stay here if you like, but I think I'll be going…"
Atanna was suddenly there at his side again. The captain felt torn between desire and revulsion. Here stood the woman of his dreams… the same one he had seen fall to her death, then return in most grotesque fashion.
"Oh, but you can't go, Kentril, darling, not yet!"
Spoken with honey yet still not sweet enough not to make him even more wary. Again pulling away from her, the veteran soldier readied his blade. "I'm going through that door. Tsin, you'd be smart to go with me."
"Don't be a bigger fool than I take you for already, Dumon. I'm not going anywhere, and you certainly can't. We need you most of all right now!"
"Need me? For what?"
The Vizjerei shook his head at such ignorance. "You're critical to the spell, of course, cretin!"
He looked from face to face to face—and turned to run. Against one spellcaster, Kentril Dumon might have defended himself. Against two, he might have even entertained some hope of victory.
Against three, only a madman stayed and fought.
But as Kentril ran toward the door, he abruptly discovered himself running toward the platform instead. With one fluid movement, the captain spun around, only to see the platform again.
"Do stop wasting our time with such games, Dumon!" snapped Tsin. "It isn't as if we plan to kill you."
Unable to make any progress toward escape, Kentril paused to listen. "No?"
"The amount of blood needed will hardly even make you dizzy, I promise."
Blood…
"Damn you!" Still gripping the sword, Kentril lunged.
The weapon disappeared from his hand, reappearing but a second later in that of Juris Khan.
With an almost casual air, Atanna's father tossed Kentril's last hope aside. "My dear captain. You continue to misunderstand everything. Yes, we require you to lie down upon the platform, but this is hardly a human sacrifice. Let me explain…" An almost saintly look spread across his lined visage. "We deal with powers that are part and sum that which keeps the natural order in balance. In that natural order, life is most paramount, and in life, blood is the strongest representation. To bind the power, then, we need blood. The platform acts as a focus, which is why the blood must be drawn there."
A soft but cold hand touched his cheek. Jumping, Kentril once more faced the creature he had thought he loved.
"And they only need a few drops for that. The rest they draw, my love, is for us."
The caress both teased him and made his flesh crawl. "Us?"
"Of course, Kentril, darling! When the entire spell is complete, not only will Ureh be once more in the real world, but you shall never have to fear death again. Isn't that wonderful?"
Never fear death again…
They would make him like her.
He tried to flee again, but his body refused to obey his demands. Kentril could breathe, he could even blink his eyes, but his legs and arms remained frozen.
"Really, Dumon! The embarrassment you cause us both. You can certainly spare a few drops to save a city and the offer Lord Khan gives you—if it could be done more than once, I'd do it to myself."
To his minor satisfaction, the mercenary commander discovered his mouth worked. "You're welcome to it, Tsin!"
"I, regrettably, must assist in the spell. Besides, our good host assures me that when the conjunction of forces is correct again, he shall grant the favor. For now, you are the fortunate one!"
Kentril's legs began to move, but not by his choice. Next to the platform, Quov Tsin made walking motions with two fingers. As he did, the fighter's legs mimicked his actions.
"Damn it, Tsin! Don't you realize that something's wrong here?"
As he neared the Vizjerei, though, the captain noticed a faint, glazed look in the sorcerer's eyes. Up close, Tsin had the appearance of a man entranced.
"Up, please," the Vizjerei commanded.
Unable to resist, Kentril climbed atop the platform, spreading out as if his limbs had been bound by invisible cuffs.
Juris Khan loomed over him. In his hand, the monarch wielded a slim but serpentine dagger. "Have no qualms, Kentril Dumon. Ureh shall be eternally grateful to you."
As he raised the blade above his head and uttered words of power, the captain caught sight of Atanna smiling expectantly at him.
Soon they would be together again… and he would be just like her.
The winged gargoyle leapt out of the door, its entire body seeming to sprout from the iron itself. The beaked maw opened and roared, and the metallic talons slashed at the pair.
To his credit, Gorst placed himself in front of Zayl and began trying to slay the creature with his ax. Unfortunately, the ax bounced off the body of the beast with a loud clang, chipping the weapon's head in the process.
"What do we do?" asked the giant. The gargoyle stretched a good eight to ten feet from end of beak to tipof hind quarters. Zayl knew that even Gorst dared not get too close; the unliving sentinel would tear him to ribbons.
"Let me try a spell." The gargoyle seemed much like a golem, only in animal form. Perhaps, the necromancer thought, it could be dealt with in much the same manner.
He did as he had done before, reversing both words and spell, trying to transmute false life back into an inanimate object.
For a moment, the monster paused. It shook its head as if trying to clear its thoughts, then continued to advance unchecked.
Beaten for the moment, Zayl and Gorst withdrew, winding their way back up the steps. The gargoyle continued to follow until it reached the midway point between the top and bottom of the stairway. There it suddenly froze, iron gaze fixed upon the pair above.
"So… first and foremost, it protects the door," Zayl muttered, wondering what he could do with that bit of information.
Gorst leaned on the ax, glaring back at the beast. "We gotta get down there. Kentril's there for sure, and I don't like that."
The necromancer had to agree with him. For what reason Captain Dumon might be down there, he could not say, but surely it had to involve something dire. The longer the gargoyle kept the two of them at bay, the greater the likelihood that the captain would be murdered… or even worse.
"What goes on out there?" demanded a voice at his belt.
In all that had happened, Zayl had forgotten about Humbart. Of course, the skull could do little, but unless the necromancer responded, he knew that Humbart would only continue to rant.
"We face a gargoyle blocking the door through which we believe Captain Dumon can be found," he informed thecontents of the bag. "Unless you have something to offer, I would suggest you keep still."
True to form, the skull paid him no mind. "You try one of your golem spells?"
"Yes, and it failed."
"What about—?"
Zayl sighed, exasperated as usual with his bodiless companion despite the good Humbart had done for him in the past. "This is hardly the time! I—"
"Only one question, lad! What about the Iron Maiden?"
"Iron Maiden?" grumbled Gorst, likely knowing the term only from the torture device.
"Another spell involving reversal. Why it should even be brought up I—" The pale necromancer hesitated. "But it could work, I think. It will involve risk, but if I am careful, I should be all right."
The giant shook his head. "If it's dangerous, use me."
"Gorst—"
The massive fighter would not hear him. "If it doesn't work with me, you can try something else. If it doesn't with you, what am I going to do?"
He had a point there, one that Zayl disliked immensely. Servants of Rathma saw themselves as the front line in the battle to keep the mortal world in balance. They did not generally gamble the lives of others in their place.
"Very well, but do not risk yourself needlessly."
"What do I do?" Gorst asked.
Already casting the spell, Zayl replied, "You must engage the gargoyle in combat."
"That all?"
From the skull came another response. "You could also try praying a bit, lad!"
Gorst grunted. Zayl finished the spell, explaining, "If it works as planned, whatever blow it strikes against you will damage it instead. If you feel the slightest pain, retreat quickly."
The giant said nothing more, not even commenting on thefact that if the gargoyle got one good strike at him, he would not have the chance to retreat. Hefting his weapon, the mercenary descended toward the metallic beast.
Nearly within range, Gorst suddenly paused. "If I strike him, does it hurt me?"
"No, you may attack at will."
The massive figure gave him a happy grin. "Good."
Nearly motionless while the two had stood atop the steps, the winged gargoyle suddenly stirred to savage life as the human approached. It snapped and slashed at Gorst even though the fighter had yet to get near enough. Despite his confidence in his spellwork, Zayl could not help feeling much concern for his companion. One never knew what spells might also surround the beast. He readied himself to protect Gorst the moment anything turned awry.
Barely a yard from the guardian, the giant suddenly raised the ax over his head and let out a war cry. The gargoyle roared in turn, leaping forward.
Metal clashed against metal. Despite the spell set upon him by the necromancer, Gorst fought as if his skills alone would save him.
Twice, three times, the head of the ax met the claws and savage beak of the gargoyle. The razor—sharp nails came within inches of the mercenary, but Gorst avoided them as he would have any attack.
With his prodigious strength, he dented the head of his adversary, but the toll of hitting the iron hide of the beast proved too much. The blade chipped and dulled, and each swing came slower and slower.
The gargoyle finally got one paw under Gorst's defenses. The fighter tried to retreat, but stumbled over the step behind him.
"What's happening?" Humbart called.
Zayl said nothing, poised to cast a spell even though he knew that it would not save the mercenary from terrible injury.
The claws tore at Gorst's right leg.
A horrible, metallic screeching sound rippled through the passage.
Gorst's monstrous foe suddenly tumbled to the side, its right rear leg shredded open. Seemingly unconcerned, the gargoyle pushed forward, trying with its beak to snap at the human's unprotected midsection.
Again the metallic shriek echoed throughout the area. Now the gargoyle did back away, although in rather haphazard fashion. In the area of its belly, a gaping hole now existed. A live animal would have already been dead or dying from such wounds, but the magic animating the winged terror kept it going, albeit without as much skill and fluidity of movement as in the beginning.
"It's working!" shouted Gorst. "I'm going in closer!"
Even seeing that his spell worked perfectly, Zayl did not relax. He also moved nearer to the struggle, watching for any possible threat or an opening of which he could make use.
Swinging the ax hard, the giant actually indented the gargoyle's left shoulder. Unimpeded by such a wound, the beast struck again, reaching for Gorst's right forearm.
The results were as expected. Instead of mangling soft, human flesh and ripping apart muscle and bone, the animated guardian only tore its own front right leg asunder. Suddenly stricken with two badly mauled limbs on the same side, the gargoyle teetered, falling against the wall. Yet still it did not give in.
"This is takin' too long!" bellowed the mercenary. "I'm gonna try something!"
He threw down his ax and leaned forward, presenting his face and throat for the beast.
"Gorst! No!" Even though the spell had so far protected the fighter, Zayl wanted to take no chances.
The metallic guardian, however, reacted too swiftly for the necromancer. With its good front limb, the wingedcreature slashed hard, aiming for the entire target. Claws that could have ripped away Gorst's face to the very bone came closer and closer…
With a savage squeal of wrenching iron, the gargoyle's own muzzle and throat tore off.
Little remained of the monstrous visage save a bit of eye. A ragged hole reminiscent of the damaged golems greeted the staring humans.
The gargoyle took an awkward step forward, choosing to stand on the ruined front limb. This time, it toppled completely to the side and seemed unable to right itself.
With almost childlike interest, Gorst leaned down and bared his chest to the one good forelimb. He then reached out and tapped the ruined guardian on the paw.
The paw instinctively attacked.
A great gouge appeared in the gargoyle's chest.
The metallic beast screeched once… then stilled.
"Nice spell," Gorst commented, rising. "How long does it last?"
"This battle is done," replied the necromancer. "It is gone now."
"Too bad. Can you cast it on me again?"
Zayl shook his head. "Not with any trust to its success. Besides, I suspect that such a spell will not help you down there."
The giant seized his battered ax again, not at all bothered by the other's answer. "Guess I'll just have to fight like normal, huh?"
With the gargoyle destroyed, the handle to the door had also been lost, but Zayl suspected that it did not serve as the true mechanism for entry. Such a place would not depend upon so mundane a device. The true key to opening the door had to involve magic—but how to discover that key?
He pulled the skull free. "Humbart, what do you see?"
"A red force blankets the whole thing. There's dark,greenish lines zigzagging over it from top to bottom, and in the center I see a kind of blue—yellow spot—"
That had to be what Zayl sought. "Guide the tip of the blade to it."
The skull did, urging the necromancer's hand left and right, up and down, as needed. "Right on the mark there, lad!"
A slight tingle coursed through Zayl as he touched the point of his weapon to the spot. Immediately, he began a spell of searching and unbinding. Without the unique properties of the skull, Zayl knew that he would have never been able to pinpoint the area so precisely, so cleverly had the wards been set in place.
His mind untied and unfolded the myriad patterns creating the lock, slowly teasing out the secret to its opening. Unbidden from his mouth came words even he had never heard before, old, old words of dark imagining. The necromancer considered pulling free, but that would have left him with no other options, and Captain Dumon most certainly in some dire strait.
Then, at last, a single word came to him, the final key and, if he had been privy to the knowledge of the original caster, the only one truly needed.
"Tezarka…" Zayl whispered.
With a slow moan, the door began to open.
The necromancer leapt back, joining a wary Gorst in preparation of the attack surely to come. The iron door opened wider, revealing light from within. A flood of varied and powerful forces emanated from within, enough to awe even Zayl.
Yet nothing burst forth to attack them. No guards, no golems, nothing.
Glancing at each other, Zayl and Gorst cautiously entered.
The vast, angled room immediately snared their attention, for here clearly stood the most private sanctum of apowerful spellcaster. The weighty tomes, the gathered specimens, powders, and artifacts—Zayl had never seen such a collection. He stared, for the moment caught up in the sight. Even Gregus Mazi's abode had not touched him so.
It took Gorst to break the spell over him, Gorst, who asked the question that had to be asked.
"Why is it empty?"