TWO

She had alabaster skin devoid of even the slightest imperfection, long chestnut—red hair that fell well below her perfectly rounded shoulders, and eyes of the deepest emerald green. If not for the eastern cast of her facial features, he might have taken her for one of the tempestuous maidens of his own highland home.

She was beautiful, everything a weary, war—bitten adventurer like Kentril had dreamed of each night during the innocence of his youth—and still did to this very day.

A pity she had been dead for several hundred years.

Fingering the ancient brooch he had almost literally stumbled upon, Kentril surreptitiously studied his nearby companions. They continued their back—breaking labor in complete ignorance of his find, searching among the crumbled, foliage—enshrouded ruins for anything of value. So far, the treasure hunt had been an utter failure as far as Kentril had been concerned. Here they worked, fifteen men strong, in the midst of the remains of one of the most fabled cities of all, and the sum total for three days of hard effort had been a small sack of rusted, bent, and mostly broken items of dubious value. The intricately detailed brooch represented the greatest find yet, and even it would not pay for more than a fraction of their arduous journey to this bug—infested necropolis.

No one looked his way. Deciding that he had earned at least this one token, Kentril slipped the artifact into his belt pouch. As leader of the mercenaries, he would have beenentitled to an extra share of all treasure anyway, so the scarred commander felt no qualms about what he did.

"Kentril?"

The captain bit back his startlement. Turning, he faced the one who had so stealthily approached him. Somehow, Gorst could always manage to move in silence when he chose to, despite his oxlike appearance.

Running one hand through his hair, Kentril tried to pretend that he had done nothing wrong. "Gorst! I thought you'd been helping our esteemed employer with his tools and calculating devices! What brings you here?"

"The magic man… he wants to see you, Kentril." Gorst had a smile on his round face. Magic fascinated him as it did many small children, and while so far the Vizjerei sorcerer had shown little in the way of spells, the brutish mercenary seemed to enjoy the incomprehensible and enigmatic devices and objects Quov Tsin had brought with him.

"Tell him I'll be along in a little bit."

"He wants to see you now," the bronzed figure returned, his tone that of one who could not understand why someone would not want to rush over immediately to find out what the Vizjerei desired. Gorst clearly believed that some wondrous spectacle of sorcery had to be imminent and any delay by his friend in returning to Tsin would only mean prolonging the waiting.

Knowing the futility of holding off and realizing suddenly that he had reason to talk to the Vizjerei, Captain Dumon shrugged. "All right. We'll go see the magic man."

As he started past Gorst, the giant abruptly asked, "Can I see it, Kentril?"

"See what?"

"What you found."

Kentril almost denied having found anything, but Gorst knew him better than anyone. With a slight grimace, he carefully withdrew the brooch and held it in his palm sothat only the other mercenary could see he had anything at all.

Gorst gave him a wide grin. "Pretty."

"Listen—" Kentril began.

But the massive fighter had already started past him, leaving the captain to feel foolish about his attempted subterfuge. He never knew completely what Gorst thought, but it seemed that to his friend the matter of the brooch had been satisfied, and now they needed to move on. Gorst's "magic man" awaited them, obviously a far more interesting subject to the mercenary leader's companion than any picture of a centuries—dead female.

They found Tsin impatiently scurrying around a display of stones, alchemaic devices, and other tools of his disreputable trade. Every now and then, the balding sorcerer would scribble notes on a parchment atop the makeshift desk his hired crew had put together early on. He seemed especially interested this day in peering through an eyeglass pointed at the very tip of Nymyr, then consulting a tattered scroll. As they approached, Kentril heard him chuckle with glee, then resort to the scroll again.

The Vizjerei reached for a device that most resembled to the mercenary a sextant, save that the sorcerer had clearly made some changes in the design. As his bony fingers touched the object, Quov Tsin noticed the pair.

"Ah! Dumon! About time! And has your latest day's labor born any more fruit than the previous?"

"No… it's just as you said. So far, we've found little more than junk." Kentril chose not to mention the brooch. With his luck, Tsin would have found some relevance in the artifact and therefore confiscated it.

"No matter, no matter! I let you and your band search mostly to keep you out of my way until the final readings could be made. Of course, had you found anything, that would have been a plus, but in the long run, I am not bothered by the lack of success."

Perhaps the sorcerer had not been, but the mercenariescertainly grumbled. Kentril had promised his companions much based on the words of the Vizjerei, and the failure would hang more around his neck than even Tsin's.

"Listen, sorcerer," he muttered. "You paid us enough to get this madness underway, but you also made promises of a lot more. Myself, I could go home right now and be happy just to be out of this place, but the others expect much. You said that we'd find treasure—ample amounts of it—in this ancient ruin, but so far we've—"

"Yes, yes, yes! I've explained it all before! It is just not the proper time! Soon, though, soon!"

Kentril looked to Gorst, who shrugged. Turning his gaze back to the slight mage, Captain Dumon snarled, "You've told me some wild things, Vizjerei, and they keep getting wilder the longer this goes on! Why don't you explain once more to Gorst and me what you've got in mind, eh? And make it clear for once."

"That would be a waste of my time," the diminutive sorcerer grated. Seeing Kentril's expression darken further, he sighed in exasperation. "Very well, but this is the last I'll speak of it! You already know the legends of the piousness of those who lived in the city, so I'll not bother with retelling that. I'll go straight to the time of troubles—will that do?"

Propping himself against a large chunk of rubble once forming part of the great wall, Kentril folded his arms, then nodded. "Go from there. That's when your story starts getting a little too fantastic for my tastes."

"The mercenary's a critic." Nonetheless, Quov Tsin paused in his tasks and began the tale that Captain Dumon suspected he could hear a hundred times and still not completely fathom. "It began during a time… a time known to those of us versed in the arts and the battle between light and darkness… a time known as the Sin War."

Hardened as he had become over the years, Kentril could not help but shudder whenever the short Vizjereimuttered those last two words. Until he had met Tsin, he had never even heard such legends, but something about the mythic war of which his employer spoke filled the mercenary's head with visions of diabolic demons seeking to guide the mortal world down the path of corruption, leading all to Hell.

The Sin War had not been fought as normal wars, for it had been fought by Heaven and Hell themselves. True, the archangels and demons stood opposing one another like two armies, but the battles most often took place behind the scenes, behind the eyes of mortals. The supposed war had also stretched hundreds of years—for what were years to immortal beings? Kingdoms had risen and fallen, fiends such as Bartuc, the Warlord of Blood, had come to power, then been defeated—and still the war had pressed on.

And early on in this struggle, wondrous Ureh had become a central battleground.

"All knew of Ureh's greatness in those days," the bald sorcerer went on. "A fount of light, the guiding force of good in those troubled days—which, of course, meant that it drew the attention not only of the archangels but of the lords of Hell themselves, the Prime Evils."

The Prime Evils. Whatever land one had been born in, whether in the jungles of Kehjistan or the cooler, rockier realms of the Western Kingdoms, all knew of the Prime Evils, the three brothers who ruled Hell. Mephisto, Lord of Hatred, master of undead. Baal, Lord of Destruction, bringer of chaos.

Diablo.

Diablo, perhaps the most feared, the ultimate manifestation of terror, the nightmare not only of children but of veteran warriors who had already seen the horrors men themselves could produce. Diablo it had been who had gazed most at bright Ureh from his monstrous domain, who had most been offended by its glorious existence. Order could be brought forth from the chaos created by Baal, and the hatred of Mephisto could be mastered by anyman with strength, but to have no fear of fear itself—such a thing Diablo could not believe and would not stand.

"The lands around Ureh grew darker with each passing year, Captain Dumon. Creatures twisted by evil or born not of this world harried those who would journey to and from the city walls. Sinister magicks insinuated themselves where they could, barely driven back by the sorcerers of the kingdom."

And with each defeat by the peoples of Ureh, the Vizjerei added, Diablo grew more determined. He would bring down the wondrous city and make its inhabitants the slaves of Hell. All would see that no power on the mortal plane could withstand the most foul of the Prime Evils.

"It came to the point when no one dared travel to the city and few could escape it. It is said that then the lord of the realm, the just and kind Juris Khan, gathered his greatest priests and mages and decreed that they would do what they had to in order to save their people once and for all. Legend has it that Juris Khan had been granted a vision by an archangel, one who had declared to him that the powers above had seen the trials of their most honored followers and had felt moved to grant them the greatest of havens, so long as the humans put it upon themselves to reach it." Quov Tsin had an almost enraptured expression on his wizened face. "He offered the people of Ureh the very safety of Heaven itself."

Gorst grunted, his way of expressing his outright awe at these words. Kentril held his peace, but he had trouble imagining such an offer. The archangel had opened the very gates of Heaven to the mortals of Ureh, opened to them a place where not even all three Prime Evils combined could have made the slightest incursion. All the people of Ureh had to do was find their way there.

"Some gesture," the mercenary captain interjected, not without some sarcasm. "‘Here we are, but you can find your own good way to get to us."

"You asked for the story, Dumon—do you want it ornot? I've far more important things to do than entertain you."

"Go ahead, sorcerer. I'll try to keep my awe reined in."

With a disdainful sniff, Tsin said, "The archangel came twice more in Juris Khan's dreams, each time with the same promise and each time with some clues as to how this miracle could come to be…"

Guided by his visions, Lord Khan urged the sorcerers and priests to efforts such as none had ever conjectured before. The archangel had left what hints he could of what needed to be done, but the restrictions by which he existed forbade him from granting the mortals any more than that. Still, with the faith of Heaven behind them, Ureh dedicated its efforts to achieving this wondrous task. They knew what they had been offered, and they knew what fate likely would befall them if they failed.

"What little we know of that period comes from Gregus Mazi, the only inhabitant of Ureh to be found afterward. One of the circle of mages involved in the casting of the great spell, it is assumed by most scholars that at the last moment he must've faltered in his faith, for when the sorcerers and priests finally opened the way to Heaven—how is never said—Gregus Mazi was not taken with the rest."

"Hardly seems fair."

"From him," Quov Tsin went on, utterly ignoring Kentril, "we know that a tremendous red light enshrouded Ureh at that point, covering everything up to and including the very walls surrounding it. As Gregus—still heart—stricken at being left behind—watched, a second city seemed to rise above the first, an exact if ethereal twin of Ureh…"

Before the wide, unblinking eyes of the unfortunate sorcerer, the vast, phantasmal display hovered above its mortal shell. Even from where he stood, Gregus Mazi could see torchlight, could even see a few figures standing upon the ghostly battlements. To him, it had been as if the soul of Ureh had left the mortal plane, for when he glanced at theabandoned buildings around him, they had already begun to crumble and collapse, as if all they had been had been sucked from their very substance, leaving only swiftly decaying skeletons.

And as the lone figure looked up once more, he saw the shimmering city grow more insubstantial. The crimson aura flared, growing almost as bright as the sun that had set but moments before. Gregus Mazi had shielded his eyes for just a second—and in that second the glorious vision of a floating Ureh had faded away.

"Gregus Mazi was left a broken man, Captain Dumon. He was found by followers of Rathma, the necromancers of the deep jungle, and they cared for him until his mind had healed enough. He left them, then, an obsession already growing in his heart. He would join his family and friends yet. The sorcerer traveled all over the world in search of what he needed, for although he had been a part of the spellwork that had enabled the people of Ureh to ascend to Heaven, he had not known all of it."

"Get to the point, Tsin, the point of our being here at all."

"Cretin." With a scowl, the robed figure continued. "Twelve years after Ureh, Gregus Mazi returned to his abandoned homeland. In his wake he left scrolls and books, all indications of his studies. He left notes here and there, most of which I've tracked down. Twelve years after Ureh, Gregus Mazi came to the ruins… and simply vanished."

Kentril rubbed his mustache. He had a very real answer for the ancient sorcerer's fate. "An animal ate him, or he had an accident."

"I might have thought the same, my dear captain, if I had not early on in my efforts procured this."

Quov Tsin reached into a massive pouch where he kept his most valued notes and withdrew an old scroll. He held it out to Kentril, who reluctantly took it.

Captain Dumon unrolled it as gently as he could. Theparchment was fragile and the script written on it badly faded, but with effort he could make it out. "This was written by a man from Westmarch!"

"Yes… the mercenary captain who journeyed with Gregus Mazi. I found it both ironic and perhaps telling that you approached me when I sent news of my offer to those who might be interested. I see it as fate that we two follow the tracks of my predecessor and this man."

"This man" proved to be one Humbart Wessel, a veteran fighter with a thankfully plain manner of writing. Kentril puzzled through the passages, at first finding nothing.

"Toward the bottom," Tsin offered.

The slim mercenary read over that part of the aged scroll, which Humbart Wessel had clearly written years after the fact.

On the seventh day, near dusk, the passage began, Master Mazi again approached the edge of the ruins. Says I to him, that this quest's seen no good end and we should go, but he says he's certain this time. The shadow will touch at just the right angle. It has to.

Master Mazi promised much gold to us and another offer none there'd take, however worthy any might think themselves. Fly up to Heaven… older now, I still wouldn't have taken it.

The shadow came like he said, Nymyr's hand reaching out for old Ureh. We watched, certain as before that we'd been on a fool's quest.

Aah, what fools we were to believe that!

I recall the shadow. I recall the shimmering. How the ruins suddenly looked alive again. How the lights glowed inside! Swear I still will that I heard the voices of folk, but couldn't see any!

"I'm coming…" Those were Master Mazi's last words, but not to us, though. I remember them still, and I remember how we thought we saw the glitter of the gold that he'd told us about again and again—but not one man would enter. Not one man would follow. Master Mazi went it alone.

We camped there, hearing the voices, hearing some of them call to us, it seemed. None of us would go, though. Tomorrow, Isays to the others, tomorrow when Master Mazi comes out and shows all's well, we'll go in and get our fill. One night, it won't matter.

And in the morning, all we saw were ruins. No lights. No voices.

No Master Mazi.

Lord Hyram, I writ this down like I agreed and it goes to the Zakarum—

Captain Dumon turned the scroll over, looking for more.

"You'll see nothing. What little was left beyond this passage speaks of other matters and was of no concern to me. Only this page."

"A few scribbled lines by an old warrior? This brought us all the way here?" Kentril felt like tossing the parchment back into Tsin's ugly face.

"Cretin," Quov Tsin repeated. "You see words but cannot read past them. Don't you trust one of your own?" He waved a gnarled hand. "Never mind! That was just to show the one point. Gregus Mazi found a way to the Ureh of old, the Ureh he had lost twelve years before—and we can do the very same!"

Kentril recalled the line about gold, the selfsame gold that had lured him into this foolishness in the first place. However, he also recalled how Humbart Wessel and his men had been too frightened to go after it once the opportunity had finally presented itself. "I've no desire to go to Heaven just yet, sorcerer."

The diminutive Tsin snorted. "Nor have I! Gregus Mazi was welcome to that path, but I seek earthier rewards. Once they had ascended, the people of Ureh would not need the items they had collected in their mortal lives. Any valuables, books of spells, talismans… those would have been left behind."

"Then why haven't we found anything?"

"The clues are in the manuscript of Humbart Wessel! For these living mortals to ascend, Juris Khan and his sorcerers had to cast a spell like no other. They had tobridge the gap between this plane and that of Heaven. In doing so, they created a place in between—in the form of this shadow Ureh that Gregus found again years later!"

Captain Dumon tried desperately to follow the mage's reasoning. The gold that he had been promised existed not in these ruins but rather in the floating vision described by the previous mercenary leader, the ghostly city.

He glanced at the rubble, all that remained of physical Ureh. "But how can we possibly reach such a place, even if it does exist? You said it isn't part of our world, but in between ours and—and—"

"And Heaven, yes," finished the Vizjerei. He returned to his devices, peering through one. "It took Gregus Mazi more than a decade to do it, but because of him, my own calculations took but three years once I had the proper information. I know exactly when it will all occur!"

"It's coming back again?"

Tsin's eyes widened, and he gave Kentril an incredulous look. "Of course! Have you not been paying attention to anything I have said?"

"But—"

"I have told you more than enough now, Captain Dumon, and I really must return to my work! Try not to bother me again unless it is absolutely necessary, is that understood?"

Gritting his teeth, Kentril straightened. "You summoned me, Vizjerei."

"Did I? Oh, yes, of course. That's what I wanted to tell you. It is tomorrow evening."

More and more the slim captain began to wonder if he and Quov Tsin actually spoke the same language. " What's tomorrow evening, sorcerer?"

"What we were just speaking of, cretin! The shadow comes tomorrow evening, an hour before night!" Tsin glanced again at his notes. "Make that an hour and a quarter to be safe."

"An hour and a quarter…" the captain murmured, dumbstruck.

"Exactly so! Run along now!" The bald Vizjerei became enmeshed in his work once more. Watching him, Kentril realized that the slight figure had already completely forgotten the presence of the two fighters. The only thing that mattered to Quov Tsin, the only thing that existed for him, was lost, legendary Ureh.

Kentril retreated from the vicinity of the wizened mage, thoughts racing. Now he knew that he had indeed followed a madman. All the talk of gold in the past had made the captain assume that Tsin actually meant that the wealth of the city had been secreted in some cache whose whereabouts could be ascertained only by the direction of the shadows at some point of the day. He had never truly understood that the Vizjerei had literally hunted a ghost realm, a place not of this world.

I've brought us here to chase phantoms…

But what if Tsin were right? What if the legend of the city had any grain of truth? Heaven had no need of gold. Perhaps, as the sorcerer had claimed, it had all been left behind, there for the taking.

Yet, Humbart Wessel had been offered the opportunity, and not one man of his had risked the shadowed kingdom.

Kentril Dumon's hand slipped to his belt pouch, removing from it the elegant brooch he had discovered. For the woman it depicted, he would gladly have journeyed into Ureh, but, failing that, some bit of valuable jewelry from her household or that of another wealthy citizen of the fabled realm would satisfy him just as much.

It was not as if any of the owners would still need them.


Zayl watched the band of mercenaries from his position atop the crumbling guard tower with much trepidation. The men below moved about the ruins like a small but determined swarm of ants. They went through everycrevice, searched under every boulder, and even though they obviously met with meager success, they pushed on.

Pale of skin and with a studious expression more suited to a clerk in a shipping house than to a well—trained and well—versed necromancer, Zayl had observed the newcomers since their arrival. None of his readings had predicted the coming of these intruders, and at such a critical juncture Zayl felt this no mere coincidence.

Ureh had always been treated most gingerly by the followers of Rathma, who had sensed in it some delicately held balance among the various planes of existence. Zayl knew the legends as well as anyone and knew a little of the true history behind them. Ureh had always drawn him, much to the displeasure and dismay of his mentors. They believed him enchanted by the notion of the astonishing spells utilized and the power one might wield if one learned how to recreate them. After all, the sorcerers of the ancient land had blurred the lines between life and death far more than any necromancer could have ever dreamed. In fact, if the legends spoke true, then the people of Ureh had bypassed death altogether, which went against everything in the teachings of Rathma.

Zayl, however, did not desire to relearn the secrets of those mages—not that he had bothered to tell his teachers that fact. No, the plain—faced necromancer who now watched the mercenaries through almond—shaped eyes of gray desired something entirely different.

Zayl sought to commune with the archangels themselves—and the power behind them.

"Like rats hunting for garbage," mocked a high—pitched voice from his side.

Without looking at the speaker, the necromancer replied, "I was thinking more of ants."

"Rats is what they are, I say… and I should know, for didn't they gnaw off my legs and arms, then burrow through my chest for good measure? This bunch has the same look to 'em as those beasts did!"

"They should not be here at this time. They should have stayed away. That would have been common sense."

Zayl's companion laughed, a hollow sound. "I didn't have enough sense even though I knew better!"

"You had no choice. Once so touched by Ureh, you had to come back eventually." The hooded necromancer peered beyond the mercenaries, surveying the region from which their apparent captain had just come. "There is a sorcerer with them. He has not stepped out into the open since he came here, but I can sense him."

"Smells that awful, does he? Wish I still had a nose."

"I sense his power… and I know he senses mine, although he may not realize the source." Zayl slipped back a little, then rose. The grave robbers would not be able to see him from their much lower vantage points. "Neither he nor his paid underlings must interfere."

"What do you plan to do?"

The black—clad form did not answer. Instead, he reached for a small array of objects previously positioned by his side. Into a pouch he kept handy at his belt went a dagger carved from ivory, two candles nearly burned down to wax puddles, a small vial containing a thick, crimson liquid—and the human skull, minus jaw, that had been the centerpiece of the display.

"Gently now," mocked the skull. "We're quite a height up! I wouldn't want to be repeating that fall again!"

"Quiet, Humbart." Zayl placed the macabre artifact in the pouch, then strung the latter shut. Finished with his task, he took one last look at the treasure hunters below and pondered their fates.

One way or another, they could not be permitted to be here tomorrow evening—for their sakes as well as his own.

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