His anger under control once more, Garth returned the axe to its place on the warbeast's saddle. He looked around at the scattered shards of the stake, then gathered up everything of possible value. That done, he picked up Kyrith's body and ordered Koros to follow him. Carrying his dead wife in his arms, he marched into Skelleth.
The manner of expressing certain emotions differed between human and overman. Overmen made no show of grief or anger on their faces, but instead displayed at such times an expression that in humans would appear to be one of utter disinterest. This was not a result of training in stoicism or any other cultural influence, but a difference in genetic makeup. An overman who seemed bored might be in a murderous rage.
A human guard was posted at the southwestern gate-not a professional soldier, but a volunteer, put there not so much for defense as to run ahead of an arriving caravan to inform Galt and the town's merchants of its approach. The man assigned to this job carried a crossbow and a short sword, more or less as a formality.
The individual who was on duty at the time of Garth's return from Orgul had not heard the overman's approach, having dozed off in the shelter of a ruined wall. He had stirred slightly at the sound of the axe smashing the post, but did not come fully awake until Garth's footsteps had drawn quite near.
Startled, he got to his feet, his hand on the hilt of his sword, and prepared to call a challenge.
Garth's face was calm and still, but had the guard spoken, Garth would have taken delight in killing him, probably using only his bare hands. He was in no mood to deal with strangers, particularly human strangers; the cult of Aghad was comprised mostly of humans. Few overmen took an interest in anything so ethereal as religion.
Only the fact that the guard recognized both Garth and Kyrith saved his life; he was so shocked at the sight of the corpse that he could not speak at first, and when he had recovered something of his composure, a glance at Garth's bloodred eyes discouraged any questions he might have had. He stood back respectfully and let the burdened overman and riderless warbeast pass unhindered.
When they had moved on up the road, he debated briefly with himself. He was supposed to run ahead of new arrivals and give warning of their approach; Garth, however, was a resident of Skelleth, however unwelcome his presence there might be to some of the villagers. Furthermore, the overman did not look as if he would appreciate a welcoming committee.
The guard decided, with a glance at Garth's armored back, that he would prefer facing a charge of dereliction of duty to risking the overman's annoyance. He stayed where he was.
Most of the outer portion of Skelleth was a ring of uninhabited ruins, a reminder of the town's long decline; only the central area, around the market, was populated. As a result of this, Garth walked some distance on empty streets, between fallen stones and broken beams, before he was again seen by human eyes.
Like the guard at the gate, the villagers who saw his approach recognized him. Remembering the sacking of Skelleth and seeing the warbeast at his heels, they hung well back and let him pass without hindrance or comment. The traditional fear of overmen had been largely dissipated by three years of trade, but Garth's berserker reputation, the sight of the corpse, and the presence of the warbeast were enough to send even the boldest scurrying out of his path without concern for their dignity.
He reached the market unmolested, not having spoken a word since he entered the walls. There he lowered Kyrith's body to the ground, turned toward the new house on the east side of the square, and bellowed, "Saram!"
Windows opened instantly, and faces peered out. Saram's was not among them, but Garth recognized one that appeared on the upper floor of the Baron's house. He pointed at the girl and shouted, "You, there! You get Lord Saram out here!"
The girl, Saram's housekeeper, vanished inside.
A moment later the front door opened, and one of the Baron's clerks thrust her head out. "My lord Saram is occupied at present, my lord Garth," she said. "How may I help you?"
Garth's hand fell to the hilt of his sword. He replied, slowly and clearly, without shouting, "You will inform Lord Saram that if he is not out here within the count of twenty, he will not live to see the sun set today, and this stinking village will not see tomorrow's dawn."
The clerk's politely noncommittal expression vanished instantly, to be replaced with a gape of terrified astonishment. She disappeared back inside, leaving the door open.
Garth did not bother to count; as he had expected, Saram appeared on the doorstep within a few seconds, a napkin in his hand.
The Baron of Skelleth did not trouble to look about, but simply stared directly at the overman. "What is it, Garth?" he asked, a trace of annoyance in his voice.
Garth's reply was toneless and deadly. "Come here, human," he said.
Saram knew better than to argue. He came; halfway to where Garth waited, he suddenly noticed Kyrith's body and stopped dead. After a moment's hesitation, he continued on and stood a few feet away, staring down at the corpse in surprise.
"What happened?" he asked.
"You will tell me that, man, or I'll burn this town to the ground. How could this happen?"
"I don't know, Garth, I swear by all the gods! She came into town two days ago, looking for you; she said you had sent an urgent message asking her to come to Skelleth. We told her it must have been a mistake, that you'd been gone for days, and that was the last we saw of her-until now. I thought she'd gone back north again, gone home?"
"She was last seen alive two days ago."
"About that; 'twas midafternoon of the day before yesterday."
"She has been dead only a few hours at most, Saram. Where was she in between?"
"I don't know, I swear it." The Baron met the overman's gaze for a moment, then turned back to the corpse.
Garth reached out and grabbed the front of Saram's elaborately embroidered tunic. "What do you know about the cult of Aghad?" he demanded.
Startled, Saram looked up again. "What cult of Aghad?" he asked. "There isn't any, is there? I never heard of anyone outside Dыsarra who worshipped him or any of the other dark gods, and the White Death has destroyed Dыsarra''
"Look at her forehead, human." Garth released Saram's tunic and grabbed his neatly trimmed back hair, pulling his head down close to Kyrith's face. Saram looked as Garth added, "There was a note as well, a magical one that destroyed itself after I read it. A cult of Aghad still exists, and his followers have killed my wife."
"I don't know anything about them," Saram insisted after Garth allowed him to straighten up. "Perhaps 'tis some other enemy of yours, trying to avoid the blame."
"What enemy?"
"How should I know? Maybe 'tis that bunch of wizards that tried to kill you three years ago."
"No; why should they kill Kyrith? Why would they not attack me directly? I am no longer defended by the power of the Sword of Bheleu; the wizards would surely know that. If they sought revenge they would simply slay me, attacking directly, as they attacked me before. No, Saram, this is cruelty for its own sake; this is the work of evil people, to kill an innocent like this just to get at me. It must be one of the cults I angered. The followers of Bheleu are all dead; the priest of Death is a harmless old man. I did nothing to anger the cult of P'hul. That leaves four: Tema, Andhur Regvos, Sai, or Aghad. Only Aghad takes pride in treachery; had one of the others slain Kyrith, that cult would have proclaimed itself openly. The followers of Aghad might have lied and blamed others, but no one would falsely accuse them. It is in truth the Aghadites who have done this, I am certain."
"Then what do you want of me?" Saram asked. "I am no Aghadite."
"You are the Baron of Skelleth. Whatever happens in this town and the territory surrounding it is your responsibility."
"I accept no blame for this murder, Garth."
"You have allowed the cult of Aghad to exist, to take action in your domain."
"I have not! I told you, I thought the cult was extinct."
"The cult is not extinct, Saram, but if you value your life, you will do what you can to see that it becomes extinct."
"Of course I will! Do you think I want more murders? Do you think I do not regret this one? Kyrith was my friend, Garth, and you are my friend as well. What has hurt you has hurt me. I wish that there were something I could do to undo what has happened, but I am as mortal as you; I cannot turn back time."
Garth did not reply; the phrasing of Saram's defense reminded him that he had other business to attend to. As Saram had said, he was merely mortal and could do nothing to restore Kyrith to life, any more than Garth could-but there was one person in Skelleth who was something other than mortal. The Forgotten King was the chosen of the god of death; he had lived for centuries, perhaps for millennia, and had powers and abilities greater than any ordinary priest or wizard.
He was also a treacherous old schemer. Garth did not say so to Saram, but he suspected that if anywhere in the world there was anyone other than the cultists of Aghad who was implicated in Kyrith's murder, it was the Forgotten King. His part in it, if he was involved, might have been anything from the most indirect sort of encouragement to planning and carrying out the whole scheme himself and falsely accusing the Aghadites. The old man could, of course, be innocent, but Garth would not take that for granted; the King had been entangled in Garth's life too often for the overman to dismiss the possibility of his complicity. It was the old man who had suggested that Garth should go adventuring and who had proposed his destination and thereby ensured a certain minimum travel time.
Perhaps the old man had planned the whole ghastly murder for some perverse reason of his own; perhaps it had been calculated to goad Garth into some action he would otherwise have avoided.
It was just as likely, though, that the cult of Aghad had simply seized upon the opportunity Garth's absence had presented and that the old man had had no part in it.
Garth had mulled this over while carrying Kyrith's body through the village to the market; the possibility of the King's involvement had been immediately obvious as soon as Garth had gotten over his initial shock.
It bore looking into, but he had wanted to acquaint himself with the available facts about Kyrith's return from Ordunin and whatever was generally known of her death. The Forgotten King, with his reluctance to speak, would have been of little help there. Nor had Garth wanted to waste any time in alerting Saram to the murder, the probable presence of the cult of Aghad, and Garth's anger.
He had done that; now he could turn his attention to the King.
Saram's words had also suggested a faint possibility Garth had not previously considered. The King, no mere mortal, had an undeniable connection with The God Whose Name Is Not Spoken; if there was anyone in all the world who might be capable of restoring Kyrith to life, it was he.
With that in mind, Garth turned, leaving Kyrith's body on the packed earth of the marketplace, and marched toward the King's Inn. "See that she is not disturbed," he called back over his shoulder to the Baron, "and that the cult of Aghad is driven from Skelleth."
Saram stood in openmouthed astonishment at this sudden change. Garth seemed to have abandoned the conversation in midstream and had simply walked off after dragging him, Saram, Baron of Skelleth, out of his home. Koros, too, was apparently caught by surprise; the warbeast gave a low, questioning growl, which the departing overman answered with an order that meant "stand and guard." Saram looked at the beast, noticed the gleaming metal bird on its back, and grew still more confused. What, he wondered, was that thing? He looked again at Garth, then back at Kyrith's body, and decided to stay where he was until he could get everything straight in his mind.
Garth stalked across the wooden weighing platforms that occupied what was once the site of the old Baron's mansion, across the narrow strip that used to be a back alley cut off from the square by the mansion, and through the open door of the King's Inn.
The tavern looked very much as it always, had; there was no indication that anything within was not as it should be. The heavy, worn tables were in their accustomed places, the great brass-bound barrels still lined the west wall, and the vast stone hearth still took up most of the east. At the rear, stairs led to the upper floor, and the Forgotten King's table stood in the corner beneath. Everything was clean, with the soft sheen that could only result from centuries of use and care.
The tavernkeeper stood by one of his barrels, a mug and a polishing cloth in his hands; two customers were conversing over wine. The Forgotten King sat motionless at his table.
Garth marched across the room. He did not bother to seat himself, but stood beside the King's table and demanded, "What did you have to do with it?"
The old man croaked, "Nothing."
"Is that all you have to say? Am I to trust you so readily?"
"I swear by my heart and all the gods, by the true name of The God Whose Name Is Not Spoken, that I had no part in your wife's murder."
Some portion of Garth's mind was aware that the old man was taking this seriously indeed, to make so long an answer so quickly, but his anger would not permit him to consider that. "And what good is your vow? How can it bind you? Death holds no terror for you, old man; you have little to lose in that regard. Nor have you shown any thought for your honor; what need have you of honor or trust, you who have incomprehensible power and no desire but death? You have abandoned the service of your god; can I know that his name still holds you?"
"You cannot be certain. Take my word or not, as you please." The old man's ghastly voice was as dead as ever.
Garth was by no means so calm; with a wordless bellow, he reached out and grabbed the King's throat in one huge hand. "Lying scum!" he cried. "Deathless monster! Do you dare to mock me at such a time?" In his rage, he cared little for accuracy or fairness and ignored the fact that, if any mockery had been spoken, it was he who had mocked the King and not the reverse. He squeezed.
His hand went limp and dead, falling with a heavy thud on the table.
"Your pardon, Garth. I lived for several years with a broken neck once, long ago, and I have no desire to repeat the experience."
Garth stared down at his hand. Sensation returned in a sudden rush of pain. He had bruised several knuckles on the oaken tabletop.
The discomfort quickly faded to insignificance, but served to distract him from his anger long enough for his rationality to reassert control. As the incident had demonstrated, the King had power. Garth could not harm him, but he might be able to use him. After a moment's hesitation, he moved around the table and sat down opposite the old man.
"It is I, rather, who should ask for pardon, O King," he said. "Forgive me; I let my grief get the better of me. I came here not to challenge you, but to ask a favor. I do not know the limits of your power, O King; perhaps what I ask cannot be done. Still, I must make the attempt. Can you restore Kyrith to life?"
The King paused before he moved his head once from side to side. "No, Garth. I am sorry."
"It is not possible?"
"I cannot do it."
"Why not? You are the high priest of Death; have you no power over him?"
"You ask me to undo the god's work. Could you create with the Sword of Bheleu, restore what you had destroyed?"
Garth had to acknowledge that he could not have done such a thing; the very essence of the sword's power was destruction. He was not willing to give up completely, however. "What of your own spells? You were a mighty wizard in your own right, were you not? Knew you no magic to restore the dead?"
"If ever I did, it is centuries forgotten."
"Is there no talisman that can serve? Bheleu has his sword, and the Death-God his book; has the god of life no totem?"
"The totems of the Lords of Eir lost their virtue at the center of time, in the Eighth Age, when the balance first shifted against them. They have no power now, if they still exist at all."
"Is there no way to shift this balance again?"
The old man shrugged almost imperceptibly. "There may be; if so, it would be in the Book of Silence. That is not the totem of The God Whose Name Is Not Spoken; but of Dagha, god of time, the creator of both Eir and Dыs." He stopped suddenly, as if he had meant to say more and then thought better of it.
Garth, listening intently, noticed the peculiarly abrupt stop, but could read no meaning into it. He ignored it and considered instead the words that had preceded it.
He had taken it for granted that the Book of Silence was the totem of The God Whose Name Is Not Spoken; after all, the Forgotten King had obviously expected, three years ago, that Garth would find it on the Final God's altar in Dыsarra, as he had found the Sword of Bheleu on Bheleu's altar, and the Stone of Tema on Tema's altar, and the Stone of Andhur Regvos on the altar of Andhur Regvos. Furthermore, the book was needed for the King's great final magic, and Garth was fairly sure that that somehow involved conjuring the Death God into the mortal world. That, too, seemed to imply a fink with the Final God. Garth knew relatively little of human theology, and most of what he did know he had learned on his trip to Dыsarra, but he had had the definite impression that Dagha had few dealings with mortals. He had never heard of any cult of Dagha, nor any temple dedicated to Dagha. Why, then, should so powerful a talisman be linked with this obscure deity?
It did not seem reasonable. He decided that the King was lying, hoping to trick Garth into keeping his oath and fetching the Book of Silence on the basis of a false hope that it might aid in the resurrection of his dead wife.
If he could expose this trickery, he might find himself in a better position from which to deal with the old man.
He reached this conclusion in barely three seconds; the pause in the conversation was scarcely noticeable before Garth said, "Indeed. Then what is the Death-God's totem? Surely you must have it, as his high priest and chosen vessel."
"I left it in Hastur, in my chapel." The King's voice was softer than usual, barely audible, a grinding, scratching whisper. He seemed not to be looking at Garth, though how Garth knew that, when the old man's eyes were as invisible as ever, he could not have said.
"Hastur?"
"Hastur, capital of Carcosa."
"Where was this place? Surely the chapel must be long gone; I have never heard of Hastur, and Carcosa has been forgotten for centuries by all save yourself."
"The barbarians took the city and it became Hastur-dar-Mallek, Hastur-of-the-Barbarians, but they could not have destroyed it, even had they tried. They buried it instead, Hastur below, Hastur-dar-Mallek above." There was a strange animation in the old man's tone.
"I have never heard of Hastur-dar-Mallek, O King."
"That was long ago, before overmen were first created; the name has been shortened to Ur-Dormulk."
"Ur-Dormulk? That was your capital?" Garth was astonished. He had heard the Forgotten King speak of his long-lost kingdom of Carcosa once or twice before, but he had not paid very much attention to the stories. He had never doubted that the old man had once been a true king, yet he had not seriously supposed that this vanished empire had had any connection at all with the world as it was in this, the Fourteenth Age.
Now, suddenly, he was told that Ur-Dormulk, the most ancient and independent of Eramma's cities and Skelleth's trading partner, which he had seen from afar on his trips to Dыsarra and Orgul, was once the King's capital. This revelation provided a new and more definite link between his own era and the old man's vague past. Somehow Garth had always thought of them as two separate worlds, unconnected save by certain magical objects and by the King himself; it required a major readjustment of those thoughts for him to realize that it was all one, divided only by time.
There were a few seconds of silence as the overman absorbed this news. Then he thrust it aside; it was not relevant.
"You have not said what it was that you left in your chapel."
"I left them both there, the Pallid Mask and the Book of Silence, and I sealed the chamber with the Yellow Sign. I knew that the invaders could not pass that, and that they could not use the book or the mask if they did, but I posted a guard as a matter of form. I was still concerned with form then, and with my reputation as a great wizard."
"You remember, then? The Book of Silence is there? How very convenient that you should recall that just now!" Garth did not try to keep the scorn out of his voice; he was quite sure that it was no coincidence that the King's memory had returned just as he had suggested how the Book of Silence might be of use to Garth.
The old man seemed to be almost lost in reverie, quite oblivious of Garth's tone; he made no answer.
"Do you think, then, that I should fetch the book immediately, so that Kyrith might be revived?" Garth's tone was still sarcastic, but there was a sincere thread of hope in it.
The Forgotten King shifted suddenly, and the tattered edge of his hood flapped. "No," he said.
"No?" Garth's surprise was genuine.
"Your wife is dead, Garth," the King said, "and I know of no way she can be restored to you. Even were the cosmic balance shifted again, and the totem of the god of life found and used by its rightful master-for I promise you, we who are bound to destruction and death could not touch it-I doubt that it could turn the corpse into anything better than a half-rotted vegetable. Too much time has passed already."
"Is time, then, the crucial point? Could not the god of time be coerced, with the Book of Silence, into undoing what has happened?"
"No. I doubt that the book wastes space on anything so trivial."
"The reversal of time, the resurrection of the dead, are trivial? Why, then, have you recalled where it lies? What good can it do me now?"
"There was no deception in my sudden memory, Garth; your mention of the Death-God's totem, the Pallid Mask, reminded me. I had brought the book from Dыsarra so that I might have both my great devices in a single safe place."
"In three years, you did not recall so simple a fact?"
"In three centuries, three millennia, I did not. Perhaps I was not intended to; though I do not currently wield the mask directly, no greater power has freed me of my patron as I freed you of Bheleu. The Age of Death is not yet come, but Death holds sway in every era."
This presented Garth with another new concept. It had never occurred to him that the Forgotten King might himself be the victim of the machinations of the gods beyond the fact of his immortality. Garth had assumed that the old man had had no contact with the gods since he left the service of The God Whose Name Is Not Spoken, that he dealt with no being more powerful than himself. The suggestion that his patron deity was still affecting him, perhaps involving him against his will in some divine scheme, was unsettling.
The entire conversation was becoming unsettling; it was getting out of hand, Garth decided. He had come with the intent of asking a few simple questions and receiving a few simple answers. He had wanted to know what part the King had played in Kyrith's death and whether she might be brought back to life somehow. He had not wanted to listen to details of the King's past, or to anything about the Book of Silence that might remind him of his own false oath. The King was being more loquacious than ever before in the three years Garth had known him, but everything he said related to his own concerns, rather than to Garth's. In mixed anger and desperation, Garth declared, "I care nothing for that. Answer me my questions."
The King said nothing.
"Is there any way known to you, no matter how fantastical or difficult, in which Kyrith might be restored to life?"
"No." The old man chopped the single syllable off short, but it was unmistakable and definite.
"Have you any reason, however slight, to believe that there might be some way not known to you?" Garth was reluctant to give up until he had exhausted every possibility.
Again, the King said, "No."
That seemed final; Garth could think of no other approach. The old man might be lying, but if he were, Garth had no way of coaxing the truth out of him.
"You had no part in her death?"
"No. I am no oathbreaker."
The added phrase hurt, and Garth wondered whether the old man knew of his intended infidelity. It was only after a few seconds of silence that he realized that the King had had no need to mention his oath, for the King did not like to speak unnecessarily. Garth had no choice but to conclude that the King knew very well that the overman had sworn falsely when he agreed to fetch the Book of Silence and was reminding him of it as delicately as possible.
He was not at all sure why the old man should do so. Perhaps, Garth thought, the King meant to shame him into fulfilling his false oath. The overman leaned back, his chair creaking beneath his shifting weight, and thought in silence for a moment.
In Dыsarra, watching his scrying glass, Haggat decided that this was an ideal opportunity for his next planned event. He gestured to his waiting acolyte, who hurried off to tell a priest, especially trained for this coming performance, that it was time to begin.
A moment later, in the King's Inn, something flickered at the edge of the overman's vision. He whirled, startled, his hand already on the hilt of his dagger, since the table's presence would have made it difficult for him to draw his sword.
The glinting had not been, as he had first thought, the gleam of firelight on metal. There was no one behind him. The flash of light had come from something he could not identify, a blurry redness hanging in mid-air and glowing faintly.
It hovered at the level of his eyes, perhaps a foot wide and a foot and a half in height, a blot of color against the dark background of the taproom.
This, obviously, was magic at work. He kept his hand on his dagger, though he knew ordinary weapons would probably be useless against whatever it was. Various possible origins for the thing passed through his mind. It might be a manifestation of Bheleu, come to reclaim him with or without the sword. It might be a sending of the council of wizards that had sought to destroy him, as a menace to the peace of Eramma, three years earlier. It could be something the Forgotten King had contrived, for reasons of his own, or it might have been sent by the cult of Aghad as part of its revenge upon him.
He had, he thought, made altogether too many enemies in his life, and too many of them possessed of supernatural power.
The blot was changing as he watched; it swirled and roiled about, not like smoke or even liquid, but as if it were made of flowing light. It grew, and shadows appeared within it.
Red was Bheleu's preferred color, but that was the bright red of fire or fresh blood; this thing was of a duller, browner shade, like blood that had dried. The King was the King in Yellow, but could, of course, use any color he chose; the council wizards had employed a wide variety of spells. Still, Garth found that he associated the unhealthy hue of the thing with Aghad.
As he realized that, the thing suddenly resolved itself into an image. It was a face, a not-quite-human face, twisted and sneering, with curving fangs protruding from its upper lip. Garth stared; he knew he had seen it, or one like it, somewhere before.
He glanced around; the Forgotten King was paying no attention to this manifestation, nor to anything else for that matter, but the tavernkeeper was staring in horror. The other customers had departed.
Garth turned back; the apparition was still there, hanging motionless, as if waiting.
"What are you? Why are you here?" Garth demanded. "Speak, O vision, and explain yourself!"
The face grinned and replied, "Greetings, Garth. It is good to see you so untroubled that you can share a drink and pass the time with this doddering old fraud." The voice was a low rumble, lower than any human voice and not easy to understand; it spoke with an accent unlike that of Skelleth, but one that Garth had heard before.
"Who are you?" Garth asked.
"Do you not recognize me? Have you never seen my likeness?"
"You are familiar, but I cannot place you."
"Ah, so, feeble a memory, and in an overman! It is scarce three years since you invaded my home and destroyed my altar."
"Aghad!" Garth remembered now where he had seen that face; it had appeared on the small, carved idols sold in the Dыsarran market. The accent, too, was Dыsarran.
"You do remember! I am flattered!"
"Filth!" Garth spat. He did not give any serious consideration to the possibility that this might be the god himself; he was quite sure that it was some sort of trickery contrived by the cultists. He shifted, so that the table would not impede him, drew his sword, and rose to his feet.
"I had feared that you would be displeased by my paltry attempt to return the favor you did me, but I suppose you must have tired of your bitch years ago. Perhaps you would like to thank me for freeing you of her?" The thing grinned again.
Garth's sword came up and slashed through the image in a single smooth motion. It cut a narrow swath through the ethereal substance of the thing, but the speaker did not seem perturbed. In fact, it did not seem to notice his action at all. Garth had hoped for some sort of magical feedback.
"I notice that you haven't troubled to bury her; were you planning to feed her to your warbeast? You need not fear for its health; we used no poison. Nothing that could harm a warbeast, at any rate; we did not want to hurry her death. She took quite a long time to die; we found it very enjoyable. Would you care to guess whom we plan to kill next?"
Garth growled low in his throat and slashed at the image again, striking vertically this time. The sword passed through without resistance, leaving the floating image divided into quarters, but still unconcerned.
"You're not guessing, overman," the voice rumbled. "Will it be another of your wives? One of your children? Your cousins, or your uncle? Your friends on Ordunin's City Council? Perhaps the next won't be an overman at all; maybe we'll kill one of your friends here in Skelleth. The old man might do for a start. Or perhaps we might take the best of both worlds and kill your traitorous comrade, Galt the swindler. Will you guess, overman? Will you guess, or will you just wait and see?"
Garth hacked at the thing again, splitting it further and leaving six fragments. The face was no longer clearly visible; the edges of each segment were blurred, and the whole image seemed to be distorted.
It grinned and vanished completely, with a sound of fading laughter.
Garth stared at the empty air, then looked about, seeing no sign of any further supernatural manifestation. The sword still in his hand, he announced, "Hear me, Aghadite scum! I have had my fill of you. You owe me a life for my wife's death, and a hundred more for the manner of it. I swear that I will find you and destroy you, wherever you may hide. I will return to Dыsarra, smash your temple, and grind it into the dust. Your magic will not protect you; your god will not save you. I swear this, by everything I hold dear."
There was no answer but the silence of the almost-empty tavern.