CHAPTER EIGHTEEN

At first the surge of emotion was too powerful to allow any conscious thought or awareness of the external world at all. For three long years Bheleu had been suppressed, held down, his control of his chosen mortal form cut off; now that he was free once more, he reveled in it. The sword crackled with eldritch energy, and the air around the overman's body glowed redly.

Garth's own consciousness was lost for a long moment. He felt himself cut off, drifting in a formless nowhere of red and black, and he struggled desperately to regain his body. He fought to contain the all-consuming bloodlust that possessed him. The initial wave of ecstasy, the emotional overflow from Bheleu's relief, passed away. Anger remained, but as he pushed his way to the surface, he managed to redirect it, to channel it against the usurping presence in his body and mind.

"Bheleu!" he tried to call. "Listen to me!"

He knew, even in his confused state, that the words had not been spoken, that his lips and tongue had not obeyed him; nevertheless, he heard his own voice, made terrible by the god's power, answer him.

"Why do you call me, Garth? You have taken up the sword again, of your own choice, and freed me from all restraint. Now you will serve me in destruction, as you were meant to serve me. What need is there of words?"

"I want to make a bargain," Garth managed to say-or at least to communicate, though he knew he had still not spoken aloud.

The god did not reply in words; instead, Garth felt a wave of contempt sweep over him, felt his consciousness slipping into darkness, and he struggled to retain what feeble control he had.

"No, wait! Bheleu, you are not free yet! There are terms to be set!"

"I am free," Bheleu replied.

"No!" Garth insisted. "You must meet my terms, or the Forgotten King will stop you again as he did before!"

There was a pause that seemed to stretch for hours, a timeless waiting while Garth's awareness drifted in nothingness and Bheleu considered.

"What are your terms?" Bheleu said at last.

Garth did not allow himself to feel relief yet, though he was sure that the god's willingness to listen at all proved that the point had been won, at least for the moment. "I took the sword back for a reason," he said. "I have enemies and I wish to destroy them." He felt a surge of hunger, of desire, as he said that. "They have the means of defying my own strength, so I need the sword and the power that goes with it."

"I am that power, " Bheleu said, fury and bloodlust seething.

"I know," Garth answered, struggling against the overwhelming force of the god's driving emotions. "And I'll allow you freedom to destroy my enemies, but no others."

"You would use me, the destroyer god, as a tool for your own vengeance?"

Garth was almost swept down into nonexistence by the god's wrath, but managed to answer, "I would use anything I found necessary. Were you not planning to use me for your own ends against my will?"

"I am a god, Garth; you are nothing."

"I am a nothing who knows how you can be stayed; I am the chosen of a god. Is not the freedom to destroy my foes better than no freedom at all?"

"What do you propose?"

"I propose that you leave me in control of my own body and my own mind; in exchange, I will allow you free rein to work your will upon my enemies. If you refuse, you will surely be restrained again."

There followed another timeless pause; then, abruptly, Garth found himself fully conscious once again, albeit dazed and awash in unreasoning anger. He stood in the King's Inn, the sword clutched in one hand, its blade dripping red fire. The floorboards were scorched beneath his feet, in a circle a yard across, and a line had been burned across the top of the King's table where the sword had rested, obscuring with char the line he had gouged with his broken sword before leaving for Ur-Dormulk.

He could detect no sign of Bheleu's presence save for the heat of the sword, burning without harming him, and the eerie flame that flickered from it. His thoughts seemed slow, but unnaturally clear; a fierce joy suffused him at the realization that he had won his argument, and righteous wrath filled him at the thought of Aghadites lurking somewhere in Skelleth waiting for him to come and kill them.

No one else was in the tavern; the innkeeper and the handful of other patrons had vanished while he debated with Bheleu. He did not concern himself with their whereabouts; they had, he told himself, undoubtedly fled before his manifest power.

He strode out the door, the sword's fiery aura gradually fading, and mounted his warbeast. With a word, he directed it back the way they had come, out toward the southwestern gate, hoping to find the three Aghadites. The Forgotten King had told him that the red-mist transporting spells were rare and precious; surely, then, the trio would not have wasted one, but would be moving on foot.

By the time Koros reached the south side of the marketplace, the sword appeared to be ordinary steel, though the black grip was hot in Garth's hand.

He found the three robed humans perhaps halfway to the gate, walking toward the center of town. They saw him at almost the same instant that he spotted them; one turned to flee, another hesitated, while the third fumbled with something beneath his ruddy robe.

Garth bellowed, urging Koros into a charge.

The fumbler stopped his actions and stood up straight, defying the warbeast and overman. "Ho, Garth!" he began.

Then the Sword of Bheleu struck his neck; with a roar and a sheet of flame, the blade passed through the protective aura and into the Aghadite's throat. Blood spurted, and the man's severed head rolled forward, tottered grotesquely, and fell to the ground as his body began to crumple. White sparks spattered from the dripping blade, and something hissed fiercely.

The man who had hesitated had no time to react before the sword swung around in a gleaming arc and beheaded him as well, spraying blood and fire across the packed dirt of the street.

Before the second corpse could fall, Garth twisted the sword back and impaled the dead man, holding it upright, the blade thrust through the chest-though the head had fallen to one side, where the overman ignored it. He was not willing to let both these foes escape with so quick and clean a death as simple decapitation.

The third Aghadite was still fleeing; Garth urged the warbeast after him, dragging the headless corpse alongside with the sword.

He gained on the human rapidly, despite the encumbrance of the dead body, but not rapidly enough; he saw wisps of red vapor gathering about the man's head, staying with him as he ran. With a growl, Garth tore the sword from the corpse's chest, letting the body fall aside, and urged Koros to greater speed.

It did no good; the Aghadite vanished before Garth could reach him.

The overman bellowed in rage and frustration. The man had escaped him!

Haggat was standing by the pentagram when the cult's surviving agent reappeared in a cloud of mystic vapor; he had given up trying to follow events in Skelleth. The Sword of Bheleu had the capability of resisting any attempt at scrying spells, should it choose to do so; Aghad's high priest had learned that fact almost three years earlier, at the cost of a good glass. On this occasion he had not bothered to try to observe the overman at all, after the image distorted and vanished at the instant that Garth's hand touched the sword's hilt. Instead he had followed the actions of his three cultists, keeping one of his wizard-acolytes ready with one of his handful of transporting crystals. Even that image had been lost, however, when the overman attacked the threesome, and Haggat's brief resulting confusion had given Garth time to kill the two who had chosen to rely on the protective spell.

It was of interest, Haggat thought, that the spell, which he had believed quite potent, had been unable to resist the Sword of Bheleu for as much as a second. The sword was obviously a weapon well worth having, and a very serious threat in Garth's hands.

He had not thought that the overman would take the sword back from the strange old man in rags. That, it seemed, had been a miscalculation, one that had cost the cult two good men already and that might prove disastrous.

Garth had sworn to return to Dыsarra and wipe out the whole sect; now that he had the sword in his possession once more, there was a chance that he might actually manage it. Haggat considered it essential to distract the overman, to harry him, to do whatever could be done to keep him busy until defenses could be prepared.

With that in mind, Haggat signaled for his advisers and assassins to attend him. Obediently, a dozen red-robed figures clustered around him.

While the Aghadites were gathering about their master, Garth sat astride his warbeast, roaring with anger and swinging the Sword of Bheleu in circles over his head. Streaks of shimmering white fire hung like smoke, emitting waves of intense heat. Thunder rumbled in the distance, drawn by the sword's power.

The human had to be somewhere, Garth told himself. The red mist was merely a transporting spell, nothing more. It did not create people out of thin air, nor snatch them into nothingness. The Aghadite was still alive somewhere, perhaps nearby, perhaps laughing at his escape.

Wherever he was, Garth would find him; he would find him and cut him apart, watch his blood pour out, watch him suffer and die. He promised himself that, ignoring the tiny inner voice that protested this open bloodlust.

Koros had slowed and stopped when its prey vanished; now, at the urging of its rider, it turned back toward the inhabited portion of Skelleth. As it passed by each of the headless corpses, Garth thrust the sword out casually and set both afire with the weapon's supernatural flame.

That done, he rode on, considering his next move.

His first thought was to return to the marketplace and begin searching for the escaped Aghadite there, but that, he decided, would be a mistake. The man was almost certainly hiding somewhere in the ruins, where no stray villagers would wonder at mysterious colored smoke or strange noises. Garth had lived in Skelleth for almost three years and had not seen anyone wearing the distinctive red robes between the time of his giving up the Sword of Bheleu and his finding of Kyrith's body-yet now these three had turned up suddenly. None of the faces was familiar; he could not recollect having seen any of them in other garb. Therefore, he guessed that they had only recently arrived in Skelleth-and since newcomers, other than caravans, were rare enough to excite a great deal of comment, Garth thought he would have heard of them if they were living openly in the inhabited part of the town.

Therefore, he concluded, they had been living in concealment somewhere in the ruins, and it was in the ruins that he must search for the survivor, and any others who might have taken part in Kyrith's murder.

Somewhere in the back of his mind, he remembered the behemoth destroying Ur-Donmulk, but somehow it seemed far less important than dealing immediately with the cult of Aghad.

Besides, he told himself, surely he couldn't object to destroying ruins, and that would keep the sword busy and Bheleu happy.

That thought troubled him somehow; something seemed wrong with it, and perhaps with his other decisions as well. Something appeared to be clouding his thoughts.

The idea refused to come clear, so he dismissed it. He had an enemy to hunt down and destroy; that was what mattered. He turned Koros off the road leading into the market and set out instead into the ring of ruins that encircled Skelleth's inhabited core.

The town had been built as a border fortress, and its houses were constructed mostly of stone as a result, so that they would not burn readily. After three hundred years of neglect, many houses and buildings had lost roofs and floors, and some walls had fallen, but many still stood, making the streets a maze, with some routes blocked by rubble, others still open, and all divided by crumbling buildings.

Garth, armed with the Sword of Bheleu, did not bother to find his way through this labyrinth; instead, he dismounted and marched in a straight line, Koros trailing behind. Whenever he found his way blocked by a standing wall or a pile of debris, he blasted it apart with the Sword of Bheleu-only open pits were sufficient to turn him aside. When he came across those, he would pause and send a wave of flame down into them, to incinerate any Aghadites who might be lurking therein.

The use of the sword's power, he found, came very easily, almost without any thought or effort at all; the god's long restraint had not affected the increase in power that accompanied the establishment of the Fourteenth Age. Garth discovered quickly that all that vast resource was at his command, ready and eager to be applied.

When he had held the sword before, the Age of Bheleu had been just beginning. The god's power had been erratic, sometimes manifesting itself unbidden, other times appearing only after great mental effort. That was no longer the case. Now, Garth had almost infinite energy literally at his fingertips.

He had been cutting a swath through the ruins for an hour or so, enjoying the exhilaration of battering down the empty houses until he had almost forgotten what he was looking for, when a red-clad figure appeared, perched precariously atop a wall off to his right.

Garth did not notice the human's presence at first; he was basking in the delight of shattering a foot-thick stone pillar with a single blow of his sword and therefore did not see whether the man had arrived magically or had simply climbed up the other side of the wall.

"Ho, Garth!" the human called.

Startled, Garth lowered the Sword of Bheleu and turned toward the source of the voice.

"You'll never find us that way!" the Aghadite said.

With a growl, Garth swung the sword about, pointing it toward the human. After an hour of practicing with the sword's power, he had no intention of wasting time in unnecessary pursuit. He had learned better.

"We've got a surprise for you in town," the man began; then the sword spat flame toward him, blazing across the intervening distance in an instant. Immediately, red mist gathered about him, but Garth listened with satisfaction to the Aghadite's screams as the sword's fire reached him first. The spell would deliver a burned corpse.

It did exactly that; Haggat stared in dismay at the smoldering remains. He had been using up transporting crystals far faster than he liked, and to little effect. He had lost another good agent. He had not expected the overman to react so quickly.

At least, however, Garth was still searching Skelleth and was not on his way to Dыsarra. The cult would have time to devise an effective strategy.

That assumed, of course, that any strategy could be effective against the Sword of Bheleu. Haggat was not sure that was the case. He began to wonder whether the cult might have done better to have forgotten permanently about its vengeance against Garth.

It was too late now, though.

Perhaps the overman would think that he had succeeded in killing all his wife's assassins, as in fact he had, and would abandon his retaliation,

Somehow, though, Haggat doubted that, in light of both Garth's oath to destroy the cult's temple and what awaited him in Skelleth's marketplace. The high priest wondered if committing another atrocity might have been a mistake.

He looked down at the blackened, crumbling heap in the pentagram and hoped very much that Garth would be satisfied by the three cultists he had killed.

Garth was satisfied, but only for a very brief moment, as he thought of the transporting spell dumping a flaming ruin before Aghadites expecting a living man.

That very thought, however, gave him pause. If he had killed the man, who had completed the spell? Somebody had, apparently, because the red smoke had gathered, thickened, and then vanished, taking the burning Aghadite with it. By the time he disappeared, the man was almost certainly already dead.

Had the human set up the spell in advance so that he would not need to complete it, but only to set it in motion? Garth wished he knew more of the exact mechanism involved.

And whether the man had worked the spell himself or not, could Garth be sure that there were not still more Aghadites lurking in Skelleth? He had, as far as he knew, encountered only the three he had slain, but that did not mean that there were no others.

That corpse had gone somewhere, he was certain of that.

Had he killed all those directly involved in his wife's death, the desecration of her corpse, and the murder of the guard at the gate? Others might still be hidden. For that matter, he could not be sure that these three had actually killed Kyrith at all.

He had every intention of returning to Ur-Dormulk and killing the monster, then proceeding from there to Dыsarra to fulfill his vow to destroy the headquarters of Aghad's cult, but he wanted to be certain first that he had dealt with the sect's outpost in Skelleth and with those who had actually taken part in Kyrith's murder.

He tried to think, to marshal what information he had, in hopes of finding some clue that would tell him what he wanted to know. His thoughts seemed vague and elusive. He wondered if he had been hasty in killing the last of the trio so quickly, rather than taking him alive and interrogating him.

The man's last words had been about a surprise of some kind-"in town," he had said.

That, Garth was sure, meant in the inhabited portion of Skelleth; most likely, he thought, he would find whatever it was right in the marketplace. Perhaps that would provide the clue he needed to lead him to more Aghadites.

He was vaguely aware that the surprise might be unpleasant, but that seemed unimportant. With only the prospect of more enemies to kill in his mind, he turned and headed toward the square. He told-himself that he had no time to pick his way through the winding streets and marched straight ahead, continuing to cut through every obstacle with the Sword of Bheleu.

It took a severe conscious effort to restrain himself when he reached the first of the occupied houses, but he managed it; from that point on, he found his way through the streets, forcing down the bloodlust, forcing himself to be calm. Koros followed him placidly, undisturbed by the sword's fiery displays of power and seemingly indifferent to the route it followed.

Garth was still a few short blocks from the market, his anger faded to insignificance under the steady pressure of his will, when he heard the wailing begin.

It was an eerie sound, a wavering, high-pitched note that went on and on interminably. It sounded like a human voice, but not quite natural, somehow; it grated on his nerves and made him feel uneasy, despite the aura of invincibility the sword bestowed upon him.

If it was a human voice, Garth told himself, then whoever was wailing had to be in a state of indescribable emotional upset. He had heard men scream and bellow and whimper, but he had never heard a wailing like this. It was not a scream or an ordinary cry; it had no words, no rhythm, no break in the constant stream of sound.

Unsettled, he hurried forward, Koros following at his heels.

He entered the marketplace from the northwest, waving for Koros to stay back out of the way, and found himself at the rear of a silent crowd. The wailing came from somewhere on the far side, near the door of Saram's house.

He glanced back, to be sure that Koros was staying behind; it was standing in the mouth of the street and glancing about as if the sound made it uneasy, too. Reassured that the warbeast would cause no trouble, Garth peered over the heads of the gathered humans.

Something dark was hanging in the open doorway of the Baron's house; shadows and distance hid the details, but Garth felt a sick certainty that this was the Aghadite surprise. The crowd faced toward the thing in the doorway, but had left an empty semicircle around it, and the wailing seemed to emanate, not from the house, but from somewhere in that semicircle.

Determined to find out what was happening, Garth marched forward and began shoving his way through the crowd; people parted readily when they saw him and almost seemed to be hurrying him onward. He crossed the square as quickly as if it were empty and emerged at last into the little cleared area.

He found there that the wailing was coming from Frima, who knelt facing the door of her home, her head thrown back, her arms limp at her sides, her eyes shut and her mouth open, pouring forth her grief.

Garth would not have guessed that such a sound could come from a lone woman, particularly one as small as Frima; he stared at her in helpless astonishment for several seconds before thinking to look up at the cause of her despair.

The ghastly thing that hung suspended in the doorway by its outstretched arms was all that remained of Saram, Baron of Skelleth. His wrists had been nailed to the doorframe with heavy metal spikes. His eyes were gone, leaving bloody sockets, and more blood spilled from his open, tongueless mouth. The front of his embroidered robe had been cut away and strips had been peeled from his chest, forming four red runes that spelled out AGHAD.

Grief and rage mingled with a feeling of helplessness before such savagery; Garth felt a need to do something, anything, to react to this new abomination, to help the woman who knelt, keening, before him. Fighting down a boiling wave of anger, he suppressed the urge to send forth white-hot flame to destroy everything before him. That would do no good, he told himself; it would only leave Frima still more bereft.

"You," he called, pointing at the nearest man who looked strong enough to be of use, "get him down from there!"

The man hesitated; Garth growled and lifted the Sword of Bheleu. "Help him," Garth ordered, pointing to two more villagers. "You women, prepare a place for him to lie." He spotted Sarim's housekeeper in the crowd and called to her, "Find something to dress him in!"

The villagers did not move quickly enough to please him; he struggled against the urge to blast them all. Frima's keening bit through him, adding to his irritation, until he could not tolerate it further. He reached down, grabbed her shoulder roughly, and dragged her to her feet.

She refused to stand on her own; he supported her with one hang as he barked at her, "Listen to me, woman!"

Her wailing died away as the overman shook her; her head fell forward and her eyes opened, but then fixed on her husband's mutilated corpse. She did not speak and would not meet Garth's gaze.

"Listen to me!" Garth insisted. "Your husband is dead; there is nothing that anyone can do about that. It does no good to bewail his death like this. You do yourself only harm by kneeling here and screaming."

Frima hung limply in his grasp, and a sympathetic murmur ran through the crowd. The villagers were all watching intently every second of the drama taking place in their midst.

"Stand on your feet, woman! Do not let the scum who did this see how much they have hurt you!"

Frima met Garth's eyes for an instant, then turned her gaze back to the doorway. The man Garth had chosen was trying to pry out a spike, using a knife someone had handed him. He was making a mess of the wooden frame, but carefully avoiding any contact between the blade and Saram's dead flesh.

The Dыsarran swallowed and twisted her dangling feet about so that she could stand. Garth loosened his grip, and she did not collapse.

"The cult of Aghad has killed your husband and vilely abused his body; stand strong now so that they will not have harmed his dignity as well," Garth muttered in Frima's ear.

She nodded.

"You are the Baroness of Skelleth," Garth reminded her quietly. "You must behave accordingly."

Frima nodded again, then demanded hoarsely, "Where are they?"

Startled, Garth asked, "What?"

"Where are the filth who murdered him?"

"I don't know," Garth admitted. "I killed one of them just a few moments ago, when he came to boast to me of this latest crime, but there must have been others. I have sworn to destroy them all when I find them, and the temples and shrines of their foul god with them."

"I'm coming with you," Frima said.

"There is no need," Garth told her. "Saram's death will be avenged. I swore to destroy the cult for what it did to Kyrith, and this new butchery strengthens my resolve beyond what I can express in words. I will make them all pay for this."

"I am coming with you," Frima insisted. "They killed my man."

Garth thought it best to shift the grounds for argument. "You still live, my lady, and are still the Baroness of Skelleth. You have other concerns."

"They don't matter. Are there any Aghadites in Skelleth, or will you be going to Dыsarra?"

The first spike came free, and the men struggling with it hurried to catch Saram's body as it fell. While two held the corpse, a third began working on the other spike.

"I don't know where they are," Garth replied, "but I will find them."

"We will find them."

Garth could not think of any good way to deal with this. He turned from the intense, fixed stare that Frima was giving him and watched as the workers freed Saram's other wrist.

They stood for a moment holding their lord's body, uncertain what to do next.

"Take him inside," Garth said. "The housekeeper will find a place for him."

Two of the men earned the corpse out of sight while the third closed the doors.

Reluctant to meet Frima's gaze again, Garth looked about and realized that the market was still crowded with onlookers. A surge of irrational anger at their gawking boiled up within him.

"Go home, you people!" he called. "There is nothing more to see!"

He was answered with muffled voices and shuffling feet, but the villagers seemed reluctant to depart.

"Go away, I said!" he bellowed, raising the Sword of Bheleu in one hand. The blade glowed white, crackling with chained energy, and the crowd melted away rapidly before the implied threat. In a moment the square was empty of all save the overman, the new widow, and the warbeast that waited at the northwest corner.

Garth glanced about again, trying to decide what to do with Frima; he did not think it would be wise to send her home, into the house where her husband's mangled corpse waited. He was unsure how humans dealt with the deaths of those they loved.

"Are there any rites you must perform?" he asked.

"No," she replied. "We don't bother with fancy funerals in Dыsarra. When the other cults kill someone, the body usually isn't found; we grieve, but hold no ceremonies. The people of Skelleth can attend to the ceremonies. We have to go avenge him." She looked about the square and noticed Koros, waiting patiently, at ease now that the keening had stopped. Without hesitation, she slipped from under Garth's hand and began walking unsteadily across the marketplace toward the warbeast.

Garth followed. He could easily have stopped her, but was not sure how she would react.

Halfway across the square, she stumbled; he lunged forward and caught her before she fell. They stood for a moment while she regained her balance.

"Garth," someone called, in a hideous dry croak.

The voice was instantly recognizable. Garth turned, astonished, and saw the Forgotten King standing in the doorway of the King's Inn, the Book of Silence tucked under one arm.

"There are no worshippers of Aghad in Skelleth," the old man said. "Their transporting spells are not affected by distance; they have been striking directly from their temple in Dыsarra."

Garth stood dumbfounded by this unexpected speech. He knew that the Forgotten King never volunteered information without a reason.

"Then we have to go to Dыsarra," Frima said calmly.

The Forgotten King nodded, moving his head very slightly beneath the concealing hood of his robe.

"Why are you telling us this?" Garth asked.

"So that you will not waste time."

"Will you swear it to be true, by The God Whose Name Is Not Spoken, at the cost of all oaths I have made to you if you lie?" Garth could think of nothing more binding; he knew that the old man would not be eager to give up the vows Garth had sworn. He was startled by his own cleverness in coming up with such a promise so readily; his thoughts had not been very clear of late.

"I swear it," the King replied.

Garth looked at the shadows that hid the old man's eyes, and at the firm line of his mouth, set in dry, wrinkled skin above the thin white beard that trailed from his chin. He glanced at Frima, who was obviously waiting for him to accompany her in pursuit of revenge, and at Koros, still standing patiently, and finally at the Sword of Bheleu, which dangled from his right hand, its tip almost dragging in the dust of the market, the red gem in its pommel flickering faintly. He still did not know why the Forgotten King should volunteer such information. Perhaps, he thought, the old man was eager to get the sword back, lest it gain too strong a hold upon Garth; he would want the overman to go about his errand as quickly as possible, so that the sword's return would not be delayed. That would be in Garth's own interest as well.

"Very well," he said at last. "Then I will go to Dыsarra and I will destroy the cult of Aghad there. I swore I would and I will honor that oath. But I go alone."

"No!" Frima cried. "I'm coming with you!"

"I do not want to endanger you, Frima, and the journey will be very dangerous. You must stay in Skelleth." His major concern was that the Sword of Bheleu might usurp control of him and cause him to kill any traveling companions, but he did not care to explain that. It would be too much like admitting weakness to say that he feared he would be unable to control his own body.

"I have to avenge Saram! There's nothing I want in Skelleth. Besides, you'll need a guide; you don't know your way around Dыsarra as I do. I grew up there."

"No," Garth began, but before he could continue, Frima interrupted.

"Besides, do you think I'm safe here? You heard what the old man said; the Aghadites can strike anywhere, and they've just heard you say that you don't want me hurt. I'm a target now. If you don't take me with you, I'll follow you on my own."

The overman looked at the human's face and decided that she meant what she said. She had a good point about being in danger in Skelleth, and also about her utility as a guide. She would certainly be safer guarded by Koros and himself than trying to traverse Nekutta on her own.

"Very well," he said. "We will go by way of Ur-Dormulk, however; I have something I must do there." The monster had waited too long already. Garth found himself wondering how he could have delayed so long.

"All right," Frima agreed.

"We'll need supplies," Garth said, his practical instincts coming to the fore.

"We can forage on the way," Frima replied. "I don't want to wait."

"I will provide for your needs," the Forgotten King said.

Startled, Garth turned to look at him. "You will? From here?"

The old man moved his head to one side, then the other, in so brief and smooth a movement that it could hardly be described as shaking his head.

"I will come with you," he said.

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