Garth acknowledged the return of his sword and axe with a deep bow, then turned and marched down the steps of the palace.
When he reached the stone pavement of the avenue, he paused, unsure where to go. He had two goals to achieve and no clear idea of how to pursue either one. Somewhere in the city was the Book of Silence, and he had sworn to find it and bring it back to Skelleth. Somewhere in the city there was also a temple dedicated to Aghad, and he was determined to destroy it and kill the god's worshippers, regardless of what the overlord might say or do about it.
Finding the book, he decided as he slung the axe on his back, should come first; the overlord had expressed no objection to that, despite the misgivings of his counselors. The wizards might try to change his mind, but so far, at any rate, Garth had a free hand to do as he pleased with regard to the book. The cult of Aghad, on the other hand, was under the overlord's consideration. If Garth were to attack the temple now, the overlord might well take it amiss and try to have Garth killed or driven from the city.
Once he had the book, he would have no objection to leaving Ur-Dormulk. Therefore, the book came first.
That settled, and with his sword on his belt once more, he looked about, trying to locate the signs and portents the Forgotten King had promised him.
The sun was halfway down the western sky, and the shadow of the overlord's palace stretched over him. To the east, much of the avenue was still brightly lit; citizens were bustling about the gray stone buildings in a flickering river of vivid colors. Streets branched off to either side; in a variety of widths and angles.
As he turned to the southwest, looking toward one corner of the palace facade, a gust of cold, damp wind caught him in the face.
That seemed as good a sign as any; he strolled south and around the corner.
He did not notice the green-clad figure that followed him, nor the two in red-one in the brilliant carmine of the overlord's household staff, the other wearing the color of dried blood-that watched him closely but did not pursue.
He wandered along aimlessly, watching for other signs, yet found none save the occasional wet breezes. He gradually worked his way westward, noticing as he went that the number of people on the streets and the general noise of the city diminished steadily with his increasing distance from the avenue that connected the eastern gate and the overlord's palace. After some time spent thus, he rounded a corner and found himself looking out across a rift. The city appeared to end in a broad stretch of pavement running north and south along the edge of a valley or chasm; from where he stood he could not see what lay in the gap, but he could see the far side, a granite barrier topped with buildings. Something was odd about the view, but mists drifting up from the valley made it hard for him to decide just what he was seeing.
He walked onward, out onto the wide pavement, and noticed to his surprise that there were no people anywhere on it. This promenade was the first completely uninhabited place he had seen since arriving in Ur-Dormulk.
He made his way cautiously up to the edge, wary lest it crumble beneath him-though it looked as solid as any part of the city. When he had gotten as near to the precipice as he cared to, he gazed out beyond it again.
More than fifty yards below lay the smooth, dark surface of a lake, black and chill; thin clouds rolled across it in bands, like waves upon the ocean, and mist rose in dissipating plumes.
That, Garth told himself, explained where the cold winds came from.
He lifted his gaze, looking out across the lake; the mists blurred his vision, and he could not decide whether the barrier that reared up on the opposite shore was natural or man-made. The buildings atop it, he now saw, were ruins.
It occurred to him immediately that the Book of Silence was quite possibly buried somewhere in those ruins; that would explain why nothing was known of it.
The sun was behind the broken towers, which made it impossible for him to make out much detail, but he guessed that those towers had once been part of a palace or citadel, such as the Forgotten King must have maintained. He stared intently, but the shadows and mist prevented any clear view. The sun itself seemed distorted by the fine spray, broadened to almost twice its natural width.
He turned his eyes away and blinked, then looked at the gray stone pavement for a moment to rest them. As he did, he noticed two things.
First, the pavement here was not worn nearly so much as the city streets. He would have supposed that a lakeside promenade would attract strollers in the hot days of summer, or perhaps fishermen-someone, at any rate-yet there was no one anywhere in sight save himself, and the stone slabs were only lightly marked by the passage of feet.
The second thing he noticed was a sound, a very faint, deep, distant sound; he could not quite make it out.
Neither item seemed of immediate importance; he looked up once more, avoiding the sun for the moment, and scanned quickly around the edges of the lake.
It was long and narrow, with the city on one of its long sides and the ruins on the other. At either end of the promenade on which he stood walls of natural rock thrust up, raising the lakeside cliff to greater heights and cutting off the streets to the east, turning them back from the lake. Garth realized he had seen those stone barriers from the steps at the gate.
Similar outcroppings divided the opposite shore, but beyond and between them lay more ruins. The area directly opposite him was the largest, but there were four clusters of buildings in all on the western shore, each split off from the others by the masses of rock and connected to the rest of the city only by the lake. The ends of the lake, at north and south, were sheer cliffs, with no signs of human habitation upon them. He could not see if there were ruins or other inhabited areas elsewhere on the eastern shore; the outcroppings at either end of the promenade blocked his view.
Once, he guessed, the various enclaves must have kept in touch with one another by boat, so that all were part of a single great city. Now, though, there were no signs of docks or boats, but only the still black water, laced with mist and cloud, far below. He theorized that over the centuries the level of the lake had dropped, making such water travel more difficult, and finally impossible. The lake might be too shallow to navigate-though it looked infinitely deep.
He turned his gaze back to the ruins opposite his present position and noticed for the first time that mists seemed to be rising behind them as well as in front. He was unsure whether this indicated the presence of another lake, or whether it was merely an optical illusion.
With a sudden shock, he spied something very strange that could only be a trick of the mist; the sun had split in two, and twin crimson orbs, like baleful eyes, were sinking behind the towers into the mist of the farther lake-if such a lake was really there.
He blinked, but the illusion persisted, and it was only after a moment of staring that he realized how long he must have been wandering about Ur-Dormulk if the sun-or suns-was setting.
He wondered if this strange vision might be one of the signs he was to follow.
The sound he had noticed before impinged again upon his awareness, and he found himself trying to making out just what it was. It, too, might be a sign, he told himself.
It seemed to be coming across the lake, or up from the ground, rather than from the city behind him. He resolved to follow it if he could.
He still had no idea what it was; it was so low in pitch, so low and drawn-out, that he could barely perceive it at all. Picking a direction at random, he turned right and strode north along the promenade, then paused and listened.
The sound had grown very slightly louder; he was going in the right direction. He marched on. At the northern end of the lakeside pavement, he stopped and listened once more.
The sound was once again slightly louder; he did not appear to have passed its point of origin. It seemed, more than ever, to be coming from the ground beneath his feet, still barely audible, as much felt as heard, and felt only as slow, crawling uncertainty. A cold wind brought a puff of mist swirling around him, chilling him even through his surcoat and armor.
The sound, or vibration, or whatever it was, was as slow as the turning of the universe, slow as no human-generated sound ever was; a vague foreboding trickled through the back of Garth's mind as he listened to it.
From where he now stood, he could not go west, over the cliff into the lake, nor north, up the sheer stone face of the outcropping; south would take him farther from the sound. That left only east. Two streets led back into the city proper from the northern end of the promenade at diverging angles; Garth took the left-hand, more northerly route, hoping that it would bring him to the source of the mysterious low throbbing. If it did not, he told himself, he would have to find a way across the lake.
The route he had chosen was a narrow, winding street lined with an assortment of buildings. Garth recognized some as shrines, though they lacked the domes and spires he had come to identify with temples, by the scent of incense and the sound of chanting. He wondered if any were dedicated to Aghad; the thought triggered a rush of anger and adrenaline, and his hand fell to the hilt of his borrowed sword.
He saw none of the dark red robes he had learned to associate with the cult, however, and the name Aghad was not written above any doorways or audible in any of the prayers he heard. He gradually relaxed as he walked on.
Around him, in contrast to the deserted lakeside, large numbers of humans went about their business, going to and from the various shrines and shops. Their bright garments were lighted in fiery shades or lost in lengthening shadows as the sun sank farther in the west and the evening torches were set ablaze. No one interfered with Garth's progress, though several people stared, and almost everyone who saw him gave him at least a second glance. Overmen, he knew, were not seen in Ur-Dormulk.
The street curved to the north, following the contour of the upthrust rock, separated from the bare stone only by the row of buildings that lined the left-hand side. Other alleys and byways led off to the right, but to the left there was nowhere to go.
This road, like all he had seen in Ur-Dormulk, was paved with gray stone; the marks of wear clearly indicated the parallel tracks of carts and the wider pathways of the more common pedestrians. Branches led from this central route to each of the temples and shops and houses. Garth realized that he could judge the relative popularity of the various establishments by the depth of the path that led to each door.
He paused to listen for the sound; he had lost it among the noises of the busy street. As he listened, he noticed that one temple, nestled close up against the rock wall to the west, had no visible path at all. That struck him as curious. He watched for a moment and saw that not only did no one approach the shrine but some people actually veered away to give it a wide berth. The trough in the center of the street swayed to the right in consequence. This avoidance was obviously not of recent development.
His curiosity piqued, Garth approached the shunned building. He could see nothing about it that might inspire dread; it had a low, simple facade, a row of pillars supporting a narrow porch in front of a bare stone wall and a single open door. A central portion of the roof was raised up above the facade. There were no adornments of any kind; no incense drifted from the open portal, and no chanting could be heard. No bells chimed, no draperies rustled; the shrine appeared deserted.
Garth paused for a moment, then heard the dull sound he had been following, just barely perceptible over the pattering feet and flapping sleeves of the passing traffic. He was about to conclude that the temple was completely empty, perhaps a relic of an outlawed death cult, when he realized that the sound itself, that low, slow throbbing, seemed to come from the abandoned fane.
His red eyes fixed on the somber stone, he watched the temple for a long moment. He saw nothing, no sign of life; it was just a building, a row of pillars, a wall, and a roof, jammed in between two other buildings. The sound went on unchanged, and with each moment, each slow beat, Garth became more convinced that it emanated from the building he studied.
With a mental shrug, he took the few remaining steps across the street, up the single step onto the porch, and to the open door.
He paused there as he heard gasps behind him. He turned back for a quick look and saw that several passersby had frozen in their tracks to stare at him. It was obvious that there was something about this temple, about the thought of someone entering it-even an overman-that frightened them.
Superstition, Garth told himself. He turned back to the door and peered through it, into the gloom of the chamber beyond. The sound was louder than ever. He decided that it might not be wise to rush in. He backed down the step and out onto the street.
The people who had stopped to stare remained where they were, still staring. He looked about, picked out a man he judged to be intelligent in appearance, and called, "Ho, there! What is this place?"
The man was reluctant to speak, but those behind him thrust him forward, appointing him their spokesman.
"This is the temple of Dhazh," he replied at last.
"Dhazh? I have never heard of him," Garth said.
"His cult was outlawed for feeding people to the god; it is said that he takes the form of a great monster and still dwells within, asleep."
"What is that sound I hear, that seems to come from this place?"
"What sound?" The man seemed both frightened and genuinely perplexed. "I have never heard any sound here."
"A low, throbbing sound; do you not hear it?"
"I hear no sound from the temple," the man insisted.
"Listen, then; all of you, listen!" The overman held up his hand for silence.
The crowd that had gathered around him listened, and the street grew quiet, though beyond the immediate vicinity people still went about their business, talking and laughing and rattling things.
After a moment, a woman called, "I don't hear anything."
"Nor do I," someone else said, and a volley of agreement sounded.
"None of you? No one hears it?" Garth was surprised; he had heard the sound more clearly than before during the moment of listening.
He was aware that his hearing was somewhat keener than that of mere humans; overmen had several advantages, he knew. But the sound had seemed loud enough for even human ears. Perhaps magic was at work, and he alone was meant to hear the sound, whatever it was. If that was the case, it was almost certainly one of the signs the Forgotten King had meant him to find.
With that in mind, he dismissed the humans from his thoughts and turned back to the temple. There was said to be a monster in there, he reminded himself; he checked his axe, making certain he could get it free quickly if the need arose, then drew his sword and marched back up the step and into the abandoned shrine.
A few moments later, while the little crowd was still largely intact, a cluster of jabbering humanity discussing Garth's presence and actions, Sedrik and a small company of chosen warriors marched up the street.
It had taken Sedrik a quarter hour to find his men; he was not so foolish as to try taking on an overman single-handed, however much it might have suited him to do so. He had been ordered to kill the troublemaker, ordered personally by the overlord himself, and he knew that he would be derelict in his duty if he were to get himself killed in single combat, satisfying as that combat might be. He was responsible for making certain that the overman died, and for that a dozen men were wanted, the very best men he had.
Those he had chosen were now arrayed behind him, armed with sword and spear, four of them carrying crossbows as well, four with heavy shields, and four with maces. Sedrik himself carried an axe in addition to his sword; he hoped to be able to strike off the overman's head with it, as befitted a criminal.
Arming had taken more time, and then he had had to wait until the spies changed shifts and brought back news of the overman's whereabouts. He had marched his men out to the edge of the lake Demhe, only to learn that the overman had left. The commander had sent out the scout he had brought with him, and followed as soon as the fugitive's path had been reported. Now he saw no sign of the overman, but the cluster of people on the street seemed worthy of investigation.
Sedrik gave orders to his men, who formed a quick but effective block across the street, preventing the departure of the gathered citizens. That done, he marched forward and bellowed, "You, there! What is this?" He pointed his sword at the nearest person of responsible appearance. By chance, he had chosen the same man Garth had spoken with.
"My lord," the man said, recognizing the black plume that marked Sedrik as marshal, "an overman has come and entered the temple of Dhazh!"
Startled, Sedrik realized that he was standing before the forbidden shrine. He did not like the temple of Dhazh; to a man born and raised in the weathered streets of Ur-Dormulk, the unworn condition of its step, and indeed of the whole building, sheltered as it was by the great rock barrier, appeared alien and sinister. Furthermore, he was an educated man, as the Marshal of the City had to be, and knew something of the cult itself, outlawed centuries earlier. Dhazh had been a demonic earth-god, and as such did not fit anywhere in the accepted Eramman theology. A destructive male earth deity seemed to contradict several basic tenets of the popular religion. No one had ever visited the shrine but a handful of hereditary priests and their unwilling sacrifices, even in its heyday, and Sedrik considered it a wise decision of an ancient overlord to have outlawed the cult and put its priests to death.
There was also the unpleasant myth of the god's heartbeat, a sound said to be heard by those the god had chosen as servants or sacrifices.
Sedrik's thought was echoed by the crowd's spokesman, who added, "He said he heard something!"
Sedrik glanced at the pillared facade. Perhaps there was some connection between the overman's presence in the temple and the order to kill him. The overlord might be worried that the overman would somehow restore the cult to life.
That was none of Sedrik's business; his duty was to obey orders, not to guess why they had been given. He had been told to kill the overman, and the overman was in the temple of Dhazh. Therefore, it was his duty to enter the temple and seek the criminal out. That such an action might serve to dispel some of the lingering respect accorded the demon-god was an added bonus, really. The more he thought about it, the more he liked the idea of entering and defiling the temple. It should have been torn down long ago, he told himself.
The thought of killing the overman was also pleasant; he found himself looking forward eagerly to the coming battle.
"All right, men," he called. "Follow me, arms at ready!"
With that, he marched up the step and into the temple.
After a moment's hesitation, the twelve soldiers followed him, with varying degrees of reluctance. Each knew that he was one of the city's best, a chosen master in the art of killing, but the dark legends that clung to the temple lingered in each man's mind. The finest warrior was no match for an angry god.
Had one soldier hung back, others might have joined him, but none dared be first to be called coward, and all marched on into the forbidden temple, following their commander.