It was early morning. The remaining pilgrims were in the inn, getting ready to eat their morning porridge and wholewheat bread while their servants were getting the horses ready for the day.
Azzie was brooding up in his room, Aretino with him. The turnout of volunteers for the play had been rather disappointing.
"Why are the others holding back?" Azzie wondered aloud.
"Maybe they're frightened," Aretino suggested. "Do we really need a full seven?"
"I suppose not," Azzie said. "We'll use what we get. Maybe we should stop here."
Just then there was a knocking at the door.
"Aha!" Azzie said. "I knew we were going to get more participants. Answer the door, my dear Pietro, and we'll see who has come to us."
Aretino arose somewhat wearily, crossed the room, and opened the door. In walked a beautiful young woman, blond, with a pale complexion and grave, finely shaped lips. She wore a sky blue gown, ribbons of gold in her hair.
"Madam," Pietro said, "is there something we can do for you?"
"I think there is," the woman replied. "Are you the ones who sent the magic horse?"
"I think you want to speak with my friend here, Antonio," Pietro said.
After he had found a seat for her, Azzie admitted that yes, he had had something to do with magic horses, and yes, fulfillment of a wish did go along with each horse—and that acting in his play was the only condition for these gifts. He explained further that he was a fiend, but not a fearsome one. Quite a nice fiend, he had been told. Since this didn't seem to put Cressilda off, he asked her how she had acquired the magic horse.
"It just walked out of my stable and into my courtyard," Cressilda said. "I mounted and gave it its head. It brought me here."
"But I didn't send him to you," Azzie pointed out. "This horse was intended for someone else. Are you sure you didn't steal him, my dear?"
Cressilda drew herself up indignantly. "Dare you accuse me of horse theft?"
"No, of course not," Azzie said. "You're not the type, is she, Pietro? It must have been our friend Michael, having his little joke. Well, Cressilda, this horse does indeed introduce its owner to a world in which his or her dearest wish can come true. I happen to be short one or two players, so if you'd like to volunteer — seeing as how you have the horse already—"
"Yes!" Cressilda said. "Indeed!"
"What is your wish?" Azzie asked, expecting to hear the usual gushy nonsense about a fine young prince and a long lifetime of married bliss.
"I want to be a warrior," she said. "I know it's unusual for a woman, but we do have the example of Joan of Arc, and Boadicea before her. I want to lead men into battle."
Azzie thought about it, turning it over this way and that in his mind. It was not in his original plan, nor did Aretino seem too eager about it. But Azzie knew he had to get his play moving, and he had already accepted the premise that he'd take more or less anyone who came along.
"I think we can do something for you," Azzie said. "I'll just need a little time to set it up."
"That will be fine," Cressilda said. "If you should see my husband, Rodrigo Sforza, by the way, you don't necessarily have to mention that I'm here."
"I am the soul of discretion," Azzie said.
When the lady had departed, Azzie sat down with Aretino to plot out a sequence. Before he could even begin, though, there was a darkening shape at the window and an insistent tapping at the pane.
"Aretino, get it, will you, there's a good fellow," Azzie said.
Aretino walked over and raised the window. In flew a small, long-tailed sprite, one of the imp family used by the Powers of Dark to carry communications back and forth. It fluttered inside when Aretino opened the window.
"You're Azzie Elbub?" the imp said. "I don't want to make any mistakes here."
"That's who I am," Azzie said. "What message have you brought me?"
"It concerns Mother Joanna," the sprite said. "And I'd better pick it up from the beginning."