Chapter 8

The next part of this, the procuring of the spells, was best done without human participation.

Azzie took off at once, using his season pass on the Secret Routes to Hell to get him a direct line through the firmament to the river Styx. The Secret Route dumped him in Grand Central Clearing Station, where all of Hell's destinations are exhibited on the Devil's own bulletin board, with flashing lights to show trains soon to depart. The long banks of trains, many of them steam driven, stretched as far as the eye could see. Each one had a conductor in front, looking impatiently at his watch while eating from his brown-bag lunch.

"Can I help, sir?"

Azzie had been approached by a professional guide of the sort that hangs around every great terminus.

This fellow, a goblin with a cap pulled down over his forehead, pocketed Azzie's coins and took him to the right train.

Azzie had time to find the club car and have an espresso as the tram pulled out of Hell Station and chuffed direct across the dry Badlands to the river country where Supply was located. In an hour or so they arrived.

There wasn't much to see. Supply was a flat and monotonous little town, with a scattering of honky-tonks and fast-food joints. Just beyond it lay Supply itself, the great complex on the banks of the Styx that provided the inhabitants of Hell with everything they needed to conduct their nefarious tasks.

Supply was made up of a series of stupendous warehouses, built on the always-popular super-Quonset model. The ground these warehouses stood upon sloped marshily down to the low muddy banks of the Styx. Culverts, ditches, and water causeways ran from these buildings down to the river. All of Hell's refuse poured directly into the Styx, without any treatment at all. This didn't pollute it; the Styx had been at maximum pollution since it was first brought into existence. Refuse and contaminants from other sources had the paradoxical effect of purifying the River of Hell.

Azzie found the building where spells "were stored and applied directly to the clerk, a long-nosed goblin, who looked up from his comic book. "What kinda spells? What do you want to do with them?"

"I need spells to lead people to seven candlesticks."

"Sounds straightforward enough," said the clerk. "In what way were you planning on having the spells work? The simplest spell merely gives a direction, an address. It'll typically be a scrap of parchment or a shard of clay or an old scrap of leather on which will be the words, for example, 'Go straight to the crossroads, then turn right and walk until you reach the big owl.' That's a typical instruction from a spell."

Azzie shook his head. "I want the spells to bring my people to the candlesticks, which will be hidden somewhere in the real world."

"The assumed real world, I think you mean," the clerk said. "Okay, you want a spell that doesn't just tell its recipient where to go, but also supplies the power to take him there."

"That's it," Azzie said.

"How much do your people know about spells?"

"Very little, I should think," Azzie said.

"I was afraid of that. Is the spell supposed to offer its holder any protection on his way to the candlesticks?"

"That would cost more, wouldn't it?"

"Of course."

"Then no, no protection. They've got to take some risk."

"So what we have now is a spell with built-in power that will indicate when the holder is on the right track by clicking or flashing or singing or something like that, and then I suppose will signal when he has reached the right place, the place where the candlestick is."

"Well, it should do more than signal," Azzie said. "I don't want there to be any doubt about their finding the candlesticks."

"In that case you're better off going with a half-spell operation."

"I don't think I know that one," Azzie said.

"Chaldean. A spell like that comes in two parts. The wizard—that's you — puts half the spell in a place the recipient wants to get to. A place of safety, say. Then let's say the recipient, the holder of the half spell, is in a battle. It grows very dangerous. He turns on the half spell and it spirits him away to where the other half spell is. This is the best way if you want to get someone out of somewhere fast."

"Sounds good to me," Azzie said. "I can put seven half spells near the candlesticks, and give the other half spells to my people, and when they invoke them, that'll get them there."

"Precisely. Now, do you also want a set of magic horses?"

"Magic horses? What on Earth would I want magic horses for? Are they necessary?"

"Not really, but if you're planning this for an audience the magic horses provide a spirited spectacle. They also add another layer of complication."

"Not too serious a complication, I hope?" Azzie asked. "I don't know how smart my contestants are going to be. But assuming they're like most humans…"

"Point taken," said the clerk. "The magic horses complication should be easy enough to manage. And it does add a lot of class."

"Put me down for seven magic horses," Azzie said.

"Right," said the clerk, scribbling on an order form. "Now, do you want the horses to have any real magical qualities?"

"Such as?"

"Well, extra puissance, nobility, comeliness, ability to fly, ability to talk, ability to metamorphose into another animal— "

"Those sound like expensive additions."

"You can have anything you want," the clerk said, "but you do have to pay for it."

"Make them magic horses then, but without any extra qualities," Azzie said. "That ought to be good enough."

"Fine. Are there any other complications you want to introduce between the receipt of the half spells and the arriving at the candlesticks?"

"No, if they just get that bit done, that'll be fine," Azzie said.

"Okay, what caliber spell?" the clerk said.

"Caliber? Since when did they come in calibers?"

"New ruling. All spells must be ordered by caliber."

"I don't know what caliber I need," Azzie said.

"Find out," the clerk said.

Azzie gave the clerk a bribe and said, "Each spell should be able to transport a human being from a location in one realm of discourse to a location in another. Then it needs to take him on to another destination."

"Then you need double-barreled spells rather than half spells," the clerk said. "Can't ask all that of an ordinary spell. There's a lot of energy required, changing realms of discourse. Let's see, how much do these humans weigh?"

"I don't know," Azzie said. "I haven't met them yet. Let's say a maximum of three hundred pounds each."

"The caliber is double if the spell has to move more than two hundred and fifty pounds."

"Make it two fifty, then. I'll make sure none of them weighs in above that."

"Okay," the clerk said. He found a scrap of paper and did some figuring. "Let's see if I've got this straight. You want seven double-barreled spells that'll each transport a two-hundred-fifty-pound human

— and that includes anything he's carrying—to two different spots in two different realms of discourse.

I'd say it'll take forty-five-caliber spells. Which brand do you want?"

"There are different brands?" Azzie said.

"Believe it," said the clerk. "Moronia Mark II is a good make. So's Idiota Magnifica 24. Makes no difference to me."

"Give me either."

"Hey, you've got to make the choice yourself. Do I gotta do everything for you?"

"Make them Idiota spells."

"We're out of Idiota spells. I expect some more in by next week."

"I'll take the Moronia spells, then."

"Okay. Fill in here and here. Sign here. Initial here. Initial to indicate you've initialed yourself. Okay. Here you go."

The clerk handed Azzie a small white package. Azzie opened it and examined its contents.

"They look like small silver keys," he said.

"That's because they're Moronias. The Idiotas look different."

"Will these work as well?"

"Some say better."

"Thanks!" Azzie cried, and he was gone. Back for the weary round back through Grand Central Clearing Station, and then to Earth again. But he was elated. He had what he needed. The legend. The story. The candlesticks. The spells. Now he just needed the people to act out his story. And that ought to be the fun part.


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