SHROUDED IN GRAY cloaks Reith and Traz crossed the causeway to the mainland. By a fine wide avenue, surfaced with a rough white substance that rasped underfoot, they entered the Dirdir city Hei. To either hand rose spires, purple and scarlet; those of gray metal and silver stood far to the north behind the Glass Box. The avenue led close beside a hundred-foot shaft of scarlet. Surrounding this was an expanse of clean white sand upon which rested a dozen peculiar objects of polished stone. Art-things? Fetishes? Trophies? There was no way of knowing. In front of the spire, on a circular plat of white marble, stood three Dirdir. For the first time Reith saw a Dirdir female. The creature was shorter and seemed less resilient, less flexible, than the male; her head was wider at the scalp and pointed at the area corresponding to a chin; she was somewhat darker in color: a pallid gray subtly shaded with mauve. The two stood contemplating the third, a male Dirdir whelp, half the size of the adult. From time to time the effulgences of the three twitched to point to one or another of the polished rock-pieces, an activity which Reith made no effort to understand.
Reith watched them in a mingling of revulsion and reluctant admiration, and he could not avoid thinking of the "mysteries."
Some time previously Anacho had explained the Dirdir sexual processes.
"Essentially, the facts are these: there are twelve styles of male sexual organs, fourteen of the female. Only certain pairings are possible. For instance, the Type One Male is compatible only with Types Five and Nine Female.
Type Five Female adjusts only to Type One Male, but Type Nine Female has a more general organ and is compatible with Types One, Eleven and Twelve Male.
"The matter becomes fantastically complex. Each male and female style has its specific and theoretical attributes, which are very seldom realized-as long as an individual's type is secret! These are the Dirdir 'mysteries'! Should an individual's type become known, he is expected to conform to the theoretical attributes of the type, regardless of inclination; he rarely does so, and is constantly embarrassed on this account.
"As you can imagine, a matter so complicated absorbs a great deal of attention and energy and, perhaps, by keeping the Dirdir fragmented, obsessed and secretive, has prevented them from overrunning the world of space."
"Amazing," said Reith. "But if the types are secret and generally incompatible, how do they mate? How do they reproduce?"
"There are several systems: trial marriage, the so-called 'dark gatherings,'
anonymous notices. The difficulties are transcended." Anacho paused a moment, then proceeded delicately. "I need hardly point out that low-caste Dirdirmen and Dirdirwomen, lacking the 'noble divinity' and without 'secrets,' are thus held to be deficient and somewhat clownish."
"Hmm," said Reith. "Why do you specify 'low-caste Dirdirmen'? What of the Immaculates?"
Anacho cleared his throat. "The Immaculates obviate shame by elaborate surgical methods. They are allowed to alter themselves in accordance with one of eight styles; thus they are conceded 'secrets' as well, and may wear Blue and Pink."
"What about mating?"
"It is more difficult, and in fact becomes an ingenious analogue of the Dirdir system. Each style will match at most two styles of the other sex."
Reith could no longer restrain his mirth. Anacho listened with an expression, half-grim, half-rueful. "What of yourself?" asked Reith. "How far did you involve yourself?"
"Not far enough," said Anacho. "For certain reasons I wore Blue and Pink without providing myself the requisite 'secret.' I was declared an outlaw and an atavism: this was my situation at our first meeting."
"A curious crime," said Reith.
Now Anacho darted for his life across the simulated landscape of Sibol.
The avenue leading to the Glass Box became even broader, as if in some attempt to keep it in scale with the vast bulk. Those who walked the rasping white surface-Dirdir, Dirdirmen, common laborers in gray cloaks-seemed artificial and unreal, like figures in classical perspective exercises. As they walked they looked neither right nor left, passing Reith and Traz as if they were invisible.
Scarlet and purple spires reared to all sides; ahead stood the Glass Box, dwarfing all else. Reith began to suffer oppression of the spirit; Dirdir artifacts and the human psyche were in discord. To tolerate such surroundings, a man eventually must deny his heritage and submit to the Dirdir world-view. In short, he must become a Dirdirman.
They came up beside two other men, like themselves muffled in hooded gray cloaks. Reith spoke: "Perhaps you will inform us. We want to visit the Glass Box but we do not understand the procedure."
The two men gave him an uncertain appraisal. They were father and son, both short, round-faced, with round little paunches, thin arms and legs. The older man said in a reedy voice, "One merely mounts by the gray ramps; there is no more to know."
"You yourselves go to the Glass Box?"
"Yes. There is a special hunt at noon, for a great Dirdirman villain, and there may well be a tossing."
"We had heard nothing of this. Who is this Dirdirman villain?"
The two again examined him dubiously, apparently from a condition of innate uncertainty. "A renegade, a blasphemer. We are scourers at the Number Four Fabrication Plant; we received information from the Dirdirmen themselves."
"You go often to the Glass Box?"
"Often enough." The father spoke rather tersely. The son amplified: "It is authorized and endorsed by the Dirdirmen; there is no expense."
"Come," said the father. "We must hurry."
"If you have no objection," said Reith, "we will follow you and take advantage of your familiarity with the procedures."
The father agreed with no great enthusiasm. "We do not care to be delayed." The two set off up the avenue, heads crouched upon their shoulders, a gait characteristic to the Sivishe laborers. Imitating the sag-necked slouch Reith and Traz followed. The glass walls reared overhead like vitreous cliffs, showing spots of a red-magenta glow where the illumination from within penetrated the glass. Angling along the sides were ramps and escalators coded by color; purple, scarlet, mauve, white and gray, each rising to different levels. The gray ramps led to a balcony only a hundred feet from the ground, evidently the lowest.
Reith and Traz, joining a stream of men, women and children, climbed the ramp, passed through an ill-smelling passage which twisted forward and back and suddenly emerged upon a bright bleak expanse, illuminated by ten miniature suns.
There were low crags and rolling hills, thickets of harsh vegetation: ocher, tan, yellow, bone-white, pale whitish brown. Below was a brackish pond, a thicket of hard white cactus-like growths; in the near distance stood a forest of bone-white spires identical in shape and size to the Dirdir residential towers. The similarity, thought Reith, could not be coincidental; on Sibol the Dirdir evidently inhabited hollow trees.
Somewhere among the hills and thickets wandered Anacho, in fear of his life, bitterly regretting the impulse which had brought him to Sivishe. But Anacho was not to be seen; in fact nowhere was there sign of either man or Dirdir. Reith turned to the two laborers for explanation.
"It is a quiet period," stated the father. "Notice the hill yonder? And its equal at the far north? These are base camps. During a quiet period the game takes refuge at one or the other of the camps. Let me see; where is my schedule?"
"I carry it," said the son. "Quiet continues yet an hour; the game is at this close hill."
"We are in good time. According to rules of this particular cycle, there will be darkness in one hour, for a period of fourteen minutes. Then South Hill becomes fair territory and the game must vacate to North Hill, which in its turn becomes refuge. I am surprised that with so notorious a criminal, they do not allow Competition rules."
"The schedule was established last week," replied the son. "The criminal was taken only a day or so ago."
"We still may see good techniques, and perhaps a tossing or two.
"In one hour, then, the field goes dark?"
"For fourteen minutes, during which the hunt begins."
Reith and Traz returned to the outside balcony and the suddenly dim landscape of Tschai. Pulling their hoods close, hunching their necks, they sidled down the ramp to the ground.
Reith looked in all directions. Cloaked laborers marched stolidly up the gray ramp. Dirdirmen used the white ramps; Dirdir rode mauve, scarlet and purple escalators to the high balconies.
Reith went to the gray glass wall. He sat down and pretended to adjust his shoe.
Traz stood in front of him. From his pouch Reith brought forth a pot of battarache and an attached timer. He carefully adjusted a dial, pulled a lever, laid it beside a shrub, against the glass wall.
No one heeded. He adjusted the timer on the second pot of battarache, gave pouch, battarache and timer to Traz. "You know what to do."
Traz reluctantly took the pouch. "The plan may succeed, but you and Anacho will both certainly be killed."
Reith pretended that Traz was wrong for once, for the encouragement of them both. "Drop off the battarache-you'll have to hurry. Remember, just opposite to here. There isn't much time. And I'll see you at the construction shed."
Traz turned away, concealing his face in the folds of his hood. "Very well, Adam Reith."
"But just in case something goes wrong: take the money and leave as fast as you can."
"Goodbye."
"Hurry now."
Reith watched the gray shape diminish along the base of the Glass Box. He drew a deep breath. There was little time. He must commit himself at once; if darkness arrived before he had located Anacho, all the effort and risk were in vain.
He returned back up the gray ramp, passed through the portal into the Sibol glare.
He scanned the field, taking careful note of landmarks and directions, then moved south around the deck, toward South Hill. The spectators became less numerous, most tending toward the middle or the north.
Reith selected a spot near a stanchion. He looked right and left. No one stood within two hundred feet of him. The decks above were empty. He brought out a coil of light rope, parted it, passed it around the stanchion, threw the parts down. With a look to right and left he swung himself over the rail, lowered himself to the hunting ground.
He did not go unnoticed. Pallid faces peered down in wonder. Reith paid them no heed. He no longer shared their world; he was game. He pulled the rope down and ran off toward South Hill, coiling the rope as he ran through forests of bristle, over limestone juts and coffee-colored chert.
He neared the first slopes of South Hill, sighting neither hunters nor game. The hunters would now be taking such positions as tactics dictated; the game would be lurking at the base of South Hill, wondering how best to reach the sanctuary of North Hill. Reith suddenly came upon a young Gray, crouched in the shadow of a white bamboo-like growth. He wore sandals and a breech-clout; he carried a club and a cactus-prong dagger. Reith asked him, "Where is the Dirdirman, the one just put out on the field?"
The Gray gave his head an indifferent jerk. "There might be one such around the hill. Leave me; you create a flurry of darkness with your cloak. Drop it off; your skin is the best camouflage. Don't you know the Dirdir observe your every move?"
Reith ran on. He saw two elderly men, stark naked, with stringy muscles and white hair, standing poised like specters. Reith called out, "Have you seen the Dirdirman anywhere near?"
"Up beyond, or so it may be. Take yourself off, with your dark cloak."
Reith scrambled up a jut of sandstone. He called out: "Anacho."
No response. Reith looked at his watch. In ten minutes the field would go dark.
He searched the side of South Hill. A little distance away he glimpsed movement: persons running off through the thicket. His cloak seemed to arouse antagonism; he removed it, threw it over his arm.
In a hollow Reith found four men and a woman. They showed him the faces of hunted animals, and would not reply to his question. Reith labored up the hill, to gain a better view. "Anacho!" he called. A figure in a white smock swung around. Reith felt engulfed in relief; his knees felt weak; tears came to his eyes. "Anacho!"
"What do you do here!"
"Hurry. This way. We're about to escape."
Anacho looked at him in stupefaction. "No one escapes the Glass Box."
"Come along! You'll see!"
"Not that way," cried Anacho hoarsely. "Safety lies to the north, on North Hill!
When the darkness comes the hunt starts!"
"I know, I know! We don't have much time. Come this way. We must take cover somewhere over yonder; we must be ready."
Anacho threw his hands in the air. "You must know something I don't know."
They ran back the way Reith had come, to the western face of South Hill. As they ran Reith gasped out the details of the plan.
Anacho asked in a hollow voice, "You did all this ... for me? You came down here on the field?"
"No matter about that. Now-we want to be close to that tall clump of white bristles. Where shall we take cover?"
"Within the clump-as good as any. Notice the hunters! They take their positions.
They must keep off half a mile until the darkness comes. We are just barely within the sanctuary. Those four are marking us!"
"Darkness will be coining in seconds. Our plan is this: we run due west, toward that mound. From there we work to that bank of brown cactus and around the southern edge. Most important: we must not become separated!"
Anacho made a plaintive gesture. "How can we avoid it? We can't call out; the hunters will hear us."
Reith gave him an end of the rope. "Hold to that. And if we are separated we meet on the west edge of that yellow clump."
They waited for darkness. Out on the field the young Dirdir took up their positions, with here and there more experienced hunters. Reith looked to the east. By some trick of light and atmosphere the fields seemed to be open and to extend to far horizons; only by dint of concentration could Reith make out the east wall.
Darkness came. The lights dulled to red, flickered out. Far to the north glowed a single purple light, to indicate direction. It cast no illumination. Darkness was complete. The hunt had begun. From the north came Dirdir hunting calls: chilling hoots and ululations.
Reith and Anacho moved west. From time to time they halted to listen through the dark. To their right came a sinister jingling. They stood stock-still. The jingling and a pad-pad-pad faded off to the rear.
They arrived at their landmark hummock, and continued toward the clump of cactus. Something was near. They halted to listen. It seemed to their straining ears, or nerves, that something else paused as well.
From high, high above came a many-voiced cry, ranging up and down the sonic range, then another and another. "The huntcalls of all the septs," Anacho whispered. "A traditional ritual. Now from the field, all the sept-members present must give voice." The calls from above halted; from all parts of the hunting field, eerie out of the dark, came the responses. Anacho nudged Reith.
"While the responses sound, we are free to move. Come."
They set out with long strides, their feet sensitive as eyes. The hunt-slogans dwindled away into the distance; again there was silence. Reith struck a loose rock with his feet, to cause a distressing rattle. They froze, teeth gritted.
There was no reaction. On they walked, on and on, feeling out with their feet for the cactus clump, but encountering only air and harsh soil. Reith began to fear that they had passed it by, that the lights would go on to expose them to all the hunters, all the spectators.
Seven minutes of darkness had elapsed, or so he estimated. In another minute, at the latest, they should find the outskirts of the clump ... A sound! Running feet, apparently human, passed not thirty feet distant. A moment later a jogging thud, shrill whispers, a jingle of hunting gear. The sounds passed, dwindled.
Silence returned.
Seconds later they came to the cactus. "Around to the southern side," Reith whispered. "Then on hands and knees into the center."
The two pushed through the coarse stalks, meeting sharp side-prongs.
"Light! Here it comes!"
The dark began to dissipate in the style of a Sibol sunrise: up through gray, pallid white, into the full glare of day.
Reith and Anacho looked about them. The cactus provided fair concealment; they seemed in no imminent peril, though not a hundred yards distant three Dirdir scions bounded across the field, heads high, searching in all directions for fleeing game. Reith consulted his watch. Fifteen minutes remained-if Traz had suffered no mishap, if he had been able to reach the opposite wall of the Glass Box.
The forest of white bristle lay a quarter of a mile ahead, across somewhat open ground. It might, thought Reith, be the longest quarter-mile he had ever traversed.
The two wormed through the cactus to the northern verge. "The hunters keep to middle ground for an hour or so," said Anacho. "They restrain quick penetration to the north, then they work to the south."
Reith handed Anacho a power-gun, tucked his own into his waistband. He raised to his knees. A mile distant he glimpsed movement, Dirdir or game he could not be sure. Anacho suddenly pulled him down into concealment. From behind the cactus bush trotted a group of Immaculates, hands sheathed in artificial talons, simulated effulgences trailing over their shining white pates. Reith's stomach twisted; he stifled the impulse to confront the creatures, to shoot them.
The Dirdirmen loped past, and it seemed that they missed seeing the fugitives only through the sheerest chance. They angled away to the east, and, sighting game, bounded off at full speed.
Reith checked his watch; time was growing short. Rising to his knees, he looked in all directions. "Let's go."
They jumped erect, ran off for the white forest.
They paused halfway, crouched behind a little thicket. By South Hill a hot hunt was in progress; two bands of hunters converged on game which had taken cover on South Hill itself. Reith checked his watch. Nine minutes. The white forest was only a minute or two away. The lone spire which he had established as a landmark could now be seen, a few hundred yards west of the forest. They set forth again.
Four hunters stepped from the forest, where they had stationed themselves to spy out the game. Reith's heart sank into his boots. "Keep going," he said to Anacho. "We'll fight them."
Anacho looked dubiously at the power-gun. "If they take us with guns, they'll toss us for days ... but I was to be tossed in any event."
The Dirdir watched in fascination as Reith and Anacho approached. "We must take them into the forest," muttered Anacho. "The judges will intervene if they see our guns."
"Around to the left then, and behind that clump of yellow grass."
The Dirdir did not advance to meet them, but moved to the side. With a final burst Reith and Anacho gained the edge of the forest. The Dirdir screamed their hunt slogans and sprang forward, while Reith and Anacho retreated.
"Now," said Reith. They brought forth their guns. The Dirdir gave a croak of dismay. Four quick shots: four dead Dirdir. Instantly from high above came a great howl: a mind-jarring ululation. Anacho shouted out in sheer frustration,
"The judges saw. They'll watch us now, and direct the hunt. We are lost."
"We have a chance," Reith insisted. He wiped the sweat from his face, squinting against the glare. "In three minutes-if all goes well-the explosion. Let's go on to the long spire."
They ran through the forest, and as they emerged they saw hunt-teams loping in their direction. The howling overhead rose and fell, then stopped.
They reached the single spire, with the glass wall only a hundred yards distant.
Above, obscured by glare and reflections, ran the observation decks; Reith was barely able to make out the gaping spectators.
He checked his watch.
Now.
An interval, to be expected: the Box was three miles across. Seconds passed, then came a great puff of shock and a thunderous reverberation. Lights flickered; far to the east they were extinguished. Reith peered but could not see the effect of the blast. From overhead, up and down the length of the field, came a frantic baying, expressing rage so savage and stupendous that Reith's knees became weak.
Anacho was more matter-of-fact. "They direct all hunts east to the rupture, to prevent the escape of game."
The hunts which had been converging upon Reith and Anacho turned and raced off to the east.
"Get ready," said Reith. He looked at his watch. "To the ground."
A second explosion: a tremendous shatter to gladden Reith's heart, to lift him into a state of near religious exaltation. Shards and chunks of gray glass whistled overhead; the lights dimmed, went dark. Before them appeared a gap, like an opening into a new dimension, a hundred feet wide, almost as high as the first observation deck.
Reith and Anacho jumped to their feet. Without difficulty they reached the wall and sprang through-away from the arid Sibol, out into the dim Tschai afternoon.
Down the broad white avenue they ran, then at Anacho's direction turned off to the north, toward the factories and the white Dirdirman spires, then to the waterfront, and across the causeway into Sivishe.
They halted to catch their breath. "Best that you go direct to the sky-car," said Reith. "Take it and leave. You won't be safe in Sivishe."
"Woudiver issued the information against me; he'll do the same for you," said Anacho.
"I can't leave Sivishe now, with the spaceship so near to completion. Woudiver and I must have an understanding."
"Never," said Anacho bleakly. "He is a great wad of malice."
"He can't betray the spaceship without endangering himself," argued Reith. "He is our accomplice; we work in his shed."
"He'd explain it away somehow."
"Perhaps, perhaps not. In any event, you must leave Sivishe. We'll share the money-then you must go. The sky-car is no more use to me."
Anacho's white face became mulish. "Not so fast, I am not the goal of a tsaugsh, remember this. Who will take the initiative to seek me out?"
Reith looked back toward the Glass Cage. "You don't think they'll seek you in Sivishe?"
"They are unpredictable. But I'm as safe in Sivishe as anywhere else. I can't go back to the Ancient Realm. They won't seek me at the shed unless Woudiver betrays the project."
"Woudiver must be controlled," said Reith.
Anacho only grunted. They set off once more, through the mean alleys of Sivishe.
The sun passed behind the spires of Hei and dimness seeped into the already shadowed streets. Reith and Anacho rode by public powerwagon to the shed.
Woudiver's office was dark; within the shed dim lights glimmered. The mechanics had gone home; there seemed to be no one on the premises ... In the shadows a figure moved. "Traz!" cried Reith.
The lad came forward. "I knew that you would come here, if you won free."
Neither the nomads nor the Dirdirmen were given to demonstration; Anacho and Traz merely took note of each other.
"Best that we leave this place," said Traz. "And quickly."
"I said to Anacho, I say to you: take the sky-car and go. There is no reason for you to risk another day in Sivishe."
"And what about you?"
"I must take my chances here."
"The chances are very small, what with Woudiver and his vindictiveness."
"I will control Woudiver."
"An impossibility!" Anacho cried out. "Who can control such perversity, so much monstrous passion? He is beyond reason."
Reith nodded somberly. "There is only one certain way, and it may be difficult."
"How do you intend this miracle?" Anacho demanded.
"I intend simply to take him at gunpoint, and bring him here. If he will not come, I will kill him. If he comes, he will be my captive, under constant guard.
I can think of nothing better."
Anacho grunted. "I would not object to guarding Big Yellow."
"The time to act is now," said Traz. "Before he knows of the escape."
"For you two, no!" Reith declared. "If I get killed ... too bad but unavoidable.
It is a risk I have to take. Not so for you. Take the skycar and money, leave now while you are able!"
"I remain," said Traz.
"And I as well," said Anacho.
Reith made a gesture of defeat. "Let's go after Woudiver."