CHAPTER FIFTEEN

SURFACES OF BLACK glass, stark walls and areas of black concrete, angles, blocks, masses: a negation of organic shape. Reith wondered at the architecture; it seemed remarkably abstract and severe. Into a cul-de-sac, walled on three sides with dark concrete, the captives were taken. "Halt! Remain in place!" came the command.

The prisoners, with no choice, halted and stood in a surly line.

"Water yourselves at that spigot. Perform evacuation into that trough. Make no noise or disturbance." The Wankhmen departed, leaving the prisoners unguarded.

Reith said in a wondering voice, "We haven't even been searched! I still have my weapons."

"It's not far to the portal," said Traz. "Why should we wait here to be killed?"

"We'd never reach the portal," growled Zarfo.

"So we must stand here like docile animals?"

"That's what I plan to do," said Belje, with a bitter glance toward Reith. "I'll never see Smargash more, but I may escape with my life."

Zorofim gave a rude laugh. "In the mines?"

"I know only rumor of the mines."

"Once a man goes underground he never emerges. There are ambushes and terrible tricks by Pnume and Pnumekin. If we are not executed out of hand we will go to the mines."

"All for avarice and mad folly!" lamented Belje. "Adam Reith, you have much to answer for!"

"Quiet, poltroon," said Zarfo without heat. "No one forced you to come. The fault is your own. We should abase ourselves before Reith; he trusted our knowledge; we showed him ineptitude."

"All of us did our best," said Reith. "The operation was risky; we failed; it's as simple as that ... As for trying to escape from here-I can't believe that they'd leave us alone, unguarded, free to walk away."

Jag Jaganig snorted sadly. "Don't be too sure; to the Wankhmen we are animals."

Reith turned to Traz, whose perceptions at times bewildered him. "Could you find your way to the portal?"

"I don't know. Not directly. There were many turns. The buildings confuse me."

"Then we had best remain here ... There's a bare chance that we can talk our way out of the situation."

The afternoon passed, then the long night, with Az and Braz creating fantasies of shapes and shadows. In the chill morning, cantankerous with stiff joints and hunger, and increasingly restless because of their captors' inattention, even the most fearful of the Lokhars were peering out of the cul-de-sac and speculating as to the whereabouts of the portal through the black glass wall.

Reith still counseled patience. "We'd never make it. Our only hope as I see it is that the Wankh may decide to be lenient with us."

"Why should they be lenient?" sneered Thadzei. "Their justice is forthright: the same justice we use toward pests."

Jag Jaganig was no less pessimistic. "We will never see the Wankh. Why else do they maintain the Wankhmen, except to stand between themselves and Tschai?"

"We shall see," said Reith.

The morning passed. The Lokhars slumped torpidly against a wall. Traz, as usual, maintained his equanimity. Contemplating the boy, Reith could not help but wonder as to the source of his fortitude. Innate character? Fatalism? Did the personality of Onmale, the emblem he had worn so long, still shape his soul?

But other problems were more immediate. "This delay can't be accidental," Reith fretted to Anacho. "There must be a reason. Are they trying to demoralize us?"

Anacho, as peevish as any of the others, said, "There are better ways than this."

"Are they waiting for something to happen? What?"

Anacho could supply no answers.

Late in the afternoon three Wankhmen appeared. One of these, wearing thin silver greaves and a silver medallion on a chain around his neck, appeared to be a person of importance. He surveyed the group with eyebrows lofted in mingled disapproval and amusement, as if at naughty children. "Well then," he said briskly, "which among you is the leader of this group?"

Reith came forward with as much dignity as he could summon. "I am."

"You? Not one of the Lokhars? What did you hope to achieve?"

"May I ask who adjudicates our offense?" Reith asked.

The Wankhman was taken aback. "'Adjudication'? What needs to be adjudicated? The only point at issue, and a minor one, is your motive."

"I can't agree with you," said Reith in a reasonable voice. "Our transgression was a simple theft; only by sheer accident did we take aloft a Wankh."

"A Wankh! Do you realize his identity? No, of course not. He is a savant of the highest level, an Original Master."

"And he wants to know why we took his spaceship?"

"What then? It is no concern of yours. You need only transmit the information on through me; that is my function."

"I'll be glad to do so, in his presence, and, I hope, in surroundings more appropriate than a back alley."

"Zff, but you are a cool one. Do you answer to the name of Adam Reith?"

"I am Adam Reith."

"And you recently visited Settra in Cath, where you associated with the so-called 'Yearning Refluxives'?"

"Your information is at fault."

"Be that as it may, we want your reason for stealing a spaceship."

"Be on hand when I communicate with the Original Master. The matter is complex and I am certain he will have questions which cannot be answered casually."

The Wankhman swung away in disgust.

Zarfo muttered, "You are a cool one indeed! But what do you gain by talking to the Wankh?"

"I don't know. It's worth trying. I suspect that the Wankhmen report only as much as suits their purposes."

"That's understood by everyone but the Wankh."

"How can it be? Are they innocent? Or remote?"

"Neither. They have no other sources of information. The Wankhmen make sure the situation remains that way. The Wankh have small interest in the affairs of Tschai; they're only here to counter the Dirdir threat."

"Bah," said Anacho. "The Dirdir threat' is a myth; the Expansionists are gone thousands of years."

"Then why are they still feared by the Wankh?" demanded Zarfo.

"Mutual distrust; what else?"

"Natural antipathy. The Dirdir are an insufferable race."

Anacho walked away in a huff. Zarfo laughed. Reith shook his head in mild disapproval.

Zarfo now said, "Take my advice, Adam Reith: don't antagonize the Wankhmen, because you can't win but through them. Ingratiate, truckle, fawn-and at least they'll bear you no malice."

"I'm not too proud to truckle," said Reith, "if it would do any good-which it won't. Our only hope is to push ahead .... And I've come up with an idea or two which may help our case, if we get a chance to talk with the Wankh."

"You won't defeat the Wankhmen that way," gloomed Zarfo. "They'll tell the Wankh only as much as they see fit, and you'll never know the difference."

"What I'd like to do," said Reith, "is work up to a situation where only the truth makes sense and where every other statement is an obvious falsity."

Zarfo shook his head in puzzlement and walked to the spigot to drink. Reith remembered that none of the group had eaten for almost two days; small wonder they were listless and irritable.

Three Wankhmen appeared. The official who previously had spoken to Reith was not among them. "Come along. Look sharp, now; form a neat line."

"Where are we going?" Reith asked, but received no reply.

The group walked five minutes, through odd-angled streets and irregular courts, by acute and obtuse angles, past unexpected juts and occasional clear vistas, through deep shadow and the wan shine of Carina 4269. They entered the ground floor of a tower, entered an elevator which took them up a hundred feet and opened upon a large octagonal hall.

The chamber was dim; a great lenticular bulge in the roof held water; windblown ripples modulated light from the sky and sent it dancing around the hall.

Tremors of sound were barely audible, sighing chords, complex dissonances; sound both more and less than music. The walls were stained and discolored, a fact which Reith found peculiar, until looking closer he recognized Wankh ideograms, immense and intricately detailed, one to each wall. Each ideogram, thought Reith, represented a chime; each chime was the sonic equivalent of a visual image. Here, reflected Reith, were highly abstract pictures.

The chamber was empty. The group waited in silence while the almost unheard chords drifted in and out of consciousness, and amber sunlight, refracted and broken into shimmers, swam through the room.

Reith heard Traz gasp in surprise: a rare event. He turned. Traz pointed. "Look yonder!"

Standing in an alcove was Helsse, head bent in an attitude of brooding reverie.

His guise was new and strange. He wore black Wankhman garments; his hair was close-cropped; he looked a person worlds apart from the suave young man Reith had encountered in Blue Jade Palace. Reith looked at Zarfo. "You told me he was dead!"

"So he seemed to me! We put him out in the corpse shed, and in the morning he was gone. We thought the night-hounds had come for him."

Reith called: "Helsse! Over here! It's Adam Reith."

Helsse turned his head, looked at him and Reith wondered how he ever could have taken Helsse for anything but a Wankhman. Helsse came slowly across the chamber, a half-smile on his face. "So here: the sorry outcome to your exploits."

"The situation is discouraging," Reith agreed. "Can you help us?"

Helsse raised his eyebrows. "Why should I? I find you personally offensive, without humility or ease. You have subjected me to a hundred indignities; your pro-'cult' bias is repulsive; the theft of a space vessel with an Original aboard makes your request absurd."

Reith considered him a moment. "May I ask why you are here?"

"Certainly. To supply information in regard to you and your activities."

Reith mulled the matter over. "Are we so important?"

"So it would seem," said Helsse indifferently.

Four Wankh entered the chamber, and stood by the far wall: four massive black shadows. Helsse stood straighter; the other Wankhmen became silent. It was apparent, thought Reith, that whatever the total attitude of the Wankhmen toward the Wankh might be, that attitude included a great deal of respect.

The prisoners were urged forward, and ranged in a line before the Wankh. A

minute passed, during which nothing happened. Then the Wankh exchanged chimes: soft muffled sounds at half-second intervals, apparently unintelligible to the Wankhmen. Another silence ensued, then the Wankh addressed the Wankhmen, producing triads of three quick notes, like xylophone trills, in what seemed to be a simplified or elemental usage.

The oldest Wankhman stepped forward, listened, turned to the prisoners. "Which of you is the pirate-master?"

"None of us," said Reith. "We are not pirates."

One of the Wankh uttered interrogatory chimes. Reith thought he recognized the Original Master. The Wankhman, somewhat grudgingly, brought forth a small keyed instrument which he manipulated with astonishing deftness.

"Tell him further," said Reith, "that we regret the inconvenience we caused him.

Circumstances compelled us to take him aloft."

"You are not here to argue," said the Wankhman, "but to render information, after which the usual processes will occur."

Again the Master uttered chimes and was answered. Reith asked: "What is he saying, and what did you tell him?"

The senior Wankhman said, "Speak only when you are directly addressed."

Helsse came forward, and producing his own instrument, played chimes at length.

Reith began to feel uneasy and frustrated. Events were ranging far beyond his control. "What is Helsse saying?"

"Silence."

"At least inform the Wankh that we have a case which we want to present."

"You will be notified if it becomes necessary for you to testify. The hearing is almost at an end."

"But we haven't had a chance to speak!"

"Silence! Your persistence is offensive!"

Reith turned to Zarfo. "Tell the Wankh something! Anything!"

Zarfo blew out his cheeks. Pointing at the Wankhmen he made chirping sounds. The senior Wankhman said sternly: "Quiet, you are interrupting."

"What did you tell him?" asked Reith.

"I said, 'Wrong, wrong, wrong.' That's all I know."

The Master spoke chimes, indicating Reith and Zarfo. The senior Wankhman, visibly exasperated, said: "The Wankh want to know where you planned to commit your piracies, or, rather, where you planned to take the spaceship."

"You are not translating correctly," protested Reith. "Did you tell him that we are not pirates?"

Zarfo again made sounds for "Wrong, wrong, wrong!"

The Wankhman said, "You are obviously pirates, or lunatics." Turning back to the Wankh, he played his instrument, misrepresenting, so Reith was sure, what had been said. Reith turned to Helsse. "What is he telling them? That we are not pirates?"

Helsse ignored him.

Zarfo guffawed, to everyone's astonishment. He muttered in Reith's ear:

"Remember the Dugbo? Pinch Helsse's nose."

Reith said, "Helsse."

Helsse turned him an austere gaze. Reith stepped forward, tweaked his nose.

Helsse seemed to become rigid. "Tell the Wankh that I am a man of Earth, the world of human origin," said Reith, "that I took the spaceship only in order to return home."

Helsse woodenly played a set of trills and runs. The other Wankhmen became instantly agitated-sufficient proof that Helsse had translated accurately. They began to protest, to press forward, to drown out Helsse's chimes, only to be brought up short by a great belling sound from the Master.

Helsse continued, and at last came to an end.

"Tell them further," said Reith, "that the Wankhmen falsified my remarks, that they consistently do so to further their private purposes."

Helsse played. The other Wankhmen again started a great protest, and again were rebuked.

Reith warmed to his task. He voiced one of his surmises, striking boldly into the unknown: "Tell them that the Wankhmen destroyed my spaceship, killing all aboard except myself. Tell them that our mission was innocent, that we came investigating radio signals broadcast a hundred and fifty Tschai-years ago. At this time the Wankhmen destroyed the cities Settra and Ballisidre from which the signals emanated, with great loss of life, and all for the same reason: to prevent a new situation which might disturb the Wankh-Dirdir stalemate."

The instant uproar among the Wankhmen convinced Reith that his accusations had struck home. Again they were silenced.

Helsse played the instrument with the air of a man astounded by his own actions.

"Tell them," said Reith, "that the Wankhmen have systematically distorted truth.

They undoubtedly have prolonged the Dirdir war. Remember, if the war ended, the Wankh would return to their home world, and the Wankhmen would be thrown upon their own resources."

Helsse, gray-faced, struggled to drop the instrument, but his fingers refused to do his bidding. He played. The other Wankhmen stood in dead silence. This was the most telling accusation of all. The senior Wankhman shouted: "The interview is at an end! Prisoners, form your line! March!"

Reith told Helsse: "Request that the Wankh order all the other Wankhmen to depart, so that we may communicate without interruption."

Helsse's face twitched; sweat poured down his face.

"Translate my message," said Reith.

Helsse obeyed.

Silence held the chamber, with the Wankhmen gazing in apprehension toward the Wankh.

The Master uttered two chimes.

The Wankhmen muttered among themselves. They came to a terrible decision. Out came their weapons; they turned them, not upon the prisoners, but upon the four Wankh. Reith and Traz sprang forward, followed by the Lokhars. The weapons were wrested away.

The Master uttered two quiet chimes.

Helsse listened, then slowly turned to Reith. "He commands that you give me the weapon you hold."

Reith relinquished the gun. Helsse turned toward the other three Wankhmen, pushed the trigger-button. The three fell dead, their heads shattered.

The Wankh stood a moment in silence, assessing the situation. Then they departed the hall. The erstwhile prisoners remained with Helsse and the corpses. Reith took the gun from Helsse's cold fingers, before he thought to use it again.

The chamber began to grow murky with the coming of dusk. Reith studied Helsse, wondering how long the hypnotic state would persist. He said, "Take us outside the walls."

"Come."

Through the black and gray city Helsse took the group, finally to a small steel door. Helsse touched a latch; the door swung aside. Beyond, a spine of rock led through the dusk to the mainland.

The group filed through the gap into the open air. Reith turned to Helsse. "Ten minutes after I touch your shoulder, resume your normal condition. You will remember nothing of what has happened during the last hour. Do you understand?"

"Yes."

Reith touched Helsse's shoulder; the group hurried away through the twilight.

Before a jut of rock hid them from sight Reith looked back. Helsse stood where they had left him, looking somewhat wistfully after them.




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