CHAPTER FIVE

FREAKISH WINDS BLEW throughout the night: gusts, breaths, blasts, whispers. Dawn brought an abrupt calm, and the sun found the Vargaz wallowing in a confused sea.

At noon a terrible squall sent the ship scudding south like a toy, the bluff bow battering the sea to froth. The passengers kept to the saloon, or to the trunk deck. Heizari, bandaged and pale, kept to the cabin she shared with Edwe. Reith sat with her for an hour. She could speak of nothing but her terrible experience. "But why should she do so dreadful a deed?"

"Apparently the Yao are prone to such acts."

"I have heard as much; but even insanity has a reason."

"The Dirdirman says she was overwhelmed by shame."

"What folly! A person as beautiful as she? What could she have done to affect her so?"

"I wouldn't care to speculate," muttered Reith.

The squalls became gigantic hills lofting the Vargaz high, heaving the round hull bubbling and singing down the long slopes. Finally one morning the sun shone down from a dove-brown sky clean of clouds. The seas persisted a day longer, then gradually lessened, and the cog set all sail before a fair breeze from the west.

Three days later a dim black island loomed in the south, which the captain declared to be the haunt of corsairs; he kept a sharp lookout from the masthead until the island had merged into the murk of evening.

The days passed without distinguishing characteristic: curiously antiseptic days overshadowed by the uncertainty of the future. Reith became edgy and nervous.

How long ago had been the events at Pera: a time so innocent and uncomplicated!

At that time, Cath had seemed a haven of civilized security, with Reith certain that the Blue Jade Lord through gratitude would facilitate his plans. What a callow hope!

The cog approached the coast of Kachan, where the captain hoped to ride north-flowing currents up into the Parapan.

One morning, coming on deck, Reith found a remarkable island standing off the starboard beam: a place of no great extent, less than a quarter-mile in diameter, surrounded at the water's edge by a wall of black glass a hundred feet high. Beyond rose a dozen massive buildings of various heights and graceless proportion.

Anacho the Dirdirman came to stand beside him, narrow shoulders hunched, long face dour. "There you see the stronghold of an evil race: the Wankh."

"'Evil'? Because they are at war with the Dirdir?"

"Because they will not end the war. What benefit to either Dirdir or Wankh is such a confrontation? The Dirdir offer disengagement; the Wankh refuse. A harsh inscrutable people!"

"Naturally, I know nothing of the issues," said Reith. "Why the wall around the island?"

"To daunt the Pnume, who infest Tschai like rats. The Wankh are not a companionable folk. In fact-look down yonder below the surface."

Reith, peering into the water, saw gliding beside the ship at a depth of ten or fifteen feet a dark man-like shape, with a metal structure fixed across its mid-body, moving without motion of its own. The figure twisted, slanted away and vanished into the murk.

"An amphibious race, the Wankh, with electric jets for their underwater sport."

Reith once more raised the scanscope. The Wankh towers, like the walls, were black glass. Round windows were discs blacker than black; balconies of frail twisted crystal became walkways to far structures. Reith spied movement: a pair of Wankh? Looking more closely he saw the creatures to be men-Wankhmen, beyond all doubt, with flour-white skins and black pelts close to somewhat flat scalps.

Their faces seemed smooth, with still, saturnine features; they wore what appeared to be one-piece black garments, with wide black leather belts, on which hung small implements, tools, instruments. As they moved into the building, they looked out at the Vargaz and for an instant Reith saw full into their faces. He jerked the scanscope from his eyes.

Anacho eyed him askance. "What is the trouble?"

"I saw two Wankhmen ... Even you, weird mutated freak that you are, seem ordinary by comparison."

Anacho gave a sardonic chuckle. "They are in fact not dissimilar to the typical sub-man."

Reith made no argument; in the first place he could not define the exact quality he had seen behind the still white faces. He looked again, but the Wankhmen had disappeared. Dordolio had come out on deck and now stared in fascination at the scanscope. "What instrument is that?"

"An electronic optical device," said Reith without emphasis.

"I've never seen its like." He looked at Anacho. "Is it a Dirdir machine?"

Anacho made a quizzical dissent. "I think not."

Dordolio gave Reith a puzzled glance. "Is it Chasch or Wankh?" He veered at the engraved escutcheon. "What writing is this?"

Anacho shrugged. "Nothing I can read."

Dordolio asked Reith: "Can you read it?"

"Yes, I believe so." Impelled by a sudden mischievous urge, Reith read:

"Federal Space Agency Tool and Instrument Division Mark XI Photomultiplying Binocular Telescope

1x-1000x Nonprojective, inoperable in total darkness. BAF-1303-K-29023 Use Type D5 energy slug only. In poor light, engage color compensator switch. Do not look at sun or high-intensity illumination; if automatic light-gate fails, damage to the eyes may result."

Dordolio stared. "What language is that?"

"One of the many human dialects," said Reith.

"But from what region? Men everywhere on Tschai, to my understanding, speak the same language."

"Rather than embarrass you both," said Reith. "I prefer to say nothing. Continue to think of me as an amnesiac."

"Do you take us for fools?" growled Dordolio. "Are we children to have our questions answered with flippant evasions?"

"Sometimes," said Anacho, speaking into the air, "it is the part of wisdom to maintain a myth. Too much knowledge can become a burden."

Dordolio gnawed at his mustache. From the corner of his eye he glanced at the scanscope, then swung abruptly away.

Ahead three more islands had appeared, rising sharply from the sea, each with its wall and core of eccentric black buildings. A shadow lay on the horizon beyond: the mainland of Kachan.

During the afternoon the shadow took on density and detail, to become a hulk of mountains rising from the sea. The Vargaz coasted north, almost in the shadow of the mountains, with black dip-winged kites swooping around the masts, emitting mournful hoots and clashing their mandibles. Late in the afternoon the mountains fell away to reveal a landlocked bay. A nondescript town occupied the south shore; from a promontory to the north rose a Wankh fortress, like a growth of undisciplined black crystals. A spaceport occupied the flat land to the east, where a number of spaceships of various styles and sizes were visible.

Through the scanscope, Reith studied the landscape and the mountainside sloping down to the spacefield from the east. Interesting, mused Reith, interesting indeed.

The captain, coming past, identified the port as Ao Hidis, one of the important Wankh centers. "I had no intent of faring south so far, but since we're here, I'll try to sell my leathers and the Grenie woods; then I'll take on Wankh chemicals for Cath. A word of warning for those of you who intend to roister ashore. There are two towns here: Ao Hidis proper, which is Man-town, and an unpronounceable sound which is Wankh-town. In Man-town are several kinds of people, including Lokhars, but mainly Blacks and Purples. They do not mingle; they recognize their own kind only. In the streets you may walk without fear, you may buy at any shop or booth with an open front. Do not enter any closed shop or tavern, either Black or Purple; you'll likely not come out.

There are no public brothels. If you buy from a Black booth, do not stop at a Purple booth with your goods; you will be resented and perhaps insulted, or, in certain cases, attacked. The opposite holds true. As for Wankh-town, there is nothing to do except stare at the Wankh, to which you are welcome, for they do not seem to object. All considered, a dull port, with little amusement ashore."

The Vargaz eased alongside a wharf flying a small purple pennon. "I patronized Purple on my last visit," the captain told Reith who had come up to the quarterdeck. "They gave good service at a fair price; I see no reason to change."

The Vargaz was moored by Purple longshoremen: roundfaced, roundheaded men with a plum-colored cast to their complexion. From the neighboring Black dock Blacks looked on with aloof hostility. These were physiognomically similar to the Purples, but with gray skins oddly mottled with black.

"No one knows the cause," the Captain said, in regard to the color disparity.

"The same mother may produce one Purple child and one Black. Some blame diet; others drugs; others hold that disease attacks a color-gland in the mother's egg. But Black and Purple they are born; and each calls the other pariah. When Black and Purple breed, the union is sterile, or so it is said. The notion horrifies each race; they would as soon couple with nighthounds."

"What of the Dirdirman?" asked Reith. "Is he likely to be molested?"

"Bah. The Wankh take no notice of such trivia. The Blue Chasch are known for sadistic malice. Dirdir stringencies are unpredictable. But in my experience the Wankh are the most indifferent and remote people of Tschai, and seldom trouble with men. Perhaps they do their evil in secret like Pnume; no one knows. The Wankhmen are a different sort, cold as ghouls, and it is not wise to cross them.

Well then, we are docked. Are you going ashore? Remember my warnings; Ao Hidis is a harsh city. Ignore both Black and Purple; talk to no one; interfere with nothing. Last visit I lost a seaman who bought a shawl at a Black shop, then drank wine at a Purple booth. He staggered aboard the ship with foam coming from his nose."

Anacho chose to remain aboard the Vargaz. Reith went ashore with Traz. Crossing the dock they found themselves on a wide street paved with slabs of mica-schist.

To either side were houses built crudely of stone and timber, surrounded by rubbish. A few motor vehicles of a type Reith had not previously seen moved along the street; Reith assumed them to be of Wankh manufacture.

Around the shore to the north rose the Wankh towers. In this direction also lay the spaceport.

There seemed to be no public conveyances; Reith and Traz set off on foot. The huts gave way to somewhat more pretentious dwellings, and then they came to a square surrounded on all sides by shops and booths. Half of the folk were Black, half Purple; neither took notice of the other. Blacks patronized Blacks; Purple shops and booths served Purples. Blacks and Purples jostled each other, without acknowledgment or apology. Detestation hung in the air like a reek.

Reith and Traz crossed the square, continued north along a road paved with concrete, and presently came to a fence of tall glass rods surrounding the spacefield. Reith halted, surveyed the lie of the land.

"I am not naturally a thief," he told Traz. "But notice the little spaceboat! I would gladly confiscate that from its present owner."

"It is a Wankh boat," Traz pointed out pessimistically. "You would not know how to control it."

Reith nodded. "True. But if I had time-a week or so-I could learn. Spacecraft are necessarily similar."

"Think of the practicalities!" Traz admonished him.

Reith concealed a grin. Traz occasionally reverted to the stern personality of Onmale, the near-vital emblem which Traz had worn at the time of their first meeting. Traz shook his head dubiously. "Are valuable vehicles left unattended, ready to fly off into the sky? Unlikely!"

"No one seems to be aboard the small ship," argued Reith. "Even the freighters seem to be empty. Why should there be vigilance? Who would wish to steal them, except a person like myself?"

"Well then, what if you managed to enter the ship?" Traz demanded. "Before you could understand how to operate the machinery, you would be found and killed."

"No question but that the project is risky," agreed Reith.

They returned to the port, and the Vargaz, when once more they were aboard, seemed a haven of normalcy.

Cargo was discharged and loaded all during the night. In the morning with all passengers and crew members aboard, the Vargaz threw off moorings, hoisted sail and glided back out into the Draschade Ocean.

The Vargaz sailed north under the bleak Kachan coast. On the first day a dozen Wankh keeps appeared ahead, passed abeam and were left in the haze astern. On the second day the Vargaz passed in front of three great fjords. From the last of these a motor galley plunged forth, wake churning up astern. The captain immediately sent two men to man the blast-cannon. The galley cut through the swells to pass behind the cog; the captain instantly put about and brought the cannon to bear once more. The galley swung away and off to sea, with the jeers and hoots from the men aboard coming faintly across the water.

A week later Dragan, first of the Isles of Cloud, appeared on the port beam. On the following day the cog put into Wyness; here Palo Barba, his spouse, and his orange-haired daughters disembarked. Traz looked wistfully after them. Edwe turned and waved; then the family was lost to sight among the yellow silks and white linen cloaks of the dockside crowd.

Two days the cog lay at Wyness, unloading cargo, taking on stores and fitting new sails; then the lines were thrown off and the cog put to sea.

With a brisk wind from the west the Vargaz drove through the chop of the Parapan. A day passed and a night and another day, and the atmosphere aboard the Vargaz became suspenseful, with all hands looking east, trying to locate the loom of Charchan. Evening came; the sun sank into a sad welter of brown and gray and murky orange. The evening meal was a platter of dried fruit and pickled fish, which no one ate, preferring to stand by the rail. The night drew on; the wind lessened; one by one the passengers retired to their cabins. Reith remained on deck, musing upon the circumstances of his life. Time passed. From the quarterdeck came a grumble of orders; the main yard creaked down the mast and the Vargaz lost way. Reith went back to the rail. Through the dark glimmered a shine of far lights: the coast of Cath.




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