CHAPTER THREE

TRAZ AWOKE. HE turned Reith a sheepish look and rose quickly to his feet.

Reith arose; they set forth: by some unspoken understanding into the northwest.

The time was middle morning, the sun a tarnished brass disc in the slate sky.

The air was pleasantly cool, and for the first time since his arrival on Tschai Reith felt a lifting of the spirits. His body was mended, he had recovered his equipment, he knew the general location of the scout-boat: immeasurable improvement over his previous situation.

They trudged steadily across the steppe. The forest became a dark blur behind them: elsewhere the horizons were empty. After their midday meal they slept for a period; then, awakening in the late afternoon, they went on into the northwest.

The sun dropped into a bank of low clouds, casting an embroidery of dull copper over the top. There was no shelter on the open steppe; with nothing better to do they walked on.

The right was quiet and still; far to the east they heard the wailing of night-hounds but were not molested.

The following day they finished the food and water from the packs which Traz had supplied and began to subsist on the pods of pilgrim plant and sap from watak roots: the first bland, the second acrid.

On the morning of the third day they saw a fleck of white drifting across the western sky. Traz flung himself flat behind a low shrub and motioned Reith to do likewise. "Dirdir! They hunt!"

Reith brought forth his scanscope, sighted on the object. With elbows on the ground he zoomed the magnification to fifty diameters, when air vibration began to confuse the image. He saw a long flat boat-like hull, riding the air on rakish cusps and odd half-crescents: an aesthetic style, apparently, rather than utilitarian design. Crouched on the hull were four pale shapes, unidentifiable as Dirdir or Dirdirmen. The flyer traveled a course roughly parallel to their own, passing several miles to the west. Reith wondered at Traz's tension. He asked, "What do they hunt?"

"Men."

"For sport?"

"For sport. For food, as well. They eat man-meat."

"I'd like to have that flyer," mused Reith. He rose to his feet, ignoring Traz's frantic protests. But the Dirdir flyer disappeared into the north. Traz relaxed, but searched the sky. "Sometimes they fly high and look down until they spot a lone warrior. Then they drop like perriaults, to noose the man, or engage him with electric swords."

They walked on, always north and west. Toward sunset Traz once again became uneasy, for reasons Reith could not discern, though there was a particularly eerie quality to the landscape. The sun, obscured by a mist, was small and dim and cast a light as wan as lymph over the vastness of the steppe. There was nothing to be seen save their own long shadows behind them, but as Traz walked he looked this way and that, pausing at times to search the way they had come.

Reith finally asked, "What are you looking for?"

"Something is following us."

"Oh?" Reith turned to look back across the steppe. "How do you know?"

"It is a feeling I have."

"What would it be?"

"Pnumekin, who travel unseen. Or it might be nighthounds."

"Pnumekin: they are men, are they not?"

"Men in a sense. They are the spies, the couriers of the Pnume. Some say that tunnels run beneath the steppe, with secret entrance traps, perhaps under that very bush!"

Reith examined the bush toward which Traz had directed his attention, but it seemed ordinary enough. "Would they harm us?"

"Not unless the Pnume wanted us dead. Who knows what the Pnume want? ... More likely the night-hounds are out early."

Reith brought forth his scanscope. He searched the steppe, but discovered nothing.

"Tonight," said Traz, "we had best build a fire."

The sun sank in a sad display of purple and mauve and brown. Traz and Reith collected a pile of brush and set a fire.

Traz's instinct had been accurate. As dusk deepened to dark a soft wailing sounded to the east, to be answered by a cry to the north and another to the south. Traz cocked his catapult. "They're not afraid of fire," he told Reith.

"But they avoid the light, from cleverness ... Some say they are a kind of animal Pnume."

The night-hounds surrounded them, moving just beyond range of the firelight, showing as dark shapes, with an occasional flash of lambent white eye-discs.

Traz kept his catapult ready. Reith brought forth his gun and his energy cell.

The first fired tiny explosive needles, and was accurate to a distance of fifty yards. The cell was a multiple-purpose device. At one end a crystal emitted either a beam or a flood of light at the touch of a switch. A socket allowed the recharging of the scanscope and the transcom. At the other end a trigger released a gush of raw energy, but seriously depleted the energy available for future use, and Reith regarded the energy cell as an emergency weapon only.

With night-hounds circling the fire he kept both weapons ready, determined not to waste a charge unless it was absolutely necessary. A shape came close; Traz fired his catapult. The bolt struck home; the black shape bounded high, giving a contralto call of woe.

Traz re-cocked the catapult, and put more brush on the fire. The shapes moved uneasily, then began to run in circles.

Traz said gloomily, "Soon they will lunge. We are as good as dead. A troop of six men can hold off night-hounds; five men are almost always killed."

Reith reluctantly took up his energy-cell. He waited. Closer, in from the shadows danced and spun the night-hounds. Reith aimed, pulled the trigger, turned the beam halfway around the circle. The surviving night-hounds screamed in horror. Reith stepped around the fire to complete the job, but the night-hounds were gone and presently could be heard grieving in the distance.

Traz and Reith took turns sleeping. Each thought he kept sharp lookout, but in the morning, when they went to look for corpses, all had been dragged away.

"Crafty creatures!" said Traz in a marveling voice. "Some say they talk to the Pnume, and report all the events of the steppe."

"What then? Do the Pnume act on the information?"

Traz shrugged doubtfully. "When something terrible happens it is safe to assume that the Pnume have been at work."

Reith looked all around, wondering where Pnume or Pnumekin, or even night-hounds, could hide. In all directions lay the open steppe, dim in the sepia dawn gloom.

For breakfast they ate pilgrim pod and drank watak sap. Then once more they began their march northwest.

Late in the afternoon they saw ahead an extensive tumble of gray rubble which Traz identified as a ruined city, where safety from the night-hounds could be had at the risk of encountering bandits, Green Chasch or Phung. At Reith's question, Traz described these latter: a weird solitary species similar to the Pnume, only larger and characterized by an insane craft which made them terrible even to the Green Chasch.

As they approached the ruins Traz told gloomy tales of the Phung and their macabre habits. "Still, the ruins may be empty. We must approach with caution."

"Who built these old cities?" asked Reith.

Traz shrugged. "No one knows. Perhaps the Old Chasch; perhaps the Blue Chasch.

Perhaps the Gray Men, though no one really believes this."

Reith sorted over what he knew of the Tschai races and their human associates.

There were Dirdir and Dirdirmen; Old Chasch, Green Chasch, Blue Chasch and Chaschmen; Pnume and the human-derived Pnumekin; the yellow marsh-men, the various tribes of nomads, the fabulous "Golds," and now the "Gray Men."

"There are Wankh and Wankhmen as well," said Traz. "On the other side of Tschai."

"What brought all these races to Tschai?" Reith asked-a rhetorical question, for he knew that Traz would have no answer; and Traz gave only a shrug in reply.

They came to mounds of silted-over rubble, slabs of tip-tilted concrete, shards of glass: the outskirts of the city.

Traz stopped short, listened, craned his neck uneasily, brought his catapult to the ready. Reith, looking about, could see nothing threatening; slowly they moved on, into the heart of the ruins. The old structures, once lofty halls and grand palaces, were toppled, decayed, with only a few white pillars, posts, pedestals lifting into the dark Tschai sky. Between were platforms and piazzas of wind-scoured stone and concrete.

In the central plaza a fountain bubbled up from an underground spring or aquifer. Traz approached with great circumspection. "How can there fail to be Phung?" he muttered. "Even now-" and he scrutinized the tumbled masonry around the plaza with great care. Reith tasted the water, then drank. Traz, however, hung back. "A Phung has been here."

Reith could see no evidence of the fact. "How do you know?"

Traz gave a half-diffident shrug, reluctant to expatiate upon a matter so obvious. His attention was diverted to another more urgent matter; he looked apprehensively around the sky, sensing something below the threshold of Reith's perceptions. Suddenly he pointed. "The Dirdir boat!" They took shelter under an overhanging slab of concrete; a moment later the flyer skimmed so close above that they could hear the swish of air from the repulsors.

The flyer swung in a great circle, returned to hover over the plaza at a height of two hundred yards.

"Strange," whispered Traz. "It's almost as if they know we're here."

"They may be searching the ground with an infrared screen," whispered Reith. "On Earth we can track a man by the warmth of his footprints."

The flyer floated off to the west, then gathered speed and disappeared. Traz and Reith went back out upon the plaza. Reith drank more water, relishing the cold clarity after three days of watak sap. Traz preferred to hunt the large roach-like insects which lived among the rubble. These he skinned with a quick jerk of the fingers and ate with relish. Reith was not sufficiently hungry to join him.

The sun sank behind broken columns and shattered arches; a peach-colored haze hung over the steppe which Traz thought to be a portent of changing weather. For fear of rain, Reith wished to take shelter under a slab, but Traz would not hear of it. "The Phung! They would sniff us out!" He selected a pedestal rising thirty feet above a crumbled staircase as a secure place to pass the night.

Reith looked glumly at a bank of clouds coming up from the south but made no further protest. The two carried up armloads of twigs and fronds for a bed.

The sun sank; the ancient city became dim. Into the plaza wandered a man, reeling with fatigue. He rushed to the fountain and drank greedily.

Reith brought out his scanscope. The man was tall, slender, with long legs and arms, a long sallow head quite bald, round eyes, a small button nose, minute ears. He wore the tatters of a once-elegant garment of pink and blue and black; on his head was an extravagant confection of pink puffs and black ribbons.

"Dirdirman," whispered Traz, and bringing forth his catapult, took aim.

"Wait!" protested Reith. "What do you do?"

"Kill him, of course."

"He is not harming us! Why not give the poor devil his life?"

"He only lacks the opportunity," grumbled Traz, but he put aside the catapult.

The Dirdirman, turning away from the fountain, looked carefully around the plaza.

"He seems to be lost," muttered Reith. "I wonder if the Dirdir boat was seeking him. Could he be a fugitive?"

Traz shrugged. "Perhaps; who knows?"

The Dirdirman came wearily across the plaza and took shelter only a few yards from the foot of the pedestal, where he wrapped himself in his tattered garments and bedded himself down. Traz grumbled under his breath and lay back into the twigs and seemed to go instantly to sleep. Reith looked out across the old city and mused upon his extraordinary destiny ... Az appeared in the east, glowing pale pink through the haze to send a strange light along the ancient avenues.

The vista was one of eerie fascination: a scene unreal, the stuff of strange dreams. Now Braz lifted into the sky; the broken columns and toppled structures cast double shadows. One particular shape at the end of an avenue resembled a brooding statue. Reith wondered why he had not noticed it previously. It was a gaunt-man-shaped figure seven or eight feet tall, legs somewhat apart, head bowed as if in intense concentration, one hand under the chin, the other behind the back. The head was covered by a soft hat with a drooping brim; a cloak hung from the shoulders; the legs seemed encased in boots. Reith looked more intently. A statue? Why did it not move?

Reith brought forth his scanscope. The creature's visage was in dark shadow; but, adjusting focus, zoom and gain, Reith was able to glimpse a long, gaunt countenance. The gnarled halfhuman, half-insect features were set in a frozen grimace; as Reith watched, the mouth-parts worked slowly, moving in and out ...

The creature moved, taking a single long stealthy step forward, again freezing into position. It held a long arm aloft in a minatory gesture, for no purpose comprehensible to Reith. Traz had awakened; he followed Reith's gaze. "Phung!"

The creature whirled about as if it had heard the sound and danced two great strides to the side.

"They are insane," whispered Traz. "Mad demons."

The Dirdirman was not yet aware of the Phung. He fretfully moved his cloak, trying to make himself comfortable. The Phung made a gesture of gleeful surprise, and gave three bounds which took him to a spot only six feet from the Dirdirman, who still fidgeted with his cloak. The Phung stood looking down, again nonmoving. It stooped, picked up several small bits of gravel. Holding its long arm over the Dirdirman, it dropped one of the pebbles.

The Dirdirman gave a fretful jerk, but, still not seeing the Phung, settled himself again. Reith winced and called out: "Hey!„ Traz hissed in consternation. The effect upon the Phung was comical. It gave a great leap back, turned to stare toward the pedestal, arms outspread in extravagant surprise. The Dirdirman, on his knees, discovered the Phung, and could not move for horror.

"Why did you do that?" cried Traz. "It would have been content with the Dirdirman."

"Shoot it with your catapult," Reith told him.

"Bolts won't touch it, swords won't cut it."

"Shoot at its head."

Traz gave a despairing sound, but bringing forth his catapult, he aimed and snapped the release. The bolt sped toward the pallid face. At the last second, the head jerked aside, the bolt clashed against a stone buttress.

The Phung picked up a chunk of rock, swung back its long arm, hurled the rock with tremendous force. Traz and Reith fell flat; the stone splintered behind them. Reith wasted no further time and aimed his gun at the creature. He touched the button; there was a click, a hiss; the needle struck into the Phung's thorax, exploded. The Phung leapt into the air, uttered a croak of dismay and came down in a heap.

Traz clutched Reith's shoulder. "Kill the Dirdirman, quick! Before he flees."

Reith descended from the pedestal. The Dirdirman snatched forth his sword; apparently the only weapon he carried. Reith put his gun in his belt, held up his hand. "Put up your sword; we have no reason to fight."

The Dirdirman, puzzled, moved back a step. "Why did you kill the Phung?"

"It was about to kill you; why else?"

"But we are strangers! And you"-the Dirdirman peered through the gloom-"are sub-men. Do you think to kill me yourself? If so-"

"No," said Reith. "I only want information; then, so far as I am concerned, you may go on your way."

The Dirdirman grimaced. "You are as mad as the Phung. Still, why should I persuade you differently?" He came a step or two forward, to inspect Reith and Traz at closer range. "Do you inhabit this place?"

"No; we are travelers."

"Then you would not know of a place suitable for me to spend the night?"

Reith pointed to a pedestal. "Climb to the top, as we have done."

The Dirdirman gave his fingers a petulant flicker. "That is not to my taste, not at all. And there may well be rain." He looked back to the slab of concrete under which he had taken shelter, then to the corpse of the Phung. "You are an obliging pair: docile and intelligent. As you see, I am tired and must be allowed to rest. You are at hand; I would like you to stand guard while I sleep."

"Kill the nauseous brute!" muttered Traz in a passion.

The Dirdirman laughed: a queer gasping chuckle. "That's more the way of a sub-man!" He spoke to Reith. "Now you are a queer one. I can't place your type.

Some strange hybrid? Where, then, is your home region?"

Reith had decided that the less attention drawn to himself the better; he would say no more of his terrestrial origin. But Traz, stung by the Dirdirman's condescension, cried out: "Not a region! He is from Earth, a far world! The home of true men like myself! You are a freak!"

The Dirdirman wagged his head reproachfully. "Of madfolk, a pair. Well, then, what can one expect?"

Reith, uncomfortable at Traz's disclosures, quickly changed the subject. "What do you do here? Was the Dirdir flyer searching for you?"

"Yes, I fear so. They did not find me, I took good care to ensure."

"You are a fugitive?"

"Precisely."

"What is your crime?"

"No matter; you would hardly understand; it is beyond your capabilities."

Reith, more amused than annoyed, turned back to the pedestal. "I plan to sleep.

If you intend to live till morning, I suggest that you climb high, out of reach of the Phung."

"I am puzzled by your solicitude," was the Dirdirman's wry remark.

Reith made no reply. He and Traz returned to their pedestal and the Dirdirman gingerly climbed another nearby.

The night passed. The clouds pressed heavily upon them, but produced no rain.

Dawn came imperceptibly; and presently brought light the color of dirty water.

The Dirdirman's pedestal was bare. Reith assumed that he had gone his way. He and Traz descended to the plaza, built a small fire to dispel the chill. Across the plaza the Dirdirman appeared.

Observing no signs of hostility, he approached step by step, at last to stand a wistful fifty feet away, a long loose-limbed harlequin with garments much the worse for wear. Traz scowled and prodded the fire, but Reith gave him a civil greeting: "Join us, if you're of a mind."

Traz muttered, "A mistake! The creature will do us harm! Such as he are smooth-tongued and supercilious; and man-eaters to boot."

Reith had forgotten this latter characteristic and gave the Dirdirman a frowning inspection.

For a period there was silence. Then the Dirdirman said tentatively, "The longer I consider your conduct, your garments, your gear, the more puzzled I become.

Whence did you claim to originate?"

"I made no claims," said Reith. "What of yourself?"

"No secret there. I am Ankhe at afram Anacho; I was born a man at Zumberwal in the Fourteenth Province. Now, having been declared a criminal and a fugitive, I am of no greater consequence than yourselves, and I will make no pretensions otherwise. So here we are, three unkempt wanderers huddled around a fire."

Traz growled under his breath. Reith, however, found the Dirdirman's frivolity, if such it was, refreshing. He asked, "What was your crime?"

"You would find it difficult to understand. Essentially, I disregarded the perquisites of a certain Enze Edo Ezdowirram, who brought me to the attention of the First Race. I trusted to ingenuity and refused to be chastened. I compounded my original offense; I exacerbated the situation a dozen times over. At last in a spasm of irritation, I dislodged Enze Edo from his seat a mile above the steppe." Ankhe at afram Anacho made a gesture of whimsical fatalism. "By one means or another I evaded the Derogators; so now I am here, without plans and no resources other than my-" Here he used an untranslatable word, comprising the ideas of intrinsic superiority, intellectual elan, the inevitability of good fortune deriving from these qualities.

Traz gave a snort and went off to hunt his breakfast. Anacho watched with covert interest and presently sauntered after him. The two ran here and there through the rubble, catching and eating insects with relish. Reith contented himself with a handful of pilgrim pods.

The Dirdirman, hunger appeased, returned to examine Reith's clothes and equipment. "I believe the boy said 'Earth, a far planet.' " He tapped his button-nose with a long white finger. "I could almost believe it, were you not shaped precisely like a sub-man, which renders the idea absurd."

Traz said in a somewhat lordly tone, "Earth is the original home of men. We are true men. You are a freak."

Anacho gave Traz a quizzical glance. "What is this, the creed of a new sub-man cult? Well then, it is all the same to me."

"Enlighten us," requested Reith in a silky voice. "How did men come to Tschai?"

Anacho made an airy gesture. "The history is well-known and perfectly straightforward. On Sibot the home-world the Great Fish produced an egg. It floated to the shore of Remura and up the beach. One half rolled into the sunlight and became the Dirdir. The other rolled into the shade and became Dirdirmen."

"Interesting," said Reith. "But what of the Chaschmen? What of Traz? What of myself?"

"The explanation is hardly mysterious; I am surprised that you ask. Fifty thousand years ago the Dirdir drove from Sibol to Tschai. During the ensuing wars Old Chasch captured Dirdirmen. Others were taken by the Pnume; and later by the Wankh. These became Chaschmen, Pnumekin, Wankhmen. Fugitives, criminals, recalcitrants and biological sports hiding in the marshes interbred to produce the sub-men. And there you have it.

Traz looked to Reith. "Tell the fool of Earth; explain his ignorance to him."

Reith only laughed.

Anacho gave him a puzzled appraisal. "Beyond question you are a unique sort.

Where are you bound?"

Reith pointed to the northwest. "Pera."

"The City of Lost Souls, beyond the Dead Steppe ... You will never arrive. Green Chasch range the Dead Steppe."

"There is no way to avoid them?"

Anacho shrugged. "Caravans cross to Pera."

"Where is the caravan route?"

"To the north, at no great distance."

"We will travel with a caravan, then."

"You might be taken and sold for a slave. Caravan-masters are notoriously without scruple. Why are you so anxious to reach Pera?"

"Reasons sufficient. What are your own plans?"

"I have none. I am a vagabond no less than yourself. If you do not object, I will travel in your company."

"As you wish," said Reith, ignoring Traz's hiss of disgust.

They set forth into the north, the Dirdirmen maintaining an inconsequential chatter which Reith found amusing and occasionally edifying, and which Traz pretended to ignore. At noon they came to a range of low hills. Traz shot a skate-shaped ruminant with his catapult. They built a fire, broiled the animal on a spit and made a good meal. Reith asked the Dirdirman, "Is it true that you eat human flesh?"

"Certainly. It can be the most tender of meats. But you need not fear, unlike the Chasch, Dirdir and Dirdirmen are not compulsive gourmands."

They climbed up through the hills, under low trees with soft blue and gray foliage, trees laden with plump red fruits which Traz declared poisonous.

Finally they breasted the ridge, to look out over the Dead Steppe: a flat, gray waste, lifeless except for tufts of gorse and pilgrim plant. Below, almost at their feet, ran a track of two wide ruts. It came up from the southeast, skirted the base of the hills, passed below, then three miles northwest turned among a cluster of rock towers, or outcrops, which rose near the base of the hills like dolmens. The track continued to the northwest, dwindled away across the steppe.

Another track led south through a pass in the hills, another swung away to the north-east.

Traz squinted down at the outcrops, then pointed. "Look yonder through your instrument."

Reith brought forth his scanscope, scrutinized the outcrops.

"What do you see?" asked Traz.

"Buildings. Not many-not even a village. On the rocks, gun emplacements."

"This must be Kazabir Depot," mused Traz, "where caravans transfer cargo. The guns protect against Green Chasch."

The Dirdirman made an excited gesture. "There may even be an inn of sorts. Come!

I am anxious to bathe. Never in my life have I known such filth!"

"How will we pay?" asked Reith. "We have no coin, no trade-goods."

"No fear," declared the Dirdirman. "I carry sequins sufficient for us all. We of the Second Race are not ingrates and you have served me well. Even the boy shall eat a civilized supper, probably for the first time."

Traz scowled and prepared a prideful retort; then, noticing Reith's amusement, managed a sour grin of his own. "We had best depart; this is a dangerous place, a vantage for the Green Chasch. See the spoor? They come up here to watch for caravans." He pointed to the south, where the horizon was marked by an irregular gray line. "Even now a caravan approaches."

"In that case," said Anacho, "we had best hurry to the inn, to take accommodation before the caravan arrives. I have no wish for another night on the gorse."

The clear Tschai air, the extent of the horizons, made distances hard to judge; by the time the three had descended the hills the caravan was already passing along the track: a line of sixty or seventy great vehicles, so tall as to seem top-heavy, swaying and heaving on six ten-foot wheels. Some were propelled by engines, others by hulking gray beasts with small heads which seemed all eyes and snout.

The three stood to the side and watched the caravan trundle past. In the van three Ilanths scouts, proud as kings, rode on leaphorses: tall men, wide-shouldered, narrow of hip, with keen sharp features. Their skins were radiant yellow; their raven-black hair, tied into stiff plumes, glistened with varnish. They wore long-billed black caps crowned by jawless human skulls, and the plume of hair rose jauntily just behind the skull. They carried a long supple sword like that of the Emblems, a pair of hand-guns at their belts, two daggers in their right boot. Riding past on their massive leap-horses they turned uninterested glances down at the three wayfarers, but deigned no more.

Great drays rumbled past. Some were top-heavy with bales and parcels; others carried tiers of cages, in which blank-faced children, young men, young women, were mixed indiscriminately. Every sixth vehicle was a gun-cart, manned by grayskinned men in black jerkins and black leather helmets. The guns were short wide-mouthed tubes for the discharge, apparently by propulsor-field, of projectiles. Others, longer, narrow of muzzle, were hung with tanks, and Reith presumed them flame-ejectors.

Reith said to Traz, "This is the caravan we met at lobu Ford."

Traz gave a gloomy nod. "Had we taken it I might yet have carried Onmale ... But I am not sorry. There was never such a weight as Onmale. At night it would whisper to me."

A dozen of the drays carried three-story lodges of blackstained timber, with cupolas, decks and shaded verandahs. Reith looked at them with envy. Here was the comfortable way to travel the steppes of Tschai! A particularly massive dray carried a house with barred windows and iron-bound doors. The front deck was enclosed by heavy wire mesh: in effect, a cage. Looking forth was a young woman, with a beauty so extraordinary that it seemed to have a vitality of its own, like the Onmale emblem. She was rather slight, with skin the color of dune sand.

Dark hair brushed her shoulders; her eyes were the clear browngold of topaz. She wore a small rose-red skull-cap, a dull red tunic, trousers of white linen, rumpled and somewhat soiled. As the dray lurched past she looked down at the three wayfarers. For an instant Reith met her eyes, and was shocked by the melancholy of her expression. The dray rolled past. In an open doorway at the rear stood a tall woman, bleak-featured, with glittering eyes, an inch-long bristle of brown-gray hair. In vast curiosity Reith applied to Anacho for information, but to no avail. The Dirdirman had neither knowledge nor opinion.

The three followed the caravan past the fortified rock-juts, into a wide sandy compound. The caravan master, a small intensely active old man, ranged the vehicles in three ranks: the cargo wagons next to the depot warehouse, then the slave-carriers' houses and barracks, and finally the gun-carts with the weapons directed toward the steppe.

Across the compound stood the caravansary, a slope-sided two-storied structure of compacted earth. The tavern, kitchen and common-room occupied the lower floor; on the second was a row of small chambers opening upon a porch. The three wayfarers found the innkeeper in the common-room: a burly man in black boots and a brown apron, with skin as gray as wood-ash. With raised eyebrows he looked from Traz in nomad costume to Anacho and his once-elegant Dirdir garments to Reith, in Earthstyle whipcord breeches and jacket, but made no difficulty about providing accommodation and agreed to provide new garments as well.

The chambers were eight feet wide, ten feet long. There was a bed of leathern thongs across a wooden frame, with a thin pallet of straw, a table with basin and ewer of water. After the journey across the steppe, the accommodations seemed almost luxurious. Reith bathed, shaved with the razor from his survival kit, donned his new garments in which he hoped to be less conspicuous: loose trousers of brown-gray canvas, a shirt of rough white homespun, a black short-sleeved vest. Stepping out on the porch, he looked down into the compound.

His old life on Earth: how remote it seemed! Compared to the bizarre multiplicity of Tschai, the old existence was drab and colorless-though not the less desirable for all that. Reith was forced to admit that his initial desolation had become somewhat less poignant. His new life, for all its precariousness, held zest and adventure. Reith looked across the compound toward the dray with the iron-bound house. The girl was a prisoner: so much was evident. What was her destiny that she should display such anguish?

Reith tried to identify the dray, but among so many humped, peaked and angular shapes it could not be found. Just as well, he told himself. He had troubles enough without investigating the woe of a slave girl, glimpsed for five seconds in all. Reith went back into his room.

Certain items from his survival kit he thrust into his pockets; the rest he concealed under the ewer. Descending to the common-room, he found Traz sitting stiffly on a bench to the side. In response to Reith's question, he admitted that he had never before been in such a place and did not wish to make a fool of himself. Reith laughed and clapped him on the shoulder, and Traz managed a painful grin.

Anacho appeared, less obviously a Dirdirman in his steppedweller's garments. The three went to the refectory, where they were served a meal of bread and thick dark soup, the ingredients of which Reith did not inquire.

After the meal Anacho regarded Reith through eyes heavy-lidded with speculation.

"From here you fare to Pera?"

"Yes."

"This is known as the City of Lost Souls."

"So I understand."

"Hyperbole, of course," Anacho remarked airily. "'Soul' is a concept susceptible to challenge. The Dirdir theologies are subtle; I will not discuss them, except to remark that-no, best not to confuse you. But back to Pera, the 'City of Lost Souls,' as it were, and the destination of the caravan. Rather than walk, I prefer to ride; I suggest then that we engage the best and most comfortable transport the caravan-master can provide."

"An excellent idea," said Reith. "However, I-"

Anacho fluttered his finger in the air. "Do not concern yourself; I am, for the moment at least, disposed kindly toward you and the boy; you are mild and respectful; you do not overstep your status; hence-"

Traz, breathing hard, rose to his feet. "I carried Onmale! Can you understand that? When I left camp do you think that I neglected to take sequins?" He thumped a long bag down upon the table. "We do not depend on your indulgence, Dirdirman!"

"As you wish," said Anacho with a quizzical glance toward Reith.

Reith said, "Since I have no sequins, I gladly accept whatever is offered to me, from either of you."

The common-room had gradually filled with folk from the caravan: drivers and weaponeers, the three swaggering Ilanths, the caravan-master, others. All called for food and drink. As soon as the caravan-master had eaten, Anacho, Traz and Reith approached him and solicited transportation to Pera. "So long as you are in no hurry," said the caravan-master. "We wait here until the Aig-Hedajha caravan comes down from the North, then we travel by way of Golsse; if you are in haste you must make other arrangements."

Reith would have preferred to travel rapidly: what would be happening to his space-boat? But with no swifter form of transport available, he curbed his impatience.

Others also were impatient. Up to the table marched two women in long black gowns with red shoes. One of these Reith had seen previously, looking from the back of the dray. The other was thinner, but taller, with a skin even more leaden, almost cadaverous. The tall woman spoke in a voice crackling with restrained anger, or perhaps chronic antagonism: "Sir Baojian, how long do we wait here? The driver says it may be five days."

"Five days is a fair estimate."

"But this is impossible! We will be overdue at the seminary!"

Baojian the caravan-master spoke in a professionally toneless voice: "We wait for the southbound caravan, to exchange articles for transshipment. We proceed immediately thereafter."

"We cannot wait so long! We must be at Fasm for business of great importance."

"I assure you, old mother, that I will deliver you to your seminary with all the expedition possible."

"Not fast enough! You must take us on at once!" This was the hoarse expostulation of the other, the burly slab-cheeked woman Reith had seen previously.

"Impossible, I fear," said Baojian briskly. "Was there anything else you wished to discuss?"

The women swung away without response and went to a table beside the wall.

Reith could not restrain his curiosity. "Who are they?"

"Priestesses of the Female Mystery. Do you not know the cult? They are ubiquitous. What part of Tschai is your home?"

"A place far away," said Reith. "Who is the young woman they keep in a cage?

Likewise a priestess?"

Baojian rose to his feet. "She is a slave, from Charchan, or so I suppose. They take her to Fasm for their triennial rites. It is nothing to me. I am a caravaneer; I ply between Coad on the Dwan to Tosthanag on the Schanizade Ocean.

Whom I convoy, where, to what purpose-" He gave a shrug, a purse of the lips.

"Priestess or slave, Dirdirman, nomad or unclassified hybrid: it's all the same to me." He gave them a cool grin and departed.

The three returned to their table.

Anacho inspected Reith with a thoughtful frown. "Curious, curious indeed."

"What is curious?"

"Your strange equipment, as fine as Dirdir stuff. Your garments, of a cut unknown on Tschai. Your peculiar ignorance and your equally peculiar competence.

It almost might seem that you are what you claim to be: a man from a far world.

Absurd, of course."

"I made no such claim," said Reith.

"The boy did."

"The question, then, is between you and him." Reith turned to watch the priestesses, who brooded over bowls of soup. Now they were joined by two more priestesses, with the captive girl between them. The first two reported their conversation with the caravan-master with many grunts, jerks of the arms, sour glances over the shoulder. The girl sat dispiritedly, hands in her lap, until one of the priestesses prodded her and pointed to a bowl of soup, whereupon she listlessly began to eat. Reith could not take his eyes from her. She was a slave, he thought in sudden excitement; would the priestess sell? Almost certainly not. The girl of extraordinary beauty was destined for some extraordinary purpose. Reith sighed, turned his gaze elsewhere, and noticed that others-namely the Ilanths-were no less fascinated than himself. He saw them staring, tugging at their mustaches, muttering and laughing, with such lascivious jocularity that Reith became annoyed. Were they not aware that the girl faced a tragic destiny?

The priestesses rose to their feet. They stared truculently in all directions and led the girl from the room. For a time they marched back and forth across the compound, the girl walking to the side, occasionally being jerked into a trot when her steps lagged. The Ilanth scouts, coming out of the common-room, squatted on their heels by the wall of the caravansary. They had exchanged their war-hats with the human skulls for square berets of soft brown velvet, and each had pasted a vermilion beauty disc on his lemon-yellow cheek. They chewed on nuts, spitting the shells into the dirt and never taking their eyes from the girl. There was badinage between them, a sly challenge, and one rose to his feet. He sauntered across the compound and, accelerating his steps, came up behind the marching priestesses. He spoke to the girl, who looked at him blankly. The priestesses halted, swung about. The tall one raised her arm, forefinger pointed at the sky, and called out an angry reprimand. The Ilanth, grinning insolently, held his ground. He failed to notice the burly priestess who came up from the side and dealt him a vicious blow on the side of the head.

The Ranth tumbled to the compound, but leapt to his feet instantly, spitting curses. The priestess, grinning, moved forward; the Ilanth tried to strike her with his fist. She caught him in a bear hug, banged his head with her own, lifted him, bumped out her belly, propelled him away. Advancing, she kicked him, and the others joined her. The Ilanth, surrounded by priestesses, finally managed to crawl away and regain his feet. He shouted invective, spat in the first priestess's face, then, retreating swiftly, rejoined his hooting comrades.

The priestesses, with occasional glances toward the Ilanths, continued their pacing. The sun sank low, sending long shadows across the compound. Down from the hills came a group of ragged folk, somewhat undersized, with white skins, yellow-brown hair, clear sharp profiles, small slanting eyes. The men began to play on gongs, while the women performed a curious hopping dance, darting back and forth with the rapidity of insects. Wizened children, wearing only shawls, moved among the travelers with bowls, soliciting coins. Across the compound the travelers were airing blankets and shawls, hanging the squares of orange, yellow, rust and brown out to flap in the airs drifting down from the hills. The priestesses and the slave girl retired to their ironbound dray-house.

The sun set behind the hills. Dusk settled over the caravansary; the compound became quiet. Pale lights flickered from the dray-houses of the caravan. The steppes beyond the outcrops were dim, rimmed by plum-colored afterglow.

Reith ate a bowl of pungent goulash, a slab of coarse bread and a dish of preserves for his supper. Traz went to watch a gambling game; Anacho was nowhere to be seen. Reith went out into the compound, looked up at the stars. Somewhere among the unfamiliar constellations would be a faint and minuscule Cepheus, across the Sun from his present outlook. Cepheus, an undistinguished constellation, could never be identified by the naked eye. The Sun at 212 light-years would be invisible: a star of perhaps the tenth or twelfth magnitude. Somewhat depressed, Reith brought his gaze down from the sky.

The priestesses sat outside their dray, muttering together. Within the cage stood the slave girl. Drawn almost beyond his will, Reith circled the compound, came up behind the dray, looked into the cage. "Girl," he said. "Girl."

She turned and looked at him, but said nothing.

"Come over here," said Reith, "so that I can speak to you."

Slowly she crossed the cage to peer down at him.

"What do they do with you?" Reith asked.

"I don't know." Her voice was husky and soft. "They stole me from my home in Cath; they took me to the ship and put me in a cage."

"Why?"

"Because I am beautiful. Or so they say... Hush. They hear us talking. Hide."

Reith, feeling craven, dropped to his knees. The girl stood holding to the bars, looking from the cage. One of the priestesses came to look in the cage and, seeing nothing amiss, returned to her sisters.

The girl called softly down to Reith. "She is gone."

Reith rose to his feet, feeling somewhat foolish. "Do you want to be free of this cage?"

"Of course!" Her voice was almost indignant. "I don't want to be part of their rite! They hate me! Because they are so ugly!" She peered down at Reith, studied him in the flicker from a nearby window, "I saw you today," she said, "standing beside the track."

"Yes. I noticed you too."

She turned her head. "They come again. You had better go."

Reith moved away. From across the compound he watched the priestesses thrust the girl into the dray-house. Then he went into the common-room. For a period he watched the games. There was chess, played on a board of forty-nine squares with seven pieces to a side; a game played with a disc and small numbered chips, of great complication; several card games. A flask of beer stood by every hand; women of the hill tribes wandered through the room soliciting; there were several brawls of no great consequence. A man from the caravan brought forth a flute, another a lute, another drew sonorous bass tones from a long glass tube; the three played music which Reith found fascinating if only for the strangeness of its melodic structure. Traz and the Dirdirman had long gone to their chambers; Reith presently followed.




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