CHAPTER SEVEN

There was a frozen moment of near-silence; the only sound was the crackling of the flames. For long seconds, no one moved.

Garth thought he heard soft, mocking laughter; he turned, but could not locate its source. The fury still boiled within him, but when he had thrown the sword its hold had loosened, and he was able to think again.

As he looked around, he saw shock and astonishment on every face; humans and overmen alike were staring at the burning corpse. No one was laughing; no one smiled; no one spoke. Then one of the guardsmen broke the silence, speaking in a harsh whisper that carried to every corner of the square. "Black magic!"

Another voice, this one from one of the crowded streets, shouted, "Kill them! Kill the overmen!" Garth spun about and thought he saw the shouter, an old man wearing dark red who stood in the forefront of the crowd in the street that led to the West Gate. He had no chance to reply or to make certain of his identification before he heard the snap of a bowstring. Instinctively, he ducked.

For the second time that day, an arrow whistled over his head; it continued on, to scrape against Galt's breastplate before falling to the clear ground between the soldiers of Skelleth and the first row of warbeasts.

"Down! Get down!" Garth called; following his own advice, he slid from the saddle. As he reached the ground, a ragged volley of arrows followed, coming from all directions.

Immediately, he understood the entire situation and berated himself for not anticipating it. He had seen the twenty-five guardsmen in front of the mansion and considered them to be the entire force, even though he knew there were more than thirty men in the Baron's service. The others had been stationed in windows and on rooftops all around the square. The Baron had been a clever man, even in his madness. It was possible there were other dangers hidden in the crowds-and the crowds were themselves a problem, blocking every avenue of retreat save one, keeping the overmen bottled up in the market where they were easy targets.

More arrows flew, whistling and buzzing; the thumping of bowstrings was now coming in a steady, uneven rhythm. Around him, the overmen were shouting; he heard a cry of pain and the growling of a warbeast.

It was far too late now to prevent bloodshed; despite his good intentions, the sword had overcome him, and this peaceful mission had become a battle. That being so, Garth told himself, it was a battle he intended to win. The anger still seethed in him; it had been far too long since the, overmen of the Northern Waste had won a battle, and this seemed a good place to start.

He looked around; the situation was bad. His troops, completely untrained, were milling about in confusion as arrows rained down on them from every side; half the mounted overmen had followed his example and dismounted, but the others were still on their warbeasts, looking about in dazed confusion. The villagers, soldiers and civilians alike, were staying well back, letting their archers deal with the invaders. None of the overmen had yet taken any action to remedy their vulnerable position.

"Ho, overmen of Ordunin!" Garth bellowed at the top of his lungs. "The battle is begun, whether we want it or no! Advance, then, and kill the guardsmen!" He gave this order, not because he considered the soldiers a threat, but because the archers would be reluctant to shoot into a melee involving their own comrades. It was the simplest order he could think of that would serve a useful purpose at this point. Once he had his overmen acting together again and responding to his commands, he could worry about better tactics.

Confused and angry, the overmen were glad to obey; now that they had a direction, they charged forward around the warbeasts that blocked their way. The mounted warriors did not seem to hear Garth's order; they continued to look about in confusion. As Garth watched, an arrow caught one young overman in the throat; soundlessly, he slid sideways out of the saddle, blood welling in his mouth, his red eyes wide with shock.

The overmen who had dismounted joined their companions in the charge, leaving their beasts behind. Garth suddenly realized that none of them really knew how to control the great animals.

The best thing for morale, Garth knew, would be to join the charge himself; there were tactical considerations, however, that were more important. As he had hoped, the archers were slackening their fire for fear of hitting their townsmen; but when the overmen had wiped out the humans-as they inevitably would do-the archers would again have a clear field of fire. The bowmen remained, therefore, the biggest threat, and Garth knew his best weapon was the warbeasts. It was time to pit the two against each other. When the first overmen reached the human soldiers, Garth spotted the location of one archer as the man leaned out from behind a chimney to release another arrow. With a wordless growl, Garth pointed this out to Koros, then ordered the warbeast, "Kill!"

The monstrous animal roared in response, a sound that drowned out the growing clamor of the battle for a moment, then turned and leaped onto the back of its neighboring kin. From there it sprang upward in a magnificent jump that landed it on the roof where the bowman lurked. Shards of splintered slate flew in every direction at the impact of the warbeast's weight; the man had time for one short scream before Koros smashed the chimney out of the way and ripped him apart.

Garth did not wait to watch the archer's death; he was already pointing out another to Kyrith's warbeast. When that animal had leaped for its target, he turned back to Galt's, and then started on the first row of five.

Not all the warbeasts were as successful as Koros; one missed the roof it was aiming for and tried to scramble up the wall, its claws tearing out chunks of wood and plaster. Another made its leap perfectly, but landed on a thatched roof that was unable to support its weight; the beast and the archer it pursued both vanished into the building's upper floor, amid growls and screams.

Not all the bowmen were on rooftops; some were behind upper-floor windows too small for the huge animals to fit through. The warbeasts, direct and simple creatures, dealt with this by ripping out the wall around each window.

When he had sent warbeasts after every archer he could locate, leaving four of the animals in the middle of the square, Garth turned his attention back to the fighting in front of the mansion. His troops appeared to have the situation in hand. Outnumbering the humans two to one, even after the casualties inflicted by the archers, the overmen seemed to have their main problem in avoiding their own fellows. The twenty-five guards had been reduced to a knot of half a dozen, clustered in front of the open doors around the burning body of their lord.

The civilian population of the town had done nothing yet except to produce a great deal of noise; no one had ventured into the square. The crowds seemed smaller; probably, Garth thought, many had fled and taken shelter wherever they could. Those who remained merely watched, yelling.

Garth dismissed them from consideration for the moment and strode forward to aid his warriors in dealing with the surviving guardsmen.

"Hold!" he called. "Stand back!"

Reluctantly, the overmen obeyed. The remaining humans stood, swords bristling, and waited.

"There is no need to continue the fight! Surrender and we will allow you to live."

Herrenmer was one of the survivors. It was he who answered, "Never, monster! We saw how well we could trust you when you slew the Baron!"

Garth fought down a surge of anger. "Have not enough of your men died, Herrenmer? We outnumber you now by almost ten to one and we have our warbeasts as well. You have fought bravely and well on behalf of your dead lord, but you have lost; give up and we will let you live. I swear it."

"Hah! This for your sworn word!" He flung his short sword at Garth, much as Garth had flung the Sword of Bheleu at the Baron.

Garth, however, ducked; the sword flew over his head and landed rattling on the hard ground beyond.

Several of the overmen growled, but made no aggressive move; this was between Garth and the human.

"Herrenmer, don't be a fool. Now you've even lost your sword; you can't fight anymore. Say that you surrender, and no harm will come to you."

Herrenmer did not answer; instead he looked about in desperation for a weapon to replace the one he had lost. He found one; whirling, he dove for the hilt of the Sword of Bheleu.

Garth could not allow that. He knew how dangerous the great sword could be. He could not let a human, particularly one already almost berserk, get hold of it. He dove after Herrenmer.

The guardsman was much closer; before Garth had covered half the intervening distance, the man's hands closed on the hilt. He screamed and immediately released it again, his palms smoking; the stench of burning flesh reached Garth's nostrils. It was too late to halt his own lunge, however, and he, too, grabbed the hilt.

He felt no pain, though the hilt was hot in his grasp. Instead, a wave of strength surged through him, filling him with fiery exultation. The red gem glowed more brightly than the dying flames of the Baron's garments, more vividly red than the blood that was pooled on the mansion's threshold.

Garth stood, the sword clutched in both hands; around him were the five remaining guardsmen, while Herrenmer lay crying at Garth's feet, the man's scorched hands held out before him. A foot or two away lay the smoking remains of the Baron. The sight of the dead enemy seemed a very good thing to Garth at that moment. He laughed in triumph. He had conquered! He was master of the village and could do with it whatever he pleased. He could destroy it all if he chose-and that was exactly what he chose!

Still laughing, he whirled, sword held out before him, and cut down the remaining humans. The blade sheared through armor and flesh and bone as easily as through air, leaving a trail of sparks behind. When he had completed the circuit, slicing open all five bellies before anyone could react, he plunged the point through Herrenmer's chest.

The captain gasped and twitched, then lay still; the other five took a few seconds longer to die. Garth pulled the sword free and looked about him.

The overmen-his overmen-were staring at him openmouthed with surprise. They did not understand who led them, he realized. He cried out to them, "I am Bheleu, god of destruction! Death and desolation are my companions, woe and hatred my tools! Follow me now to glory such as you have never imagined!"

Some of the overmen still seemed uncertain; he lifted the sword above his head, blood dripping from the blade, so that the light of the jewel could shine on them. "Skelleth is ours," he cried. "Ours to destroy! These humans have fought us, defied us; let us teach them the consequences of their defiance!"

The uncertainties were fading; enthusiasm flickered in the circle of the overmen's red eyes.

"Burn the village!" Bheleu called through Garth's mouth.

"Burn the village!" a few of the warriors answered.

"Slaughter the humans!"

"Kill the humans!"

They were with him now; the overman-god laughed, and the sword flamed over his head. He plunged it down, slamming the point into the threshold of the Baron's mansion; the stone step exploded into red-hot splinters, spraying up around him, but leaving him unscathed. The shards that landed inside the building set a dozen small fires on the wooden floor.

"Go, then! Kill and burn!"

The answering shout was wordless; the overmen turned away and ran with drawn weapons at the dwindling crowds in the surrounding streets. Garth laughed again, raised the sword, and swept it in an arc through the air; wherever it pointed, flame erupted. In seconds every building around the marketplace was ablaze. He strode forward into the square; behind him, the mansion flared up suddenly. He turned and gestured with the sword; the Baron's home was lost in a roaring curtain of flame. In moments it collapsed inward, falling into its own cellars; behind it, through the flames, Garth could see the King's Inn, where the so-called Forgotten King dwelt. He flung the fiery might of the sword outward toward it, as he had toward the other structures, but nothing happened. Again he tried, calling aloud, "I am Bheleu!"

The inn remained unharmed. He made a third and final attempt, willing all the god's available power to flow along the blade and strike at this resistance.

The tavern still remained untouched. Reluctantly, Garth gave up. He turned back to the buildings around the square; those, at least, behaved properly, flaring up like lit torches at his slightest whim. He laughed, and marched out into the village, spreading fire and destruction, but his dark joy was marred by his strange failure with the King's Inn.

The villagers scattered and hid before the onslaught of the overmen. Most took refuge in their homes or in the ruins that ringed the village.. A few fled into the wilderness beyond the walls. None managed to put up an organized defense. Some found weapons; many barricaded their doors and windows. None had the foresight and ability to gather the townsmen so that their greater numbers could be of use against the overmen.

The overmen marched in small parties from door to door, smashing in barricades and butchering those who resisted. Where the resistance was too strong to be dealt with easily, warbeasts were called in. In all of Skelleth the only weapons that might have been effective against the great hybrids were buried in the burning ruins of the Baron's mansion. The animals served the overmen as battering rams, as armor, and as instruments of terror.

The humans who surrendered were spared, in most cases, and taken prisoner; the prisoners were gathered in the market square, guarded by four overmen and four warbeasts. A few overmen were too full of bloodlust and fury to restrain themselves, and some villagers were slain whether they surrendered or not, but generally even those individuals calmed down after a single such incident apiece.

Garth was the exception. As darkness descended, he strode laughing and screaming through Skelleth, killing every human he saw, burning every building he passed with the unnatural flames from the sword. Even the other overmen kept well away from him. He needed no warbeast to batter down barricades; a single blow from the sword shattered any defense set up against him. He seemed to take delight in killing those who could not fight back; he left the burning, dismembered corpses of women and children behind him.

It was full night when he came to one house where the door and shutters had been reinforced with steel. He was unable to carry through his first intention of burning his way in; when the wood had crumbled to ash, the metal still held. With a cry of "I'a bheluye!" he struck at the steel with the sword. Sparks showered, but the blade did not penetrate. He struck again, and this time the door exploded inward in a shower of twisted fragments.

There was no one in the room beyond; he stepped in and looked about. Even to his hazy, berserk mind, it was obvious that someone had locked and barred the door he had just destroyed. That meant that there was a prospective victim somewhere in the house. He decided to find this person.

The kitchen was empty; the back door and rear windows were locked and bolted. That left the upper floors. Garth found no stairs, but a ladder led through a trap in the ceiling.

The second floor was a single large chamber, furnished in a style that was luxurious by the standards of Skelleth, if ordinary enough in more fortunate places. A single bed stood against one wall; furs covered part of the floor, and hangings were on each wall. Tables and chairs were scattered about. Like the rooms below, it was unoccupied. Another ladder led upward.

With a snort, Garth climbed the second ladder, awkward with the great sword in his hand, and found himself in an unfurnished garret. There was a window at each end. The window at the back stood wide open; on either side of the window were stacked cages that held cooing birds. In front of the window stood a dour old man garbed in dark red.

With an exclamation of delight, Garth recognized him. This was Darsen, the rabble rouser, the troublemaker. This was the old man who had blamed Garth for the death of Arner the guardsman months ago and almost incited a riot; this was the man who had begun the battle by shouting, "Kill the overmen!"

This would be fun, the overman thought; this man would die slowly. Garth advanced upon him, the sword held ready in his hands.

Darsen had been facing the window, clutching something in his hands; now, as he turned to face the approaching overman, he flung the object out the window. Garth saw the bird flapping wildly, catching itself in midair. He paid it no attention; pigeons had nothing to do with him. If the old man chose to spend his last pain-free moments playing with birds, that was his privilege.

The human tried to duck under the sword and slip past Garth, but did not make it; the overman's left hand released the hilt and grabbed the collar of the red robe. The last thing Darsen saw before pain forced his eyes shut was Garth's face, grinning broadly, teeth gleaming red in the light of the glowing jewel.

Outside the window, the bird was flying westward, toward Dыsarra.

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