Name: Richter
Age: 24
Level: 10, 11%
Health: 290 Mana: 250 Stamina: 170
Strength: 15
Agility: 17
Dexterity: 30
Constitution: 17
Endurance: 17
Intelligence: 23
Wisdom: 21
Charisma: 21
Luck: 14
Abilities:
Limitless
Gift of Tongues
Fast Learner
Skills:
Herb Lore Lvl 4; 25% to next level, 100% affinity
Alchemy Lvl 1; 0% to next level, 100% affinity
Analyze Lvl 5; 17% to next level, 100% affinity
Stealth Lvl 4 76% to next level, 100% affinity
Archery Lvl 7; 78% to next level, 100% affinity
Imbue Arrow Lvl 4; 94% to next level, 100% affinity
Focus Lvl 2; 60% to next level, 100% affinity
Double Shot Lvl 3; 20% to next level, 100% affinity
Drill Shot Lvl 2; 28% to next level, 100% affinity
Swordsmanship Lvl 1; 88% to next level, 100% affinity
Small Blades Lvl 1; 11% to next level, 100% affinity
Unarmed Combat Lvl 1; 10% to next level, 100% affinity
Pressure Points Lvl 1; 15% to next level, 100% affinity
Light Armor Lvl 6; 59% to next level, 100% affinity
Grace in Combat Lvl 2; 42% to next level, 100% affinity
Air Magic Lvl 3; 51% to next level, 100% affinity
Life Magic Lvl 1; 49% to next level, 100% affinity
Earth Magic Lvl 2; 98% to next level, 100% affinity
Water Magic Lvl 1; 19% to next level, 100% affinity
Dark Magic Lvl 3; 31% to next level, 100% affinity
Map Making Lvl MAX
Trade Lvl 2; 27% to next level, 100% affinity
Marks:
Master of Mist Village
Resistances:
Air 50%
Mental 15%
Spiritual 15%
Race: Human (Chaos Seed)
Reputation: Lvl 2 “I think I know that guy!”
Alignment: Neutral
Language: All
Richter’s Spells
Barkskin: This spell will increase natural armor by +2. This is a spell of Earth Magic. Cost 20 mana. Duration: 20 min. Range: self. Cast Time: 1 second. Cooldown: N/A.
Summon Insects: Summons a host of stinging and biting insects in a ten foot wide circle. Causes minimal damage, but impedes concentration. This is a spell of Earth Magic. Duration: 5 minutes. Range 20 feet. Cast time: 1 second. Cool down: 20 minutes
Grease: This spell will make a 10x10 foot area slick greatly increasing chance of anyone in the area falling down. This is a spell of Earth Magic. Cost 15 mana. Duration: 5 min. Range 25 feet. Cast time: 2 seconds. Cooldown: 10 min.
Ice Dagger: This spell will throw a dagger made of ice at your target. This is a spell of Water Magic. Cost 20 mana. Duration: 1 min. Range: 40 feet. Cast Time: 1 second. Cooldown: N/A.
Haste: This spell will increase the speed of the target. This is a spell of Air Magic. Cost 25 mana. Duration: 10 min. Range: 5 feet. Cast Time: 1 second. Cooldown: N/A.]
Errant Wind: Increase the dodge of your party to projectiles. This spell will only work when you are outside. This is a spell of Air Magic. Cost 50 mana. Duration: 20 min. Range: 50. Cast Time: 4 seconds. Cooldown: 45 min.
Charm: You can convince an enemy that they are your friend. In battle they will fight for you. Casting this upon a creature lowers they regard for you after the spell wears off. This is a spell of Illusion Magic. Cost 60 mana. Duration: 1 hour. Range: 20 feet. Cast Time: 1 second. Cooldown: 10 minutes.
Night Vision: You can see even in the deepest darkness. This is a spell of Dark Magic. Cost 5 mana. Duration: 3 hours. Range: 10 feet. Cast Time: 1 second. Cooldown: N/A.
Cloying Darkness: Cast a cone of thickened darkness from your hand. Movement and Attack speed of targets decreased by 20%. All in area of effect will suffer from spell. Will not work in direct sunlight. This is a spell of Dark Magic. Cost 30 mana. Duration: 10 minutes. Range: 10 feet. Cast Time: 1 second. Cooldown: 5 minutes.
Troubled Sleep: Places your target in a restless sleep. He will be plagued by nightmares until awakening. Any attack or hostile action taken against target will awaken them. Area of effect five feet. This is a spell of Dark Magic. Cost: 50 mana. Duration: one hour. Range 15 feet. Cast time: 3 seconds. Cool down: 15 minutes.