The storm caused by Umberlee's wrath was the last bad weather the fleet saw on its way across the Inner Sea. Most of the days were bright and breezy, and the cogs, coasters, and carracks made good time toward the free city of Telflamm. Still, each day presented new problems for the ragtag navy and the soldiers unaccustomed to life at sea.
This particular morning, on a Sembian ship in the crusaders' fleet, Razor John rubbed his shoulder in a futile attempt to work out a knotted muscle. The fletcher's back had begun to ache continuously after his first night aboard the dark-hulled, square-sailed cog, and he'd been unable to shake the pain since. The constant damp and perpetual hard labor he faced each day only aggravated the problem.
Sighing, John pushed his rough, spray-soaked blanket aside and sat up. Like most of the other passengers onboard the Sarnath, he slept on the open deck. In fact, the shortage of storage space on the cog meant that many of the sailors and soldiers on her slept, ate, and passed their free time on deck. Still, Razor John was a hearty soul, and he quickly acclimated to the everpresent dampness and the aches it caused.
He couldn't get used to the lack of privacy. Only high in the rigging could anyone escape the bustle of the deck, and that was certainly not the safest place to be. Four sailors had already plummeted to their deaths from the masts, the victims of a single misplaced step. Picking up half the survivors of the ship struck by lightning during the storm hadn't helped the overcrowding either. The refugees from the burned ship had swelled the ranks aboard the Sarnath almost to capacity.
Clasping his hands high over his head and stretching again, John said, "Time to get up, Mal." When the snoring lump next to the bowsprit didn't move, the fletcher kicked it softly with a toe.
"Leave me be, son of a Sembian pig," Mal grunted. He pulled his blanket up over his head, muttering incoherent curses.
Razor John frowned. Mal-or Malmondes of Suzail, as John had discovered his full name to be-had proved himself quite adept at starting brawls with comments like that one. Though Mal was seemingly a good-hearted man, the fletcher found it hard to see beyond his many prejudices. The fact that John, Mal, and their other companion, Kiri, were traveling on a Sembian cog only made the problem worse.
John nudged the ham-fisted soldier again. "Don't give the first mate an excuse to start in on you again, Mal." As the lump beneath the spray-soaked blanket grumbled, the fletcher pulled on boots and placed a shapeless felt hat on his mop of sandy hair.
"Won't get up again, eh?"
Razor John started, then turned to face the person who'd just posed the question. "No, Kiri," he said. "Just like every morning."
The thin, brown-haired woman handed John two hard biscuits and a piece of fruit. The fletcher let his gaze wander over the woman's lithe form to her slightly round face. As usual, her brown eyes were bright and made John glad to see her. In fact, he had recently found himself using images of Kiri and her smile as shields against the boredom and fatigue that assailed everyone aboard ship.
"Don't fret, John. If Mal sleeps for much longer, we'll split his morningfeast." Kiri began to juggle the biscuits as she waited for a reaction from the blanket-covered warrior.
She didn't have to wait long, for Mal soon rolled over and scowled at her. The blond soldier quickly held one of his large fists in front of his eyes, shielding them from the bright morning sun. "Only you would think of something that low, Kiri Trollslayer."
The soldier spoke the woman's name with as much venom as he could muster so early in the morning. He knew that Kiri hated her family name of Trollslayer. She hadn't revealed it to John or Mal at all; they had learned it from another adventurer onboard the Sarnath. Kiri had denied the name at first, but then reluctantly admitted that her father was indeed the famous Cormyrian freebooter, Borlander the Trollslayer.
"At least I have a family name, Mal. I know who my father is," Kiri now retorted, trying to show as little annoyance as possible.
Mal laughed a deep braying laugh. "Ha. Good one, Kiri." The woman knit her brows in confusion. Her reply had been far from original. But then, she realized, Malmondes of Suzail was far from witty.
Both Razor John and Kiri Trollslayer shook their heads as Mal lumbered to his feet and stumbled to the galley. They both found the warrior trying on their patience, but he seemed completely devoted to them. In fact, John and Kiri found it difficult to get away from him for more than a few minutes at a time. And though they enjoyed what little time they had alone, for now, at least, the couple was resigned to Mal's presence. There was simply nowhere on the ship to hide from him.
"By the Goddess of Pain, I hate that name," Kiri cursed softly but passionately as soon as Mal was out of earshot. She kicked the soldier's blanket up against the gunwale and sat down on the bowsprit.
John looked at her sympathetically. "Are you ready to tell me why yet?"
Kiri sighed and glanced around. A Sembian sailor swabbed the deck nearby, while two others just free of watch curled up against a nearby hatch to sleep. "With that kind of name-," she began, then stopped abruptly when one of the dozing Sembian sailors looked up at her.
"Mind your own damned business," Kiri snapped. She leaned toward the sailor as if daring him to reply. He snorted a laugh, then turned and at least pretended not to be listening.
Razor John moved closer to Kiri. "Go on," he urged. More than anyone the fletcher had met-including the flower girl in Suzail's marketplace-she ignited his interest. The more he knew about her, the better.
Kiri locked her sparkling eyes on John's face and smiled. "People expect me to be some kind of professional troll killer. I've never even seen a troll in my life. One might come up and bite me, and I wouldn't be able to tell it apart from a tax collector."
The Sembian sailor rolled over again. "Have you heard the joke about the tax collector?" he asked, ignoring Kiri's angry stare. "No? All right, what's the boldest thing in Faerun?" When no one replied, the sailor said, "A tax collector's shirt. It hangs around the neck of a thief every day."
"That isn't the way I heard it," Mal said, standing above the sailor. A look of confusion crossed his thick-boned, fleshy face. "I thought the joke was about Sembian millers."
For an instant Kiri considered telling Mal that the sailor had just finished a joke about King Azoun, for that would certainly provoke the warrior into hitting the nosy sailor. She relented, deciding that a fight would mean another run-in between Mal and the first mate. No one needed that. "He just got it wrong, Mal. Hear any news in the galley?"
The blond soldier shoved a whole biscuit in his mouth, chewed twice, then swallowed. "Yeah, actually I did. One of the cooks heard that the captain of Azoun's carrack, the, uh-" He scratched his head in confusion.
"Welleran," John said between bites of fruit. He glanced at Mal and realized that the thickness of his facial bones accentuated the bewildered look that often clung to the warrior.
"Yeah," Mal said, "the Welleran. Anyway, the captain supposedly took some of the gold that was meant to be sacrificed to Umberlee before the fleet left Suzail. They say that he was the cause of that storm."
"They going to give him a trial?" Kiri asked, leaning back against the railing.
Mal wiped his mouth on the sleeve of his coarse woolen shirt. "Nah. He's dead. Got washed overboard during the storm."
"The gods take their due," Razor John noted. Kiri nodded, and Mal just scratched his chest through his damp clothing.
A voice from the rigging broke the silence that followed the fletcher's comment. "Ship off the starboard!"
The companions squinted until they saw a small speck near the horizon. In minutes, the Sarnath's bow had been realigned toward the dot. John, Kiri, and Mal sat near the bowsprit for a time, watching the other ship grow larger and larger. The first mate, a cross, foul-mouthed woman, came by soon and sent them to their morning tasks.
Mal muttered defamations against Sembians, dalesmen, and anyone else he could think of as he made his way to the ship's hold. John didn't envy the soldier his duty, which was to feed, clean, and exercise the horses stored in the deepest part of the ship. The animals were kept in slings much of the time to prevent injury. That captivity made them high-strung and skittish, though. Many was the day that Mal came back from his duty with a bloody bite mark or large purple bruise from one of his charges.
Kiri cheerfully went to her station in the rigging. The daughter of Borlander the Trollslayer had keen eyes, so she was often assigned lookout duty. Despite the fact that her job was more dangerous than Mal's, she relished the time it gave her away from the crowded deck. She'd even invited John up into the masts on occasion, but the fletcher found the heights too unsettling to stay there long.
Razor John spent his days working on arrows and fletching. Azoun's generals had made it clear to all the ship's captains that weaponsmiths, including fletchers and bowyers, were to be given the time to work on tools for the crusaders. Without the freedom to stroll, selling his wares, John found the work a little tedious. Still, if he closed his eyes and tried to ignore the slight swaying of the deck, he could picture himself back in the marketplace. The noisy bustle of sailors and soldiers, the salty tang in the air, and the cry of seabirds lofting over the ship certainly made it easy to imagine the Sarnath as an extension of Suzail's market.
The fletcher was letting his mind wander over his days in the marketplace when he heard Kiri's voice from high on a mast. "Ship close to the starboard."
"Signal her," came another voice from the deck. John listened for a reply, but if there was one, it was lost in the murmur of the people nearby.
Quickly John stacked the shaft he was working on to the pile he'd finished in the hour since the ship had first been sighted. He stood, stretched, and glanced at the ruined carrack that foundered a few hundred yards from the Sarnath.
The derelict ship's rigging hung loose, and its sails were shredded and limp. Gulls stood unmolested on the rail, a clear indication that something was wrong onboard the tri-masted carrack. For ten minutes, the Sarnath tried to raise a response from the ship, which someone eventually identified by its serpentine masthead as the Turmish vessel, Ouroboros. No one on the transport replied to the shouts or signals from the Sembian cog.
"The Ouroboros is part of the crusaders' fleet," a sailor told John. The fletcher frowned and wondered if he knew anyone who'd shipped out on the now-abandoned vessel.
A sharp rap on the shoulder brought John out of his contemplation. "Ho, fletcher," the first mate snapped. "Come with me. I've got some real work for you." She spun around and pushed her way across the crowded deck.
Razor John sighed, then followed. The first mate had decided shortly after the start of the trip to make his and Kiri's life miserable; the fight Mal had started with her the first night out from Suzail was certainly the reason. Still, the fletcher knew it was futile to argue.
"Help lower that," the first mate told John. She pointed to a small boat that hung at the rail. Without a word, he went to work with three others, lowering the craft and its two passengers into the water.
One of the men in the boat was a Sembian sailor. The other was a young, gold-haired cleric. His robes and the holy symbol around his neck indicated his worship of Lathander, the God of Dawn and Renewal. "I'll signal you if I need help," the priest shouted as the sailor took up the oars and started to row toward the Ouroboros.
The first mate placed a rough hand on the shoulder of the captain, who now stood nearby, and said, "We should be ready to attack if need be." She pointed to the wallowing carrack and added, "This might be some kind of pirate trap."
The captain, a slothful, careless man with a few days growth of beard darkening his cheeks, simply nodded. He scanned the seemingly abandoned ship with watery gray eyes, then turned his attention to flicking the smaller spots of dirt from his soiled white and gold uniform. This was a scene that Razor John had seen repeated in various forms throughout the voyage. It was clear, to the fletcher at least, that the first mate actually ran the Sarnath.
"All right, fletcher. Get your bow and get right back here." The first mate cupped her hands over her small, cruel mouth. "All archers to the starboard rail. Bring your weapons."
The cry was relayed around the cog, and John listened to men and women grumble as they gathered up their weapons from the spots where they slept. The fletcher took his longbow from his bed near the bowsprit and returned to the first mate's side.
Much of the ship's attention was focused on the little boat as the sailor and the cleric made their way across to the Turmish ship, then boarded her. Only the gold-haired priest climbed up to the carrack's deck. The few mottled seabirds that had gathered along the rails scattered into the air when he got close. Squawking and screeching angrily, the birds circled over the two ships. A few of the men attempted to shoot the scavengers out of the sky, but the first mate swiftly ordered the men who'd fired at the birds be put to hard labor for the afternoon. John simply frowned at the waste of good arrows for impromptu target practice.
After a few moments the priest appeared at the Ouroboros's rail and waved to the Sarnath. "No one left alive," someone muttered behind John. The fletcher was thinking the very same thing.
The Sembian sailor rowed the small boat back to the Sarnath faster than he had rowed away from her. The priest seemed to be bowed in prayer the entire way back.
"Well?" the captain asked when the ship's boat got near. "What did you find?"
The priest tried to stand, but the boat rocked so much that he nearly tumbled into the sea. His companion grabbed him by the hem of his scarlet robe and yanked him back to a sitting position. From their erratic, almost frantic actions, it seemed clear that both men had been frightened by what had been discovered on the abandoned carrack.
"Plague," the priest replied at last. He took his holy symbol-a wooden disk painted a rosy pink-and rubbed it between his hands. "They're all dead."
A rumble of concern and fear ran along the rail, as those who heard the priest's report discussed it with their neighbors. The first mate cursed and spat into the water. "Well, Captain," she said at last, "there's not much doubt about what we should do now."
Again the captain nodded. "Not much doubt at all."
The two men in the boat couldn't hear the discussions held at normal levels onboard the ship, but they must have sensed something was wrong. They both grabbed for the oars and attempted to push the small boat closer to the black-hulled Sembian cog.
The first mate turned to Razor John. "Kill both the sailor and the priest, fletcher."
John gasped. "No!" he said, outrage in his voice.
The first mate raised her callused hand as if she were going to strike the fletcher, then she stopped. "Those men have been exposed to plague," she hissed. "Kill them before they get aboard, or we'll end up just like the Ouroboros."
The comment stopped John cold. He stared out at the two men in the small boat, then thought of a plague spreading through the ship, killing everyone on the Sarnath. I'll die, too, he realized. And Kiri. That thought, above all, disturbed him terribly.
He met the cold, hard gaze of the first mate. "Why me?"
She smiled a malevolent, evil grin. "Because you're a soldier now, Cormyrian, and I'm an officer. You do what I say. Besides, do you want a ship full of crusaders to die because of two men? You won't beat the Tuigan that way."
Closing his eyes, John came to a decision. He hesitated for only an instant, pulling his black, fingerless gloves tight on his hands, then snatched a blue-fletched arrow from his quiver and nocked it in his bow. The sailor in the small boat looked up just as John let the arrow fly.
The Sembian sank down, an arrow through his heart. The cleric wailed once and got to his knees. "I can cast a spell!" he cried. "I won't spread the plague."
"We just can't take that chance," the captain replied coldly. He turned his gray eyes to John and casually flicked two fingers toward the ship's boat.
The fletcher sighted the cleric's heart and pulled back on the bowstring. The fine cord bit into his fingers, then he let another arrow fly. The Lathanderite futilely tried to get out of the way. Instead of striking him in the heart, the blue-fletched arrow hit his shoulder, knocking him from the boat. He struggled for a moment, then sank. The cleric's wooden holy symbol was left floating on the surface, but soon it, too, dropped beneath the water.
"You eight archers to my right," the first mate yelled, "get some pitch and lob flaming arrows onto the Ouroboros. I want her fully engulfed before we leave."
After glancing at the still form in the boat, she turned to John. "You do your job well. Now all you have to do is get used to following orders." When he replied with only a blank look, the first mate added, "This is a war, fletcher, not a contest of skill at the spring festival."
Silently John walked back to the bowsprit. Along the way, a few sailors slapped him on the back and congratulated him on his fine marksmanship.
As he leaned back against the gunwale, the fletcher pondered why no one seemed especially chilled by what had just occurred. After a little while, he decided that the first mate was correct: he'd only done his job. Razor John wasn't proud of the task he'd reluctantly completed, but he went back to working arrows convinced that King Azoun would at least understand he'd killed only to save the ship and further the cause of the crusade.
The port of Telflamm was crowded with ships of every sort. As King Azoun scanned the harbor from the deck of the Welleran, he estimated that about two hundred vessels from the crusaders' fleet lay moored nearby-almost half the total armada. Boats of many sizes shuttled between the docks and the larger ships, carrying soldiers and sailors to shore. The piers were filled to capacity with cogs and carracks, which were being unladen by longshoremen. Crates of food and weapons, horses and livestock, even parts for mobile forges and supply wagons, covered Telflamm's docks.
"We're ready to go, Your Highness."
Azoun nodded. "Then let's be on our way," he said to Farl Bloodaxe. "Will we be to Torg's camp before nightfall?"
The general shrugged. "I don't know these waters very well. I would say more likely before sunrise tomorrow morning." The dark-skinned man shielded his eyes with his hands and looked toward the sun, which was now high in the east over the onion-shaped domes of Telflamm's temples and civic buildings. "Yes, definitely by dawn tomorrow."
"King Torg awaits," Azoun noted cheerfully, motioning for Farl to give the orders to proceed. The Welleran was quickly under way north along the coast of the Easting Reach, two other Cormyrian carracks following close behind.
Azoun glanced back at Telflamm once, then began a leisurely stroll around the ship. For the first time since the carrack had left Suzail-a little over a month before-the Welleran was quiet. Most of the passengers had been dropped in port so that extra supplies could be loaded aboard the Cormyrian tri-masters. This food and other essentials were destined for King Torg and his dwarven troops, and whatever soldiers Zhentil Keep had seen fit to send. Only a skeleton crew remained aboard the flagship, commanded by Farl Bloodaxe, who had won the men's support during the storm.
With Lord Harcourt and General Elventree secure in Telflamm, keeping the troops in line, Azoun had time to discuss the use of magic in the upcoming conflict with Vangerdahast. The king's trusted advisor was along on the crusade to supervise the use of the War Wizards against the Tuigan. Azoun had no doubts that his old tutor would wreak havoc upon Yamun Khahan's army given the chance.
"From everything I've heard," Vangerdahast had said during one meeting, "the Tuigan don't like magic very much at all. In fact, their permanent capital-if you can call a tent city a capital-is set up in a magic-dead area. Spells won't work there." The mage had stroked his beard then and looked wistfully at the flickering lantern. "A few well-placed lightning bolts ought to shake them up quite a bit."
Azoun leaned on the base of a mast. He laughed to himself, thinking of the gleam that shone in Vangerdahast's eyes whenever he spoke of using spells against the horsewarriors. Azoun was sure that his old friend was getting at least a little caught up in the adventure of the crusade.
In fact, from what the king had seen during the sail from Suzail, the entire army seemed to be growing more excited, more enthusiastic about the campaign. The Welleran had come close to many other transport ships during the trip across the Inner Sea. Every time the flagship got near enough that another vessel could see she flew King Azoun's standard, she was welcomed with cheers of greeting.
That joyous sound kept Azoun's spirits buoyed through the quiet trip along the coast that day, and the king's growing confidence in his army began to show in his demeanor. He spent little time during the night worrying about the battles to come. Instead, he thought about his wife and wondered how she was faring back in Suzail. Before he went to sleep, he resolved to have Vangerdahast contact Filfaeril as soon as possible, once the supplies were delivered.
Vangerdahast even noticed that Azoun seemed relaxed and well rested on the morning they reached their rendezvous point, on the northern shore of the Easting Reach, just south of the port town of Uthmerg.
"Why so animated this day, Your Highness?" the royal wizard asked as he watched the king briskly pace back and forth at the rail.
"I am happy because our goal is almost in sight," Azoun told the mage. He stopped pacing, then pointed east to the tall-grassed, rolling hills that stretched away from the shore. "And King Torg is sure to be ready to join our army by now."
The wizard squinted toward the shore. The choppy, shallow water prevented the Welleran and the two ships accompanying her from getting closer than a few hundred yards from the beach's dark sand. "Then I suggest we get a move on. Do you see any envoys yet?"
Now the king scanned the dark shoreline, too, but saw nothing save a few white birds running in the surf. "No. You contacted them already, didn't you, Vangy?"
"Hours ago," the wizard sighed. He rubbed his chin, then nodded. "If you have no objections, Azoun, I'll have us in the dwarves' camp in a few moments."
With that, the royal magician fell silent and noiselessly mouthed an incantation. His eyes rolled back in his head, revealing milky white orbs. "That will do nicely," Azoun heard the mage mumble. His voice sounded hollow, as if it were coming from a great distance. Before long, Vangerdahast closed his eyes, then shook his head briskly.
"I've located the camp, and I think I've spotted a fine location for us to teleport to. We'd best move right away, however." The wizard grabbed Azoun's wrists. "Don't want some fool dwarf to park a horse or a cart there."
"Farl," the king called. When the general appeared from a hatch nearby, Azoun said, "The escort hasn't shown up, so we're going ahead to the camp. We'll send word as soon as the dwarves are ready to receive their supplies."
The ebony-skinned man nodded, then asked, "Is there anything else I should do while you're gone?"
"Just keep the ship afloat," Vangerdahast said quickly. "Come, Your Highness, we really can't dawdle."
Azoun swallowed and clenched his teeth. "Let's get it over with, Vangy." The king had complete faith in his friend. Still, the gruesome stories he'd heard about mages mistakenly teleporting into stones or trees, or ending up hundreds of yards above the ground after the spell, made Azoun nervous.
Again Vangerdahast fell into a rapid, rumbling chant. A brilliant yellow light flashed into existence around the king and the wizard. Azoun looked down, but before he could note the fact that the deck was suddenly visible through his ghostlike feet, the world disappeared. The only sound of the king's passing was the hollow thud of air rushing to fill the space where he'd stood only a moment before.
White. Blinding, empty white.
That was all Azoun saw for what seemed like minutes. Then the world and all its colors returned. The king rubbed his eyes and looked around. Low, grass-covered hills surrounded him on every side.
"I'm sure if I do that one hundred times, I'll never get used to it," Azoun said softly. He staggered forward a step, then stopped to regain his balance.
Vangerdahast chuckled. "Rather like the way I feel about sea travel, I'd imagine."
Unlike the king, he was not troubled by magical travel. In fact, the royal magician seemed energized by the experience, as if the spell had somehow granted him a little extra strength. "The dwarves' camp is-" The wizard paused, then pointed east. "In that direction, I believe."
Azoun was still staggering slightly when he topped the rise. Though he felt weakened by the teleportation, he still climbed the slope with greater speed than Vangerdahast could manage. Being the first one up the hill, Azoun saw the crossbows before his friend.
"Stand where you are," a red-bearded dwarf growled, leveling his weapon menacingly at the king. He spoke in Common, a universal trade language in Faerun, but his words were tinged with a heavy accent.
"Aye," added his companion, who was shorter than the first and much, much fatter. "You'll not be sneaking around our camp, human." His accent was even more pronounced than the other dwarf's.
"Just a minute," the Cormyrian king said evenly, holding his hands away from his sword. "We're here to see Torg."
Vangerdahast trudged up next to the king. The dwarves shifted their crossbows to target the wizard. "Don't be foolish," the mage snapped, dismissing the guards with a wave of his hand. "This is King Azoun of-"
"Pryderi mac Dylan, you absolute dunderhead, put that thrice-damned crossbow down!"
Both dwarven sentries, Azoun, and Vangerdahast looked up sharply at the loud, bellowing command. A scowling dwarf, waving his hands wildly around his head, stormed up the hill behind the crossbowmen. Neither the Cormyrian king nor his advisor were fluent enough in Dwarvish to understand exactly what was being said, but they got the general idea from the other dwarves' reactions.
The red-bearded dwarf lowered his weapon and dropped to one knee. After he'd pulled his fellow sentry to the ground, he said, "Ironlord, I didn't-"
The scowling dwarf reached the top of the hill. He stood, hands on hips, for a moment, then cuffed the red-haired sentry on the back of the head. "I warned you there'd be royalty about, you oaf," he grumbled in Dwarvish. "Can't you recognize a king when you see one?"
Azoun and Vangerdahast exchanged brief, concerned glances. The dwarf the others called "Ironlord" wore a steel breastplate covered by a black cloth surcoat. A brilliant red phoenix clutching a warhammer spread over the surcoat's front. The dwarf's thick black beard only partially obscured that symbol, for the hair was bound with thin golden chain into two neat forks. The forked beard made the ironlord look a little ominous, and his hard, closely set eyes only heightened the effect.
This was obviously Torg, ironlord of Earthfast.
"Your Lordship," Azoun began in rough, broken Dwarvish. "I am King Azoun of Cormyr, and this is Vangerdahast, royal mage of my court, commander of the army's War Wizards."
The dwarf smiled broadly and studied the king with his dark, steely eyes. "Welcome, Your Highness. You speak passable Dwarvish for a human," Torg said in perfect Common. "My apologies for this … scene." He glowered at the kneeling sentries.
Azoun tried to return the ironlord's smile. "It's certainly understandable," he offered, pointing back down the hill. "We appeared out of nowhere. They were only doing their-"
Torg cocked his head to one side. "Appeared, you say? Out of nowhere? What happened to the blasted escort I sent to meet you at the shore?" He raised one hand up to his black beard and pulled a gold chain tight around one fork.
"They didn't show up," Vangerdahast replied. "We waited quite a while, but no one came."
The dwarf's face darkened in anger again. He turned abruptly to the kneeling sentries and snapped, "Gather up a patrol and find the escort I sent out." After a pause, he added, "Bring them to me when you find them." The guards rushed to the task.
Vangerdahast decided then that he was going to have to brush up on the spell that allowed him to comprehend strange languages. Torg's habit of slipping in and out of Dwarvish made the wizard uneasy. Since it was his job to keep Azoun safe while away from the ship, Vangerdahast knew he'd feel more secure if he could understand what everyone said at all times.
Torg exhaled sharply, as if he were expelling his anger. The ironlord then faced his guests. "Please allow me to escort you through the camp personally." He spun on the heels of his thick-soled boots and marched down the hill.
Azoun and Vangerdahast quickly fell into step behind the dwarf. Torg's short legs didn't hinder his speed, the humans soon learned. The dwarven king set a good pace as he stomped toward the camp. Walking behind Torg, Azoun noted that, apart from the gleaming metal of his armor and sword, the dwarf was decked out entirely in red and black. Blood and thunder, he concluded silently.
For his part, Vangerdahast was studying the layout of the dwarven camp. The hill the wizard marched down led to a large, grass-covered plain. Uniform, brown tents spread in straight lines across the open area. The precision of the lines astounded the wizard, who had assumed the camp would be like most human camps: relatively chaotic sprawls held together only by proximity.
Before the two kings and the wizard reached the first tent, they saw the army. Hundreds upon hundreds of short, stocky dwarven soldiers marched in precise ranks. The bright sunlight glinted off their polished armor and the blades of their weapons. Azoun noted with some surprise that the dwarves were carrying polearms.
"You make them drill in full armor?" Azoun asked Torg as they got near a formation. He knew from experience that the hot, early summer sun would be devastating on the armor-clad soldiers.
The ironlord stopped and looked at Azoun, puzzlement showing on his face. "How do you expect them to fight in armor if they don't train in armor?"
"But the sun. The heat will-"
Torg snorted. "It may well be sunny on the day of the first battle. The men will be glad we did this then." The dwarf shaded his eyes and looked up into the sky. "I hate the sun myself. Too damned bright." He turned to Vangerdahast. "Of course, we don't get this much sunlight underground. Another good reason to drill the troops in it."
Surveying the army for a moment, the wizard scratched his head and said, "This is the first dwarven army I've seen with polearms." He motioned to the marching troops. "Why are you training with pikes?"
A wicked gleam flickered in Torg's dark eyes, which neither Azoun nor Vangerdahast missed. "Do you remember the human general I mentioned in my letters?" Without waiting for a reply, Torg said to Azoun, "The human was very familiar with Your Highness's treatise on the use of polearms in warfare. Recommended it so highly, in fact, I read the book myself. Quite enlightening."
Azoun bowed slightly, a little embarrassed by the unexpected praise. "You intend to use the pikes against the Tuigan?"
"Of course."
"But the Tuigan are archers," Vangerdahast exclaimed. "Pikes won't do you any good if they stay two hundred yards away and fire arrows at you." He gestured at the drilling troops. "You'll be slaughtered."
Torg laughed and dismissed the wizard's comments with a wave of his hand. "Yamun Khahan has never faced dwarven troops before, and I'm sure his warriors' arrows haven't been tested against plate armor forged in Earthfast." The ironlord put his short, round fingers to his mouth and whistled. "And we have ranged weapons of our own."
The dwarven captains who were scattered throughout the field signaled to soldiers carrying large drums. The drummers beat a fast, chaotic riff, and the army rushed into a long line, three dwarves deep. As the soldiers in the front rank knelt and planted their pikes in a defensive wall, the back two ranks quickly drew and cocked heavy crossbows. The dwarves made it look easy, but the strength required to ready a crossbow would have made it practically impossible for human armies to accomplish that maneuver in so short a time.
Torg beamed with pride. He raised a hand, signaling the captains again, and a new cadence was sounded. The dwarven troops disarmed their crossbows, slung the heavy weapons on their belts, and regained their pikes. The drumbeat changed yet again, and the troops broke into four large squares, twenty dwarves wide by twenty dwarves deep. The edges of each square bristled with pikes.
Azoun, almost caught up in the display of amazing military training, saw that Torg was looking at him, obviously waiting for a compliment. "Impressive," the Cormyrian king said at last. "Perhaps you can give our troops a few pointers."
The ironlord laughed, a deep bellowing sound that seemed to echo in his chest before breaking into the world. "Indeed," he said, giving Azoun a solid slap on the back. Vangerdahast concluded then and there that he didn't like the ruler of Earthfast very much at all.
Torg ordered the troops to resume the regular drills. With a rumble of drums and the clatter of armor, the squares broke into marching columns. Satisfied with the display, the ironlord led his guests toward a pavilion at the heart of the dwarven camp. As they walked through the tent city, both Azoun and Vangerdahast were amazed at the absolute order of the place. Not only were the tents arrayed in straight lines, but gear was stored in neat piles and even the inevitable garbage dump was kept contained in a tidy, square enclosure.
The dwarven camp was like none Azoun had ever seen or even heard about. He suddenly wished Thom Reaverson had come along. The bard would have found the place fascinating.
"I have yet to hear from the troops your allies in Zhentil Keep are sending," Torg said as he entered the pavilion. The king winced slightly at being called an "ally" of the Keep, but, in this instance the term was accurate.
"They should have been here by now," Vangerdahast noted as he sat at a low, long table. "In fact, they should have reached here more than a day or two ago… if Zhentil Keep is honoring the agreement."
Vangerdahast's concern was not lost on Azoun. The king ran a hand through his gray-shot beard and sighed. If Zhentil Keep broke the treaty, it might mean they intended to invade the Dales. In truth, the king realized, they could be attacking even as he sat there, pondering the point. "I should contact the queen," he told the wizard. "She might have heard something recently."
"You'll have time for that in a bit," Torg said, scowling at the reference to the wizard's magic. "I'll send some scouts to the north and west. That'll do for now." He took three brightly polished silver mugs from a metal case and set them on the table. He turned his dark eyes to the pavilion's door and yelled something in Dwarvish.
A smartly liveried squire rushed into the tent, carrying a large wooden keg. The dwarf's beard was short and, unlike Torg, his face was almost free of deep-set wrinkles. Azoun assumed the servant was very young, but he always found it extremely difficult to estimate a dwarf's age.
"Drink," Torg said, opening a silver spout in the keg and filling the mugs. He handed one to Azoun and the other to Vangerdahast, then hefted the third and raised it in a toast. "To the complete destruction of the Tuigan. May the corpses of the horsewarriors reach to the sky!"
"Indeed," Vangerdahast said weakly, rather appalled at the crass toast. Azoun repeated Torg's toast more enthusiastically. The dwarf's bellicose oath brought back memories of Azoun's time with the King's Men, promising over mugs of ale to vanquish all the evil in Faerun.
The dwarven brew was very bitter. Vangerdahast drank little, but Azoun and Torg shared a few mugs as they discussed the arrangement of troops. Messengers came and went, and scouts were sent to search for the Zhentish force. The afternoon passed, and still there was no sign of the Zhentish troops.
Torg left Azoun and Vangerdahast alone in the pavilion shortly after sunset, promising to return as soon as he'd located the missing patrol. Using a spell, Vangerdahast contacted Filfaeril, but she had heard little from the Zhentish of late.
"The only news is that Lythrana Dargor, that beautiful envoy who visited with us right before you left, might be assigned to Cormyr as a permanent ambassador," said the conjured, misty image of the queen. "She has nothing but praise for you, Your Highness. Don't you think she was quite attractive, Vangy?" she asked, though the question was more of a barb aimed at her husband.
"Ah, you've found me out, my love," sighed Azoun mockingly. "Who could have guessed that I'd throw you over for a Zhentish envoy."
With a slight grunt, Vangerdahast pushed himself to his feet. "This spell takes too much energy from me for you two to be spending it this way," he grumbled. "My apologies, Your Highnesses, but-unless there's some other matters of state to discuss-we must end this."
The laughter faded from Filfaeril's ice-blue eyes. "Things here are quiet. Not a grumble from the trappers." After a pause, she added, "Take care, my husband, and do not worry about our kingdom."
"We'll speak again soon," the king replied. The misty image of the queen dissipated, and the pavilion grew quiet.
For more than an hour, the Cormyrian king sat at the long table, toying with an empty mug. Upon closer study, he noticed that the fine silver drinking cups were engraved with grisly scenes of war. Dwarves battled pig-snouted orcs and shorter creatures Azoun recognized as goblins. On another mug, dwarven warriors carried skulls into a vast cavern and stacked them in neat pyramids.
Without looking at his advisor, the king asked, "Is there some way for you to find the Zhentish troops with your magic?"
The wizard sat at the other end of the table, facing the king. His head lolled to one side in a fitful doze. He snorted awake at the king's question. "Eh?" he mumbled. "The troops from the Keep have arrived?"
Azoun smiled and, after a final glance at the strange engravings, set his mug down. "It's getting rather late," he said. "We should either help look for the missing dwarves or try to contact the Zhentish army."
Rubbing his eyes, Vangerdahast said, "You know that dwarves hate magic almost as much as they hate water. Allowing you to contact the queen was risky enough, thank you. Perhaps we should just return to the Welleran." The wizard stretched and motioned toward the pavilion's open door. "At least I could get a good night's-"
A strangled gasp escaped Vangerdahast's lips. The three lanterns that hung from the pavilion's supports cast enough light on his face to reveal that it had gone stark white. His mouth hung open a little in obvious astonishment, and his eyes were wide with surprise.
Azoun turned to see what had shocked the royal magician so. His hand slipped automatically to his sword, but when the king saw the armor-clad figure in the doorway, he felt his arm fall limp at his side. Unlike Vangerdahast, Azoun managed to whisper a single name: "Alusair."
A slight, devilish smile crept across the face of the woman in the doorway. She nodded slightly and said, "Hello, Father. It's been quite a long time."