Using his good hand, Balcombe shook fragments of a squirrel's brain from a pair of calipers into a stoneware bowl. His work area was a waist-high wooden table in the laboratory that adjoined his apartment in Castle Tantallon. The room was small, as magical labs were measured, but quite generous by the standards of normal castle chambers. One narrow loophole in the outside wall let in a small amount of light, though torches were still needed for full illumination.
Frowning, he licked the last, tart droplets from the porcelain bowl in the palm of his right hand. The spellcasting draft made from a snow-white pearl and an owl feather steeped in wine sharpened his senses in an unpleasant way. Noises took on a jarring quality, filling his head with sharp reverberations; smell brought with it an unsettling sense of time and the sequence of past events; worst of all, colors and shapes became more distinct, as if the two were no longer associated but could be separated and examined individually. Of course, that was the point. The elixir empowered him to identify the characteristics of a magical item. He could, quite literally, see, feel, hear, and smell the magical capabilities of an item he was handling. Currently he was examining the copper bracelet on his wrist.
Balcombe ran his fingers over the bracelet as one would stroke a lover. He liked the feel of heavy jewelry, took an almost sensual pleasure in certain pieces. This one was particularly stimulating in that regard, with the added benefit of the gems on its face; he coveted faceted stones of any sort.
Balcombe could see that the bracelet revealed the future through visions to its wearer, just as the pathetic little con man had said. Far more curious was its background. It appeared that it had been fashioned by a dwarf but it also bore the unmistakable signs of elvish influence. He could not identify the specific elf kingdom involved, but it was neither Silvanesti nor Qualinesti, of that he was sure. A faint but persistent saline odor clung to it that he had never encountered before. It could have come from the Isle of Sancrist, perhaps, or even beyond.
Regardless of its origin, Balcombe suspected that a practiced wearer could, in any twenty-four-hour period, seek answers to a set number of specific questions about the near future. Its potential was enormous in the hands of a skilled user, though mastery required much practice. He resolved to wear it for a full day sometime in the coming week, but now he was too tired to experiment with it, so he struggled to slip the bracelet over his hand and off his wrist; the fit was quite tight. Finally he wrestled it off and set it on the counter.
The mage's shoulders slumped in exhaustion. This spell had been ten hours in the casting; the first eight were consumed by purifying the bracelet, as the identification spell required, and removing influences that could corrupt and blur his magical sensitivity. He had been just going to finish it, when he had been interrupted by the awakening in the dungeon of his newest zombie, formerly Omardicar the Omnipotent.
He had been most annoyed to find the four oddly allied strangers there, doubly so for what they'd done to a zombie he'd not even had a chance to use yet. The captured dwarf and half-elf had provided little truly useful information, except that they'd been after the bracelet, though he had been unable to ascertain why.
Balcombe thought about the two who were safely behind bars. More intelligent and perceptive by far than the seer had been, they had proved a greater challenge to the mage's mind. He had probed them, both verbally and magically; the dwarf had given him little information, being naturally resistant to magic. The half-elf had provided little more, being magical himself.
They had a tenuous connection to the one they called Delbridge, Balcombe's short-lived zombie-claimed, in fact, never to have met him, which a detect lie spell revealed to the mage to be the truth. By the end of the interrogation, Balcombe felt quite confident they knew nothing of his connection to Rostrevor's disappearance.
They would make excellent zombies.
He anxiously awaited word that the two who had escaped, the oddly pale young woman and the kender, had had their deaths meted out by his shadow monster. He was taking no chances, now that he was so close to his ultimate goal.
Balcombe yawned and blinked heavy eyelids. The strain of the spell preparation had drained him physically, but the events in the dungeon and jail left him mentally keyed up. He desperately felt the need to relax. From a sideboard he picked up a blue bowl and the straight razor he used to shave his head. He carried the two items across the stained stone floor of the lab to a door and passed through it into his richly carpeted and appointed bedchamber. There he settled in a mauve, velvet-covered divan and reclined among a mound of feather pillows.
Balcombe placed the bowl on the floor. Extending his left arm off the edge of the couch and over the bowl, he opened the razor and positioned its keen edge against the ball of his palm. He lingered like that for several moments, savoring the anticipation of what he was about to do. A fine lattice of hairline scars paralleled the shining blade. With a glint of dementia in his eyes, he applied just enough pressure on the blade to push a shallow crease in his palm. Then, smiling tightly, he drew the blade slowly toward himself. As it slid, the parting flesh rose slowly up the side of the blade as the metal sank into the skin. A thin trickle of blood flowed out from beneath the steel, then ran in a warm red stream across his tilted palm to drip into the bowl on the floor. The flow surged in rhythm with his pulse, and his head nodded in time with the soothing beat. Soon tiny streams of blood crisscrossed his hand, following the minute network of lines etched there. A few moments after that his palm was drenched and growing sticky as the crimson fluid began to coagulate.
The discovery that the sight of his own^blood calmed him, that the sensation of his own pain thrilled him, had come on a horror-filled night ten long years ago. On that damp, moonlit night a broken apprentice mage had teetered on the brink of the Abyss only to ultimately cheat death by striking a deal with the devil himself.
Balcombe had learned much since then. The former initiate had secured a position as court mage to a paranoid and disenfranchised Knight of Solamnia in a forgotten corner of Abanasinia. He had become free- even paid-to hone his magical skills in the lap of luxury, without interference, without unwanted attention. He was free to stoke the flames of bitterness toward those he held responsible for his failure of the Test in the Tower-, the Conclave of Wizards, which had administered the Test and then left him for dead.
He never could decide which of the three orders he hated most for participating in his humiliation. The head of the conclave, Par-Salian, was a powerful wizard of the White Robes. The one time Balcombe had met him- when Balcombe had received his first assignment as an apprentice-the middle-aged archmage of Good had acted distant, as if the conversation were a distraction keeping him from his real work, which seemed too caught up in theory. Balcombe thought it likely that Par-Salian had designed the Test.
At the time of Balcombe's Test, Justarius had recently been appointed head of the Red Robes, the order Balcombe had sought to join. Now Balcombe found that order's neutrality infuriating, especially since it likely kept Justarius from intervening on behalf of the young Balcombe in his time of need during the Test.
That left LaDonna. Also middle-aged, the dun-haired wizardess was head of the Order of Black Robes. Balcombe knew less about her than the others, because during his formal training he had never considered wearing the Black Robes. In truth, he held her the least responsible of all because of her alignment toward evil.
That was why he sought to replace her in the conclave.
What greater revenge against Par-Salian and Justarius than to call Balcombe, a failure of their impossible test, their peer? He would achieve far greater power than he had ever dreamed possible when he made that first journey to Wayreth Forest.
If only Hiddukel held up his end of the deal.
Balcombe had learned much about bargaining since falling into this arrangement. Ten years and countless souls after he had struck his deal with the evil god in the darkness of Wayreth Forest, the mage had a plan that would help him reach his goal and stop his indenture to Hiddukel all at once. He would offer the god of deals, the dealer of souls, a spirit so pristine and priceless that the god would be willing to nullify his verbal contract with Balcombe just to get it.
But Balcombe intended to ask a higher price than even that. Hiddukel had long ago promised him both power and revenge. The former had been delivered, as Balcombe was certainly the most powerful wizard in the region. Now he would also have his revenge by claiming LaDonna's position on the conclave.
As he thought about how he would approach the subject with the god, Balcombe compressed the wound on his palm until the flow of blood stopped, then he wrapped it tightly with a clean strip of silk from an enameled box near the foot of the divan. He returned with the small bowl to his laboratory. There he mixed sweet-smelling powders with the thickening blood to make a paste. This he placed over a red-hot brazier, then thrust his head into the billowing cloud of smoke that streamed up from the bowl. This cloying vapor cleared away the exhaustion of the previous ten hours and left Balcombe feeling quick and sharp-minded.
It was a ritual he had performed countless times before invoking Hiddukel. Each encounter with the sharp-tongued god was a contest of wills. Hiddukel was the immortal sovereign of contracts. Anything said during a conversation with him, no matter how insignificant it might seem, could become eternally binding. Balcombe had long ago realized that any degree of caution was justified when dealing with such a being.
Feeling clarified and invigorated, Balcombe strode from his worktable to a heavily ornate floor cabinet standing in the corner. Inside were symmetrical shelves top and bottom, with an array of small drawers in the middle. The mage selected one drawer and pulled it completely out from its slot. He then reached back into the empty space and withdrew a smaller, square, completely closed box made of highly polished gray slate, approximately two inches on a side. He pulled a second drawer from its slot and nimbly popped open a hidden panel along its back edge and withdrew a tiny bronze key from the secret compartment thus revealed. Returning to the slate box, he turned it round and round in his hands until he found the side he sought. As he carefully passed the bronze key over that side of the box, an impression appeared in the shape of the key. Balcombe pressed the key into the notch and instantly the box folded itself open to reveal a small, royal blue velvet pouch.
Balcombe carefully unfolded the pouch, which appeared to be empty. Its most striking features were six tiny, steel hands, which held the mouth of the pouch tightly shut. The wizard spoke the sounds, "buldi vetivich," releasing the magical wards protecting the bag and causing the six tiny hands to disappear.
Tingling with anticipation, Balcombe tipped up the apparently empty bag and from it tumbled a perfectly cut, fist-sized ruby. Holding the gem up to the light of one of the many candles in the room, Balcombe could barely make out the frightened young face deep inside the gem's wine-colored facets, looking this way and that, trying in vain to see what was happening outside the magical prison.
They'd made it so easy for him, the knight and his son, and most especially the unwitting Delbridge, who by revealing the secret plan had provided everyone but himself with an alibi. Placing the gem in Rostrevor's sheets while supposedly casting magical seals on the area was child's play. The instant the squire touched the gem, he was drawn into it and trapped like a genie in a bottle. When Balcombe unsealed the room in the morning, he simply pocketed the gem unnoticed. Everyone else was too preoccupied with the inexplicable disappearance of the squire to notice anything.
But trapping a soul was no small task, even for a wizard of Balcombe's advanced skill. First the wizard had to prepare the vault, which had to be a gem of extraordinary value or it would shatter when the soul was forced into it. Next it was necessary to ensorcel the gem, making it receptive to magical effects. Then the wizard had to create an enchanted maze inside the gem, thereby forming a prison capable of containing a soul. All of these steps were necessary prior to the magical casting that actually trapped the soul and had to be performed ritually each and every time Balcombe sought a victim to soothe Hiddukel's hunger.
In fact, hunger may have been the wrong word. Balcombe wondered, as he often did, precisely what use Hiddukel had for the souls he received from his faithful. Did he consume them as food, or was he beyond the need for nourishment of any kind? Perhaps they became slaves in some nightmare realm mortals could never imagine. Or, what Balcombe considered the most interesting possibility, perhaps Hiddukel used them as a form of currency in dealings with beings even more loathsome than himself. Ultimately, Balcombe did not care what became of the souls; his curiosity was completely academic.
Balcombe hesitated, staring at the enormous, nightmare gem for many minutes before reaching into the depths of his black robe. He loathed conversations with Hiddukel. Still, it was the only way to get what he desired.
The mage's fingertips met with the slight, almost un-detectable seam located just above his left breast. He tapped it four times-two quick taps followed by two slow ones. The secret pocket he had magically placed there opened, and he extracted from it a large golden coin, cold to the touch. For a time after he had received the conduit to the evil god Hiddukel from the swirling whirlpool of autumn leaves in Wayreth Forest, he had absently carried it with his other coins. Until the mind-boggling day he nearly-absently-traded it for a chicken at a local market. For the first time he began to think of the potential consequences of such carelessness. That very afternoon he had created a secret pocket in his robes; the coin never left his person again.
Balcombe reached for the lit candle standing nearby on the counter, then hesitated again. He examined the coin in his hand. Each of the two faces had a distinct personality, a fact that he had initially found both intriguing and useful. Often, a deal that could not be struck with one would appeal to the other. He frequently switched from one to the other several times during a single conversation. But more and more he found both aspects of Hiddukel odious and his demands intolerable.
At last, after selecting the more severe face, Balcombe held the coin by the edges between his thumb and forefinger. Slowly he passed it over the candle flame, feeling the metal grow hot in his grasp. As the temperature of the coin rose, Balcombe felt his fingers burn. Just as the heat became deliriously unbearable, the face on the coin suddenly sprang to life. The animated mouth gaped and the candle's flame leaped through it; the eyes popped open and scanned the room, locking onto Balcombe.
"You! I was in the midst of an extraordinary transaction," snarled the stout face. "It is too early in the moon's cycle for your usual delivery. Tell me instantly why you have summoned me, or I will flay the flesh from your frame and let the fiends suck the marrow from your bones!"
"No, you won't," Balcombe said, having learned long ago that Hiddukel valued bravado more highly than true conviction. "You still need me for the souls I provide you."
"I need no mortal!" bellowed the wrathful face.
Balcombe placed his thumbless hand to his chest in mock astonishment. "Has my knowledge been faulty all these years? I thought the true gods could enter Krynn only through avatars, such as this coin, and without their powers. If you can, in fact, enter this World and gather souls for yourself," he said, beginning the bluff, "I will happily declare our deal completed and deliver no more souls."
"Our score will be settled when I deem it so!" Both faces on the coin suddenly gave a hiccoughing laugh that was annoyingly out of synch. "Besides, you dare call souls those wretched things you have sent me of late? Rabid dogs and goblins would better satisfy my needs. You are dangerously close to forfeiture of contract, human."
Balcombe forced his voice to remain even. "Just how many worthwhile bodies and souls do you think can disappear unnoticed in a village the size of Tantallon? I take what I can get away with."
Hiddukel's eyes bulged. "Your petty problems are no concern of mine, mage! I made you what you are, and I expect little enough in return."
"Then you will be extraordinarily pleased to hear what I have for you this time." Crimson shafts flashed from the large ruby as it caught the light of a torch on the wall. Biting his lip in rapturous anticipation, Balcombe caressed the ruby's faceted surface before lifting it up to the level of the coin.
Hiddukel's expression was stormy. "I have seen gems before, mage. Why do you waste my time with games?"
"Look inside, my lord," Balcombe said smoothly. He swung the enchanted prison gem closer to the face on the coin.
The golden trinket flipped itself over in Balcombe's open palm. Hiddukel's wily face squinted into the depths of the gem. "I see the visage of a pretty young man. It is not unlike others you have sent me and tells me nothing of his soul," he said skeptically.
"Ah, but look into his eyes," Balcombe intoned. "His is not the face of an ordinary cobbler or street loiterer. He is Rostrevor, the sole offspring of Lord Curston. Raised by the Code and Measure of the Knights of Solamnia, his soul is as pure and steadfast as a mountain stream. I'll wager there are few less sullied on the whole of Krynn." He paused for effect. "This I give to you-"
Even Hiddukel's crafty side could scarcely disguise his lust at the prospect.
"— in exchange for one last service."
"Remember who is the master here."
"I have never forgotten."
Balcombe's gaze was locked with the image on the coin. Show no weakness, he reminded himself. "For ten years I have served you faithfully, exchanging souls for the life you restored to me. In the shadows of the towers, you vowed to help me exact revenge for my treatment in the Tower of High Sorcery during my test. Now I ask to see that promise fulfilled. Grant me LaDonna's position in the Conclave of Wizards."
Hiddukel was aghast. "That's impossible!"
"Nothing is impossible for a god."
Hiddukel recognized that he stood on the brink of a trap; the animated face on the coin fell still in reflection.
"You are a god of evil. LaDonna is the highest wizard of the black robes. Think of a way." Balcombe held the gem up to Hiddukel's eyes again, scarlet shafts of light dancing crazily on the walls.
"When?"
Balcombe swallowed an ecstatic smile. "I will summon you from the temple, as usual. We will make the exchange then."
The coin flipped back to the defiant side. 'Time is needed to prepare! LaDonna is no fool."
"Surely she is no match for a god." As the words slipped out, Balcombe gasped inwardly at his own effrontery. Had he pushed too hard, overestimated Hiddukel's conceit, when he was so close to getting what he wanted?
"Have a care, mortal," warned the coin in rigid tones. "I am not easily moved to true anger, but you have pushed me long and hard. I am not in your debt. You are in mine. As long as that condition persists, all I have granted to you can be withdrawn, including your life. Consider that well before next you question my power."
Balcombe had never truly tested Hiddukel's power on Krynn, but what he had seen in the past was impressive. It was entirely possible, he knew, that Hiddukel could enforce his threat, if not directly then through other followers. Few people openly worshiped the cunning god of bargaining, but Balcombe had good reason to suspect that many people, like himself, served Hiddukel secretly. More than once in the past, Hiddukel had demanded that Balcombe deliver a specific person's soul. While Hiddukel had never said it directly, Balcombe had no doubt that those victims were also followers of Hiddukel who had either betrayed or displeased the god. The thought that such assassins could be stalking in his own shadow chilled Balcombe, especially as it meant that his soul would be forfeit to Hiddukel's evil pleasures.
"I beg pardon, Hiddukel. The thought of my ultimate vengeance drawing so close made my words rash. You know I have served you faithfully for ten years. I ask only for what you have promised me.
"And consider what it would mean to you to have a loyal servant in such a high position as the Conclave of Wizards," he continued. "We can both profit by this." Balcombe knew that the best way to shield himself from Hiddukel's wrath was to turn the god's attention to something else. In this case, as usual, the best lure was what the god craved most after souls: profit and power.
"Indeed," mouthed the coin's jovial face, "I have given much thought to your case over the years. You are a very interesting prospect." But then the coin flipped over, revealing the stern face. Balcombe knew from experience that this meant the dealing would get harsh. The stern face drove much harder bargains than the jovial face, but it also bargained for significantly higher stakes.
"Do not deceive yourself, however," it snarled. "There are others who also crave LaDonna's post. Some may be more deserving than you. Some are more faithful than you, others more deferential. Then there is LaDonna herself. Why should I favor you over any of them?"
As always when he spoke with Hiddukel, Balcombe's mind raced ahead, sharp and focused. "Others may crave the post, but I was promised revenge. Both of us know that once drawn, you must uphold your contracts. I have been patient, Hiddukel, but I have waited a long time. And now I'm bringing you a soul such as you've not seen for a long time."
The coin cut Balcombe off before he could continue. "What do you know of time, human? I have lived through ages you could not imagine. I have been banned from your world, denied the souls I crave, for such a time that years are not sufficient to measure it. What is your wait, compared to mine? These pathetic pleas do not impress me."
"But your scale of time does not apply to me," responded Balcombe. "Unlike you, I grow old. My time in this world is limited. The longer you wait to grant my request, the less time I will have to serve you from a position of ultimate power. Consider the souls I could send you if I were seated on the conclave. The feast would be like nothing you've ever known, and could begin with LaDonna. We would both have what we want most."
Years of experience had taught Balcombe how to play on Hiddukel's greed most effectively. If this appeal failed, there would be others. Balcombe had not burned any bridges behind him, but he could not imagine an argument that might be more effective against the patron god of soul stealing.
The coin flipped back to its jovial side. Vainly Balcombe tried to catch it and force the stern face to remain up, but he was too slow. Now he knew the jovial face, unwilling to seal a pact of this magnitude, would cut off the negotiation.
"Bring the soul to the appointed place, where I can examine it more closely," the coin said with a smile. "We will consider this issue in more detail at that time." Then the mouth sealed itself shut and once again the item in Balcombe's hand was nothing but a grotesque coin.
Not sure whether he should be frustrated or elated, Balcombe snapped his fist shut over the coin. He had extracted no new promises from the god, nor had he received any assurances. At the same time, he had not been turned down, and that alone was some encouragement. As long as Hiddukel was willing to entertain a possibility, there was reason to be hopeful.
Standing and stretching his muscular, six-foot frame, Balcombe returned the coin to its secret pocket, then carefully replaced the soul gem in its elaborate hiding place.
The next step, he told himself, was to prepare the altar for the ceremony that would relinquish the squire's soul to Hiddukel. It must be carried out flawlessly, Balcombe knew, because another soul this attractive might never fall into his hands.
There was difficulty, however, because the altar was not at the castle. The risk of accidental discovery was too great for the altar to be anywhere near the town. If his horrid practices or even his devotion to Hiddukel ever became known publicly or revealed to Lord Curston, Balcombe's career, and probably his life, would be over. For that reason, the altar was well hidden, miles from town in a rugged area of the Eastwall Mountains.
Getting there on foot would take Balcombe at least a day, probably more, of hard traveling. But he could be there in little over an hour by using a spell of flying.
Still it was a difficult and dangerous trip. The higher regions of the mountains were inhabited by hostile creatures. The ceremony of transference itself was time-consuming, which meant that he needed a good excuse to avoid suspicion over his absence from the court. True to his Solamnic heritage, Curston was mistrustful of magic and its practitioners. He kept a court mage only because a person in his powerful position had an obvious need for one and because Balcombe had proven his usefulness many times. None of that meant Curston completely trusted his mage.
Balcombe turned around and studied the chart of lunar cycles on the wall. The three moons of Krynn- Lunitari, Solinari, and Nuitari-controlled the power of magic in the world with their phases. Being an evil god, Hiddukel was at the height of his power when Nuitari, the black moon, was in high sanction. The same applied to Hiddukel's followers. The only time Balcombe could transfer souls to Hiddukel was during the high sanction of Nuitari, a condition that existed for a stretch of seven days out of every twenty-eight.
Balcombe knew that tomorrow night was the first night of high sanction for Nuitari. The day after that, Nuitari and Lunitari would be aligned for one day. During that time, the power of all wizards on Ansalon would be increased, but particularly black and red-robed mages. Veins stood out on Balcombe's neck as he thought back to the failed Test that had kept him out of the Order of Red Robes and thrust him into Hiddukel's service. Because he served Hiddukel, he received the same benefits from Nuitari as any black-robed wizard.
Still thinking about his approaching appointment at the altar, Balcombe became vaguely aware of a small, furry rodent scurrying about on his work counter. The castle was full of mice and rats, and Balcombe had, in fact, befriended a number of them over the years, though he might just as easily use them in his experiments. They liked to nibble at fallen bits of spell components and drink the dregs of liquids in his mortar bowls.
Balcombe was certain he had never seen this particular mouse in his laboratory before; he would have remembered such a slight, bright-eyed little creature. He watched as it darted among the surgical tools and bowls, snuffling its delicate whiskers at crumbs.
Suddenly its vision fastened onto something at the end of the counter. The furry brown rodent lunged forward, struggling to stretch its jaws enough to snatch up the bracelet in its sharp little teeth.
"Why, you little-" Balcombe began, angry and puzzled at the same time. He reached out to seize the audacious mouse as it struggled to drag the heavy bracelet to the counter's edge.
Just then, another mouse, smaller but wiry, leaped out from behind the blue bowl and fastened its razor teeth onto Balcombe's hand. Crying out in pain and fury, the mage flung the mouse from his finger and dashed it to the floor, where it staggered around, dazed.
Meanwhile, the mouse on the counter was still trying to drag the bracelet to the edge, but getting nowhere. Looking up at Balcombe's enraged visage as his hand reached toward it, the rodent gave one last desperate look at the bracelet and threw itself off the counter.
But the mouse never landed. In mid-flight, it changed before Balcombe's startled eyes into a hummingbird and flittered away through the narrow loophole and out of the castle. Balcombe felt his stomach lurch.
These were not mice.
Frantic, the mage looked around on the floor for the other mouse. "Who are you really? What do you want?"
He finally spotted the mouse as it skittered under the doorway to Balcombe's chamber and the castle beyond, disappearing from the mage's sight. He had no hope of catching the frightened mouse.
Unless the dwarf and half-elf had somehow escaped and taken the form of mice, two others now knew he had the bracelet. But there were two others: the woman and the kender who had escaped his web! The dwarf and half-elf were safely locked away in the castle jail. Balcombe had assumed his shadow monster had done its work on the other two. Could they be powerful enough or lucky enough to have escaped it?
Worse still, they undoubtedly heard his conversation with Hiddukel. Though they could have no clear idea where the altar was, beings with the power to poly-morph could undoubtedly discover its location. To be safe, he must get to the altar, make the transfer, and take LaDonna's place on the conclave immediately, thereby raising himself above the influence of any provincial mage in Tantallon or beyond.
Balcombe prepared for his departure as hastily as possible, but two questions burned in his thoughts like a flame that could not be extinguished.
Who were the woman and the kender, and how much did they know?