THE STRUCTURE OF THE TECHNOCRACY

In a.d. 2454, the Technocracy consists of the following:

(a) Sixty-three planets with full membership (called the Core or mainstream worlds);

(b) Ninety-two planets with "affiliate" status (usually called the Fringe Worlds);

(c) Several hundred colony worlds founded by people who espouse some degree of loyalty to the Technocracy. Colonies range from small scientific outposts of a half-dozen researchers, to settlements of a few hundred thousand inhabitants.

The mainstream worlds share a single integrated administration. Fringe Worlds, on the other hand, all have independent governments, subject to various obligations as Technocracy affiliates (such as providing port facilities for the navy).

There is only one law that applies to all worlds: the single directive of the League of Peoples, unflinchingly enforced by races so far advanced beyond human intelligence that the directive might as well be a fundamental law of the universe: NO DANGEROUS NON-SENTIENT CREATURE WILL EVER BE ALLOWED TO MOVE FROM ITS HOME STAR SYSTEM TO ANOTHER SYSTEM.

"Dangerous non-sentient" means any creature ready to kill a sentient creature, or to let sentients die through willful negligence. The law makes interstellar war an impossibility; the only conceivable wars are civil ones, restricted to a single planet. Starships cannot carry lethal weapons — no laser-cannons on the hull, no guns for personnel — because those are automatic statements of non-sentient disposition. (Weapons for self-defense? Whom would you be defending against? The only beings allowed into interstellar space are sentients. By definition, they aren’t going to try to kill you.)

Intention counts: even if you are completely unarmed, if you travel through space with the objective of killing someone when you reach your destination, you are inherently a dangerous non-sentient creature. Therefore, you don’t reach your destination — you simply die en route. No one knows how the League can tell that you have murder in your heart — whether they read minds or see the future or have simply achieved omniscience. (The League’s senior races have had a billion-year evolutionary headstart on Homo sapiens; to describe them as godlike is belittling.)

The inescapable truth is that no human has ever beaten the League; not in the twenty-fifth century, nor in all the years of recorded history. Dangerous non-sentient creatures — murderers — have to consider themselves grounded the moment they cease to respect sentient life… the moment they become non-sentient.

Sometimes people wonder if non-sentient beings can ever become sentient again. By rehabilitation. By repentance. By redemption. And if a killer has a true change of heart, will the League accept it? Or are you simply condemned forever by the person you once were?

Always an interesting question…

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