SIX

When she neared the top of the winding path, Bronwyn slid from her horse and stood, looking up at the fortress her father commanded.

Her father. She had said the words often in the silence of her mind and had even practiced them aloud a time or two on the way to Thornhold.

The trip had been indecently short. Two days' ride was all that had separated her from the truth of her past. Worse, she had long known of this stronghold of the order of paladins, had known exactly where it lay; not far north of Waterdeep, on the sea cliffs, north of Redciffs and the Red Rocks, straight west of Kheldell and south of the Mere of Dead Men. She could have come here any time had she but known what she would find.

Bronwyn took a long, steadying breath and took stock of her surroundings. The fortress was impressive, forbidding. It was built of gray stone, set against and near the top of a hill that swept up high, and then fell in a nearly sheer drop to the sea. She could smell the sea and hear it, too-a distant, restless crashing against an extremely inhospitable and rocky shore. A few sea birds circled overhead, and their poignant cries gave voice to the inexplicable loneliness that swept over her in waves.

It was a strange feeling, no doubt inspired by her bleak surroundings, but still utterly at odds with the coming reunion. Bronwyn shook off the dark mood and studied the fortress itself. A thick wall surrounded the keep in a tall, curving sweep-no corners to obscure the watchmen's vision, no dead areas where arrows could not reach potential invaders. Two tall towers rose high over the wall, each crowned with the blue and white banner of the Knights of Samular. There was no other ornamentation; unlike the small city castles of Waterdeep and the exotic keeps Bronwyn had seen in the southern lands, this one was somber and stolid, build for strength and nothing more. There were no glass-covered windows, no balconies, no ornamental stonework-nothing that would provide a handhold or an entrance for an enemy intent upon escalade. The arrow slits were exceedingly narrow. Crenellations were spaced evenly along the top of the wall and fitted with wooden shutters for extra security.

After several moments of this scrutiny, Bronwyn began to wonder where an observant eye ended and a coward's hesitation began. She gathered up the lead reins of her horse and walked toward the massive wooden gate. There was a smaller door in the gate; this opened to her knock, and an elderly man came out to greet her. It seemed to Bronwyn that he was surprised, probably because she was a young woman traveling alone. She had read that some of the holy orders had little to do with women and thought of them, when they thought of them at all, as weaker beings requiring protection. But she could not fault the old man's manners. In courtly tones, he asked her name and what aid she required.

"I have business with Hronulf of Tyr," she responded politely. "My name I will tell to him alone."

The paladin studied her for a moment, his rheumy eyes intense. Then he nodded. "There is no real evil in you," he said. "You may enter."

Bronwyn bit her lip to keep it from turning up in a wry smile. No real evil. That was a resounding endorsement if ever she'd heard one. Oddly enough, that carefully qualified praise had a familiar ring to it, one that was shadowed by a vaguely remembered emotion. Bronwyn tried to find words to describe that emotion. Quiet despair? No, that was not quite right. It was, however, uncomfortably close to the mark.

She pondered this as she followed the old paladin. He turned her over to another man, also well advanced in years, who led her through the bailey courtyard. Here, at least, was bustling life, and Bronwyn gratefully gave her natural curiosity free rein.

Perhaps a score or more servants, common folks tending the tasks needed by any community, busied themselves in and around the small wood and plaster buildings that were set against the interior wall. Clustered about the bailey- the castle courtyard-were animal pens, a brewery, and a chandler's workshop pungent with the scent of melting tallow and cooling candles. The scent of lye soap was heavy in the air, and a pair of servants, arms bared to the elbows, leaned over large wooden tubs and scrubbed garments up and down rippled washboards. A wheelwright was melding the broken spoke on a cart's wheel, while the anxious merchant stood by offering suggestions. Through another open door, Bronwyn caught sight of a loom bright with the blue and white design of the order.

Oddly enough, there appeared to be no women among the servants. That puzzled Bronwyn. After all, her very existence proved that the Knights of Samular was not a celibate order.

She was tempted to ask her guide about this but upon second consideration decided that he was not the confiding sort. When told to take Bronwyn to the fortress commander, he had responded with folded lips and a curt bow. He had bid her to follow him and then turned away. Not a word had he spoken since, and Bronwyn had seen frowning faces less eloquent than the stiff lines of his back and shoulders. Not the confiding sort at all. She hoped that her father would be more approachable. At this point, though, and for no reason that she could express or explain, Bronwyn felt unwilling to place many coins on that bet.

Her guide led her through the bailey and to one of the towers. They climbed a broad stone staircase. Near the top, her escort stopped before a door fashioned of stout oak planks banded with iron.

"This is Hronulf's chamber. He should be finished with his devotions by now." With that, the paladin turned and left Bronwyn alone in the hall.

This was it. She had waited for this moment for over twenty years-longed for it, worked for it. Suddenly she felt strangely reluctant to proceed. Muttering an imprecation, she lifted a hand and knocked.

Almost at once, the door swung open. A tall man, taller than Bronwyn by at least a head, stood in the portal. Although he was of an age when most men would be accounted elderly, he was still in fine trim, and he stood with the balanced poise of a warrior. Broad shoulders and powerful arms declared his prowess with the sword that hung at his hip, and he wore a tabard of white linen emblazoned in blue with the symbol of Tyr-a balanced scale, set upon the head of an upright warhammer. His hair was thick and iron gray, as were his mustache and neatly trimmed beard. Keen silver-gray eyes peered kindly at her from a ruddy, comely visage that wore its years exceedingly well.

Before Bronwyn could speak, the color drained from the paladin's face. He sagged and grasped the door lintel. Instinctively, Bronwyn reached out to steady him, but he quickly recovered himself, shaking off the moment of shock.

"Forgive me, child. For a moment you reminded me of someone I once knew."

"Who?" she asked. The word spilled out before she had time to consider.

"My wife," he said simply.

My mother, she thought.

The silence stretched between them as the paladin waited courteously for her to state her business. But Bronwyn's facile speech utterly deserted her. Finally the paladin spoke. "Surely, you did not come to listen to an old man's tales of the past. How may I help you, child?"

Bronwyn took a long breath. "Sir, I came from Waterdeep to speak with you. I have gone over what I wished to say many times in my mind, but that didn't seem to help. I don't know quite how to tell you…"

"Simple words are best," he said. "A straight arrow flies truest."

The words stirred a memory in some distant corner of her mind. She had heard them before, and others like them. "I was raised in Amn as a slave, taken there when I was very young. I do not remember my age, or my village, or even my family's names. All that I carried with me was my given name and a small birthmark on my lower back that looks a bit like a red oak leaf. My name is Bronwyn."

The paladin turned so pale that for a moment Bronwyn thought he might collapse. She gently, but firmly pushed him back into the room and into a chair.

He gazed up at her for a long moment, his expression utterly incomprehensible. It occurred to Bronwyn that he might be testing her, as the guard at the fortress gate had done-the man who had found "no real evil" in her. Bronwyn decided that she could not bear and would not abide another such grudging acceptance.

Her chin came up and her shoulders squared. "I am told that you lost a child of my age, a child who bore a similar name and birthmark. I am told that I am she. If this is so, I will be content to leave this place with the truth; If I have been misinformed, I will seek my family elsewhere. Either way, I ask nothing from you. If you have any doubts about my intent, test me in whatever manner you see fit. Take the truth from my heart in fair exchange, for the truth I ask."

As she spoke, she studied the old knight's face. She might not have a paladin's god-given insight into the minds and hearts of others, but she possessed finely honed powers of observation and instincts that had been right more often than not. So she noted the slow return of color to Hronulf's face, and the return of light to his eyes. She dared to hope that simple shock, not suspicion, colored his silence.

Hronulf slowly rose to his feet. Bronwyn noticed that though his face was composed and his bearing tall and proud, one white-knuckled hand gripped the back of the chair as if for support-or, perhaps, as a tangible sign that he was not yet ready to let go of the "truth" he had believed for twenty years.

"Of your own will, you would step into the scales of Tyr's justice?" he murmured.

"I will."

He nodded thoughtfully and his grip on the chair eased a little. "None but the righteous would make such bold claims. I do not require such tests."

"But I do," Bronwyn said urgently. Until this moment, she had not fully realized how desperately she needed to know. "I have long heard that a paladin can discern truth. Will your god tell you if there is truth in the story that brought me here?"

"I can but ask." The paladin's eyes grew distant once more, as he sought in prayer a level of insight and enlightenment that only his god could give him.

Moments passed, long moments that were heavy with the weight of Bronwyn's twenty years of exile. She waited, scarcely breathing, until the unseen vision faded from Hronulf's eyes, and his gaze once again focused upon her. Bronwyn knew, before a word was spoken, what Tyr's answer had been.

"Little Bronwyn," Hronulf murmured, studying her with desperately hungry eyes. "Now that I see the truth of it, I understand that my heart knew you at once. You are the very image of… of your mother."

This both pleased and saddened Bronwyn. She lifted one hand to her cheek, as if seeking in her own face what she had lost. "I do not remember her."

Hronulf took a step forward, both hands outstretched. "My poor child. Can you ever forgive me for what you have endured?" he asked, his voice quavering, pleading. "The fault is mine, though I did not lightly let you go. When you were not found among the slain, I… I sought you for many months. I would never have given up… until the day I wept over the remains of a girl child that I believed to be my own."

His terrible guilt smote her heart, and she took both his hands in hers. "I don't blame you," she said hastily. "For many years I've been trying to find the truth of my past. There weren't many paths to follow, and every one ended against an alley wall. I make a living finding lost things, things that most people despair of finding. If I could not fmd my way back to my own past, how could you, who had every reason to believe your quest had ended, be expected to do better?"

Hronulf smiled faintly. "You have a good heart, child, your mother's heart."

"Tell me of her," she urged.

They sat down together, and the paladin began to speak of the past, slowly and with strange awkwardness. At first Bronwyn thought the source of the difficulty was the barrier formed by lost years, but soon she realized that the reason ran deeper still. Hronulf had been seldom at home, and thus he had few memories of her in the scant time they had been a family. He did not know her. She wondered if he could ever have known her better, even if the raid had never occurred.

Not much time passed before he ran out of remembrances. He rose, looking relieved to have some plan of action in mind. "Come," he said. "I will show you the castle."


Ebenezer's luck, which had been notably bad of late, took a happy turn. At just the right time, he had met up with a southbound caravan and arranged with its master to have the paladin's horse returned to the Halls of Justice at Waterdeep. It took some talking and some coin, but the dwarf parted company with the merchant satisfied that all would be done as he had asked. Ebenezer headed north with a clear conscience, his debt discharged. It seemed likely that sooner or later, the young man who was so all-fired fond of Tyr would end up at that god's temple and would there reunite with his lost steed. No harm done him, other than a bit of wear to his boot soles.

Ebenezer veered off the trade road into the foothills. The entrance to the Stoneshaft tunnels was not far off the road and so cleverly hidden that only a dwarf could see it. He found the place-a steep hillock surrounded by a dense stand of young pines-and ran his hands over the rocky wall until he found the subtle pattern in the stone. He put his shoulder to the rock door, heaving and grunting until it eased inward. He ducked quickly through the opening, which slid shut behind him with a solid thud.

He stood for a moment or two, giving his eyes a chance to adjust to the darkness and rubbing at his numb backside with both hands. He hadn't been on a horse for some time, and his legs and rump burned with fatigue. But he shrugged off the stiffness and took off down the tunnels at a steady, rolling run. Most humans Ebenezer knew thought of dwarves as slow and quick to tire, but any dwarf worth a pile of fingernail pairings could roll along at a smart pace for as long as he had to.

Ebenezer figured it was getting near to sunset by the time he reached the river. He strained his ears, trying to hear something, anything, over the infernal din of the rushing water. The closer he got to the clanhold, the more anxious he felt about his kin. Quickening his pace and ignoring the treachery of the wet, uneven path, he sprinted full out past several caverns and passageways toward the tunnel that led to the heart of the dwarven clanhold.

The smell hit him suddenly, twisting his stomach and sending his heart plummeting into his boots. There was no mistaking that smell; any dwarf who had ever raised an axe in battle knew it well. Coppery, heavy, strangely sweet, and utterly sickening-the smell of spilled blood turned black and dry, bodies gone cold.

Terrible, numbing dread swept through Ebenezer like a winter storm, robbing him of strength and will and forward motion. He skidded to a stop. A single keening cry burst from his throat-the first and last mourning he would allow himself before he knew the whole of it. He forced himself into a run while he could still trust his legs to carry him where he needed to go.

He stopped again at the entrance to the Hall of Ancestors, stunned by the destruction of a monument that had stood for untold centuries. The ancient stone dwarves had toppled and lay in broken pieces among the dwarves their fall had slain.

Ebenezer stooped by the nearest dwarf and clamped his jaw shut to bite off a cry. The Stoneshaft patriarch, his Da, had led the charge. The old dwarf had not been killed by the falling statues; that was horrifyingly clear. Stone dwarves did not wield swords and spears with such slow, cruel expertise.

Ebenezer lifted his gaze, blinking hard to clear his suddenly blurred vision. Several humans lay sprawled nearby, bearing the unmistakable marks of a dwarven axe. Ebenezer took some comfort in this. His father had not died easily, but he had died well.

He rose and wandered through the chamber, his rage building with every dwarf he identified-and growing hotter still with each dwarf that he could not. Ebenezer was no stranger to battle, but the carnage here was of a sort seldom seen. The stamp of unmistakable pleasure, of long and lingering evil, was upon each cold and tormented dwarf.

Ebenezer found more of the same inside the great hall. Not a single dwarf lived. Stoneshaft Hold had been decimated, and the bodies of his brutally slain kin left to molder in the empty halls.

Grief numbed him, mercifully slowing his wits and numbing his heart. He moved in a daze through the devastation, tending the dead, marking their names in his memory. Time slowed down, became utterly without meaning. His face was as set as granite, his eyes dry and hard as he gathered the bodies of kith and clan into a single grave.

Hours passed. In some dim corner of his mind, Ebenezer marked the time, and knew that far above him, a plump waxing moon rose over the Sword Mountains. But in this place, the dwarf knew only darkness and the terrible task before him. He did not stop for rest until all of Clan Stone-shaft had been decently laid to rest beneath a pile of mountain stone.

When the task was done, he slumped to the ground and tried to put words to the nagging fear in the back of his mind.

The ruined face of young Frodwinner rose up in memory Of all the Stoneshaft dwarves, he had died the hardest and best. He'd taken enough wounds to kill a trio of dwarves and kept on fighting. Seven humans and four half-orcs had fallen to his axe. Of course, Frodwinner had more to lose than nearly anyone else in the clan. He was just two days into a wedding feast, wed to the prettiest, feistiest dwarf maid in a hundred warrens. Frodwinner and Tarlamera should have had centuries of life before them. Frodwinner had been barely fifty. He was just a kid. Just a kid.

And with that lament, Ebenezer found words for his concern:

There had been no children among the slain.

This realization slammed into Ebenezer like a hobgoblin's fist. His first response was relief-like most dwarf clans, his had not been blessed by many children. He loved kids, loved every one of the rowdy little scamps. But if they were not here, where were they?

As the dwarf thought about this, he also realized that he had not accounted for several adult members of the clan, including some of his own near kin. His Da rested in the cairn, beside the cantankerous, beloved dwarf woman who had borne him nine stout children. Most of these offspring, Ebenezer's brothers and sisters, also slept beneath the stone. Tarlamera was not among them.

He sat upright. Why hadn't he realized that earlier? Tarlamera was the sibling closest to him in age and temperament. They'd fought their way through a happy childhood, and hers was the face he always sought first in a crowd of his kin. Why hadn't he looked for her and noted that she was not to be found?

Ebenezer had heard tell of people who got through rough spots by blocking out important things, not thinking about them until they were armed and ready, so to speak. Maybe that was what he was doing. Funny, but until now he would have called that sort of thing soft-headed.

But the time for protective denial was over. Ebenezer began to sort through the grim facts, and a pattern became clear. Most of the clan's best fighters had been slain, as well as those who spent their days tending to the practical needs of the clan: hearth mothers, brewers, coopers, cobblers. All of the elderly dwarves were dead, and the few that had had the odd infirmity. The missing members were those who had special skills-skills that no one could master quite as well as could a dwarf Their best miners were gone, including Tarlamera, whose instincts for the stone were so keen Ebenezer suspected she could smell deposits of ore and gemstones from fifty paces. The best gem workers were missing, and the finest smiths. A few of the females of breeding age. The children.

In short, everyone who had value in some distant slave market.

Rage, cold and fierce and all-consuming, rose like bile in the dwarf's throat. There was yet another thing he'd conveniently blotted out: his own capture by a passe! of Zhents. Suddenly he realized the true and devastating nature of his fear.

Slavery.

Ebenezer hauled himself to his feet, grabbed some weapons, and left behind the graveyard that had been his home. He struck out for a secret tunnel-a steep, curving passage that led up to the stronghold some humans had built on the mountain above a few decades past.

Knights, they called themselves. They were a bunch of smug-faced meddlers who kept themselves busy tidying up the area of trolls and bugbears and so forth, reminding Ebenezer of dwarf grannies fussing about the clanhold, forever straightening up the furniture and dusting off the what-nots.

If there were answers to be found, Ebenezer was certain that the nest of those troll-hunting, minding-the-world's-business, pain-in-the-back-of-the-lap humans was a reasonable place to start looking.


Bronwyn followed her father down the tower stairs back into the bailey. The first signs of real animation crept into Hronulf's voice as he described the fortress to her, its history its defenses, and the good work that the paladins did for travelers who passed by. He stopped here and there to chat with the servants and exchanged bluff greetings with the other knights. To each knight, he introduced her pointedly and proudly as his lost daughter. Oddly enough, that did little to warm Bronwyn's heart or make her feel wanted. It was almost as if he felt a need to justify her presence here. But Bronwyn noticed the deep affection and respect that all the fortress inhabitants showed their commander. Those who knew Hronulf, clearly held him in highest regard. This reminded her of the knight who had sent her here.

"I met Sir Gareth Cormaeril in Waterdeep," she said. "He sends his regards."

Hronulf's face lit up. "You have seen him? And he knows who you are? This news must have brought him great joy!"

"I told him my name, but he did not seem to connect me with you in any way, not even when I told him I was seeking you out in hope that you might have information about my lost family" Bronwyn said. "He commented that you had lost family, too, and would most likely be willing to give me whatever aid you could, but he did not put the pieces together."

"Sir Gareth was a great knight and a good friend," Hronulf stated. His eyes suddenly went bleak. "It was he who found you, or so he thought-a child slain when goblins overran a southbound caravan. Perhaps his affection blinded him, then and now. He was afraid for me, so great was my grief. Although beholding your dead child is a terrible thing, not knowing what has become of her is much worse. Having settled my mind and his that you were dead, he was not looking for Bronwyn Caradoon when he beheld your face."

"That's possible," she admitted, though she was disturbed at the possibility that she might have been found, had not Sir Gareth been so quick to pronounce her dead. Something else occurred to her. "Did Gareth know my mother?"

"Oh, yes. Gwenidale was a woman of good family, and her brother was a paladin, Gareth's comrade and mine. He fell before his twenty-third year, but he was a great knight. But it has been many years since any living man has gazed upon fair Gwenidale's face. Do not fault Gareth in this matter." Hronulf smiled faintly. "He and I are aged men. The eyes fail, and even the fondest memories do not always come to our command."

As they talked, they continued their tour of the fortress. Hronulf led her through the chapel, and pointed to the stairs that led up on either side of the back wall. They climbed the stairs on the right and emerged on the walkway that encircled the wall. Her father's pride in his domain, his obvious concern for all those under his care, made one thing perfectly clear to Bronwyn. Thornhold was truly his home, not the village she could barely remember. This place, these men, had always been first with him.

That made her curious and angrier than she liked to admit. She decided to prod a bit. "There are no women here," she observed.

"A traveler, from time to time," Hronulf said. "I believe that there is a female hire-sword with the caravan currently under hospitality."

"So the knights don't bring their families here." That bothered her deeply, especially in light of her own history.

"Few knights have families," the paladin said, then hesitated. "It is a hard life, and full of danger. There are often matters of fealty-sworn service to god or king-that must be discharged. Some men who live to their thirtieth year and beyond marry. Most do not."

"You did," she pressed. "You had a family and left us in a small forest village." The words came out like a challenge.

Bronwyn wished she could have been more diplomatic, but her need was too great. She needed to hear some word of explanation, some reason for the horror that had destroyed her family and shaped her life.

Hronulf did not answer right away. He paused before the door of a long stone building that spanned the distance between the two towers, the roof rising up steeply to meet in the center in a soaring arch. Through the open door, Bronwyn could see the raised altar with the scales ofjustice above. Light filtered in through windows set high on the stone walls, falling in thin, golden slants on the knights who knelt or prostrated themselves in prayer.

"It was my duty to marry," Hronulf said simply. "The bloodline of Samular must be carried on. Which reminds me, there are family matters of which we must speak. Come."

That was no answer at all. Hoping that he would offer better, Bronwyn followed him back up to the tower. He closed the door and bolted it. This struck Bronwyn as a strange precaution, given their secure surroundings. She was even more puzzled when he took an ancient sheet of parchment from a small, locked wooden chest. "Can you read?" he asked.

"In several languages, both modern and ancient."

The response seemed natural enough to her, but it seemed to displease her father. "Such pride is not seemly."

"Not pride," she said with complete honesty. "Necessity. I'm a merchant. And, I suppose, a scholar of sorts. I find lost artifacts, which means I have to study a wide variety of materials and speak to many sorts of people to find what I'm looking for."

"A merchant."

He spoke the words in a tone that could have served just as well if he'd said, "a hobgoblin." Bronwyn suddenly knew how a cat felt when its back went up. She swallowed the tart response that came quickly to her tongue and reached for the parchment.

The style of the script was old, the ink faded and blurred, but Bronwyn got the gist of it well enough. The fortress of Thornhold, and most of the mountain upon which it stood, did not belong to the Holy Order of the Knights of Sainular. It was the property of the Caradoon family.

"There is a copy of this writ of succession in the Herald's Holdfast," Hronulf said. "Upon my death, you must make provision for the fortress and see that it is used as it has been for these many centuries." He looked keenly at her. "Are you wed?"

"Not even close," she said dryly.

"Chaste?"

Under any other circumstances, she would have answered that question with derisive laughter. Now she merely felt puzzlement, edged with the beginnings of anger. "I don't see what that has to do with this discussion," she said stiffly.

Hronulf apparently heard in this his answer, and not the one he'd been hoping for. An expression of grave disappointment crossed his face. He sighed, then his jaw firmed with apparent resolve. He rose and went to his writing table. Seating himself, he took up a quill. "I will write you a letter of introduction," he said, dipping the quill into an inkwell. "Take it to Summit Hall and give it to Laharin Goldbeard of Tyr. He commands this place and will find a suitable match for you."

Bronwyn's jaw dropped. She dug one hand into her hair and shook her head as if to clear it. "I don't believe this."

"The line of Samular must continue," Hronulf said earnestly. Fle blew on the writing to dry it, then set the parchment aside. "You are the last of my five children, so the responsibility falls to you. You seem well suited to it. You are young, comely, and in apparent health."

This was more than Bronwyn could take. "Next I suppose you'll be telling me that children are my duty and destiny."

"And so they are."

Bronwyn had a sudden, sharp feeling of empathy for a brood mare. She rose abruptly. "I am tired, father. Are there guest quarters in this fortress that will not be too sullied by a woman's presence?"

He rose with her, and his visage softened somewhat as he studied her. "You are overwrought. Forgive me. I gave you too much to think about too soon."

"I'm adaptable," she assured him, wondering even as she spoke if perhaps she had finally come up against the edges of her flexibility.

"We will talk more in the morning. There are secrets known only to the descendants of Samular that you must hear. You must understand your family responsibilities."

This time, Bronwyn could not hold back a small, grim smile. Until this moment, she had always been fond of irony. To Hronulf of Tyr, family responsibility apparently meant the continuation of the bloodline of Samular. Yet in doing his duty, he had left his family vulnerable.

She was not even the slightest bit tempted to point this out to her father. So vast was the gulf between them that Hronulf was unlikely to ever see this matter as she did. If she married well and produced sons to follow Tyr, he would be content. Nothing else she could do, nothing else she was, could possibly matter. In any way that truly counted, she was as alone now as she had been before she'd entered Thornhold.

Bronwyn reminded herself that she had never really expected to have a family. She had merely sought to learn about her past. If she could think of this meeting with her father as a means to that end, then maybe the ache in her chest would subside.

So she took the scroll Hronulf handed her and the small leather book that he bid her read in order to learn more of the family's creed and purpose. Bronwyn still had a thousand questions, but the answers seemed finally within her grasp. The answers, that is, to all questions but one:

Why was the knowledge of her past, this fulfillment of her dreams, not nearly enough?


Elsewhere in Thornhold the dinner hour was ending and the Knights of Samular scattered, each to his preferred rest and ease. One aging paladin, once known throughout eastern Faerun as Randolar the Bear, made his way up a narrow stair to his chamber. He retrieved a book from his modest bedchamber, a fine tome brimming with exciting tales told with admirable brevity, and betook himself to an even smaller room-a tidy latrine set into the thick wall of the keep. There he ascended the throne of the common man and happily settled down to read.

So engrossed did he become in the tale that, at first, the muted curses seemed nothing but echoes of the vanquished villain's ire. It came to him, slowly, that the voices were real, and that they were coming from the midden shoot below him. After a puzzled moment, Randolar realized that someone was climbing up the interior of the keep wall, an invader determined enough to risk the sort of unpleasant reception he had just received. It also occurred to him that since this was not the only privy in the keep, there might be other, similarly determined invaders.

The old paladin leaped to his feet and dragged in air to fuel a shout of alarm. Before he could utter a sound, the privy's wooden seat flew up and slammed against the wall with furious force. Randolar spun just as the head and shoulders of a black-bearded man, grim-faced and covered with the leavings that coated the midden, emerged from the shoot.

Propping himself on one elbow, the invader lifted a small, loaded crossbow. His grimy finger jerked at the trigger. The bolt tore into Randolar's chest, and he slid slowly down the wall onto the cold, stone floor. His last thought was deep mortification that a knight of Tyr should die so, his last alarm unsounded and his breeches tangled about his ankles.


On a hilltop not far away, Dag Zoreth stood on the watch-tower of a conquered outpost, his eyes fixed on the fortress. All was in readiness. His minions bad done well. Even Sir Gareth had delivered above expectations. According to Dag's scouts, a young woman had entered the fortress several hours ago. His reunion with his lost family promised to be more complex and fulfilling than he'd dared to hope.

And it would happen soon. By now, his advance soldiers should have made their way up the unprotected midden chutes. They were handpicked men, among them some of the most skilled and silent assassins known to the Thentarim, and the best archers. It was their task to quietly slip into the fortress. Three assassins would work their way up to the winch room, a small upper-floor chamber where the machinery that lifted the portcullis was housed. The others would take out the men who walked the walls and watched from the high turrets, and work their way to the gate.

Dag was suddenly distracted by the sensation of cold fire that stabbed at his left side-painful, yet not entirely unpleasant. He slipped his hand into the leather bag that hung at his belt and removed from it the source of his discomfort, a small globe like the one he had given Sir Gareth.

The face in it was dusky gray, vaguely elven in appearance, and seamed with scars earned over long decades of service to evil. The haif-drow assassin gave a single, curt nod.

Dag smiled and slipped the globe back into his bag.

"They have secured the winch room and are ready to raise the portcullis," he said to his captain, a bald, black-bearded man who was more than a head taller than flag and nearly twice his breadth. What Captain Yemid lacked in strategic innovation, he made up in sheer brute force and the corresponding ability to pass along orders and make them stick. "Sound the charge," Dag commanded.

Yemid thrust a ham-sized fist into the air. Instantly one of the men lifted a curved horn to his lips and winded the signal for attack. A score of heavy cavalry thundered toward the fortress, huge war-horses, barded with plate armor and bearing fully armored warriors. Behind them came the next wave, another twenty mounted soldiers who would chase down and slay any who managed to escape. Finally came the infantry, fifty men, well armed and well trained, fortified with the battle frenzy that came in the wake of flag Zoreth's Cyric-granted spells.

It was not a large force, but it would more than suffice. Thirteen men were already in the fortress, killers as silent and deadly as ferrets hunting aging roosters and nesting doves. Dag only hoped there would be enough killing for his men to sate their bboodlust; if not, some of them were likely to turn on each other, seizing the opportunities of battle confusion to settle some old insult or petty rivalry. It was not an uncommon occurrence among the Zhentarim.

A senseless waste, Dag mused as he kicked his horse into a run. It was better to hoard anger like treasure, building and nurturing it until it became a weapon, one that could be unleashed to good effect.

Nearby, one of the soldiers fell from his horse, an arrow protruding from his chest. Good. There was still some fight in the paladins. To minimize his own risk, Dag leaned low over his horse's neck as the steed galloped past the infantry. He kept his eyes fixed on the great wooden door in the fortress wall.

The portcullis rose in a series of quick, sharps jerks as the assassins winched it up. The knights of Darkhold swept toward the wooden door, long spears leveled before them.

Four of them struck the gate at nearly the same instant. The two halves of the wooden door burst inward, a gratifying testament to the invaders' success in throwing the bars. Zhentarim fighters poured into the breached wall. Dag spurred his horse on viciously, determined to enter the fortress before the fighting was done.


In Hronulf's tower chamber, Bronwyn was the first to hear the alarm. She poised, her hand on the door, and then spun back to face her father. "That horn. I know that signal," she said grimly.

Hronulf nodded and strode for the door. "Zhentarim. You stay here-I must go to the walls."

Bronwyn seized his arm, all thoughts of anger forgotten. "It's too late for that. Listen."

The faint sound of battle seeped through the thick stone and stout oak. Hronulf's eyes widened. "They are inside the fortress!"

She nodded. Her mind raced as she tried and discarded possible plans. "Is there a back way out of here?"

The paladin smiled grimly and drew his sword. "Not for me. Thornhold is my command. I will defend it or die."

Before Bronwyn could respond, the first crashing assault struck the chamber door. The oak panels buckled, and even the iron bands that bound them bulged inward.

Hronulf thrust his sword back into its sheath and took a richly carved band of gold from his hand. He seized Bronwyn's left hand and slipped the ring onto her index finger. Though it had fit the paladin's large hand just a moment before, it slid into place on her slim finger and stayed there, comfortably snug.

"Listen well," he said, "for the door will not hold much longer. This ring is a family heirloom of great power. It cannot fall into the hands of the Zhentarim. You must protect it at all cost."

"But-"

"There is no time to explain," he said, taking her shoulders and pushing her firmly toward the wall. He reached around her and pressed hard on one of the tightly fitted stones. A passage opened in the seemingly solid wall, a rounded, dark hole just above the floor. He gestured to the opening. "You must go," he insisted.

Bronwyn wrenched herself away from him and dived for the pair of crossed swords displayed on the wall. She tugged one free and brandished it at the buckling, cracking door.

"I just found you," she said from between clenched teeth. "I'm not leaving."

The paladin's smile was both sad and proud. "You are truly my daughter," he said. For a moment their eyes met, and it seemed to Bronwyn that he was actually seeing her-her, not a reflection of her long-dead mother or a conduit for the bloodline of Samular-for the first time. "Bronwyn, my daughter," he repeated with a touch of wonderment. "Because of who you are, you will do as you must. As will I."

With that, he knocked the sword from her hand and seized her by the back of her jacket. Spinning her around, he grabbed her belt with his other hand and lifted her from the ground. As if he were a half-orc bouncer and she a rowdy patron at a tavern, he hauled her back for the traditional Dock Ward Drunk Toss. She hit the smooth stone floor, skidded on her stomach, and disappeared head first into the tunnel.

Beyond the hole was a steep, smooth incline. Down she slid, the wind whistling in her ears as she picked up speed. But even so, she heard the solid thump of the stone wall's closure, the terrible splintering of the wooden door, and a deep, ringing voice singing out to Tyr as the paladin began his final battle.


Dag Zoreth swept through the door into the bailey and leaped from his horse. Darting a look around, he saw that most of the fighting was over. Many of the fortress servants had been slain. Their bodies were lying limp and sodden in heaps, like so many beheaded chickens ready for plucking. Soldiers were rounding up the survivors and forcing them to their knees in a single precise row. A pair of priests worked their way down the line, casting the spells needed to discern character and allegiance.

This was an unusual precaution-usually castle servants were considered plunder, regarded as simple fools eager to save their skins and their livelihoods by serving whatever lord controlled the fortress, flag knew that his priests considered the testing process a nuisance and a waste, but he thought otherwise. The influence of a paladin was insidious. On his orders, any man who displayed too strong or steadfast an alliance with the forces of righteousness was to be slain.

In Dag's opinion, it was a highly sensible precaution.

His eyes fell on Yemid, on foot now and in rapid pursuit of a retreating servant. flag caught the captain's arm. "Where is the woman?"

Yemid blew out a sharp, frustrated breath. "Gone, my lord. The men have searched the fortress from dungeon to turret."

Dag's brows drew down into a deep, angry frown. He had not considered the possibility that his sister might possess magic. She was said to be a merchant, not a mage. But he knew as well as any that magical trinkets were available, provided one had the gold to trade for them. Even so, most devices he knew of had limited range and power. If she had escaped in this manner, she had not gone far. "Send out patrols, range out as far as needs be. Find her!"

Yemid spun and bellowed out the orders. A dozen men took to their horses and galloped from the gates.

"And the keep commander?" flag persisted, determined not to be cheated entirely. "Where is he?"

The captain hesitated, then nodded toward the line of Zhentish bodies neatly laid out, prepared for cremation, resurrection, or undead animation, as suited flag's whim. "There's some of his handiwork," he said. "They pinned the old man down in a tower chamber. Even so, it took some doing to drop him."

"Drop? Him?"

The deadly chill in those words stole the color from the huge soldier's face. "I swear to you, Lord Zoreth, the man was alive when I saw him. He took a wound, though. Looked serious." He tossed aside the spiked cudgel he liked to use for in-close fighting, and turned his back to the furious priest. "I'll take you to him."

Dag followed the soldier to the back of the fortress, up winding stairs to a tower room in the keep. A pair of guards bookended the shattered door, barring the entrance with crossed spears. flag took note of their small wounds, their slashed tunics, and the bright marks on the chain mail beneath where a keen sword had slashed or stabbed. These men were numbered among the elite of Darkhold, fighters hand chosen by the Pereghost himself, yet even they had not remained unscathed by Hronulf's blade.

A small, tight smile stretched flag Zoreth's lips. It was rare that childhood memories lived up to their luster. His perception of his father's battle prowess clearly proved to be an exception.

"The paladin commander lives?" he demanded.

"Aye," one of the guards said grudgingly. "On your orders."

Dag nodded in satisfaction. "Step aside."

The guards hesitated, exchanging a glance that mingled foreboding and indecision. "I would be doing less than my duty if I didn't warn you," ventured the man who had already spoken. "Several good soldiers died underestimating that old man."

"So noted." Dag's eyes narrowed in menace. "Fortunately for me, I am not a good soldier, but a priest of Cyric. Do you understand me, soldier?"

The threat was a potent one. Both men saluted smartly and moved aside. Dag stalked past them and into the room, dark head held high, his black and purple cape flowing behind him like a storm cloud. He was exhilarated rather than daunted by the prospect of facing the tall, powerful paladin who even in his late years could dispatch a half score of Darkhold's best. Perhaps he might still have to look up at Hronulf of Tyr, physically, but he would do so, for the first time in his life, from a position of power. There was an irony in this that pleased him.

But flag was robbed of this small triumph. The father he had come so far to vanquish was no longer a warrior to be hated and feared, but an old, dying man.

Hronulf of Tyr sat stiffly upright on a chair. He held his sword out before him, the point resting on the floor, one hand on the hilt, in a manner that recalled a monarch and his staff. His other hand was fisted, and driven into a gaping wound just below his ribs.

Dag Zoreth turned slowly to his guide. "It is as you said. He was gravely wounded, against my express orders."

The captain nodded and swallowed hard. The knowledge of his coming death was written clearly in his eyes.

But Dag shook his head. "I do not kill bearers of bad news, either for entertainment or to demonstrate that I am a man to be feared. Good messengers are hard to find, and good captains even harder. You've served me well, Yemid, and I will award you accordingly. But if you fail in the assignment I am about to give you, you will taste my wrath."

"Of course, Lord Zoreth!"

"Go find the man who dealt this wound and do likewise to him. But first, stake him to the ground. Gut him so that he dies slowly, so that his screams will call hungry ravens to help finish the task."

Again Yemid swallowed hard-bile, if the sudden greenish tinge to his skin was any indication. "All will be done as you say." He saluted and left the room with a haste that spoke more of grateful self-preservation than of any real zest for his duty. flag dismissed the guards and shut what was left of the door. When he was alone with his captive, he folded his arms and stared down at him coolly.

"I am a priest," he said in a coldly controlled tone that revealed none of his wrath, or his elation. "I could heal you. I could stop that pain instantly. I could even offer you protection from the soldiers who stormed your fortress, or a quick death fighting, if you so prefer."

Hronulf lifted his eyes to Dag's pale, narrow face. "You have nothing that I could desire."

"That is not strictly true." Dag made a quick, complex gesture with both hands, unleashing a spell he had prepared. An illusion rose in the air between them, the glittering image of an ornate golden ring. "Unless I have been misinformed, you want this very much. And it is mine."

The paladin's eyes blazed. "You have no right to it!"

"Again, not true. I have every right to the ring." Dag lifted his chin. "I am your second-born son, whom you named Brandon in honor of my mother's father. I took the ring from the hand of my brother Byorn, after he fell in a battle he should never have had to fight."

"Lies!"

"Cannot a paladin discern truth? Test me, and see if there is any deceit in my words."

Hronulf fixed a searching gaze on the priest. His eyes went bleak as the truth came to him, but his face hardened.

His gaze pointedly swept flag's black and purple vestments, then fixed upon the symbol engraved on his medallion. "I have no son, Cyricist. My son Byorn died a hero, fighting against the Zhentarim."

Even though he had expected them, these words struck flag's heart with painful force. "Did he really? Have you never wondered how the closely held secret of your family's village reached Zhentarim ears? Or for that matter, how a Zhentilar band managed to unravel the secrets of this fortress? Look, and wonder no more!"

Dag snatched the black globe from its hiding place and held it before his father's eyes. The purple fire burned high, casting unholy light upon the face of Hronulf's oldest and most trusted Mend.

"How may I serve you, Lord Zoreth?" inquired the image of Sir Gareth Cormaeril.

Shock, disbelief, and sudden bleak acceptance flashed through Hronulf" s silver-gray eyes. He lifted his gaze to flag's coldly vindictive face. "Gareth was a good man. To corrupt a paladin is a most grievous evil and a black stain on the souls of all who had a hand in his downfall. You will not find another here who will have aught to do with you, Cyricist."

With great effort, flag kept his face neutral. "I've come to claim my heritage and meet my sister," he said. "Where is she?"

"This is a fortress of the Knights of Samular. No women reside here."

"Finally, you speak something resembling truth," flag said coldly. "But let us not play foolish games. We saw a young woman enter this fortress. We did not see her leave."

"Nor will you. She is beyond your reach, Cyricist."

Dag merely shrugged. "For now, perhaps, but the day will come, and soon, when the three rings of Samular are reunited in the hands of three of his bloodline. Tell me what that means. What power will that unleash?"

"It matters not. You do not wear the ring. You cannot,"

"Perhaps not, but my daughter can, and she will do as I tell her. Soon my sister will do the same. As long as I command the power, it matters not whose hands wield it." The priest unfolded his arms. He held out one hand and took a step forward. "It is time for you to bequeath me my inheritance. The second ring, if you please!"

Pain flared in the paladin's eyes as his fallen son approached, for the evil of Cyric burned men such as Hronulf as surely and painfully as dragonfire. Dag Zoreth saw this, expected it. Nevertheless, he kicked the regal sword out of Hronulf's grasp and snatched up the paladin's hand between both of his own.

"No ring. The other hand, then," he demanded. In defiant response, Hronulf raised his bloodied fist and spread the fingers so that the priest could see that there was no ring upon them.

Dag's face darkened as anger rose in him. "Once, when I was no more than seven winters of age, I hid such a ring for safekeeping in a hole gashed into an oak, rather than have it taken by the raiders. Could it be possible that you have done much the same?"

"I do not have the ring," Hronulf stated.

"We shall see."

Dag did not doubt that the paladin spoke the truth. He knew that by all that was reasonable, he should find a way to heal the man and question him, but flag was beyond reason. Rage, grief, the madness of his life of terrible isolation- a torrent of emotions too many and complex to catalogue or understand-tore him over the edge. In one swift motion, he plunged his own hand deep into the paladin's wound.

A roar of agony and outrage tore from Hronulf's throat. Dag suspected that the touch of a priest of Cyric caused pain greater than the paladin would know if a dwarven smith quenched a red-hot iron in his belly. This pleased flag, but it was not quite enough to sate him.

Dag held his father's anguished eyes as he began to chant the words of a spell. The god Cyric heard his priest and granted the fell magic. Dag's frail fingers suddenly became as sharp and powerful as mithral knives. Up they tore, through walls of muscle and flesh, and closed surely around the paladin's beating heart.

With one quick jerk, flag Zoreth pulled the heart out through the wound and showed it to the dying paladin. Then, just as quickly, he threw the heart into the hearth fire.

Dag Zoreth spun on his heel and stalked from the room, still chanting softly. The last sounds Hronulf of Tyr heard were the hissing, sputtering death of his own heart and the voice of his lost son, cursing him in Cyric's name.

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