ONE

5 Mirtul, 1368 DR

The young woman, by all appearances a pirate down on her luck, paused at the base of the hill. There was little cover so close to the sea, and the wind that sent her cape whipping about her shoulders brought memories of a winter not long past. The woman cast a quick look over her shoulder to make sure the path behind her was still clear. Assured, she swept aside the dead branches concealing the small opening to a sea cave.

A lone bat darted out of the darkness. She instinctively ducked-a quick, agile motion that sent her long braid of brown hair swinging up to drape over her shoulder. She flipped it back, then took a torch from her pack. A few deft taps of knife against flint produced sparks, then flame. Instantly the stone floor of the cave exploded into life. Rats fled squeaking in alarm, and crabs scuttled away from the sudden burst of light.

"Waterdeep, the City of Splendors," murmured Bronwyn, her lips curved with affectionate irony. Since taking up residence in the city four years ago, she had spent more time doing business in places like this than she did in her posh shop on the Street of Silver.

There was little splendor in the hills south of the great port city. The tang of the sea hung heavy in the still air, along with the smell of dead fish and the even less pleasant odor of the nearby Rat Hills, a length of shore that served as repository for the city's garbage. She ducked into the small opening and stood, taking stock of her surroundings. The cave was cold and water was everywhere, dotting the cave floor in dank puddles, drizzling down through the moss and lichen that festooned the walls, and dripping like drool from the fang-shaped rocks hanging down from the ceiling. There would be even more water when the tide came in.

That thought quickened Bronwyn's step down a steep, uneven path. As she went, she trailed one hand along the damp wall for balance and kept a wary eye on the shadows beyond the circle of her torch's light. Bats, rats and crabs represented the cream of cave society. She fully expected to encounter worse.

She carefully skirted a broad pool that nearly spanned the stone ledge. Bronwyn hated water, which lent a touch of irony to her seafaring guise.

She lifted her hand to her head to ensure that her rakish scarlet kerchief was still in place and that the cheap bronze hoops evocative of Nelanther pirates were still secured to her ears. This was the Smugglers' Caves, and as the old saying went, "When in the Coldwood, shiver." Her years of slavery had taught her that survival meant adapting.

At that moment the path curved sharply. After a few more steps, it opened into a cavern. A crack far overhead let in a bit of light. Bronwyn eyed the ravine that suddenly appeared beside the path, looking like a deep, broad gash in the mountain's stone heart. At the bottom of the ravine, running swift and deep and eerily silent, was an underground river. Bronwyn suppressed a shudder and went to work.

She shrugged the pack off her shoulder and took from it a large rag, then a small axe finely crafted from mithral and mahogany. A lifelong appreciation for fine things prompted her to wrap the axe carefully before placing it behind a boulder and obscuring it from view with a pile of pebbles.

That done, she dropped to her belly at the ravine's edge and reached down the steep rock cliff, feeling around until she found the rope she had tied there several days ago, when she had scouted and prepared the meeting place. The rope was virtually invisible, for it was long enough to drape down the ravine walls on either side. The slack middle was held underwater by the swift flow of the river. Hauling up the wet rope was hard work, and by the time she'd finished, Bronwyn's old leather gloves were soaking, her palms raw.

Bronwyn took a few moments to catch her breath and shed her ruined gloves, then she again shouldered her pack and tucked one end of the rope in her belt. She scrambled up a steeply winding incline to a point that overhung the path below-a spot she'd chosen because of the concave hollow beneath, between her and the path. This way, if her luck went bad and she was forced to use the rope to swing back across the ravine, she wouldn't splat like an overripe apple against a sheer stone wall.

When the rope was secured and hanging in a loose, unevenly draping curve, Bronwyn removed from her bag an oddly shaped bit of iron, which resembled the outline of a pot-bellied caldron with a narrow neck and a wide rim curving on either side. This she turned upside down and placed over the rope. Taking a firm grip on the curved handles, she squeezed her eyes shut briefly and leaped out over the ravine.

Bronwyn slid down the rope toward the far side, rapidly at first, and then slowing as she reached the lowest point. When she came to a stop, a few feet from the far cliff, she swung her feet up and wrapped her booted ankles around the rope-just in case. She released one side of the handle and lunged for the rope. Her fingers closed around it. With a sigh of relief, she shimmied the rest of the way across the rope and crawled gratefully onto the solid ledge.

She left the rope where it was and hurried along the edge of the ravine. After about a hundred paces, she found what she sought: a small opening at the base of the rock wall that looked ridiculously like an oversized mouse hole.

Bronwyn dropped to the ground and crawled into the tunnel, a short passage through the stone wall into another network of tunnels. It was not the quickest route to the agreed-upon meeting place-far from it-and it was a very tight fit. This was, of course, the point. Bronwyn could wriggle through the small tunnel, but those with whom she was about to deal could not.

She emerged from the tunnel and lit another torch. A few hundred paces took her to the entrance to the meeting place, a small, damp antechamber carved into the stone by eons of dripping water.

The scene within was less than inviting. A relatively flat slab of rock had been propped up on several boulders to serve as a table. On this table lay scattered the remains of a rather unpalatable meal: dried bread, odoriferous blue-green cheese, and mugs of sludge-colored beer brewed from mushrooms and moss. This repast had just been consumed by three of the ugliest dwarves Bronwyn had ever seen.

They were duergar, a race of deep-dwelling dwarves who were gray of beard and skin and soul. The enmity between mountain dwarves and duergar was nearly as bitter as that which existed between elves and their subterranean counterparts, the drow. Bronwyn did business with all of these people-but cautiously.

Each member of the filthy trio raised a hand to his brow to shield his eyes from the bright torchlight. "Came you alone?" one of them demanded.

"That was the agreement," she said, nodding to the third and smallest duergar. "Speaking of agreements, there were supposed to be only two of you. Who's that?"

"Oh, him," the duergar who'd first spoken replied, flapping one hand in a dismissive gesture. "A son, could be mine. He comes to watch, learn."

Bronwyn considered the third member of the party, the only one she hadn't dealt with before. Duergar were usually thin and knobby, but this little one was the scrawniest of his kind Bronwyn had ever seen. She raised her torch and squinted. He was no more than a boy. The other two duergar sported stringy gray beards, but this one's receding chin was as bald as a buzzard. And he still had all his teeth, which he was busily picking with a black-rimmed fingernail.

The duergar boy removed his finger from his mouth and ran his tongue over his teeth to collect the dislodged bits. He caught Bronwyn's inquisitive gaze. She nodded in greeting. As he regarded her, a slow, knowing leer stretched his lips. Evil wafted from the young duergar, as tangible as the foul steam that rises off a chamber pot on a cold morning. Bronwyn shuddered, chilled by such malevolence in one so young.

The leader noted her response. He snarled and backhanded the youngster, who yelped like a kicked cur. The boy sent a baleful glare at the human, as if the blow were somehow her fault.

Bronwyn pretended to notice nothing of this. She picked up a small stone knife from the table and helped herself to a hunk of the smelly cheese. Among duergar, this was regarded as taking liberties, perhaps even a small challenge. The second adult glowered at her but did not speak. He had never spoken in Bronwyn's presence, though the three-foot iron tipped cudgel he carried lent a certain eloquence t) his silence.

She held his gaze and popped the cheese into her mouth. She kept her expression bland, almost smug, silently stating that she had the upper hand in this situation and saw no reason for concern. A necessary bit of bravado when dealing with such as these duergar, but it was a bad moment for Bronwyn. As she awaited a response, her stomach roiled in a mixture of apprehension and revulsion. But her luck held twice over. The duergar's cudgel stayed down, and so did the pilfered cheese.

For form's sake, Bronwyn sneered at the silent duergar and turned her attention back to the leader. "Where are the gems?"

He grunted in approval at her handling of the matter, then took a filthy leather bag from his belt and spilled the contents onto her outstretched palm.

As the golden stones spilled through her fingers, Bronwyn kept her face carefully neutral even though she knew at once that this necklace was extraordinary. The gems were amber, reputed to be the lifeblood of trees that once had grown in the lost Myconid Forest. The delicate silver filigree, though old and much tarnished, was of exquisite workmanship. Elf-crafted, certainly. It was among the most magnificent pieces of gemcraft Bronwyn had ever beheld. Even so, her fingers prickled when they touched the amber. Perhaps because her senses had been honed to a fine edge by a lifetime of dealing with magic-rich antiquities, perhaps it was merely her imagination, but she could have sworn that she sensed the faint, distant echo of fell magic.

She forced herself to pick up the necklace again and study it as if she were merely appraising weight and color. "Nice," she admitted casually, "but your price is too high."

The duergar leader knew the game of barter as well as anyone. "Five hundred gold, not a copper less," he said stoutly. "And weapons. Two of them."

Bronwyn smirked. "Where I come from, merchants know the value of their wares. But since amber isn't your usual stock in trade, perhaps I can cut you some extra rope."

"Yeah? How much?"

She tugged thoughtfully at one of her oversized earrings. "I could stretch the price to fifty gold, and a battle-axe. I found a good one; two-headed, well balanced for either throwing or hand fighting. It's dwarf-crafted, of course-a very good journeyman piece by a gold dwarf smith. The axe head is mithral, the handle is polished mahogany set with chips of garnet and tourmaline. Interested?"

"Hmmph!" The duergar leaned over to one side and spat. "Got no use for pretties. Less for gold dwarves."

But Bronwyn did not miss the gleam of avarice in his eyes. Duergar were far more likely to be scavengers than smiths, and she had yet to meet one that didn't crave fine dwarven weapons. She gave the priceless necklace a casual shake. "This quality amber in a new, fashionable setting would sell for about two hundred gold in the bazaars. I'll give you half that."

The duergar started to work up another wad of spittle, then apparently decided a more dramatic gesture was in order. He pantomimed drawing a knife and plunging it into his heart. "Sooner that, than take a hundred gold!" he swore. "Four hundred, and the axe."

"The axe alone is worth five hundred, easily."

"Net likely! But since you and me go back a ways, even trade-the stones for the axe."

Bronwyn sniffed. "I'll give you two hundred gold, but you can forget the axe."

The duergar slammed the table with a slate-colored fist, incensed at the thought of losing this prize. "Gimme the axe, and the two hundred gold, and call it a deal. Call it a theft, is more like it!"

Bronwyn took the complaints in stride. She had expected protests; in fact, it seemed to her that the duergar had given in far too easily. There was more trouble to come-of that, she was certain. That puzzled her, given the presence of the duergar lad.

"Done." She placed a bag on the table. "Two hundred gold, paid out in five-weight platinum coins. Go ahead and count it."

A hint of red suffused the duergar's gray face. Most likely, Bronwyn surmised, he couldn't count that high, much less cipher out the coin exchange. "No need," he muttered. "You're good for it."

Bronwyn noted, not without satisfaction, that the duergar spoke whole and simple truth for what might have been the first time in his life. She prized the reputation she'd worked hard to earn. Promise made, promise kept.

In a few words, she told them where they would find the second part of their payment. "The axe is yours, you have my word on that. It'll take time to get to it, that's all-time that I'll use to put some hard road between us. I haven't forgotten what happened after our last deal."

"Me, neither. I was sorry to lose Brimgrumph. He was a good hand at fighting, but he got too much in the habit of it. Didn't know when to quit," the duergar said piously.

It was the longest speech Bronwyn had heard from him, and the most self-serving. If the ambush that had capped their last transaction had succeeded, this duergar would no doubt have been quick to claim his share of the take. But it had failed, and his henchman had died. Bronwyn's steely gaze announced that she rejected his attempt to slough off the responsibility.

"Cross me once, expect me to watch you. But cross me twice, you best watch out for me," she warned.

The duergar shrugged. "Fair enough," he agreed. Too easy again, Bronwyn thought. As the silent duergar pocketed the gold, Bronwyn gathered up the necklace and loosened the strings on her bag. Not a common bag, but one that she'd bought from a Halruaan wizard at a cost that represented nearly a year's worth of sales. The thing was worth every copper. It was a magical tunnel that whisked whatever she tucked inside to a well-guarded safe in Curious Past, her shop in an elegant section of Waterdeep. Bronwyn had learned long ago one basic truth about the business of acquiring rare antiquities. Finding them was one thing; keeping them was another matter entirely.

A small movement caught her eye and stayed her hand. The stone knife she had borrowed moved of its own accord- not much, but a little, just enough so that the tip pointed to the amber in her hand.

Lodestone, Bronwyn realized. The knife had been carved from a stone that felt and followed the energies in metal- or in this case, in amber. The duergar meant to track her and reclaim the necklace once they thought themselves beyond the traps that she always lay to cover her retreat.

Cross me twice, she thought grimly.

She kept her expression carefully neutral as she rose from her stone seat. She even turned her back as she walked away, allowing the duergar spokesperson time to pick up the tattling stone knife. When she reached the mouth of the cave, she turned and stared coldly into the cunning eyes of the treacherous creatures, then dropped the amber necklace into the sack. It disappeared into a magical vortex. The stone knife spun in sympathetic flight, slicing deeply across the duergar's palm.

His shout of pain and outrage tore the smirk from his face. Bronwyn turned and fled, running like a deer for her escape tunnel.

She dashed around a sharp turn and stooped, dropping her torch to snatch up a stout staff she'd hidden among the rubble beside the path. The three duergar followed in a thundering crescendo of iron-shod boots. When she judged the moment right, she leaped out in front of the first two onrushing duergar, staff held level with the ground, held waist-high and firmly braced.

The duergar had no time to halt. They ran right into the staff, one on either side of Bronwyn, catching the wood just below the throat. Their heads snapped back, and their feet flew out from under them. A dull, deep boom rumbled through the cavern as the two hardy creatures slammed down flat on their backs, arms flung out wide. Bronwyn danced back.

The young duergar came on, trampling his fallen kin in his eagerness to get at Bronwyn. The gleam in his eye and the small, pitted axe he held high overhead announced his deadly intent.

Quickly Bronwyn pivoted to her right. Seizing one end of the staff with both hands, she hauled it back. Feeling like a child preparing for an extremely high-stakes round of stick ball, she swung out high and hard. The staff whistled through the air and connected with the duergar's weapon arm. Something-either arm or axe handle, Bronwyn wasn't sure which-shattered with a sickening crack. The youth dropped the axe on one of his dazed elders and kept coming.

Bronwyn stooped and reached for the cudgel that had rolled free of the adult duergar's hand. Too late she realized that she should have made a different choice; the iron-bound club was too heavy for her to lift.

There was no time to go for another weapon. Bronwyn came up in a springing lunge, her chin tucked. Her head connected hard with the young duergar's belly, stopping his charge. His breath wheezed out in a sharp, pained grunt, and they fell together in a tangle of arms and legs.

Bronwyn thrashed and kicked, but she was in too close to do much damage. The duergar youth did little better. Winded and favoring a garishly broken arm, he landed a few blows but couldn't put much force behind them. Suddenly he devised a better strategy. He seized one the bronze hoops in Bronwyn's ear and yanked it hard. The sudden, tearing pain surprised a scream out of her, and brought a wide grin to the creature's beardless face.

Angry now, Bronwyn felt about for her fallen torch. Her finger closed on the handle, close enough to the pitch-covered wood to feel the lingering heat. She thrust the still-hot end into the duergar's face.

He shrieked and released her, clutching at his eye with his one good hand. Bronwyn rolled aside and leaped to her feet, nimbly evading the grasping hands of the duergar leader. The two adults had shaken off the surprise attack, and were starting to gather their wits and reclaim their weapons. Bronwyn turned and fled for her escape tunnel.

Arms pumping, she ran full out down the path, the three duergar huffing along behind. The small tunnel came into view. She dropped to her knees and slid the last few paces, then flopped down onto her stomach and scrambled into the low tunnel. Frantically she dragged herself forward before one of them could grab her ankle and drag her back.

Almost through. Almost safe.

Something bumped her foot, startling her. Her head jerked up and connected painfully with the stone ceiling. Suddenly she realized why the duergar had brought the scrawny youngster with them. She was not the only one who had scouted the cavern. They must have anticipated this evasion-and brought along a duergar small enough to pursue her through the tunnel.

For some reason, that realization inspired more anger than feat The young duergar was already hurt, and this was far from over. She would kill him if she had to. Surely his elders knew that.

Bronwyn scrambled out of the tunnel and ran for the ravine, steeling herself for the swinging jump ahead. She reached the rope and crawled out to the marked spot. Gripping the rope tightly with one hand, she sawed at the rope behind her with her knife. The rope was almost shredded through when she heard the young duergar's terror-filled scream. His wail rose in pitch as it faded away, and then ended altogether in a resounding splash. Bronwyn cursed under her breath. The young duergar, half blinded and no doubt off balance with pain, had stumbled and fallen into the rivet.

The shouts of the older duergar and their thundering footsteps brought Bronwyn an odd sense of relief. They had found another way into the cavern. They would save the youngster before he was swept too far downstream.

Suddenly her rope rose in a sharp, hard jerk. She dropped her knife and hung on with both hands as she gazed back in disbelief at the path. The duergar were focusing their attention on her, rather than on the boy in the river below.

Anger swept through Bronwyn, chasing away the nearly paralyzing fear of the water below. She shouted a dwarven insult-one that was almost guaranteed to inspire a tavern brawl, retributive murder, or small-scale war.

Again they tugged on the rope, harder this time. The fraying rope gave way, and Bronwyn swung out over the ravine. She forced herself to keep her eyes open, her attention fixed on the rapidly approaching stone. As soon as she cleared the ledge, she released the rope and threw herself into a side roll.

The maneuver absorbed some of the impact, but still she hit the stone floor with bruising, numbing force. She rolled several times and slammed into the wall hard enough to leave her dazed and aching.

Another angry shout ripped across the divide. "You made a deal!" the leader howled. "The gold and the axe!"

Bronwyn rose painfully to her feet and glared across the divide at the dancing, hooting duergat After all this, he had the gall to accuse her of reneging on their deal.

Still, he had a point. She had the necklace, and she'd promised the axe in exchange. She went to where she'd left the weapon, then fisted her hand and drove it into the pile of pebbles that hid it. Raising the gleaming axe high, she hauled it back for the throw.

The axe spun across the divide, directly toward the angry duergar. They squawked and dived for cover behind a pile of boulders. When they heard the heavy thunk! of metal against rock-several feet below their position-they darted out and skidded to a stop at the edge of the ravine. There, on a small ledge perhaps ten feet below the path, lay the axe.

"Oops," Bronwyn said casually.

Leaving the duergar to solve the dual problem of retrieving their axe and their young henchman, she turned and started up the steep path to the surface. There was little doubt in her mind which they would consider the more important.


Dag Zoreth had forgotten what the river sounded like when it ran wild in the spring. Faint and sweet, both impatient and laughing, the River Dessarin sang in the distance, its voice as familiar as a childhood lullaby. A wave of sharp, poignant memory assailed him, a memory almost powerful enough to drown out the remembered screams, and the terrible thunder of hooves.

He took a long, steadying breath to ground himself firmly in the present. "Wait here," he curtly told the men with him.

They had not anticipated this. They tried to hide their surprise, but Dag saw it all the same. He didn't miss much, and he gave away less-which was, in no small measure, the reason why he was the one giving the orders.

Dag understood the men's reaction all too well. He knew what they saw when they looked at him. A slight man who stood a full head shorter than most of his guards, a man who had little expertise with the short, jeweled sword on his hip, a man exceedingly pale of skin from many years spent within walls; in short, hardly the sort of man who might venture off alone into the wild foothills. Usually, Dag Zoreth didn't waste much thought on such matters. But here, in this place, childhood memories were strong-strong enough to strip him of his hard-won power and leave him feeling small and weak, once again the child despairing of ever reaching the mark set for him.

He felt the old despair now, a shadow in the memory of his father's deep, ringing voice intoning, 'When you hear the Dessarin sing just so, it is time to turn off the road."

Dag Zoreth pulled his horse's reins toward the south, tugging so sharply that the beast whinnied in pain and protest. But the horse followed his command, just as the heavily armed men behind him waited obediently on the eastbound road to Tribor.

He rode for several minutes before he got his bearings. The old path was still there, marked not by the passage of feet and horses, but by the slender trees that grew in the once-open space. It was remarkable, Dag Zoreth mused, how fast a tree could grow once it was out from beneath the heavy shadow of the older forest.

A song slipped into his mind, unbidden and unwelcome. It was a marching song, an old hymn of praise to Tyr, the god of justice. His father had often sung it to mark the passage to the village. The path and the song were of like length, his father used to say. Dag Zoreth knew that before he finished humming the final chorus, the forest would give way to a clearing, and the village would be spread out before him.

A small, cynical smile tightened his lips at the thought of actually giving voice to the song. He doubted that his own god, Cyric the Mad, had much of an ear for music.

But habit proved to be stronger than caution. As he rode, Dag recalled the verse and marked out the measure in the silence of his mind. When the remembered song was over, Dag Zoreth did indeed find himself in the clearing he sought. Along the edges young trees had made great strides toward reclaiming the forest.

Dag Zoreth slid down from his horse. He was unaccustomed to riding, and the trip had introduced him to a legion of unfamiliar muscles. Though the journey from his home in Darkhold had been long and hard, his body had adamantly refused to take on strength and muscle. There was nothing wrong with his will, however, and he thrust aside the throbbing pain as a lesser man might flick aside a fly. He left his horse to graze and began to circle the clearing.

The site was familiar and strange all at once. The buildings were gone, of course, burned to the ground in that terrible raid more than twenty years ago. Here and there he caught a glimpse of charred wood or scattered foundation stone under a tangle of spring-flowering blackberry brambles, but the village of his birth was irrevocably gone. And lost with the village was the heritage Dag Zoreth had come to reclaim.

Frustrated now, he looked around for something, anything, that would provide a market The years had changed him even more than they had altered the forest, and he no longer saw things with the eyes of a boy who had yet to weather his seventh winter. Then, his whole world had been comprised of this tiny village in the foothills south of Jundar's Hill. His world was wider now and vastly different from anything he could have imagined during his years in this sheltered enclave different from everything, of course, but the raid that had ended his childhood.

Dag Zoreth took another long breath, massaging his temples with both hands as he dredged his memory. A sudden, sharp image came to him: a red leaf framed with jagged points, drifting lazily down, and then disappearing against the brighter crimson of his brother's shattered chest.

He spun on his heel, quickly, as one might retreat from some chance-glimpsed horror. Tilting back his head, he scanned the treetops. There had been an oak tree over the place where his brother died. There were oaks in plenty, but none of them looked familiar. Perhaps he should have come in autumn, when the leaves turned color. He smiled slightly at the foolish thought and shook it aside as quickly as it came. He had the power to claim what was his, and the will to use it. Why should he wait?

But the years had changed and filtered his memories, just as the forest had closed in around his childhood home. There was no mortal way that Dag Zoreth could retrieve what was lost. Fortunately, the gods were less encumbered by issues of time and mortality, and they were occasionally willing to share their insight, one glimpse at a time, with their mortal followers.

Though he dreaded the task before him, the young priest's hands were steady as he pulled the medallion bearing the holy symbol of Cyric from beneath his purple and black tabard. Dag Zoreth wore the colors of his god at all times, even though he knew better than to go abroad flaunting the priestly vestments and symbols of Cyric. It was Dag Zoreth's opinion, based on his own experience and his own ambitions, that people who claimed no reason to fear and hate Cyric's priesthood, simply hadn't lived long enough to find one.

The young priest closed his eyes and clenched his fist around the medallion. His lips moved as he murmured a prayer for divine guidance.

His answer came suddenly, with a cruel force that slammed Dag Zoreth onto his knees, and into the past. "The hymn," he muttered though a rictus grin of pain. "Cyric must have heard the hymn." Then the thought was gone, swept away by more than twenty fleeing years.

Dag Zoreth was a child again, kneeling not in a new-growth forest, but in the darkest corner of a smoke-filled cottage. His small, skinny arms clutched a butter churn, and his black eyes were wide with terror as the bar on the door splintered and gave way. Three men strode in, their eyes burning with something that both repelled and fascinated the shrinking child.

One of them backhanded Dag's mother, who had leaped forward to defend her children with the only weapon that came to hand-a long-handled iron skillet. The ridiculous weapon fell from her hand and clattered to the hearth. Again the man struck out, and his mother's head snapped back. She went down hard, striking the hearthstone with an audible crack. Blood bloomed like an obscene crimson flower against her too-pale face. But somehow she found the strength to haul herself up, to dart past the man who strode purposefully toward the wide cradle at the far side of the room. There lay Dag's twin sisters, shrieking with fear and rage and flailing the smoky air with their tiny pink fists. His mother threw herself across the cradle, scooping both little girls into her arms and shielding them with her own body as she cried out in prayer to Tyr.

The man drew a sword and swung it up high. Mercifully, the churn obscured Dag's view and he never actually saw the blow fall, but he knew what the sudden silence meant. In the rough, angry exchange that followed the sword's fall, Dag read his own fate.

He shrank back, flattening himself into the indentation his impish little sister had carved into the thick wattle-and-daub wall. It was a hiding place for her "treasures"-smooth or shiny rocks, a bluebird feather, and whatever other small wonders she discovered around the village. Dag fervently wished that his sister had dug deeper, turning her trove into an escape doot. He held his breath and willed himself to disappear into the crevice, the smoke, and the shadows.

The men searched the cottage, tossing over the chests and beds in their haste to find the boy before they were overcome by smoke from the smoldering thatch roof. They did not move the churn, probably because there was no apparent place behind it for a child to hide. Finally they gave up the search, concluding that Dag had bolted as his sister had done.

She had left the cottage well before the fire had started. Ever curious, she had gone to investigate the noise caused by the approaching raiders, evading their mother's frantically grasping hands and wriggling through the one small window left unshuttered. Her old night tunic had caught and torn on the shutter hook. Instinctively she'd clapped her hand to the little crimson birthmark on her bare hip- no doubt a defensive gesture honed by Dag's frequent teasing. Then she was gone, the soles of her small feet flashing as she spilled headfirst out of the window. Dag wondered, briefly, what had become of her.

Dag waited until the men had left his home, then he slipped out of his cubby and crept over to the side window. He left his mother and his baby sisters behind without a glance, all the while hating himself for his cowardice. Though he was but a child, he was the son of a great paladin. He should have fought. He should have found a way to save his family.

His thin fingers shook as he tugged at the latch holding the shutters closed. For a few terrible moments he feared that he would not be able to open the window, that he would be forced to choose between dying in the smoldering building, or walking out into the arms of the men who had come to steal him away. Terror lent him strength, and he tore at the latch until his fingers bled.

The metal bar gave way suddenly. The shutters swung outward, and Dag all but tumbled over the low sill and into the herb garden that framed the side of the house. He lay where he fell, crouching low amid the fragrant plants until he was certain that his precipitous move hadn't drawn attention. After a few moments, he cautiously lifted his head and darted a wide-eyed look over the clearing.

What he saw was like something from the lowest layers of the Abyss, horrors that no son of Tyr's holy warrior should ever have had to endure.

Mounted raiders circled the village, swords raised to cut down any who might try to escape. The thunder of their horses' hooves echoed through a hellish chorus of voices: the shouts of the raiders, the screams of the dying, the terrible keening grief of those who were yet alive. Above it all was the roar and hiss of the hungry fires. Most of the village houses burned freely, and bright flames leaped and danced against the blackness of the night sky.

Nearby a roof timber crashed to the ground, sending an explosion of sparks into the smoke-filled clearing. The sudden light illuminated still more horrors. Crumpled, blood-sodden bodies lay about the ground, looking more like slaughtered geese than the people Dag had known from his first breath. Surely that couldn't be Jerenith the trapper over there, gutted like a deer, his own bloody knife lying at his feet. The young woman draped limply over the stone circle of the village well, inexplicably naked and nearly black and purple with soot and terrible bruises, could not be pretty Peg Yarlsdotter. Wasn't it just this morning that she'd given Dag a honey cake, and kindly assured him that his father would return to the village before first snow?

A familiar voice, raised in a familiar cry, seized the boy's attention. A wave of relief and joy swept through him. His father, the bravest and most fearsome Knight of Tyr in all the land, had returned at last! The child's terror melted, and with it disappeared the pain of long days spent watching for his father's horse, envying the boys whose fathers stayed in the village to tend less exalted tasks.

Suddenly brave, Dag leaped up from the herb garden and prepared to race to his father's side. There could be no better or safer place in all of Faerfin than on the broad back of a paladin's war-horse, shielded by his father's strong sword arm and implacable faith.

He ran three steps before he realized his mistake. The voice was not his father's after all, but that of Byorn, his older brother. His brother was fighting, as his father would have fought. As he, Dag, should have fought.

Not yet fourteen, not quite accounted a man, Byorn had the courage to pick up a sword and face down the men who rode into his village with cold steel and burning torches. And his voice, when he called out to Tyr for strength and justice, held the promise of matching his father's deep, ringing tones.

Hero worship battled with terror in Dag's dark eyes as he watched his brother flail about with a blood-streaked weapon. It was plain even to Dag that Byorn lacked skill and strength, but the youth fought with a fervor that kept two grown swordsmen at bay, and left neither unscathed. A third man sprawled on his back nearby, his head lolling to one side on a throat torn open, and his eyes still wide with the surprising knowledge that Death could wear a beardless face.

No wonder it was Byorn who wore the family ring, thought Dag with more admiration than envy Their father had given Byorn the ring not only because he was the oldest of the five children, but because he was the most worthy.

The ring.

Once again, Dag's fear retreated, this time before the grim fire of purpose. He was not quite seven, but he sensed in his bones and his blood the importance of that ring. He believed he would have done so even if he had never heard the fireside stories of the great Samular, a noble Knight of Tyr and his own distant ancestor. The ring must be kept safe, even if the children of Samular could not. By now, Dag understood with cold certainty that there would be no safety, no rescue, for any of them.

He crept around the back of the house and into the cover provided by the remnants of a neighbor's summer garden. On his hands and knees, he scuttled between long rows of withering vines toward the place where his brother stood and fought like a true son of Samular's blood. He was almost in the clear when Byorn slipped and fell. He heard the raider's shout of triumph and saw the killing stroke descend.

With a sharp, painful gasp, Dag dragged in a lungful of smoky air to fuel a scream of rage and horror and protest. All that emerged from his lips was a strangled whimper. Nevertheless, he kept moving steadily forward until he reached Byorn's side.

His brother lay still, horribly still, in a silent patch of blood-soaked ground. None of the raiders paid Byorn any heed now that he was no longer putting up a fight. They'd left the boy at once and turned their attention to ransacking the few remaining buildings. Dag understood: they were searching for the descendants of Samular. That was the only treasure this tiny, hidden village had to offer. He had heard the men in his own house, berating the soldier who had killed two valuable infant girls with a stroke meant only for their mother. Byorn's death must also have been a mistake. The men had come for children, and to Dag's adoring eyes, Byorn was already a man grown. With a sword in his hand and a battle-prayer to Tyr on his lips, Byorn must have fooled the raiders, as well.

Dag took his brother's limp hand in his. He tugged at the family ring, all the while fearing that Byorn's fist would clench to protect and keep, even in death, what was rightfully his. But valiant Byorn was truly gone, leaving the battle in the hands of his younger brother-a boy of nimble mind, to be sure, but cursed with a body too thin and frail to ever bear the burden and glory of Tyr's service.

But if a quick mind was all he had, he would use it as well as any warrior his weapon. A simple resolve, perhaps, but it struck Dag with the weight and force of prophecy. For just an instant, the forgotten years rose up before him. Dag understood what he had only sensed the first time he'd lived through the raid: this moment's insight would shape and define his life. Then, suddenly, the years receded, the adult was gone. But resolve calmed the child, focused him.

Again Dag tugged at the ring. Finally it came free from Byorn's finger. Dag's first thought was to bolt into the woods with it, but he knew instinctively that such sudden and obvious movement would draw attention to him. He could not outrun the men and their horses. He dared not keep the ring with him, for he would surely be captured sooner or later. What, then, was he to do with it?

The answer came to him in the form of a single, crimson leaf. It floated down, drifting as gently as a newly freed soul, and came to rest on Byorn's torn jerkin. Dag swallowed hard at the sight of the terrible wound, and he jerked his gaze upward, in the direction from which the leaf had come.

There was a knot in the tree. A small one, but sufficient to his purpose. Dag slowly rose to his feet, hardly daring to breathe.

"There's another one! And he's got the look of the paladin about him, too!"

It took Dag a moment to realize that the man was talking about him. Once, long ago-just yesterday, just this morning, less than an hour ago! — he would have been thrilled to his soul by any comparison to his famous father. Now all the raider's words inspired was a terrible, burning rage.

His mother and two of his little sisters were dead. Byorn was dead, and Dag had been left alone to finish a task that should never have fallen to any of them. His father should have been here. But he wasn't. He wasn't. What good could there be in any man if he was never there, not even when his own children were in grave danger?

Dag heard the crescendo of running feet behind him. Inspiration came like a jagged lightning flash, and he acted on it at once. He flung himself at the tree and thrust the ring into the knot hole. He did not move away, but clung to the tree as if it were his mother. Terrified sobs shook through him, though his eyes were dry and his fear now completely overshadowed by cunning.

Let the men think him a foolish child, mindless with grief and terror. Their opinion would not alter his fate. They would take him away, but at least the ring would be safe.

The ring.

Dag Zoreth slammed back into the present, as suddenly as if he had been jolted awake from a nightmare involving a long, terrifying fail.

Every muscle in his body screamed with pain, but he hardly noticed the physical agony over the fresh torture of remembered grief. Several dazed moments passed before he realized that his hands were bleeding, his fine clothes muddy and torn. He must have moved through the village in concert with the Cyric-given dream, tearing at the gods-only-knew-what in his remembered attempt to dislodge the window shutter, crawling through the wild tangle that had once been a garden in a desperate struggle to reach his long-dead brother.

"I moved through the dream," Dag murmured, suddenly understanding the practical implication of this. He raised his eyes, fully expecting to see a spring canopy of gold-green oak leaves overhead.

There was no oak tree, but the silvery leaves of a pair of aspens fluttered nervously in the quickening breeze.

A quickening breeze. Dag took a long breath and considered the subtle, acrid scent borne on the wind. Yes, it would rain soon, one of the quick, violent thunderstorms that he had so loved as a child. Even then, Dag had reveled in the power and drama of those storms, shrugging off any thought of the destruction that they all too often left behind.

A thunderstorm! Inspiration struck again, and Dag began to tear at the vines and brambles before him. In moments, he had uncovered a blasted, blackened stump. Shards of an ancient tree lay nearby, and weirdly shaped mushrooms grew from the black powder of rotted limbs. It was the very oak tree Dag sought, struck by lighting many years ago and burned nearly to the ground.

The ring was not easy to find amid the ruins of the tree. As Dag searched, the gathering storm swallowed the sun and deepened the shadows that shrouded the clearing.

Dag's horse whinnied nervously. The priest ignored these warnings. Rain began to pelt down as his searching hands raked through the debris, and soon the forest around him shuddered with the force and fury of the storm. Another man might not have found the ring at all, but it seemed to call out to Dag, urging him on.

He reached for a clump of mud and crushed it with his fingers. He felt something hard, and caught a glimpse of gold. Eagerly he reached for the small wineskin attached to his belt and poured the contents over the encrusted band- barely noticing the sting when the wine met his battered skin. He scrubbed the band clean on his ruined tunic and rose to his feet, his family treasure tightly clutched in one triumphant, bleeding fist.

Dag examined the ring by the light of another livid flash. Arcane marks scored the inside of the band. He had seen the marks once as a child and had assumed they were only a design. Now he could read the cryptic runes: When three unite in power and purpose, evil trembles.

Three, Dag mused. He knew of only two rings. As the pattern took shape in his mind, he began to understand why Malchior, his mentor, was suddenly so interested in Dag's family history. It seemed likely to Dag that his childhood memories of the rings' importance were based on more than legend. If Malchior was nosing about, there was real power to be had. Luckily the old priest knew nothing about the ring. Or perhaps he did; few high-ranking members of the Thentarim were known for altruism. Surely Malchior did not go through the trouble of seeking out Dag's lost past, and the location of his birth village, just to put his former acolyte's mind at ease. Well, be that as it may, Malchior would not find him a docile tool, nor would power of any sort leave Dag's hands without a bloody struggle.

Dag started to slip his family ring onto his index finger, as Byorn had once worn it.

Pain, quick and bright and fierce, lanced through him. Astonished, Dag jerked off the ring. He dashed his rainsoaked hair from his eyes and held the ring out at arm's length, gazing at it with a mixture of puzzlement and reproach. He was a descendant of Samular-how could the ring turn on him?

The answer came swiftly, borne on a wave of fierce selfanger. He should have seen this coming. He should have known this would happen. The ring had probably been blessed, consecrated to some holy purpose in which he, Dag Zoreth, could have no part. Samular had been a paladin of Tyr; Dag Zoreth was a strifeleader, a priest of Cyric.

On impulse, Dag took the medallion from around his neck, a silver starburst surrounding a tiny, carefully sculpted skull. He undid the clasp with fingers made slippery by mud and rain and his own blood, and then he slipped the ring onto the chain. He did up the clasp and put the medallion back in its proper place over his heart. The ring was hidden securely behind the symbol of Cyric.

Let Tyr-if indeed the god of justice condescended to observe someone such as Dag Zoreth-make of this what he willed.

Dag whistled for his horse and stiffly hauled himself up into the saddle. The return trip would have to be swift, for he could not wear the ring for much longer. It burned him now, even separated from his body by layers of purple and black garments and a light vest of fine elven mail. But there was another who would wear the ring for him, someone as innocent as he himself had been on that long-ago day, when an oak tree had wept crimson leaves over Byorn, the last worthy son of Tyr's paladin.

Worthy or not, Dag fully intended to use the ring. After all, he was of Samular's bloodline. He would reclaim his heritage-in his own way, and for his own purposes.

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