WEAPONS AND GEAR

Arming and equipping a civilian, antizombie team should follow the same pattern as a military unit. Each person should have a standard “kit” in addition to certain items required for the whole team.


Every member should carry:


• Primary firearm (rifle or semiautomatic carbine)

• Fifty rounds of ammunition

• Cleaning kit

• Secondary weapon (preferably a pistol)

• Twenty-five rounds of ammunition

• Hand-to-hand weapon (large or small)

• Knife

• Flashlight

• Two emergency flares

• Signaling mirror

• Two-way radio

• Two ways of making fire (matches, lighter, etc.)

• Full quart canteen

• Daily rations

• Personal mess kit

• Hiking or combat boots

• Two pairs of socks

• Bedroll or pad



Each group (ten people or fewer) should have:


• Two silent weapons (could be carried as secondary weapons)

• Three explosive devices

• Two grappling hooks

• 500 feet of rope (nylon construction,7 /16" diameter, tensile strength 6,500 lbs., load absorption 1,450 ft./lb.)

• Two pairs of binoculars (minimum 50mm lenses/10X power)

• Two crowbars (could be carried as hand-to-hand weapons)

• Two bolt cutters

• Tool kit (must include: hammer-claw and ball-peen 4 oz., diagonal 4" pliers with spring, 4-6" longnose pliers with cutter, Phillips screwdrivers [3", 4", and stubby], slot screwdriver [4-5"], jeweler’s screwdrivers set, 12" Ч1 /2" hacksaw, 3M electrical tape, adjustable wrench, hand drill with 2-5mm bit set)

• Ax or hand hatchet (could be carried as hand-to-hand weapon)

• Medical kit (must include: bandages, cotton rolls/balls, two arm slings, scissors, medical tape, Merthiolate vials, antiseptic swab sticks, antiseptic and cleaning towelettes, bacterial soap, sterile gauze/eye pads, petrolatum, sterile lancets)

• Three gallons extra potable water

• Two maps (immediate zone/surrounding area)

• Two compasses

• Extra batteries for all electronic devices

• Ten extra emergency flares

• Four compact entrenching tools (could be carried as hand-to-hand weapons)



TRANSPORTATION

Unlike the scenario described in “On the Run,” the goal of this section is to help you not escape an area but sweep it. The undead are not to be avoided but attracted. Also, unlike the previous chapter, you will not be alone, and the support area should make fueling and servicing a vehicle much easier. With this in mind, using the noise from a car’s engine will act like a lure. (See “Strategies.”) In this instance, removing the rubber from a bicycle’s tires can accomplish the same result. Do not become too dependent on your vehicles. Unless applied to a specific strategy (see below), use them more as a means of getting to and from a battle site. Once in the target area, dismount and search on foot. This will allow for greater flexibility, particularly in urban areas.

Загрузка...