As the final words of the black creature hissed away in the flame–lit air, everything seemed to happen at once. With a dramatic sweep of one lean arm and a command so sharp it jarred them all into instant action, the giant Druid sent the tensed members of his little company charging toward the open staircase that led to the main hall of the Druid’s Keep. As the six men broke in a mad dash for the winding stairway behind them, the Skull Bearer lunged for Allanon. The thudding impact of their collision could be heard even by the fleeing men, who were already starting up the staircase — save for one. Flick hesitated, torn by the desire to escape, but held spellbound by the titanic struggle between the two powerful beings locked in combat only inches from the rising flames of the great open furnace. He stood at the bottom of the staircase, hearing the disappearing footfalls of his companions as they raced for the upper hall. A moment later the footsteps were gone, leaving him the sole witness to the incredible struggle between Druid and Skull Bearer.
The black–garbed figures were immobile at the edge of the furnace, statues frozen in place with the great strain of their battle, dark faces only inches apart, the lean arms of the giant Druid holding firm the claw–tipped limbs of the deadly spirit creature. The Skull Bearer was attempting to bring his razor–sharp hands close enough to the mystic’s unprotected throat to rip the life out of him and end the battle quickly. The black wings heaved with the exertion, flapping in fury to add momentum to the assault, the unmistakable rasp of its breathing cutting the heated air with ragged desperation. Then suddenly the Northland creature’s wiry leg shot out, tripping the Druid so that he fell backward onto the stone floor at the edge of the pit. Like a shot, the attacker was upon him, one clawed hand sweeping downward for the kill. But the victim was too quick, rolling deftly away from the deadly talons and free from the creature’s grasp. Nevertheless, Flick saw the blow catch a portion of the shoulder and heard the distinct rending of cloth as first blood was drawn. Flick gave a gasp of dismay, but a moment later the Druid was on his feet, showing no sign of injury. Twin bolts of blue flame shot out of the extended fingers of his hands, striking the rising Skull Bearer with shattering force, throwing the infuriated creature back against the railing. But while the mystic bolts had visibly hurt the serpent during the battle in the Hall of Kings, they did little more than slow the Northland creature for a few brief seconds. Roaring in fury, it counterattacked. Blazing red bolts shot from its burning eyes. Allanon brought his cloak up in a sweeping movement, and the bolts appeared to deflect into the stone walls of the chamber. For a moment, the creature hesitated, and the two opponents circled each other warily in the manner of two beasts of the forest, locked in a life–and–death struggle which only one could survive.
For the first time, Flick noticed that the temperature was rising. With the approach of dawn, the furnace tenders had risen to care for the heating needs of the awakening castle. Unaware of the battle taking place in the walkway overhead, they had activated the dormant bellows machinery at the bottom of the pit, stoking the fire to build it up to an intensity which would enable heated air to warm all the chambers of the Druid’s Keep. As a result, flames were now visible above, the edge of the pit and the temperature of the chamber was rising steadily. Flick felt the sweat pouring down over his face, soaking through his warm hunting outfit. But still he would not leave. He sensed that if Allanon were defeated, they would all be doomed, and he was determined to know the outcome. The Sword of Shannara would mean nothing to them if the man who had brought them to this final battleground were destroyed. With rapt fascination clouding his stocky face, Flick Ohmsford watched what might be the fate of the races and the lands being decided by the two seemingly indestructible protagonists of mortal man and Spirit Lord.
Allanon had attacked again with the flashing blue bolts, striking at the circling Skull Bearer in brief, biting blows, trying to force it into a hasty move, trying to cause it to slip, to make a single fatal mistake. The spirit creature was no fool, but an evil spawned of a hundred hunts in which it alone had been the victor and the victims all lay forgotten beyond the world of mortal men. It dodged and twisted with frightening ease, always coming back to the same tense crouch, watching and waiting for its own moment to strike. Then, in a totally unexpected move, the black wings spread wide and it circled into the air in a sweep that carried it soaring around the flames of the furnace and down again with vicious speed onto the tall figure of Allanon. The clawed hands raked downward, and for a moment Flick thought all was surely lost. Miraculously, the floored Druid escaped the deadly hands, throwing the Skull Bearer completely over him with one mighty heave of his powerful arms. The hapless creature flew wildly through the air and crashed with an audible thud into the stone wall beyond. It struggled to its feet in an instant, but the force of the blow had shaken it, slowing it down just enough, and before it could escape, the giant Druid was upon it.
The two black figures thrashed about against the wall as if inextricably joined, their limbs locked onto each other like twisted branches. When they reared to full height, Flick could see that Allanon was behind the struggling Skull Bearer, his mighty arms locked viselike about the head of the creature, the straining muscles slowly crushing the life away. The victim’s wings beat madly, its hooked arms clutching vainly for something to break the hold that was destroying it. The fire–red eyes burned with the fury of the furnace pit itself, shooting forth bolts of fire that tore into the stone walls, leaving gaping, blackened holes. The combatants lurched away from the wall and rocked wildly toward the blazing pit at the center of the heated chamber until they were against the low iron railing. For a moment it appeared to the wide–eyed Valeman that both would lose their balance and plunge into the flames below. But abruptly Allanon straightened with a mighty effort, dragging his captive back from the railing a few scant feet. It was this sudden movement that brought the entangled spirit creature about, its hate–filled eyes coming to rest directly on the partially hidden Valeman. Grasping at any opportunity to divert the clinging Druid for the instant that would permit it a chance to break free of those crushing arms, the Skull Bearer struck at the unprepared Flick. Twin bolts of flame shot out of the burning eyes, shattering the stone blocks of the staircase into deadly fragments which flew in all directions like little knives. Flick acted instinctively, diving out of the staircase onto the walkway, his hands and face cut by the stone, but his life saved by his quickness. As he leaped clear, the entire entryway shuddered abruptly and collapsed in a cascade of broken stone blocks that completely shut off the passage upward, the dust billowing out of the rubble in heavy clouds.
In that same instant, as Flick lay frightened and shaken but still conscious on the stone floor of the furnace chamber, with the flames from the roaring pit rising higher to meet the clouds of dust from the blocked passage, Allanon’s grip relaxed just enough to permit the crafty spirit creature to break loose. Whirling about with a cry of hatred, it struck the distracted Druid a crushing blow on the head, knocking the tall wanderer to his knees. The Northlander moved in for the kill, but somehow the dazed mystic was on his feet again, the blue bolts from the lean hands flashing fiercely as they struck the unprotected head of the attacker. Powerful fists rained resounding blows on both sides of the creature’s black head, turning the battered figure about once again as the great arms wound with crushing force about its chest, pinning the wings and claw tipped hands back against the writhing body. Holding the creature thus, the steel–eyed Druid gritted his gleaming teeth in fury and squeezed. Flick, still lying on the floor as the two combatants loomed above him several yards away, heard a horrible crunching sound as something snapped inside the Skull Bearer. Then with a lurch the two figures were again next to the low iron railing, every straining feature clearly revealed in the flames, the thunder of the burning pit matched in its power and its fury by the wail of agony from the shattered victim as the black, hooked body shuddered once. From some deep well of strength and hatred buried within, the Skull Bearer summoned one last desperate surge of power, throwing itself over the iron railing, its clutching fingers embedded in the black–cloaked attacker as it fell, dragging its hated enemy with it, and both figures were lost in the glow of the hungry flames.
The fallen Flick climbed dazedly to his feet, shock slowly spreading over his battered face. He tottered unsteadily toward the edge of the furnace pit, but the heat was so intense that he was forced back. He tried once more without success, the sweat pouring down from his forehead into his eyes and mouth, mingling slowly with tears of helpless anger. The flames from the pit soared above the low iron railing, licking hungrily at the stone and crackling with new life as if to acknowledge the addition of the two black–garbed creatures to the fuel it greedily consumed. Through the mist that coated his burning eyes, the Valeman gazed fixedly toward the bottomless pit. There was nothing beyond the red glow of the flames and the unbearable heat. Hopelessly, he called out the Druid’s name over and over in futile desperation, each call sending the echoes bouncing off the stone walls and dying in the heat of the fire. But the Valeman found himself alone with the roar of the flames, and he knew at last that the Druid was gone.
He panicked then. In a mad dash, he scrambled back from the fiery pit. He reached the rubble of the stairway before he remembered that it had been blocked, and he collapsed for a moment amid the broken rock. Shaking his head to clear his muddled brain, he felt the full intensity of the fire. He knew instinctively that if he did not escape the chamber in a matter of minutes, the heat would bake him alive. He bounded up and ran to the closest stone door, pushing and pulling on it in desperation. But the door did not move, and at last he stopped, his hands bloody from the effort. He looked down the wall, his eyes finding a second door. He stumbled on to this one, but it, too, was secured from the other side. He felt his hopes dim into nothingness, certain now that he was trapped. Woodenly, he forced himself to move on to the third. It was with the last of his fading strength, as he pushed and pulled frantically on the stubborn barricade, that he touched something hidden in the rock. and triggered the mechanism that permitted it to open. With a cry of relief, the battered Valeman fell through the opening into the passageway beyond, kicking the stone door shut as he lay in the semidarkness, locking himself away from the heat and the death that remained behind.
For many long minutes he lay exhausted in the darkness of the corridor, his burning body soaking up the cool of the stone floor and the soothing air. He didn’t try to think, didn’t care to remember, but wished only to lose himself in the peace and quiet of the tunnel rock. At last he forced himself wearily to his knees, then to his feet in a final effort, leaning dazedly against the cold stone of the passage wall as he waited for his strength to return. He realized for the first time that his clothing was torn and burned almost beyond recognition, his hands and face singed and blackened from the heat. He looked around slowly, his stocky frame straightening itself as he pushed away from the wall. The dim light of the torch on the wall ahead indicated the direction in which the winding corridor ran, and he stumbled forward until he was able to grasp the burning piece of wood from its rack. He shuffled along slowly, the torch extended to light his way. Somewhere ahead he heard shouting, and instinctively his free hand went to the handle of his short hunting knife, drawing the weapon from its sheath. After several minutes, the noise seemed to move farther away and at last die out altogether, and still the Valeman had seen nothing. The corridor wound through the rock in curious fashion, taking Flick past several doors, all of which were closed and barred, but never leading upward and never branching off into other passageways. Ever so often the darkness ahead was broken by the dim light of a burning torch securely fastened to the stone, its yellow light casting his shadow against the far wall like a misshapen wraith fleeing into the darkness.
Then abruptly the passage widened and the light ahead grew stronger. Flick hesitated a moment, grasping his weapon tightly, his face streaked with lines of smoke and sweat, but grimly determined in the flickering glow. There was no sound as he inched his way forward. He knew that somewhere there had to be a stairway leading to the main hall of the Druid’s Keep. So far, it had been a long and futile search, and he was becoming exhausted. He wished belatedly that he hadn’t been so eager to remain behind, allowing himself to be cut off from the main party. Now he was trapped in these unfathomable corridors at the center of Paranor. Anything could have happened to the others by this time, he thought dismally, and he might never find them wandering through this maze. He edged his way a little farther around a bend in the rock, his muscles tensed, peering carefully into the light. To his surprise he found himself at the entrance to a round chamber with numerous other passages leading into it. A dozen or so torches burned cheerfully from the circular wall. He breathed a sigh of relief when he saw that the rotunda was deserted. Then he realized that he was no better off than he had been before. The other passages looked exactly like the one he had come through. There were no doors leading to other rooms, no stairways leading to the upper level, and no indication as to which way he should go. He looked around in bewilderment, desperately trying to identify one passage from another, his hope fading with each passing second and each repeated survey. At last he shook his head in confusion. Moving to one of the walls, he sat down wearily, closing his eyes as he forced himself to accept the bitter fact that he was hopelessly lost.
On Allanon’s command, the remainder of the company had broken for the stairway. Durin and Dayel were closest to the stone passage and, being the fastest in the group, found themselves halfway up the steps before the others had even begun the short climb. Their lithe Elven limbs earned then up the flight of stairs in gliding, bounding leaps, barely touching the stone as they ran. Hendel, Menion, and Balinor came in a rush behind, their progress partially impeded by their heavy weapons and greater weight, and partially by each other as they tried to avoid stumbling over one another in the narrow, winding staircase. It was a wild, disorganized charge to the upper hall, each man scrambling to reach the object of the long quest and to escape the terrifying spirit creature. In their haste to accomplish both ends, the hapless Flick was not even, missed.
Durin was first through the stairway entrance of the Druid’s Keep, nearly stumbling into the great hall as he broke clear, the smaller form of his brother close behind. The hall was lavishly impressive, a huge, high–ceilinged corridor whose great walls were solid wood, polished until they shone with burnished magnificence in the mixed yellow light of burning torches and the reddish tinges of the dawn seeping through high, slanted windows. The panels were adorned with paintings, carved figures of stone and wood on mosaic display stands and long, handwoven tapestries that hung in folds to the polished marble floor that ran the length of the corridor. At various intervals, there were great statues of iron and fine stone, sculptures of another age preserved through the long centuries by the shelter of this timeless refuge. They seemed to be guarding the heavy, carved wooden doors that were beautifully ornamented with handles of copper–colored brass held fast by iron studs. A few of these stood open, and in the chambers that lay beyond could be seen the same carefully designed splendor, glowing radiantly as tall, open glass windows let in the sunshine in long streams of lingering color, fresh with the new day.
The Elven brothers had little time to admire the ageless beauty of Paranor. An instant after they were through the open staircase, they were set upon by Gnome guards, who seemed to come from everywhere at once, the gnarled, yellow bodies sliding from concealment behind doors, statues, the walls themselves. Durin met the rush with his long hunting knife and withstood the assault only a moment before they were on him. Dayel came to his brother’s rescue, swinging his long bow as a weapon, knocking the attackers aside until the sturdy ash broke with an audible snap. For a moment it seemed they would be torn to pieces before their stronger comrades could come to their aid, until Durin broke free and snatched a long, wicked–looking pike from an iron warrior of another age and scattered the scrambling Gnomes with sweeping cuts, knocking them away from his struggling brother. But they were reinforced in an instant and quickly reassembled for a second charge. The Elven brothers had moved back to the wall, panting with the strain and covered with slashes and the blood of their attackers. The Gnomes gathered together in a yellow group, their deadly short swords held before them, intent on breaking past Durin’s swinging pike and hacking both Elves to pieces. With a wild piercing cry, they charged in for the kill.
Unfortunately for the Gnomes, they had forgotten to watch the open stairway against the possible chance that the Elves were not alone. At the instant they rushed Durin and Dayel, the other three members of the company burst through the doorway and fell upon the unprepared attackers. The Gnomes had never in their lives encountered men such as these. In the center came the huge borderman from Callahorn, his gleaming sword cutting a path through the shorter swords with such ferocity that the Gnomes fell over each other trying to escape. On one side they ran headlong into the bludgeoning mace of the powerful Dwarf, while on the other they faced the quick blade of the swift, agile highlander. For a moment they stood and fought against the five madmen, then wavered slightly as the attack pressed ahead, and finally broke and ran, all thoughts of winning abandoned. Without a word, the five battered warriors charged down the magnificent hall, leaping over the wounded and dead, their hunting boots ringing on the polished marble. The few Gnomes who stood against them as they came soon went down before the rush, to lie in silent, unmoving heaps. After all that they had suffered and lost, the five who remained from the little company would not be denied any longer the victory they had sought so desperately.
Near the end of the ancient corridor, now littered with dead and wounded Gnomes, the tapestries and paintings torn and scattered from the sharp battle, a last desperate band of guards crowded together in tight formation before a set of tall, carved wooden doors that stood closed and barred. Their short hunting swords held before them like a wall of spikes, the determined Gnomes prepared to make a final stand. The attackers made a sort rush at the deadly wall, trying to break through at the center behind the long swords of Balinor and Menion, but the battle–hardened guards repulsed the assault after several minutes of bitter fighting. The five withdrew in exhaustion, panting and sweating freely with the exertion, their bodies cut and battered. Durin dropped heavily to one knee, both an arm and a leg badly slashed by Gnome swords. Menion had been clipped along one side of his head by a pike edge, and the blood rose to the wound in a vivid red streak. The highlander seemed unaware of the injury. Again the five attacked and again, after long minutes of bitter hand–to–hand combat, they were repulsed. The number of Gnomes had diminished by almost half, but time was running out for the men of the company. There was no sign of Allanon, and the Gnomes would have reinforcements on the way to protect the Sword of Shannara, if indeed it did stand within the chamber they now so desperately sought to hold.
Then, in an amazing display of raw strength, the towering Balinor rushed to the other side of the hall and with one mighty heave overturned a huge stone pillar, at the top of which was affixed a metal urn. Pillar and urn struck the stone floor with a crash that jarred everyone to the bone, the echoes reverberating through the bloodied hall. Stone should have shattered, but the pillar remained whole. With the aid of Hendel, the giant borderman began to roll the rounded battering ram sideways toward the wedge of Gnomes and the closed doors to the chamber beyond, the monstrous roller gathering speed and power with each revolution as it thundered toward the hapless guards. For an instant the wiry yellow creatures hesitated, their short swords held ready as the crushing weight of the stone pillar bore down on them. Then they broke, bolting for safety, their spirit gone, the battle lost. Even so, several were not fast enough to escape the makeshift ram and were caught beneath its great bulk as it crashed amid a shower of stone and wood splinters into the barred doors. The doors shuddered and buckled with the blow, the wood cracking and the iron fastenings snapping like the crack of a whip, yet somehow they withstood the force of the ram. But an instant later they flew off their hinges with a resounding crash as the weight of the Prince of Callahorn struck them, and the five men rushed into the chamber beyond to claim the Sword of Shannara.
To their amazement, the room stood empty. There were tall windows and long, flowing curtains, masterful paintings that lined the walls, and even several small pieces of ornate furniture placed carefully about the large chamber. But nowhere was there any trace of the coveted Sword. In shocked disbelief, the five gazed slowly about the closed room. Durin dropped heavily to his knees, weak from loss of blood and close to passing out. Dayel came quickly to his aid, tearing up strips of cloth to bind the open wounds, then helping his brother to one of the chairs, where he collapsed in exhaustion. Menion looked from one wall to the next, searching for another exit to the room. Then Balinor, who had been pacing the floor of the chamber in slow scrutiny of its marble finish, gave a low exclamation. A portion of the floor at the very center of the room was scarred and discolored beneath a poor attempt to conceal the fact that something large and square had stood there for many years.
«The block of Tre–Stone!» exclaimed Menion quickly.
«But if it has been moved, it must have been recently,” Balinor speculated, his breathing labored, his voice weary as he tried to think. «So why did the Gnomes try to keep us out…?»
«Maybe they didn’t know it had been moved,” suggested Menion desperately.
«Perhaps a decoy…?» ventured Hendel abruptly. «But why waste time with a decoy unless…?»
«They wanted to keep us busy here, because the Sword was still in the castle and they hadn’t gotten it out!» finished Balinor excitedly. «They haven’t had time to get it out, so they tried to decoy us! But where is the Sword now — who has it?»
For a moment all three were at a loss. Had the Warlock Lord known that the company was coming all along, just as the Skull Bearer in the furnace had seemed to indicate? If their attack had caught everyone by surprise, what could have happened to the Sword since Allanon had last seen it in this chamber?
«Wait!» exclaimed Durin weakly from across the room, rising slowly to his feet. «When I came through the staircase, there was something happening on another set of stairs down the hall — men moving up those stairs.»
«The tower!» shouted Hendel, racing for the open doorway. «They’ve got the Sword locked in the tower!»
Balinor and Menion hurried after the disappearing Dwarf, the weariness gone. The Sword of Shannara was still within reach. Durin and Dayel followed at a slower pace, the former still weak and leaning heavily on his younger brother for support, but their eyes bright with hope. A moment later, the chamber stood empty.
Flick climbed despondently to his feet after a few minutes’ rest and decided that the only course of action left to him was to choose one of the passageways and follow it to the end, hoping that it would take him to a stairway leading upward to the fortress. He thought briefly of the others, somewhere in the corridors above, perhaps already in possession of the Sword. They could not know of Allanon’s fall nor of his own fate, lost in these impossible tunnels. He hoped they would search for him, but realized at the same time that, if they did get the Sword, there would be no time to waste looking for him. They would have to make their escape before the Warlock Lord could send the Skull Bearers to retrieve the coveted blade. He wondered what had become of Shea, if he had been found alive, if he had been rescued. Somehow he knew that Shea would never leave Paranor while Flick was alive, but then there was no way for his brother to know that he hall not perished in the furnace chamber. He had to admit that his own situation looked pretty hopeless.
At that instant there was a loud clamor from one of the tunnels, the sound of boots thudding on the stone floor, of men rushing directly toward the rotunda. In a flash, the Valeman crossed the room and hastened into concealment down a different tunnel, keeping flat against the rock in the protective shadows. He paused just within sight of the lighted rotunda and drew his short hunting knife. A few moments later a swarm of fleeing Gnome guards charged into the connecting room and disappeared down another of the passageways without pausing. The sounds of their flight were soon lost in the bends and turns of the rock. Flick had no idea what they were running from or perhaps running to, but wherever they had been was where he wanted to be. It was a good bet that they had come from the upper chambers of the Druids’ Keep, and that was the place the Valeman had to reach. He moved cautiously back into the lighted chamber and crossed to the tunnel from which the Gnomes had come. Backtracking their path of flight, he entered the now–deserted corridor and disappeared into the darkness, beyond. He held his knife before him, groping is way along the dimly lit walls toward the first torch rack. Freeing the burning wood from its clasp, he proceeded deeper into the passage, his eager eyes scanning the rough walls for signs of a door or an open stairway. He had only gone about a hundred yards when without warning a portion of the rock slid open almost at his elbow, and a single Gnome stepped into view.
It was disputable as to which of the two was, more surprised at the appearance of the other. The Gnome guard was a straggler from the larger group fleeing the battle in the halls above, and the sight of another of the invaders here in the tunnels momentarily startled him. Although smaller than the Valeman, the Gnome was wiry and armed with a short sword. He attacked immediately. Flick dodged instinctively as the sweeping blade went wide of the mark. The Valeman leaped onto the Gnome before he could recover and wrestled him to the stone floor, trying vainly to take the sword away from his agile opponent, his own knife lost in the scuffle. Flick was not trained in hand–to–hand combat, but the Gnome was, and this gave the little yellow man a distinct advantage. He had killed before and would do so again without a second thought, while Flick sought only to disarm his attacker and escape. They rolled and fought across the floor for several long minutes before the Gnome again broke free and took a vicious cut at his adversary, barely missing the exposed head. Flick threw himself back, desperately looking for his knife. The little guard charged at him just as his groping fingers closed over the heavy wood of the torch he had dropped at the first assault. The short sword care down, glancing off Flick’s shoulder and cutting into the exposed flesh of his arm painfully. At the same moment, the stunned Valeman brought the torch up with a powerful swing and felt it strike the Gnome’s raised head with jarring impact. The guard sprawled forward with the force of the blow and did not move again. Flick slowly regained his footing and recovered his knife after a moment’s search. His arm throbbed painfully and the blood had soaked into his hunting tunic, running down his arm and into his hand where he could clearly see it. Afraid that he was bleeding to death, he quickly tore up strips of cloth from the fallen Gnome’s short cloak and bound them about the injured limb until the bleeding had stopped. Picking up the other’s sword, he moved over to the still partially open rock slab to see where it led.
To his relief, he found a winding staircase beyond the doorway that spiraled upward. He slipped into the passage, closing the rock slab behind him with several pulls of his good arm. The stairs were dimly outlined by the familiar torchlight, and he proceeded to climb with slow, cautious steps. All was quiet in the passage as he moved steadily upward, the long torches in iron racks giving him enough light to pick out his footing on the rough stone. He reached a closed door at the top of the stairway and paused there to listen, his ear placed next to the cracks between the iron bindings. There was only silence beyond. Cautiously, he pushed the door open a bit and peered through into the ancient halls of Paranor. He had reached his goal. He opened the door a bit farther and stepped watchfully into the silent corridor.
Then the steel grip of a lean dark hand came down on his extended sword arm and yanked him into the open.
Hendel paused hesitantly at the bottom of the stairway that led to the tower of the Druids’ Keep, peering upward into the gloom. The others stood quietly at his back, following his gaze intently. The stairway consisted of little more than a set of open stone steps, narrow and treacherous–looking, that wound upward in a spiral along the walls of the rounded turret. The entire tower was shrouded in gloomy darkness, unlighted by torches or openings in the dark stone. From their poor vantage point, the members of the company could see little beyond the first few turns in the staircase. The open stairwell dropped away from where they stood into a blackened pit. Menion crossed to the edge of the landing and peered downward, mindful of the absence of any guard rail either here or along the stairs. He dropped a small pebble into the black abyss and waited for it to hit bottom. No sound came back to him. He glanced again at the open stairs and the gloom above, then turned to the others.
«Looks like an open invitation to, a trap,” he declared pointedly.
«Very likely,” Balinor agreed, stepping forward for a closer look. «But we have to get up there.»
Menion nodded, then shrugged casually, moving toward the stairway. The others followed without a word, Hendel right at the highlander’s heels, Balinor next and the Elven brothers bringing up the rear. They moved cautiously up the narrow stone steps, alert for any sign of a trap, their shoulders close to the wall, away from the dangerous open edge of the stairwell.
They wound their way steadily through the musty gloom. Menion studied each step as he went, his keen eyes searching the seams of the stone–block wall for hidden devices. From time to time, he tossed stones onto the steps ahead of them, testing for traps that might be released by any sudden weight on the steps. But nothing happened. The abyss below was a silent black hole cut into the heavy gloom of the tower air, no sound penetrating its dark serenity save the soft scraping of hunting boots ascending the worn steps. At last, the faint light of burning torches cut through the darkness far above them, the small fires flickering briskly with the gusting of an unknown source of wind from the turret peak. A small landing came into view at the summit of the staircase, and beyond, the dim shape of a huge stone door, bound with iron and standing closed. The top of the Druids’ Keep.
Then Menion sprang the first hidden trap. A series of long, barbed spikes shot out of the stone wall, triggered by the pressure of Menion’s foot on the stone stairway. Had Menion still been on the step, they would have cut into his unprotected legs, crippling him and forcing him over the edge of the open stairwell into the black abyss below. But Hendel had heard the click of the released spring an instant before the trap opened. With a quick pull he yanked the astonished highlander backward to the others, almost knocking them all off the narrow steps. They staggered wildly in the heavy gloom, inches from the sharpened steel spikes. Regaining their footing, the five remained flattened against the wall for several long minutes, breathing audibly in the still darkness. Then the taciturn Dwarf smashed the spikes before them with several well–placed blows of his great mace, opening the route once more. Now he led the way in alert silence, while the shaken Menion dropped back behind Balinor. Quickly Hendel found a second trap of the same type and triggered it, breaking the spikes and moving on.
They were almost to the landing now, and it appeared they would reach it without further difficulty when Dayel called out sharply. His keen Elven hearing had caught something that the others had missed, a small click that signaled the triggering of still another trap. For a moment everyone froze in position as alert eyes searched the walls and steps. But they found nothing, and at last Hendel ventured a single step farther on the stairs. Surprisingly, nothing happened, and the cautious Dwarf proceeded to the top of the stairway while the others remained in position. Once he had safely reached the landing, the others hastened after him until at last all five stood together at the top, looking anxiously down the winding staircase into the black pit. How they had managed to escape the third trap they could not imagine. Balinor was of the opinion that it had failed to function properly due to long years of neglect, but Hendel was not so easily persuaded. He could not shake the feeling that somehow they had overlooked the obvious.
The tower hung like a huge shadow over the open stairwell, its dark stone chill and wet to the touch, a mass of giant blocks that had been assembled ages ago and had stubbornly withstood the ravages of time with the endurance of the earth itself. The huge door at the landing appeared to be immovable, its surface scarred, the iron bindings as sturdy as the day they had been imbedded in the rock. Great iron spikes, hammered into the stone, held the hinges and lock in place, and it appeared to the five who stood before it that nothing less than an earthquake could force the monstrous slab of stone open even an inch. Balinor approached the formidable barrier cautiously and ran his hands along the seams and lock, trying to find some hidden device that might release it. Gingerly, he turned the iron handle and pushed forward. To the astonishment of all, the stone slab slid partially open with a shudder and a grinding of rusted iron. A moment later, the mystery of the tower was revealed as the door swung open all the way, striking the inner walls with a sharp crash.
In the exact center of the rounded chamber, set in the polished black surface of the giant Tre–Stone block, blade downward so that it rose before them like a gleaming cross of silver and gold, they beheld the legendary Sword of Shannara. Its long blade flashed brightly in the light of the sun streaming through the high, iron–barred windows of the tower, reflecting sharply off the mirror finish of the square stone. None of the five had ever seen the fabulous Sword, but they were instantly sure this was it. For a moment they remained framed in the doorway, gazing in astonishment, enable to believe that at last, after all their effort, the endless marches, the miserable days and nights of hiding, there before them stood the ancient talisman they had risked everything to find. The Sword of Shannara was theirs! They had outwitted the Warlock Lord. Slowly they filed into the stone chamber, smiles on their faces, the weariness gone, their wounds forgotten. They stood for long moments staring at it, silent, wondering, grateful. They could not bring themselves to step forward and take the treasure from the stone. It seemed too sacred for mortal hands. But Allanon was missing, and Shea was lost as well, and where…
«Where is Flick?» Dayel voiced the question suddenly. For the first time they realized that he was missing. They glanced about the chamber, looking blankly at one another for an explanation. Then Menion, who had turned apprehensively back to the gleaming Sword, watched the impossible happen. The great block of Tre–Stone and its precious display began to shimmer and dissolve before his astonished eyes. It took only seconds for the entire image to fade into smoke, then into a heavy haze, and at last into the air itself, until the five men stood alone in an empty room staring into space.
«A trap! The third trap!» roared Menion, recovering from the initial shock.
But behind him, he could already hear the huge rock slab swing shut on their inescapable prison, creaking and groaning sharply as the rusted hinges gave way under the monstrous weight of the stone. The highlander launched himself across the room, crashing into the door just as it closed on them, the sharp snap of its locks clicking firmly into place. He collapsed slowly to the worn stone floor, his heart beating violently in rage and frustration. The others had not moved, but stood in silent despair as they watched the slim figure at the door bury his face in his hands. The faint but unmistakable sound of muffled laughter echoed brokenly off the chill walls in long peals, mocking their foolishness and their bitter, inevitable defeat.