Chapter Fourteen

Dawn hung above the sweeping ridges and peaks of the Dragon’s Teeth with a cold, gray determination that was neither cheerful nor welcome. The warmth and brightness of the rising sun was entirely screened away by low cloud banks and heavy mist that settled into the ominous heights and did not stir. The winds blew with vicious force over the barren rocks, whipping through canyons and craggy drops, across slopes and ridges, cutting into the scant vegetation and bending it close to the point of breaking, yet slipping through the mixture of clouds and mist with elusive quickness, leaving it unexplainably and strangely motionless. The sound of the wind was like the deep roar of the ocean breaking on an open beach, heavy and rolling, blanketing the empty peaks in a peculiar drone that, when one had been enveloped for a while, created its own level of silence. Birds rose and fell with the wind, their cries scattered and muffled. There were few animals at this height isolated, herds of a particularly tough breed of mountain goat and small, furry mice that inhabited the innermost recesses of the rocks. The air was more than chill; it was bitterly cold. Snow covered the upper reaches of the Dragon’s Teeth, and changes in the seasons had little effect at this altitude on a temperature that seldom reached thirty degrees.

These were treacherous mountains, vast, towering and incredibly massive. On this morning they seemed shrouded with a strange expectancy, and the eight men who comprised the little company from Culhaven could not ignore the feeling of uneasiness that preoccupied their thoughts as they trudged deeper into the cold and the gray. It was more than the disturbing prophecy of Bremen or even the knowledge that they would soon attempt to pass through the forbidden Hall of Kings. Something was waiting for them, something that had patience and cunning, a life force that lay hidden in the barren, rocky terrain they were passing through, filled with vindictive hatred of them, watching as they struggled deeper into the giant mountains that shut away the ancient kingdom of Paranor. They trudged northward in a ragged line, strung out against the misty skyline, their bodies wrapped tightly in woolen cloaks for protection against the cold, their faces bent before the wind. The slopes and canyons were covered with loose rock and split by hidden crevices that made the footing extremely hazardous. More than once, a member of the little band went down in a shower of loose rock and dirt. But still the thing concealed in the land chose not to show itself, content merely to let its presence be known and to wait for the effect of that knowledge to wear away at the resistance of the eight men. The hunters would then become the hunted.

It did not take long. Doubts began to gnaw quietly, persistently at their tired minds — doubts that rose phantomlike from the fears and secrets the men concealed deep within. Locked away from each other by the cold and the roar of the rising wind, each man was cut off from his companions, and the inability to communicate only heightened the growing feeling of uneasiness. Only Hendel was immune. His taciturn, solitary nature had hardened him against self–doubt, and his harrowing escape from the maddened Gnomes in the Pass of Jade had drained him at least temporarily of any fear of death. He had come close to dying, so close that in the end only instinct had saved him. The Gnomes had come at him from every direction, swarming up the slope in reckless disregard, enraged to the point where only bloodshed would quiet their hatred. He had been quick, slipping back into the fringes of the Wolfsktaag, motionless in the brush, coolly letting the Gnomes overextend themselves until one had come within reach. It had taken only seconds to stun the unsuspecting hunter, to cloak his captive in his own distinctive Dwarf habit, and then yell for assistance. In the darkness, flushed with the excitement of the hunt, the Gnomes were unable to recognize anything except the cloak. They tore their own brother to pieces without realizing it. Hendel had stayed hidden and slipped through the pass the following day. He had survived once again.

The Valemen and the Elves did not possess Hendel’s strong sense of self–reliance. The prophecy of the Shade of Bremen had left them stunned. The words seemed to repeat themselves over and over in the howl of the mountain winds. One of them was going to die. Oh, the words of the prophecy had phrased it differently than that, but the implication was unmistakable. It was a bitter prospect to face, and none of them could really accept it. Somehow they would find a way to prove the prediction wrong.

Far in the lead, his great frame bent against the driving force of the mountain winds, Allanon was mulling over the events that had transpired in the Valley of Shale. He considered for the hundredth time his strange confrontation with the Shade of Bremen, the aged Druid doomed to wander in limbo until the Warlock Lord was finally destroyed. Yet it was not the appearance of the driven wraith that so disturbed him now. It was the terrible knowledge which he carried, buried deep among his blackest truths. His foot struck a projecting rock, causing him to stumble slightly, and he fought to keep his balance. A wheeling hawk screamed shrilly in the grayness and shot down out of the sky over a distant ridge. The Druid turned slightly as the thin line following struggled to keep pace. He had learned more from the Shade than the words of the prophecy. But he had not told the others, those who had trusted him, the whole truth, just as he had not told, them the whole story behind the legendary Sword of Shannara. His deep–set eyes blazed with inner fury at the predicament in which he had placed himself in not telling them everything, and for a moment he even considered doing so. They had given so much of themselves, and the giving had only begun… But a moment later, he wrenched the idea from his thoughts. Necessity was a higher god than truth.

The grayness of dawn passed slowly into the grayness of midday, and the march into the Dragon’s Teeth wore on. The ridges and slopes appeared and faded with a dreary sameness that created the impression in the minds of the laboring travelers that no progress was being made. Ahead, a vast, towering line of peaks rose bleakly against the misty northern horizon, and it appeared that they were moving directly into a wall of impenetrable stone. Then they entered a broad canyon which wound sharply downward into a narrow, twisting path that broke between two huge cliffs and faded into the heavy mist. Allanon led them into the swirling grayness as the horizon disappeared and the wind died into stillness. The silence was abrupt and unexpected, sounding almost like a soft whisper through the towering mass of rock, speaking in hushed, cautious words in the ears of the groping travelers. Then the pass widened slightly and the mist cleared to a faint haze, revealing a high, cavernous opening in the cliff face where the winding passage ended.

The entrance to the Hall of Kings.

It was awesome, majestic, frightening. On either side of the rectangular black entryway stood two monstrous stone statues carved into the rock and rising well over a hundred feet against the dark cliff face. The stone sentries had been fashioned in the shape of armor–clad warriors, standing watchfully in the deep gloom, hands gripping the pommels of huge swords which rested blade downward at their feet. Their weathered, bearded faces were scarred by time and the wind, yet the eyes seemed almost alive, fixed carefully on the eight mortals who stood at the threshold of the ancient hall they guarded. Above the great entryway, scrolled into the rock, three words of a language centuries old and long forgotten served as a warning to those who would enter that this was the tomb of the dead. Beyond the vast opening, all was blackness and silence.

Allanon gathered them closely around him.

«Years ago, before the First War of the Races, a cult of men whose origins have been lost in time, served as priests for the gods of death. Within these caverns, they buried the monarchs of the four lands along with their families, servants, favorite possessions and much of their wealth. The legend grew that only the dead could survive within these chambers, and only the priests were permitted to see that the dead rulers were interred. All others who entered were never seen again. In time, the cult died out, but the evil instilled in the Hall of Kings continued to exist, blindly to serve the priests whose bones had years before returned to the earth. Few men have ever passed…»

He caught himself, seeing in the eyes of his listeners the unasked question.

«I have been through the Hall of Kings — I alone from this age, and now you. I am a Druid, the last to walk this earth. Like Bremen, like Brona before him, I have studied the black arts, and I am a sorcerer. I do not possess the power of the Dark Lord — but I can get us safely through these caverns to the other side of the Dragon’s Teeth.»

«And then?» Balinor’s question came softly out of the mist.

«A narrow cliff–trail men call the Dragon’s Crease leads downward out of the mountains. Once there, we will be within sight of Paranor.»

There was a long, awkward silence. Allanon knew what they were thinking; disregarding it, he continued.

«Beyond this entrance, there are a number of passages and chambers, a maze to one who does not know the way. Some of these are dangerous, some are not. Soon after we enter, we will reach the tunnel of the Sphinxes, giant statues like these sentries, but carved as half man, half beast. If you look into their eyes, you will be turned to stone instantly. So you must be blindfolded. In addition you will be roped to one another. You must concentrate on me, think only of me, for their will, their mental command, is strong enough to force you to tear off the blindfolds and gaze into their eyes.»

The seven men looked at one another doubtfully. Already they were beginning to question the soundness of this whole approach.

«Once past the Sphinxes, there are several harmless passages leading to the Corridor of the Winds, a tunnel inhabited by invisible beings called Banshees after the legendary astral spirits. They are no more than voices, but those voices will drive mortal men insane. Your ears will be bound for protection, but again the important thing for you to do is to concentrate on me, let my mind blanket yours to prevent it from receiving the full force of those voices. You must relax; do not fight me. Do you understand?»

He counted seven barely perceptible nods.

«Once beyond the Corridor of the Winds, we will be in the Tomb of the Kings. Then there will be only one more obstacle…»

He stopped talking, his eyes turned warily to the cavern entrance. For a moment it seemed he might finish the sentence, but instead he motioned them toward the dark entryway. They stood uneasily between the stone giants, the graying mist clouding the high cliff walls surrounding them, the black, yawning opening before them waiting like the open maw of some great beast of prey. Allanon produced a number of wide cloth strips and gave one to each man. Utilizing a heavy length of climbing rope, the little group bound themselves to one another, the surefooted Durin taking the lead position, the Prince of Callahorn again assuming his post as rear guard. The blindfolds were securely fastened in place and hands were joined to form a chain. A moment later, the line moved cautiously through the entrance to the Hall of Kings.

There was a deep, hushed stillness in the caverns, magnified by the sudden dying of the winds and the echoing of their footfalls along the rocky passageway. The tunnel floor was strangely smooth and level, but the cold that had settled into the aged stone from centuries of constant temperatures seeped quickly through their tensed bodies and left them chill and shaking. No one spoke, each man trying to relax as Allanon led them carefully through a series of gently winding turns. In the middle of the groping line, Shea felt Flick’s hand grip his own tightly in the blackness that surrounded them. They had drawn closer to each other since their flight from the Vale, bound now by ties of experiences shared more than by kinship. Whatever happened to them, Shea felt they would never lose that closeness. Nor would he forget what Menion had done for him. He thought about the Prince of Leah for a moment and found himself smiling. The highlander had changed so much during the past few days that he was almost a different person. The old Menion was still in evidence, but there was a new dimension to him that Shea found difficult to define. But then all of them, Menion, Flick and himself, had changed in little ways that could not be readily detected until each man was considered as a whole. He wondered if Allanon had seen the changes in him — Allanon, who had always treated him somehow as less than a man, more a boy.

They came to an unsteady halt, and in the deep silence that followed the commanding voice of the Druid leader whispered soundlessly in the mind of each man: Remember my warning, let your thoughts turn to me, concentrate only on me. Then the line moved forward, the booted feet echoing hollowly on the cavern floor. Immediately the blindfolded men could sense the presence of something waiting ahead of them, watching silently, patiently. The seconds flitted away as the company moved deeper into the cavern. The men became aware of huge, still forms rising up on either side — images carved of stone with faces that were human, but attached to the crouched bodies of indescribable beasts. The Sphinxes. In their minds the men could see those eyes, burning past the fading image of Allanon, and they began to feel the strain of trying to concentrate on the giant Druid. The insistent will of the stone monsters pushed into their brains, weaving and tangling into their scattered thoughts, working tenaciously toward the moment when human eyes would meet their own lifeless gazer Each man began to feel a rapidly growing urge to rip away the restraining cloth which shackled his sight, to strip away the darkness and gaze freely on the wondrous creatures staring silently down on him.

But just when it seemed that the probing whisper of the Sphinxes must at last break through the waning resolve of the beleaguered men and draw their thoughts completely away from the fading image of Allanon, his iron thought cut through to them with the sharpness of a knife, soundlessly calling to them. Think only of me. Their minds obeyed instinctively, wrenching free of the almost overpowering urge to gaze upward into the watching stone faces. The strange battle wore on without respite as the line of men, sweating and breathing harshly in the stillness, groped its way through the tangled maze of unseen images, bound together by the rope about their waists, the chain of tightly clenched hands, and the commanding voice of Allanon. No one lost his grip. The Druid led them steadily down the row of Sphinxes, his own eyes locked onto the cavern floor, his indomitable will fighting to hold the minds of his sightless charges. Then at last the faces of the stone creatures began to fade and fall away, leaving the mortals alone in the silence and darkness.

They kept moving, winding through a long series of twisting passages. Then once again the line stopped, and Allanon’s low voice cut through the blackness, ordering them to remove, the blindfolds. They did so hesitantly and found themselves in a narrow tunnel where the rough stone gave off a peculiar greenish light. Their drawn faces bathed in the strange glow, the men glanced quickly at one another to reassure themselves that they were all present. The dark figure of the Druid passed noiselessly down the line, testing the rope that bound their waists and warning them that the Corridor of the Winds still lay ahead. Stuffing bits of cloth in their ears and binding them with the loosened blindfolds to mask the sounds of the invisible beings Allanon had named Banshees, the men joined hands once more.

The line wound slowly through the faint green light of the narrow tunnel, their footsteps barely perceptible to their tightly covered ears. This section of the caverns ran for more than a mile, then faded abruptly as the passage widened and grew into a towering corridor that was totally black. The rock walls drew away and the ceiling rose until both had disappeared altogether, leaving the company alone in a strange limbo of darkness where only the smooth cavern floor offered any reassurance that the earth had not dissolved entirely. Allanon led them into the blackness, showing no signs of hesitancy.

Then abruptly, the sound began. Its incredible fury caught them completely unprepared, and for a moment there was panic. The initial shock grew to an enormous roar like the sound of a thousand winds combined in fury and biting force. But beneath this was the horrifying cry of souls screaming in anguish, voices scraping and twisting their tortured way through all the imaginable horrors of inhumanity in utter despair of any hope for salvation. The roar climbed to a shriek, reaching a pitch so far beyond the comprehension of the mortals’ stunned minds that their sanity began to break apart. The terrible sounds washed over them, mirroring their own growing despair, driving relentlessly inward and stripping away the tattered nerve ends like layers of skin until the very bone was laid bare.

It had taken only an instant. In another instant, they would have been lost. But for the second time the hopelessly numbed humans were saved, this time from complete madness, as the powerful will of Allanon broke through the crazed sound to cloak them with protective reassurance. The screams and the roar seemed to lessen and fade into a strange buzzing as the grim, dark face projected itself into the seven feverish minds and the iron thoughts spoke soothingly, commandingly: Let your minds relax — think only of me. The men stumbled mechanically through the heavy darkness of the tunnel, their minds groping at the safety line of coherence and calm that the Druid held out to them. The walls of the corridor reverberated with the still audible shrieks, and the massive stone of the cavern rumbled frighteningly. One final time the voices of the Banshees rose in feverish pitch, screeching violently in a desperate effort to break through the subconscious wall erected by the Druid’s powerful mind, but the wall would not yield and the power of the voices spent itself and faded into a deathly whisper. A moment later, the passageway narrowed once more, and the company was clear of the Corridor of the Winds.

Visibly shaken, their faces streaked with sweat, the men stood dumbly as Allanon brought the line to a halt. Shaking their scattered thoughts into some semblance of order, they removed the rope about their waists and the cloth binding their ears. They were in a small cave, facing toward two huge stone doors laced by iron bindings. The rock walls around them emitted the same peculiar greenish light. Allanon waited patiently until everyone had fully recovered, then beckoned them forward. He paused before the stone portals. With only a slight shove from the lean hand, the massive doors swung silently open. The Druid’s deep voice was only a whisper in the stillness.

«The Hall of Kings.»

For over a thousand years, none but Allanon had entered the forbidden tomb. All that time it had remained otherwise undisturbed — a mammoth, circular cavern, the great walls smooth and polished, the ceiling shimmering in a green glow similar to that reflected by the tunnels they had already passed through. Along the circular wall of the giant rotunda, standing with the same proud defiance they presumably had exhibited in life, were stone statues of the dead rulers, each facing toward the center of the chamber and the strange altar that rose upward in the shape of a coiled serpent. Before each statue was piled the wealth of the dead, casks and trunks of precious metals and jewels, furs, weapons, all the favorite possessions of the deceased. In the walls immediately behind each statue were the sealed, rectangular openings in which rested the remains of the dead — kings, their families, their servants. Inscriptions above the sealed crypts gave the history of the rulers interred there, frequently in languages unfamiliar to any of the wondering members of the company. The entire chamber was bathed in the deep green light. The metal and stone seemed to absorb the color. Dust covered everything, a deep rock powder that had settled over the centuries and now rose in small clouds as the footsteps of the men disturbed its long rest. For over a thousand years, no one had violated the peace of this ancient chamber. No one had tampered with its secrets nor attempted to unlock the doors that guarded the dead and their possessions. No one but Allanon. And now…

Shea shivered violently, unexplainably. He shouldn’t be here; he could feel a small, distant voice telling him he shouldn’t be here. It wasn’t that the Hall of Kings was sacred or forbidden. But it was a tomb — it was a tomb for the ancient dead. It was no place for the living. Something gripped him, and with a start he realized it was Allanon’s hand touching his shoulder. The Druid frowned darkly at him, then called softly to the others. They huddled silently in the greenish light as he addressed them in hushed tones.

«Through those doors at the far end of the Hall is the Assembly.» He directed their gaze to the other end of the rotunda where a second set of huge stone doors stood closed. «A wide set of stone stairs leads downward to a long pool fed by a spring somewhere deep beneath the mountain. At the foot of the stairs, directly before the pool, stands the Pyre of the Dead, where the monarchs buried here lay in state for a certain number of days, depending on their rank and wealth, presumably so that their souls could escape to the life beyond. We must pass through that chamber in order to reach the passageway that will take us to the Dragon’s Crease on the other side of the mountains.»

He paused and breathed deeply.

«When I traveled through these caverns before, I was able to hide myself from the eyes of the creatures put here to destroy intruders. I cannot do this for you. There is something in the Assembly, something whose power may prove to be greater than my own. Though it could not sense my presence, I was conscious of it hidden beneath the deep waters of the pool. Below the stairs, to either side of the pool, are narrow walkways leading to the other end of the chamber and the opening to the passages beyond. These walkways are the only way past the pool. Whatever it is that guards the Pyre of the Dead will strike at us there. When we get into the room, Balinor, Menion, and I will move onto the walkway to the left. That should draw the creature out from his hiding place. When we are attacked, Hendel will take the rest of you along the right walkway through the opening at the far end. Don’t stop until you reach the Dragon’s Crease. Do you understand?»

They nodded slowly. Shea felt strangely trapped, but there was nothing to be gained by talking about it now. Allanon straightened to his full seven–foot height and grinned menacingly, his strong teeth gleaming. The little Valeman felt a chill run through him that made him glad ten times over he was not the enemy of the mystic. In one effortless motion, Balinor drew forth his great sword, the metal blade ringing sharply as it cleared the sheath. Hendel was already moving across the Hall, the heavy mace held tightly in one hand. Menion started to follow, then hesitated, gazing doubtfully on the stores of treasure heaped about the tombs. Would it hurt to take a few? The Valemen and Elves were moving after Hendel and Balinor. Allanon stood watching the highlander, his long arms folded into the black cloak. Menion turned and looked questioningly at the mystic.

«I wouldn’t if I were you,” the other warned shortly. «It’s all coated with a substance poisonous to the skin of living things. Touch it and you will be dead in less than a minute.»

Menion stared at him incredulously for a moment, shot a quick glance back at the treasure, then shook his head resignedly. He was halfway across the chamber when, on sudden inspiration, he whipped out two long black arrows and walked over to an open chest of gold pieces. Carefully, he rubbed the metal tips in the precious metal, making certain that his hands did not touch anything but the feathered ends. Grinning with perverse satisfaction, he rejoined the others across the room. Whatever waited beyond the stone doors was going to be given the opportunity to test its resistance to this poison that would supposedly kill any living creature. In a tight cluster, the company, gathered around Allanon, their metal weapons glinting coldly. A stillness settled over the great room, broken only by the expectant breathing of the eight men huddled about the closed doors. Shea glanced back for just a moment at the Hall of Kings. The tomb seemed undisturbed save for the ragged trail of footprints in the dust leading across the chamber. A deep haze of this dust hung swirling in the greenish light, stirred by the intruders’ footsteps, but settling slowly back to the ancient cavern floor. In time, all evidence of their passing would be erased as the tracks were covered over entirely.

At Allanon’s touch, the stone portals swung open and the company moved noiselessly into the Assembly. They were on a high platform that ran forward into a wide alcove and then descended in a series of broad stairs. The cavern beyond was enormous, a vast, towering cave that still exhibited the full, unaltered splendor of its rough, natural creation by nature’s careful hands. From the high ceiling hung jagged stalactites, stone icicles formed by water and mineral deposits over thousands of years. Beneath these sculptured stone spears lay a long, rectangular pool of deep green water, the surface smooth and glasslike. When a single drop of water fell heavily from an overhanging stone projection, the placid surface rippled outward once and was still. The wary men moved forward to the edge of the platform and looked down on the high stone altar set at the foot of the stairs before the pool, its ancient surface scarred and pocked and in places almost crumbling. The cavern was dimly lit by streaks of phosphorescence that ran brokenly through its rocky walls, giving an eerie, fluorescent glow to the ancient chamber.

Slowly the men moved down the stairway, their eyes picking out a single word inscribed in the stone surface of the altar. A few knew its meaning. Valg — a word taken from the ancient Gnome tongue. It meant Death. Their footsteps reverberated in muffled echoes through the vast cavern. Nothing moved. Everything was shrouded in age and silence. On reaching the foot of the long stairway, they hesitated for a second, eyes fastened on the silent pool. Impatiently, Allanon motioned Hendel and his charges to the right, then with Menion and Balinor following, he moved quickly onto the left walkway. A misstep now would prove fatal. From across the pool, Shea watched the three figures edge their way silently along the rough stone wall, keeping well to the rear of the open walkway. There was no movement in the placid waters. They were about midway now, and Shea breathed for the first time.

Then the still surface of the dark pool surged upward and from out of the depths emerged a nightmare. Serpentine in appearance, the loathsome monster seemed to fill the cavern, its slime–covered bulk raising skyward, shattering the ancient stalactites. Its shriek of fury boomed through the Assembly. The massive body twisted and flexed as it reared out of the water. Long front legs tipped with deadly hooked claws clutched the empty air, and the great jaws clashed sharply, grinding together the blackened, pointed teeth that lined the edges. The wide, staring eyes burned red amid a cluster of bumps and stunted horns that covered the misshapen head. The entire bulk of the creature was covered with a reptilian skin that dripped with scum and waste that must have been carried from the nether world’s blackest pits. The mouth oozed venom that fell into the water and rose with faint traces of steam. The monstrous thing glared at the three humans on the walkway and hissed with unbridled hatred. Jaws wide, screeching in anticipation of the kill, it attacked.

Everyone reacted instantly. Menion Leah’s great ash bow sounded in staccato pings as the poisoned arrows flew with deadly accuracy, burying themselves deeply within the unprotected inner flesh of the serpent’s gaping mouth. The creature reared back in pain, and Balinor quickly seized the initiative. Moving to the edge of the walkway, the giant borderman struck powerfully at the exposed forearm of the monster. But to his shock, the great sword only barely scratched the scaly hide, glancing off the heavy coating of slime. The second forearm made a quick swipe at the attacker, missing by inches as the intended victim dove to one side. On the opposite walkway, Hendel made a rush for the open passage at the far end of the pool, shoving the Valemen and the Elven brothers before him. But one of them triggered a hidden release, and a heavy stone slab collapsed in the opening, sealing off the escape route. In desperation, Hendel threw his powerful body against the stone barricade, but it refused to budge.

The serpent had been attracted by the sound of the falling stone. Turning away from its battle with Menion and Balinor, it moved eagerly toward these smaller foes. That would have been the finish if not for the quick reactions of the battle–hardened Dwarf. Forgetting the stone slab and disregarding his own safety entirely, Hendel charged at the huge monster bearing down on him and drove the heavy iron mace directly into the closest burning eye. The weapon struck with such force that it smashed the glowing orb. The serpent reared upward in excruciating pain, crashing heavily into the jagged stalactites as it whipped its bulk from side to side. Deadly rock fragments showered the entire chamber. Flick went down with a sharp blow to the head. At the edge of the pool, Hendel was buried under a cascade of crumbling stone and lay motionless. The other three fell back against the blocked entryway as the massive attacker loomed above them.

At last Allanon joined the unequal battle. Raising both arms, he extended his lean hands, and his fingers seemed to light up like small glowing balls. Streaks of blinding, blue flame shot out of the tips and struck the head of the raging creature. The force of this new attack completely stunned the unprepared serpent, who thrashed wildly above the boiling water of the pool, shrieking in pain and fury. Moving quickly ahead on the walkway, the Druid struck a second time, the blue flames flashing against the head of the enraged beast, twisting it completely around. This second strike threw the great scaled body backward against the cavern wall where, thrashing in an uncontrollable frenzy, it jarred loose the stone slab that blocked the passageway out. Shea and the Elven brothers had barely managed to drag the unconscious Flick out of the way in time to avoid being crushed by the massive body. They heard the stone slab drop forward with an audible thud and, spying the open passage, yelled wildly to the other fighters. Balinor had reattacked the writhing monster as it again came within reach, striking vainly for the head as it swung down at him, still stunned by the force of Allanon’s bolts. Allanon had his eyes fixed on the serpent, and only Menion saw what the others were yelling about and waved them madly toward the opening. Dayel and Shea picked up the fallen Flick and carried him into the tunnel beyond. Durin started to follow, but then hesitated as he caught sight of the unconscious Hendel, still buried beneath the shattered stone rubble. Turning back, he rushed to the pool’s edge, grasped the Dwarf’s limp arm and vainly attempted to pull him clear of the debris.

«Get out!» roared Allanon, who had suddenly spotted the Elf near the opening.

Choosing this moment of distraction, the serpent struck back. With one mighty sweep of its clawed arm it brushed Balinor aside, knocking him with crushing force against the chamber wall. Menion leaped in front of the monster, but its sudden rush bowled the Prince of Leah over, and he was knocked from sight. The serpent, still in great pain from its multiple wounds, could think only of reaching the tall figure in the black robes and crushing the life out of him. The beast had one more weapon in its arsenal, and it used it now. The venom–tipped jaws gaped wide at the sight of the intended victim, standing alone and unprotected, and great sheets of flame shot forth, completely encasing the Druid. Durin, who was in position to see everything happening on the walkway, gave an audible gasp of dismay. Shea and Dayel, standing just beyond the entrance to the tunnel leading from the Assembly, watched in mute horror as the flames covered the tall mystic. But a second later the fire died, and Allanon stood untouched before the astonished onlookers. His hands raised and the blue streaks of flame shot out of his extended fingers, striking the head of the serpent with terrific force, sending the scaled body reeling back once again. Steam rose in great clouds from the thrashing waters of the pool, mingling in a heavy mist with the dust and smoke stirred by the battle until everything was obscured from view.

Then, from out of the haze, Balinor appeared at Durin’s side, his cloak torn and shredded, the shining chain mail chipped and battered, the familiar face streaked with sweat and blood. Together they pulled Hendel from beneath the rocks. With one great arm, the Prince of Callahorn lifted the silent form over his shoulder and motioned Durin ahead of him into the passage where Dayel and Shea still lingered with the unconscious Flick. The giant borderman ordered them to pick up the fallen Valeman, and without waiting to see if they obeyed, disappeared down the darkened corridor, Hendel over one shoulder, the great broad sword held tightly in his free hand. The Elven brothers quickly did as they were told, but Shea hesitated, searching worriedly for some sign of Menion. The Assembly was a shambles, the long rows of stalactites smashed, the walkways a mass of rubble, the walls cracked and shattered, and everything obscured by dust and steam from the boiling pool. To one side of the cavern, the massive form of the serpent was still visible, thrashing in agony against the broken wall, its great bulk a writhing mass of scales and blood. Neither Menion nor Allanon was in view. But a moment later both appeared from out of the thick haze, Menion limping slightly, but still clutching the ash bow and the sword of Leah, Allanon’s dark form tattered and layered with dust and ash. Without speaking, the Druid waved the Valeman ahead of them, and together the three stumbled through the partially blocked opening.

What happened after was vague in everyone’s mind. Numbly, the battered group burned along the tunnel, carrying the two wounded and unconscious men. Time dragged agonizingly away, then abruptly they were outside, blinking in the bright light of the afternoon sun, standing at the edge of a dangerously steep cliff face. To their right, the Dragon’s Crease wound its way downward to the open hill country below. Suddenly the whole mountain began to rumble menacingly, shaking in short tremors beneath their feet. With a sharp command, Allanon ordered them down the narrow trail. Balinor led the way, carrying the still form of Hendel, Menion Leah a couple of steps behind. Durin and Dayel followed, carrying Flick. Behind them came Shea and finally Allanon. The sinister rumbling continued somewhere deep within the mountain. Slowly the little group moved along the narrow pathway. The trail wound unevenly amid jagged overhangs and sudden drops, and the men were forced to flatten themselves against the cliff face at regular intervals to avoid losing their balance and falling to the rocks hundreds of feet below. The Dragon’s Crease was well named. The continual twists and turns in the path required concentrated skill and caution to navigate successfully, and the recurring tremors made the task doubly hazardous.

They had progressed only a short distance along the treacherous pathway when a new sound became audible, a deep roar that quickly drowned out the rumblings in the mountain. Shea, last in line with Allanon, was unable to define the source of the roar until he was almost on top of its origin. Rounding a sharp cut in the side of the mountain, which brought him onto a ledge facing northward, he discovered an enormous waterfall directly across from their position on the mountainside. Tons of cascading water crashed with a deafening roar into a great river hundreds of feet below that swept between the mountain ranges and poured into a series of rapids than ran eastward to the Rabb Plains. The mighty river swept directly below the ledge on which he stood and the narrow trail ahead, its white waters churning and slapping against the confining sides of the two peaks that hemmed it in. Shea looked at it for a moment, and then hastened on down the trail at Allanon’s command. The rest of the company had gone a good distance ahead of them and for a moment were lost from view in the rocks.

Shea had gone about a hundred feet past the ledge when a sudden tremor, more violent than the others, shook the mountain to its core. Without warning the section of the trail on which he was standing broke away and slid steadily down the mountainside, carrying the hapless Valeman with it. He gave a cry of dismay, fighting to break his fall as he saw himself sliding toward a steep overhang which dropped off sharply into a long, long fall to the raging river on the valley floor. Allanon rushed forward as the Valeman slid wildly in a cloud of dust and rock toward the waiting overhang.

«Grab something!» roared the Druid. «Catch yourself!»

Shea clutched vainly, clawing at the sheer face of the cliff, and just at the edge of the drop–off caught himself on a projecting rock. He lay flat against the nearly vertical surface, not daring to try to climb back up, his arms nearly breaking from the exertion.

«Hold on, Shea!» Allanon encouraged him. «I’ll get a rope. Don’t move an inch!»

Allanon called down the trail for the others, but whether they could have helped, Shea never discovered. As the Druid shouted for assistance, a second tremor shook the mountain and jarred loose the unfortunate Valeman from his precarious perch, sending him sliding out beyond the overhang before he could even think to catch himself. Arms and legs flying madly, he fell headlong into the swiftly flowing waters of the river below. Allanon watched helplessly as the Valeman struck with crushing force, bobbed to the surface, and was swept away eastward toward the plains beyond, tossing and turning in the boiling river like a small cork until he was lost from sight.

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