Always we hurry through our lives, we who travel. Only folk tied to the land wait for danger to come to them. All others blunder ever onward, swords at the ready, through many meetings-and each may be the last, for in the wilds only the dragon waits for his meals to walk into him. The wolf, the orc, the gorgon-these hunt and smile much when they meet dinner. What is more dangerous even than these? Why, any man you meet.

Jarn Tiir of Lantan. A Merchant's Tale, Year of the Smoky Moon


Shandril flung herself desperately to the floor, landing with bruising force. Moaning aloud, she scrambled on hands and knees away from those terrible claws. She recognized the creature from a carved chest that had once been carried through doors she held open. Gorstag had pointed them out to her: gargoyles.

This was a gargoyle. Shandril wished briefly she was back in The Rising Moon washing dishes, as she leaped to her feet and ran full-tilt out of the glowing circle she had appeared in, down the dark cavern toward the far end. Ahead there was another area of glowing light, a doorway outlined in dim radiance.

Behind her she heard leathery wings snap as the gargoyle leaped from where it had been crouching and swooped after her. Whether it was guarding the magical gate that the bones had taken her through or was just waiting to attack anyone using it, she neither knew nor cared. The bony hand clutched in her fist flopped and bounced as she sprinted precariously down the uneven cavern floor. Tiny finger bones broke free and clicked on the stones about her as they fell. Shandril slipped on one and righted herself only with an agonizing wrench. The gargoyle was eerily silent behind her.

Panting, Shandril knew as she ran that she'd never be able to get the door open before the gargoyle caught her. She was sobbing for breath when she got close enough to see the place where she would die. The cavern ended in a narrow cleft choked with bones and fallen rock.

In midair before her was an oval of radiance, standing upright and flickering slightly. There was no door at all, only the empty air of the cavern and this strange frame of light. Shandril had no time to turn aside or even slow, as she felt a plucking at the already torn back of her old tunic. She ran straight at the magical radiance, hoping it was some way out, even as the next rake of the gargoyle's claws cut across her back. Shandril fell through the glowing doorway screaming, burning wetness across her back.

She was elsewhere again, landing hard on her knees and forearms on a stone floor littered with dust and rubble. Dim sunlight crept in from somewhere off to her right. Shandril rolled over and got up hastily to look behind her.

She was alone in a vast, high-ceilinged chamber or hall. No gargoyle, no doorway of light. In the dust she could see the marks of her landing. She had simply appeared here, wherever here was. Shandril could see nothing living in the chamber, although its far end was lost in gloom. She had no desire to explore at the moment. Instead, she sank to the floor, cursing softly at the pain as she bent her back, and sat still, catching her breath.

The inscribed bone was still clutched in her hand, although most of the other bones of the hand had fallen off. Shandril dropped it in her lap and sighed. Here she was, lost and alone, penniless, unarmed, even barefoot, in pain, somewhere reached by art. Moreover, she was very thirsty and badly in need of relieving herself. Food would be nice, too. Shandril sighed again, brushed sticky, tangled hair out of her eyes, and got up. Adventure, hah. Unending pain, fear, and discomfort were nearer the mark.

That, she reflected, looking warily about as she loosened her breeches, and never relaxing, not even for an instant. She was not surprised to see something moving high up in the darkness at the far end of the hall, flapping toward her.

There were three creatures, all alike, she saw, as they flew closer. Ugly things with pointed, curving beaks and barbed, clinging claws reaching for her. Bat-shaped wings covered with rusty brown, dusty feathers flapped nearer. Small yellow eyes glittered nastily at her.

Shandril sobbed a curse, struggled to her feet, laced and belted her breeches with hasty fingers, and ran weakly across the hall in the direction of the daylight, dodging blocks of fallen stone. It's not like this in travelers' tales, she thought ruefully as she slipped on loose stone and twisted her knee painfully. "Come to think of it," she said aloud, shocked to hear how very close to tears her voice sounded, "I've not seen a single gold coin yet." She clutched the bone that had brought her to this place and ran on.

The sunlight came from two high windows in the far wall of the great hall in which she ran. Beneath them she could make out the arch of a small doorway, a wooden door carved with some sort of beautiful flowing design. Then she realized in horror that she could see no pull-ring, knob, or even keyhole. Wings flapped close behind her.

She reached the door, ran desperate fingers around it, tugged vainly at the ridges of the carving and the edges, and finally hurled her shoulder against the thick, polished wood, gritting her teeth against the impact.

There was a dull crash and she was through the door, its rotten wood collapsing into splinters and pulpy dust. She twisted helplessly in empty air, falling in daylight, down, down into a well far below. Shandril glimpsed huge trees and vine-covered stone towers. Where was she now? Wild, helpless laughter choked her as she fell, and from a nearby stone spire a woman with wings sprang into the air and flapped in her direction. Shandril had a brief glimpse of dusky naked flesh, cruel eyes, and a dagger flashing as the wings beat. And then she struck cold water with a crash that shook her very bones.

She plunged deep; only the icy water kept her from passing out. Shandril struggled weakly as she rose slowly to the surface.

"Lady Tymora," she gasped as her face broke water. "Please! No more!" Overhead, through darkening eyes, she saw the winged woman gleefully swooping and darting, dagger flashing, gutting the three little horrors who had flown after her. From the stories she had heard, the little things were probably stirges, and the woman… the woman was some sort of devil.

A devil. She knew from the tales that devils were denizens of ruins. And the nearest ruins, she remembered the talk from her last few nights in The Rising Moon, were those of Myth Drannor, the splendid, ancient city of the elves. Gods preserve me!

Weakly Shandril splashed her way to the edge of the well and crawled out. Her arms felt leaden. The magical bone was gone in the dark water. At least, she thought slowly, crawling away from the well with fading strength, there's nothing waiting for me in the well.

Then she heard splashing behind her.

Rolling over to look back, Shandril saw great tentacled arms reaching up from the waters she had just crawled from. A cluster of eyes goggled about on one dripping stalk. The others looked like giant squid tentacles. They were coiling about and slapping at the winged devil.

Shandril watched as the female devil was overmastered, breasts heaving for breath, feathers flying, long-fanged teeth snarling, and saw her finally drawn down. She was still striking feebly with her dagger when the tentacles rolled over her and sank, leaving only bubbles, and slowly darkening water, behind. Shandril turned away, feeling sick. She crawled toward some bushes at the base of the building.

When the stones beneath her gave way before she reached the wall and Shandril fell into musty darkness, she was too weary to care.

Tymora, it seemed, had answered her prayer. Shandril sank into oblivion, wondering what she had landed on that was so hard. Whatever it was shifted under her with a metallic slithering, for all the world like coins. Perhaps she would end up a rich adventurer, after all…

"Have a care, sot," Torm said affectionately to Rathan, kneeing his horse's flank to come closer. "Else you'll be right off your beast and head-first in the mud!"

The florid, red-eyed cleric clamped large fingers onto the rim of his saddle and fixed Torm with drunken, baleful eyes. "Tymora love thee for thy ill-placed concern, sly and thieving, bootlicking dog!" He belched comfortably, adjusted his budding paunch in a small disagreement it was having with the front of the saddle, and wagged a finger at the slim, mischievous thief. "So I like to drink! Do I fall from the saddle, despite thy cries? Do I disgrace the Great Lady whose symbol I bear? Do I yip and yap incessantly in a double-tongued, fawning, untruthful manner, like some thieves? Aye?"

Narm, riding between them, wisely said nothing. They were traveling in the deep wood, moving steadily eastward toward Myth Drannor. The horses evidently knew the trail, for the two Knights of Myth Drannor spared little attention to guiding them. Since they had left Shadowdale, days ago, the sharp-tongued Torm had spent his time needling Rathan, and the big cleric had spent his time emptying skin after skin of wine. The two pack mules that followed his mount had resembled huge ambulatory bunches of grapes when they had started out, bulging with full wineskins; now they merely looked heavily loaded. The pack mules behind Torm carried all the food.

Mourngrym had lent Narm the mount that now snorted and grumbled beneath him. He had also suggested that if Narm were so tired of living he ride back to the ruined city in the company of two Knights of Myth Drannor leaving for a patrol there. Narm, somewhat overwhelmed by a magnificent feast and a comfortable canopied bed in the Tower of Ashaba the night before, as if he were visiting nobility and not a penniless ex-apprentice, had accepted. Several times since, he had questioned the wisdom of that decision.

Torm's thin moustache quirked in a smile. "Lost in thought, good Narm? No time for that, now, not once you're an adventurer! Philosophers think and do nothing. Adventurers rush in to be killed without a thought. A single thought as to what they're facing would no doubt have them fleeing just as quickly!"

"Not so," Rathan rumbled, wagging that finger again. "If ye worship the Lady Luck, Tymora the True, luck will cloak thee and walk with thee, and such thoughts but mar thy daring."

"Yes, if you worship Tymora," Torm returned. "We are both more prudent men, eh, Narm?"

"Ye worship Mask and Mystra between ye and speak to me of prudence?" Rathan chuckled. "Truly, the world rears strangeness anew with each passing day." He leaned forward suddenly to point into the dimness. "Look ye, loose-tongues! Is that not a devil in the trees?"

Narm froze in his saddle. His hands suddenly felt like ice. He tried not to tremble. Torm had turned his mount, slim longsword out. "Do they wander so far, now? We may not be able to wait for Elminster's or Dove's return before we raise all against them, if they are grown so bold!"

"It's but the one, oh bravest of thieves," Rathan said dryly, standing in his stirrups to get a better look. "And there's something awry… see how its flame scorches not and it passes through brush without disturbance, without so much as a leaf crunching or a twig cracking? Nay, 'tis an illusion!" He swung about to fix Narm with a stern eye, the silver disc of Tymora shining in his hand. "This would not be your work, Narm Not-Apprentice, would it now?"

"No," Narm said, spreading honest hands. Indeed, the knights could see he was white with fear. Both turned back to peer at the woods around suspiciously.

"Why an illusion, but to draw us away?" Rathan said in a low voice.

"Yes," Torm replied softly, "but into a trap, or to get us off the trail and away from someone who wants to pass without meeting us?"

"Hmmph," Rathan said and rose in his saddle again, holding his holy symbol aloft. His hands traced empty air around the disc, following its curves. First he used one hand, while the other held the disc, and then he switching hands, all the while chanting gently, "Tymora! Tymora! Tymora! Tymora!" The disc began to glow, faintly at first, and then gradually more brightly, until at last it shone with a bright silver radiance. Torm scanned the woods ceaselessly, blade ready. Abruptly Rathan released his hold upon the glowing disc. It did not fall, but hung silently in midair. Rathan said to it:

"By Tymora's power and Tymora's grace,

Be revealed now wherever I face,

All lives and things that evil be

Unveiled truly now before me!"

The cleric took hold of the disc as his words ended; the disc flared with silvery light, and then the radiance slowly faded away. Rathan, holding the disc before him, was already peering ahead down the path, eyes keen. "Aha!" he said, almost immediately. "Six creatures on the trail, moving this way!" He dragged a long, heavy mace from his belt and whacked his armored knee lightly, swinging his arm to limber up his shoulder. "Ready, Torm?" he asked. "Narm, watch the rear, will ye?"

"Six?" Narm asked. "What if they're devils?"

Rathan Thentraver stared at him blankly for the space of a breath and then shrugged. "I do worship the Lady of Luck," he replied, as if to an idiot child. "Torm?"

The slim thief slipped back into his saddle, and grinned. "It's your head, oh smeller-of-evil. The mules are hobbled."

Rathan nodded briefly and jerked his horse's reins. His mount reared, pawing the air. The cleric clipped the disc onto his shield with practiced ease, mace held in the crook of his arm. When the horse came down, the mace was in his hand and he leaned forward, bellowing, "For Tymora and victory! The Knights of Myth Drannor are upon ye! Die!"

Narm gulped as the horse and the roaring man atop it tore away through the trees at full gallop. Torm was right at Hainan's heels, waving his longsword in circles. Far ahead he heard yells echoing in the forest and then the slash and skirl of steel upon steel. There was a short shriek, quickly cut off, much thudding of hooves, more steel, and then a few scattered yells.

Narm wondered uncomfortably what he should do with the mules if the two were slain. He had no wish to be thought of as an enemy of Shadowdale, or a thief, but…

He heard crashing on the trail ahead, nearer than the sounds of battle, and he nervously drew his dagger.

"Ho, Narm!" Torm's voice came floating through the trees cheerfully. "Haven't the mules eaten all the leaves on that stretch yet?" The thief rode into view with a cheery wave, eyed the dagger Narm was sheathing without comment, and swung lightly down from the saddle to see to the mules. "Adventurers out of Zhentil Keep-priests of Bane, and a worker-of-illusions out to make a name for himself," he explained briefly.

"Dead?" Narm asked.

Torm nodded. "They weren't willing to surrender or flee," he said mildly, holding the reins of the mules firmly as he thrust the hobble-ropes through his belt and swung up into his saddle again. Narm shook his head. "Eh? Why so?" Torm asked, eyeing him. Narm grinned weakly.

"Just the two of you," the ex-apprentice said, "and Rathan bellowing war cries… and three breaths later you come back and tell me they're dead."

Torm nodded. "It's what usually happens," he said, deadpan.

Narm shook his head again as they walked their horses forward. "No, no," he said. "Mistake me not… How can you just ride forward like that, knowing you face six foes, and at least one a master of art?"

"The war cries and all? Well, if you're risking death, why not have fun?" Torm replied. "If I wanted to risk death without having fun, I'd be a tax collector, not a thief. Come on-if we're much longer, Rathan'll have finished all the food and wine, and we're not even there yet!"

Where was she? The smell of earth and old, dank stone hung around her in the darkness. Shandril lay still on something hard and uneven and collected her wits. Her mouth was dry, her head ached, and her back and shoulder throbbed. Oh, yes… she had fallen into this… while crawling away from a well. She was in a large ruin in a forest, inhabited by devils and other fearsome monsters. It was probably Myth Drannor, and she would probably neither get out nor survive. Shandril rolled over; metal slithered and shifted under her. Oh, yes. Coins! She clutched one in her hand and rolled onto her knees. It was too dark to make out what sort of coin it was. Overhead, faint light could be seen through the gap where the stones above had collapsed. She could not reach the opening.

Tymora spit upon all! If this was adventure, perhaps it was worth Korvan and unending drudgery at The Rising Moon, after all! Shandril looked about her helplessly. It was too dark to see anything. She would have to blunder around in the dark, feeling for a way out… if there was a way out. Shandril sighed. The Lady of Luck smiled indeed…

Then, above her, she heard a shout. Running feet, screams. More shouting, and the clang of weapons. A horrible groan, more running feet, and then, suddenly, someone hurtled down from above Shandril in a shower of dirt and paving stones. Shandril slid down the heap of coins desperately. A stone fell on her foot, already half-sunk in coins, and another glanced numbingly off one elbow. There was a great crashing and slithering among the coins, and a rough male voice said triumphantly in the darkness, "Ha! Got you! Thought you c-"

" Ilzazu! " hissed a second voice, and there was a blue-white flash and a crackling, sizzling sound, followed by a horrible, dying moan.

This was just about enough, Shandril decided, and fainted again.

When she knew the world around her again, the light overhead was much brighter. Shandril found herself lying at the edge of the pile of coins, feet up on the slithering riches, head down and aching. She felt weak and dizzy; it seemed like days since she fled from that gargoyle.

She got up and looked around. The coins-thousands of them, rusty-brown with age and damp-looked to be all copper. Sigh. Above her, atop the heap, lay two bodies on their backs, feet entangled, both human. One wore armor, much blackened; about him there still clung a faint reek of burned flesh. The other wore robes, and clutched the crumbled fragments of a stick of wood. A sword protruded from his rib cage, and a small shoulder bag lay half-crumpled beneath him. Shandril clambered up the mound of coins again. Food? Perhaps one carried water, or wine?

The armored corpse was cooked black; Shandril avoided it. The other had a dagger, which she took quickly, boots-too large, but her feet had bled enough for her to take any boots over no boots-a skin of water, which she drained thirstily, and the shoulder bag. She tugged it free of the body and examined the scraps of wood curiously. The thickest piece, from the butt end of the stick, bore the word 'Ilzazu,' but nothing happened when Shandril cautiously said it aloud. She scrambled down the heap again.

The bag proved to contain hard, dark bread, a wheel of cheese sealed in wax, another half-eaten wheel speckled with mold (Shandril ate it anyway, saving the other for later), and a small book. Shandril opened it cautiously, saw crawling runes and glyphs, and slammed it again. There was also a hopelessly smashed hand lamp, a flint, and a metal vial of lamp oil. She put everything but the flint and oil back into the bag and slung it on her shoulder. She crawled back to the dead magic-user again and tore off what she could of the man's robe, doused it in oil, and wearily struck the flint against coin after coin, and finally upon the scorched armor of the other corpse to strike sparks onto the soaked cloth, until at last it began to smolder. Then she gingerly borrowed the blackened sword from the fallen warrior and lifted the bundle on its point. It flared up, and she clambered hastily down the heap of coins, looking for a door or stairs or anything that might lead out of here.

Above her was a stone rack that ran along the ceiling, supported by arches between the squat pillars that held up the ceiling itself. Upon the rack lay three huge barrels. From each hung a dusty, cobwebbed chain. With a shiver, Shandril realized that a fourth barrel had hung over the heap of coins; looking back, she saw the shattered wooden ribs of the fallen barrel. And at the base of the heap on this side, where she had not ventured before, the rusty end of the chain projected out of the heap beside a pair of skeletal legs. Trembling, Shandril opened her mouth to scream and then shut it again. Soon the cloth would all have burned, and she would be unable to see in the full darkness away from the hole again.

She hurried on, through a chamber as vast as the hall that must be above it. She had come far enough, Shandril realized, to be well beneath that vast hall. She knew there were no stairs nor door in the top level she had arrived in except perhaps down at the end she had not investigated, where the stirges had come from. She turned in that direction, the daylight growing dim behind her.

The flickering, feeble light of her flame revealed a stone stair spiraling up from the floor, without railing or ornament. It looked impossibly thin and graceful to bear her weight. Shandril hesitated, looking around-and then the cloth burned through and fell from her blade in a small shower of glowing shreds. Larger scraps flickered on the floor, but proved too small to balance on her blade. Shandril sighed and shrugged. In the last of the light she slid the blade through her belt and grimly started to climb the stairs on hands and knees.

When she reached the floor above, she was in complete darkness. This should be the ground floor, she reasoned, and if there were a door, it would probably be over in that direction, somewhere. That is, if the floor doesn't give way and dump me into the basement again, she thought grimly. Holding the sword out crosswise before her to fend off any obstacles, she advanced forward gingerly. Slowly, slowly she went, lifting her feet gently and quietly, listening tensely for any unusual sounds. Nothing.

On into the dark she went until her blade scraped on stone. She probed, carefully, and then felt her way around the stone. A pillar. She drew breath and went on.

Once she heard dry bones crackling underfoot, and another time she stubbed her toes on a large block of stone that had fallen from above. Carefully she went on, until her blade found a wall, a wall that ran on in both directions for at least six paces. Left, she decided arbitrarily, scraping the wall and feeling it barehanded a foot or so behind her probing blade until she found a corner.

Having mapped out that section of wall in her mind, she retraced her steps. Quite soon she found a wooden door, intricately caved, from the feel of it. She felt for a pull-ring, but found none. Feeling desperate, she stepped back and ran full tilt at the door, driving her shoulder into the wood as she had done before.

There was a dull thud, much pain, and Shandril found herself on the floor. "Tymora damn me!" she said exasperated almost to tears. Would nothing go her way? Was this the gods' way of telling her she should have stayed dutifully at The Rising Moon? Growling a little in her throat, Shandril got up and pushed and pulled at the door. Solid as stone and as unmoving. She felt for catches, knobs, latches, and keyholes, both high and low. Nothing.

To the right, she decided abruptly. Look for another door.

She found one right away and, surprisingly, it opened on the first try, leaving her blinking foolishly, but happily. It made no sound, this door, and swung as if it had no weight. She peered at it curiously, and then growled at herself for being a fool and stepped quickly through, into sunlight.

Another mistake. Not two hundred paces away across the tilted stones and crumbling pillars of Myth Drannor, six warriors were fighting a losing battle against three more of the winged she-devils. Shandril stepped back into the doorway again, and then changed her mind and slipped out, sword drawn. She ran across the tumbled stones to the nearest trees. Crawling under a thorny bush, she peered out to look across the courtyard where the well lay, deceptively placid, and watched the men fighting for their lives.

The battle was eerily silent. The flapping and beating of wings, the grunts of warriors taking blows on their shields or swinging a heavy sword two-handed, the scrape of shuffling feet, and the occasional metallic ring of dagger on blade was all that could be heard. There had been two more adventurers, she saw; both lay motionless a short distance behind the fight. The men were trying to keep moving and find cover.

Even as she watched, one of the men ran a few steps, abandoning his protective crouch, and one of the winged devils swooped. Shandril caught her breath, but the run was a ruse. The warrior turned and swung his blade with two hands, beheading the devil with a triumphant grunt. Shandril saw the black, smoking blood run down the edges of the warrior's silver blade as he turned and cut the body apart. The body began to smolder, greasy black smoke curling up in snaky wisps.

He dared not try to take up the devil's fallen dagger, for two more were swooping down with screams of anger, uncoiling ropes in their hands. The warrior looked from one to the other and suddenly turned and fled in terror, sword waving wildly. The devils flew wide to take him from two sides. Shandril swallowed and looked away.

From the reactions of the party, the warrior must have been the leader. As the devils tore his body apart, his fellow adventurers ran in all directions, crying and cursing. The devils circled, teeth gleaming, and Shandril decided to flee before the battle was over and she risked being seen.

She crawled into the trees, hoping she was heading out of the city. Judging by the sun, she was probably heading south, but she had no idea whether she was near the edge of the city or not.

Twenty minutes of clambering and skulking later, she decided she definitely was not near the city's edge. Tumbled stones and gaping, empty buildings were everywhere. Gnarled trees had broken through marble and anything else that got in their way as they grew, rending once-beautiful spires and high, curving bridges. Most of the bridges had cracked and fallen; a few were intact, though choked with creepers, trailing vines, and old nests. Shandril stayed low and tried to avoid open spaces, for here and there in the ruins she saw devils-some black and glistening, some blood-red, barbed and scaled, and some mauve or yellowish green. They perched on crumbling spires or battlements, or sprawled at ease on bridges or atop heaps of tilted stone. A few, mainly the winged devil-women, but some horned, spine-tailed, and scaly horrors, too, flew in lazy circles around the ruins. If this was Myth Drannor, it was a wonder any of the dales still existed. What was bringing them here-and what was preventing them from flying in all directions, murdering and wreacking havoc?

It did not matter now. Shandril wanted only to know how to escape. She lay huddled under the edge of a slab of stone carved with a very beautiful scene of mermaids and hippocampi, now forever shattered. Her large boots were rubbing her calves raw as they flapped at her every step, and her borrowed blade was too heavy for her to lift quickly in a fight. Against these devils, she dared not try to fight. Not even the whim of Tymora could save her against even one amused devil, and one devil could call, given time, on all she had seen here. She shuddered at the thought, and it was a long time before she dared leave the shelter of the stone slab.

The sun cast long shadows as the day gave way to dusk. Grimly, Shandril knew she had to act soon, or be trapped in the ruins after dark. She set off past more cracked and tumbled buildings, dreadfully afraid she might be moving aimlessly in circles, merely postponing the inevitable.

The ruined city seemed endless, though she saw more trees among the stones than she had earlier. Perhaps I am nearer the edge of the ruin, Shandril thought hopefully. She sighed and looked all around cautiously for perhaps the thousandth time. It was then she saw them.

In a place of tilted piles of stone, where all the buildings had toppled and fallen, there stood two figures confronting each other across a wasteland of rubble. A sharp-eyed man in wine-red robes stood on the cracked base of a long-fallen pillar, facing a tall, slim, cruel-looking woman in purple standing on what was left of a wall.

"Die, then, Shadowsil," the man said coldly, and his hands moved like coiling snakes. Shandril crouched low and kept very still.

The woman's hands were also moving. Shandril wondered briefly if everyone in all Faerun would arrive in Myth Drannor before she could get out of it.

From the man's hand burst sparkling frost, a white cone that spread, roaring as it closed on the beautiful woman. She stiffened, arms shining with frost, but already from her hands four whirling balls of fire had burst forth, flashing through the fading cone of frost, trailing winking sparks.

Shandril scrambled on hands and knees around the pile of rubble and behind the corner of a building that wasn't there anymore. It was well she did so, for an instant later there was a flash of flame and a roar, and a wave of intense heat passed over her face.

When she peered cautiously around the rubble again later, the man was gone. There was a large, blackened area on the rocks, and the woman in purple was walking triumphantly across mountains of jagged stone to where her foe had stood. The cracked stone creaked as it cooled; the woman turned on her heel to stare levelly all around. She saw Shandril's head immediately and stared. Shandril scrambled hastily back to the corner again and fled down a ruined street. At its end she ducked around a corner, blood hammering her brain in fear. Biting her lips to silence her panting, she dared not believe she had escaped so easily.

Suddenly, the air before her shimmered and the lady in purple stood before her. "Who are you, then, little one?" she asked softly; Shandril shivered. The lady was very beautiful. "I am Symgharyl Maruel, called The Shadowsil."

Shandril held her blade up in silent answer. The lady mage laughed, and her hands moved deftly. Shandril rushed at her, but knew before she started that the woman was just too far away. She was staring in fear and anger at the mage, still yards distant, when her limbs locked in mid-stride and she froze helplessly.

The purple robes swished nearer. The lady undid a rope from around her waist as she approached.

Tymora, aid me, Shandril thought desperately as the mage placed the rope gently around the wrist of the hand in which the immobile, straining thief held the sword. She looped it also about Shandril's neck, drawing it tight across her throat, and said, " Ulthae — entangle." The would-be thief's scalp prickled in horror as she felt the rope slithering of its own accord across her skin, tightening about her arms and neck and knees, pinning her securely. When it was done, Shandril was bound tightly about, truly helpless, and a short length of rope led from a great knot at her waist to the languid hand of the lady in purple.

At least, Shandril thought, that means she'll take me out of here… although with the luck Great Lady Tymora has shown me thus far, devils will show up to slay her, leaving me as a ready meal for anything that happens by. She had a brief memory of the thing in the well, and shuddered… and then, in sinking horror and despair, found that she could not shudder. Her own body was her prison.

Symgharyl Maruel jerked on the rope that bound her, and Shandril fell over helplessly to crash upon the broken stones that had long ago been a pleasant winding lane of the City of Beauty. The side of her face scraped painfully on the rock, grit making her eye water, and her blade fell out of frozen fingers. It was left behind as the lady in purple dragged her away.

"I don't know who you are," Symgharyl Maruel said with lightly mocking malice to her helpless bundle between tugs which bumped Shandril silently over the jagged, heaved stones. "You remind me of someone… you may well be the one those stone-heads of Oversember let slip away. Are you, hmmm? The girl who was with the Company of the Bright Spear, but whose name did not appear on their charter? You'll tell me, girl. Yes, you'll tell. Their lost one or not, the Cult will value you highly for your blood, dear, if you are a virgin." Again the tinkling, mocking laughter. "But you shall be my present to Rauglothgor in any case. So pretty…"

Shandril could not even weep.

Narm took his leave of the two knights on the forest trail where he and Marimmar had met the elf and his lady. Narm was surprised to see who stood in the very same place they had, though: the two ladies who had been in the inn in Deepingdale. The ones who had faced down the angry adventurers when the thief was killed. Narm nodded to the women during Torm's introductions to Sharantyr and Storm, not thinking they would remember him.

To his surprise, they both smiled at him with careful eyes. The younger of the two clasped his arm and said, "Yes, we've met. At The Rising Moon in Deepingdale, although you were under the heavy eye of-was it your master of the art? A strict man."

Narm nodded. Yes, Marimmar had been that.

The silver-haired bard also remembered the young man now that Sharantyr had placed him. Torm rapidly explained Mourngrym's decision to let Narm into the city. They shouldered their bags and harp and took their leave with the horses and mules.

As they mounted, Storm leaned down and said to Narm, "Until next we meet. I think our paths will cross again soon, good sir. Fare well in Myth Drannor." With that, she and Sharantyr rode away.

"Will you go into the city after all?" Torm asked, after they had watched the ladies disappear amid the trees.

"Yes," Narm said, grinning weakly.

"May Tymora smile upon thee, then," Rathan grunted. "With being such a fool and all, ye'll need the full favor of the Lady's luck to see even this day out. Don't forget how to run for thy very life, now. The devils are the ones with wings."

"Most of them," Torm agreed with a smile. "Though they can be hard to see if blood is pouring into your eyes."

"Aye, that is very true," Rathan agreed gravely. Narm grinned and waved good-bye to them, shaking his head. A merry life the other knights must lead, indeed, in the company of these two jacks! He set off down the path quickly before his fear could slow him or turn him back.

The ruined city of Myth Drannor rose out of the trees before him. Alone now, Narm did what he wanted to do, free of rules and restraints. He was going to see devils. He was going to look at them again and somehow survive. By Mystra, he was going to do something on his own, now that Marimmar was gone.

Cautiously, Narm went on. Off to his right he could see a leaning stone tower, its needle-shaped spire still grand. Much heaved, tilted pavement choked with shrubs and clinging vines lay ahead. He saw steps leading down in a broad sweep from the street into unknown depths. A slim woman in purple robes was dragging someone thin and long-haired along the ground by a rope. The hapless captive was completely entangled in its coils. Narm heard tinkling, mocking laughter as they descended from view down the dark stair.

By the time he reached the stair, nothing was visible below. Narm hardly stopped to think before he followed. The art! Strong magic, undoubtedly. Just what Marimmar had wanted to find in this place!

The underground way led on fairly directly to a place where Narm could at first see only a fitful glow. He walked quietly and cautiously in the dimness toward it, until he could see that the cellars had opened into a natural cavern. Within it, the lady in purple and her captive stood before the source of the fight. An oval of glowing radiance hung like a doorway in midair. Magic, indeed.

The woman in purple was stronger than her slim frame suggested. By main strength she was holding her captive upright. It was a girl, who was struggling violently. The rope that bound her seemed to move by itself to fight her. She managed to tear its coils free of her face and throat. Narm could scarcely believe it-he knew her!

She was the girl from the inn. That beautiful face had stared at him from the shadows. The kitchen-slut, Marimmar had dismissed her. But he had been wrong. Narm knew that, even then. But how came she to be here?

The woman in purple let go of the rope, laughing mockingly, and the girl feil hard to the cavern floor, still struggling. Seeing her face so set as she battled the rope made anger burn within Narm, and he raised his hands and pointed at the woman in purple and spoke the word of the spell Marimmar had forbidden him to study, the spell he had studied while his master slept. The magic missile burst from his finger like a bolt of light and flashed at the lady.

It struck her, and she turned, startled, and then laughed, her hands already moving. Narm dodged aside, thinking how feeble the rest of his art was. The mage stopped her casting and locked her fingers in Shandril's hair. As Narm watched in dismay, she dragged the struggling girl through the oval of radiance and vanished.

Then, with a shattering roar, the fireball exploded all around him.

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