Typical of Wing Riders in general, Hunter Predd was a pragmatic sort. Whatever unwelcome cards life dealt him he accepted as gracefully as he could and went on about his business. Journeys into the interior of the Four Lands that stretched beyond Elven territory fell into that category. He was uncomfortable with traveling anywhere inland, but especially uncomfortable with traveling to places he hadn’t been before.
Paranor was such a place.
He was surprised when Allardon Elessedil requested that he carry the map there. Surprised, because it seemed more appropriate that a Land Elf make the journey on behalf of the King than a rider from the Wing Hove. He was a blunt, straightforward man, and he asked the King’s reason for making such a choice. The Elf King explained that the individual to whom Hunter was taking the map might have questions about it that only he could answer. Another Elf could accompany him on his journey if he wished, but another Elf could add nothing that Hunter did not already know, so what was the point?
What was needed was simple. The map must be carried to this certain individual to examine. Hunter should convey Allardon Elessedil’s respects and request that the map’s recipient come to Arborlon to discuss with the Elf King any usable translation of the writings and symbols.
There was a catch to all this, of course. Hunter Predd, who was no one’s fool, could see it coming. The Elf King saved it for last. The individual to whom the Wing Rider was to deliver the map was the Druid they called Walker, and the Rider’s destination was the Druid’s Keep at Paranor.
Walker. Even Hunter Predd, who seldom ventured off the coast of the Blue Divide, knew something of him. He was purported to be the last of the Druids. A dark figure in the history of the Four Lands, he was said to have lived for more than 150 years and to still be young. He had fought against the Shadowen in the time of Wren Elessedil. He had disappeared afterwards for decades, then resurfaced some thirty years ago. The rest of what the Wing Rider knew was even more shadowy. There was talk of Walker being a sorcerer possessed of great magic. There was talk that he had tried and failed to establish a coven. It was said he wandered the Four Lands still, gathering information and soliciting disciples. Everyone feared and mistrusted him.
Except, it seemed, Allardon Elessedil, who insisted that there was nothing to fear or mistrust, that Walker was a historian and academician, and that the Druid, of all men, might possess the ability to decipher the drawings and words on the map.
After thinking it over, Hunter Predd accepted the charge to take the map east, not out of duty or concern or anything remotely connected to his feelings for the Elf King, which in general bordered on disinterest. He accepted the charge because the King promised him that in reward for his efforts, he would bestow upon the Wing Hove possession of an island just below and west of the Irrybis that the Wing Riders had long coveted. Fair enough, Hunter decided on hearing the offer. Opportunity had knocked, the prize was a worthwhile one, and the risks were not prohibitive.
In truth, he did not see all that much in the way of risk no matter how closely he looked at the matter. There was the very good possibility that the Elf King wasn’t telling him everything; in fact, Hunter Predd was almost certain of it. That was the way rulers and politicians operated. But there was nothing to be gained by sending him off to die, either. Clearly, Allardon Elessedil wanted to know what information the map concealed—especially if the castaway on whom it had been found was his brother. A Druid might be able to learn that, if he was as well schooled as the Elf King believed. Hunter Predd did not know of any Wing Riders who’d had personal dealings with this one. Nor had he heard any of his people speak harshly of the Druids. Balancing the risks and rewards as he understood them, which was really the best he could manage, he was inclined to take his chances.
So off he went, flying Obsidian out of Arborlon at midday and traveling east toward the Streleheim. He crossed the plains without incident and flew into the Dragon’s Teeth well above Callahorn, choosing a narrow, twisting gap in the jagged peaks that would have been impassable on foot but offered just enough space for the Roc to maneuver. He navigated his way through the mountains quickly and was soon soaring above the treetops of Paranor. Once over the woodlands, he took Obsidian down to a small lake for a cold drink and a rest. As he waited on his bird, he looked out across the lake to where the trees locked together in a dark wall, a twisted and forbidding mass. He felt sorry, as he always did, for those who were forced to live their lives on the ground.
It was nearing sunset when the Druid’s Keep came in sight. It wasn’t all that hard to find from the air. It sat on a promontory deep in the woodlands, its spires and battlements etched in sharp relief by the setting sun against the horizon. The fortress could be seen for miles, stone walls and peaked roofs jutting skyward, a dark and massive presence. Allardon Elessedil had described the Keep in detail to Hunter Predd before he left, but the Wing Rider would have known it anyway. It couldn’t be anything other than what it was, a place where dark rumors could take flight, a haunt for the last of a coven so mistrusted and feared that even their shades were warded against.
Hunter Predd guided Obsidian to a smooth landing close by the base of the promontory on which the Keep rested. Shadows layered the surrounding land, sliding from the ancient trees as the sun lowered west, stretching out into strange, unrecognizable shapes. Lifting out of the woods, out of the shadows, rising above it all, silent and frozen in time, only the Keep was still bathed in sunlight. The Wing Rider regarded it doubtfully. It would be easier to fly Obsidian to the top of the rise than to leave him here and walk up himself, but he was loath to risk landing so close to the walls. Here, at least, the trees offered a protective perch and there was room for a swift escape. For a Wing Rider, his mount’s safety was always foremost in his mind.
He did not hobble or hood the great bird; Rocs were trained to stay where they were put and come when they were called. Leaving Obsidian at the base of the rise and the edge of the trees, Hunter Predd began the short walk up. He arrived at the towering walls as the sunlight slid away completely, leaving the Keep bathed in shadows. He stared upward, searching for signs of life. Finding none, he walked to the closest gate, which was closed and barred. There were smaller doors set on either side. He tried them, but they were locked. He stepped back again and looked up at the walls once more.
“Hello, inside!” he shouted.
There was no response. The echo of his voice faded into silence. He waited patiently. It was growing increasingly dark. He glanced around. If he didn’t rouse someone soon, he would have to retreat back down the rise and make camp for the night.
He looked up again, scanning the parapets and towers. “Hello! I have a message from Allardon Elessedil!”
He stood listening to the silence that followed, feeling small and insignificant in the shadow of the Keep’s huge wall. Maybe the Druid was traveling. Maybe he was somewhere else, away from the Keep, and this was all a big waste of time. The Wing Rider frowned. How could anyone even know if the Druid was there?
His question was cut short by a sudden movement at his side. He turned swiftly and found himself face-to-face with the biggest moor cat he had ever seen. The huge black beast stared at him with lantern eyes in the manner of a hungry bird eyeing a tasty bug. Hunter Predd stayed perfectly still. There was little else he could do. The big cat was right on top of him, and any weapons he might call upon to defend himself were woefully inadequate. The moor cat did not move either but simply studied him, head lowered slightly between powerful front shoulders, tail switching faintly in the darkness behind.
It took Hunter a moment to realize that there was something not quite right about this particular moor cat. In spite of its size and obvious power, it was vaguely transparent, appearing and disappearing in large patches as the seconds passed, first a leg, then a shoulder, then a midsection, and so forth. It was the strangest thing he had ever seen, but it did not prompt him to change his mind about trying to move.
Finally, the moor cat seemed satisfied with his inspection and turned away. He advanced a few paces, then turned back. Hunter Predd did not move. The moor cat walked on a few paces more, then looked back again.
To one side of the main gates, a small, iron-bound door swung open soundlessly. The cat moved toward it, then stopped and looked back. It took a few more tries, but finally the Wing Rider got the message. The moor cat was waiting on him. He was supposed to follow—through the open door and into the Druid’s Keep.
Hunter Predd was not inclined to argue the matter. Taking a deep breath, he passed from the bluff face through the entry and into the Keep.
The man who had once been Walker Boh and was now simply Walker had seen the Wing Rider coming from a long way off. His warding lines of magic had alerted him to the other’s approach, and he had stood on the walls where he could not be seen and watched the Rider land his Roc and walk up the rise to the gates. Black robes gathered close about his tall, broad-shouldered frame, Walker had watched the Wing Rider scan the Keep’s walls. The Wing Rider had called up, but Walker had not answered. Instead, he had waited to see what the other would do. He had waited, because waiting until he was sure was an advisable precaution.
But when the Wing Rider called up a second time, saying that he carried a message from Allardon Elessedil, Walker sent Rumor down to bring him in. The big moor cat went obediently, silently, knowing what he must do. Walker trailed after him, wondering why the King of the Land Elves would send a message with a Wing Rider. He could think of two reasons. First, the King knew how Walker would respond to an Elf from Arborlon and to her King in particular, and he was hoping a Wing Rider would do better. Second, the Wing Rider had special insight into what the message concerned. Descending the stairs from his perch on the battlements, Walker shrugged the matter away. He would find out soon enough.
When he reached the bottom of the stairs and moved out into the courtyard, the Wing Rider and Rumor were already waiting. He drew back his hood and left his head and face bare as he crossed to give greeting. There was nothing to be gained by trying to intimidate this man. Clearly the Wing Rider was a tough, seasoned veteran, and he had come because he had chosen to do so and not because he had been commanded. He owed no allegiance to the Elessedils. Wing Riders were notoriously independent, almost as much so as Rovers, and if this one was here, so far from his home and people, there was good reason for it. Walker was curious to learn what that reason was.
“I am Walker,” he said, offering his hand to the Wing Rider.
The other accepted it with a nod. His gray eyes took in Walker’s dark face, black beard and long hair, strong features, high forehead, and piercing eyes. He did not seem to notice the Druid’s missing arm. “Hunter Predd.”
“You’ve come a long way, Wing Rider,” Walker observed. “Not many come here without a reason.”
The other grunted. “Not any, I should think.” He glanced around, and his eyes settled on Rumor. “Is he yours?”
“As much as a moor cat can belong to anyone.” Walker’s gaze shifted. “His name is Rumor. The joke is, wherever I go, I am preceded by Rumor. It fits well with the way things have turned out for me. But I expect you already know that.”
The Wing Rider nodded noncommittally. “Does he always show up like that—in bits and pieces, sort of coming and going?”
“Mostly. You called up that you had a message from Allardon Elessedil. I gather the message is for me?”
“It is.” Hunter Predd wiped at his mouth with the back of his hand. “Do you have any ale you can spare?”
Walker smiled. Blunt and to the point, a Wing Rider to the core. “Come inside.”
He led the way across the courtyard to a doorway into the main keep. In a room he used for storing foodstuffs and drink and for taking his solitary meals, he produced two glasses and a pitcher and set them on a small wooden table to one side. Gesturing the Wing Rider to one seat, he took the other and filled their glasses. They drank deeply, silently. Rumor had disappeared. He seldom came inside these days unless called.
Hunter Predd put down his glass and leaned back. “Four days ago, I was patrolling the Blue Divide above the island of Mesca Rho, and I found a man in the water.”
He went on to tell his story—of finding the castaway Elf, of determining his condition, of discovering the bracelet he wore and the map he carried, of conveying him to the Healer in Bracken Clell, and of continuing on to Arborlon and Allardon Elessedil. The bracelet, he explained, had belonged to the King’s brother, Kael, who had disappeared on an expedition in search of a magic revealed in a dream to Queen Aine’s seer thirty years earlier.
“I know of the expedition,” Walker advised quietly, and bid him continue.
There wasn’t much more to tell. Having determined that the bracelet was Kael’s, Allardon Elessedil had examined the map and been unable to decipher it. That it traced his brother’s route to the sought-after magic was apparent. But there was little else he could determine. He had asked Hunter to convey it here, to Walker, whom he believed might be able to help.
Walker almost laughed aloud. It was typical of the Elf King that he would seek help from the Druid as if his own refusal to supply it in turn counted for nothing. But he kept silent. Instead, he accepted the folded piece of weathered skin when it was offered and set it on the table between them, unopened.
“Have you provided sufficiently for your mount?” he inquired, his gaze shifting from the map to the other’s face. “Do you need to go outside again tonight?”
“No,” Hunter Predd said. “Obsidian will be fine for now.”
“Why don’t you have something to eat, a hot bath afterwards, and then some sleep. You’ve done much traveling over the past few days, and you must be tired. I will study the map, and we will talk again in the morning.”
He prepared a soup for the Wing Rider, tossed in a little dried fish, added a side portion of bread, and watched in satisfaction as the other ate it all and drank several more glasses of ale in the bargain. He left the map where he had put it, on the table between them, showing no interest in it. He was not sure yet what he had, and he wanted to be very sure before he conveyed to the Wing Rider a reaction that might be carried back to the Elf King. The uneasy relationship he shared with Allardon Elessedil did not permit giving anything away in their dealings. It was bad enough that he must pretend at civility with a man who had done so little to deserve it. But in a world in which alliances were necessary and, in his case, tended to be few and infrequent, he must play at games he would otherwise forgo.
When Hunter Predd was fed, bathed, and asleep, Walker returned to the table and picked up the map. He carried it from that room down musty halls and up winding stairs to the library, which had served the Druids since the time of Galaphile. Various inconsequential books filled with Druid recordings of weather and farming and lists of surnames and the births and deaths of noted families lined the ancient shelves. But behind those shelves, in a room protected by a magic that no one could penetrate save himself, lay the Druid Histories, the fabled books that recorded the entire history of the order and the magic its members had conceived and employed in the passage of more than a thousand years.
Settling himself comfortably in place amid the trappings of his predecessors, Walker unfolded the map and began to study it.
He took a long time doing so, much longer than he had supposed would be necessary. What he found astonished him. The map was intriguing and rife with possibilities. Inarguably, it was valuable, but he could not make a firm determination of how valuable until after he had translated the writings in the margins, most of which were scripted in a language with which he was unfamiliar.
But he had books of translations of languages to which he could turn, and he did so finally, walking to the shelving that concealed the Histories and their secrets of power. He reached back behind a row of books and touched a series of iron studs in sequence. A catch released, and a section of the shelving swung outward. Walker slipped through the opening behind and stood in a room of granite walls, floor, and ceiling, empty of everything but a long table and four chairs set against it. He lit the smokeless torches set in iron wall racks and pulled the shelving unit back into place behind him.
Then he placed his hand against a section of the granite wall, palm flat and fingers spread, and lowered his head in concentration. All the lore of all the Druids since the beginning of their order belonged now to him, given when he recovered lost Paranor and became a Druid himself those many years ago. He brought a small part of it to bear, recalling the Druid Histories from their concealment. Blue light emanated from his fingertips and spread through the stone beneath like veins through flesh.
A moment later, the wall disappeared, and the books of his order lay revealed, shelved in long rows and in numbered sequence, their covers bound in leather and etched in gold.
He spent a long time with the books that night, reading through many of them in his search for a key to the language on the map. When he found it, he was surprised and confounded. It was a derivation of a language spoken in the Old World, before the Great Wars, a language that had been dead for two thousand years. It was a language of symbols rather than of words. How, Walker wondered, would an Elf from his era have learned such a language? Why would he have used it to draw the map?
The answers to his questions, once he thought them through, were disturbing.
He worked on the translation almost until dawn, being careful not to misinterpret or assume. The more he deciphered, the more excited he became. The map was a key to a magic of such worth, of such power, that it left him breathless. He could barely manage to sit still as he imagined the possibilities. For the first time in years he saw a way in which he could secure what had been denied him for so long—a Druid Council, a body independent of all nations, working to unlock the secrets of life’s most difficult and challenging problems and to improve the lives of all the peoples of the Four Lands.
That dream had eluded him for thirty years, ever since he had come awake from the Druid Sleep and gone out into the world to fulfill the promise he had made to himself when he had become what he was. What he had envisioned was a council of delegates from each of the lands and races, from each of the governments and provinces, all dedicated to study, learning, and discovery. But from the very beginning there had been resistance—not just from quarters where resistance might be expected, but from everywhere. Even from the Elves, and especially from Allardon Elessedil and his mother before him. No one wanted to give Walker the autonomy he believed necessary. No one wanted anyone else to gain an advantage. Everyone was cautious and suspicious and fearful of what a strong Druid Council might mean to an already precarious balance of power. No one wanted to take the kind of chance that the Druid was asking of them.
Walker sighed. Their demands were ridiculous and unacceptable. If the nations and the peoples were unwilling to let go of their delegates, to give up control over them so that they could dedicate themselves to the Druid life, the whole exercise was pointless. He had been unable to convince anyone that what he was doing would, given enough time, benefit them all. Druids, they believed, were not to be trusted. Druids, they believed, would visit problems on them they could do without. History demonstrated that Druids had been responsible for every war fought since the time of the First Council at Paranor. It was their own magic, the magic they had wielded in such secrecy, that had finally destroyed them. This was not an experience anyone wanted to repeat. The magic belonged to everyone now. It was a new age, with new rules. Control over the Druids, should they be permitted to re-form, was necessary. Nothing less would suffice.
In the end, the effort fell apart, and Walker was made outcast everywhere. Petty feuds, selfish interests, and short-sighted personalities stymied him completely. He was left enraged and stunned. He had counted heavily on the Elves to lead the way, and the Elves had spurned him as surely as the others. After the death of Queen Aine, Allardon Elessedil had been his best hope, but the Elf King had announced he would follow his mother’s wishes. No Elves would be sent to study at Paranor. No new Druid Council would be approved. Walker must make his way alone.
But now, Walker thought with something bordering on euphoria, he had found a way to change everything. The map gave him the kind of leverage that nothing else could. This time, when he asked for help, he would not be refused.
If, of course, he cautioned himself quickly, he could find and retrieve the magic that had eluded the Elven expedition under Kael Elessedil. If he could recover it from the safehold that hid and protected it. If he could survive the long, dangerous journey such an effort would require.
He would need help.
He replaced the Druid Histories on their shelves, made a quick circular motion with his hand, and closed the wall away. When the room was restored to blank walls and snuffed torches, he went back out into the library and pushed the shelving unit securely into place again. He looked around momentarily to be certain that all was as it had been. Then, with the map tucked into his robes, he went up onto the battlements to watch the sunrise.
As he stood looking out over the treetops to the first faint silvery lightening of the eastern sky, Rumor padded up to join him. The big cat sat beside him, as if seeking his companionship. Walker smiled. Each was all the other could turn to for comfort, he mused. Ever since the shade of Allanon had appeared. Ever since they had been locked in limbo in lost Paranor. Ever since he had brought the Druid’s Keep back into the world of men by becoming the newest member of the order. Ever since Cogline had died.
All the rest were gone, too, from that earlier time—the Ohmsfords, Morgan Leah, Wren Elessedil, Damson Rhee, all of them. Rumor and he alone survived. They were outcasts in more ways than one, solitary wanderers in a world that had changed considerably during the time of his sleep. But it wasn’t the changes in the Four Lands that worried him this morning. It was his sense that the events that would transpire because of his reading of the map and his search for the magic it detailed would require him to become what he had always worked so hard to avoid—a Druid in the old sense, a manipulator and schemer, a trader in information who would sacrifice who and what he must to get what he believed necessary. Allanon, of old. It was what he had always despised about the Druids. He knew he would despise it in himself when it surfaced.
And surface it would, perhaps changing him forever.
The sun crested the horizon in a splash of brilliant gold. The day would be clear and bright and warm. Walker felt the first rays of sunlight on his face. Such a small thing, but so welcome. His world had shrunk to almost nothing in the past few years. Now it was about to expand in ways he had barely imagined possible.
“Well,” he said softly, as if to put the matter to rest.
He knew what he must do. He must go to Arborlon and speak with Allardon Elessedil. He must convince the Elven King they could work together in an effort to discover the secret of the map. He must persuade him to mount an expedition to go in search of the magic of which the map spoke, with Walker in command. He must find a way to make the Elven King his ally without letting him see that it was the Druid’s idea.
He must reveal just enough of what he knew and not too much. He must be cautious.
He blinked away his weariness. He was Walker, the last of the Druids, the last hope for the higher ideals his order had espoused so strongly when it had been formed. If the Four Lands were to be united in peace, the magic must be controlled by a Druid Council answerable to no single government or people, but to all. Only he could achieve that. Only he knew the way.
He bent to Rumor and placed his hand gently on the broad head. “You must stay here, old friend,” he whispered. “You must keep watch for me until I return.”
He rose and stretched. Hunter Predd slept in a darkened room and would not wake for a while yet. Time enough for Walker to catch an hour’s sleep before they departed. It would have to be enough.
With the moor cat trailing after him, fading and reappearing like a mirage in the new light, he abandoned his watch and descended the stairs into the Keep.