It took two more months of travel to reach the island of Shatterstone. Bek had thought they would arrive more quickly since it had taken them only ten days to gain Flay Creech. But Walker’s rough-drawn map showed the distance to be considerably greater, and it was.
Nevertheless, the days between passed swiftly, eaten up by routine tasks and small crises. Bek continued to learn about airships—how they were constructed, why they flew, and what was needed to maintain them. He was given a chance to try his hand at almost everything, from polishing the diapson crystals to threading the radian draws. He was allowed to go topside to see how the draws were attached to the light sheaths so as to draw down their power. He was given time at the ship’s rudders and controls and a chance at plotting courses. By the end of the two months, Redden Alt Mer thought him competent enough to leave him alone in the pilot box for several hours at a stretch, allowing him to become accustomed to the feel of the airship and the ways she responded to his touch.
For the most part, the weather continued to favor them. There were storms, but they did not cause the ship damage or ship’s company to fear. A few were severe enough that ship and passengers sought shelter in an island’s protective cove or windward bluffs. Once or twice they were badly lashed by heavy winds and rain while still aloft, but the Jerle Shannara was well made and able to endure.
Certainly it helped having the ship’s builder aboard. If something malfunctioned or failed, Spanner Frew found the problem and fixed it almost instantly. He was ferociously loyal to and protective of his vessel, a mother hen with teeth, and he was quick to reprimand or even assault anyone who mistreated her. Once Bek watched him cuff one of the Rover crew so hard he knocked the man down, all because the crewman had removed a diapson crystal improperly.
The only one who seemed able to stand up to him was Rue Meridian, who was intimidated by no one. Of all aboard ship, save Walker, she was the coolest and calmest presence. Bek remained in awe of Little Red, and when he had the chance to do so, he watched her with an ache he could not quite manage to hide. If she noticed, she kept it to herself. She was kind to him and always helpful. She would tease him now and then, and she made him laugh with her surreptitious winks and clever asides. She was the airship’s navigator, but Bek soon discovered that she was much more. It was apparent from the beginning that she knew as much as her brother about flying airships and was his most valued adviser. She was also extremely dangerous. She carried knives everywhere she went, and she knew how to use them. Once, he watched her compete against the other Rovers in a throwing contest, and she bested them easily. Neither her brother nor Furl Hawken would throw against her, which told Bek something. He thought she might not be as skilled at the use of weapons as Ard Patrinell, but he would not have wanted to put it to a test.
Much of his time was spent with Ahren Elessedil. Together, they would walk the ship from end to end, discussing everything that interested them. Well, not quite everything. A few things, he did not share with anyone. He still hid, even from the Elf, the presence of the phoenix stone. He still told no one of his meeting with the King of the Silver River. But it was growing harder and harder to keep these secrets from Ahren. With time’s passage, he was becoming as close to the young Elf as to Quentin, and sometimes he thought that Ahren would have been his best friend if Quentin hadn’t claimed the position first.
“Tell me what you want to do with your life, Bek,” the Elf said one evening as they stood at the railing before sleep. “If you could do anything at all, what would it be?”
Bek answered without thinking. “I would find out the truth about myself.”
There it was, right out in the open without his meaning for it to happen. He would have swallowed the words if there had been a way, but it was too late.
“What do you mean?” Ahren looked sharply at him.
Bek hesitated, seeking a way to recover. “I mean, I was brought to Coran and Liria when I was a baby, given to them when my parents died. I don’t know anything about my real parents. I don’t have any family history of my own.”
“You must have asked Quentin’s father and mother. Didn’t they tell you anything?”
“I asked them only a little. Growing up, I felt it didn’t matter. My life was with them and with Quentin. They were my family and that was my history. But now I want to know more. Maybe I’m just beginning to realize that it’s important to me, but now that I find it so, I want to know the truth.” He shrugged. “Silly to wonder about it, out here in the middle of nowhere.”
Ahren smiled. “Out in the middle of nowhere is exactly the right place to wonder who you are.”
Every day at high noon, usually while Bek was eating lunch with the Rovers or steering the airship from the pilot box or perhaps languishing in the narrow shade of the foremast with Panax, Ahren Elessedil stood out in the midday sun with Ard Patrinell and for the better part of two hours honed his skills with Elven weapons. Sometimes it was with swords and knives. Sometimes it was with bow and arrow, axes, or slings. At times the two simply sat and talked, and Bek would watch as hand gestures and sketches were exchanged. The former Captain of the Home Guard worked his young charge hard. It was the hottest time of the day and the training rendered was the most exhaustive. It was the only time Bek ever saw the two together, and finally he asked Ahren about it.
“He was your teacher once,” Bek pointed out. “He was your friend. Why don’t you spend any time with him aside from when you train?”
Ahren sighed. “It isn’t my idea. It’s his. He was dismissed from his position because my father’s life was his responsibility. The Elven Hunters he commands accept his leadership because the King, my brother, ordered it and because they value his experience and skill. But they do not accept his friendship with me. That ended with my father’s death. He may continue to train me, because my father ordered it. Anything more would be unacceptable.”
“But we are in the middle of the ocean.” Bek was perplexed. “What difference does any of that make here?”
Ahren shrugged. “Ard must know that his men will do what he orders of them without question or hesitation. He must have their respect. What if they believe he curries favor with me in an effort to get back what he has lost, perhaps with my help? What if they believe he serves more than one master? That is why he trains me at midday, in the heat. That is why he trains me harder than he does them. That is why he ignores me otherwise. He shows me no favoritism. He gives them no reason to doubt him. Do you see?”
Bek didn’t see, not entirely, but he told Ahren he did anyway.
“Besides,” Ahren added, “I’m the second son of a dead King, and second sons of dead Kings have to learn how to be tough and independent enough to survive on their own.”
Panax, gruff and irascible as always, told Ahren that if Elves spent less time worrying about stepping on each other’s toes and more time trusting their instincts, they would better off. It used to be like that, he declared bluntly. Things had changed since this current crop of Elessedils had taken office. How he arrived at this conclusion, living in the backwoods beyond Depo Bent, was beyond Bek. But for all that he lived an isolated and solitary existence, the Dwarf seemed to have his finger firmly on the pulse of what was happening in the Four Lands.
“You take this ridiculous war between the Free-born and the Federation,” he muttered at one point, while they sat watching Patrinell and Ahren duel with staves. “What is the point? They’ve been fighting over the same piece of ground for fifty years and over control of the Borderlands for more than five hundred. Back and forth it goes; nothing ever changes, nothing ever gets resolved. Wouldn’t you think after all this time, someone would have found a way to get them all to sit down and work it out? How complicated can it be? On the surface, it’s an issue of sovereignty and territorial influence, but at heart it’s about trade and economics. Find a way to stop them from posturing about whose birthright it is to govern and get them to talk about trade alliances and dividing the wealth those alliances would generate, and the war will be over in two days.”
“But the Federation is determined to rule the Borderlands,” Bek pointed out. “They want the Borderlands to be part of their Southland empire. What about that?”
The Dwarf spat. “The Borderlands will never be part of any one land because it’s been part of all four lands for as long as anyone can remember. The average Southlander doesn’t give a rat’s behind if the people in the Borderlands are a part of the Federation. What the average Southlander cares about is whether those ash bows that are so good for hunting and those silk scarves the women love and those great cheeses and ales that come out of Varfleet and those healing plants grown on the Streleheim can find their way south to them! The only ones who care about annexing the Borderlands are the members of the Coalition Council. Send them to the Prekkendorran for a week, and then see how they feel about things!”
There were small adventures to be enjoyed during those eight-odd weeks of travel between islands, as well. One day, a huge pod of whales came into view below the airship, traveling west in pursuit of the setting sun. They breached and sounded with spouts of water and slaps of tails and fins, great sea vessels riding the waves with joy and abandon, complete within themselves. The Highlander and the Elf peered down at them, tracking their progress, reminded of the smallness of their own world, envious of the freedom these giants enjoyed. On another day, hundreds of dolphins appeared, leaping and diving in rhythmic cadence, small glimmers of brightness in the deep blue sea. There were migrating schools of billfish at times, some with sails, some brightly colored, all sleek and swift. There were giant squids with thirty-foot tentacles, as well, who swam like feathered arrows, and dangerous-looking predators with fins that cut the water like knives.
Now and again something aboard ship would break down, and what was required to complete repairs could not be found. Sometimes supplies ran low. In both instances, the Wing Riders were pressed into service. While the third rider remained with the airship, the other two would explore the surrounding islands to forage for what was needed. Twice, Bek was allowed to accompany them, both times when they went in search of fresh water, fruit, and vegetables to supplement the ship’s dietary staples. Once he rode with Hunter Predd aboard his Roc, Obsidian, and once with a rider named Gill aboard Tashin. Each time, the experience was exhilarating. There was a freedom to flying the Rocs that was absent even on an airship. The great birds were much quicker and smoother, their responses swifter, and the feeling of riding something alive and warm far different from riding something built of wood and metal.
The Wing Riders were a fiercely independent bunch and kept apart from everyone. When Bek screwed up his courage to ask the taciturn Hunter Predd about it, the Wing Rider explained patiently that life as a Wing Rider necessitated believing you were different. It had to do with the time you spent flying and the freedom you embraced when you gave up the safeties and securities others relied upon living on the ground. Wing Riders needed to view themselves as independent in order to function. They needed to be unfettered and unencumbered by connections of any kind, save to their Rocs and to their own people.
Bek wasn’t sure that much of it wasn’t just a superior attitude fostered by the freedom that flying the Rocs engendered in Wing Riders. But he liked Hunter Predd and Gill, and he didn’t see that there was anything to be gained by questioning their thinking. If he were a Wing Rider, he told himself, he would probably think the same way.
When Bek told Ahren of his conversation with Hunter Predd, the Elf Prince laughed. “Everyone aboard this ship thinks their way of life is best, but most keep their opinions to themselves. The reason the Wing Riders are so free with theirs is that they can always jump on their Rocs and fly off if they don’t like what they hear back!”
But there were few conflicts in the weeks that passed after their departure from Flay Creech, and eventually everyone settled into a comfortable routine and developed a complacency with life aboard ship. It wasn’t until one of the Wing Riders finally sighted the island of Shatterstone that everything began to change.
It was the Wing Rider, Gill, patrolling in the late afternoon on Tashin, who sighted Shatterstone first. The expedition had been looking for it for several days, alerted by Redden Alt Mer, who had taken the appropriate readings and made the necessary calculations. An earlier sighting of a group of three small islands laid out in a line corresponded to landmarks drawn on the map and confirmed that the island they sought was close.
Walker was standing with the Rover Captain in the pilot box behind Furl Hawken, who was in command of the helm that afternoon, discussing whether they needed to correct their course at sunrise on the following day, when Gill appeared with the news. All activity stopped as the ship’s company hurried to the rails, and Big Red swung the Jerle Shannara hard to the left to follow the Wing Rider’s lead.
Finally, the Druid thought as they sailed toward the setting sun. The prolonged inactivity, the seductive comfort of routine, and the lack of progress bothered him. The men and women of the expedition needed to stay sharp, to remain wary. They were losing focus. The only solution was to get on with things.
But when the island came into view, he felt his expectations fade. Whereas Flay Creech had been small and compact, Shatterstone was sprawling and massive. It rose out of the Blue Divide in a jumble of towering peaks that disappeared into clouds and mist and fell away at every turn into canyons thousands of feet deep. The coastline was rugged and forbidding, almost entirely devoid of beaches and shallows, with sheer rock walls rising straight out of the ocean. The entire island was rain-soaked and lush, heavily overgrown by trees and grasses, tangled in vines and scrub, and laced with the silver threads of waterfalls that tumbled out of the mist into the emerald green landscape below. Only at its peaks and on its windswept cliff edges was it bare and open. Birds wheeled from their aeries and plummeted in white flashes to the sea, hunting food. Below the cliff walls, the surf crashed against the rocks in long, rolling waves and turned to milky foam.
Walker had the Jerle Shannara circle the island twice while he noted landmarks and tried to get a feel for the terrain. A thorough search of Shatterstone by ordinary methods would take weeks, maybe even months. Even then, they might not discover the key if it was buried deep enough in those canyons. He found himself wondering which of the three horrors of Ryer Ord Star’s vision guarded this key. The eels would have been the mouths that could swallow you whole. That left something that was blind but could find you anyway or something that was everything and nothing and would steal your soul. He had hoped the seer would dream again before they reached Shatterstone, but she had not. All they had to work with was what she had given them before.
He watched the rugged sweep of the island pass away below, thinking that whatever he decided, it would have to wait for morning. Nightfall was close upon them, and he had no intention of landing a search party in the dark.
But he might consider sending down Truls Rohk, he thought suddenly. The shape-shifter preferred the dark anyway, and his instincts for the presence of magic were nearly as keen as the Druid’s.
The Wing Riders landed on an open bluff high above the pounding surf on the island’s west coast and, leaving their Rocs tethered, began a short exploration of the area. They found nothing that threatened and determined that it was safe enough for them to remain there for the night. No attempt would be made to journey inland until morning. Redden Alt Mer anchored the airship some distance away on an adjoining bluff, fixing the anchor lines in place and letting the ship ride about twenty feet off the ground. Again, no one would leave the ship until morning, and a close watch would be kept until then. Darkness was already beginning to settle in, but it appeared that the coastal skies would remain clear. With the illumination provided by a half-moon and stars, it would be easy to see anything that tried to approach.
After dinner was consumed, Walker called his small group of advisers together in Redden Alt Mer’s cabin and told them his plan for the coming day. Though he didn’t say so, he had abandoned for the moment the idea of using Truls Rohk. Instead, he would fly with one of the Wing Riders over the peaks and into the canyons in an attempt to locate the hidden key using his Druidic instincts. Because the key had such a distinctive presence and would likely be the only thing like it on the island, he had a good chance of determining its location. If it were in a place he could reach without endangering the Wing Rider and his Roc, he would retrieve it himself. But the canyons were narrow and not easily navigated by the great birds with their broad wingspans, so retrieval might have to be undertaken by the ship’s company.
Everyone agreed that the Druid’s plan seemed sensible, and the matter was left at that.
The following morning, the dawn a bright golden flare on the eastern horizon, Walker set off with Hunter Predd and Obsidian to conduct a methodical sweep of the island’s west coast. They searched all day, dipping into every canyon and defile, soaring over every bluff and peak, crisscrossing the island from the coastal waters inland so that nothing was missed. The day was sunny and bright, the weather fair, the winds light, and their search progressed without difficulty.
By sunset, Walker had found exactly nothing.
He set out again the next day with Po Kelles, seated behind the whip-thin Wing Rider on his gray-and-black-dappled Roc, Niciannon. They rode the back of a strong wind south along the most forbidding stretch of the island’s shoreline, and it was here just after midday that Walker detected the presence of the key. It was buried deep in a coastal valley that opened off a split between a pair of towering cliffs and ran inland into heavy jungle for better than five miles. The valley was unnavigable from the air, and after ascertaining the approximate location of the key, Walker had Po Kelles fly them back to the airship. Postponing any further effort for the day, he asked Redden Alt Mer to move the Jerle Shannara to a bluff just above the valley he intended to explore at dawn, and they settled in for the night.
He waited until everyone but the watch was asleep and then summoned Truls Rohk. He had neither seen nor spoken with the shape-shifter since he had come aboard, although he had detected the other’s presence and knew him to be close. Walker stood at the back of the ship, just down from the aft rise where the Elven Hunter on sentry duty peered out at the jungled island darkness, and sent out a silent call to Rohk. He was still looking for the shape-shifter when he realized Rohk was already there, crouching next to him in the shadows, virtually invisible to anyone who might be looking.
“What is it, Druid?” Rohk hissed, as if the summoning were an irritation.
“I want you to explore the valley below before it gets light,” Walker answered, unruffled. “A quick search, no more. There is a key, and the key feels like this.”
He produced the one he carried and let the other touch it, hold it, feel its energy.
Truls Rohk grunted and handed it back. “Shall I bring it to you?”
“Do not go near it.” Walker found the other’s eyes and held them. “It isn’t that you couldn’t, but the danger might be greater than either of us suspects. What I need to know is where it is. I’ll go after it myself in the morning.”
The shape-shifter laughed softly. “I would never deny you a chance to risk your life over mine, Walker. You think so much less of the risk than I do.”
Without a word, he vaulted over the side of the ship and was gone.
Walker waited for him until nearly dawn, dozing at the railing, his back to the island, his thoughts gone deep inside. No one disturbed him; no one tried to approach. The night was calm and warm; the winds of the day died away into soft breezes that carried the smells of the ocean to higher ground. Inland, the darkness enfolded and blanketed everything in black silence.
He might have dreamed, but if he had, his memory of it was lost when Truls Rohk’s touch brought him awake.
“Sweet dreams of an island paradise, Walker?” the other asked softly. “Of sand beaches and pretty birds? Of fruit and flowers and warm winds?”
Walker shook his head, coming fully awake.
“That’s just as well, because there are none of these in the valley you seek to explore.” The dark form shifted against the railing, liquid black. “The key you seek lies three miles inland, close to the valley floor, in a cavern of some size. The jungle hides it well, but you will find it. How it is concealed within the cave, I could not say. I did not enter because I could tell that something keeps watch.”
Walker stared at him. “Something alive?”
“Something dark and vast, something without form. I felt no eyes on me, Walker. I felt only a presence, a stirring in the air, invisible and pervasive and evil.”
No eyes. Was it something blind, perhaps? Walker mulled the shape-shifter’s words over in his mind, wondering.
“That presence was with me all the way up the valley, but it did not bother with me until I got close to the cavern.” Truls Rohk seemed to reflect. “It was in the earth itself, Druid. It was in the valley’s soil, in its plants and trees.” He paused. “If it decides to come after you, I don’t think you can run from it. I’m not certain you can even get out of its way.”
Then he was gone, disappeared as suddenly as he had come, and Walker was left standing at the railing alone.
Dawn broke brilliant and warm across a still, flat sea. The winds had died completely, and the sky was a cloudless silver blue. Everywhere, the horizon was a depthless void where air and water joined. Seabirds wheeled and shrieked, then dived past the cliffs and down to the ocean’s surface. Thick patches of mist clung to the island’s peaks and nestled in her valleys, hiding her secrets, obscuring her in gloom.
Walker chose Ard Patrinell and three of his Elven Hunters to go with him. Experience and quickness would count for more than power in the confines of the valley jungle, and the Druid wanted veterans to face whatever kept watch there. Redden Alt Mer would take them into the valley aboard the Jerle Shannara for as far as the airship could go in the narrow confines. Then the Druid and the Elven Hunters would descend in the winch basket to the valley floor and walk the rest of the way in. With luck, they would not have to walk far. Once Walker had retrieved the key, the five would make their way back to the basket and be pulled up again.
As the ship’s company assembled, Walker saw edginess in the eyes of the veterans and uncertainty in the eyes of the rest. Ryer Ord Star seemed particularly distressed, her thin face white with fear. Perhaps all were remembering the eels of Flay Creech, the devouring mouths and rending teeth, though none would say so. There, the Druid had retrieved the hidden key and everyone had escaped harm. Perhaps they were wondering if their good fortune would carry over here.
With safety lines secured, Redden Alt Mer sailed the Jerle Shannara slowly from the bluff down the cliff wall and into the haze of the valley. Dawn’s light faded behind them as the airship slid silently between the massive peaks and disappeared into the gloom. Visibility diminished to less than two dozen yards. Alt Mer occupied the helm, taking his vessel ahead cautiously, his speed reduced to dead slow. Rue Meridian stood at the curve of the forward rams, peering ahead into the fog, calling out sightings and navigational corrections to her brother. Everyone else crouched at the railings in silence, watching and listening. The mist clung to them in a fine damp sheen, gathering in droplets on their skin and clothing, causing them to blink and lick their lips. Except for the mist, which moved like an ancient behemoth, lumbering and slow, everything about them was still.
As the minutes passed and the gloom persisted, Walker began to worry about visibility on the valley floor. If they could see no more than this from the air, how could they find their way once they were off the ship? His Druidic instincts would give them some help, but no amount of magic could replace the loss of sight. They would be virtually blind.
He caught himself. There it was again, that word. Blind. He was reminded of Ryer Ord Star’s vision and the thing that waited on one of these islands, a thing that was blind but could find you anyway. He pricked his senses for what Truls Rohk had felt the night before, coming here alone. But from the air, he could sense nothing.
Ahead, the mist cleared slightly, and the cliff walls reappeared, closing in on them sharply. Redden Alt Mer brought the airship to a complete stop, waiting for Little Red to call back to him. She hung from the bow on her safety line, peering into the gloom, then motioned him ahead cautiously. Tree branches reached out of the haze, spectral fingers that seemed to clutch for the airship. Vines hung from the trees and the cliff face in a ropy tangle.
Then the mist disappeared altogether, and the Jerle Shannara eased into a canyon that was unexpectedly open and clear. The sky reappeared overhead, blue and welcoming, and the valley floor opened in a sea of green dappled with striations of damp color. Redden Alt Mer took the airship lower, down to within a few feet of the treetops, then slid her cautiously ahead once more. Walker searched the far end of the pocket, finding the cliff walls narrowed down so completely that the tree limbs almost touched. They had come as far as they could by air. From here, they must walk.
When they arrived at the canyon’s far end, Redden Alt Mer brought the Jerle Shannara right down to where the treetops scraped the hull. Walker and the four Elven Hunters released their safety lines and climbed into the winch basket. A dozen hands swung them out over the ship’s railing, and they were lowered slowly into the trees.
Once grounded and out of the basket, Walker signaled back to Rue Meridian, who was still hanging off the bow, that they were safely down. Then he stood motionless in the silence to get his bearings and search for hidden danger. Nothing. Though he probed their surroundings carefully, he could find no threatening presence.
Yet something was clearly out of place.
Then he realized what it was. The jungle was a thick, impenetrable wall of emptiness and silence. No birds, Walker thought. No animals. Nothing. Not even the smallest chirp of an insect. Except for what was rooted in the earth, nothing lived here.
Walker could see a gap in the cliffs ahead, and he nodded to Ard Patrinell to proceed. The Elven leader did not reply, but turned to his Hunters and used hand signals to communicate his orders. A burly Elf named Kian was given the lead. Walker followed just behind, then Patrinell with lean Brae and tall Dace trailing. They moved from the canyon into the narrow gap, casting about warily as they proceeded, mindful of the danger they could expect to find waiting. Walker continued to probe the jungle gloom with tendrils of magic that brushed softly like feathers and then withdrew. The gap tightened about them, narrowing to a corridor less than fifty feet wide where trees and vines clogged everything. There was passage to be found, but it was circuitous and required them to push their way through the vegetation that grew everywhere. All about, the jungle was silent.
They moved ahead steadily, still without encountering any sign of life. Their narrow corridor broadened into another canyon, and the sky reappeared in a blue slash overhead. Sunlight dappled the trees and illuminated the dampness. They crossed to yet another defile and passed down its narrow corridor into a third canyon, this one larger still.
Suddenly, Walker was rocked by something that seized him as a giant hand would a tiny bug. It came out of the earth in a rush, sweeping over him so fast that he did not have time to react and was left momentarily stunned. Perhaps it had been there all along and had masked its presence; perhaps it had only just now found him. Pervasive and powerful, it had no identifiable form, no substantive being. It was everywhere at once, all around him, and though invisible to his eye, it was unmistakably real. He went limp in its grasp, offering no resistance, letting it think him helpless. The Elven Hunters stared at him in confusion, not realizing what was happening. He did not acknowledge them, gave no indication that he even knew they were there. He disappeared inside himself, down where nothing could touch him. There, closed away, he waited.
A few moments later, the presence withdrew, sliding back into the earth, satisfied perhaps that it was not threatened.
Walker shook off the lingering effects of its touch and took a deep, steadying breath. The attack had shaken him badly. Whatever lived in this valley possessed power that dwarfed his own. It was old, he could tell, perhaps as old as the Faerie world. He signaled to the Elves that he was all right, then glanced around quickly. He did not want to stay where he was. A rise of barren, empty rock formed a smooth hump at the center of the canyon, a sun-drenched haven within the jungle gloom. Perhaps from there he could see better where to go next.
Beckoning to the Elven Hunters, he moved out of the undergrowth and gloom and climbed onto the stone rise. The last traces of the hateful presence faded as he did. Odd, he thought, and moved to the center of the rise. From this new elevation, he surveyed the canyon. There was not much to see. At its far end, the canyon broadened and rose in a long, winding slope that disappeared into mist and shadow. The Druid could not determine what lay beyond. He glanced around at the portion of the canyon in which he stood and saw nothing helpful.
Yet something tugged at him. Something close. He closed his eyes, cleared his mind, and began to probe gently outward with his senses. He found what he was looking for almost at once, and his eyes snapped open to confirm his vision.
He could just make out a darkening through the green of the jungle wall in a cliffside a hundred yards or so away. It was the cavern Truls Rohk had found the night before.
He stood looking at the darkness and did not move. The second key was in there, waiting. But the thing that guarded it was waiting, as well. He considered for a moment how best to approach the cavern. No solution presented itself. He turned to the Elven Hunters and gestured for them to remain where they were. Then he walked down off the jumble of rock toward the cave.
He felt the presence return almost instantly, but he had already turned his thoughts inward. He was nothing, an object without purpose, random and devoid of thought. He walled himself away before the sentry that guarded the key could read his intentions or discover his purpose and walked straight into the cavern.
Within, he stopped to collect his thoughts. He could no longer feel the presence shadowing him. It had left him at the entrance of the cave as it had left him at the foot of the rise. Rock did not offer it passage, he decided. Only the soil from which it drew its power. Could he use that to protect himself in some way?
He put the thought aside, and looked around carefully. The cavern opened into a series of chambers, which were dimly lit by splits in the rock that admitted small streamers of light from above the jungle canopy. Walker began to hunt for the key and found it almost immediately. It was sitting out in the open on a small rock shelf, unguarded and unwatched. Walker studied it for a moment before picking it up, then studied it some more. Its configuration was similar to the one he already had, with a flat power source and a blinking red light, but the ridged metal lines on this one formed different patterns.
Walker glanced about the cavern warily, searching for the key’s sentry, for some hint of an alarm, for anything dangerous or threatening, and found nothing.
He walked to the cave entrance once more and stood looking out at the clearing. Ard Patrinell and his Elven Hunters were clustered on the rocky mound, looking back at him. In the surrounding jungle, nothing moved. Walker stayed where he was. Something would try to stop him. Something had to. Whatever warded the key would not simply let him walk away. It was waiting for him, he sensed. Out there, in the trees. There, in the soil from which it drew its strength.
He was still debating what to do next when the earth before him erupted in an explosion of green.
Aboard the Jerle Shannara, which hovered in a cloud of mist two clearings away, Bek Rowe was watching Rue Meridian tie off a fresh radian draw close by the horns of the bow when Walker’s voice cried out sharply in the silence of his mind.
Bek! We’re under attack! Two canyons farther in! Have Alt Mer bring the airship! Drop the basket and pull us out! Quick, now!
Startled by the unexpected assault, the boy jumped at the sound of the Druid’s voice. Then he was racing for the pilot box. It never occurred to him to question whether he was being misled. It never occurred to him that the voice might not be real. The urgency it conveyed catapulted him across the decking in a rush, crying out to Big Red as if stung.
In moments, the airship was sailing skyward through the rugged peaks, lifting over the defiles it could not navigate to reach the beleaguered men.
Walker stared from the cavern entrance at the Elven Hunters marooned on the rocky rise. The entire floor of the canyon had risen up in a tangle of writhing vines and limbs, all of them grasping for anything that came within reach. They had gotten the Elven Hunter Brae before he could even defend himself, dragged him from the rise, and pulled him apart as he screamed for help. The other three had backed to the center of their island, swords drawn, and were striking frantically at the tentacles that snatched for them.
The Druid shoved the second key deep inside his robes and called up the Druid fire against the wall that had formed before him. Blue flames lanced into the tangle and burned everything they touched, momentarily clearing a path. Walker continued his assault, burning through the twisting mass of foliage toward the rise, seeking to reach his companions. But the jungle refused to give way, thrusting back at him from both sides, driving him back. An enormous, implacable weight settled on him, driving him to his knees. He backed from the entrance, recoiling from the assault, and the weight lessened. The key’s guardian could not reach him while he remained protected by the cave’s stone. But it would keep him there forever.
He realized then what had happened, both here and at Flay Creech. The guardians of the keys had been set at watch against any foreign presence and all threatened thefts of the keys. They were not thinking entities and did not rely on reason; they acted out of pure instinct. Eels and jungle both had been conditioned to serve a single purpose. How that had been managed and by whom, Walker had no idea. But their power was enormous, and while probably confined to a small area, it was more than sufficient to subdue anyone who came within reach.
The jungle reached for him through the cavern entrance, and he responded with the Druid fire, charring vines and limbs, filling the air with clouds of smoke and ash. If Redden Alt Mer didn’t reach them soon, they were finished. The Elves could not hope to withstand a prolonged assault on the rise. And even a Druid’s magic had its limits.
A hint of desperation driving at him, he thrust his way forward, determined anew to break free. He beat back the jungle wall in an effort to reach the light beyond. As he did so, he caught a glimpse of the Jerle Shannara passing overhead and heard the shouts of her company. The Elves trapped on the rise glanced skyward, as well, momentarily distracted, and tall Dace paid the price. Knocked sprawling by a whiplash assault of grasses, his legs became tangled in their implacable weave. Kicking wildly, he fought in vain to break free. Patrinell and Kian reached for him instantly, but he had already been pulled from the rise to his death.
Then a torrent of liquid fire rained down about the rocky isle, encircling the trapped Elven Hunters. Poured from barrels stored aboard ship, it showered onto the vines and grasses and exploded into flame. Down came the winch basket in the fire’s wake, jerking up short just above Ard Patrinell and Kian. Breaking off their struggle with the jungle, they scrambled over the basket’s side and were pulled to safety.
The jungle turned now on Walker, vines and tall grasses, supple limbs and trunks, twisting and writhing in fury. Walker stood in the cavern opening and burned them with the Druid fire to prevent them from dragging him down. A few moments more and he would be free.
But the guardian of the key was determined to have him. A bramble limb snaked out of the shadows to one side, lashing at the Druid’s face. Two-inch needles bit into his flesh, raking his arm and side. Walker felt their poison enter him instantly, a cold fire. He ripped the bramble away, threw it on the ground, and turned it to ash.
Then the winch basket dropped in front of him, and he dragged himself over its side. Vines clutched frantically at him as he rose. With the last of his strength, Walker burned them away, fired them one by one, fighting to stay conscious. The basket lurched free and began to rise swiftly. The airship rose, as well, lifting away into the blue. Anxious faces peered down at him from the railing, blurred and fading quickly. He fought to keep them in focus and failed. Collapsing to the floor of the basket, he lost consciousness.
Below, the floor of the valley writhed in a fiery mass of shriveled limbs and then disappeared in black clouds of roiling smoke.