CHAPTER 17

Ivanova stopped staggering around and tried to con­centrate on looking at her own hands. That was good, because the tomb, the candles, and the dead bodies stopped spinning around. She didn't know if it was true or not, but she convinced herself that the poison wasn't going to kill her. She couldn't say the same for G'Kar and Na'Toth, who were writhing in agony on the dusty floor of the tomb.

"Garibaldi! Garibaldi!" she called.

"Yeah, yeah," he muttered. "That little bastard poisoned us!"

"I know," she said, trying to sound calm about it. As Garibaldi was the only one standing other than her, she spotted him easily and staggered over to grip his shoul­ders. "Listen, I don't think we're poisoned. The drug has a disastrous effect on the Narns but only a psychotropic effect on humans. On Al, it's having a narcotic-like effect."

"We've gotta get help for them," murmured Garibaldi, brushing his spiked hair back and looking dazed.

"I think I know where, but it's a long shot." Ivanova stopped to take her bearings in the candlelit tomb, and she considered the three exits. "Which one is it that goes back to the shrine?"

Garibaldi pointed to the left. "Susan, if you feel like I do, you're in no condition to make a trip like that."

"Somebody has to go," she answered, looking back at her dying friends. She reached down and picked up two things—a candle and one of the plastic bottles that had a bit of drinking water left in it.

"Wish me luck," she said.

But Garibaldi had fallen on to his rear end and was sitting in a stupor.

Clutching her PPG more for comfort than defense, Ivanova staggered down the passageway. She tried to ignore the leather Narn skulls that smiled knowingly at her. She decided that the poison had one salutary effect—it made the mummified Narns seem more of a halluci­nation than real. She stuck out her tongue at them as she staggered along.

Ivanova had no clear idea of the passage of time, but she had always been good at landmarks, even if they were a pile of skulls or an especially gruesome corpse wearing a bright red dress. She found the fork and branched to the left as she knew she was supposed to; in due time, she found the shrine. Actually the first thing she found was the body of the man she had killed earlier, and his sardonic grin was not comforting. She tried to ignore his vacant-eyed stare as she stepped between him and the small statuette of D'Bok, whose gaze made her feel guilty for desecrating the catacombs.

She muttered a curse when she saw the tattered lad­der, half of it drooping against the other half. Well, she wasn't very heavy, Ivanova assured herself, compared to the men who had been climbing down the tattered strands. She stuck the PPG and the bottle into her belt and started up. Going slowly and using roots as hand­holds, she was able to climb the damaged shaft, and she found her senses clearing as she approached clean air and sunlight.

Unfortunately, there was a good chance her head would be blown off as soon as she poked it out of the hole. It was a good thing the poison was numbing her senses. Ivanova climbed out of the shaft and froze, hold­ing her breath. When nobody shot her, she decided to quit worrying about dying for the moment, but she could­n't help but wonder where the gunners had gone. If they weren't waiting here, where were they waiting?

She looked around and saw that the large shrine was unchanged from their earlier visit. The air, however, was much hotter than before. Since she wasn't worrying about dying anymore, she left her PPG in her belt as she jogged into the street, searching for a sign that looked like a "Q."

Ivanova found it quickly, behind the rubble of the wall where they had hidden. She didn't knock—she just barged in—and she gasped as she saw several beds with horribly burned Narns occupying them. A nurse at the back of the cramped room gasped, too, as if she wasn't expecting to see an alien in the border zone. She was holding an intravenous bottle for one of the burn victims, and she carefully hung it on a stand.

"Doctor!" she croaked. "We need you out here." An older Narn woman dressed in white operating togs entered the room, and she pulled down her mask in amazement when she saw Ivanova.

"Doctor, please help me," said the human. "Several members of our party have been poisoned. It's not affect­ing the humans as badly, but the Narns look like they're dying!"

"Where are they?" asked the doctor warily.

"In the catacombs, not far from here." The aged doctor scratched the folds under her chin. "We don't see many humans down here. Did you have something to do with the carnage out on the street today? Did you burn these men?"

"They were trying to kill us!" shouted Ivanova, shak­ing her head with frustration. "It all revolves around a Shon'Kar. Listen, Doctor, I'll be happy to explain the whole thing at another time, but right now I need an anti­dote for this poison!"

"I don't know." The doctor glowered at her. "I'm rather busy right now, thanks to you."

Undeterred, Ivanova held out the bottle of water. "This is poisoned water. Can you analyze it?"

With a scowl, the old doctor grabbed the sample from her. "Don't we have enough problems in the border zone without humans and wealthy Narns mucking about?"

"I'd say you do," said Ivanova. "What do you want from me? My friends are dying, and you're wasting my time! If you'll just give me the antidote, I can adminis­ter it."

The doctor growled something under her breath and shuffled into the back room. Ivanova stepped into the doorway and saw the woman pour some of the water into a centrifugal device. It spun around a bit, then she dropped some filaments into the sample. After another moment, she looked at her readouts.

"Katissium," she pronounced. "A popular poison that is tasteless and cheap to make. But the antidote is expen­sive."

Ivanova dug out her credit chit and tossed it on the counter in front of the doctor. "This should cover it. Time is scarce, Doctor."

The woman smiled. "Interesting that katissium should have such little effect on humans. I must make a note of that in my journal."

The doctor shuffled to a cabinet and pulled out a syringe gun. "I don't know about the humans, but you must administer the injection to the Narns in their necks. Right here." She touched the right side of her neck between a ripple of cartilage and a large artery. "They will need to rest afterward."

"Just hurry!" begged Ivanova.

The commander stuck the syringe gun loaded with antidote into her uniform, then skirted along the front of the buildings. Street Jasgon was still as dead as they had left it, although the doctor and others had had the decency to pick up the bodies. Seeing no one to stop her, she ducked into the shrine and scampered down the lad­der as quickly as its hacked-up condition would allow. She dreaded returning to the tomb and finding G'Kar and Na'Toth dead, but she steeled herself to that possibility. At least she had done everything she could, and maybe Al or Garibaldi would need the antidote.

Ivanova dropped the last meter to the bottom of the shaft, which was now strewn with rubble. She stumbled out and lit the candle in her pocket with her PPG. Clutching the syringe gun to her chest, she ran down the passageway. Ivanova dodged the dehydrated mummies that jerked and danced as she rushed past, disturbing the air of centuries. Just when she thought she had made it, she heard a sound like a stone being kicked, and she whirled around, fumbling for her PPG.

She stood for several seconds in the ageless cata­combs, shivering and staring, but there was nothing behind her but darkness and softly swaying cadavers. She shrugged it off as best she could and kept running.

Ivanova rounded the corner where the passageways met and continued to the tomb. Be careful not to trip, she told herself. She saw the familiar landmarks, the pyra­mid of skulls, the well-dressed corpses, and she kept on running. It seemed longer than it had before, and every­thing she carried—the candle, the PPG, the syringe gun—seemed heavier than before. She slowed down, remind­ing herself that she was still suffering the effects of the drug, and it wouldn't do anyone any good if she passed out. When her head cleared, she started running again.

Finally, she saw the light at the end of the passage, and she knew it had to be the tomb. It had to be! She staggered into the dimly lit room and saw Al Vernon bending over Na'Toth, shaking her.

"Wake up!" he sobbed. "Wake up!"

"Get back!" Ivanova yelled at him, pushing him off the prostrated Narn. She whipped out the syringe gun and administered a quick shot of antidote to Na'Toth's neck, not even bothering to check if she was alive or not.

Then Ivanova jumped up and staggered over to G'Kar, where Garibaldi was keeping a death vigil. The ambas­sador was still alive but barely; he coughed weakly. Ivanova concentrated on her task and injected a dose of antidote into his neck. Only then did she slump against the wall of the tomb and begin panting.

Garibaldi slumped beside her. "I take it you think thatwill do some good?"

She shrugged. "It should. I paid enough for it." She stared at him and Al. "How do you feel? Do you think you need the antidote? It's some kind of poison called katissium."

"Oh," groaned Al, dropping to his knees. "I've heard of that. I never wanted to try any of it, though. I think I'll be okay."

"And they're always making fun about how much weaker we are!" scoffed Garibaldi. "We're thin-skinned, can't stand the heat or the cold—but we're sitting here, and they're bagged."

They kept up this brave banter, all the time not know­ing if their friends would survive, not knowing if armed gunmen would burst in upon them at any moment, only knowing that they had been poisoned. They didn't bother to watch the entrances anymore. They were beaten, tired of running, and tired of killing. The sight of the burned Narns in the clinic had convinced Ivanova that enough damage had been done over this Shon'Kar. She wasn't going to contribute to the killing anymore.

It was G'Kar who rolled over suddenly and vomited.

"Hey, watch the furniture," growled Garibaldi.

The Narn stared at him, looking worse than half-a-dozen of the dried corpses hanging on the wall. "Am I still alive?" he croaked.

"I'm afraid so," muttered Ivanova. "No thanks to your friends at the Thenta Ma'Kur."

"Na'Toth?" he asked.

The commander shook her head. "We've been afraid to look but she got the antidote, just like you."

He nodded and crawled over to his noble aide, the woman who saved his neck on a daily basis. He felt her forehead for a pulse, then he slapped her as hard as he could in his weakened condition. Na'Toth stirred and groaned like a drowning person tossing up seawater, then she rolled over to her side. She had already thrown up several times, so all she could produce were dry heaves. Garibaldi massaged her back until they stopped.

"Isn't this touching?" came a snide voice from the pas­sageway.

Ivanova jerked around to see Mi'Ra come strolling into the tomb; she was alone, but she had a PPG rifle pointed at G'Kar's head. Her purple gown, which had looked so stunning early that morning, was burnt and torn to shreds.

"Don't anybody make a sudden move," she cautioned, "or I'll kill both G'Kar and Na'Toth. If you don't pre­vent me from killing G'Kar, I may let the rest of you live."

"You followed me?" muttered Ivanova.

"Of course," said Mi'Ra. "Pa'Ko sent one of his little friends to tell me what he had done, so I waited. I have finally learned patience. Thank you for saving G'Kar's life—saving it for me to take! Now, Na'Toth, crawl away from him. Let me finish it."

"Where is your crew?" asked Ivanova trying desper­ately to keep the conversation going.

"I sent them home. I only needed them to reach this point." Mi'Ra leveled the rifle at the ambassador's spot­ted cranium. "Get away from him, Na'Toth, or you'll die with him!"

G'Kar tried desperately to push his aide away. From the other side of the room came a voice: "Spare him, and I'll clear your father's name!"

The claim came from such an unlikely source that it took everyone a moment to realize that it was Al Vernon who had spoken. The portly man staggered to his feet, and Mi'Ra trained her rifle on him.

"If this is a delaying tactic," she warned, "you will die, too."

Al shook his head so strongly that his entire body shook. "No delaying tactic, my lady, I swear it! Hold your fire, please, I need to get something out of my pocket."

He fumbled in his pants pocket, and Mi'Ra tensed to shoot him if he should produce a weapon. Instead, Al produced a simple data crystal, which he held up for everyone's inspection.

"Inside this data crystal," Al explained breathlessly, "are detailed records of meetings and transactions between General Balashar and a convicted Centauri arms dealer. Court records are also included. In other words, this crystal proves it was the Centauri who sold the weapons to Balashar, not your father! This clears the name of Du'Rog."

"What the hell?" murmured Garibaldi.

Al shrugged. "I told you, I never come to Homeworld without something to bargain with. Although I had hoped to be in a better position."

Her gun never wavering, Mi'Ra stepped forward and grabbed the data crystal from his hand. Al wheezed with laughter. "You can take it from me, fair lady, but it's all encrypted! You won't be able to get at the data. Plus, you need me to authenticate the crystal, to testify where it came from. If you don't have me, they'll think you faked it. No, fair lady, I go with the crystal. All you have to do is to let the others go, and never bother them again."

Al quickly added, "Of course, the ambassador still has to pay the sums that Na'Toth negotiated with your mother."

"Who authorized you to do this?" asked G'Kar in amazement.

Al managed a smile. "A mutual friend of ours from B5. He said that if it wasn't too much trouble, I should save your life. I knew you weren't dead, but I didn't know you were you in disguise. So I didn't know your life was in danger until it was too late! I had hoped to get some money for these Centauri records, but I'll settle for our lives."

"My Shon'Kar..." whispered Mi'Ra, gazing past them at a candle burning into a lump of soot.

"You'll have to give that up," said Ivanova softly. "I think this is what you really want, isn't it? To clear your father's name?"

Na'Toth lifted herself on to one elbow and rasped, "I gave up a Shon'Kar once. They can tell you, it was the hardest thing I ever had to do, and I fought it. But some­times there are bigger matters at stake. Whatever G'Kar has done in the past, he is doing good work on Babylon 5. He can do good work for your family, too, if you let him."

"Let's go to the news agencies," suggested Al. "That will get the truth out the quickest, and I can give them alternate sources for this information, if they want it. Your father's name can be cleared, but only if you spare all of our lives."

The shattered Narn aimed her rifle from one human to another in quick succession. "If this is a trick, no power can save you!"

G'Kar struggled to his knees, holding his stomach. "It is no trick, daughter of Du'Rog. I swear by the bones of our ancestors and the shrine of D'Bok, I will clear your father's name."

The ambassador coughed raggedly and looked as if he would be ill. "Na'Toth and I can't travel, anyway. So we will stay here until you and Mr. Vernon have made your contacts. Send the news agency for me, and I will back up whatever Mr. Vernon tells me. I will not, however, incriminate myself. I intend to return to my life and let you and your family return to yours. Take this path, daughter of Du'Rog, I beg of you. If I have learned one thing from serving on Babylon 5, it is that peace is pos­sible for anyone." The Narn clasped his hands in front of him.

Mi'Ra lowered her PPG rifle and jutted her youthful jaw. "G'Kar, if you do as you promise, with these brave Earthers as your witnesses, then I will disavow my Shon'Kar. If this is a ruse, I will personally disembowel each of you."

Al grinned and bowed regally. "I am your servant, fair Mi'Ra, daughter of Du'Rog. Take me anywhere you wish."

Mi'Ra motioned with her weapon. "Out that passage. The rest of you stay here."

When they were gone, G'Kar slumped to the floor and gripped his stomach. "How low have I fallen," he groaned, "that a Centauri must save my life?"


The rangers from the Rural Division finally arrived, but they were escorting a shuttlecraft from the Universe Today news agency. They installed a new rope ladder at the entrance to the catacombs, and they used it to evac­uate the sick Narns and humans from the odorous passageways. Ivanova remembered walking slowly toward the shuttlecraft, and she noted that Street Jasgon was suddenly crowded with onlookers, all the people who had been invisible earlier that day, probably some of whom had been trying to kill her. They watched her sullenly, as if she were a criminal who had been captured in their midst.

She wasn't sorry to leave the border zone, or Hekba City a few hours later. The Kha'Ri sent their regrets and cancelled their appointment, leaving them free to depart for home. In fact, the Narns found an Earth vessel that was leaving for Babylon 5 that very night. They whisked her and Garibaldi away so fast that it was as if their involvement in this matter was something of an embar­rassment. She supposed it was, as the Blood Oath was not something that was easily explained to outsiders.

The last they saw of G'Kar was when his wife came to claim and protect him, but G'Kar didn't seem to need Da'Kal's protection, even in his weakened state. When he explained the sorry chain of events, he came off sounding like a hero. He shoved his faked death to the background while he concentrated on the noble goal of rehabilitating Du'Rog's reputation and the status of his family. He made it sound as if he had been on some kind of undercover mission to find out the truth about the arms deal with General Balashar. His unique contacts among the Centauri made it all possible, and now he was only too happy to set the record straight. Ivanova had to admit, G'Kar was an expert on spin control and disin­formation.

Now she was alone for the first time since her mineral bath the night before, which seemed like an eternity in hell ago. Like Dante, they had sunk deeper and deeper into the descending levels of Narn society, not stopping until they reached the underworld. And they had met Pluto down there, wearing the guise of a little boy.

Ivanova lay back in her cramped bunk on the Castlebrae, a second-class Terran freighter that also had a few passenger berths. Yes, the mineral bath in the Hekbanar Inn had been the high point of the trip, hands down. Killing people was the low point, hands down. That was another good reason, she decided, for whisking her and Garibaldi away as soon as possible. She tried to assure herself that it was really over. Two days of hyper-space, and she would be back in C-and-C, on familiar turf, filling out an expense report.

The human thought about the array of Narns she had met on this journey, from the Inner Circle to the outer circles and beyond; Captain Vin'Tok and his crew, G'Kar's wife, priests, doctors, servants, rangers, and refined social but­terflies such as Ra'Pak and R'Mon, all the way down to thugs who would kill you for a shiny stone.

Where would Mi'Ra fit into this stratified social order? What would happen to her? Maybe the stars were her destiny, thought Ivanova. If that much energy and determination could be harnessed to constructive use, it would light up the universe. But who could control it? Maybe Al Vernon. Maybe Al would end up marrying the daughter of Du'Rog.

Ivanova chuckled at that conclusion to the story, finally feeling a wave of giddy relief. Two days on an old tramp freighter stood before her, she reflected, with nothing whatsoever to do. Suddenly the narrow bunk did­n't feel too bad, and her aching bruises and muscles settled in gratefully to the mattress. Three days with nothing to do but sleep, eat, and check in with the ship's doctor. Yeah, she could handle that.

Susan went to sleep and dreamt that her mother was rocking her in the old hammock in the backyard, while fireflies danced in the night sky.


G'Kar gritted his teeth. This was the confrontation he had been dreading the most since his return from the dead. It almost made him want to go back to the dark hold of the K'sha Na'vas. He halted and took a deep breath outside the quarters of Ambassador Londo Mollari. Straightening to attention, he pressed the door chime.

G'Kar heard laughter inside, and he knew it had to be at his expense. Probably Mollari and his stooge, Vir, chortling over the way they had extricated him from his own arrogance and stupidity. He wanted to turn and run down the corridor, but he owed the Centauri this social call. He probably even deserved their laughter. An enemy always knew you best, he thought ruefully.

He tried to remind himself of the Holy Books and the lessons he had learned from them. They were lessons from a simpler time when Narns moved with the seasons and tides of their planet. The books often said that life was a learning experience not a conquering experience. The elders looked for learning in every cloud, in every rock, in every person and animal that crossed their path. There was no good or bad to the experience, only the learning derived. The price for the teaching was differ­ent with everyone.

G'Kar knew this was his price.

The doorway slid back, and Londo beamed at him in his portly, snaggletoothed way. He was wearing his ambassadorial finery—shiny brocade, epaulets, medals, buttons—and his hair reared above his head like a tidal wave.

"My dear, G'Kar," he said with a smirk, "you are looking well for a zombie. Do you know what a zombie is? It's something from the Terran culture, a creature who comes back from the dead—to serve the master who brought him back to life. Apparently, there is some sci­entific basis for the belief in zombies. Mr. Garibaldi was just telling me about it, and here you are!"

G'Kar peered past the obnoxious Centauri to see Garibaldi lurking around a plate of food. The security chief waved sheepishly, but G'Kar was relieved to see him. He didn't think he could face Mollari alone.

"I just wanted to make sure you got back all right," explained Garibaldi. He picked up another hors-d'oeuvre and stuffed it into his mouth.

G'Kar strode into the room. "Yes, I am well for a dead man. I can tell you one thing: I never want to be dead again."

The Narn turned to face Londo, and he bowed curtly. "Thank you, Ambassador. Your agent saved my life, with information you furnished him. You did bring me back to life, although I can't imagine why."

The Centauri chuckled. "Faking one's death is a famous literary device in Centauri drama, with dozens of different versions in all media. It is viewed as the ulti­mate ruse, a fantasy for husbands who have too many wives. The Terran writer, Mark Twain, also appreciated the terrific irony of the situation. Once we connected the Du'Rog family with General Balashar, your mysterious death began to make sense. You reacted deviously, as a Centauri might."

"Please," muttered G'Kar, "it was cowardly, I admit, but don't be insulting. Isn't it enough that I am in your debt?"

"Actually," said Londo, "Al Vernon must take the credit for saving your life. I told him to do so only if it was convenient. I owed Mr. Vernon a favor, and I was repaying him with this information. He knew its poten­tial value. By the way, I made a wonderful speech at your memorial service. It was the talk of the station."

"I'm sorry I missed it," G'Kar answered dryly.

The Centauri grinned. "Tell me, what is it like to be dead?"

"Terrifying," answered G'Kar. "I felt like a ghost, even among people who knew the truth. But it did make me review my life, and my conduct. It was good to be reminded that there are repercussions to everything we do in life. You cannot outrun your responsibilities."

Garibaldi cleared his throat. "That reminds me, I've got to get back to duty. Before I go, how is Al doing?"

G'Kar managed a smile. "Last I heard, he had sold his services to a travel agency on Homeworld with the idea of bringing in more off-world tourists."

"And Mi'Ra?"

The Narn's massive brow furrowed in thought. "It has­n't been long enough to heal. She is behaving herself, and her family is happy—but you know how she is, Mr. Garibaldi. She is like a reactor about to suffer melt­down."

"We won't ever let Mi'Ra on the station," said the chief. "It would be too dangerous. I'll see you later, gen­tlemen." He nodded to both ambassadors and hurried out the door, leaving G'Kar alone with the gleeful Centauri.

Londo's smile faded. "To see you murdered in some foolish family quarrel—that would bring me no cheer. To see you humbled, to see you embarrassed, to see you beholden to me, and live to tell about it—this is much better!"

"Good to see you, too," answered G'Kar on his way out the door.


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