Chapter Four

It proved to be a harrowing flight.

Once before, Ohmsfords had fled the Vale under cover of night, pursued by black things that would harry them the length and breadth of the Four Lands. It had been more than seventy years now since Shea and Flick Ohmsford had slipped from their home at the Shady Vale inn, barely escaping the monstrous winged Skull Bearer sent by the Warlock Lord to destroy them. Jair knew their story; barely older than he, they had fled all the way eastward to Culhaven and the Dwarves. But Jair Ohmsford was no less able than they. He, too, had been raised in the Vale, and he knew something about surviving in unfamiliar country.

As he fled through the forests of the Vale, carrying with him little more than the clothes on his back, the hunting knife in his belt that all Valemen wore, and the leather pouch with the Elfstones tucked within his tunic, he did so with confidence in his ability to make his way safely to his destination. There was no panic in his flight; there was merely a keen sense of expectation. For just a moment, when he had stood within the kitchen of his home, hidden within the shadows of the great hearth, listening to the silence, knowing that only a room away there waited one of the Wraiths, and feeling the evil of the thing permeating even the air he breathed, there had been real fear. But that was behind him, lost in the darkness that slipped steadily back into the past as he raced ahead, and now he was thinking with clarity and determination.

The destination he had chosen in fleeing the Vale was Leah. It was a three–day journey, but one he had made before and so could make without danger of becoming lost. Moreover, help that could not be found in the Vale could be found in Leah. Shady Vale was a small hamlet, its people ill–equipped to stand against the black walkers or their Gnome allies. But Leah was a city; the highlands were governed by monarchial rule and protected by a standing army. Rone Leah’s father was king and a good friend to the Ohmsford family. Jair would tell him what had befallen, persuade him to send patrols south in search of his parents so that they could be warned of the danger that waited in the Vale, and then all of them would take refuge in the city until Allanon returned with Brin and Rone. It was an excellent plan to Jair’s way of thinking, and he could find no reason that it wouldn’t be successful.

Still, the Valeman was not about to leave anything to chance. That was the reason that he had brought the Elfstones, taking them from their hiding place where they might have been found, though taking them meant revealing to his father that he had known all along where they were hidden.

As he ran, working his way steadily through the Vale forests toward the rim of the valley, he tried to recall everything that the old tracker had told him in their talks about disguising one’s trail from pursuers. Jair and the old man had played at it like a game, each contriving new and different twists to the imaginary pursuits that made up their game, each delighting the other with a kind of grim inventiveness. For the tracker, experience was the touchstone of his skill. For Jair, it was an uninhibited imagination. Now the play adventure had turned real, however, and imagination alone was not going to be enough. A bit of the old man’s experience was needed, and Jair called to mind everything he could manage to remember.

Time was his most pressing concern. The quicker he reached the highlands, the quicker those patrols would leave in search of his parents. Whatever else happened, they must not be allowed to return to the Vale unwarned. Therefore, no unnecessary time must be spent in disguising his trail eastward. This decision was reinforced by the fact that his skills were admittedly limited in any case and by the further fact that he could not be certain that the Gnomes and their dark leader would come after him. He thought that they would, of course, particularly after hearing from the Gnome he had locked in the wood bin. But they would still have to track him, and that would slow them, down somewhat, even if they were to guess which direction he had taken. He had gained a head start on them, and he must take advantage of it. He would run swiftly and surely, his purpose fixed, and they must try to catch him.

Besides, even if they did catch up to him, he could still use the wishsong to protect himself.

By midnight, he had gained the eastern wall of the valley that sheltered Shady Vale, climbed the rock–strewn slope to its rim, and disappeared into the Duln. Using the moon and stars to mark his bearings, he made his way through the dark forest, slowing a bit to conserve his strength. He was tiring now, having had no sleep since the previous night, but he wanted to make certain that he crossed the Rappahalladran before he stopped to rest. That meant he must travel until dawn, and the journey would be a hard one. The Duln was a difficult woodland to traverse, even under the best of conditions, and darkness often made the wilderness a treacherous maze. Still, Jair had traveled the Duln at night before, and he felt confident he could find his way. So with a careful eye for the forest tangle that stretched before him, he pushed on.

Time crawled past on leaden feet, but at last the night sky began to lighten into morning. Jair was exhausted, his slim body numb with fatigue and his hands and face cut and bruised by the forest. Still he had not reached the river. For the first time, he began to worry that perhaps he had misplaced his sense of direction and traveled too far north or south. He was still traveling eastward, he knew, because the sun was rising directly in front of him. But where was the Rappahalladran? Ignoring the weariness and a growing sense of concern, he stumbled ahead.

The sun had been up an hour when he finally reached the banks of the river. Deep and swift, the Rappahalladran churned its way southward through the dark quiet of the forest. Jair had already shelved his plans to cross the river now. The currents were too dangerous to attempt a crossing when he was not rested. Finding a stand of pine close to the water, he stretched out within the shaded coolness of their boughs and fell quickly asleep.

He came awake again at sunset, disoriented and vaguely uneasy. It took him a moment to remember where he was and what it was that had brought him there. Then he saw that the day was gone, and he became alarmed that he had slept so long. He had intended to sleep only until midday before continuing his flight east. A whole day was too long; it gave his pursuers too much time to catch him.

He went down to the river’s edge, splashed cold water on his face to bring himself fully awake and then went in search of food. He hadn’t eaten anything for the past twenty–four hours, he realized suddenly, and found himself wishing that he’d taken just a moment longer in making his escape to pack a loaf of bread and some cheese. As he searched through the trees, resigned to a meal of berries and roots, he found himself thinking again about his supposed pursuers. Maybe he was worrying about nothing. Maybe no one was giving chase. After all, what would they want with him anyway? It was Allanon they wanted. The Gnome had told him that much. What had probably happened was that, after he had escaped the Vale, they had gone on their way, looking elsewhere for the Druid. If that were true, then he was breaking his neck out here for nothing.

Of course if he were wrong…

Wild berries in autumn were a scarce commodity, so Jair was forced to make a meal principally of edible roots and a few wild rhubarb stalks. Despite his general dissatisfaction with the fare, he was feeling pretty good about things by the time the meal was finished. Rone Leah couldn’t have done any better, he decided. He had overcome that Gnome, secured the Elfstones from under the noses of a walker and a patrol of Gnome Hunters, escaped the Vale and was now making his way successfully toward Leah. He took a moment to envision the surprised face of his sister when he told her all that had happened to him.

And then it occurred to him, suddenly, shockingly, that he really didn’t know that he would ever see Brin again. His sister was being taken by Allanon into the very heart of the same evil that had invaded his home and driven him from the Vale. He remembered again what he had felt in the presence of that evil — the terrible, overpowering sense of panic. Brin was being taken to where that evil lived, where there was not just one of the black walkers, but many. Against them she had nothing more than the strength of the magic of the Druid and her wishsong. How could Brin hope to stand against something like that? What if she were discovered before she managed to reach the book… ?

He could not complete the thought. Despite their differing personalities and ways, Jair and his sister were close. He loved her and he did not like the idea of anything happening to her. He wished more than ever that he had been allowed to go with her to the Anar.

Abruptly he glanced westward to where the sun was slipping down into the treetops. The light was failing quickly now, and it was time to make his crossing and get on with the journey east. He cut a series of branches, using the long knife, and bound them together with pine bark strips to construct a small raft on which he could place his clothes. He had no desire to walk the chill autumn night in wet clothing, so he would swim the river naked and dress again on the far bank.

When the raft was finished, he carried it down to the river’s edge and suddenly recalled one of the lessons taught to him by the old tracker. They had been talking of ways to throw off a pursuit. Water was the best disguise of one’s tracks, the old man had announced in his cryptic way. Couldn’t follow tracks through water — unless, of course, you were stupid enough to try losing a pursuer in water so shallow that your footprints left their mark in the mud. But deep water — ah, that was the best. The current always took you downstream, and even if your pursuer tracked you to the water’s edge and knew you’d gone across — didn’t have to go across, of course, but that was another trick — he’d still have to find your trail on the other side. So — and here was glimmer of genius to the game — the very smartest quarry would wade upstream, then swim the deep water so that he would come out still above the point on the far bank where his tracks ended. Because the hunter knew you’d be carried downstream, too, didn’t he — so where do you think he would be looking? He wouldn’t think to look upstream right away.

Jair had always been impressed with that bit of trickery and resolved now to put it to the test. Maybe he wasn’t being followed, but on the other hand, he couldn’t be sure. He was still two days from Leah. If someone had come after him, this device of the old tracker would give him a bigger head start yet.

So he stripped off his boots, tucked them under one arm with the raft, then waded upstream several hundred yards to where the channel narrowed. Far enough, he decided. He took off the rest of his clothing, placed it on the raft and pushed off into the cold waters of the river.

The current caught him almost at once, pulling him downstream at a rapid pace. He let it take him, swimming with it, the raft held firmly in his trailing hand, angling as he swam toward the far bank. Bits of deadwood and brush swirled past him, rough and chill to the touch, and the sounds of the forest faded into the churning rush of the water. Overhead, the night sky darkened as the sun slipped below the treeline. Jair kicked steadily on, the far bank drawing closer.

Then at last his feet touched bottom, kicking into the soft mud, and he stood up, the night air chill against his skin. Snatching his clothes from the raft, he shoved it back into the river’s current and watched it swirl away. A moment later he was back on dry land, brushing the water from his body and slipping back into his clothes. Insects buzzed past him, bits of sound in the dark. On the bank from which he had come, the forest trees were fading stalks of black in the night’s deepening haze.

Within those dark stalks, something suddenly moved.

Jair froze, his eyes fixed on the spot from which the movement had come. But it was gone now, whatever it had been. He took a deep breath. It had looked — just for a moment — to be a man.

Carefully, slowly, he backed into the shelter of the trees behind him, still watching the other bank, waiting for the movement to come again. It did not. He finished dressing hurriedly, checked to be certain that the Elfstones were still tucked safely within his tunic, then turned and trotted soundlessly into the forest. He was probably mistaken, he told himself.

He walked all night, relying again on the moon and stars visible in small patches of forest sky to point him in the right direction. He traveled at a slow trot where the forest thinned, less certain than before that no one had come after him. When he had been alone with the memory of those few moments in his home with that black thing behind him, he had felt secure. But the idea that someone or something was back there, following him, brought back the sense of panic. Even in the cool autumn night, he was sweating, his senses sharp with fear. Time and again, his thoughts wandered back to Brin, and he found himself imagining her to be as alone as he — alone and hunted. He wished she were there with him.

When sunrise came, he kept walking. He was not yet clear of the Duln, and the sense of uneasiness was still with him. He was tired, but not so tired that he felt the need to sleep just yet. He walked on while the sun rose before him in a golden haze, thin streamers of brightness slipping down into the forest gray, reflecting rainbow colors from the drying leaves and emerald moss. From time to time he found himself glancing back, watching.

Several hours into morning, the forest ended and rolling grasslands appeared, a threshold to the distant blue screen of the highlands. It was warm and friendly here, less confining than the forest, and Jair felt immediately more at ease. As he walked further into the grasslands, he began to recognize the countryside about him. He had come this way before on a visit to Leah just a year ago when Rone had brought him to his hunting lodge at the foot of the highlands where they had stayed and fished the mist lakes. The lodge lay another two hours eastward, but it offered a soft bed and shelter for the remainder of the day so that he might set out again refreshed with nightfall. The idea of the bed decided him.

Disregarding the weariness he felt, Jair continued to march east through the grasslands, the rise of the highlands broadening before him as he drew closer. Once or twice he looked back into the countryside through which he had come, but each time the land lay empty.

It was midday when he reached the lodge, a timber and stone house set back within a tall stand of pine at the edge of the highland forests. The lodge sat upon a slope overlooking the grasslands, but was hidden by the trees until approached within hailing distance. Jair stumbled wearily up the stone steps to the lodge door, turned to locate the key that Rone kept concealed in a crevice in the stones, then saw that the lock was broken. Cautiously he lifted the latch and peered in. The building was empty.

Of course it was empty, he grumbled to himself, eyes heavy with the need for sleep. Why wouldn’t it be?

He closed the door behind him, glanced briefly about at the immaculate interior — wood and leather furniture, shelves of stores and cooking ware, ale bar, and stone fireplace — and moved gratefully down the short hallway at the rear of the main room that led to the bedrooms. He stopped at the first door he came to, released the latch, pushed his way in, and collapsed on the broad, feather–stuffed bed.

In seconds, he was asleep.

It was almost dark when he came awake, and the autumn sky was deep blue, laced with dying silver sunlight through the curtained bedroom window. A noise brought him awake, a small scuffling sound — boots passing over wooden planking.

Without thinking, he was on his feet, still half–asleep as he walked quickly to the bedroom door and peered out. The darkened room at the front of the lodge stood empty, bathed in shadow. Jair blinked and stared through the dusk. Then he saw something else.

The front door stood open.

He stepped out into the hallway in disbelief, sleep–filled eyes blinking.

«Taking another walk, boy?» a familiar voice asked from behind.

Frantically he whirled — far too slowly. Something hammered into the side of his face, and lights exploded before his eyes. He fell to the floor and into blackness.

Загрузка...