Chapter 7

Castle di Caela

Sturm sat in the half-dark, rubbing his bruised shoulder.

He was living the bad fable told to frighten children, to steer them away from ruins and ill-kept cellars. Sturm had ventured inside, and someone-Vertumnus, he figured, for lack of a better explanation-had closed the door solidly behind him. He heard the footsteps walking away. And then, of course, the door had refused to open, whether by force or wit.

Sturm looked around. A faint light from a single high clerestory window kept the great di Caela anteroom from sinking into total darkness. And yet the hall was oppressively gloomy, paneled in mahogany or some other dark wood, its polish and glow surrendered to six years of neglect.

For Castle di Caela had fallen to the peasants in the very year that Castle Brightblade fell and Lord Angriff vanished. Agion Pathwarden was a blustery but capable steward who had kept the holdings well, but when he met betrayal and death on the Wings of Habbakuk, he left behind him a thin larder and a scant garrison of a dozen men. The garrison was starved out by the peasants in the late summer of 326, around the time of Sturm's twelfth birthday.

"Starved out," Sturm said to himself disconsolately.

Slowly and a little painfully, the lad stood and made his way toward the unhinged double doors of the great dining hall. The mahogany tables, once the pride of generations of di Caelas and then of the Brightblades that followed them, lay shattered and strewn throughout the dusty room.

Grandfather Emelin was born here, Sturm thought. Father was but a month shy of being born here himself, for when Grandmother was heavy with child, old Emelin took her north, to Castle Brightblade, where Bayard his father…

On the lad mused, seating himself in a high-backed chair, tracing his history amid dust and cobweb and wreckage. There was more light in here, the clerestory bright with a dozen windows, through which the wind plunged, stirring the dust and the rotting curtains. A marble frieze, chipped and defaced by peasant hands, spanned the balcony above the hall. Upon it, scarcely recognizable from the vandalism and neglect, the story of Huma played itself out in seven sculpted scenes from the life of the great Solamnic hero.

Sturm sat upright, carefully regarding the frieze. He had a penchant for things old and marbled and historical, and after all, these carvings had been in the family nearly a thousand years. He admired the vine scroll, the magnificently carved mountains, the terrible likeness of Takhisis, the Mother of Night.

" 'Out of the heart of nothing,' " Sturm recited. " 'Aswirl in a blankness of color.' "

Then he looked at Huma himself, whose face seemed to be his own face.

"By Paladine!" the lad whispered. "My face on the face of Huma?" He walked closer through the splinters and rubble, eyes intent on the damaged frieze.

No. He was mistaken. The head of Huma had been chiseled away, no doubt when the castle was taken. What he had seen was but a trick of light, a sudden and unexplainable bedazzlement.

"Light will be dear soon," he told himself. "It's on into the rest of the castle while the sun through the windows can still guide me about and out." With a deep, courageous breath, he climbed the great stairs into the upper chambers of Castle di Caela.


The halls were lined with statuary and rusting mechanical birds.

Sturm had heard of the cuckoos of Castle di Caela-that his great-great-grandfather, Sir Robert, had collected all manner of chiming and whirring machinery, none of which worked, at least as it was intended to work, and all of which annoyed and menaced the visitors. Great-grandmother Enid had stored all of these novelties in the Cat Tower, the smaller of the two castle turrets, but Sir Robert and Sir Galen Pathwarden, an erratic friend of great-grandfather Bayard's, had restored the aviary in all of its irritating glory, sure that the whistling "would soothe baby Emelin."

They were gone now, the lot of them. Robert had drowned when his wheeled contraption of gnomish make, designed to render the horse obsolete, had careened off the drawbridge into the brimming di Caela moat. Great-grandmother Enid had passed away peacefully, quietly, at the age of one hundred and twelve, having lived long enough to see the infant Sturm in his cradle. As for Sir Bayard and Sir Galen, nobody knew. Some time before the century turned, when both men were white-haired and a bit gone in the faculties and were happy grandfathers of their respective broods, the eccentric pair took off on yet another quest, bound for Karthay in the farthest regions of the Courrain Ocean. They were accompanied only by Sir Galen's brother, a mad hermit who talked with birds and vegetables, and none of them had returned.

Sturm fingered the brass bill of one of the comical birds. The bronze head came off in his hand, chirping one last, demented time.

So much for the di Caelas and those who consorted with them. It was a side of the family that was overgrown and wild: Sturm's mother had cautioned against their inheritance, telling the lad he must continually marshall his best Brightblade demeanor or he would be like the whole lot of them, climbing towers and living with lizards and cats.

Sturm drew his sword from its sheath as he ascended to the still brighter second floor, past servants' markers where the great geysers of Two Thirty One had shot through the floors and drenched even the upper stories. Dozens of statues lined the room, stretching back to times before the Cataclysm itself, when both Brightblade and di Caela had walked in uncommon heroism, among the first Knights at the side of Vinas Solamnus. They were all here, forever valiant if somewhat dusty.

Sturm moved by them, inspecting and exploring, his surprise and dismay growing. For here was a statue of Lucero di Caela, Wing Commander in the Great Ogre Wars, his sword drawn, stepping forth into battle. And there the statue of Bedal Brightblade, who singlehandedly fought the desert nomads, holding a pass into Solamnia until help came. There, indeed, was Roderick di Caela, who put down a hobgoblin invasion from Throt at the cost of his own life.

And the last of the statues was of Bayard Brightblade, erected, no doubt, by the Lady Enid in memory of her vanished husband. He, too, was drawing his sword and stepping forth.

Sturm rubbed at his eyes, not believing what he suddenly saw. For what had seemed a fanciful mistake down in the great hall was unsettling and real here in the upper reaches of the keep.

Each hero now had Sturm's face, down to the boyhood scar upon the chin. From one to another he quickly moved, looking, looking again, looking away. This time there was no trick of light. Vertumnus again?

For a while, he sat by the statue of Sir Robert di Caela, his thoughts wandering. It was some time before he came to himself, and at once he scrambled to his feet, intent that night not overtake him in an abandoned castle. Swiftly he ranged from room to room, chamber to chamber, the sunlight as low as his hopes. All of the windows overlooked sheer and no doubt lethal plunges onto the stone pavement of the bailey.

Desperately looking for trellis or vine or mysterious stairwell, Sturm took the steps three at a time, finding himself in the solar on the topmost floor of the keep. The solar was the spacious chamber in which innumerable di Caela lords and ladies had slept away thousands of nights, and after them, two generations of Brightblades. Heir to much of that tradition, Sturm felt a little drowsy the moment he entered the room.

If anything, things looked even more hopeless from here. Above the solar were the battlements, but the lone ladder leading to a trapdoor in the ceiling lay in pieces no larger than his forearm. True, there were windows aplenty-stained glass, for that matter, in rich and various greens-but they were set high in yet another clerestory, to which not even a squirrel could climb.

Sturm seated himself dejectedly on the huge canopied bed, wrapping himself in what remained of the tattered curtains.

"Tomorrow," he told himself, his eyelids heavy, the curtains musty but warm. "There are cellars in this place, no doubt, out of which… I surely… can…"

He ran out of words and wakefulness, there amid the evening's green light and floating dust. Twice, maybe three times, he sneezed in his sleep, but he did not awaken.

And so on his very first night on the road, Sturm Bright-blade slept like a seedy lord in the ruins of the castle. He was trapped, with no prospect of escape, and a weariness so great that he slept undisturbed until the morning sun was visible through the trapdoor to the battlements.


The new day, however, was no better. The locks to the cellar broke easily enough, but whatever passages or tunnels once led from the cellars were now blocked. The same earthquake that had unleashed the water on the upper regions of the house had sealed off its lower regions, Sturm concluded. Sadly he rummaged amid empty barrels, bottles, and wine racks, looking for secret doors, hidden corridors, and anything edible. He leaned against the moist wall, flushed with exertion and anger.

"If I ever find Lord Wilderness, or whoever locked me in this place," he swore, beating his fists against the hard-packed earth of the cellar floor, "I shall make him pay dearly! I shall… I shall… well, I shall do something, and it will be terrible!"

He closed his eyes and seethed. He felt silly and helpless, unworthy of his knightly inheritance. Before dire vengeance could be visited, before he cornered the scoundrel and exacted fierce, Solamnic justice, he would have to find his way out of his father's father's house.


It looked no better by afternoon. Sturm wandered the halls of the castle, growing more and more familiar with each turn and alcove.

Slowly his anger gave way to rising hunger and fear. The well in the keep and the cistern in the solar provided a trickle of water, but one could starve as easily in a castle, it seemed, as in the wilderness or the desert. That night hunger kept him awake, and he slept fitfully, awakening no more rested than when he had first closed his eyes.

Sluggish and weary, he found himself in midmorning back in the statuary room, drawn to the place and its history. He paced from one end of the hall to the other, passing from one marbled generation to the next with an increasing grogginess, until he reached the statue of Robert di Caela, fixed in the same martial pose as his ancestors and descendants, head strangely askew, as though the long-dead sculptor had sought to preserve his subject's eccentricity through an oddness in the carving.

With a sigh, the lad settled back against the dusty marble of the statue, only to slip from the pedestal onto the floor. In the statuary room, where a score of his ancestors stood enshrined, Sturm Brightblade sat and laughed alone-laughed at his own clumsiness, his unreadiness for all that lay ahead of him. Whimsically he stood, leapt onto the pedestal, and twisted the statue's head in his hands, seeking to right Sir Robert for once in the old man's spotty history.

Sturm laughed and tugged at the marble head, laughed and tugged again, his laughter ringing through the cavernous hall and the sunlight swimming around him. So dizzy he was, so faint and famished, that he never even noticed as the statue tilted, reeled, and tumbled on top of him. His head hit the floor and his breath escaped him.

Sturm awoke to music-the plaintive, solitary sound of the flute and a curious, elusive light among the statues. At first he thought it was a reflection in one of the numerous di Caela mirrors, a flash of moonlight from the window, his own movement caught in burnished bronze. But there was the music he could not explain, and it lent to the light a further, compelling mystery.

He followed the light from the room into the corridor, and the music accompanied him, echoing in the dusty corridors. Standing absolutely still on the landing of the stairwell leading down to the anteroom, Sturm saw the light shift and alter, drifting like mist toward the double doors of the lower great hall. Slowly, his sword drawn, he followed as the light drifted to the center of the large vaulted hall and vanished.

Unnerved, sure that what he had just seen was the first madness of starvation, Sturm seated himself in the high-backed mahogany chair from which he had first observed this forsaken room. Weaker now, his forehead and temples throbbing, he was no longer sure whether he could rise from it again.

"So this is the end of the Brightblade line," he announced ironically, wearily. "Starved to death in the feast hall of a castle!"

"If it is the end, then the line has descended to fools and schoolmasters!" a voice, gruff and barely substantial, proclaimed from somewhere in the rafters above the lad.

Startled, Sturm tried to rise, stumbling in weakness and fright.

"Which is not to say that didn't show up before in the bloodline," the voice continued. Sturm squinted toward the shadowy rafters.

"Who are you?" he asked nervously, "and… and… where are you?"

"In the balcony," the voice replied tersely. "With the rest of the commemorated."

Then slowly a strange yellow-green light spread from the balcony across the gloomy expanse, and the astonished Sturm marked that the light rose from a helmeted, armored figure astraddle the balcony railing, a pale old man, his face unbearably bright, his features blurred and distant, as though seen through the globe of a lantern.

"Who… who are you?" the lad stammered.

The man was silent, leaning over the balcony like a burning masthead or fox fire, that green, gaseous light in the midst of the marshes. His clothing was dancing with firelight, dripping with an incandescent dew that tumbled to the floor into glittering pools like molten gold. Sturm held his breath at the man's strange menace and beauty.

"Are you the one who… imprisoned me here?" he asked, this time more softly.

"No," the man answered finally. His voice was resonant and deep and polished like old wood, and the dark mahogany paneling of the hall glowed greenly as he spoke. "No, I am no jailer. And you are the first to call this palace a prison."

"Who are you?" Sturm asked again. The man stood motionless, a pillar of fire above him.

"Look into your shield, lad, and tell me what you see."

"I see burnished bronze," Sturm said, "and my face in the reflection."

"Hold it up toward me, you fool! Then look at the reflection! Great Paladine's Beard! You Brightblades were never quick on the uptake! If Brightblade you are, as your shield and your self-pity tell me."

As the man glowed and blustered, Sturm raised the shield, tilting it so that the bright reflection seemed to rest in the boss. With the green light gone, the man looked more pale, positively ancient, and Sturm could make out his features, his mustache, the coat of arms on his breastplate.

Red flower of light on a white cloud on a blue field. The sign of di Caela, of a vanished name in a vanished house.

"Old grandfather," Sturm proclaimed, kneeling on the rubble-strewn floor of the hall, "or grandfather of grandfathers, whoever you may be. Or whatever-whether apparition or saint or memory, I salute you as di Caela and ancestor!"

Bravely, ceremonially, the lad extended his sword. Now the man in the balcony moved for the first time, his thin arm waving dismissively.

"Get to your feet, boy, or whatever it is that we used to say when the Measure was measured and I had to put up with legions of your kind. This is a dining hall, not a shrine, and I'm Robert di Caela, not Huma or Vinas Solamnus or whoever else you're proffering swords to in this day and time."

Robert di Caela sank through the stone balcony as if through dark water. First his glowing boots appeared on the underside of the platform, then his green leggings and sun-struck breastplate. Luminous and colorful as a great tropical bird, he floated gently to the floor of the hall. The oaken doors, Sturm's sole escape from the room, lay behind Robert, open and visible through the wavering transparency of his body. Phosphorescent weeds and mosses dripped from him as he approached, spangling the dark floor behind him.

Instinctually Sturm backed away.

"A simple back-country knight, I am," Sir Robert said. "Made even more simple by the fact I am no longer living. Though you've stirred the dust and rustled the curtains around here, I mean you no harm, boy-only curious to see you, to find out what brings a Brightblade back after all these years."

Sturm backed into the chair and sat down with a thump. He knew his family tree well enough not to be surprised that a Di Caela lord was hungry for gossip and news.

Sure enough, the ghost leaned forward, white face framed in a well-kept, elegant white beard. Robert's countenance was a pantomime mask, the dark mahogany paneling visible in the vacant sockets of the eyes.

"A quest, Lord Robert-" the unnerved boy stammered.

"Sir Robert," the ghost corrected. "Time was when we didn't priss and petticoat with conflated titles. 'Sir' was good enough for the likes of your great-granddad and for the likes of men every bit his equal."

Sir Robert seated himself on a rickety bench, passing somewhat through it as he spoke, and settling with a puff of dust.

" 'Twas a time when a quest was a great thing, lad! We went after enchanters! After lost civilizations and worms encircling the continent itself!"

The ghost closed his eyes, as though he dreamt of those days as he spoke.

"And what," Sir Robert asked bluntly, as his pale eyes flew open, "is the quest on which you're bound, little Brightblade?"

As though he were charmed, enchanted, or starved past lie or even concealment, Sturm told the ghost the whole story, from the night at the banquet through his own foggy wanderings and his time of entrapment here in Castle di Caela. It struck him as he told it-how long and venturesome it had seemed in the doing, and yet how weak and simple and even foolish to recount.

At the beginning of the story, Sir Robert listened intently, but his ardor didn't last long. His expression changed from intent to politely attentive, then abstracted and drowsy, then nodding on the edge of sleep.

"Is that all?" he asked. "You've set out to meet an opponent no doubt your superior in strength and craft, and you've managed to get yourself locked into my estate before you're even halfway there?"

Sturm flushed and nodded as Sir Robert laughed, a low thin chuckle.

"Well?" the ghost asked, standing and hovering not twenty feet from the lad.

"Sir?"

"Look to your ghost lore, boy! What revenge have I asked for?"

"None, sir."

"And what unfinished business have I asked you to complete?"

"Indeed, none."

"Absolutely. As I see it, you've enough unfinished business for a lifetime of your own. What treasure do I have?"

"Sir?"

"What treasure, damn it! You've combed the premises from battlements to cellar. What am I hiding?"

"Nothing, sir." The lad was weary of interrogation. He was hungry and tired.

"Then what is left?" Sir Robert prodded.

"Sir?"

"What else do we ghosts do?"

Sturm stood in silence. Sir Robert approached him, green and yellow and red.

"We answer questions. I have returned to answer a question. No, I shall answer two questions."

Arms outstretched, the ghost of Sir Robert di Caela hovered scarcely an arm's length from Sturm's chair. Hunger racing through him like fever, Sturm peered at the ghost intently.

"I had always thought," the young knight ventured, "there was something magical and right in the answering of three questions."

"Don't bargain with me, boy!" Sir Robert snapped. "It will be two questions or none. We stand on no foolish traditions here. Two questions."

A thousand questions flashed through Sturm's mind as he stared at the ghost, questions historical, metaphysical, theological…

But which questions?

"Why you, of all the ghosts that might visit me?"

"That is your first question?"

"It is." Sturm regarded the ghost cautiously. Sir Robert hovered a good three feet off the ground, as though he were floating in water.

"Why me?"

"'Tis what I ask," Sturm replied.

"Damned if I know," Robert replied. "Next question."

"That was your answer?" Sturm exclaimed.

"Is that your second question?" Sir Robert asked.

"What? Well… no…" Sturm muttered. He fell silent, and the green light in the great hall shifted and deepened. Now the shadows of bench, throne, and rubble lengthened along the dusty stone floor until it seemed that the furnishings themselves had grown beyond human proportion.

"I… I'm not sure what to ask," Sturm said finally. His mind lodged against the ancient stories of captured mages, bound to grant wishes-how they tricked their captors into asking for a sausage breakfast rather than immortality or infinite wisdom. Whatever the nature and design of the ghost before him, he was not about to let it trick him.

"I think that the question is evident," Sir Robert said with a curious smile.

Sturm gaped at the ghost and settled back into the chair. Sir Robert stood above him now, thin arms folded over his ethereal breastplate, eyes fixed on a ghostly distance. Slowly he lowered his gaze to the high-backed throne and to the young man, baffled and trembling, who sat upon it.

"The question is evident," Sir Robert repeated. "I think you need to ask how to get out of here."

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