Dreams of Darkness, Dreams of Light

Warren B. Smith

William Sweetwater was a short man — five-foot-three,one hundred and eighty pounds, pig-faced, snout-nosed and he was lost in a universe of nightmares. Eons ago, or so it seemed, the neutral gray mist surrounded his body and drew himinto the void. Groping, stumbling, frightened of each step, he wan dered through the mysterious fog.

Screams roared through the vapors. Harsh, intermittent, guttural shouts blared out. He heard constant whispers in the mist, low murmurings that were sly, insinuating, often obscene. At other times the mist echoed with the howl of banshees, followed by the grisly noise of feral animals feeding on some bony substance.

An intuitive impulse caused William to stop and assess the nature of his situation. He shivered in the swirling fog and tried to get a sense of direction.

Gradually, he discovered he was standing at the edge of a large, seething pit. He stiffened like a carven stone idol, afraid to move. The mist parted, and his gaze focused on a frothing mass of black slime.

The thick fluid was in a stage of fermentation. Dark, reptilian forms bubbled to the surface. Their evil, grotesque shapes blocked his vision. They remained in his view for a short time, then vanished as other forms rose to the surface.

The putrifying mixture seemed to engulf the universe. Entrails of odorous steam boiled up from the surface. Images of angry faces were reflected off the sides of giant bubbles. They were dark, resentful faces with eyes glittering with hatred.

A panorama of scenes and sounds assaulted his senses. Here, a disembodied leg stomped endlessly on a bloody face. There, a man in a military uniform snatched an infant from a lace-trimmed crib. The soldier slammed the baby against a stone wall. A band of ghouls rose out of the slime and performed a macabre dance on the black surface. They sank back into the percolating liquid as a tanged lizard wrapped itself around a screaming maiden. An obscene altar flashed into view. A young man and a woman were tied spread-eagled on a filth-strewn slab of stone. A dog-faced priest with minotaur horns raised a dagger to pierce their hearts.

"… jump!"

"… You belong here! You're like us!" This voice was low, feminine, almost a motherly whisper.

"…jump! Jump!"

"… Everyone does it! You're no different," rasped a deep, resonant voice.

"… jump! Jump! Jump!"

"… Roll us over in the slime," sang a guttural chorus.

He wavered.

A part of his being, some ancient reptilian gene, urged him to leap into the abyss and wallow in the slime. As part of the odorous mass, he could act out any evil impulse. He could torture and kill without re morse… if only he would accept the pit as his home. The voices knew of his secret hatreds and lusts, knew that William Sweetwater sometimes dreamed of dark deeds.

With the last remnant of his will power, William teetered on the edge of the abyss. He fought the dark urge.

Then, all of a sudden, the rolling mass stopped bubbling. The fermenting halted, images vanished. The voices went silent as the surface of the putrid slime lay still, unmoving.

Out of the pit rose a comely young maiden with platinum blonde tresses and (and this is the strangest thing, William thought) a hideous serpentine monster straining at the end of a chain leash.

The huge monster towered high above the mist and slime, writhing and coiling. William cringed as the reptile's head parted and became five separate entities twisting above the demented maw.

"Oh, pay no attention to that confounded show-off," huffed the maiden in a surprisingly baritone voice. She gave the leash a violent tug and the hideous creature was jerked, choking and sputtering, into an attentive pose.

At least the maiden appeared to be young-and beautiful to gaze upon. But William thought he heard the sound of creaking joints, a sort of arthritic crackle, and there was a frostiness in her smile that made him shudder.

"Your name?"

"William Sweetwater."

She seemed to be perched on a giant mottled toadstool with an ink bottle, quill pen, and sheet of parchment at the ready. She wore a black robe. Two black velvet slippers poked from beneath her garment. A battered wooden staff rested at her side. The hideous serpent creature was trying its hardest to peek over her shoulder as she furiously began to scribble, but she took malicious delight in fidgeting this way and that in order to block its view.

"Race?"

"Human."

The maiden frowned and wrote a strange symbol on the parchment.

"Age?

"Thirty-eight."

"Where were you born?"

"Port Balifor."

The comely maiden hissed a smile. "Ah, one of my favorite areas. Your people have been kind-hearted since the beginning of Krynn. Now, William, do you have any living relatives?"

"No. My mother died when I was a baby."

"And your father?"

"He was a sailor whose ship was lost. That happened when I was eighteen. There were bad storms that year."

"Tragic," said the maiden, though she was still smiling. "Now, William, have you lived a life of grace?"

"What does that mean?"

"Have you worshipped the true gods in a faithful manner?"

William shook his head, negatively. "I've not given much thought to worshipping gods."

The maiden frowned. "Do you have courage?"

"I'm a coward," answered William truthfully. "I dream about doing something brave, but I never do it."

"Follow your instincts in matters of courage," said the maiden in a waspish tone. "Now, are you committed to anyone?"

"What does that mean?"

The maiden raised an eyebrow. "You know… do you fiddle faddle around with any females?"

"Women like their men to be handsome. I have a face that only a mother could love." William's hand moved across his porcine features. "Folks say a pig overturned my crib when I was a baby. My face was supposed to have been marked by the experience."

One of the serpent heads left the reptilian cluster and glided forward to inspect William's snouted face. Hard, reptilian eyes examined his features as a long forked tongue darted in and out of the salivating mouth. The mouth of the snake-if indeed, it was a snake-opened wide, exposing two ghastly fangs. Abruptly, the creature began to guffaw, horridly, a foul unearthly noise that shook William's fast-beating heart and prompted him to draw back in horror.

The comely maiden jerked the chain leash, and the serpent monster retreated to its position, hovering silently, for the moment, behind her.

But she too leaned forward and gazed with more intensity upon William. Her breath is not felicitous, thought William. Her eyes grew bold and harsh and glitteringly metallic-like. Reflected in them was a pathetic, shrinking William and the deepening fog and mist.

In general she stinks, thought William, as the maiden drew closer. Perhaps she ought to consider bathing or perfuming.

The maiden had set down the quill pen and now her fingers were closing around her staff. As she spoke again, William remembered thinking how suddenly her face had become distorted and grotesque, how loud and grating her voice had become, like..

like metal scraping against the sea bottom.

"So, my dear Pig William," she remarked, edging forward, "in other words, you have no relatives, no mate, and nobody fool enough to grieve for you when you are… gone!"

Her voice broke into harsh, strangled laughter which rose in deafening volume. The monstrous five-headed serpent, thrashing at its leash, dove to within an arm's-length of William's face. All five death-heads bared their fangs and slithered closer. William could smell the decay, the venom, the evil. The laughter of the maiden had become hysterical, gibberish, smothering rage. Waves of chillbumps cascaded over poor William's shivering body.

William inched backward toward sanctuary, choking, gasping, sobbing for deliverance.

Encircling him was the mist and the dreadful black pit. Moving with him, glowing in the darkness, were the serpent's five heads. The maiden's screaming was so painful he had to put his hands over his ears.

The chain leash snapped.

A hard, tightening force fastened onto his shoulder.

A scream started deep down in his throat.

"William, wake up!" The voice was loud, guttural. Snorting in terror, William Sweetwater opened his eyes and stared up into the face of his friend, Sintk the Dwarf. William made an oinking sound, wrenching himself out of slumber into a moment of confusion before becoming oriented to reality.

William was sitting on a stool behind the polished bar of the Pig and Whistle. Sintk the Dwarf leaned across the bar, his hand firmly gripping and shaking William's shoulder. The dwarf was a muscular man, big in the shoulders, with a blunt, tanned, half-smiling face. His light gray eyes reflected good humor. His thick brown hair had begun to thin on the top. The dwarf and William had known each other since childhood; they shared a love of good conversation and good ale.

"You must've been napping," said Sintk, who was the cobbler in Port Balifor. "I came in and heard you snorting like a-" The dwarf paused for dramatic effect "-boar being led to slaughter."

William blinked at the familiar surroundings of his beloved Pig and Whistle. The tavern was a long, wide room with a long mahogany bar and heavy wooden stools. Numerous tables and chairs were in the back of the room overlooking a small stage.

Everything in the Pig and Whistle was in a neat, carefully maintained condition. Woodwork was oiled and polished, the brasswork shiny and free of tarnish. The walls and floors were clean. The neatness of the room was an indication of William's respect and love for his inn.

Except for Sintk and a couple of strangers at a far table, the bar was deserted. Port Balifor had been an occupied town for several months-overrun by armies of the Highlords, whose ships had sailed into the bay and disgorged the hideous draconians and hobgoblins.

The people of Port Balifor, who were mostly human and, like William Sweetwater, mostly meek and cowardly, felt sorry for themselves. The occupation had come without warning. Because of their geographical isolation, most of the citizens had little knowledge of the outside world. They would have counted their blessings if they knew what was happening in other parts of Ansalon.

Not that the Dragon Highlords were particularly interested in this easternmost territory. The land was sparsely populated: a few poor scattered communities of humans like Port Balifor and Kendermore, homeland of the kender. A flight of dragons could have leveled the countryside, but the Dragon Highlords were concentrating their strength elsewhere. And as long as ports such as Balifor remained open, the Highlords had use for the region.

Though business had improved at the Pig and Whistle with the arrival of the troops, the presence of the motley soldiers had caused many of William's old customers to stay away. The draconians and hobgoblins were well-paid, and strong drink was one of their weaknesses. But William had opened the Pig and Whistle to enjoy the companionship of his friends and neighbors. He disliked the repulsive draconian soldiers who snarled and fought like animals once the alcohol had dulled their tiny brains. The hobgoblins were equally obnoxious customers. They were self-centered and arrogant, trying to wheedle free drinks for themselves and their cohorts.

So William had promptly raised the price of his drinks. The Pig and Whistle was three times more expensive than any other inn in Port Balifor. He also watered the ale. As a result, his bar was mostly deserted except for his old friends and the odd traveler, and, once again, William enjoyed being an innkeeper.

Sintk waved a hand in front of William's piggy face.

"Are you dozing off again?" he asked. "William, I realize sleep is a good way of forgetting about draconians and those nasty hobgoblins. But, sad it is, a person wakes up and those sculpin arestill prowling about town, snooping in everyone's business and act ing like they belong here. Which, as a matter of fact, they don't, and I would be the first to say so, if I were so bold. Now, do you feel like yourself, or should I run to the herbalist's shop for a potion?"

William shook his head vigorously to expel the list-lessness in his mind. "I'm fine."

"What happened?" The dwarf looked suspicious.

"Business was slow. I fell asleep."

"You must have been daydreaming," the dwarf said. "You were sleeping when I came in for my afternoon pint. You were heaving and snorting like a man possessed by demons."

"I have seen demons and all sorts of things." William opened his hand. A large oval coin was lying in his palm. The polished metal disc glistened in the light. "Remember that coin the Red Wizard used for his tricks?"

"Raistlin?" Sintk looked surprised. "I trust that faker and his gang of misfits aren't back in town. And I hope you're not going to start up with that magic coin business again…"

"But there IS something magical about it," William insisted. "I traveled from here and had a… a… strange encounter with a beautiful maiden and a fearsome beast. I journeyed through a mysterious fog and almost fell into a black pit containing demons, snakes, ghouls, and all sorts of bad things."

"Things get confused when you are daydreaming," said Sintk. "But being you're yourself again and not grunting like a boar, I'll have a nice tankard of your finest brew."

"It wasn't a dream," William said sulkily. "It felt more like it was reality and this… this… is only the shadow of what my life could be."

William drew two tankards of ale and set them across from his friend, Sintk. Then he launched into a detailed account of his daydream-er, vision-while Sintk, parched with thirst, diligently quaffed both tankards. But it was William's story, which was vaguely familiar, that had Sintk yawning presently, not the ale, which was delicious.

"Oh," Sintk rubbed his lips with the back of his hand at a pause in the recounting, "what's that about a black pit?"

"The abyss at the end of the universe," replied William.

"Oh, that black pit," said the dwarf. "I should have known." He gazed fondly at the row of tankards behind the bar and licked his lips. "You're barmy."

Sighing, William got up from his stool and drew two more tankards of ale.

"I wasn't daydreaming," he declared, setting the drinks on the bar. "Look, touch the coin. It became hot in my hand. Like it was pulsating with life." He held out the large round coin-which truth to tell, looked quite ordinary, resting there in his palm.

"Body heat," said Sintk, wearily. "The coin is nothing. A piece of cast metal."

"Magic!" insisted William.

"Is not," said Sintk.

"Is!" said William, most uncharacteristically raising his voice.

"Why don't you let me be the judge?" said a surly voice behind them.

William and Sintk whirled to see the fiendish countenance of a barrel-chested draconian in smelly armor. It was Drago, captain of the prison guards, who, despised and friendless even among his fellow dracon-ians, took an occasional meal and tankard alone in the Pig and Whistle. The fact that his presence was so repugnant to William Sweetwater and his friends made it all the more pleasurable to Drago.

William remembered too late to close his fist around the magic coin, for it was suddenly gone. Drago held it aloft in his scaly paw, leering. "A magic coin, is it?" he barked to nobody in particular, for there were only a couple of other customers and they were studiously avoiding his gaze. "It looks like a beggar's token to me," he said. Drago bit down on the coin with his yellow, mucousy teeth.

Pale with shame, William was staring at his shoes.

"That's right," said Sintk weakly. "It's just a common, worthless…" His voice trailed off. His eyes, too, were lowered.

Drago was rubbing the coin against one of his grease-stained sleeves. "I wish… I wish…" he uttered grandly, "I wish I had a one-year vacation from stinking Port Balifor, and two wives to shine my boots, and… and… a mountain of gold coins to last a lifetime of ale and mutton."

Everybody in the Pig and Whistle looked up just a little bit, hoping maybe the coin truly was magic. Drago might have his wishes granted, and disappear.

"Bah!" snorted Drago. He reached across the bar and grabbed William by the collar, squeezing until the innkeeper turned pink.

"It was given to him by Raistlin the mage!" blurted Sintk.

Drago squeezed harder.

"He was a faker," gulped William, gasping for breath. "But I am worse. A fool. I took the coin as payment in kind, because I believed him when he told me it was magic, but it is… nought. You may…" He stared directly into Drago's blazing eyes. "You may have it, my friend."

"Bah!" said Drago, and let William go. With a flick of his hand, he sent the coin spinning across the bar. Around and around it spun, sending off glints of light. William grabbed for it and clasped it dearly, feeling its warmth. But Drago had already turned away and settled his bulk at a table.

"Bring me ale and the usual rotten stew!" shouted Drago, without a backward glance. "And be quick about it. Pig-face!"

William bustled about fulfilling Drago's edict, while Sintk unhappily drained two more tankards.


Later, as the sun was setting, William locked up the Pig and Whistle. It was not unusual for the innkeeper to close early these days. Few honest wayfarers visited Port Balifor. The ominous presence of the Highlords' troops made everyone uneasy.

Besides, William liked to spend the sunset hour walking with Sintk along the harbor. The stroll was the highlight of his day. This particular evening was warm. The sky was cloudless and a light breeze blew in from the bay. The dimming light had that peculiar quality found only in twilight time along the seacoast.

As William and Sintk walked along a street that led to the harbor, they were surprised to see a large sailing vessel tied up at the pier. They stood in the center of the street, looking down toward the wharf, as dracon-ian troops crowded the deck of the unfamiliar ship.

"A supply ship?" asked Sintk.

William shook his head. "Their regular ship was here last week. This must be the patrol boat I heard about. The Highlords are upset because so many citizens are deserting the town and fleeing to the hills."

Draconian crewmen were moving swiftly across the deck of the ship. Then, a door opened and several humans were shoved out of a cabin. The prisoners were linked together with leg chains. Their hands were manacled. They huddled together as the troops pushed them toward the gangplank, which was lowered to the wharf. Several heavily armed draconian guards under the command of a hobgoblin officer waited on the wharf.

Sintk whispered, "Look, the old man in the back. That's Thomas the tailor. Why would Old Tom be in chains? He's a good tailor who wouldn't harm a bug."

Clawed feet on cobblestones sounded behind the two friends. William looked back and saw a group of draconians marching down the street. William and Sintk kept their eyes to the ground. They walked to the front of the Missionary's Downfall, a waterfront bar with a garish facade, where they sat down on a weathered bench in front of the establishment. The tavern was the most notorious dive in eastern Ansa-lon, not a respectable place like the Pig and Whistle.

They watched as the prisoners shuffled down the gangplank. Faces bruised, shoulders slumped, the manacled men and women moved with a listless step. They were ordered about by a muscular draconian, who carried a short, metal-tipped whip.

Their thoughts were interrupted by a loud creaking noise behind them. A moment later, Harum El-HaIup stepped out of the Missionary's Downfall. The mino-taur was owner of the tavern, a rugged individual with a bestial face, a massive chest, thick arms and legs.

A fugitive from a sentence of death in his minotaur homeland, Harum El-Halop had found sanctuary in Port Balifor. He had quick wits, fighting ability, and the nerve of someone with nothing to lose. He had quickly gained a reputation as the toughest fighter on the brawling waterfront.

A high-stakes gambler, the minotaur had won the Missionary's Downfall in a card game with the previous owner. Nowadays the tavern was patronized by thieves, cut-throats, and troops from the dragonarmy. It was also the favorite drinking spot for off-duty hobgoblins, who stole supplies from the quartermaster and exchanged the contraband for drinks.

"Why is Thomas being held prisoner?" William asked the minotaur, who stood there, observing the scene with them.

"I told them the plan wouldn't work," sneered Harum. His bestial face looked horrible in the shadowed light. "Thomas and the others wanted to escape by sea. They paid a hobgoblin to steal a boat for them to use at dawn. But hobgoblins are informers, and this one was a low-life who plays everyone off the dragon-army. As soon as the boat was launched, the hobgoblin made his report to the draconians."

William protested. "But Thomas is an honest man. He is no thief."

"He was on the boat," said the minotaur. "Likely he'll end up in the dungeons with the others. The drag-onarmy can't allow people to come and go as they please, without permission. Bad for their reputation. Old Tom knew that." The minotaur made a clucking sound with his tongue. "Thomas will be lucky to last a month in that slime pit under the castle."

William shuddered. He had heard tales of the torture of prisoners in the dungeon. Knowing Drago's cruelty as he did, he didn't find the tales hard to believe. Poor Tom. He had always been a good friend to everyone in Port Balifor.

Sintk asked in a forlorn tone, "What can we do?"

"Meat for the dungeon," replied Harum. "Stay out of it."

William looked down, ashamed. If only he had the courage… if only he had some idea of how to fight back… if only…

"Now, William," said Harum, "what the people of Balifor need is a leader. Someone to lead a rebellion against these creatures. You're liked and respected. People will do what you ask of them."

Harum's ugly face took on a quizzical look, and William had the idea he was burrowing into his private thoughts. Or was he teasing him?

"Why don't you do it?" William asked the minotaur, thinking, if he were as big and strong as Harum, certainly he'd have little hesitation.

"Oh, I am not a native of Port Balifor," Harum replied nonchalantly, "and I am not sure I care so very much. And people know I serve thieves and scoundrels at the Missionary's Downfall, so they would suspect my motivation. Also, I am a fugitive from my own kind, and people don't follow leaders with such flaws. But they would stand behind someone like you, someone responsible and upstanding. You would have their trust."

"I couldn't do it." William felt weak. He didn't want to look at the minotaur. Instead, he turned his gaze back to the harbor.

The prisoners were being marched off the wharf by the troops and the hobgoblin officer. The last prisoner in the coffle was the tailor, a gray-haired, elderly man with a wrinkled face. His eyes were dull with fatigue. Thin and tall, about six feet in height, thetailor had stooped shoulders from years of leaning over his nee dles.

The guards may have been careless, for the leg irons around Old Tom's ankles were loose.

Suddenly, without attracting attention, the tailor stepped out of the leg irons and bolted from the shuffling line of prisoners. His escape would have been successful, if he had not stumbled over a rope and fallen to his knees.

"Seize him!" cried the hobgoblin officer.

Now, Tom the tailor was up and running across the weathered boards of the wharf, heading for the street ahead. There was a moment's confusion among the guards before they began running after the old man, so Tom had a head-start.

Even so, one soldier began to overtake the tailor. As William, Sintk, and Harum El-Halop watched helplessly, the grim-faced draconian thrust its hand out to grab the tailor's flapping tunic. Thetailor stopped abruptly, spun around, and swung his fist at the dra conian.

The force of the blow knocked both the tailor and the draconian off their feet. The tailor fell back on the cobblestones. The draconian weaved to a halt on rubbery legs, its hands clawing at its injured throat.

Within moments, the desperate tailor got to his feet and fled up the street, past the Missionary's Downfall, where William and his friends were still standing, mouths agape. A second later, he vanished into an alley. Two soldiers pursued the fleeing prisoner.

Harum the minotaur grinned in derision as the hobgoblin officer in command bustled past, his fat belly bouncing like jelly above his wide leather belt. The hobgoblin noticed his audience and stopped, his face twisting with anger. Ignoring the powerful minotaur, he focused on poor William and drew his sword, pressing the tip of the blade against the front of William's throat.

"Maybe you'd like to come along with us instead," the hobgoblin snarled.

William trembled. He shoved his shaking hands into his pockets to hide his fear from his friends. His stubby fingers closed over the coin as he prayed fervently for deliverance.

If only…

"I'm waiting for your answer," sneered the hobgoblin.

William made a grunting noise like the excited squeal of a frightened piglet. The hobgoblin cocked his head for an instant, looked at Sintk and Harum, then lowered his sword. He chuckled as William's body shivered with fright.

A sudden shout came from the alley. Then, two draconian soldiers came out of the lane with the tailor held fast between them. He jerked and twisted to break free of their grasp. The hobgoblin officer sheathed his sword and walked away to join his troops.

"Close," whispered Sintk.

"Poor Tom," said William.

Harum El-HaIup stood quietly with his arms folded over his chest. He watched imperiously as the troops prodded the coffle of prisoners toward the castle. Then the minotaur shrugged and slapped William on the shoulder.

"Every dog has its day," Harum said. "Old Tom should have known better. I told him to mind his own business, keep sewing, and not get ambitious with his thinking. But, my friends, let us slake our thirst and forget about having those reptiles in town. And some-day we will throw them over, and you, William, will be our leader." He laughed.

Accompanied by Harum, William and Sintk walked gloomily into the murkiness of the Missionary's Downfall. The bar wascrowded with dwarves, humans, hobgoblins, and a group of hard looking draconians drinking in the back. Several half-elves were noisily testing their mental prowess with a game of riddles. A drunken hobgoblin lay passed out beside his chair. Two bartenders hurried to keep up with requests for drinks. Harum leaned against the end of the bar. He motioned to a bartender, who hastened over with three tankards of ale.

William and Sintk were never completely at ease in the minotaur's establishment. The tavern's reputation for brawls and free-for-all fights was widely known. Bystanders and onlookers were often drawn into me-lees that ended in what were known as "Harum's wall-bouncing parties." Harum enforced a rule that weapons had to be checked at the door, but it was not completely effective when applied against magic-users and the lowest criminal element.

In addition to fights, the Missionary's Downfall was also widely known for a painting on the ceiling. Some time before, an itinerant artist wandered into Port Ba-lifor with a talent for painting and a yen for ale. The artist hired out to the minotaur for room, board, and all the ale he could drink. The artist erected scaffolds and worked for two years to create an oil mural on the ceiling.

The painting depicted a satyr gamboling with maidens in a pastoral setting. Neither the satyr nor the maidens were particularly shy, a fact that delighted customers of the bar. Some folks claimed the mino-taur's regulars could be recognized by the crook in their necks.

Now, after a long drink of ale, William drew the coin from his pocket. It lay coldly in his palm, a lifeless piece of metal.

"What's that?" asked Harum. His thick fingers plucked the coin from William's hand.

"It was a gift from someone special," said William.

Sintk the Dwarf chimed in. "William thinks the coin has magical powers."

The minotaur cocked his head and held the coin up to the light of an oil lamp on the wall. "What does it do?"

"It helps my mind go off to other places." William was pleased that the minotaur had not ridiculed his beliefs about the coin.

Harum asked, "You mean soul-travel?"

William looked startled. "What's that?"

Harum grinned. "Back home, I was given a sentence of supreme shunning. Solitary confinement without contact with anyone. You can't imagine the terrible loneliness. You get crazed from the need for companionship. My mind was becoming quirky and dull, un til I taught myself to take mental trips. Flights of the imagination. It helped me keep my sanity."

Sintk asked dubiously, "This was all in your mind?"

"Who knows for sure?" The minotaur shrugged his thick shoulders. "But if you can escape this life now and then with such a magic coin, then you are a lucky man, William."

William beamed. "I told you it was magic," he said to Sintk.

Just then, a shout came from the far end of the bar. One man slammed down his tankard, then drove a fist into the stomach of a loud, argumentative drinking companion. The unexpected blow knocked the loudmouth backward; he crashed into the table where the half-elves were sitting. Their table was upended against the wall.

With wine coursing through their veins, the half-elves leaped up to defend themselves. One fell over the slumbering hobgoblin; another was knocked down by a long-bearded dwarf. The hobgoblin on the floor roused himself, opened his eyes, and rose to a sitting position. A booted foot slammed into his head; he promptly lapsed back into an unconscious state.

Customers rushed from every side of the Missionary's Downfall for a better view of the ruckus. Another half-elf stumbled into a human, who slugged the offender on the chin. Within moments, most of the tavern's patrons were throwing punches, kicking, biting, howling, and exchanging blows in a loud and violent manner.

"Pardon me," growled the minotaur. He handed the coin to William, walked over, and grabbed a half-elf by the neck and trousers. He heaved the elf against a wall of the tavern. Then, Harum grasped the end of a beard and propelled a screaming dwarf into the wall.

William's terror was mixed with awe of Harum.

"Let's get out of here," he said in a quavering voice. "You go" The dwarf was rubbing his hands in glee. "I've never been to a wall-banging before." Sintk dashed into the fight. William pocketed the coin and dashed for the door.

William was sitting behind the bar of the Pig and Whistle. He had been alone most of the evening, turning the coin over and over in his hand. He was thinking about Old Tom the tailor, and howpeaceful and carefree life had been before the draconians had over run Port Balifor. The coin shone in the lamplight as William pondered it. It IS an unusual and beautiful coin after all, thought William.

"William… come quickly!"

The voice was a whispered hiss followed by a light, discreet knocking on the back door of the inn.

He got off his bartender's stool, picked up an oil lamp, and walked to the back of the inn. He unfastened the latch on the door, opened it, and noticed shadowy forms in the gloomy darkness. William stepped back as Sintk and Harum El-Halop entered the room. They stank of too much ale.

"We're going to rescue Tom," said Sintk with unaccustomed fervor. "You'll go with us, won't you?"

"You are drunk," said William.

"We have been drinking," said the minotaur, "but we are not drunk. There is a difference, which you, as a tavern owner, ought to know."

William considered this. "What is your plan?"

"Not much of one," admitted the minotaur.

But he looked at the faces of Sintk and Harum, and decided they were serious. He held the coin very tightly in his hand.

Well, why not?

"I've got a mask and sword for you." The minotaur opened a small cloth bag and pulled out a long piece of black cloth.

William took the short, curved sword and scabbard offered by the minotaur, tied the belt around his waist and the mask around his head. He was feeling… positively… different. He gazed proudly at his reflection in the curved glass behind the bar and thought to himself, William Sweetwater, you do not need any magic coins to be a hero tonight.

The town was dark and quiet as the three companions slipped out the back door of the Pig and Whistle. Noiselessly, they moved through the back lanes of Port Balifor. They halted on the outskirts of town. Moonlight outlined the dark stone castle a short distance away on the flat plain. There was a grotesque, evil eeriness about the ancient structure. The castle had been abandoned for as long as anyone in Port Balifor could remember.

The companions crept closer to the castle without seeing a single sentry. The draconians were too arrogant; they could not anticipate that anyone would dare storm their fortress. The only light came through a partly open gate leading to the inside of the perimeter. The courtyard was dimly lit by a torch that burned low and cast a glow on a guard sprawled sleeping inside the gate.

"We're lucky," Harum whispered. "They're careless. Stay here. I'll take care of the guard."

The minotaur moved carefully onto a small wooden bridge that spanned the moat. He tested each plank to be certain the old wood did not squeak. Then, Harum entered the courtyard and crept silently into the shadows. Next, the minotaur pulled a strangling rope from his trousers. The short rope had a wooden peg on each end. The strangling rope stretched tautly between thick hands, the minotaur moved close and tapped the guard s arm with his toe.

The guard awakened instantly, fumbling for the sword in its scabbard. The minotaur dropped the rope around the draconian's neck, then wrapped the pegs into a strangler's knot.

The guard clawed at its throat, making tiny strangled gasps. Its mouth went wide open to suck air into its lungs. Its head twisted to and fro, then Harum's heavy boot smashed into the sentry's midsection.

The guard went down on its face. The minotaur looked on without emotion as the draconian died. Then, he motioned for William and Sintk to join him.

William held tightly to the coin as they crossed the bridge. They moved rapidly past the guard, through the courtyard, and then up three massive flights of stone steps at the castle entrance. William pulled on the iron handle of a massive black door, which opened with a loud squeaking sound. His heart was racing, his head pounding with excitement. Emboldened, he drew his sword as he went through the portals, ready for whatever was inside.

They entered an empty room at least fifty paces square, a cold and uninviting area barren of furniture or other decorations. The walls and floor were stone. The room was ill-lit by torches resting in metal holders fastened to the smoke-smeared marble walls. A maze of corridors branched off from this entryroom. The companions moved swiftly and quietly, searching for a stairway leading down into the dungeon.

William discovered a set of stone steps winding down into the bowels of the castle. He made a tiny oinking sound to alert his friends. Sintk and Harum hurried to his side. William grabbed a torch and led the way down the narrow passageway.

The stairs led to a central guardroom that was brightly lit by several flickering torches. Two draconians sat at a battered old table playing a game of blackjack. The two jailers did not look up until William's shadow fell over the cards.

"Who in the Abyss are you?" growled the nearest jailer. It dropped its cards and grabbed the hilt of its sword. The other jailer started to rise out of its chair.

William threw his torch on the floor. He grasped his sword with both hands and rammed the blade deep into the draconian's chest. The ease with which the steel pierced flesh and bone amazed William.

William withdrew the sword, expecting the jailer to fall. The burly draconian's clawed hands grabbed the table for support and, with a low guttural cry, kicked out at William. The innkeeper moved swiftly out of danger, then slashed his blade against his opponent's throat. He tried to pull back his weapon, but the blade seemed stuck into gristle or bone.

"Quick!" snapped Sintk. "Pull it out! He'll turn to stone."

William mustered all his strength with both hands on the hilt and pulled the sword free. Green blood spurted out onto the draconian's tunic. A sidelong glance showed William that the minotaur and Sintk had the other jailer on the floor. The dwarf's blade was buried deep into the draconian's belly.

The draconians made feeble dying motions. William stepped over his victim and grabbed a large ring of keys off a wooden peg on the wall.

"The prisoners are over here!" hissed the dwarf. "Come quick! Bring the keys."

At the end of one of the corridors they found a large cell carved out of solid stone with heavy metal bars and a large locked door.

Dozens of prisoners were crowded up against the front of the cell. Gaunt and skeletal, ragged and hungry, they were the living dead, marked for torture or execution. Their crimes had been petty: pickpocket-ing, insulting a draconian, trying to escape Port Bali-for. Now they stretched out raw, bony fingers, pleading for help.

"Hurry, lads, hurry!" said Tom the tailor, pushing to the front.

"Bless you," husked another prisoner.

"Shut up!" growled the minotaur. "You'll have the whole army down on us."

Everyone was silent as William fumbled with the ring, fitting one, then another of the large metal keys into the lock. Just as he began to think none of the keys would fit, the heavy door swung free. William stepped back as the first prisoner stepped out on wobbly legs into the smoky passageway.

Altogether, there were maybe fifty of them, lucky to be still alive. They bunched together, pathetically, waiting for a command from William.

Old Tom the tailor squinted through the dimness at his masked rescuers. He pointed his finger at William and raised his voice so the others could hear. "That's William of the Pig and Whistle. He had the courage to help us. And Sintk the cobbler. And no one can mistake Halum the minotaur over there."

"Keep moving," snapped Halum, "and save your jabber."

The stone floor of the main guardroom was slippery with green blood from the dead draconians. William almost slipped in the sticky blood, then righted himself and took the lead. Pressing his fingers against his lips for silence, William started up the staircase.

Then he lurched to a halt. Directly above him, coming down, was Drago and three hobgoblin lieutenants. They were armed with swords and battle-axes, which they waved ominously in anticipation of blood-letting. Drago was eagerly walking ahead of his three wary pals. He glared directly at William, but in his eyes was no recognition.

"Come on! Come on!" sneered Drago, his mouth twisted viciously. "We don't often have visitors here. We would like to make your stay a memorable-and long-one."

Hastily, William and the prisoner horde retreated backward into the central guardroom, where they huddled at the bottom of the stairwell. They were trapped. Sintk raised his weapon.

From above, William could hear the troops of the dragonarmy being roused into action. A horn blew in the distance. The thud of heavy boots sounded on stone steps and corridors. Doors slammed, shouts blared and echoed as troops came hurrying into the entry room above. Harum motioned the others to stay back and crept up to stand by the door to the guardroom, his back pressed against the wall.

The first to poke his head in through the doorway was the fierce, eager Drago. The captain of the prison guards held his battle-axe at shoulder height, ready to strike out at anyone who came into view.

As Drago reached the lower stairway, the mino-taur's arm shot out with a quick movement, and his strong fingers fastened on Drago's neck. Harum's powerful arms propelled the draconian brute across the room. Led by Sintk, the prisoners leaped on the draconian, pummeling him with their bare hands. Sintk finished the brute with a swift dagger stroke.

Hearing nothing from their leader, the three hobgoblins hesitated on the stairs, then came to an abrupt halt. The soldiers behind them were bottled up in the stairwell, but they too were not anxious to enter the guardroom and face the aroused minotaur. But it would only be a matter of time…

Meanwhile, William had noticed that the torches on the wall of the guardroom were flickering-and always in the same direction and it wasn't coming from the door! Crawling along the wall, he discovered a draft whistling around a huge block of stone. Pushing against it, he found it opened into a dark passage.

"This way!" he yelled.

Everyone scrambled after him. The passageway was dark and spooky. Maintaining a fast pace, William led them for several hundred yards, until he saw a silver fingernail of moonlight. He gestured for them to pull up.

William crept up to a barred outlet that looked out onto a moonlit landscape. The tunnel exit was near the sea and the wind was directed into the tunnel by a curving stone sea wall. Across the flat plain could be seen the winking lights of Port Balifor, no more than half a mile in the distance.

Unfortunately, their escape was barred by a heavy metal grating that covered the end of the tunnel.

"We're trapped," said Sintk.

Tom the tailor began to moan.

"They're following," warned a kender among the prisoners. The firm voice of the commander could be heard ordering his troops into the tunnels.

"Let me see those bars," said Harum, pushing forward.

The minotaur came up alongside William, and his massive hands began to test the metal barrier. Finally he said, "Stand back." Harum placed his shoulder against one side of the bars. The moonlight gave a thin, gray cast to the top of the minotaur's face. Then, he sucked in a deep breath through his mask.

Harum's shoulder put mighty pressure on the bars. He grunted and strained to tear the metal away from the stone sockets. Once, twice, Harum threw every ounce of his strength against the barrier.

"They're coming this way!" cried Sintk.

Everyone looked back and saw the flare of torches moving into the tunnel.

"To the rear!" exclaimed William bravely to Sintk. He took the dwarf's arm, and they pressed through the prisoners, swords ready for defense.

Now, the minotaur tried the other side of the bars. They were also unyielding. He made several mighty lunges and, once, the metal bent-but still remained fast in the stone.

Exasperated, the minotaur told everyone to get back. "Give me some running room," he spat.

Harum ran back through the tunnel, stopping within sight of the forward line of searching troops. The soldiers sent up a mighty roar of yells and curses. Unmindful of them, Harum El-Halop dropped down into a sprinter's position. Giving of roar of his own, he ran forward, gaining speed with each step. Then, just before he reached the iron barrier, Harum twisted his body and leaped into the air. He flew backward and struck the bars with a sickening thud.

The bars gave a metallic screech and jerked loose from their sockets in the walls. Everyone cheered as the barrier fell out onto the ground. Harum went rolling across the ground, kicking up dust in the pale moonlight. He came up on his feet with a snort.

"Get the bars back in place," William yelled as the fleeing prisoners streamed out of the tunnel.

Sintk led the others in raising the bars, while William and the minotaur raced to grab the end of a large piece of old timber. Everyone helped to wedge the timber so it would hold the bars tight.

Seconds later, the dragonarmy troops came rushing up to the barred exit. They howled and roared, pounding against the bars, as the companions sped off into the night.

Outside, William looked up and saw a detachment of mounted draconians ride out of the castle gate. The leader sent his men in a circular direction around the castle. Good, thought William. That will buy some time. His thinking was calm and collected, he was feeling no fear. His eyes swept ahead.

Then, the wedging timber must have given way, because troops came pouring out of the tunnel. Seeing the flare of their torches, William and his group raced on until they came to the water's edge. There, down by the shore, were a dozen oak-ribbed fishing boats with Balifor oarsmen at the alert.

"Your plan?" asked a surprised William.

"Not much of one," replied the minotaur.

One by one, the boats were loaded and pushed off, until there was a small flotilla of prisoners bobbing on the blue-black waves. The last boat was a smaller one and into it climbed William, Sintk, and Harum El-Halop, who had been defending the rear. But they were in no danger; they were out of earshot by the time the first draconians stumbled to the shore.

A mile out to sea, the small vessels hesitated outside Port Balifor.

"You have a head-start on the patrol boats!" shouted William to Tom the tailor over the crashing waves. "You can make a run for it and, with luck, live elsewhere long and happily and free of chains!"

"What about you?" yelled Tom, cupping his hands.

William did not have to ask Sintk, who was already snoring under a cowhide, or Harum, who was doing the rowing of four men. Drago was dead. They could slip into the harbor and never be suspected.

"Port Balifor is our home!" he shouted into the wind. But he doubted if they heard him, as the string of boats had already moved onward, to the west.

Harum and William let Sintk sleep until they had glided safely into the harbor. The minotaur tied up the boat, and they scrambled to their feet at the end of a small commercial pier. There was frantic activity, fireballs, and shouting from draconian ships at the other end of the harbor, but their dock was practically deserted, and no one was around to pay them any mind.

They slapped each other on the shoulders and Harum hurried away into the fog. Sintk and William kept to the back lanes until the Pig and Whistle hove into view. Sintk continued on to his cobbler's shop.

Inside his inn, William ripped off his mask and tossed the cloth onto a refuse barrel. He hung the sword and scabbard on a wood peg on the wall. Breathing heavily from the night's activities, William went behind the bar and poured himself a tall drink of dwarf spirits.

William came to with a snorting noise. He was sitting on the bartender's stool at his inn. His head ached, and pain was beginning to move deep into his muscles. For an instant, William thought he had caught a case of ague. His thick, short fingers opened and the coin dropped on the bar. The metal was warm to his touch.

What a wonderful dream, he thought. He had been so brave. Sighing heavily, William decided to retire for the night. He pocketed the coin and picked up an oil lamp with a low flame. He yawned as he came around the bar.

Suddenly, a heavy pounding sounded on the front door of the Pig and Whistle. "Open up in the name of the Highlord!" cried a guttural voice.

Shrugging, William headed for the door. Then he stopped, staring in horror.

On a refuse barrel lay a torn black mask..

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