Garth awoke at the first light of dawn, and was gratified to see Elmil still asleep nearby. Had the man fled during the night, Garth's quest to Mormoreth might have been delayed for as much as a week in tracking him down and killing him.
Although it was not yet light enough to travel, the overman began packing and loading. There was not much to be done, and he finished in less than ten minutes. The sound was enough to waken Elmil, however, and the bandit lent what aid he could in tying the furs he had slept in over the immense pack on the warbeast's back. As he did, Garth noticed him glancing frequently at the creature's monstrous head and at the scanty remains of his horse. When the loading was complete, Garth said, "You never saw a warbeast before."
"No."
"Nor an overman?"
"No; I had heard tales of overmen, but never have I heard of such a beast."
"They are bred by my people in the valley of Kirpa. The first were an admixture of, panther, dog, and ass used in the Racial Wars three hundreds years ago:"
Elmil studied the beast. It was plainly descended from some great cat, and its disproportionately long legs could be from its donkey ancestry, but he could see no trace of the canine. Its huge, sleek black body bore not the slightest resemblance to the scruffy wild dogs he was familiar with. But then, overmen were said to be derived from humanity, and the seven-foot horror he had fought the previous day had not seemed in any way human.
His thoughts were interrupted by the overman's voice. "How did your band appear so abruptly yesterday?"
"By magic; we approached you while invisible."
"How was this magic worked?"
"Khand, our chieftain, had a talisman called the Jewel of Blindness. I do not know how it worked, save that it turned us all invisible, inaudible, and intangible when we touched it."
"Where did your chieftain get this? It would take a mighty wizard to make such a thing, and such a wizard would not be leading bandits."
"He got it from Shang."
"Who is Shang?"
"Have you never heard of him?" Elmil was plainly surprised.
"You had not heard of warbeasts," Garth reminded him.
"He is the mightiest wizard in Orыn. He came from the far south, and took Mormoreth for his own. All Orыn fears him."
"Why did he give Khand this talisman?"
"We had a bargain with him; in exchange for the talisman, we were to stay out of the valley Mormoreth lies in, and slay any who tried to approach it."
"Khand still has the talisman, then."
"What?" Again, Elmil's surprise was obvious. "Khand lies dead, where you slew him."
Garth looked where the bandit pointed; the corpse indicated was one of the men Koros had killed. Without further comment, the overman strode to where the unconscious barbarian he had bandaged the preceding day lay, and retrieved one of the furs he had been wrapped in; in doing so, Garth noticed that the man had died during the night.
The fur he had recovered was a bloodstained vest, which the overman remembered as coming from Khand's body. A quick investigation located a concealed inner pocket, which held a hard object perhaps the size of a walnut. Being careful not to touch the object. Garth opened the pocket and peered inside. It contained a pure-white gem that glittered in the dim morning light. Without comment, he carefully dumped the jewel into his own cloak pocket, still without touching it, and tossed the vest aside. Then, turning back to where Elmil stood dwarfed by the warbeast, he announced, "We go."
"Where?"
"To Mormoreth." He grinned as Elmil started to protest. "I intend to give Shang back his trinket."
The bandit thought better of further objections and permitted the overman to lift him, broken leg dragging awkwardly, onto Koros' broad back, like a child being placed astride a pony. Garth himself remained afoot, not wishing to overload the beast, and thus they set out along the muddy path that was euphemistically called a road.
Perhaps a quarter of an hour passed before either spoke; then Garth inquired, "Does Shang live in the crypts?"
Startled, Elmil asked, "What crypts?"
"You said that Shang dwells in Mormoreth. Does he live in the crypts beneath the city?"
"Shang lives in the palace. I know of no crypts"
This answer both relieved and troubled Garth. He was relieved in that he had not considered the possibility of being required to capture a powerful wizard, and was glad that he apparently wouldn't have to; but he was worried by Elmil's ignorance of the crypts. It occurred to him that he might well have to search the entire city to locate an entrance, a prospect that did not appeal to him in view of Shang's presence there.
They continued in silence, and the day passed without incident. They made good time, considering the fact that Garth was on foot, as here on the open plain there was no mistaking the road. Further, Elmil was thoroughly familiar with the terrain, having spent most of his life riding across it with his fellow bandits.
Shortly before sunset, Garth noticed that several sets of hoofprints had converged on the road, bound in the same direction that he and his captive were taking. His suspicions were corroborated when Elmil remarked, "These are left by my comrades; I recognize the bent horseshoe mark that Dansin's mount Eknissa makes"
Garth made no reply for several minutes. Then he asked, "Does this road lead to your home?"
"No; our village is well to the south, along the old highway to Kholis. This road leads only to the Annamar Pass."
"Then why would your band take it?"
Elmil looked troubled, though Garth did not recognize what the change in expression signified. He replied, "I don't know. The Pass leads down through the hills into Orыn, through the valley of Mormoreth, and we have sworn not to trespass there. Perhaps they will turn aside, seeking a cache of supplies such as we have secreted along all the roads."
"Do you know of such a cache between here and this pass you have mentioned?"
The bandit's worried look deepened. "No."
The overman made no further comment. In renewed silence the trio of man, beast, and overman continued into the gathering darkness.
They made camp late that night and arose early, getting underway once more while dawn was still a pale glimmer in the east. Elmil wondered as to the reason for this, but decided against asking. He had begun to realize that Garth was reluctant to speak with him, though he had no idea why this was the case. He put it down to his status as a captive.
Garth, meanwhile, was wondering whether it was really worth keeping this foul little thief around. He could make much better time without him; also, the human had a rather unpleasant odor, and his appearance was hardly endearing. The overman wondered what use a nose was, and how men saw through such pale little eyes. He had never had much contact with humans, and was not particularly enjoying it. His brief stay in Skelleth had given him a very low opinion of humanity, and this barbarian had done little to raise it. However, he had wounded the man and separated him from his people, which obligated him to look after his welfare, at least until the broken leg was healed; and the man could provide much useful information about the area, as well as being a possible hostage should his tribesmen attack again. This last item seemed important, since it, appeared that the bandits did indeed intend to ambush him, probably in the Annamar Pass. Why else would they take this road? He considered altering his route to avoid such a possible ambush, but decided against it; he had no desire to get himself lost in strange country, and doubted that Elmil would be much use as a guide once they were off the plain. Another possibility was to attempt to use the talisman he had taken from Khand's corpse, which Elmil called the Jewel of Blindness; but that held little appeal. Garth distrusted all magic, as he distrusted anything he didn't understand, and did not care to risk the possible consequences of misusing such a powerful charm without a much better reason than the possibility of an ambush by a small band of vengeance-bent bandits that he had already defeated once.
In the end, he decided simply to proceed as he had planned, keeping a wary eye out for any possible ambuscade or sharp-shooting archers. The latter seemed unlikely, as he had seen no bows nor other long-range weaponry in the bandits' possession, nor found so much as a simple sling on the corpses he had stripped; but it never hurt to consider all possibilities.
For example, it had not escaped him that the bandits might have gone seeking reinforcements, perhaps even the aid of this mysterious wizard, Shang. It seemed of rather low probability, given the abject fear of the magician displayed by Elmil, and even less likely that Shang would give aid if asked, but the eventuality should be considered. Thus, Garth considered it, and concluded that he was simply too ignorant of the ways of wizards to devise an appropriate course of action. There were no wizards among the overmen of Ordunin, nor had he met any human wizards, unless the Forgotten King was such. He had seen minor exhibitions of so-called magic which appeared to be little more than sleight-of-hand, but he could not totally discount all tales of sorcerous doings as such simple trickery. In fact, he had once seen a roaring thunderstorm appear from a clear sky, supposedly the work of three wizards working in concert, to aid a pirate raid on Ordunin. The raid had failed, and three of the five pirate vessels had been sunk; the storm had had no significant effect on the battle. It was also said that the breeding farms at Kirpa used magic to make possible hybrids that nature would not permit, such as his own warbeast. In fact, according to legend, the entire race of overmen was the result of a wizard's experiment some thousand years earlier. Garth was unsure how valid this latter rumor was.
In short, without a doubt his most direct contact with magic to date, and the most powerful magic he had ever received reliable word of, was the invisibility charm used by the bandits in their initial assault. That now lay safely in the pocket of his cloak. However, in all likelihood that was not Shang's most powerful device; if it were, he would hardly have entrusted it to a barbaric group of thieves.
Therefore, Garth concluded, he did not want to combat this enchanter. Truthfully, he did not even want to meet him, let alone risk antagonizing him; but it seemed inevitable that they would have some sort of contact.
The problem, therefore, was to keep all contact with Shang as amicable as possible. And that was not something that could be prepared in advance, but must be dealt with when the moment arrived. Thus he put aside consideration of the matter, consoling himself with a reminder that in all likelihood the bandits had no intention of seeking Shang's help after all.
So it was that Garth spent the remaining three days of the journey across the Plain of Derbarok alternately running through the same arguments mentally and relaxedly watching the rather drab scenery slowly inch by. The road became progressively muddier. Some stretches were so lost in the mire that Garth mounted the warbeast behind Elmil until they were past, rather than struggle through on foot with his boots filling with the knee-deep and still cold muck. The animal, which Elmil insisted on calling Koros at every opportunity, did not seem to object. Its own huge padded paws moved as smoothly and gracefully through these morasses as the oars of a well-run galley through the sea, and its pace remained constant regardless of load or terrain, save only when it slowed to accommodate Garth's less rapid pace. The overman began to appreciate how wise he had been to accept the creature in lieu of further tribute from the colony of overmen at Kirpa. It was clearly worth more than the token annual payment of grain it had replaced, even considering Ordunin's perpetual near-starvation. Prior to embarking on this quest Garth had rarely ridden it, since he had done little casual traveling and had fought no wars save by sea, against the depredations and occasional raids of the pirates of the Sea of Mori; he had had no opportunity to observe just how indomitable the beast was. There was, indeed, something more than mortal about its serene confidence in its own power, and he had to admit that naming it for a war-god seemed fitting.
When the overman sent the warbeast off to hunt its twice-weekly meal on the third night following the battle, it returned shortly after midnight, well fed, as it had not been in the forests west of Derbarok. Garth was pleased by this, as he was rather fond of the monster as well as impressed by it. Elmil, however, reacted with revulsion the following morning when he woke to find the only physical evidence of the hunt a pool of drying blood that had dripped from the animal's jaws during the night. Despite the bandit's admiration of Koros' power and grace, the beast both frightened and horrified him.
It was on the fourth day, shortly before sunset, with the eastern hills-which were actually good-sized mountains, in Garth's opinion-looming before them, and Garth riding and musing on his mount's virtues, that Elmil let out a sudden cry.
"Look! On the hilltop!"
Garth turned his gaze to follow the man's pointing finger, but saw nothing. He looked at him questioningly.
"I thought I saw a man."
"Was he of your band?"
"I think he may have been. I'm not sure."
With a wordless noise, Garth sat back in the saddle, scanning the horizon and ignoring Elmil's worried expression as the bandit twisted around to look at him. Seeing nothing, he glanced at the ground; seeing that they were past the pool of mud that had driven him to mount, he swung himself off Koros' back to resume his weary walking. Elmil continued to watch him worriedly for several minutes, but said nothing, and finally turned his attention back to the approaching mountains.
To Garth, the sighting plainly indicated that he was indeed walking into an ambush in the Annamar Pass; but, having already decided his course of action, he merely continued on as before. His only concession was to stand watch half that night while Elmil slept, then sleep whilst Elmil watched. Garth would have waited up much of the night in any case, as once again he let Koros hunt, rather than risk being unable to find game in the mountains. By referring to it as "standing guard," he allayed much of Elmil's growing uneasiness. He used Koros' return, shortly after midnight, as the signal to change the watch, and was mildly amused to see, as he dropped off to sleep, Elmil watching in horror as the warbeast licked blood from its curving front claws, claws that glittered red and bone-white in the moonlight.
It was still an hour before dawn when Garth awoke again, his light slumber broken by Elmil's first snore; despite his fears, the bandit had dozed off. No harm was done, though; rather, it merely meant the day would have an early start. After burying the ashes of their campfire and repacking their supplies, the overman woke his captive just long enough to get him perched firmly astride the warbeast, and set out toward the hills as the barbarian fell asleep again, bobbing gently in the saddle.
By the time Elmil woke fully, the sun was visible above the mountains and the road was slanting upward enough to make walking difficult. By noon the party was well into the mountains, and the road was again level. This was the Annamar Pass, several hundred feet above the level of the plain, but thousands of feet below the peaks on either side.
It was here that Garth fully expected an ambush to occur, and his wary alertness gradually changed to a growing apprehension as no attack came. Why were the bandits so slow to make their move? Was there, perhaps, something up here that had slain them and now lay lurking somewhere, ready to kill him as well? Or were they merely biding their time, to relax his vigilance?
Elmil, in the meantime, seemed utterly unworried. He had little to fear from any possible ambush, since the ambushers were his own tribesmen; although he felt no particular need of rescue from his inhuman captor, he had no objection to such an event. Garth had not mentioned the possibility of an ambush to him, but Elmil was not so blind as to miss the significance of sighting one of his comrades apparently standing lookout the preceding day. In fact, since it provided an acceptable explanation of why the bandits had taken this route, it relieved much of his earlier uneasiness. Thus he was highly amused by Garth's reaction when some small animal cracked a nut somewhere behind them. Far more nervous than he would ever have willingly admitted, the overman whirled at the sharp sound and stood with drawn sword at ready, glaring back down the road. Relaxing slowly, he turned forward once more and carefully sheathed his blade to find Elmil attempting to smother a grin and Karos waiting impatiently. Embarrassed, he said nothing, but merely marched on.
When sunset arrived they were perhaps two thirds of the way through the pass, and the road had begun to slope downward. Garth had finally decided that there would be no ambush and relaxed somewhat, though he was still worried by the mystery of why the bandits had taken this road. He considered discussing the matter with Elmil, but decided against it.
Elmil, meanwhile, had decided that his tribesmen were planning a midnight assault, the standard method for dealing with well-armed caravans; he debated mentioning this to the overman, but decided against it. Despite Garth's mercy in letting him live and even bandaging his leg, he was still at least nominally an enemy. Besides, the idea was so obvious that he was sure the overman had already thought of it.
That Garth had not in fact thought of it was a sign of his inexperience; in the past his only battles had been by sea, against pirates unfamiliar with Ordunin's waters, who dared not move at night for fear of ramming one another or running aground on reefs and rocks. He had not yet adjusted his thinking to allow for a new enemy, despite his presence in a new land. In truth, he had done very little real thinking of any sort since his decision to seek out the Wise Women of Ordunin, but had been allowing himself to be swept along by his determination to fulfill his quest for immortal fame.
Thus, when they made camp, Elmil carefully arranged his sleeping-furs well away from the fire, and well away from both overman and warbeast, so as to avoid being accidentally caught up in the melee. Garth noticed this, but guessed it to be merely a result of Elmil's distrust of Koros and failed to see its true significance. He had no objection, especially since it put the bandit further downwind. He sat up for a few hours but decided that a proper watch was unnecessary, particularly in view of how little sleep he had managed the preceding night, and went to sleep shortly before midnight.
It was three hours later that he was awakened by a growl from his beast. He was instantly alert, reaching for his battle-axe, which lay in its accustomed place close by his side. As his eyes adjusted to the darkness he saw three men on horseback, armed with lances, standing on the road perhaps fifty feet away.
Koros was awake and wary, standing over the supplies and growling; Elmil was still asleep, and a fourth rider had dismounted to stand over him with a spear at his throat.
"I'll watch this traitor. You three kill the animal, and then we'll handle the overman." It was the man on foot who spoke.
Not wishing to lose either mount or captive, Garth leapt to his feet, axe in hand, and charged toward the intruders. To his astonishment, he was stopped short perhaps two yards from his bed, rebounding as if from an unseen wall. One of the horsemen laughed nastily, and all grinned as Garth groped his way along the barrier, to find that it extended in a full circle some six or seven yards in diameter, bringing him back to where he began, facing the bandits. It extended to the ground throughout, regardless of the irregular terrain, and higher in the center than he could reach, when he leapt with one arm extended upward his hand met no resistance. When he tried to pull himself up the invisible wall, he could get no grip. It was as if the barrier slid out from under his fingers, dumping him rudely, still trapped inside. He dismissed any thought of jumping free; he could not possibly clear the mysterious barrier without a running start, for which he had insufficient room. He glared impotently at the bandits, who sneered back.
"All right, enough fun. Kill the beast." Once again it was the man on foot who spoke, apparently the group's leader.
The trio moved to obey, but reluctantly; Koros was fully as formidable an enemy as its master. The first raised his lance and urged his horse to a gallop. The warbeast batted aside his charge as a kitten bats a ball, of yarn, flinging the man screaming from his horse, his lance snapping against the beast's flank without leaving more than a scratch.
Elmil was awake now, watching helplessly as the other two approached more cautiously, looking for an opportunity to plunge their weapons into the warbeast's vitals. They separated, circling the monster in opposite directions, making it impossible for Koros to face them both; realizing what was happening, the beast went on the offensive and sprang at one of them, claws out, smashing the man off his horse against a rocky hillside. The other flung his spear; it stuck in Koros' shoulder, but failed to slow the beast as it ripped the throat out of the fallen bandit.
"Stop!" cried the apparent leader. "Overman, call off your beast, or I'll kill Elmil!" Elmil looked pleadingly at his quondam captor as the bandit's spear hovered over his heart.
Garth took perhaps half a second to consider, in which time Koros had pounced again, slashing at its remaining attacker without unhorsing him, leaving a bloody corpse to slip slowly from the saddle.
"Down!" Garth roared, and the warbeast suddenly stopped, as docile as a housecat, to tend to its wounded shoulder as best it could, licking at the oozing blood and brushing at the shaft of the spear while keeping a wary eye on the bandit leader.
"Why should I care if Elmil dies?" Both bandit and overman ignored the panic that appeared on Elmil's face as a slight jab kept him from protesting.
"You apparently have some use for a captive."
"No more. I kept him as hostage, but it appears you care as little for him as I do."
The bandit was disconcerted, and hesitated before saying, "Let us negotiate. Perhaps we can avoid further bloodshed."
"As you wish."
Unsure of himself, the bandit went on. "I fear we have made a mistake in attacking you."
Garth said nothing.
"Therefore, although we have wronged you, we ask that you pardon us, and we will go in peace."
Garth waited before replying, but the bandit could think of nothing further to add; so, finally, the overman said, "You will not bother me again, nor harm my beast."
"You have my word."
"You will leave Elmil alive and in my custody, and receive him back willingly when I free him."
"As you wish."
"You will remove this obstruction, and answer my questions."
"Very well."
"Should you renege on any of these promises, I shall track you down and kill you."
It was the bandit's turn to say nothing.
"Remove this barrier."
Hesitantly, the bandit said, "I must first have your word for my life, and for the lives of my companions…if any still survive."
"I give you my word that neither I nor my beast shall slay any of you without further provocation."
"Very well." The bandit turned away and fumbled with something under his vest; Garth felt the air in front of him, and found that the invisible wall was gone. He strode over to where Elmil lay and the bandit leader stood.
"Who are you?"
"I am Dansin of Derbarok."
"You are the leader of the bandits?"
"I was, from the time you slew Khand, our former leader, until now. I do not know if I can be so called any more."
"How did you create that barrier?"
"It is controlled with a talisman given me by the wizard Shang."
"Why did the wizard give you this charm?"
"To subdue you."
"How did Shang know of me?"
"We went to him for aid when you slew our fellows, and told him of the battle, and that you rode toward Mormoreth."
"You could not know whither I rode."
"The road you followed leads only there; the highways to Lagur and Ilnan have been abandoned, and all traffic thither takes other routes."
"So you told Shang of my approach; and then?"
"We asked him for powerful weapons, for magicks to slay you with to avenge our comrades and protect Mormoreth. He refused, saying that such were not necessary to stop a lone adventurer, and that he could not risk letting such as us use them. Instead, he gave us the charm of the invisible wall."
"I would see this charm."
"That was no part of our bargain" The bandit drew back.
"As you will." The overman thought briefly without striking upon any other questions, then said, "Let us see to your fellows." He failed to notice Dansin's surprise when he so readily abandoned his claim to the magical prison.
Fitting actions to words, Dansin, Garth, and Elmil found that of the three other bandits the first was unconscious from his fall but appeared otherwise unhurt, while the other two were quite dead. Next Garth removed the spear from the warbeast's shoulder and treated the wound as best he could. It was not deep, as the point had been embedded in a fold of hide rather than in muscle or bone. The warbeast seemed indifferent to its injuries, save that it licked at each scratch once or twice.
This done, Garth said, "You may take your comrade and go in peace. I ask, however, that you loan Elmil and myself your two extra horses, since you no longer need them. I will return them in Elmil's keeping when I release him."
"Very well." Thus it was arranged, and minutes later Dansin vanished into the darkness, riding his own horse while leading another with the unconscious bandit draped across it, and leaving Garth, Elmil, Koros, two horses and two corpses scattered about the faintly glowing remains of a campfire.
Within minutes, Garth and Elmil were asleep again, while Koros nibbled on one of the corpses.