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Two-up is an Australian form of gambling played extensively by Australian soldiers during both World Wars. Although generally illegal outside of licensed casinos, it can now be played in country towns during some local festivals.

Professional games are controlled by at least one ‘boxer’, who collects a ‘rake-off’ or commission from all winners. Bets may be placed either between players, or to cover the ‘centre’, representing the ‘spinner’s’ stake. The spinner must back heads, and other players must back tails. Side bets may back either.

Two coins are placed on a ‘kip’ (a flat piece of wood), and the spinner tosses them in the air. If the coins don’t spin properly or if they land one head and one tail, it is classed a ‘no-throw’ and all bets stand. If both coins land heads or both tails, bets are resolved. Players take turns as spinner and may continue to throw so long as they show heads. The spinner begins to collect winnings only after throwing three heads; subsequently, he may retire or place more bets. However, if the spinner ‘dooks them’ by throwing three successive heads, the boxer takes a percentage (usually about 10 %).

There are a bunch of other conventions, such as calling “Come in, spinner” before each throw, and variations in the betting between casinos. I’m told that although the odds favour the house (as usual), the spinner’s odds are better than other players’.

Back in The Colour of Magic, Rincewind witnessed a coin being tossed in the air and not coming down at all.

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