Richter’s Skill Rank Bonuses
1) Herb Lore
Novie: Can detect one trait from picked herbs.
Initiate: Can detect two traits from picked herbs. Can avoid one negative trait when ingesting
Apprentice: Can detect three traits from picked herbs. Can avoid two negative traits when ingesting
2) Pierce the Veil
Novice: Can see hidden traps
Initiate: Can see hidden compartments
3) Trade
Novice: Can “smell” a deal
Initiate: 5% better prices, buying and selling
Apprentice: 10% better prices, buying and selling. Can find black markets.
4) Portal Construction
Novice: Can travel only between two points on the same ley line.
Initiate: can create portals to allow travel between any two points on the same type of ley line.
Apprentice: Can create a portal with multiple exit points. This can only be built at a Place of Power. The number of destination points is determined by the number of ley lines present.
5) Enchanting
Novice: Can add an enchantment to an item while it is being created.
Initiate: You now will gain more charges when recharging with a soul stone. Items you enchant now have their enchantment potential increased by +2. For each new rank in Enchanting that you achieve, enchantment potential will increase by another two points. You can now add enchantments to already created items, albeit with an 80% penalty to effectiveness.
Apprentice: You can now enchant scrolls based on spells that you already know. Items that you enchant with a finite number of charges will now have +10 charges. For each new rank you obtain in Enchanting, you will get another +10 charges. You can now add enchantments to already created items, albeit with an 60% penalty to effectiveness.
6) Tracking
Novice: You can now follow tracks and spoor to find your quarry.
Initiate: Your sense of smell is now heightened. You can track an enemy by scent if you have a piece of clothing or an item they were recently in contact with.
7) Archery
Novice: Increased ability to wield a bow
Initiate: 50% chance to retrieve special arrows after they have been shot.
8) Light Armor
Novice: Movement speed penalty of 3% per piece of armor (including shield). Can wear Light Armor
Initiaite: Movement speed penalty decreased from 3% per piece to 2% per piece. Decreased casting penalty from wearing light armor. Stamina drain from exertions while wearing armor reduced. You have learned to move in your armor gaining the Perk: Synergy. Synergy gives a +20% defense bonus to light armor as long as you are wearing only light armor. Synergy stacks with each successive level.