Krelis settled into a corner of the small carriage, soothed by the driver’s murmurs and the horse’s clip-clop rhythm. He could have hired one of the horseless coaches that were starting to fill up Draega’s wide streets and replace this quainter way of traveling, but they never felt quite right. Besides, there was something a little distasteful about using Craft to perform a task previously done by an animal. Oh, he’d heard the arguments in favor of the new coaches—no dependence on an animal’s well-being, cleaner streets, work for the coach drivers who had gotten tired of draining so much of their strength so that their inferiors could ride the Winds—but seeing another connection lost between the Blood and the land sometimes made him feel like he was standing in front of a closed window, trying to feel the wind.
Krelis shut his eyes. He was just tired and impatient for news—and troubled by the High Priestess’s coy remarks about giving him a little more help. He understood her wanting to eliminate an enemy whose existence continuously undermined her plans for Terreille, but to sidestep explaining the arrangements she had made . . .
He understood that, too. She was probably still feeling raw about the last Master’s betrayal. It would take some time to earn her trust.
Besides, the first rule of the court was, Dorothea was never wrong.
Even with that interference, it shouldn’t take the tame marauder bands long to find the Gray-Jeweled bitch. The spelled brass buttons he’d given his pet would lead them right to her. And they, in turn, would send him the buttons they found so that he could extract any messages his pet might have added.
No, it wouldn’t take much longer.
Then, maybe, he could get some sleep.