Appendix II Death Gate Singularities

A report compiled by Haplo for his lord. Never delivered.

The Jrandin Rheus, as the Sartan called it, took unified creation and sundered it into independent yet interdependent realms. Most Patryns familiar with the Sartan diagrams of the Sundering and the Sundered Realms, however, seem to be led to a false image of the final nature of that structure—that is, as some series of globes neatly connected by arrows and lines floating in nebulous space. It is not surprising. The Sartan loved symmetry and linearity above all and took comfort in picturing their Jrandin Rheus as some beautifully ordered and balanced thing. The details are a great deal more complex and messy, as we well know.

In fact, all of the Sundered Realms exist in the same place. Viewed in terms of the Probability Wave of Patryn Magic, the unified creation that existed before the Jrandin Rheus was harmonically shifted into several different realities. These harmonic realities manifest themselves into the various partitioned realities that we perceive as fire, water, earth, and sky, as well as such special subrealities we know as the Nexus and the Labyrinth. However, the harmonics of these realities are not entirely separate. The original harmonics that set up the Sundering continue to reverberate between the worlds. Through these harmonics, each of the realms touches the others in special ways that are manifest in our understanding as harmonic paths. These paths take two forms: conduits and Death Gates.

Conduits and Death Gates are quite similar in basic structure but radically different in their form. The basic structure of each is formed by a rotating singularity—a spinning mass of such high gravity that all laws of time, space, and existence have no meaning. It is a place where nothing exists and everything exists. It is a place where perfect chaos and order exist simultaneously in the same space. The contradictions themselves that allow these singularities to essentially be in both disparate existences of different realms at the same time.

The spin of such singularities determines their form (Death Gate or conduit) and their state (barred, open, or stopped).

Form

The form of the harmonic path is determined by the direction and complexity of the spin of the singularity relative to the probability boundary between the two realms. This spin compresses the event horizon surrounding the singularity and gives direction to the Death Gate or conduit.

Death Gates were given a single, simple rotation direction. This configuration from the original magic produced a flattened disk that, as rotation increased, developed a depression on both sides. It was the development of this symmetrical event horizon that gave the Death Gates a stable axis of direction and, eventually, would allow passage from one realm to the next. Due to this symmetry, the Death Gates are stable in both directions of passage. This made the Death Gates ideal for Sartan and mensch to travel between the realms once the Death Gates were open at the Jran-kri.[68] Conduits, however, are created when a singularity is given, or develops on its own, a complex motion relative to the probability boundary between realms. When more than one axis of rotation is involved, the complex event horizon in fast-rotating singularities creates a field allowing one-way passage between realms but offers no way of returning through the same singularity. Conduits were to be utilized to transport raw materials, power, light, and water between the realms at the Jran-kri. It found other uses as well, apparently, for I suspect that one such conduit was used to send our people to the Labyrinth—as well as those Sartan who disagreed with the council under Samah.

State

In addition to their form, each harmonic path also has a state. This state is determined by the speed of its rotation. The higher the speed of the rotation, the more flattened the event horizon of the singularity. The thinner the event horizon at the point of passage, the more defined the direction of travel and the easier the trip.

There are three states mentioned in the Jrandin Rheus, though only the first two are explained.

Barred

The first state is called barred. This state is created when a singularity rotates “slowly.” This rotation rate is quite high compared to the turning of a mill wheel, for example, but is slow compared to the open state. As a Barred Gate, the rotation of the singularity forms a disk with a depression on each side. Through this depression—the thinnest part of the disk—a traveler can pass from one realm to the next. Such passage, however, comes at tremendous personal cost. I, of course, have transited the Death Gate while it was barred. It was not an experience I would care to repeat, for it brings one uncomfortably close to knowledge that one would just as soon forget. Conduits rotating in the barred state can allow the passage of some people and materials in one direction, as I have stated, but are subject to the same difficulties as the Death Gates. Until these conduits were brought to a full and open state, it would be impossible for the realms to function together.

Open

At the Jran-kri, the gates and conduits were “open.” This means that the relative rotation of the gates and conduits was vastly increased. This resulted in the event horizon of the harmonic paths forming a torus shape with the event horizon surrounding a clear hole of reality bridging the realms (Figure 4). In the region of this bridging reality, all the realms could be linked and traveled. The thoughts of the individual at the time of transition are critical to the transition to the desired destination being property made. Concentration is vital for a successful passage.

With the conduits open, the interaction of the worlds is set in motion. The conduits widen and allow vastly greater amounts of all kinds of power and materials to move into the next realm. The circuitous design of the realms, as originally planned by the Sartan, allows for the smooth flow of goods and materials. Within a few months, the realms should be productive and functioning well. It is ironic that the Sartan abandoned their experiment before they could taste its fruits.

Stopped

There is a third state mentioned in the text, a state where the singularities stop rotating altogether. Such a state would, of course, prevent any passage from realm to realm of either personnel or goods.

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