Afterword

The essential plot gimmick here is the variations the characters play on “dirigible” and “limousine"—and the results thereof. It is based on an actual game of Ghost in which Dan Keyes and my brother Mort were participants and used these variations against each other. I won’t tell who did which.

But an attempted definition of “humanness” is what precipitated the story. If you believe, as I do, that we will shortly (ten years? fifty? a hundred and fifty?) be encountering alien intelligent life-forms and having to learn to live with them on various moral levels (are they to be considered the equivalent of dogs and cats and chimpanzees, or ants and bees, or sixteenth-century Amerindians—or are we to be considered the equivalent of one of these to them?), you must be thinking also of the necessary distinctions in many areas that we and they will have to make.

So I wrote the story and my agent, Virginia Kidd, sent it to Playboy, and Alice K. Turner, the editor there, said she liked it a lot and would pay a lot for it, but—just as an earlier editor at the magazine had said about an earlier story—would I please cut it down somewhat, say, by at least a fourth?

One-fourth, I said? One-full-damn-fourth? Impossible! I said. I reread the story almost spluttering.

But, for the hell of it, I tried to do as she had asked. And much to my chagrin, it turned out to be not only possible, but actually fairly easy. Worse yet, the resulting piece now had much more focus.

Alas. This sort of thing may keep a writer humble, but it should really not be allowed to go on.


Written 1994 / Published 1994

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