6
Prospero had been walking for several hours on a road that was little more than a pair of yellow ruts, overgrown with bunch grass and gold-enrod, that wound between high weedy banks from whose crumbling sides twisted roots stuck out, groping at nothing. Now, as the red flattened sun sank into a wide bar of blue-black cloud and the oak trees atop the banks began to darken with twilight, he started to wonder how far away the next village was. The shadowy banks drew closer together now, and he walked on through overhanging leafy arches, looking for a signpost of some kind It was full dark night, moonless and starless, when Prospero stopped at the top of a small hill to examine something planted a little way off the roadside. He swished away some tall wet grass and straggly bushes with his staff, until he could get to the object that had attracted his attention, and when he struck a match, its faint sulphurous light showed a worm-eaten gray post to which a sign was nailed. The signboard itself was so encrusted with yellow dirt and bird droppings that at first it looked blank. But, when Prospero had scraped some of the filth away from the warped board, he could read the fading black letters: FIVE DIALS.
"Five Dials sounds interesting," he said aloud. "But, how far, for heaven's sake?"
One end of the sign was carved into an arrow, but the other end was ragged, as if a part of it had rotted or broken off. The missing piece might have told the mileage, but if there was such a piece crumbling in the mud and nettles at the side of the road, Prospero could not find it. After several minutes of match striking and weed stamping in the mosquito-infested darkness, he straightened up, gave a loud "Phah," and walked on down the road. But, he had not gone a mile when he was very pleasantly surprised by the sight of the village lights, tiny yellow blots glowing in the valley ahead. From the hilltop where he stood, Prospero could see a cozy little cluster of thatched roofs, slate roofs, gables, and copper chimney pots. Over the huddled houses rose the pentagonal clock tower that gave the town its name. The shining dials said ten past seven, but the clock, picturesquely out of order, clanged hoarsely seven times as Prospero stood on the hilltop and listened. He laughed to himself and started down the gently sloping hill into the valley whistling an old Scotch piping tune.
A few minutes later, Prospero was standing in one of the narrow streets of the little town, looking for someone who could direct him to an inn. Everyone seemed to be indoors, probably having late supper. Pots clattered and people laughed in the distance. Prospero wandered around the town, and as he passed the rear of the humped stone church, he noticed that one of the clock faces was missing. The other four glowed like little moons, but the fifth was a black hole.
"Ought to change the town's name," he chuckled as he kicked a pebble down the street.
At last, he saw a villager coming. Straight up the middle of the cobbled street tottered a comical-faced little old man, who stopped and smiled fatuously at Prospero The two stood in silence for a minute, and then Prospero spoke.
"I beg your pardon, but could you recommend a good inn here in town?"
The old man pointed his crooked cane toward a shadowy side street and worked his jaws a couple of times before speaking. When he did speak, it was in a wheezy voice.
"Well, ye'd have yet best luck at the Card Player. Go down that alley and turn right Ye'll see the sign. Mern crost brig."
Prospero cupped his ear. "What was that last thing you said?"
The old man looked flustered and shook his head, mumbling.
"'S no matter. G'by, Dirks in cairn."
He hustled unsteadily on, turned the corner, and was gone.
"Funny old man," said Prospero. "Well, I hope his instructions were right."
The wizard walked briskly through the dark alley, dodging a small dog that plunged past him. In the next street, which was better lit than the other he saw at once that the old man had not been wrong. Between two dark shops with high scalloped false fronts was a slate-roofed two-story inn. The four green windows on the first floor were whorled and spiraled with light, and from within came the clatter of silverware and the clank of pewter mugs on wooden tables. As Prospero paused under the gently swinging signboard, he noticed the picture on it: a conjuror with four cards face down before him on a table. The fifth he held up, and it was blank.
Prospero rapped on the brass-fitted door with his staff. Almost immediately, the door opened and a bar of light streamed into the street. A slightly plump middle-aged woman in an apron stood half in shadow, holding the door. Prospero could see enough of her bland round face to see that she was smiling kindly.
"Welcome!" she said. "You look like a weary traveler. Take a seat near the fire! Either fire! Would you like something to drink?"
Prospero, delighted by the hospitable air of the hostess, entered and found himself in a long smoky common room with a fireplace at either end. There were blazing wall torches, and, overhead, wheel-shaped chandeliers with dripping white candles hung by chains from the square oak beam. Prospero took out his stubby brier pipe, lit it from the fireplace, and settled on a stool near a little group of quietly talking people. The hostess brought him a cold sweating tankard of ale, and he leaned forward to catch the conversation near him.
As the evening wore on-and "wore" was the proper word-Prospero found himself more and more dissatisfied with his surroundings. The place was dull, no doubt about it. For instance, the conversation he had tried to take part in was curiously vague and listless. The people welcomed him and seemed to be cordial, but everyone was-how should he put it?-saying the same thing in different ways. He would have blessed a monologist and was tempted to become one himself, but he felt helpless in the face of this balanced, trivial buzzing. There were no rip-roaring tale tellers, and no one was bold enough to introduce a song, bawdy or otherwise.
Prospero took to looking around the room. Again, his immediate instinct was to find fault. The large brown tapestry near the door was supposed to show a hunt, but the animal being gored by the spears of the two riders was crudely done,– it looked more like a man in a lion suit. The opposite wall was large, smooth, and blank. No ornaments of any kind. The candlestick, on one end of the nearer mantelpiece, was not matched by a mate at the other end. And, in the stone front of the fireplace was an escutcheon with a dagger carved on it in low relief. Prosaic. The blank card, when you thought about it, pretty well suited this dreary place. Maybe it was under new management and things were not yet organized. That would explain the sign. The card had held some device of the previous owner's that was now painted over, and apparently, the new proprietor hadn't decided what to call the place. Well, at least the food was not bad. Roast beef and Cheddar cheese and more ale. But, it is blasted boring in here!
Prospero's thoughts ran this way the rest of the evening. The other guests left, in twos and threes, some of them going upstairs to bed. He sat practically alone now, blowing smoke rings. A little magic, perhaps some indoor lightning or stone smoke rings dropped in people's soup. That might have salvaged the evening. On the other hand, the dour people of this tavern might have responded with pained looks and silence. "Oh, another magician, how tedious! There was one in here last week, etc." Prospero laughed aloud at this train of thought, startling a man at the other end of the room, who turned, glared at him, and walked out without a word.
Soon, Prospero was alone in the long room-alone except for the hostess, who was passing among the tables collecting plates and mugs. He called out to her through the stale drifting smoke.
"Madam! Are there any rooms left for the night?"
She turned and smiled vaguely. "Of course. I'll take your bag upstairs and open the bed. Stay up as long as you like."
"Thank you, but I think I'll go to my room now. It must be nearly twelve, and I am very tired."
"Very well."
Prospero pushed through the empty chairs and found his carpetbag, which he had left near the door. He waited until the hostess had put out all the downstairs lights, and then, he followed her as she led the way, candle in hand, up the dully gleaming oak steps. There was a mirror in a black oval frame halfway up the stairs, and as he passed it, hardly looking at it, something about it struck him as strange. He was about to turn on the stairs, but he shrugged and went on up.
The hostess gave him the candle as they reached his room.
"Here you are, sir. Sleep well." And with that, she turned and walked on down the long hall, a glimmering white figure that was soon lost in the musty shadows. Prospero stood watching her go, and then he opened his door. The room looked pleasant enough, if sparsely furnished: a small double feather bed with high sideboards; a table and chair, the latter rush-bottomed; and a long low chest with a little carved strongbox on the top. Prospero put on his nightshirt and stood at the window, smoking a last pipe. The overcast that had hidden the moon and stars was gone now, and the full moon was so bright that for a minute he could not see the features of the appalled face it always wore. Melancholy, something more than the usual sadness of silent rooms, was creeping over him as he stood there looking down at the gray-shining street.
He didn't know why he felt so sad, though he suspected that the lugubrious evening he had spent downstairs was at fault. Well, to bed. He knocked out his pipe into a small lead jar. Just before he got into bed, Prospero happened to glance at the long pitchfork shadow cast on the moonlit floor by a three-branched candelabrum that was on the window sill. The shadow appeared to be wavering slightly. Prospero leaned over the bedside and stared. The shadow was still. He looked at the candlestick, then rolled over to sleep.
But, he did not sleep. Prospero stared at the empty whitewashed ceiling and felt himself grow more nervous hour by hour. The five– (or four-) dialed clock struck one and two and three. And then, four-the fourth stroke fell with almost a thudding sound. Wretched clock! Wretched people in this dull dead town! Prospero got up and paced about the room. Something was stirring in his mind and he could not put it together. Idly, he picked up the small walnut strongbox and tried to open it. It didn't even rattle. The heart-shaped brass lock plate on the front was smooth to his touch. It had no keyhole. He turned the box over, looking for hidden locks and spring releases, but there was nothing. Prospero set the box down with a loud crack that startled him in the silent room. Strange thoughts began to come to him now: locked boxes and empty rooms. Four dials and a black hole. Four cards and a blank. And, a dead sound on the stroke of four. Why did that mirror bother him?
Quietly, Prospero got dressed, took his staff from the corner, and opened the door of his room. The hall was dark and silent. No night lamp burned at the head of the gaping stairway. He fished his metal matchbox out of an inside pocket and struck a light. On a hall table was a squat candle in a dish. He lit it and tiptoed down the stairs to the place where the mirror hung. Prospero stared and felt a chill pass through his body. The mirror showed nothing-not his face, not his candle, not the wall behind him. All he saw was a black glassy surface.
Fighting down rising fear, Prospero went back upstairs and began to knock on doors, at first softly, then sharply. He tried the doors. Locked. Locked. And locked. Like the box, the doors didn't even rattle. On an impulse, he opened his pocket knife and tried to slide the blade into the space between a door and its jamb. The point struck solid wood, for what looked like a crack was merely a black line. One door opened, revealing a completely empty room, without even a bed on its smooth floor. The window was open and a cold autumn wind blew in. Prospero shut the door quietly. At the other end of the long straight corridor was a room he had intentionally passed by. The gold letters on the door said "Innkeeper. Please knock."
"Very well," he said through his teeth. "I'll knock."
He struck the floor with his staff, and a loud report crashed through the hall. There was no echo, and the silence returned. Prospero walked slowly to the other end of the corridor until he stood before the lettered door. Placing his hand on the curved handle, he pressed down and the latch clicked. The door opened about a foot and struck something soft. Prospero raised his candle and saw that the door was blocked by the form of the hostess, who was standing in the dark room, her back to him and her arms at her sides. He squeezed through the door and held the light close to the inert form. Her head was bowed slightly and her eyes were open. His gaze wandered to her right arm. Her clenched hand was pressed to her thigh, and she clutched something hidden in the folds of her floor-length checkered skirt. Slowly cautiously Prospero backed away and when he had reached the middle of the room, he glanced quickly around. The weak candlelight did not reach the dark corners, but the room looked as empty as the one he had just been in. He muttered something and struck the butt of his staff on the floor. The room lit up for an instant in a flash of blue lightning, and Prospero could see that the chamber was indeed empty-there was not even a window.
And still, the woman stood silent, staring with dead eyes at the floor. Prospero bent to set the candle down, and then, straightening up suddenly, he walked to where the slumping figure stood. Grasping her shoulders, he shook her violently. There was a clatter on the floor at his feet, and when he looked down, he saw a long, slightly curved butcher knife. He looked up at the woman again and stepped back with a gasp. His hand went to his face and his staff fell to the floor. The woman's eyes were gone. In her slowly rising head were two black holes. Prospero saw in his mind a doll that had terrified him when he was a child. The eyes had rattled in the china skull. Now, the woman's voice, mechanical and heavy: "Why don't you sleep? Co to sleep." Her mouth opened wide, impossibly wide, and then, the whole face stretched and writhed and yawned in the faint light.
With a cry, Prospero shoved the melting thing aside and got to the door, opened it, and ran down the hall. The walls were caving, bulging, stretching wildly-one door fell before him and tried to wrap itself around his legs. Prospero kicked at the door hysterically and finally got to the stairs, which were covered with a brown fog. As he felt his way down the quivering steps, the whole staircase gave way with a rushing hiss and he landed on his knees in the cold liquid that had been the floor. The walls of the large downstairs room, though blurry, were still there, and he felt for the door, not daring to look back to see if anything had followed him from that terrible blind chamber. Lifting the twisting, bucking bar from the black door, he plunged outside and ran through the street, where the cobblestones oozed like mud and slate roofs turned to dripping black slime. Stone walls ran in viscous rivulets, and the head of the little old man appeared gabbling fiercely. When Prospero got to the church, the bell tower rang five scraping, cracking, howling notes and toppled slowly at him. He raised his arms to shield himself, but the tower, still ringing, turned to mist as it fell and blew away in long sinuous swirls. The wizard dropped to the ground, covering his face with his hands.
When he looked up several minutes later, he was in a field of heavily trampled moonlit grass, through which a rutty gouged cow path wandered. Some distance away the road he had been following wound up a pine-covered ridge. Near him, Prospero found his bag and staff, unharmed, and he picked them up from the withered weeds as if he expected them to crumble in his grasp. Something was glittering in the gray tangle at his feet-the knife, which was quite real, and very ordinary-looking. No inscriptions on it, no deaths heads. Prospero broke it, buried it, and started walking toward the road.