Chapter Seventeen

They walked north for five days through the country beyond the Charnals, a land that was green and gently rolling, carpeted by long grasses and fields of wildflowers, dotted by forests of fir, aspen, and spruce. Rivers and streams meandered in silver ribbons from the mountains and bluffs, pooling in lakes, shimmering in the sunlight like mirrors, and sending a flurry of cooling breezes from their shores. It was easier journeying here than it had been through the mountains; the terrain was far less steep, the footing sure, and the weather mild. The days were sun-filled, the nights warm and sweet smelling. The skies stretched away from horizon to horizon, broad and empty and blue. It rained only once, a slow and gentle dampening of trees and grasses that passed almost unnoticed. The spirits of the company were high; anticipation of what lay ahead was tempered by renewed confidence and a sense of well-being. Doubts lay half-forgotten in the dark grottos to which they had been consigned. There was strength and quickness in their steps. The passage of the hours chipped away at uncertain temperaments with slow, steady precision and like a stonecutter’s chisel etched and shaped until the rough edges vanished and only the smooth surface of agreeable companionship remained.

Even Walker Boh and Pe Ell called an unspoken truce.

It could never be argued reasonably that they showed even the remotest inclination toward establishing a friendship, but they kept apart amiably enough, each maintaining a studied indifference to the other’s presence. As for the remainder of the company, constancy was the behavioral norm. Horner Dees continued reticent and gruff, Carisman kept them all entertained with stories and songs, and Morgan and Quickening feinted and boxed with glances and gestures in a lovers’ dance that was a mystery to everyone but them. There was in all of them, save perhaps Carisman, an undercurrent of wariness and stealth. Carisman, it seemed, was incapable of showing more than one face. But the others were circumspect in their dark times, anxious to keep their doubts and fears at bay, hopeful that some mix of luck and determination would prove sufficient to carry them through to the journey’s end.

The beginning of that end came the following day with a gradual change in the character of the land. The green that had brightened the forests and hills south began to fade to gray. Flowers disappeared. Grasses withered and dried. Trees that should have been fully leafed and vibrant were stunted and bare. The birds that had flown in dazzling bursts of color and song just a mile south were missing here along with small game and the larger hoofed and horned animals. It was as if a blight had fallen over everything, stripping the land of its life.

They stood at the crest of a rise at midmorning and looked out over the desolation that stretched away before them.

“Shadowen,” Morgan Leah declared darkly.

But Quickening shook her silvery head and replied, “Uhl Belk.”

It grew worse by midday and worse still by nightfall. It was bad enough when the land was sickened; now it turned completely dead. All trace of grasses and leaves disappeared. Even the smallest bit of scrub disdained to grow. Trunks lifted their skeletal limbs skyward as if searching for protection, as if beseeching for it. The country appeared to have been so thoroughly ravaged that nothing dared grow back, a vast wilderness gone empty and stark and friendless. Dust rose in dry puffs from their boots as they stalked the dead ground, the earth’s poisoned breath. Nothing moved about them, above them, beneath them—not animals, not birds, not even insects. There was no water. The air had a flat, metallic taste and smell to it. Clouds began to gather again, small wisps at first, then a solid bank that hung above the earth like a shroud.

They camped that night in a forest of deadwood where the air was so still they could hear each other breathe. The wood would not burn, so they had no fire. Light from a mix of elements in the earth reflected off the ceiling of clouds and cast the shadows of the trees across their huddled forms in clinging webs.

“We’ll be there by nightfall tomorrow,” Horner Dees said as they sat facing each other in the stillness. “Eldwist.”

Dark stares were his only reply.

Uhl Belk’s presence became palpable after that. He huddled next to them there in the fading dusk, slept with them that night, and walked with them when they set out the following day. His breath was what they breathed, his silence their own. They could feel him beckoning, reaching out to gather them in. No one said so, but Uhl Belk was there.

By midday, the land had turned to stone. It was as if the whole of it, sickened and withered and gone lifeless, had been washed of every color but gray and in the process petrified. It was all preserved perfectly, like a giant piece of sculpture. Trunks and limbs, scrub and grasses, rocks and earth—everything as far as the eye could see had been turned to stone. It was a starkly chilling landscape that despite its coldness radiated an oddly compelling beauty. The company from Rampling Steep found itself entranced. Perhaps it was the solidity that drew them, the sense that here was something lasting and enduring and somehow perfectly wrought. The ravages of time, the changing of the seasons, the most determined efforts of man—it seemed as if none of these could affect what had been done here.

Horner Dees nodded and the members of the company went forward.

A haze hung about them as they walked across this tapestry of frozen time, and it was only with difficulty that they were able, after several hours, to distinguish something else shimmering in the distance. It was a vast body of water, as gray as the land they passed through, blending into its bleakness, a backdrop merging starkly into earth and sky as if the transition were meaningless.

They had reached the Tiderace.

Twin peaks came into view as well, jagged rock spirals that lifted starkly against the horizon. It was apparent that the peaks were their destination.

Now and again the earth beneath them rumbled ominously, tremors reverberating as if the land were a carpet that some giant had taken in his hands and shaken. There was nothing about the tremors to indicate their source. But Horner Dees knew something. Morgan saw it in the way his bearded face tightened down against his chest and fear slipped into his eyes.

After a time the land about them began to narrow on either side and the Tiderace to close about, and they were left with a shrinking corridor of rock upon which to walk. The corridor was taking them directly toward the peaks, a ramp that might at its end drop them into the sea. The temperature cooled, and there was moisture in the air that clung to their skin in faint droplets. Their booted feet were strangely noiseless as they trod the hard surface of the rock, climbing steadily into a haze. Soon they became a line of shadows in the approaching dusk. Dees led, ancient, massive, and steady. Morgan followed with Quickening, the tall Highlander’s face lined with wariness, the girl’s smooth and calm. Handsome Carisman hummed beneath his breath while his gaze shifted about him as rapidly as a bird’s. Walker Boh floated behind, pale and introspective within his long cloak. Pe Ell brought up the rear, his stalker’s eyes seeing everything.

The ramp began to break apart before them, an escarpment out of which strange rock formations rose against the light. They might have been carvings of some sort save for the fact that they lacked any recognizable form. Like pillars that had been hewn apart by weather’s angry hand over thousands of years, they jutted and angled in bizarre shapes and images, the mindless visions of a madman. The company passed between them, anxious in their shadow, and hurried on.

They arrived finally at the peaks. There was a rift between them, a break so deep and narrow that it appeared to have been formed by some cataclysm that had split apart what had once been a single peak to form the two. They loomed to either side, spirals of rock that thrust into the clouds as if to pin them fast. Beyond, the skies were murky and misted, and the waters of the Tiderace crashed and rumbled against the rocky shores.

Horner Dees moved ahead and the others followed until all had been enveloped in shadows. The air was chill and unmoving in the gap, and the distant shrieks of seabirds echoed shrilly. What sort of creatures besides those of the sea could possibly live here? Morgan Leah wondered uneasily. He drew his sword. His whole body was rigid with tension, and he strained to catch some sign of the danger he sensed threatening them. Dees was hunched forward like an animal at hunt, and the three behind the Highlander were ghosts without substance. Only Quickening seemed unaffected, her head held high, her eyes alert as she scanned the rock, the skies, the gray that shrouded everything.

Morgan swallowed against the dryness in his throat. What is it that waits for us?

The walls of the break seemed to join overhead, and they were left momentarily in utter blackness with only the thin line of the passageway ahead to give them reassurance that they had not been entombed. Then the walls receded again, and the light returned. The rift opened into a valley that lay cradled between the peaks. Shallow, rutted, choked with the husks of trees and brush and with boulders many times the size of any man, it was an ugly catchall for nature’s refuse and time’s discards. Skeletons lay everywhere, vast piles of them, all sizes and shapes, scattered without suggestion of what creatures they might once have been.

Horner Dees brought them to a halt. “This is Bone Hollow,” he said quietly. “This is the gateway to Eldwist. Over there, across the Hollow, through the gap in the peaks, Eldwist begins.”

The others crowded forward for a better look. Walker Boh stiffened. “There’s something down there.”

Dees nodded. “Found that out the hard way ten years ago,” he said. “It’s called a Koden. It’s the Stone King’s watchdog. You see it?”

They looked and saw nothing, even Pe Ell. Dees seated himself ponderously on a rock. “You won’t either. Not until it has you. And it won’t matter much by then, will it? You could ask any of those poor creatures down there if they still had tongues and the stuff of life to use them.”

Morgan scuffed his boot on a piece of deadwood as he listened. The deadwood was heavy and unyielding. Stone. Morgan looked at it as if understanding for the first time. Stone. Everything underfoot, everything surrounding them, everything for as far as the eye could see—it was all stone.

“Kodens are a kind of bear,” Dees was saying. “Big fellows, live up in the cold regions north of the mountains, keep pretty much to themselves. Very unpredictable under any conditions. But this one?” He made his nod an enigmatic gesture. “He’s a monster.”

“Huge?” Morgan asked.

“A monster,” Dees emphasized. “Not just in size, Highlander. This thing isn’t a Koden anymore. You can recognize it for what it’s supposed to be, but just barely. Belk did something to it. Blinded it, for one thing. It can’t see. But its ears are so sharp it can hear a pin drop.”

“So it knows we are here,” Walker mused, edging past Dees for a closer look at the Hollow. His eyes were dark and introspective.

“Has for quite a while, I’d guess. It’s down there waiting for us to try to get past.”

“If it’s still there at all,” Pe Ell said. “It’s been a long time since you were here, old man. By now it might be dead and gone.”

Dees looked at him mildly. “Why don’t you go on down there and take a look?”

Pe Ell gave him that lopsided, chilling smile.

The old Tracker turned away, his gaze shifting to the Hollow. “Ten years since I saw it and I still can’t forget it,” he whispered. He shook his grizzled head. “Something like that you don’t ever forget.”

“Maybe Pe Ell is right; maybe it is dead by now,” Morgan suggested hopefully. He glanced at Quickening and found her staring fixedly at Walker.

“Not this thing,” Dees insisted.

“Well, why can’t we see it if it’s all that big and ugly?” Carisman asked, peering cautiously over Morgan’s shoulder.

Dees chuckled. His eyes narrowed. “You can’t see it because it looks like everything else down there—like stone, all gray and hard, just another chunk of rock. Look for yourself. One of those mounds, one of those boulders, something that’s down there that doesn’t look like anything—that’s it. Just lying there, perfectly still. Waiting.”

“Waiting,” Carisman echoed.

He sang:

“Down in the valley, the valley of stone.

The Koden lies waiting amid shattered bone.

Amid all its victims.

Within its gray home.

The Koden lies waiting to make you its own.”

“Be still, tunesmith,” Pe Ell said, a warning edge to his voice. He scowled at Dees. “You got past this thing before, if we’re to believe what you tell us. How?”

Dees laughed aloud. “I was lucky, of course! I had twelve other men with me and we just walked right in, fools to the last. It couldn’t get us all, not once we started running. No, it had to settle for three. That was going in. Coming out, it only got one. Of course, there were just two of us left by then. I was the one it missed.”

Pe Ell stared at him expressionlessly. “Like you said, old man—lucky for you.”

Dees rose, as bearish as any Koden Morgan might have imagined, sullen and forbidding when he set his face as he did now. He faced Pe Ell as if he meant to have at him. Then he said, “There’s all sorts of luck. Some you’ve got and some you make. Some you carry with you and some you pick up along the way. You’re going to need all kinds of it getting in and out of Eldwist. The Koden, he’s a thing you wouldn’t want to dream about on your worst night. But let me tell you something. After you see what else is down there, what lies beyond Bone Hollow, you won’t have to worry about the Koden anymore. Because the dreams you’ll have on your worst nights after that will be concerned with other things!”

Pe Ell’s shrug was scornful and indifferent. “Dreams are for frightened old men, Horner Dees.”

Dees glared at him. “Brave words now.”

“I can see it,” Walker Boh said suddenly.

His voice was soft, almost a whisper, but it silenced the others instantly and brought them about to face him. The Dark Uncle was staring out across the broken desolation of the Hollow, seemingly unaware that he had spoken.

“The Koden?” Dees asked sharply. He came forward a step.

“Where?” Pe Ell asked.

Walker’s gesture was obscure. Morgan looked anyway and saw nothing. He glanced at the others. None of them appeared to be able to find it either. But Walker Boh was paying no attention to any of them. He seemed instead to be listening for something.

“If you really can see it, point it out to me,” Pe Ell said finally, his voice carefully neutral.

Walker did not respond. He continued to stare. “It feels...” he began and stopped.

“Walker?” Quickening whispered and touched his arm.

The pale countenance shifted away from the Hollow at last and the dark eyes found her own. “I must find it,” he said. He glanced at each of them in turn. “Wait here until I call for you.”

Morgan started to object, but there was something in the other man’s eyes that stopped him from doing so.

Instead, he watched silently with the others as the Dark Uncle walked alone into Bone Hollow.


The day was still, the air windless, and nothing moved in the ragged expanse of the Hollow save Walker Boh. He crossed the broken stone in silence, a ghost who made no sound and left no mark. There were times in the past few weeks when he had thought himself little more. He had almost died from the poison of the Asphinx and again from the attack of the Shadowen at Hearthstone. A part of him had surely died with the loss of his arm, another part with the failure of his magic to cure his sickness. A part of him had died with Cogline. He had been empty and lost on this journey, compelled to come by his rage at the Shadowen, his fear at being left alone, and his wish to discover the secrets of Uhl Belk and the Black Elfstone. Even Quickening, despite ministering to his needs, both physical and emotional, had not been strong enough to give him back to himself. He had been a hollow thing, bereft of any sense of who and what he was supposed to be, reduced to undertaking this quest in the faint hope that he would discover his purpose in the world.

And now, here within this vast, desolate stretch of land, where fears and doubts and weaknesses were felt most keenly, Walker Boh thought he had a chance to come alive again.

It was the presence of the Koden that triggered this hope. Until now the magic had been curiously silent within him, a worn and tired thing that had failed repeatedly and at last seemed to have given up. To be sure, it was there still to protect him when he was threatened, to frighten off the Urdas when they came too close, to deflect their hurled weapons. Yet this was a poor and sorry use when he remembered what it had once been able to do. What of the empathy it had given him with other living things? What of his sense of emotions and thoughts? What of the knowledge that had always just seemed to come to him? What of the glimpses of what was to be? All of these had deserted him, gone away as surely as his old world, his life with Cogline and Rumor at Hearthstone. Once he had wished it would be so, that the magic would disappear and he would be left in peace, a man like any other. But it had become increasingly clear to him on this journey, his sense of who and what he was heightened by the passing of Cogline and his own physical and emotional devastation, that his wish had been foolish. He would never be like other men, and he would never be at peace without the magic. He could not change who and what he was; Cogline had known that and told him so. On this journey he had discovered it was true.

He needed the magic.

He required it.

Now he would test whether or not he could still call it his own. He had sensed the presence of the Koden before Pe Ell had. He had sensed what it was before Horner Dees had described it. Amid the strewn rock, hunched down and silent, it had reached out to him as creatures once had when he approached. He could feel the Koden call to him. Walker Boh was not certain of its purpose in doing so, yet knew he must respond. It was more than the creature’s need that he was answering; it was also his own.

He moved directly through the jumble of boulders and petrified wood to where the Koden waited. It had not moved, not even an inch, since the company had arrived. But Walker knew where it lay concealed nevertheless, for its presence had brought the magic awake again. It was an unexpected, exhilarating, and strangely comforting experience to have the power within him stir to life, to discover that it was not lost as he had believed, but merely misplaced.

Or suppressed, he chided harshly. Certainly he had worked hard at denying it even existed.

Mist curled through the rocks, tendrils of white that formed strange shapes and patterns against the gray of the land. Far distant, beyond and below the peaks and the valley they cradled, Walker could hear the crash of the ocean waters against the shoreline, a dull booming that resonated through the silence. He slowed, conscious now that the Koden was just ahead, unable to dispel entirely his apprehension that he was being lured to his doom, that the magic would not protect him, and he would be killed. Would it matter if he was? he wondered suddenly. He brushed the thought away. Within, he could feel the magic burning like a fire stoked to life.

He came down from between two boulders into a depression, and the Koden rose up before him, cat-quick. It seemed to materialize out of the earth, as if the dust that lay upon the rock had suddenly come together to give it form. It was huge and old and grizzled, three times his own size, with great shaggy limbs and ragged yellow claws that curled down to grip the rock. It lifted onto its hind legs to show itself to him, and its twisted snout huffed and opened to reveal a glistening row of teeth. Sightless white eyes peered down at him. Walker stood his ground, his life a slender thread that a single swipe of one huge paw could sever. He saw that the Koden’s head and body had been distorted by some dark magic to make the creature appear more grotesque and that the symmetry of shape that had once given grace to its power had been stripped away.

Speak to me, thought Walker Boh.

The Koden blinked its eyes and dropped down so close that the huge muzzle was no more than inches from the Dark Uncle’s face. Walker forced himself to meet the creature’s empty gaze. He could feel the hot, fetid breath.

Tell me, he thought.

There was an instant’s time when he was certain that he was going to die, that the magic had failed him entirely, that the Koden would reach out and strike him down. He waited for the claws to rend him, for the end to come. Then he heard the creature answer him, the guttural sounds of its own language captured and transformed by the magic.

Help me, the Koden said.

A flush of warmth filled Walker. Life returned to him in a way he found difficult to describe, as if he had been reborn and could believe in himself again. A flicker of a smile crossed his face. The magic was still his.

He reached out slowly with his good arm and touched the Koden on its muzzle, feeling beneath his fingertips more than the roughness of its hide and fur, finding as well the spirit of the creature that was trapped beneath. The Dark Uncle read its history in that touch and felt its pain. He stepped close to study its massive, scarred body, no longer frightened by its size or its ugliness or its ability to destroy. It was a prisoner, he saw—frightened, angered, bewildered, and despairing in the manner of all prisoners, wanting only to be free.

“I will make you so,” Walker Boh whispered.

He looked to discover how the Koden was bound and found nothing. Where were the chains that shackled it? He circled the beast, testing the weight and texture of the air and earth. The great head swung about, seeking to follow him, the eyes fixed and staring. Walker completed his circuit and stopped, frowning. He had found the invisible lines of magic that the Stone King had fashioned and he knew what it would take to set the creature free. The Koden was a prisoner of its mutation. It would have to be changed back into a bear again, into the creature it had been, and the stigma of Uhl Belk’s touch cleansed. But Walker hadn’t the magic for that. Only Quickening possessed such power, magic strong enough to bring back the Meade Gardens out of the ashes of the past, to restore what once was, and she had already said she could not use her magic again until the Black Elfstone was recovered. Walker stood looking at the Koden helplessly, trying to decide if there were anything he could do. The beast shifted to face him, its great, ragged bulk a shimmer of rock dust against the landscape.

Walker reached out once more, and his fingers rested on the Koden’s muzzle. His thoughts became words. Let us pass, and we will find a way to set you free.

The Koden stared out at him from the prison of its ruined body, sightless eyes hard and empty. Go, it said.

Walker lifted his hand away long enough to beckon his companions forward, then placed it back again. The others of the company came hesitantly, Quickening in the lead, then Morgan Leah, Horner Dees, Carisman, and Pe Ell. He watched them pass without comment, his arm outstretched, his hand steady. He caught a glimpse of what was in their eyes, a strange mix of emotions, understanding in Quickening’s alone, fear and awe and disbelief in the rest. Then they were past. They walked from the rubble of Bone Hollow to the break in the cliffs beyond which they turned to wait for him.

Walker took his hand away and saw the Koden tremble. Its mouth gaped wide, and it appeared to cry out soundlessly. Then it wheeled away from him and lumbered down into the rocks.

“I won’t forget,” the Dark Uncle called after it.

The emptiness he felt made him shiver. Pulling his cloak close, he walked from the Hollow.


Morgan and the others, all but Quickening, asked Walker Boh when he reached them what had happened. How had he managed to charm the Koden so that they could pass? But the Dark Uncle refused to answer their questions. He would say only that the creature was a prisoner of the Stone King’s magic and must be freed, that he had given his promise.

“Since you made the promise, you can worry about keeping it,” Pe Ell declared irritably, anxious to dismiss the matter of the Koden now that the danger was behind them.

“We’ll have trouble enough keeping ourselves free of the Stone King’s magic,” Horner Dees agreed.

Carisman was already skipping ahead, and Morgan suddenly found himself facing Walker Boh with no reply to give. It was Quickening who spoke instead, saying, “If you gave your promise, Walker Boh, then it must be kept.” She did not, however, say how.

They turned away from Bone Hollow and passed into the break that opened out through the peaks to the Tiderace. The passage was shadowed and dark in the fading afternoon light, and a chill, rough-edged wind blew down off the slopes of the cliffs above, thrusting into them like a giant hand, shoving them relentlessly ahead. The sun had dropped into the horizon west, caught in a web of clouds that turned its light scarlet and gold. The smell of salt water, fish, and kelp filled the air, sharp and pungent.

Morgan glanced back once or twice at Walker Boh, still amazed at how he had been able to keep the Koden from attacking them, to walk right up to it as he had and touch it without coming to harm. He recalled the stories of the Dark Uncle, of the man before he had suffered the bite of the Asphinx and the loss of Cogline and Rumor, the man who had taught Par Ohmsford not to be frightened of the power of the Elven magic. Until now, he had thought Walker Boh crippled by the Shadowen attack on Hearthstone. He pursed his lips thoughtfully. Perhaps he had been wrong. And if wrong about Walker, why not wrong about himself as well? Perhaps the Sword of Leah could be made whole again and his own magic restored. Perhaps there was a chance for all of them, just as Quickening had suggested.

The defile opened suddenly before them, the shadows which had caged them brightened into gray, misty light, and they peeked through a narrow window in the cliffs. The Tiderace spread away below in an endless expanse, its waters roiling and white-capped as they churned toward the shoreline. The company moved ahead, back into the shadows. The trail they followed began to descend, to twist and turn through the rocks, damp and treacherous from the mist and the ocean spray. The walls split apart once more, this time forming ragged columns of stone that permitted brief glimpses of sky and sea. Underfoot, the rock was loose, and it felt as if everything was on the verge of breaking up.

Then they turned onto a slide so steep that they were forced to descend sitting and found themselves in a narrow passageway that curled ahead into a tunnel. They stooped to pass through, for the tunnel was filled with jagged rock edges. At its far end, the walls fell away, and the tunnel opened onto a shelf that lifted toward the sky. The company moved onto the shelf, discovered a pathway, and climbed to where it ended at a rampart formed of stone blocks.

They stood at the edge of the rampart and looked down. Morgan felt his stomach lurch. From where they stood, the land dropped away to a narrow isthmus that jutted into the sea. Connected to the isthmus was a peninsula, broad and ragged about the edges, formed all of cliffs against which the waters of the Tiderace pounded relentlessly. Atop the cliffs sat a city of towering stone buildings. The buildings were not of this time, but of the old world, of the age before the Great Wars destroyed the order of things and the new races were born. They rose hundreds of feet into the air, smooth and symmetrical and lined with banks of windows that yawned blackly against the gray light. Everything was set close together, so that the city had the look of a gathering of monstrous stone obelisks grown out of the rock. Seabirds wheeled and circled about the buildings, crying out mournfully in the failing light.

“Eldwist,” Horner Dees announced.

Far west, the sun was sinking into the waters of the sea, losing its brightness and its color with the coming of night, the scarlet and gold fading to silver. The wind howled down off the cliffs behind them in a steady crescendo, and it felt as if even the pinnacle of rock on which they stood was being shaken. They huddled together against its thrust and the fall of night and watched raptly as Eldwist turned black with shadow. The wind howled through the city as well, down the canyons of its streets, across the drops of its cliffs. Morgan was chilled by the sound of it. Eldwist was empty and dead. There was only its stone, hard and unyielding, unchanging and fixed.

Horner Dees called out to them over the sound of the wind as he turned away. He led them back to where a set of steps had been carved into the cliff face to lead downward to the city. The steps ran back against the wall, angling through the crevices and nooks, twisting once more into shadow. Night closed about as they descended, the sun disappearing, the stars winking into view in a sky that was clear and bright. Moonlight reflected off the Tiderace, and Morgan could see the stark, jutting peaks of the city lifting off the rocks. Mist rose in gauzy trailers, and Eldwist took on a surrealistic look—as if come out of time and legend. The seabirds flew away, the sound of their cries fading into silence. Soon there was only the roll of the waves as they slapped against the rocky shores.

At the base of the stairs they found an alcove sheltered by the rocks. Horner Dees brought them to a halt. “No sense in trying to go farther,” he advised, sounding weary. The wind did not reach them here, and he talked in a normal tone of voice. “Too dangerous to try to go in at night. There’s a Creeper down there...”

“A Creeper?” Morgan, who had been examining bits of grass and shrub that were perfectly preserved in stone, looked up sharply.

“Yes, Highlander,” the other continued. “A thing that sweeps the streets of the city after dark, gathering up any stray bits and pieces of living refuse...”

A rumbling within the earth cut short the rest of what he was about to say. The source of the rumbling was Eldwist, and the members of the company turned quickly to look. The city stood framed against the night sky, all black save for where the light reflected off the stone. It was larger and more forbidding when viewed from below, Morgan thought as he peered into its shadows. More impenetrable...

Something huge surged out of the dark recesses he searched, a thing of such monstrous size as to give the momentary illusion that it dwarfed even the buildings. It rose from between the monoliths as if kindred, all bulk and weight, but long and sinewy like a snake as well, stone blocks turned momentarily liquid to reshape and reform. The jaws gaped wide—Morgan could see the jagged edge of the teeth clearly against the backdrop of the moon—and they heard a horrifying cry, like a strangled cough. The earth reverberated with that cry, and the members of the company from Rampling Steep dropped into a protective crouch—all but Quickening, who remained erect, as if she alone were strong enough to withstand this nightmare.

A second later it was gone, dropping away as quickly and smoothly as it had come, the rumble of its passing hanging faintly in the air.

“That was no Creeper,” Morgan whispered.

“And it wasn’t here ten years ago either,” a white-faced Horner Dees whispered back. “I’d bet on it.”

“No.” Quickening said softly, turning to face them now. Her companions came slowly to their feet. “It is newly born,” she said, “barely five years old. It is still a baby.”

“A baby!” Morgan exclaimed incredulously.

Quickening nodded. “Yes, Morgan Leah. It is called the Maw Grint.” She smiled sadly. “It is Uhl Belk’s child.”

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