BACKDROP TO CHAOS

The mercenary companies of the late Third Millennium were both a result of and a response to a spurt of empire-building among the new industrial giants of the human galaxy. Earth's first flash of colonization had been explosive. Transit was an expensive proposition for trade or tourism; but on a national scale, a star colony was just as possible as the high-rise Palace of Government which even most of the underdeveloped countries had built for the sake of prestige.

And colonies were definitely a matter of prestige. The major powers had them. So, just as Third World countries had squandered their resources on jet fighters in the twentieth century (and on ironclads in the nineteenth), they bought or leased or even built starships in the twenty-first. These colonies were almost invariably mono-national, undercapitalized, and stratified by class even more rigidly than were their mother countries. All of those factors affected later galactic history. There was a plethora of suitable words on which to plant colonies, however, so that even the most ineptly handled groups of settlers generally managed to survive. Theirs was a hand-to-mouth survival of farming and barter, though, not of spaceports shipping vast quantities of minerals and protein back to Earth.

A few of the better-backed colonies did become very successful. Most of them had been spawned by the larger nations, though a few were private ventures (including that of the Dutch consortium which founded Friesland). Success left their backers in the same situation of those whose colonies were barely surviving, however, since the first result of planetary self-sufficiency was invariably to cut ties and find the best prices available for manufactures on the open market.

There followed a spate of secondary colonization from the successful colony worlds. These new colonies were planted with a specific product in mind: a mineral; a drug; sometimes simply agriculture, freeing more valuable real estate on the homeworlds. Even a planet could be filled in a few centuries by the asymptotic population growth which empty spaces seem to engender in human beings. Secondary colonies were frequently joint efforts, combining settlers and capital from several worlds. They were a business proposition, after all, not matters of national honor.

Unfortunately for the concept, the newly mixed national and racial groups got along just as badly as their ancestors had a few centuries earlier on Earth. The planetary governments of Hiroseke and Stewart, for instance, conferred placidly with each other; but in the iridium-mining colony they had founded together on Kalan, Japanese and Scotsmen were shooting at each other within five years.

The new colonizers had thought they would be able to control their colonies without military force. Their own experience had taught them to control space transport to the new colonies. Without the ability to sell its produce in markets of its own choice, a colony could not strike off on its own—as the homeworlds had themselves done.

But a colony could be forced into a pattern of logical subservience only if its populace was willing to be logical. If instead the settlers decided to eat their own guts out through internal warfare, the colony would become as commercially valueless as Germany in 1648. Inevitably, homeworlds attempted through military force to control and unify their colonies; also inevitably, they increased the disruption by their activities.

And even if some sort of a military solution was imposed, there remained the question of how to deal with the defeated troublemakers—however they were defined—to avoid a new outbreak of fighting. Ideally, they could be used as expendables in battles elsewhere. It was a course which had been followed with success often in the past—Germans in French Indo-China in 1948, and Scots borderers in Ulster in 1605, for two examples. The course required that there be other battles to fight—but there were other unruly colonies as well as backwater worlds whose produce would be useful if it could be controlled at acceptable cost. Perhaps the first case of this occurred in 2414 when Monument equipped four thousand Sikh rebels from Ramadan and shipped them to Portales to take over that planet's tobacco trade, but there were many other examples later.

And in any case, there was always someone willing to hire soldiers, somewhere. World after world armed its misfits and sent them off to someone else's backyard, to attack or defend, to kill or die—so long as they were not doing it at home. Because of the pattern of colonization, there were only a few planets that were not so tense that they might snap into bloody war if mercenaries from across the galaxy were available.

Even for the stable elite of worlds, Friesland and Kronstad, Ssu-ma and Wylie, the system was a losing proposition. Wars and the warriors they spawned were short-term solutions, binding the industrial worlds into a fabric of short-term solutions. In the long run, off-world markets were destroyed, internal investment was channeled into what were basically nonproductive uses, and the civil populace became restive in the omnipresence of violence and a foreign policy directed toward its continuance.

On rural worlds, the result was nothing so subtle as decay. It was life and society shattered forever by the sledge of war.

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