1164 Burn's Sleep Istral'fennidahn, the season of D'rek, Worm of Autumn Twenty-four days since the Execution of Sha'ik in Raraku The webs between the towers were visible in glistening sheets far overhead, and the faint wind coming in from the sea shivered the vast threads so that a mist of rain descended on Kartool City, as it did every morning in the Clear Season.
Most things a person could get used to, eventually, and since the yellow-banded paralt spiders had been the first to occupy the once infamous towers following the Malazan conquest of the island, and that was decades past now, there had been plenty of time to become inured to such details. Even the sight of gulls and pigeons suspended motionless between the score of towers every morning, before the fistsized spiders emerged from their upper-floor dens to retrieve their prey, yielded little more than faint revulsion among the citizens of Kartool City.
Sergeant Hellian of the Septarch District city guard, alas, was an exception to this. There were gods, she suspected, convulsed in perpetual hilarity at her wretched fate, for which they were no doubt responsible. Born in the city, cursed with a fear of all manner of spiders, she had lived the entirety of her nineteen years in unrelieved terror.
Why not just leave? A question asked by comrades and acquaintances more times than she cared to count. But it wasn't that simple. It was impossible, in fact. The murky waters of the harbour were fouled with moult-skins and web-fragments and sodden, feather-tufted carcasses bobbing here and there. Inland, things got even worse. The young paralt, upon escaping their elders in the city, struggled to maturity among the limestone cliffs ringing Kartool. And though young, they were no less aggressive or virulent. While traders and farmers told her that one could walk the trails and roads all day without encountering a single one, Hellian didn't care. She knew the gods were waiting. Just like the spiders.
When sober, the sergeant noticed things, in a proper and diligent manner suited to a city guard. And while she was not consistently drunk, cold sobriety was an invitation to hysteria, so Hellian endeavoured to proceed steadily on the wobbly rope of not-quite-drunk.
Accordingly, she had not known of the odd ship now moored in the Free Docks, that had arrived before sunrise, its pennons indicating that it had come from Malaz Island.
Ships hailing from Malaz Island were not of themselves unusual or noteworthy; however, autumn had arrived, and the prevailing winds of the Clear Season made virtually all lanes to the south impossible to navigate for at least the next two months.
Were things less bleary, she might also have noticed – had she taken the time to head down to the docks, which perhaps could have been managed at sword-point – that the ship was not the usual barque or trader, nor a military dromon, but a sleek, gracile thing, styled in a manner not employed in the past fifty years by any shipbuilders of the empire. Arcane carvings adorned the blade-like prow, minuscule shapes detailing serpents and worms, the panels sweeping back along the gunnels almost halfway down the length of the ship. The stern was squared and strangely high, with a side-mounted steering oar. The crew numbered about a dozen, quiet for sailors, and disinclined to leave the ship as it lolled alongside the dock. A lone figure had disembarked as soon as the gangplank had settled, shortly before dawn.
For Hellian, these details came later. The runner that found her was a local brat who, when he wasn't breaking laws, loitered around the docks in the hopes of being hired as a guide for visitors. The fragment of parchment he handed her was, she could feel, of some quality. On it was written a terse message, the contents of which made her scowl.
'All right, lad, describe the man gave this to you.'
'I can't.'
Hellian glanced back at the four guards standing behind her on the street corner. One of them stepped behind the boy and picked him up, one-handed, gripping the back of the ratty tunic. A quick shake.
'Loosed your memory some?' Hellian asked. 'I hope so, because I ain't paying coin.'
'I can't remember! I looked right into his face, Sergeant! Only… I can't remember what it looked like!'
She studied the boy for a moment, then grunted and turned away.
The guard set the lad down but did not release his grip.
'Let him go, Urb.'
The lad scampered away.
With a vague gesture for her guards to follow, she set off.
The Septarch District was the city's most peaceful area, not through any particular diligence on Hellian's part, however. There were few commercial buildings, and those residences that existed served to house acolytes and support staff of the dozen temples commanding the district's main avenue. Thieves who wanted to stay alive did not steal from temples.
She led her squad onto the avenue, noting once again how decrepit many of the temples had become. The paralt spiders liked the ornate architecture and the domes and lesser towers, and it seemed the priests were losing the battle. Chitinous rubbish crackled and crunched underfoot as they walked.
Years ago, the first night of Istral'fennidahn, just past, would have been marked with an island-wide fete, filled with sacrifices and propitiations to Kartool's patron goddess, D'rek, the Worm of Autumn, and the archpriest of the Grand Temple, the Demidrek, would lead a procession through the city on a carpet of fecund rubbish, his bared feet sweeping through maggot- and worm-ridden refuse. Children would chase lame dogs down the alleys, and those they cornered they would stone to death whilst shrieking their goddess's name. Convicted criminals sentenced to execution would have their skins publicly flailed, their long-bones broken, then the hapless victims would be flung into pits aswarm with carrion beetles and red fireworms, that would devour them over the course of four or five days.
All of this was before the Malazan conquest, of course. The Emperor's principal target had been the cult of D'rek. He'd well understood that the heart of Kartool's power was the Grand Temple, and the island's master sorcerors were the priests and priestesses of D'rek, ruled over by the Demidrek. Further, it was no accident that the night of slaughter that preceded the naval battle and the subsequent invasion, a night led by the infamous Dancer and Surly, Mistress of the Claw, had so thoroughly obliterated the cult's sorcerors, including the Demidrek. For the archpriest of the Grand Temple had only recently gained his eminence via an internal coup, and the ousted rival had been none other than Tayschrenn, the Emperor's new – at the time – High Mage.
Hellian had but heard tales of the celebrations, since they had been outlawed as soon as the Malazan occupiers settled the imperial mantle upon the island, but she had been told often enough about those glorious days of long ago, when Kartool Island had been at the pinnacle of civilization.
The present sordid condition was the fault of the Malazans, everyone agreed. Autumn had in truth arrived upon the island and its morose inhabitants. More than the cult of D'rek had been crushed, after all.
Slavery was abolished, the execution pits had been scoured clean and permanently sealed. There was even a building hosting a score of misguided altruists who adopted lame dogs.
They passed the modest temple of the Queen of Dreams and, squatting on the opposite side, the much-hated Temple of Shadows. There had once been but seven religions permitted upon Kartool, six subservient to D' rek – hence the district's name. Soliel, Poliel, Beru, Burn, Hood and Fener. Since the conquest, more had arrived – the two aforementioned, along with Dessembrae, Togg and Oponn. And the Grand Temple of D'rek, still the largest of all the structures in the city, was in a pathetic state of disrepair.
The figure standing before the broad-stepped entrance wore the garb of a Malazan sailor, faded waterproofed leathers, a worn shirt of thin, ragged linen. His dark hair was in a queue, hanging down between his shoulders and otherwise unadorned. As he turned at their approach, the sergeant saw a middle-aged face with even, benign features, although there was something odd about the man's eyes, something vaguely fevered.
Hellian drew a deep breath to help clear her sodden thoughts, then raised the parchment between them. 'This is yours, I presume?'
The man nodded. 'You are the guard commander in this district?'
She smiled. 'Sergeant Hellian. The captain died last year of a septic foot. We're still waiting for a replacement.'
Brows rose with irony. 'Not a promotion, Sergeant? One presumes, therefore, that sobriety would be a decisive virtue for a captain.'
'Your note said there's trouble at the Grand Temple,' Hellian said, ignoring the man's rudeness and turning to study the massive edifice.
The double doors, she noted with a frown, were closed. On this day of all days, this was unprecedented.
'I think so, Sergeant,' the man said.
'Had you come to pay your respects to D'rek?' Hellian asked him, as faint unease struggled through the alcoholic haze. 'Are the doors locked? What's your name and where are you from?'
'I am named Banaschar, from Malaz Island. We arrived this morning.'
A grunt from one of the guards behind her, and Hellian thought about it. Then she shot Banaschar a more careful look. 'By ship? At this time of year?'
'We made what haste we could. Sergeant, I believe we need to break into the Grand Temple.'
'Why not just knock?'
'I have tried,' Banaschar replied. 'No-one comes.'
Hellian hesitated. Break into the Grand Temple? The Fist will have my tits on a fry pan for this.
'There are dead spiders on the steps,' Urb said suddenly.
They turned.
'Hood's blessing,' Hellian muttered, 'lots of them.' Curious now, she walked closer. Banaschar followed, and after a moment the squad fell in.
'They look…' She shook her head.
'Decayed,' Banaschar said. 'Rotting. Sergeant, the doors, please.'
Still she hesitated. A thought occurred to her and she glared at the man. 'You said you made all haste to get here. Why? Are you an acolyte of D'rek? – You don't look it. What brought you here, Banaschar?'
'A presentiment, Sergeant. I was… many years past… a priest of D' rek, in the Jakatakan temple on Malaz Island.'
'A presentiment brought you all the way to Kartool? Do you take me for a fool?'
Anger flashed in the man's eyes. 'Clearly you're too drunk to smell what I can smell.' He eyed the guards. 'Do you share your sergeant's failings, or am I alone in this matter?'
Urb was frowning, then he said, 'Sergeant, we should kick in these doors, I think.'
'So do it then, damn you!'
She watched as her guards battered away at the door. The noise attracted a crowd, and Hellian saw, threading to the forefront, a tall, robed woman who was clearly a priestess from one of the other temples. Oh, now what?
But the woman's eyes were fixed on Banaschar, who had in turn noted her approach and stared steadily back, his expression setting hard.
'What are you doing here?' the woman demanded.
'Have you sensed nothing, High Priestess? Complacency is a disease fast spreading, it seems.'
The woman's gaze shifted to the guards kicking at the doors. 'What has happened?'
The door on the right splintered, then was knocked back by a final kick.
Hellian gestured for Urb to enter then followed, Banaschar behind her.
The stench was overwhelming, and in the gloom was visible great splashes of blood on the walls, fragments of meat scattered on the polished tiles, and pools of bile, blood and faeces, as well as scraps of clothing and clumps of hair.
Urb had taken no more than two steps and now stood, staring down at what he was standing in. Hellian edged past him, her hand of its own accord reaching for the flask tucked in her belt. Banaschar's hand stayed her. 'Not in here,' he said.
She roughly shook him off. 'Go to Hood,' she growled, pulling the flask loose and tugging free the stopper. She drank three quick mouthfuls. 'Corporal, go find Commander Charl. We'll need a detachment to secure the area. Have word sent to the Fist, I want some mages down here.'
'Sergeant,' said Banaschar, 'this is a matter for priests.'
'Don't be an idiot.' She waved at her remaining guards. 'Conduct a search. See if there's any survivors-'
'There are none,' Banaschar pronounced. 'The High Priestess of the Queen of Dreams has already left, Sergeant. Accordingly, all of the temples will be informed. Investigations will begin.'
'What sort of investigations?' Hellian demanded.
He grimaced. 'Priestly sorts.'
'And what of you?'
'I have seen enough,' he said.
'Don't even think of going anywhere, Banaschar,' she said, scanning the scene of slaughter. 'First night of the Clear Season in the Grand Temple, that used to involve an orgy. Looks like it got out of hand.'
Two more quick swallows from the flask, and blessed numbness beckoned.
'You've a lot of questions you need to answer-'
Urb's voice cut in, 'He's gone, Sergeant.'
Hellian swung about. 'Damn! Weren't you keeping an eye on the bastard, Urb?'
The big man spread his hands. 'You was talking away to 'im, Sergeant.
I was eyeing the crowd out front. He didn't get past me, that's for sure.'
'Get a description out. I want him found.'
Urb frowned. 'Uh, I can't remember what he looked like.'
'Damn you, neither can I.'
Hellian walked over to where Banaschar had been standing. Squinted down at his footprints in the blood. They didn't lead anywhere.
Sorcery. She hated sorcery.
'You know what I'm hearing right now, Urb?'
'No.'
'I'm hearing the Fist. Whistling. You know why he's whistling?'
'No. Listen, Sergeant-'
'It's the fry pan, Urb. It's that nice, sweet sizzle that makes him so happy.'
'Sergeant-'
'Where will he send us, do you think? Korel? That one's a real mess.
Maybe Genabackis, though that's quieted down some. Seven Cities, maybe.' She drained the last of the pear brandy in the flask. 'One thing's for sure, we'd better set stones to our swords, Urb.'
The tramp of heavy boots sounded in the street beyond. A half dozen squads at the very least.
'Don't get many spiders on ships, right, Urb?' She glanced over, fought the bleariness and studied the miserable expression on his face. 'That's right, isn't it? Tell me I'm right, damn you.'
A hundred or so years ago, lightning had struck the huge guldindha tree, the white fire driving like a spear down its heartwood and splitting wide the ancient trunk. The blackened scorch-marks had long since bleached away as the desert sun burned its unceasing light upon the worm-riven wood. Swaths of bark had peeled back and now lay heaped over the bared roots that were wrapped about the hill's summit like a vast net.
The mound, misshapen where once it had been circular, commanded the entire basin. It stood alone, an island profoundly deliberate in the midst of a haphazard, random landscape. Beneath the jumbled boulders, sandy earth and snaking dead roots, the capstone that had once protected a slab-walled burial chamber had cracked, collapsing to swallow the space beneath, and in so doing settling an immense weight upon the body interred within.
The tremor of footfalls reaching down to that body were a rare enough occurrence – perhaps a handful of times over the past countless millennia – that the long-slumbering soul was stirred into wakefulness, then intense awareness, upon the sensation of not one set of feet, but a dozen, ascending the steep, rough slopes and assembling at last around the shattered tree.
The skein of wards embracing the creature was twisted and tangled, yet persistent in its multi-layered power. The one who had imprisoned it had been thorough, fashioning rituals of determined permanence, bloodtraced and chaos-fed. They were intended to last for ever.
Such intentions were a conceit, asserted in the flawed belief that mortals would one day be without malice, or desperation. That the future was a safer place than the brutal present, and that all that was once past would never again be revisited. The twelve lean figures, bodies swathed in ragged, stained linen, their heads hooded and faces hidden behind grey veils, well understood the risks entailed when driven to precipitous acts. Alas, they also understood desperation.
All were destined to speak at this gathering, the order specified by the corresponding position of various stars, planets and constellations, all unseen behind blue sky yet the locations known nonetheless. Upon taking their positions, a long moment of stillness passed, then the first of the Nameless Ones spoke.
'We stand once more before necessity. These are the patterns long ago foreseen, revealing all our struggles to have been for naught. In the name of the Warren of Mockra, I invoke the ritual of release.'
At these words, the creature within the barrow felt a sudden snap, and the awakened awareness all at once found its own identity. Its name was Dejim Nebrahl. Born on the eve of the death of the First Empire, when the streets of the city beyond burned and screams announced unrelieved slaughter. For the T'lan Imass had come.
Dejim Nebrahl, born into fullest knowledge, a child with seven souls, climbing blood-smeared and trembling from his mother's cooling body. A child. An abomination.
T'rolbarahl, demonic creations by the hand of Dessimbelackis himself, long before the Dark Hounds took shape in the Emperor's mind. T' rolbarahl, misshapen errors in judgement, had been expunged, exterminated at the Emperor's own command. Blood-drinkers, eaters of human flesh, yet possessing depths of cunning even Dessimbelackis could not have imagined. And so, seven T'rolbarahl had managed to elude their hunters for a time, sufficient to impart something of their souls to a mortal woman, widowed by the Trell Wars and without family, a woman whom none would notice, whose mind could be broken, whose body could be made into a feeding vessel, a M'ena Mahybe, for the seven-faced D'ivers T'rolbarahl child swiftly growing within her.
Born into a night of terror. The T'lan Imass, had they found Dejim, would have acted without hesitation: dragging forth those seven demonic souls, binding them into an eternity of pain, their power bled out, slowly and incrementally, to feed the T'lan bonecasters in their unceasing wars against the Jaghut.
But Dejim Nebrahl had escaped. His power growing as he fed, night after night through the ruins of the First Empire. Always hidden, even from those few Soletaken and D'ivers that had survived the Great Slaughter, for even they would not abide Dejim's existence. He fed on some of them as well, for he was smarter than they, and quicker, and had not the Deragoth stumbled onto his trail…
The Dark Hounds had a master in those days, a clever master, who excelled in ensnaring sorceries and, once decided upon a task, he would not relent.
A single mistake, and Dejim's freedom was ended. Binding upon binding, taking away his self-awareness, and with it all sense of having once been… otherwise.
Yet now… awake once more.
The second Nameless One, a woman, spoke: 'There stands a plain west and south of Raraku, vast and level for leagues in all directions.
When the sands blow away, the shards of a million broken pots are exposed, and to cross the plain barefooted is to leave a trail of blood. In this scene are found unmitigated truths. On the trail out of savagery… some vessels must needs break. And for the sojourner, a toll in blood must be paid. By the power of the Warren of Telas, I invoke the ritual of release.'
Within the barrow, Dejim Nebrahl became aware of his body. Battered flesh, straining bone, sharp gravel, sifting sands, the immense weight lying upon him. Agony.
'As we fashioned this dilemma,' the third priest said, 'so we must initiate its resolution. Chaos pursues this world, and every world beyond this one. In the seas of reality can be found a multitude of layers, one existence flowing upon another. Chaos threatens with storms and tides and wayward currents, sending all into dread tumult.
We have chosen one current, a terrible, unchained force – chosen to guide it, to shape its course unseen and unchallenged. We intend to drive one force upon another, and so effect mutual annihilation. We assume a terrible responsibility in this, yet the only hope of success lies with us, with what we do here on this day. In the name of the Warren of Denul, I invoke the ritual of release.'
Pain faded from Dejim's body. Still trapped and unable to move, the D' ivers T'rolbarahl felt his flesh heal.
The fourth Nameless One said, 'We must acknowledge grief for the impending demise of an honourable servant. It must, alas, be a shortlived grief, and so unequal to the measure of the unfortunate victim.
This, of course, is not the only grief demanded of us. Of the other, I trust we have all made our peace, else we would not be here. In the name of the Warren of D'riss, I invoke the ritual of release.'
Dejim Nebrahl's seven souls became distinct from one another. D'ivers, yet far more so, not seven who are one – although that could be said to be true – but seven separate in identity, independent yet together.
'We do not yet understand every facet of this trail,' the fifth, a priestess, said, 'and to this our absent kin must not relent in their pursuit. Shadowthrone cannot – must not – be underestimated. He possesses too much knowledge. Of the Azath. Perhaps, too, of us. He is not yet our enemy, but that alone does not make him our ally. He… perturbs. And I would we negate his existence at the earliest opportunity, although I recognize that my view is in the minority within our cult. Yet, who else is more aware than I, of the Realm of Shadow and its new master? In the name of the Warren of Meanas, I invoke the ritual of release.'
And so Dejim came to comprehend the power of his shadows, seven spawned deceivers, his ambushers in the necessary hunt that sustained him, that gave him so much pleasure, far beyond that of a filled belly and fresh, warm blood in his veins. The hunt delivered… domination, and domination was exquisite.
The sixth Nameless One spoke, her accent strange, otherworldly: 'All that unfolds in the mortal realm gives shape to the ground upon which the gods walk. Thus, they are never certain of their stride. It falls to us to prepare the footfalls, to dig the deep, deadly pits, the traps and snares that shall be shaped by the Nameless Ones, for we are the hands of the Azath, we are the shapers of the will of the Azath.
It is our task to hold all in place, to heal what is torn asunder, to lead our enemies into annihilation or eternal imprisonment. We shall not fail. I call upon the power of the Shattered Warren, Kurald Emurlahn, and invoke the ritual of release.'
There were favoured paths through the world, fragment paths, and Dejim had used them well. He would do so again. Soon.
'Barghast, Trell, Tartheno Toblakai,' said the seventh priest, his voice a rumble, 'these are the surviving threads of Imass blood, no matter their claims to purity. Such claims are inventions, yet inventions have purpose. They assert distinction, they redirect the path walked before, and the path to come. They shape the emblems upon the standards in every war, and so give justification to slaughter.
Their purpose, therefore, is to assert convenient lies. By the Warren of Tellann, I invoke the ritual of release.'
Fire in the heart, a sudden drumming of life. Cold flesh grew warm.
'Frozen worlds hide in darkness,' came the rasping words of the eighth Nameless One, 'and so hold the secret of death. The secret is singular. Death arrives as knowledge. Recognition, comprehension, acceptance. It is this and nothing more and nothing less. There shall come a time, perhaps not too far off, when death discovers its own visage, in a multitude of facets, and something new will be born. In the name of Hood's Warren, I invoke the ritual of release.'
Death. It had been stolen from him by the master of the Dark Hounds.
It was, perhaps, something to be longed for. But not yet.
The ninth priest began with a soft, lilting laugh, then said, 'Where all began, so it will return in the end. In the name of the Warren of Kurald Galain, of True Darkness, I invoke the ritual of release.'
'And by the power of Rashan,' the tenth Nameless One hissed with impatience, 'I invoke the ritual of release!'
The ninth priest laughed again.
'The stars are wheeling,' the eleventh Nameless One said, 'and so the tension burgeons. There is justice in all that we do. In the name of the Warren of Thyrllan, I invoke the ritual of release.'
They waited. For the twelfth Nameless One to speak. Yet she said nothing, instead reaching out a slim, rust-red, scaled hand that was anything but human.
And Dejim Nebrahl sensed a presence. An intelligence, cold and brutal, seeping down from above, and the D'ivers was suddenly afraid.
'Can you hear me, T'rolbarahl?'
Yes.
'We would free you, but you must pay us for that release. Refuse to pay us, and we shall send you once more into mindless oblivion.'
Fear became terror. What is this payment you demand of me? 'Do you accept?'
I do.
She explained to him, then, what was required. It seemed a simple thing. A minor task, easily achieved. Dejim Nebrahl was relieved. It would not take long, the victims were close by, after all, and once it was done the D'ivers would be freed of all obligation, and could do as he pleased.
The twelfth and last Nameless One, who had once been known as Sister Spite, lowered her hand. She knew that, of the twelve gathered here, she alone would survive the emergence of this fell demon. For Dejim Nebrahl would be hungry. Unfortunate, and unfortunate too the shock and dismay of her comrades upon witnessing her escape – in the brief moment before the T'rolbarahl attacked. She had her reasons, of course. First and foremost being the simple desire to stay among the living, for a while longer, anyway. As for the other reasons, they belonged to her and her alone.
She said, 'In the name of the Warren of Starvald Demelain, I invoke the ritual of release.' And from her words descended, through dead tree root, through stone and sand, dissolving ward after ward, a force of entropy, known to the world as otataral.
And Dejim Nebrahl rose into the world of the living.
Eleven Nameless Ones began invoking their final prayers. Most of them never finished.
Some distance away, seated cross-legged before a small fire, a tattooed warrior cocked his head at the sound of distant screams. He looked southward and saw a dragon rising heavily from the hills lining the horizon, mottled scales glimmering in the sun's dying light.
Watching it climb ever higher, the warrior scowled.
'Bitch,' he muttered. 'I should've guessed.'
He settled back down, even as the screams faded in the distance. The lengthening shadows among the rock outcrop surrounding his camp were suddenly unpleasant, thick and smeared.
Taralack Veed, a Gral warrior and the last survivor of the Eroth bloodline, gathered a mouthful of phlegm and spat it onto the palm of his left hand. He brought both hands together to spread the mucus evenly, which he then used to flatten down his swept-back black hair in an elaborate gesture that startled the mass of flies crawling through it, momentarily, before they settled once again.
After a time, he sensed that the creature had finished feeding, and was on the move. Taralack straightened. He pissed on the fire to douse it, then collected his weapons and set off to find the demon's trail.
There were eighteen residents living in the scatter of hovels at the crossroads. The track running parallel to the coast was Tapur Road, and three days' trek north was the city of Ahol Tapur. The other road, little more than a rutted trail, crossed the Path'Apur Mountains far inland, then stretched eastward, past this hamlet, for another two days of travel, where it finally reached the coast road alongside the Otataral Sea.
Four centuries ago a village had thrived in this place. The ridge to the south had been clothed in hardwood trees with a distinctive, feathery foliage, trees now extinct on the subcontinent of Seven Cities. Appropriately, the wood from these trees had been used to carve sarcophagi, and the village had become renowned in cities as far away as Hissar to the south, Karashimesh to the west, and Ehrlitan to the northwest. The industry died with the last tree. Low-growth vanished into the gullets of goats, the topsoil blew away and the village shrank within a single generation to its present decrepit state.
The eighteen residents who remained now provided services growing ever less in demand, supplying water to passing caravans, repairing tack and such. A Malazan official had been through once, two years back, muttering something about a new raised road, and a garrisoned outpost, but this had been motivated by the illegal trade in raw otataral, which, through other imperial efforts, had since dried up.
The recent rebellion had barely brushed the collective awareness of the residents, apart from the occasional rumour arriving with a messenger or outlaw riding through, but even they no longer came to the hamlet. In any case, rebellions were for other people.
Thus it was that the appearance of five figures, standing on the nearest rise of the inland track, shortly after midday, was quickly noticed, and word soon reached the nominal head of the community, the blacksmith, whose name was Barathol Mekhar, and who was the only resident who had not been born there. Of his past in the world beyond, little was known except what was self-evident – his deep, almost onyx black skin marked him as from a tribe of the southwestern corner of the subcontinent, hundreds, perhaps thousands of leagues distant. And the curled scarification on his cheeks looked martial, as did the skein of blade-cuts puckering his hands and forearms. He was known as a man of few words and virtually no opinions – at least none he cared to share – and so was well-suited as the hamlet's unofficial leader.
Trailed by a half-dozen adults who still professed to curiosity, Barathol Mekhar walked up the only street until he came to the hamlet' s edge. The buildings to either side were ruined, long abandoned, their roofs caved in and walls crumbling and sand-heaped. Sixty or so paces away stood the five figures, motionless, barring the ripple of the ragged strips of their fur cloaks. Two held spears, the other three carrying long two-handed swords slung across their backs. Some of them appeared to be missing limbs.
Barathol's eyes were not as sharp as they once had been. Even so… '
Jhelim, Filiad, go to the smithy. Walk, don't run. There's a trunk behind the hide bolts. It's got a lock – break it. Take out the axe and shield, and the gauntlets, and the helm – never mind the chain – there's no time for that. Now, go.'
In the eleven years that Barathol had lived among them, he had never spoken so many words in a row to anyone. Jhelim and Filiad both stared in shock at the blacksmith's broad back, then, sudden fear filling their guts, they turned about and walked, stiffly, with awkward, overlong strides, back down the street.
'Bandits,' whispered Kulat, the herder who'd butchered his last goat in exchange for a bottle of liquor from a caravan passing through seven years ago, and had done nothing since. 'Maybe they just want water – we ain't got nothing else.' The small round pebbles he kept in his mouth clicked as he spoke.
'They don't want water,' Barathol said. 'The rest of you, go find weapons – anything – no, never mind that. Just go to your homes. Stay there.'
'What are they waiting for?' Kulat asked, as the others scattered.
'I don't know,' the blacksmith admitted.
'Well, they look to be from a tribe I ain't never seen before.' He sucked on the stones for a moment, then said, 'Those furs – ain't it kind of hot for furs? And those bone helmets-'
'They're bone? Your eyes are better than mine, Kulat.'
'Only things still working, Barathol. Squat bunch, eh? You recognize the tribe, maybe?'
The blacksmith nodded. From the village behind them, he could now hear Jhelim and Filiad, their breaths loud as they hurried forward. 'I think so,' Barathol said in answer to Kulat's question.
'They going to be trouble?'
Jhelim stepped into his view, struggling beneath the weight of the double-bladed axe, the haft encased in strips of iron, a looping chain at the weighted pommel, the Aren steel of the honed edges gleaming silver. A three-pronged punch-spike jutted from the top of the weapon, edged like a crossbow quarrel-head. The young man was staring down at it as if it were the old Emperor's sceptre.
Beside Jhelim was Filiad, carrying the iron-scaled gauntlets, a roundshield and the camailed, grille-faced helm.
Barathol collected the gauntlets and tugged them on. The rippling scales reached up his forearms to a hinged elbow-cup, and the gauntlets were strapped in place just above the joint. The underside of the sleeves held a single bar, the iron black and notched, reaching from wrist to cup. He then took the helm, and scowled. 'You forgot the quilted under-padding.' He handed it back. 'Give me the shield – strap it on my arm, damn you, Filiad. Tighter. Good.'
The blacksmith then reached out for the axe. Jhelim needed both arms and all his strength to raise the weapon high enough for Barathol's right hand to slip through the chain loop, twisting twice before closing about the haft, and lifting it seemingly effortlessly from Jhelim's grasp. To the two men, he said, 'Get out of here.'
Kulat remained. 'They're coming forward now, Barathol.'
The blacksmith had not pulled his gaze from the figures. 'I'm not that blind, old man.'
'You must be, to stay standing here. You say you know the tribe – have they come for you, maybe? Some old vendetta?'
'It's possible,' Barathol conceded. 'If so, then the rest of you should be all right. Once they're done with me, they'll leave.'
'What makes you so sure?'
'I'm not.' Barathol lifted the axe into readiness. 'With T'lan Imass, there's no way to tell.'