HAX0R DUD35

The fictional hacker is not a real computer geek but a four-thousand-year-old archetype.

There have been trickster-gods running around administering wedgies to authority figures ever since the first adolescent apprentice took the piss out of his elder shaman. From Anansi the spider god through to the Norse trickster-god Loki, the trickster has been the expression of whimsy, curiosity, and occasional malice. Our first detailed knowledge of polytheistic religions comes from the first agricultural civilizations to leave written records behind. Early agricultural societies were conservative to a degree that seems bizarrely alien to us today: they balanced on a Malthusian knife-edge between productive plenitude and the starvation of famine. Change was deeply suspicious because it meant, as often as not, crop failure and starvation. The trickster-god is the one who makes a constant out of change; stealing fire, stealing language, stealing just about anything that isn't nailed down and quite a lot that is, he brought our ancestors most of their innovations.

Let's fast-forward to the present day, where a bewildering rate of change is actually a norm that can be counted upon to continue for decades or centuries. While we don't have trickster-gods and death-gods and crop-gods anymore, we do have narratives that serve the purpose of accustoming us to the idea of almost magical social dislocation.

The hot core of recent technological innovation-"recent" meaning since 1970-has been the computer industry. Driven by the inevitable progression of Moore's law, we've seen enormous breakthroughs, the likes of which haven't been seen since the rapid development of aviation between 1910 and 1950. Computers are a pervasive technology, and wherever they go they leave a sluglike trail of connectedness, information-dense and meaning-rich with the distillate of our minds. Unlike earlier technologies computers are general-purpose tools that can be reconfigured to do different tasks at the press of a button: one moment it's a dessert topping, the next it's a floor wax (or a spreadsheet, or an immersive game).

Hackers, in fiction, are the trickster-gods of the realm of computing. They go where they're not supposed to, steal anything that isn't nailed down (or rather, written down in ink on parchment with a quill plucked from a white goose), and boast about it. There is a refreshing immediacy to their activities because they move at the speed of light, cropping up anywhere they wish.

In reality, nothing could be further from the truth. Real hackers-computer programmers in the sense that the word was coined at MIT in the 1960s-are meticulous, intelligent, mathematically and linguistically inclined obsessives. Far from diving in and out of your bank account details, they're more likely to spend months working on a mathematical model of an abstraction that only another hacker would understand, or realise was an elaborate intellectual joke. All engineering disciplines generate a shared culture and jargon. The computing field has generated a remarkably rich jargon, and a shared culture to go with it. In some cases the sense of tradition is astonishingly strong; there are clubs and mutual support groups, for instance, for those people who choose to lovingly nurse along the twenty-year-old minicomputers they rescued from scrapheaps, rather than abandon them and move what software they can to a new generation of hardware.

At the other end of the spectrum are the script kiddies and warez dudes, the orcish adolescent otaku who trash other people's work machines and try to take over chat networks in a fit of asocial misspelled pique. These are the real and mildly destructive hackers who generate most of the newspaper headlines and outrage-tweaking the codebase of moronic email viruses, hanging out online and moaning endlessly, swallowing the image reflected back at them by the magic mirror of the tabloid press.

But if we return for a moment to the fictional hacker, not only do we discover the archetype of the trickster-god lurking just round the corner, but we also discern the outline of our spy/horror protagonist hunched over their keyboard, trying to dig down into the network of dreams and fears to understand what's really going on.

Every science-fictional depiction of a hacker at work seems to be about pulling away the rug to reveal a squirming mass of icky truths hiding beneath the carpet of reality. From John M. Ford's Web of Angels onward, we've had hackers exploiting networks to find the truth about what's really going on. Sometimes the hacker archetype overlaps with the guy-with-a-gun (as in Ken MacLeod's The Star Fraction or William Gibson's Johnny Mnemonic), or the gamer-with-a-virtual-gun (in film, Mamoru Oshii's Avalon), or even both (Hiro Protagonist, in Neal Stephenson's Snow Crash). Mao remarked, "power grows from the barrel of a gun"-both in real life and in fiction-and if guns are about power, then hacking is about secret knowledge, and knowledge is also power. In fact, when you get down to it, what the fictional hacker has come to symbolize is not that far away from the fictional spy-or the nameless narrator of one of H. P. Lovecraft's strange tales of exploration and alienation.

Hacking the Subconscious, Spying on Horror, Revealing Reality

There's an iron tripod buried in the basement of the Laundry, carved with words in an alien language that humans can only interpret with the aid of a semisentient computer program that emulates Chomsky's deep grammar. Unfortunately the program is prone to fits of sulking, and because it obeys a nondeterministic algorithm it frequently enters a fatal loop when it runs. There is no canonical translation of the inscription. Government linguists tried to de-cypher the runes the hard way; all those who tried wound up dead or incarcerated in the Funny Farm. After a systems analyst suggested that the carving might really be the function binding for our reality, and that pronouncing it with understanding would cause a fatal exception, Mahogany Row decided to discourage future research along these lines.

The metafictional conceit that magic is a science has been used in fantasy-or science fiction-several times. James Gunn's The Magicians is explicitly based upon it. Rick Cook managed to squeeze several books from the idea of a socially clueless programmer stranded in fantasyland and forced to compete with the magi by applying his unfair expertise in compiler design. There is something about mathematics that makes it seem to beg for this sort of misappropriation: an image problem deeply rooted both in the way that the queen of sciences is taught, and in the way we think about it-in the philosophy of mathematics.

Plato spoke of a realm of mathematical truth, and took the view that unearthing a theorem was a matter of discovery: it revealed its truth to us like a shadow cast upon the wall of a cave by a light source and a reality invisible to our eyes. Later Descartes used similar reasoning and a weasely analogical excuse to split the world into things of the spirit and of the flesh. If the body was clearly an organic machine, someone had to be in a driving seat controlling it through a switchboard located (he believed) in the pineal gland.

The history of nineteenth- and twentieth-century medical research was a disaster for the idea of an immortal soul. Mind-body dualism sounds good, until you realise that it implies that the body's sensory nerves must in some way transfer information to the soul, and the soul must somehow affect the dumb matter with which it is associated. When the best microscopes could barely resolve nerve fibres, this was not a problem: but the devil lies in the detail, and with electron micrographs taking us down to the macromolecular level of cytology, and with biochemistry finally beginning to explain how everything works, the brain was revealed for what it is-a mass of fleshy endocrine cells squirting their neurotransmitter messages at one another in promiscuous abandon. There is precious little room left for a soul that can remain hidden but nevertheless influence the flesh.

But. Let us take Plato's realm of mathematical abstraction seriously; and with it, let us adopt the Wheeler model of quantum cosmology-that there exists an infinity of possible worlds, and all of them are real. Can we, by way of the Platonic realm, transfer signals between our own sheaf of human-friendly realities and others, infinitely distant and infinitely close, where other minds might listen? What if, in other words, the multiverse is leaky? What sort of people might first discover such information leakage, and to what use would they put it, and what risks would they encounter in the process?

This is the twentieth (and early twenty-first) century, an age of spooks and wonder, of conspiracies and Cold War, an age in which the horror of the pulp magazines lurched forth onto the world stage in trillion-dollar weapons projects capable of smashing cities and incinerating millions. This is not the era of the two-fisted hero-scientist putting the finishing touches on his spherical exploration machine before setting off on a flight to Galaxy Z. Nor is it the age of the mad scientist in his castle basement, laboriously stitching together the graveyard trawl while Igor flies a kite from the battlements to bring the animating power down to the thing on the slab. It is the decade of the computer scientist, the fast-thinking designer of abstract machines that float on a Platonic realm of thought and blink in or out of existence with a mouseclick.

We can get some ideas about the lives and occupations of these people by extrapolating from the published material about the intelligence services. James Bamford's Body of Secrets, a deep and fascinating history of the US National Security Agency, offers some hints from outside-as do other histories of the cryptic profession, such as David Kahn's The Codebreakers and Alan Hodges's masterful biography of Alan Turing-for if any agency gets its hands on tools for probing the Platonic realm, it will be a kissing cousin of the kings of cryptography.

We can draw some other conclusions from the unspoken and unwritten history of the secret services. Why, for example, was the British Special Operations Executive disbanded so suddenly in 1945? One version is that the rivalry between SOE and the established Secret Intelligence Service was bitter, and after the 1945 election SIS lobbied the new government to disband SOE. But we know that when other similar organisations have disbanded they have left ghosts behind. US Secretary of State Henry Stimson disbanded the Black Chamber in 1929, with the immortal phrase, "gentlemen do not read each other's mail," but that didn't stop the Black Chamber's secrets ending up in Room 3416 of the Munitions Building, there to become the core of the Army's new Signal Intelligence Service.

British governments are less forthcoming-many of Whitehall's deepest secrets are stored in boxes labelled for release no less than a hundred years after the events they describe-but we can guess at similar revenants of SOE surviving the winter of the war, just as we know that many of the secrets of Bletchley Park's codebreaking operation ended up in Cheltenham, at the new (and unimportant-sounding) Government Communications Headquarters. SOE was deeply engaged with resistance operations against the Nazi occupation of Europe during the Second World War; if by some chance the Ahnenerbe-SS were sheltering ghastly secrets, it is unlikely that the subsequent custodians of such knowledge would have joined their comrades mustering out of service at the end of the conflict.

We can extrapolate somewhat from the post-1945 growth of the intelligence agencies. Back in 1930, when William Friedman became the first chief of the US Army Signal Intelligence Service, the new successor to the Black Chamber had just three employees. By the year 2000, Crypto City-the NSA headquarters in Maryland-had a population of 32,000 regular workers and an annual budget on the order of seven billion dollars. The much smaller Government Communications HQ (GCHQ)-Britain's equivalent of the NSA-still has a budget measured in the high hundreds of millions. Information is power, and these agencies wield it without much restraint on the purse strings and without substantial external oversight. We can assume that even a relatively small 1945-vintage occult intelligence operation would have grown over the years into a sprawling organisation with either a huge central office or, possibly, multiple secure sites dotted around the country.

Finally, this brings us back to the Laundry. The Laundry squats at the heart of a dark web, the collision between paranoia and secrecy on one hand, and the urge to knowledge on the other. Guardians of the dark secrets that threaten to drown us in nightmare, their lips are sealed as tightly as their archives. To get even the vaguest outline of their activities takes a privileged trickster-fool hacker like Bob, nosy enough to worm his way in where he isn't supposed to be and smart enough to explain his way out of trouble. Some day Bob will grow up, fully understand the ghastly responsibilities that go with his job, shut the hell up, and stop digging. But until then, let us by all means use him as our unquiet guide to the corridors of the Fear Factory.


Afternote: Two Frequently Asked Questions

While I was writing "The Atrocity Archive," my friend Andrew Wilson (science fiction reviewer for The Scotsman) kept telling me: "For God's sake, don't read Declare by Tim Powers until you finish the novel."

Powers is a remarkable writer, and in Declare he explored an arcane world remarkably close to that of "The Atrocity Archive." The points of similarity are striking: rogue departments within SOE that survive the end of the war, operations in the British secret intelligence community that focus on the occult and run independently of anything else for a period of decades-even a protagonist who, with a special SAS team, tries to take on a supernatural horror.

Luckily for me, I listened to Andrew. He was right: if I'd read Declare it would have derailed me completely. And that would have been a shame, because in tone and attitude the two novels are very different. Declare is perhaps best read as an homage to John Le Carré, whereas the outlook of "The Atrocity Archive" is perhaps closer to Len Deighton, by way of Neal Stephenson. Declare is about disengagement and the abandonment of former responsibility; "The Atrocity Archive" is more interested in coming of age in a world of ghosts and shadows. Declare is about the secret services that waged The Great Game; "The Atrocity Archive" is about the agencies that fought the Wizard War. The two novels are sufficiently far apart that they stand on their own merit. I'll just leave the topic by saying, if you liked this book, you'll probably enjoy Declare.

About six months after the scare over Declare another friend said, "Hey, have you ever heard of Delta Green?"

I used to be big on role-playing games, but it's been close to two decades since I was last involved in the scene to any extent. So the whole Chaosium phenomenon had passed me by. It turns out that Lovecraft's horrors have found a fertile field (or swamp) in the shape of the game Call of Cthulhu. In Call of Cthulhu, gamers role-play their way through one or another 1920s-era scenario that usually involves solving bizarre mysteries before something hideous sucks their brains out through their ears with a crazy straw. "Delta Green" is an almost legendary supplement to Call of Cthulhu that attempts to bring the mythos role-playing game up-to-date. There's a rogue intelligence agency battling to prevent infestations of extradimensional horrors… sound familiar?

All I can say in my defense is, no: I hadn't heard of "Delta Green" when I wrote "The Atrocity Archive." "Delta Green" has such a markedly American feel that "The Atrocity Archive" is right off the map. (Which is odd, because in tone if not in substance they feel a lot closer than, say, Declare.) So I'll leave it at that except to say that "Delta Green" has come dangerously close to making me pick up the dice again.

Charles Stross Edinburgh, UK

April 2003

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