Part 4 IN THE WEB

One of the sects of Faerun names the sins of humanity as seven, and foremost among them is pride. My interpretation of this had always been to think of the arrogance of kings, who proclaimed themselves gods, or at least convinced their subjects that they spoke with some divine beings, thus conveying the image that their power was god-given.

That is only one manifestation of this most deadly of sins. One does not have to be a king to be taken down by false pride. Montolio DeBrouchee, my ranger mentor, warned me about this, but his lessons concerned a personal aspect of pride. "A ranger often walks alone, but never walks without friends nearby," the wise man explained. "A ranger knows his surroundings and knows where allies might be found."

To Montolio's way of thinking, pride was blindness, a blurring of insight and wisdom, and the defeat of trust. A too-proud man walked alone and cared not where allies might be found.

When I discovered the web of Menzoberranzan growing thick about me, I understood my error, my arrogance. Had I come to think so much of myself and my abilities that I forgot those allies who had, to this point, allowed me to survive? In my anger over the death of Wulfgar and my fears for Catti-brie, Bruenor, and Regis, I never considered that those living friends could help to take care of themselves. The problem that had befallen us all was my own fault, I had decided, and, thus, was my duty to correct, however impossible that might be for a single person.

I would go to Menzoberranzan, discover the truth, and end the conflict, even if that end meant the sacrifice of my own life.

What a fool I had been.

Pride told me that I was the cause of Wulfgar's death; pride told me that I could be the one to right the wrong. Sheer arrogance prevented me from dealing openly with my friend, the dwarven king, who could muster the forces necessary to combat any forthcoming draw attacks.

On that ledge on the Isle of Rothe, I realized that I would pay for my arrogance; later, I would learn that others dear to me might pay as well.

It is a defeat of the spirit to learn that one's arrogance causes such loss and pain. Pride invites you to soar to heights of personal triumph, but the wind is stronger at those heights and the footing, tentative. Farther, then, is the fall.

Chapter 18 VALIANT FAILURE

She noticed a dark elf on the isle's dock, waving his arms and motioning for her to go back. He seemed to be alone.

Catti-brie lifted Taulmaril and let fly. The arrow cut the darkness as would a bolt of lightning, slamming into the surprised draw's chest and hurling him back a dozen feet. Catti-brie and Guenhwyvar stepped onto the beach a minute later. The young woman felt the locket and started to tell Guenhwyvar to run around to the right, but the panther had already sensed the nearness of its master, was already in full flight across the broken landscape, veering in from the beach as it ran.

The woman followed as quickly as she could, but lost sight of the speeding cat almost immediately as Guenhwyvar cut a sharp turn around the base of the nearest hillock, claws throwing up moist turf.

Catti-brie heard a startled cry and, when she came around the base of that mound, she saw a dark elf soldier, looking away from her, his gaze apparently following the run of the panther. One of his arms was upraised, steadying a hand-crossbow.

Catti-brie fired on the run, her arrow going high and scorching a hole in the side of the mound, just inches above the draw's head. He spun about immediately and retaliated, the dart clipping the turf near the diving and rolling woman.

Quick to fit another arrow, Catti-brie fired next, driving a hole in the drow soldier's trailing piwafivi as he scrambled to the side. He skidded to one knee, fitted a quarrel as he went, and raised his arm again.

Catti-brie fired also, the arrow blasting through the hand-crossbow and the drow's hand, slicing out his wrist and burying deep in his upper chest.

She had won the duel, but had lost precious time. Disoriented, the young woman needed the locket again to direct her, and off she ran.

His skilled opponents' fierce attacks soon became measured strikes as Drizzt parried every move and often managed an effective counter. One of the drow held just one weapon now, with his dirk arm tucked in close to his side to stem the flow of blood from a curving scimitar gash.

Drizzt's confidence continued to soar. How many enemies were here on the isle? he wondered, and he dared to believe that he might win.

His blood froze when he heard a roar behind him, thinking that some monstrous ally had come to his enemies' aid. The wounded drow soldier widened his eyes in terror and began to backpedal, but Drizzt took little comfort in that. Most drow allies were tentative at best, chaotic creatures of incredible and unpredictable power. If this were indeed some summoned monster, some demonic ally, stalking from behind him, then Drizzt was surely its primary target.

The backpedaling drow broke into a dead run, fleeing along the ledge, and Drizzt used his departure to work around to the side, to try to get a look at what he would face next.

A black feline form whipped past him, pursuing his fleeing enemy. For an instant, he thought that some drow must have a figurine similar to his own, must have summoned a cat similar to Guenhwyvar. But this was Guenhwyvar! Drizzt knew instinctively. This was his Guenhwyvar!

Excitement fast turned to confusion. Drizzt thought that Regis must have called the panther, back in Mithril Hall, and that the cat must have come running out after him. It made no sense, though, for Guenhwyvar could not remain on the Material Plane long enough to make the journey all the way from the dwarven stronghold. The figurine had to have been carried to Menzoberranzan.

A cunning sword thrust slipped through Drizzt's defenses momentarily, the weapon tip nicking into his fine armor and stinging his breast. It brought the distracted ranger from his reverie, reminding Drizzt that he had to take one enemy and one problem at a time.

He came forward in a blinding burst, scimitars waving and rolling, cutting in at the opposing dark elf from many different angles. The drow soldier was up to the test, though, his swords banging away the deadly blades, even smacking the side of Drizzt's boot as the ranger tried to kick out at the drow's knee.

"Patience," Drizzt reminded himself, but with Guenhwyvar's appearance and so many unanswered questions, patience was hard to come by.

The fleeing drow rounded a bend. Then, with the panther quickly gaining, he hooked his good arm around a narrow stalagmite and spun to the right, leaping over the ledge to splash into the muck. He got his feet back under him and was bent over, trying to recover his dropped sword, when Guenhwyvar crashed down, driving him into the water.

He spun and kicked briefly, and when the jumble sorted out, the panther's maw was clamped about the pinned drow's neck, squeezing. He had his face above the water, but could not draw breath, would never again draw breath.

Guenhwyvar came up from the kill, turned to spring back the dozen feet to the ledge, but dropped low and turned its head, snarling suspiciously as a rainbow-hued bubble floated over it. Before Guenhwyvar could react, the strange thing burst, and Guenhwyvar was showered by flecks of tingling material.

Guenhwyvar leaped for the ledge, but felt as though the intended target was getting farther and farther away. The panther roared again, in protest, understanding then the nature of those flecks, understanding that they were sending it back to its own plane of existence.

The roar was soon lost to the gentle lapping of the stirred ripples and the clang of steel from up on the ledge.

Jarlaxle leaned against the stone wall, considering this new development. He put away his valuable metal whistle, the item that had dismissed the dangerous panther, and lifted one of his boots so that he could wipe the muck from it. Casually, the cocky mercenary looked up to the continuing sounds of battle, confident that Drizzt Do'Urden would soon be taken.

Catti-brie was pinned down in the ravine; two dark elves stood sheltered behind twin mounds directly ahead of her, and a third plucked away with his hand-crossbow from the base of the hillock to her left. She squeezed in close to her own stalagmite cover as best she could, but still felt vulnerable as darts ricocheted all about her. Every now and then she managed a shot, but her enemies were well under cover and the streaking arrows skipped and sparked harmlessly off the many stones.

A quarrel nicked the young woman's knee; another forced her to duck deeper into the cubby, forced her to angle her body so that she probably wouldn't be able to fire her bow again. Catti-brie grew scared then, thinking that defeat had caught up with her. There was no way she could win against three well-trained and well-armed drow soldiers.

A quarrel stuck into the heel of her boot, but did not penetrate. The young woman took a long, deep breath. She told herself stubbornly that she had to try to retaliate, that crouching here would prove worthless and would ensure her—and Drizzt's—death.

The thought of her friend gave her courage, and she wriggled about for a shot. She cursed aloud as she fired, for her enemies, again, were well hidden.

Or were they? Catti-brie scrambled suddenly to the back side of the stalagmite cluster, putting as much interference between herself and the drow on the hillock as possible. She was an open target now to the two soldiers ahead of her, but she was only a target if they managed to get off any shots.

Taulmaril hummed repeatedly, continuously, as the woman loosed a mighty barrage. She saw no dark elf forms to shoot at, but went after then— cover instead, each enchanted arrow pounding away at the twin stalagmites. Sparks flew all about the target area. Chips of flying stone sizzled as they arced into the air.

Unable to come out long enough to retaliate, the two drow lost their nerve and fled down the ravine. Catti-brie got one in the back, then lifted an arrow for the second.

She felt a sting in her side and turned about to see another enemy barely ten feet away, smiling confidently with his hand-crossbow out in front of him.

Catti-brie whipped about, her deadly bow falling in line. The draw's mouth opened wide in a suddenly terrified scream, and Catti-brie put the arrow right into his face, hurling him head over heels through the air.

The young woman looked to her bleeding side. She grimaced and yanked out the stinging quarrel, then pulled herself up to her feet and looked all about. She couldn't be certain that this last drow had been the one from the hillock, but she felt the insidious poison creeping into her limbs and knew that she couldn't wait around to make sure that no other enemies were creeping behind her. Determinedly, the young woman began to scale the ravine's broken wall and soon she was up on the ledge, trotting along, trying to keep her focus and her balance.

Twinkle hooked inside the drow's sword, and Drizzt sent it rotating, the two weapons cutting great circles in the air between the combatants. His opponent sneaked a thrust in behind the fast-flying blades, but Drizzt's other scimitar was in line, knocking the second sword harmlessly aside.

Drizzt kept the momentum up, even increased the pressure of the spin. Around went the blades, low and high, and now it was Drizzt who kept his free weapon slipping in through their wake, with cunning strikes that kept his opponent dancing back and off balance. With his superior agility, Drizzt was in control of the circling blades, and both opponents knew that the ranger was gaining the advantage.

The enemy drow tightened his muscles to apply coun-terpressure against Twinkle—exactly what cunning Drizzt had been waiting for. The instant he felt the pressure on his blade, sword and scimitar coming up again before his eyes, he ended his roundabout cut, reversed direction, and snapped Twinkle in a short loop, striking the draw's sword on the other side. Overbalanced by the sudden release, the drow soldier stumbled and could not reverse his pressure on the sword.

His blade dove low and flew out wide across his body, twisting him to the side. He tried to get his other sword around for a block, but Drizzt's second scimitar was too quick, jabbing hard into the side of his abdomen.

He fell back, reeling, one sword dropping to the stone.

Drizzt heard a call; someone rammed him hard in the shoulder, slamming him against the stone wall. He bounced off and spun, scimitars up.

Entreri! Drizzt's jaw dropped with his guard.

Catti-brie spotted Drizzt on the ledge, saw the other drow fall away, clutching his side, and she cried out as another dark form rushed from a cranny and barreled into Drizzt. She put her bow up, but realized that if the enemy's body did not stop her arrow, it would drive through to strike Drizzt. Besides, a wave of dizziness assaulted the young woman as the effects of the sleeping poison began to course through her veins.

She kept Taulmaril ready and staggered on, but the fifty-or-so feet to Drizzt seemed like a hundred miles.

Entreri's sword flared a green light, further revealing the assassin. But how could it be? Drizzt wondered. He had defeated this one, had left Entreri for dead in a windy ravine outside Mithril Hall.

Apparently, not everyone had left Entreri for dead.

The sword came in a devilish two-stroke routine, thrusting low at Drizzt's hip, then slashing high, nearly connecting across the draw's eyes.

Drizzt tried to recover his balance, and his sensibilities, but Entreri was all over him, hacking wildly, growling all the while. A snap kick caught the ranger in the knee, and he had to throw himself away from the wall as the green-glowing sword sliced down, igniting a line of sparks.

The snarling assassin spun with Drizzt, sending his dirk in a wide-flying hook. Drizzt's scimitar banged against the shorter weapon and it flew away, but Entreri's hand came on, balling into a fist, now inside the blocking angle of Drizzt's weapon.

A split second before the assassin's fist smacked into his nose, Drizzt realized that Entreri had been one step ahead of him, had expected, even desired, that exact parry.

The stunned ranger tumbled backward. Only a narrow stalagmite mound prevented Drizzt from flying over the ledge. Entreri was on him instantly. Sparks, green and blue, erupted as a brutal swipe of the assassin's sword took Twinkle from Drizzt's hands.

Drizzt's remaining blade parried the ensuing backhand, but before he could begin to bend to retrieve his dropped weapon, Entreri crouched and kicked Twinkle from the ledge.

Still off balance, Drizzt tried a downward chop that was easily foiled, and the assassin countered with another heavy punch, connecting solidly with Drizzt's belly.

Up swooped Entreri, his sword running an outward-circling arc, taking Drizzt's scimitar with it. It was a game of chess, and Entreri was playing white, advantage gained, and not relinquishing the offensive. Sword and scimitar out wide, the enraged assassin hurled himself into the ranger, forearm leading, smashing Drizzt in the face and snapping the draw's head back brutally against the stone. Entreri's sword hit the scimitar again, knocking it straight out, then again, straight up, and Drizzt, with his sword arm high and Entreri's poised to come in at him, recognized his doom. He rolled away to his right as the sword sliced across, slashing through his fine cloak, banging hard against his dwarf-forged armor and cutting a line across his armpit, aiding the momentum of his dive.

Then Drizzt was flying free over the ledge, diving face first into the muck.

Entreri instinctively leaped and rolled as he noticed a flash out of the corner of his eye. A silver-streaking arrow sliced across the jumble of man and cloak, then continued on along the ledge, leaving Entreri prone on the stone, groaning. He managed to slip a hand out from under him, ringers inching to his dropped dirk.

"Drizzt!" Catti-brie called, her grogginess temporarily defeated by the sight of her fallen friend. Drawing her sword, the woozy woman increased her pace, not sure of whether to finish the assassin first or look for the downed draw.

Nearing the spot, she veered for the stalagmite, but the choice was moot, for the assassin sprang to his feet, apparently unhurt. The arrow had missed, cutting only a clean hole in Entreri's flapping cloak.

Catti-brie fought through teary eyes and gritted teeth, smacked aside Entreri's first sword thrust and reached for the jeweled dagger on her belt. Her movements were sluggish, though, for the insidious sleeping poison was fast overwhelming the adrenaline rush, and, as her fingers closed on the dagger, she suddenly found her sword slapped away and a dirk pressing the back of her hand, pinning it in place against the dagger hilt.

Entreri's sword tip was up, dangerously high and dangerously free.

The end was upon her, Catti-brie knew, and all her world had flown away. She felt only the cold steel of Entreri's sword slipping through the tender skin of her neck.

Chapter 19 FALSE PRIDE

He is alive, the soldier signaled to Jarlaxle as he inspected the downed ranger.

The mercenary leader motioned for the soldier to turn the fallen Drizzt so that his head was out of the water. Jarlaxle looked across the still lake, understanding that the sound of battle had echoed clearly across its waters. The mercenary saw the distinctive, pale blue glow of driftdisks, flying disks of energy typically used to carry matron mothers across the city, floating out from the banks. They held House Baenre soldiers, Jarlaxle knew.

Leave him, the mercenary leader signaled to his soldier, and his equipment. Almost as an afterthought, Jarlaxle pulled his whistle out once more, put it to his lips, and faced Drizzt, then blew a high note. The whistle's dweomer showed him that the ranger wore magical armor, at least as fine as drow make, and Jarlaxle sighed when he saw the intensity of Twinkle's enchantment. He would have loved to add that scimitar to his armory, but it was well known in Menzoberranzan that Drizzt Do'Urden fought with two scimitars, and if one was missing, the mercenary would only be inviting trouble from Matron Baenre.

Drizzt carried little else that was enchanted, except for one item that caught and held the mercenary's attention. Its magic was strong indeed, shining in the hues common to charm enchantments, exactly the type of item that cagey Jar-laxle used to best effect.

His soldier, having shifted the unconscious ranger so that Drizzt's face was above the murky water, started toward Jarlaxle, but the mercenary leader stopped him. Take the pendant, Jarlaxle's fingers instructed.

The soldier turned about and seemed to notice the approaching driftdisks for the first time. "Baenre?" he asked quietly as he turned back to his leader.

They will find their quarry, Jarlaxle signaled confidently. And Matron Baenre will know who delivered Drizzt Do'Urden to her.

Entreri wasn't about to ask what drow female he was killing this time. He was working in concert with Bregan D'aerthe, and this drow, like the one in the mushroom house, had interfered, and was a witness.

A timely glance showed him something that gave him pause, though, showed him a familiar jeweled dagger hanging on this draw's belt.

Entreri studied the female closely, kept his sword tip at her neck, drawing small droplets of blood. He shifted the weapon deftly, and a subtle ridge showed along the female's smooth skin.

"Why are you here?" Entreri asked breathlessly, honestly surprised. He knew that this one had not come to Menzoberranzan beside Drizzt—Councilor Firble of Blingdenstone certainly would have mentioned her. Jarlaxle certainly would have known about her!

Yet, here she was, surprisingly resourceful.

Entreri shifted his sword again from her neck, then delicately tipped it up under the crease beneath her chin and used it to remove the magical mask.

Catti-brie fought hard to sublimate her mounting terror. This was too much like the first time she had been in Artemis Entreri's clutches; the assassin evoked an almost irrational horror in her, a deep fear that no other monster, neither a dragon nor a fiend of Tarterus, could bring.

Here he was again, amazingly alive, with his sword to her vulnerable throat.

"An unexpected bonus," Entreri mused. He chuckled evilly, as though he was trying to sort out the best way to make his prisoner profitable.

Catti-brie thought of leaping over the ledge—if she had been near a cliff a thousand feet in the air, she would have considered it! She felt the hairs on the back of her neck tingle, felt sweat beading on her brow.

"No," she uttered, and Entreri's features twisted with confusion.

"No?" he echoed, not understanding that her remark had been aimed inward.

Catti-brie steeled her gaze at him. "So ye've survived," she remarked matter-of-factly. "To go and live among those who're most akin to ye."

She saw by the assassin's slight grimace that Entreri did not like that description. He confirmed that fact by punching her with his sword hilt, raising a welt on the woman's cheek and bringing a trickle of blood from her nose.

Catti-brie fell back, but straightened immediately, and stared at the assassin with unblinking eyes. She would not give Entreri the satisfaction of terror, not this time.

"I should kill you," Entreri whispered. "Slowly."

Catti-brie laughed at him. "Then do," she replied. "Ye've no hold over me, not since I've seen the proof that Drizzt is yer better."

Entreri, in sudden rage, almost ran her through. "Was," he corrected, then he looked wickedly to the ledge.

"I've seen ye both fall more than once," Catti-brie asserted with as much conviction as she could muster in that dark moment. "I'll not call either of ye dead until I've felt the cold body!"

"Drizzt is alive," came a whisper from behind, spoken in perfect surface Common, as Jarlaxle and two Bregan D'aerthe soldiers moved to join the assassin. One of them stopped to finish off the squirming drow with the wounded side.

His rage taking control, Entreri instinctively swung again at Catti-brie, but this time the woman lifted a stiffened hand and turned her wrist, subtly diverting the blow.

Then Jarlaxle was between them, eyeing Catti-brie with more than a passing interest. "By the luck of a Lloth-blessed spider," the mercenary leader remarked, and he lifted a hand to stroke Catti-brie's bruised cheek.

"Baenre approaches," the soldier behind the mercenary leader reminded, using the Drow tongue.

"Indeed," Jarlaxle replied absently, again in the surface language. He seemed wholly absorbed by this exotic woman standing before him. "We must be on our way."

Catti-brie straightened, as though she expected the killing blow to fall. Jarlaxle reached up instead and removed the circlet from her head, in effect, blinding her. She offered no resistance as Taulmaril and her quiver were taken from her, and knew that it was Entreri's rough grasp that snapped the jeweled dagger from her belt sheath.

A strong but surprisingly gentle hand hooked her upper arm and led her away—away from the fallen Drizzt.

Caught again, Drizzt thought, and this time he knew that the reception would not be as pleasant as his stay in Blingdenstone. He had walked into the spider's web, had delivered the prized catch to the dinner table.

He was shackled to a wall, standing on his tiptoes to keep from hanging by his sore wrists. He did not remember coming to this place, did not know how long he had hung here, in the dark and dirty room, but both his wrists ached and showed hot welts to his infravision, as though most of the skin had been worn away. Drizzt's left shoulder also hurt, and he felt an uncomfortable stretch along his upper chest and armpit, where Entreri's sword had hit him.

He realized, though, that one of the priestesses must have cleaned the gash and healed him, for the wound had been worse when he had gone off the ledge. That supposition did little to bolster Drizzt's spirits, though, for drow sacrifices were usually in the very best of health before they were given to the Spider Queen.

But, through it all, the pain and the helplessness, the ranger fought hard to find some measure of comfort. In his heart Drizzt had known all along that it would end this way, that he would be taken and killed so that his friends in Mithril Hall might live in peace. Drizzt had long ago accepted death, and had resigned himself to that probability when he had last ventured from Mithril Hall. But why, then, was he so uncomfortable?

The unremarkable room was just a cave with shackles built into the stone along three walls and a cage hanging from the ceiling. Drizzt's survey of the place was cut short as the iron-bound door creaked open and two uniformed drow female soldiers rushed in, going to rigid attention at either side of the portal.

Drizzt firmed his jaw and set his gaze, determined to face his death with dignity.

An illithid walked through the door.

Drizzt's mouth dropped open, but he quickly regained his composure. A mind flayer? He balked, but when he took the moment to consider the creature, he came to realize that he must be in House Baenre's dungeon. That was not a comforting thought, for either him or his friends.

Two drow priestesses, one small and vicious-looking, her face angular and her mouth tight in a perpetual pout, the other taller, more dignified, but no less imposing, came in behind the illithid. Then came the legendary, withered matron mother, sitting easily on a floating driftdisk, flanked by another female, a younger, more beautiful version of Matron Baenre. At the end of the train came two males, fighters, judging from their attire and weapons.

The glow from Matron Baenre's disk allowed Drizzt to shift his gaze to the normal spectrum—and he noticed a pile of bones under one of the other pairs of shackles.

Drizzt looked back to the entourage, to the drow males, his gaze settling on the younger of the two for a long moment. It was Berg'inyon, he believed, a classmate of his at the drow Academy, the second-ranking fighter of Drizzt's class—second behind Drizzt.

The three younger females fanned out in a line behind Matron Baenre's driftdisk; the two males stood beside the female soldiers at the door. The illithid, to Drizzt's amazement, and supreme discomfort, paced about the captured drow, its tentacles waving near Drizzt's face, brushing his skin, teasing him. Drizzt had seen such tentacles suck the brains out of a dark elf, and it was all he could do to hold his nerve with the wretched creature so near.

"Drizzt Do'Urden," Matron Baenre remarked.

She knew his name. Drizzt realized that to be a bad sign. That sickly, uncomfortable feeling welled within him again, and he was beginning to understand why.

"Noble fool!" Matron Baenre snapped suddenly. 'To come to Menzoberranzan, knowing the price upon your pitiful head!" She came forward, off the driftdisk, in a sudden rush and slapped Drizzt across the face. "Noble, arrogant fool! Did you dare to believe that you could win? Did you think that five thousand years of what has been could be disrupted by pitiful you?"

The outburst surprised Drizzt, but he kept his visage solid, his eyes straight ahead.

Matron Baenre's scowl disappeared, replaced suddenly by a wry smile. Drizzt always hated that typical trait of his people. So volatile and unpredictable, dark elves kept enemies and friends alike off guard, never letting a prisoner or a guest know exactly where they stood.

"Let your pride be appeased, Drizzt Do'Urden," Matron Baenre said with a chuckle. "I introduce my daughter Bladen'Kerst Baenre, second eldest to Triel." She indicated the female in the middle. "And Vendes Baenre," she continued, indicating the smallest of the three. "And Quenthel. Behind stand my sons, Dantrag and Berg'inyon, who is known to you."

"Well met," Drizzt said cheerily to Berg'inyon. He managed a smile with his salutation and received another vicious slap from the matron mother.

"Six Baenres have come to see you, Drizzt Do'Urden," Matron Baenre went on, and Drizzt wished that she would quit repeating his name with every sentence! "You should feel honored, Drizzt Do'Urden."

"I would clasp wrists," Drizzt replied, "but. ." He looked helplessly up to his chained hands and barely flinched as another stinging slap predictably came against his face.

"You know that you will be given to Lloth," Baenre said.

Drizzt looked her straight in the eye. "In body, but never in soul."

"Good," purred the matron mother. "You will not die quickly, I promise. You will prove a wellspring of information, Drizzt Do'Urden."

For the first time in the conversation, a dark cloud crossed Drizzt's features.

"I will torture him. Mother," Vendes offered eagerly.

"Duk-Tak!" Matron Baenre scolded, turning sharply on her daughter.

"Duk-Tak," Drizzt mouthed under his breath, then he recognized the name. In the Drow tongue, duk-tak meant, literally, unholy executioner. It was also the nickname of one of the Baenre daughters—this one apparently—whose handiwork, in the form of dark elves turned into ebony statues, was often on display at the drow Academy.

"Wonderful," Drizzt muttered.

"You have heard of my precious daughter?" Matron Baenre asked, spinning back to the prisoner. "She will have her time with you, I promise, Drizzt Do'Urden, but not before you provide me with valuable information."

Drizzt cast a doubting look the withered draw's way.

"You can withstand any torture," Matron Baenre remarked. "That I do not doubt, noble fool." She lifted a wrinkled hand to stroke the illithid who had moved to her side. "But can you withstand the intrusions of a mind flayer?"

Drizzt felt the blood drain from his face. He had once been a prisoner of the cruel illithids, a helpless, hapless fool, his mind nearly broken by their overpowering wills. Could he fend such intrusions?

"You thought this would end, O noble fool!" Matron Baenre screeched. "You delivered the prize, stupid, arrogant, noble fool!"

Drizzt felt that sick feeling return tenfold. He couldn't hide his cringe as the matron mother went on, her logic following an inescapable course that tore into Drizzt Do'Urden's heart.

"You are but one prize," she said. "And you will aid us in the conquest of another. Mithril Hall will be ours more easily now that King Bruenor Battlehammer's strongest ally is out of the way. And that very ally will show us the dwarven weaknesses.

"Methil!" she commanded, and the illithid walked directly in front of Drizzt. The ranger closed his eyes, but felt the four octopuslike tentacles of the creature's grotesque head squirm across his face, as if looking for specific spots.

Drizzt cried out in horror, snapped his head about wildly, and even managed to bite one of the tentacles.

The illithid fell back.

"Duk-Tak!" Matron Baenre commanded, and eager Vendes rushed forward, slamming a brass-covered fist into Drizzt's cheek. She hit him again, and a third time, gaining momentum, feeding off the torture.

"Must he be conscious?" she asked, her voice pleading.

"Enough!" Drizzt heard Matron Baenre reply, though her voice seemed far away. Vendes smacked him once more, then he felt the tentacles squirm over his face again. He tried to protest, to move his head about, but he hadn't the strength.

The tentacles found a hold; Drizzt felt little pulses of energy run through his face.

His screams over the next ten minutes were purely instinctive, primal, as the mind flayer probed his mind, sent horrid images careening through his thoughts and devoured every mental counter Drizzt had to offer. He felt naked, vulnerable, stripped of his very emotions.

Through it all, Drizzt, though he did not know it, fought valiantly, and when Methil moved back from him, the illithid turned to the matron mother and shrugged.

"What have you learned?" Matron Baenre demanded.

This one is strong, Methil replied telepathically. It will take more sessions.

"Continue!" snapped Baenre.

"He will die," Methil somehow said in a gurgling, watery-sounding voice. "Tomorrow."

Matron Baenre thought for a moment, then nodded her accord. She looked to Vendes, her vicious Duk-Tak, and snapped her fingers, sending the wild drow into a fierce rush.

Chapter 20 PERSONAL AGENDA

"The female?" Triel asked impatiently, pacing Jarlaxle's private quarters in a secret cave along one wall of the Clawrift, a great chasm in the northeastern section of Menzoberranzan.

"Beheaded," the mercenary answered easily. He knew that Triel was employing some sort of lie detection magic, but was confident that he could dance around any such spells. "She was a youngest daughter, an unimpressive noble, of a lower house."

Triel stopped and focused her glare on the evasive mercenary. Jarlaxle knew well that the angry Baenre was not asking about that female, that Khareesa H'kar creature. Khareesa, like all the slavers on the Isle of Rothe, had been killed, as ordered, but reports filtering back to Triel had suggested another female, and a mysterious great cat as well.

Jarlaxle played the staring game better than any. He sat comfortably behind his great desk, even relaxed in his chair. He leaned back and dropped his booted feet atop the desk.

Triel swept across the room in a rush and slapped his feet away. She leaned over the desk to put her scowl close to the cocky mercenary. The priestess heard a slight shuffle to one side, then another from the floor, and suspected that Jarlaxle had many allies here, concealed behind secret doors, ready to spring out and protect the leader of Bregan D'aerthe.

"Not that female," she breathed, trying to keep things somewhat calm. Triel was the leader of the highest school in the drow Academy, the eldest daughter of the first house of Menzoberranzan, and a mighty high priestess in full favor (as far as she knew) of the Spider Queen. She did not fear Jarlaxle or his allies, but she did fear her mother's wrath if she was forced to kill the often helpful mercenary, if she precipitated a covert war, or even an atmosphere of uncooperation, between valuable Bregan D'aerthe and House Baenre.

And she knew that Jarlaxle understood her paralysis against him, knew that Jarlaxle grasped it better than anyone and would exploit it every step of the way.

Pointedly throwing off his smile, pretending to be serious, the mercenary lifted his gaudy hat and ran a hand slowly over the side of his bald head. "Dear Triel," he replied calmly. "I tell you in all honesty that there was no other drow female on the Isle of Rothe, or near the isle, unless she was a soldier of House Baenre."

Triel backed off from the desk, gnawed at her lips, and wondered where to turn next. As far as she could tell, the mercenary was not lying, and either Jarlaxle had found some way to counter her magic, or he was speaking the truth.

"If there was, I certainly would have reported it to you," Jarlaxle added, and the obvious lie twanged discordantly in Triel's mind.

Jarlaxle hid his smile well. He had thrown out that last lie just to let Triel know that her spell was in place. By her incredulous expression, Jarlaxle knew that he had won that round.

"I heard of a great panther," Triel prompted.

"Magnificent cat," Jarlaxle agreed, "the property of one Drizzt Do'Urden, if I have read the history of the renegade correctly. Guenhwyvar, by name, taken from the corpse of Masoj Hun'ett after Drizzt slew Masoj in battle."

"I heard that the panther, this Guenhwyvar, was on the Isle of Rothe," Triel clarified impatiently.

"Indeed," replied the mercenary. He slid a metallic whistle out from under his cloak and held it before his eyes. "On the isle, then dissolved into an insubstantial mist."

"And the summoning device?"

"You have Drizzt, my dear Triel," Jarlaxle replied calmly. "Neither I nor any of my band got anywhere near the renegade except in battle. And, in case you've never witnessed Drizzt Do'Urden in battle, let me assure you that my soldiers had more on their minds than picking that one's pockets!"

Triel's expression grew suspicious.

"Oh, one lesser soldier did go to the fallen renegade," Jarlaxle clarified, as though he had forgotten that one minor detail. "But he took no figurine, no summoning device at all, from Drizzt, I assure you."

"And neither you nor any of your soldiers happened to find the onyx figurine?"

"No."

Again, the crafty mercenary had spoken nothing but the truth, for Artemis Entreri was not, technically, a soldier of Bregan D'aerthe.

Triel's spell told her that Jarlaxle's words had been correct, but all reports claimed that the panther had been about on the isle and House Baenre's soldiers had not been able to locate the valuable figurine. Some thought it might have flown from Drizzt when he had gone over the ledge, landing somewhere in the murky water. Magical detection spells hadn't located it, but that could be readily explained by the nature of Donigarten. Calm on the surface, the dark lake was well known for strong undercurrents, and for darker things lurking in the deep.

Still, the Baenre daughter was not convinced about either the female or the panther. Jarlaxle had beaten her this time, she knew, but she trusted in her reports as much as she didn't trust in the mercenary.

Her ensuing expression, a pout so uncommon to the proud Baenre daughter, actually caught Jarlaxle off guard.

"The plans proceed," Triel said suddenly. "Matron Baenre has brought together a high ritual, a ceremony that will be heightened now that she has secured a most worthy sacrifice."

Jarlaxle considered the words carefully, and the weight with which Triel had spoken them. Drizzt, the initial link to Mithril Hall, had been delivered, but Matron Baenre still planned to proceed, with all speed, to the conquest of Mithril Hall. What would Lloth think of all this? the mercenary had to wonder.

"Surely your matron will take the time to consider all options," Jarlaxle replied calmly.

"She nears her death," Triel snapped in reply. "She is hungry for the conquest and will not allow herself to die until it has been achieved."

Jarlaxle nearly laughed at that phrase, "will not allow herself to die," then he considered the withered matron mother. Baenre should have died centuries ago, and yet she somehow lived on. Perhaps Triel was right, the mercenary mused. Perhaps Matron Baenre understood that the decades were finally catching up with her, so she would push on to the conquest without regard for consequences. Jarlaxle loved chaos, loved war, but this was a matter that required careful thinking. The mercenary truly enjoyed his life in Menzober-ranzan. Might Matron Baenre be jeopardizing that existence?

"She thinks Drizzt's capture a good thing," Triel went on, "and it is—indeed it is! That renegade is a sacrifice long overdue the Spider Queen."

"But…" Jarlaxle prompted.

"But how will the alliance hold together when the other matron mothers learn that Drizzt is already taken?" Triel pointed out. "It is a tentative thing, at best, and more tentative still if some come to believe that Lloth's sanction of the raid is no more, that the main goal in going to the surface has already been achieved."

Jarlaxle folded his fingers in front of him and paused for a long while. She was wise, this Baenre daughter, wise and as experienced in the ways of the drow as any in the city— except for her mother and, perhaps, Jarlaxle. But now she, with so much more to lose, had shown the mercenary something he had not thought of on his own, a potentially serious problem.

Trying vainly to hide her frustrahon, Triel spun away from the desk and marched across the small room, hardly slowing as she plunged straight into the unconventional portal, almost an interplanar goo that made her walk along a watery corridor for many steps (though the door seemed to be only several inches thick) before exiting between two smirking Bregan D'aerthe guardsmen in a corridor.

A moment later, Jarlaxle saw the heated outline of a drow hand against his almost translucent door, the signal that Triel was gone from the complex. A lever under the top of the mercenary's desk opened seven different secret doors—from the floor and the walls—and out stepped or climbed several dark elves and one human, Artemis Entreri.

"Triel heard reports of the female on the isle," Jarlaxle said to the drow soldiers, his most trusted advisors. "Go among the ranks and learn who, if any, betrayed us to the Baenre daughter."

"And kill him?" asked one eager drow, a vicious specimen whose skills Jarlaxle valued when conducting interrogations.

The mercenary leader put a condescending look over the impetuous drow, and the other Bregan D'aerthe soldiers followed suit. Tradition in the underground band did not call for the execution of spies, but rather the subtle manipulation. Jarlaxle had proven many times that he could get as much done, plant as much disinformation, with an enemy informant as with his own spies and, to disciplined Bregan D'aerthe, any plant that Triel had in place among the ranks would be a benefit.

Without needing to speak another word to his well-trained and well-practiced advisors, Jarlaxle waved them away.

"This adventure grows more fun by the hour," the mercenary remarked to Entreri when they were gone. He looked the assassin right in the eye. "Despite the disappointments."

The remark caught Entreri off guard. He tried to decipher what Jarlaxle might be talking about.

"You knew that Drizzt was in the Underdark, knew even that he was close to Menzoberranzan and soon to arrive," the mercenary began, though that statement told Entreri nothing enlightening.

"The trap was perfectly set and perfectly executed," the assassin argued, and Jarlaxle couldn't really disagree, though several soldiers were wounded and four had died. Such losses had to be expected when dealing with one as fiery as Drizzt. "I was the one who brought Drizzt down and captured Catti-brie," Entreri pointedly reminded him.

'Therein lies your error," Jarlaxle said with an accusing snicker.

Entreri eyed him with sincere confusion.

'The human woman called Catti-brie followed Drizzt down here, using Guenhwyvar and this," he said, holding up the magical, heart-shaped locket. "She followed blindly, by all reasoning, through twisting caverns and terrible mazes. She could never hope to retrace her steps."

"She will not likely be leaving," Entreri added dryly.

"Therein lies your error," Jarlaxle repeated. His smile was wide, and now Entreri was beginning to catch on.

"Drizzt Do'Urden alone could have guided you from the depths of the Underdark," Jariaxle told him plainly. The mercenary tossed the locket to Entreri. "Feel its warmth," he explained, "the warmth of the warrior's blood coursing through the veins of Drizzt Do'Urden. When it cools, then know that Drizzt is no more, and know that your sunlight world is lost to you forever.

"Except for an occasional glance, perhaps, when Mithril Hall is taken," Jarlaxle added with a sly wink.

Entreri resisted the impulse to leap over the desk and murder the mercenary—mostly because he suspected that another lever under that desktop would open seven other trap doors and bring Jarlaxle's closest, closest advisors storming upon him. But truly, after that initial moment, the assassin was more intrigued than angered, both by Jarlaxle's sudden proclamation that he would never see the surface world, and by the thought that Drizzt Do'Urden could have led him out of the Underdark. Thinking, still holding the locket, the assassin started for the door.

"Did I mention that House Horlbar has begun its inquiry into the death of Jerlys?" Jarlaxle queried at his back, stopping the assassin in midstride. "They have even approached Bregan D'aerthe, willing to pay dearly for information. How ironic, wouldn't you agree?"

Entreri did not turn about. He simply walked to the door and pushed out of the room. It was more food for thought.

Jarlaxle, too, was thinking—thinking that this entire episode might become more delicious yet. He thought that Triel had pointed out some snares that Matron Baenre, blinded by her lust for power, would never notice. He thought most of all that the Spider Queen, in her love of chaos, had placed him in a position to turn the world of Menzoberranzan upon its head.

Matron Baenre had her own agenda, and Triel certainly had hers, and now Jarlaxle was solidifying one of his own, for no better reason than the onslaught of furious chaos, from which the cunning mercenary always seemed to emerge better off than before.

The semiconscious Drizzt did not know how long the punishment had gone on. Vendes was brilliant at her cruel craft, finding every sensitive area on the hapless prisoner and beating it, gouging, it, raking it with wickedly tipped instruments. She kept Drizzt on the verge of unconsciousness, never allowing him to black out completely, kept him feeling the excruciating pain.

Then she left, and Drizzt slumped low on his shackles, unable to comprehend the damage the hard-edged rings were doing to his wrists. All the ranger wanted at the terrible time was to fall away from the world, from his pained body. He could not think of the surface, of his friends. He remembered that Guenhwyvar had been on the island, but could not concentrate enough to remember the significance of that.

He was defeated; for the first time in his life, Drizzt wondered if death would be preferable to life.

He felt someone grab roughly at his hair and yank his head back. He tried to see through his blurry and swollen eyes, for he feared that wicked Vendes had returned. The voices he heard, though, were male.

A flask came up against his lips, and his head was yanked hard to the side, angled so that the liquid would pour down his throat. Instinctively, thinking this some poison, or some potion that would steal his free will, Drizzt resisted. He spat out some of the liquid, but got his head slammed hard against the wall for the effort, and more of the sour-tasting stuff rolled down his throat.

Drizzt felt burning throughout his body, as though his insides were on fire. In what he believed were his last gasps of life, he struggled fiercely against the unyielding chains, then fell limp, exhausted, expecting to die.

The burn became a tingling, sweet sensation; Drizzt felt stronger suddenly, and his vision returned as the swelling began to subside from his eyes.

The Baenre brothers stood before him.

"Drizzt Do'Urden," Dantrag said evenly. "I have waited many years to meet you."

Drizzt had no reply.

"Do you know me? Of me?" Dantrag asked.

Again Drizzt did not speak, and this time his silence cost him a slap across the face.

"Do you know of me?" Dantrag asked more forcefully.

Drizzt tried hard to remember the name Matron Baenre had tagged on this one. He knew Berg'inyon from their years together at the Academy and on patrol, but not this one; he couldn't remember the name. He did understand that this one's ego was involved, and that it would be wise to appease that false pride. He studied the male's outfit for just a moment, drawing what he hoped to be the correct conclusion.

"Weapon master of House Baenre," he slurred, blood following every word from his battered mouth. He found that the sting of those wounds was not so great now, as though they were quickly healing, and he began to understand the nature of that potion that had been forced down his throat.

"Zak'nafein told you, then, of Dantrag," the male reasoned, puffing out his chest like a barnyard rooster.

"Of course," Drizzt lied.

"Then you know why I am here."

"No," Drizzt answered honestly, more than a little confused.

Dantrag looked over his own shoulder, drawing Drizzt's gaze across the room to a pile of equipment— Drizzt's equipment! — stacked neatly in a far corner.

"For many years I desired a fight with Zak'nafein," Dantrag explained, "to prove that I was the better. He was afraid of me and would not come out of his hiding hole."

Drizzt resisted the urge to scoff openly; Zak'nafein had been afraid of no one.

"Now I have you," Dantrag went on.

'To prove yourself?" Drizzt asked.

Dantrag lifted a hand, as if to strike, but held his temper in check.

"We fight, and you kill me, and what does Matron Baenre say?" Drizzt asked, understanding Dantrag's dilemma. He had been captured for greater reasons than to appease the pride of an upstart Baenre child. It all seemed like such a game suddenly—a game that Drizzt had played before. When his sister had come to Mithril Hall and captured him, part of her deal with her associate was to let the man, Artemis Entreri, have his personal fight with Drizzt, for no better reason than to prove himself.

"The glory of my victory will forestall any punishments," Dantrag replied casually, as though he honestly believed the claim. "And perhaps I will not kill you. Perhaps I will maim you and drag you back to your chains so that Vendes can continue her play. That is why we gave you the potion. You will be healed, brought to the brink of death, and healed again. It will go on for a hundred years, if that is Matron Baenre's will."

Drizzt remembered the ways of his dark people and did not doubt the claim for a minute. He had heard whispers of captured nobles, taken in some of the many interhouse wars, who were kept for centuries as tortured slaves of the victorious houses.

"Do not doubt that our fight will come, Drizzt Do'Urden," Dantrag said. He put his face right up to Drizzt's. "When you are healed and able to defend yourself."

Faster than Drizzt's eyes could follow, Dantrag's hands came up and slapped him alternately on both cheeks. Drizzt had never seen such speed before and he marked it well, suspecting that he would one day witness it again under more dangerous circumstances.

Dantrag spun on his heels and walked past Berg'inyon, toward the door. The younger Baenre merely laughed at the hanging prisoner and spat in Drizzt's face before following his brother.

"So beautiful," the bald mercenary remarked, running his slender fingers through Catti-brie's thick tangle of auburn hair.

Catti-brie did not blink; she just stared hard at the dimly lit, undeniably handsome figure. There was something different about this drow, the perceptive young woman realized. She did not think that he would force himself on her. Buried within Jarlaxle's swashbuckling facade was a warped sense of honor, but a definite code nonetheless, somewhat like that of Artemis Entreri. Entreri had once held Catti-brie as a prisoner for many days, and he had not placed a hand on her except to prod her along the necessary course.

So it was with Jarlaxle, Catti-brie believed, hoped. If the mercenary truly found her attractive, he would probably try to woo her, court her attention, at least for a while.

"And your courage cannot be questioned," Jarlaxle continued in his uncomfortably perfect surface dialect. "To come alone to Menzoberranzan!" The mercenary shook his head in disbelief and looked to Entreri, the only other person in the small, square room. "Even Artemis Entreri had to be coaxed here, and would leave, no doubt, if he could find the way.

"This is not a place for surface-dwellers," Jarlaxle remarked. To accentuate his point, the mercenary jerked his hand suddenly, again taking the Cat's Eye circlet from Catti-brie's head. Blackness, deeper than even the nights in the lowest of Bruenor's mines, enveloped her, and she had to fight hard to keep a wave of panic from overwhelming her.

Jarlaxle was right in front of her. She could feel him, feel his breath, but all she saw was his red-glowing eyes, sizing her up in the infrared spectrum. Across the room, Entreri's eyes likewise glowed, and Catti-brie did not understand how he, a human, had gained such vision.

She dearly wished that she possessed it as well. The darkness continued to overwhelm her, to swallow her. Her skin felt extra sensitive; all her senses were on their very edge.

She wanted to scream, but would not give her captors the satisfaction.

Jarlaxle uttered a word that Catti-brie did not understand, and the room was suddenly bathed in soft blue light.

"In here, you will see," Jarlaxle said to her. "Out there, beyond your door, there is only darkness." He teasingly held the circlet before Catti-brie's longing gaze, then dropped it into a pocket of his breeches.

"Forgive me," he said softly to Catti-brie, taking her off her guard. "I do not wish to torment you, but I must maintain my security. Matron Baenre desires you—quite badly I would guess, since she keeps Drizzt as a prisoner—and knows that you would be a fine way to gnaw at his powerful will."

Catti-brie did not hide her excitement, fleeting hope, at the news that Drizzt was alive.

"Of course they have not killed him," the mercenary went on, speaking as much to Entreri, the assassin realized, as to Catti-brie. "He is a valuable prisoner, a wellspring of information, as they say on the surface."

"They will kill him," Entreri remarked—somewhat angrily, Catti-brie had the presence of mind to note.

"Eventually," Jarlaxle replied, and he chuckled. "But both of you will probably be long dead of old age by then, and your children as well. Unless they are half-drow," he added slyly, tossing a wink at Catti-brie.

She resisted the urge to punch him in the eye.

"It's a pity, really, that events followed such a course," Jarlaxle continued. "I did so wish to speak with the legendary Drizzt Do'Urden before Baenre got him. If I had that spider mask in my possession, I would go to the Baenre compound this very night, when the priestesses are at the high ritual, and sneak in for a talk with him. Early in the ceremony, of course, in case Matron Baenre decides to sacrifice him this very night. Ah, well." He ended with a sigh and a shrug and ran his gentle fingers through Catti-brie's thick hair one final time before he turned for the door.

"I could not go anyway," he said to Entreri. "I must meet with Matron Ker Horlbar to discuss the cost of an investigation."

Entreri only smiled in response to the pointedly cruel remark. He rose as the mercenary passed, fell in behind Jarlaxle, then stopped suddenly and looked back to Catti-brie.

"I think I will stay and speak with her," the assassin said.

"As you will," the mercenary replied, "but do not harm her. Or, if you do," he corrected with another chuckle, "at least do not scar her beautiful features."

Jarlaxle walked out of the room and closed the door behind, then let his magical boots continue to click loudly as he walked along the stone corridor, to let Entreri be confident that he had gone. He felt in his pocket as he went, and smiled widely when he discovered, to no surprise, that the circlet had just been taken.

Chapter 21 THE LAYERS STRIPPED AWAY

Catti-brie and Entreri spent a long moment staring at each other, alone for the first time since her capture, in the small room at Bregan D'aerthe's secret complex. By the expression on Entreri's face, Catti-brie knew that he was up to something.

He held his hand up before him and shifted his fingers, and the Cat's Eye agate dropped to the end of its silver chain.

Catti-brie stared at it curiously, unsure of the assassin's motives. He had stolen it from Jarlaxle's pocket, of course, but why would he risk a theft from so dangerous a dark elf? "Ye're as much a prisoner as I am," Catti-brie finally reasoned. "He's got ye caught here to do his bidding."

"I do not like that word," Entreri replied, "prisoner. It implies a helpless state, and I assure you, I am never helpless."

He was nine parts bravado, one part hope, Catti-brie knew, but she kept the thought to herself.

"And what are ye to do when Jarlaxle finds it missing?" she asked.

"I shall be dancing on the surface by that time," the assassin replied coolly.

Catti-brie studied him. There it was, spoken plainly and dearly, beyond intrigue. But why the circlet? she continued to wonder, and then she grew suddenly afraid. Entreri may have decided that its starlight was preferable to, or complementary to, his infravision. But he would not have told her that he meant to go if he meant to leave her behind—alive.

"Ye do not need the thing," Catti-brie reasoned, trying to keep her voice steady. "Ye've been given the infravision and can see yer way well enough."

"But you need it," Entreri said, tossing the circlet to the young woman. Catti-brie caught it and held it in her hands, trying to weigh the consequences of putting it on.

"I cannot lead ye to the surface," she said, thinking that the assassin had miscalculated. "I found me way down only because I had the panther and the locket showing me the way to follow Drizzt."

The assassin didn't blink.

"I said I cannot lead ye out o' here," she reiterated.

"Drizzt can," Entreri said. "I offer you a dea! one that you are in no position to refuse. I will get both you and Drizzt out of Menzoberranzan, and you two will escort me back to the surface. Once there, we go our separate ways, and may they stay separate through all eternity."

Catti-brie took a long moment to digest the startling proposition. "Ye're thinking that I'm to trust ye?" she asked, but Entreri didn't answer, didn't have to answer. Catti-brie sat imprisoned in a room surrounded by fierce drow enemies, and Drizzt's predicament was likely even worse. Whatever the evil Entreri might offer her, it could be no worse than the alternatives.

"What about Guenhwyvar?" Catti-brie asked. "And me bow?"

"I've the bow and quiver," Entreri answered. "Jarlaxle has the panther."

'I'll not leave without Guenhwyvar," Catti-brie said.

Entreri looked at her incredulously, as if he thought she were bluffing.

Catti-brie threw the circlet to his feet. She hopped up on the edge of a small table and crossed her arms defiantly over her chest.

Entreri looked down to the item, then to Catti-brie. "I could make you leave," he promised.

"If ye think ye could, then ye're thinking wrong," Catti-brie answered. "I'm guessing that ye'll need me help and cooperation to get through this place, and I'm not to give it to ye, not for meself and not for Drizzt, without the cat.

"And know ye that Drizzt will agree with me choice," Catti-brie went on, hammering home the point. "Guenhwyvar's a friend to us both, and we're not for leaving friends behind!"

Entreri hooked his toe under a loop in the circlet a'nd casually flipped it across the room to Catti-brie, who caught it once more and, this time, put it on her head. Without another word, the assassin motioned for the woman to sit tight, and he abruptly left the room.

The single guard outside Jarlaxle's private room showed little interest in the approaching human; Entreri practically had to prod the drow to get his attention. Then the assassin pointed to the strange, flowing door and asked, "Jarlaxle?"

The soldier shook his head.

Entreri pointed again to the watery door, his eyes suddenly popping wide with surprise. When the soldier leaned over to see what was wrong, the assassin grabbed him across the shoulders and heaved him through the portal, both of them slipping through, into the watery corridor. Entreri tugged and twisted in a slow-motion wrestling match with the surprised drow. He was bigger than this one, and equally agile, and gradually made progress in moving the guard along.

They plunged out the other side, falling into Jarlaxle's room. The drow went for his sword, but Entreri's left hook staggered him. A quick combination of punches followed, and when the drow went down to one knee, the assassin's foot slammed hard against his cheek.

Entreri half-dragged, half-carried the drow to the side of the room, where he slammed him against the wall. He slugged him several times to make sure that he would offer no further resistance. Soon he had the dark elf helpless, down on his knees, barely conscious, with his hands tied behind his back and his mouth tightly gagged. He pinned the drow against the wall and felt about for a releasing mechanism. The door to a secret cubby slid open, and Entreri forced the drow inside.

Entreri considered whether or not to kill this one. On the one hand, if he killed the drow, there would be no witnesses and Jarlaxle would have to spend some time figuring out who had committed the crime. Something held Entreri's dagger hand in check, though, some instinct that told him to proceed with this operation cleanly, with no losses to Bregan D'aerthe.

It was all too easy, Entreri realized when he found not only the figurine of Guenhwyvar, but Catti-brie's magical mask as well, waiting for him—yes, waiting for him! — on Jarlaxle's desk. Entreri picked them up gingerly, looking for some devious traps nearby and checking to make sure that these were the genuine items.

Something strange was going on.

Entreri considered the not-so-subtle hints that Jarlaxle had been dropping, the fact that the mercenary had taken him to Sorcere and conveniently showed him the way to the spider mask. He reached into a pocket and took out the magical locket of Alustriel, the homing beacon to Drizzt Do'Urden that Jarlaxle had casually tossed to him. Jarlaxle had even managed to slip in the proper time for the attempt, the early hours of the high ritual being celebrated at House Baenre this very night.

What was it all about? Entreri wondered. Jarlaxle had some private agenda, one that apparently went against House Baenre's designs on Mithril Hall. Standing there in the mercenary's office, it seemed obvious to Entreri that Jarlaxle had set him up as a pawn.

Entreri clutched the locket tightly, then thrust it back into his pocket. Very well, he decided. He would be an effective pawn indeed.

Twenty minutes later, Entreri, using the magical mask to appear as a drow soldier, and Catti-brie moved quietly and swiftly along the winding ways of Menzoberranzan, cutting a northeastern path along the stalagmite mounds, toward the higher level of Tier Breche and the drow Academy.

He saw again the tiered steps of the great dwarven Undercity, the heart of Mithril Hall, He imagined the entry-way from the western gate, through Keeper's Dale, and pictured again the great chasm known as Garumn's Gorge.

Drizzt fought hard to warp those images, to distort the truth about Mithril Hall, but the details were so clear to him! It was as if he were there again, walking freely beside Bruenor and the others. In the throes of the mind flayer's hypnosis, Drizzt found himself overwhelmed. He had no more barriers to stack against the mental intrusion of Matron Baenre's pet, no more willpower against the mental giant.

As the images came to Drizzt, he felt them stripped away, mentally scraped from his brain, like so much food for the wretched illithid. Each intrusion burned painfully, shot electrical shocks along the synaptical connections of the drow ranger's mind.

Finally Drizzt felt the creature's insidious tentacles loosening their grip on the skin of his forehead, and he slumped, his mind a jumble of confusing images and his head throbbing with agony.

"We have gained some information this day," he heard the distant, watery voice say.

Gained some information…

The words rang over and over ominously in Drizzt's mind. The illithid and Matron Baenre were still talking, but he was not listening, concentrating on those three words, remembering the implications of those three terrible words.

Drizzt's lavender orbs slipped open, but he kept his head bowed, covertly peeking at Methil. The creature had its back to him, was only a couple of feet away.

The illithid now knew part of the layout of Mithril Hall, and its continuous intrusions into Drizzt's mind would soon show it the entire complex.

Drizzt could not let that happen; slowly the drow's hands clenched more tightly on the chains.

Drizzt's bare foot came up, his heel slamming the wretched creature's spongy head. Before Methil could move away, the ranger wrapped his legs about Methil's neck in a choke hold and began thrashing back and forth, trying to snap the thing's neck.

Drizzt felt the tentacles probing for his skin, felt them boring into his legs, but he fought away his revulsion and thrashed wildly. He saw wicked Vendes coming around the side and knew what would come, but he concentrated on his task. For the sake of his friends, Methil had to be killed!

The illithid threw its weight straight back, trying to confuse Drizzt and break the hold, but the skilled drow ranger turned with the move and Methil fell to the ground, half slumped against the wall and half held aloft by Drizzt's strong hold. Drizzt heaved him up and slammed him back, releasing the ineffective choke. Illithids were not physically imposing creatures, and Methil raised his three-fingered hands pitifully, trying to fend the sudden barrage of stomping feet.

Something hard slammed Drizzt at the base of his ribs, stealing his breath. He stubbornly continued to stomp, but was slammed again, then a third time and a fourth.

Hanging limply from the chains, the ranger tried to curl up to protect the area as Vendes hammered away. Drizzt thought that he was surely dead when he looked into the furious eyes of wicked Duk-Tak, which were filled with a mixture of venom and hatred and ecstacy, as she was allowed to vent that perpetual fury.

She stopped, sooner than Drizzt dared to hope, and calmly walked away, leaving Drizzt hanging from the shackles, trying to curl but unable to find the strength.

Methil had joined Matron Baenre, who sat comfortably on her driftdisk, and was looking back at Drizzt with his pupilless, milky white eyes.

Drizzt knew that the next time the illithid encroached on his mind, Methil would go out of his way to make the pain even more intense.

"No potion for him," Matron Baenre instructed Dantrag, standing impassively by the door. Dantrag followed his mother's gaze to several flasks along the wall to Drizzt's left and nodded.

"Dobluth," she said to Drizzt, using the derisive drow word for outcast. "The high ritual will be better served with our knowledge that you are here in agony." She nodded to Vendes, who wheeled about, hurling a small dart as she turned.

It caught Drizzt in the stomach, and he felt a small but stinging pinch. Then his entire belly felt as if it had ignited into roaring fires. He gagged, tried to scream, then sheer agony gave him the strength to curl up. The change in posture didn't help. The magical little dart continued to pump its droplets of poison into him, continued to burn at his insides.

Through tear-filled eyes, Drizzt saw the driftdisk slide from his cell, Vendes and Methil obediently following Matron Baenre. Dantrag, expressionless, remained leaning against the doorjamb for some time, then walked over near Drizzt.

Drizzt forced himself to stop screaming, and merely groaned and grunted through gritted teeth with the weapon master standing so close to him.

"You are a fool," Dantrag said. "It your attempts force my mother to kill you before I get the chance, I promise you that I will personally torture and slaughter every living creature that calls itself a friend of Drizzt Do'Urden!"

Again with speed that defied Drizzt's vision, Dantrag smacked Drizzt across the face. The ranger hung limp for just a second, then was forced to curl up again as the fiery explosions of the poisoned dart erupted across his stomach.

Out of sight, around the comer at the base of the wide stairs leading to Tier Breche, Artemis Entreri tried hard to recall an image of Gromph Baenre, the archmage of the city. He had seen Gromph only a few times, mostly while spying for Jarlaxle. (Jarlaxle had thought that the archmage was shortening the nights in Menzoberranzan by lighting the lingering heat fires in the time clock of Narbondel a few instants too soon, and was interested in what the dangerous wizard might be up to, and so he had sent Entreri to spy on the drow.)

Entreri's cloak changed to the flowing robes of the wizard; his hair became thicker and longer, a great white mane, and subtle, barely visible wrinkles appeared about his eyes,

"I cannot believe ye're trying this," Catti-brie said to him when he moved out of the shadows.

'The spider mask is in Gromph's desk," the assassin answered coldly, not thrilled with the prospects either. "There is no other way into House Baenre."

"And if this Gromph is sitting at his desk?"

"Then you and I will be scattered all over the cavern," Entreri answered gruffly, and he swept by the young woman, grabbed her hand, and pulled her up the wide stairway.

Entreri was counting as much on luck as on skill. He knew that Sorcere, the school of wizards, was full of reclusive masters who generally stayed out of each other's way, and he could only hope that Gromph, though only a male, had been invited to House Baenre's high ritual. The walls of the secretive place were protected against scrying and against teleportation, and if his disguise worked against whatever magical barriers might be in place, he should be able to get in and out of Gromph's room without too much interference. The city's archmage was known as a surly one, with a violent temper; no one got in Gromph's way.

At the top of the stairway, on the level of Tier Breche, the companions saw the three structures of the drow Academy. To their right was the plain, pyramidal structure of Melee-Magthere, the school of fighters. Directly ahead loomed the most impressive structure, the great spider-shaped building of Arach-Tinilith, the school of Uoth. Entreri was glad that he did not have to try to enter either of those buildings. Melee-Magthere was a place of swarming guardsmen and tight control, and Arach-Tinilith was protected by the high priestesses of Lloth, working in concert for the good of their Spider Queen. Only the gracefully spired structure to the left, Sorcere, was secretive enough to penetrate.

Catti-brie pulled her arm away and nearly bolted in sheer terror. She had no disguise and felt totally vulnerable up here. The young woman found her courage, though, and did not resist when Entreri roughly grabbed her arm once more and tugged her along at a great pace.

They walked into Sorcere's open front doorway, where two guards promptly blocked their way. One started to ask Entreri a question, but the assassin slapped him across the face and pushed past, hoping that Gromph's cruel reputation would get them through.

The bluff worked, and the guards went back to their posts, not even daring to mutter to themselves until the arch-mage was far away.

Entreri remembered the twisting ways perfectly and soon came to the plain wall flanking Gromph's private chambers. He took a deep breath and looked to his companion, silently reiterating his feelings that if Gromph was behind this door, they were both surely dead.

"Kolsen'shea orbb," the assassin whispered. To Entreri's relief, the wall began to stretch and twist, becoming a spider-web. The strands rotated, leaving the hole and revealing the soft blue glow, and Entreri quickly (before he lost his nerve) rushed through and pulled Catti-brie in behind him.

Gromph was not inside.

Entreri made for the dwarf bone desk, rubbing his hands together and blowing in them before reaching for the appropriate drawer. Catti-brie, meanwhile, intrigued by the obviously magical paraphernalia, walked about, eyeing parchments (from a distance), even going over to one ceramic bottle and daring to pop off its cork.

Entreri's heart leaped into his throat when he heard the archmage's voice, but he relaxed when he realized that it came from the bottle.

Catti-brie looked at the bottle and the cork curiously, then popped the cork back on, eliminating the voice. "What was that?" she asked, not understanding a word of the drow language.

"I know not," Entreri replied harshly. "Do not touch anything!"

Catti-brie shrugged as the assassin went back to his work on the desk, trying to make sure that he uttered the

password for the drawer perfectly. He recalled his conversation with Jarlaxle, when the mercenary had given him the word. Had Jarlaxle been honest, or was this whole thing part of some elaborate game? Had Jarlaxle baited him to this place, so that he might speak some false word, open the drawer, and destroy himself and half of Sorcere? It occurred to Entreri that Jarlaxle might have put a phony replica of the spider mask in the drawer, then tricked Entreri into coming here and setting off Gromph's powerful wards, thus destroying the evidence.

Entreri shook the disturbing thoughts away. He had committed himself to this course, had convinced himself that his attempt to free Drizzt was somehow part of the framework of Jarlaxle's grand plans, whatever they might be, and he could not surrender to his fears now. He uttered the phrase and pulled open the drawer.

The spider mask was waiting for him.

Entreri scooped it up and turned to Catti-brie, who had filled the top of a small hourglass with fine white sand and was watching it slip away with the moments. Entreri leaped from the dwarf bone desk and scrambled across the room, ripping the item to the side.

Catti-brie eyed him curiously.

"I was keeping the time," she said calmly.

"This is no timepiece!" the assassin roughly explained. He tipped the hourglass upside down and carefully removed the sand, replacing it in its packet and gently resealing it. "It is an explosive, and when the sand runs out, all the area bursts into flame. You must not touch anything!" he scolded harshly. "Gromph will not even know that we have been here if all is in proper order." Entreri looked around at the jumbled room as he spoke. "Or, at least, in proper disorder. He was not here when Jarlaxle returned the spider mask."

Catti-brie nodded and appeared genuinely ashamed, but it was only a facade. The young woman had suspected the general, if not the exact, nature of the hourglass all along, and would not have let the sand run out. She had only started it running to get some confirmation from the worldly Entreri.

Chapter 22 BREAK-IN

Du'ellarz'orl, the plateau occupied by some of the proudest noble houses, was strangely quiet. Entreri, appearing as a common drow soldier again, and Catti-brie made their silent and inconspicuous way along the great mushroom grove, toward the twenty-foot-high spiderweb fence surrounding the Baenre compound.

Panic welted in both the companions and neither said a thing, forced themselves to concentrate on the stakes in this game: ultimate victory or ultimate loss.

Crouched in the shadows behind a stalagmite, the two watched as a grand procession, led by several priestesses sitting atop blue-glowing driftdisks, made its way through the open compound and toward the great doors of the huge central chapel. Entreri recognized Matron Baenre and knew that some of the others near her were probably her daughters. He watched the many disks curiously, coming to understand that matron mothers of other houses were in the procession.

It was a high ritual, as Jarlaxle had said, and Entreri snickered at how completely the sly mercenary had arranged all of this.

"What is it?" Catti-brie asked, not understanding the private joke.

Entreri shook his head and scowled, indicating that the troublesome young woman should shut her mouth. Catti-brie bit her bottom lip and did not spew the many venomous replies she had in mind. She needed Entreri now, and he needed her; their personal hatred would have to wait.

And wait is exactly what Catti-brie and Entreri did. They squatted behind the mound for many minutes as the long procession gradually disappeared into the domed chapel. Entreri figured that many more than a thousand drow, maybe even two thousand, had gone into the structure, and few soldiers, or lizard-riders, could now be seen from his position.

Another benefit of their timing soon showed itself as songs to Lloth filtered out of the chapel's doors, filling the air about the compound.

"The cat?" Entreri whispered to Catti-brie.

Catti-brie felt the statuette in her pouch and considered the question, then looked doubtfully at the Baenre web fence. "When we get over," she explained, though she had no idea of how Entreri meant to pass that seemingly impenetrable barrier. The strands of the fence were as thick as Catti-brie's forearm.

Entreri nodded his agreement and took out the black velvet spider mask and slipped it over his head. Catti-brie couldn't contain a shudder as she regarded the assassin, his head now resembling some grotesque caricature of a huge spider.

"I will warn you only once," the assassin whispered. "You are a merciful one, foolishly so, but there is no place for mercy in the realm of the drow. Do not think to wound or knock unconscious any opponents we cross. Go for the kill."

Catti-brie didn't bother to reply, and if Entreri could see into the fires raging inside the young woman, he would not have bothered to utter the remark.

He motioned for her to follow, then picked his careful way from shadow to shadow to the base of the fence.

Entreri touched the strands tentatively, making certain that his fingers would not stick, then he took a firm hold and bade Catti-brie to climb on his back.

'Take care that you do not touch the fence!" he warned. "Else I will have to remove whatever limb you have stuck."

Catti-brie gingerly took hold of the evil man, wrapping her arms about his chest, one over one shoulder, the other under Entreri's arm. She clasped her hands tightly and squeezed with all her strength.

Entreri was not a big man, not forty pounds heavier than Catti-brie herself, but he was strong, his muscles honed for fighting, and he easily began his ascent, keeping his body as far from the dangerous fence as possible so that the young woman's hands did not get entangled. The trickiest part came at the top of the barrier, particularly when Entreri spotted a couple of lizard-riding soldiers approaching.

"Do not even breathe," he warned Catti-brie, and he inched along the top rim of the fence to take as much cover as possible in the shadows of an anchoring stalagmite post.

If there had been no lights in the Baenre compound, the two surely would been caught, their warm forms showing distinctively against the cooler stone of the mound. But lights were on, including many burning torches, and the Baenre soldiers were not using their infravision as they walked their posts. They passed by the fence no more than a dozen feet from the two intruders, but so adept at hiding in the shadows was Artemis Entreri that they never noticed the strange jut in the previously smooth stalagmite.

When they were gone, Entreri pulled himself to a standing position atop the fence and twisted to the side, so that Catti-brie could brace herself against the mound. He had only intended to take a short rest, but the young woman, desperate to be on with things, unexpectedly shifted off his back, onto the mound, and half slid, half climbed down its back side, coming to a roll hi the Baenre compound.

Entreri hustled down the fence to join her, snapped off the mask, and glared at her, thinking her actions rash and stupid.

Catti-brie did not retreat from that look, just eyed the hated assassin dangerously and mouthed, "Where?"

Entreri slipped a hand into one pocket and felt for the magical locket, then turned about, facing different directions until the item seemed most warm. He had guessed Drizzt's location before the locket had even confirmed it: the great mound, the best guarded position in the entire compound.

They could only hope that most of Baenre's elite soldiers were attending the high ritual.

Crossing the compound to the elaborate structure was not difficult, for few guards were apparent, the shadows were many, and the singing emanating from the chapel amply covered any noise. No house would expect an attack, or dare to invoke the Spider Queen's anger by launching an attack, during a high ritual, and since the only possible threat to House Baenre was from another drow house, security in the compound was not at its highest point.

"In there," Entreri whispered as he and Catti-brie came flat against the walls flanking the doorway to the huge, hollowed stalagmite. Gently, Entreri touched the stone door to try to discern any traps (though he figured that any traps would be magical in nature and he would find them when they blew up in his face). To his surprise, the portal suddenly rose, disappearing into a crack in the top of the?amb? and revealing a narrow, dimly lit corridor.

He and Catti-brie exchanged doubtful looks, and after a long, silent pause, both stepped in together—and both nearly fell over with relief when they realized that they were still alive in the corridor.

Their relief was not long-lived, however, for it was stolen by a guttural call, a question, perhaps. Before the pair could decipher any of the words, the form of a huge, muscular humanoid, easily seven feet tall and as wide as the five-foot corridor, stepped into the other end, almost completely stealing the diminutive light The creature's sheer bulk, and its distinctive, bull-like head, revealed its identity.

Catti-brie nearly jumped out of her boots when the door slid closed behind her.

The minotaur grunted the question again, in the Drow tongue.

"He's asking for a password," Entreri whispered to Catti-brie. "I think."

"So give it to him."

Easier said than done, Entreri knew well, for Jarlaxle had never mentioned any password to the inner Baenre structures. Entreri would have to take issue with the mercenary over that small slip, he decided—if he ever got the chance.

The monstrous minotaur advanced a threatening step, waving a spiked adamantite rod out in front of it.

"As if minotaurs aren't formidable enough without giving them drow-made weapons," Entreri whispered to Catti-brie.

Another step put the minotaur barely ten feet from the companions.

"Usstan belbol. . usstan belbau ulu.. dos," Entreri stuttered, and he jingled a pouch on his belt. "Dosst?"

The minotaur stopped its advance and screwed up its bullish features.

"What did you say?" Catti-brie whispered.

"I have no idea," Entreri admitted, though he thought he had mentioned something about a gift.

A low snarl emitted from the increasingly impatient minotaur guard's mouth.

"Dosst" Catti-brie asked boldly, holding out her bow in one hand and trying to appear cheerful. She smiled widely and bobbed her head stupidly, as though offering the bow, all the while slipping her other hand inside the folds of her traveling cloak, feeling for an arrow in the quiver at her hip.

"Dosst?" she asked again, and the minotaur poked itself in the chest with a huge, stubby finger.

"Yeah, yerself!" Catti-brie growled, and out snapped the arrow, fitted to the string and fired before the stupid minotaur even got its back down. The arrow slammed into the monster's chest and sent it staggering backward.

"Use yer finger to fill the hole!" Catti-brie roared, fitting another arrow. "And how many fingers ye got?"

She glanced quickly to Entreri, who was staring at her dumbfoundedly. Catti-brie laughed at him and put another arrow into the monster's chest, driving it back several more steps, where it toppled into the wider room beyond the corridor. When it fell, more than half a dozen other minotaurs were ready to take its place.

"You are crazy!" Entreri shouted at the woman.

Not bothering to answer, Catti-brie slammed an arrow into the closest minotaur's belly. It doubled over in pain and was plowed under by its charging comrades.

Entreri drew out his blades and met the charge, realizing that he had to keep the giants away from Catti-brie so that she might utilize her bow. He met the first minotaur two steps in from the end of the corridor, throwing his sword up to deflect a blow from the creature's spiked rod (and the assassin's whole side tingled with numbness from the sheer weight of the blow).

Much quicker than the lumbering giant, Entreri countered with three rapid dagger strikes to the monster's mid-section. Down swooped the spiked rod, and, though his sword intercepted the blow, Entreri had to spin a complete circuit to absorb the shock and get out of harm's way.

He came around with his sword leading, its green-glowing point cutting a neat line under the minotaur's jaw, slicing through bone and the creature's cowlike tongue.

Blood spewed from the beast's mouth, but it swung again, forcing Entreri back.

A silver streak stole the sight from both combatants as Catti-brie's arrow flew over the engaged minotaur's shoulder to drive into the thick skull of the next creature in line.

Entreri could only hope that the minotaur was similarly blinded as he made his desperate rush, jabbing viciously with his dagger, cutting his sword in a brutal downward slash. He scored lightning-fast hit after hit on the stunned and wounded beast, and his sight returned as the minotaur slumped down in front of him.

Entreri didn't hesitate. He sprang right atop the thing's back, then leaped farther along to the back of the next dead beast, using its bulk to bring him up even with the next monster in line. His sword beat the minotaur to the attack, scoring a solid hit on the creature's shoulder. Entreri thought this one an easy kill as its weapon arm inevitably slumped useless at its side, but he had never fought the likes of a bull-headed minotaur before, and his surprise was complete when the creature snapped a head butt that caught him in the chest.

The minotaur jerked to the side and began a charge across the room, still carrying the assassin between its horns.

"Oh, damn," Catti-brie muttered as she saw the line between her and the remaining monsters suddenly open. She dropped to one knee and began frantically tearing out her arrows and launching them down the corridor.

The blinding barrage dropped one, then two minotaurs, but the third in line grabbed the falling second and hoisted it up as a shield. Catti-brie managed to skip an arrow off that one's thick head, but it did no real damage and the minotaur rapidly closed.

The young woman fired off one more shot, as much to blind the monsters as in any hope of stopping the charge, then she dove to the floor and boldly scrambled ahead, sliding aside the trampling legs.

The minotaur crashed hard into the outer door. Holding its dead comrade in front of it, it could not tell that Catti-brie had slipped away, and it heaved the huge corpse back from the wall and slammed it in again repeatedly.

Still on the floor, Catti-brie had to pick her way past three sets of treelike legs. All three minotaurs were roaring, offering some cover, for they thought that the one in front was squashing the puny woman.

She almost made it.

The last minotaur in line felt a brush against its leg and looked down, then bellowed and grabbed its spiked rod in both hands.

Catti-brie rolled to her back, her bow coming out in front. Somehow she got off a shot, knocking the creature back for just an instant. The woman instinctively threw her feet straight up and over her, launching herself into a backward roll.

The blinded minotaur's rod took a fair-sized chunk out of the stone floor an inch below Catti-brie's angled back.

Catti-brie came right to her feet, facing the beast. She whipped her bow across in front of her and spun away, stumbling out of the corridor.

The breath was taken from his body with the impact. The minotaur wrapped its good arm about Entreri's waist, holding him steady, and hopped back, obviously meaning to slam the assassin into the wall once more. Just a few feet away, another minotaur cheered its winning comrade on.

Entreri's dagger arm pumped wildly, futilely trying to penetrate the beast's thick skull.

The assassin felt as though his backbone had shattered when they hit the wall a second time. He forced himself to see through the pain and the fear, forced himself to take a quick survey of his situation. A cool head was the fighter's best advantage, Entreri knew, and his tactics quickly changed. Instead of just smashing the dagger down against solid bone, he placed its tip on the flesh between the creature's bull horns, then ran it down the side of the minotaur's face, applying equal pressure to slide it and push it in.

They hit the wall again.

Entreri held his hand steady, confident that the dagger would do its work. At first, the blade slipped evenly, not able to penetrate, but then it found a fleshy spot and Entreri immediately changed its angle and plunged it home.

Into the minotaur's eye.

The assassin felt the hungry dagger grab at the creature's life force, felt it pulse, sending waves of strength up his arm.

The minotaur shuddered for a long while, holding steady against the wall. Its watching comrade continued to cheer, thinking that it was making mush of the human.

Then it fell dead, and Entreri, light-footed, hit the ground running, coming up into the other's chest before it could react. He launched a one-two-three combination, sword-dagger-sword, in the blink of an eye.

The surprised minotaur fell back, but Entreri paced it, keeping his dagger firmly embedded, drawing out, feeding on this one's energy as well. The dying creature tried a lame swing with its club, but Entreri's sword easily parried.

And his dagger feasted.

She came into the small room running, spun a half-circle as she fell to one knee. There was no need to aim, Catti-brie knew, for the bulk of the pursuing minotaurs fully filled the corridor.

The closest one was not at full speed, fortunately, having an arrow driven halfway through its inner thigh. The wounded minotaur was a stubborn one, though, taking brutal hit after hit and still coming on.

Behind the beast, the next minotaur screamed frantically for the third, the one pressing a corpse against the wall, to go the other way. But minotaurs were never known for intelligence, and the last in line insisted that it had the human pinned and squashed.

The last arrow was point blank, its tip, as it left Taul-maril, only half a foot from the charging creature's nose. It split the nostrils and the skull, nearly halving the stubborn minotaur's head. The creature was dead instantly, but its momentum carried it on, bowling over Catti-brie.

She wasn't badly injured, but there was no way that she could extract her body and bow in time to stop the second charging minotaur, just coming out of the corridor.

A sliding figure cut across the monster's path, slashing and jabbing, and when the blur had passed, the minotaur stood in a crouch and grabbed at its torn knees. It lumbered to the side in pursuit of this newest foe, but Entreri spun up to his feet and easily danced away.

He ran to the center of the room, behind a black marble pillar, and the minotaur followed, leaning forward. Entreri went around, and the minotaur, thinking quickly (for a minotaur), allowed itself to fall into a staggered run, hooked one arm about the pillar, and used its momentum to whip around.

Entreri had thought quicker. As soon as he knew that he was out of the minotaur's line of sight, he stopped his rush about the pillar and took a couple of steps back. The spinning minotaur rolled right in between the assassin and the pillar, affording Entreri a dozen clean jabs at its side and back.

Artemis Entreri never needed that many.

The minotaur hoisted its dead companion and jumped back three steps, then roared ahead, slamming the thing against the outer stone door.

An enchanted arrow sizzled into its back.

"Huh?" it asked and tried to turn.

A second arrow blew into its side, collapsing a lung.

"Huh?" it asked breathlessly, stupidly, finally turning enough to see Catti-brie, standing at the end of the corridor, grim-faced and with that wicked bow out in front of her.

The third arrow blew into the side of the minotaur's face. The beast took a step forward, but the fourth arrow slammed it in the chest, knocking it back against its dead comrade.

"Huh?"

It got hit five more times—and didn't feel any of them— before Entreri could get to Catti-brie and tell her that the fight was over.

"We are fortunate that there were no drow about," the assassin explained, looking nervously to the twelve doors and alcoves lining this circular room. He felt for the locket in his pouch, then turned to the floor-to-ceiling central pillar.

Without a word of explanation, the assassin ran to the pillar. Sensitive fingers rubbed against its smooth surface.

"What do ye know?" Catti-brie asked when Entreri's hands stopped moving and he turned and smiled her way. She asked again and, in response, the assassin pushed on the stone, and a portion of the marble slid away, revealing that this pillar was hollow. Entreri went in, pulling Catti-brie along with him, and the door closed of its own accord behind them.

"What is it?" Catti-brie demanded, thinking that they had just gone into a closet. She looked to the hole in the ceiling to her left, and the one in the floor to her right.

Entreri didn't answer. Following the lockef s pull, he inched over to the hole in the floor, then crouched to one knee and peered down it.

Catti-brie slid down beside him, looking to him curiously when she saw no ladder. Then she looked around the unremarkable marble room, searching for some place to set a rope.

"Perhaps there is a foothold," Entreri remarked, and he slid over the edge, easing himself down the shaft. His expression became incredulous as he felt the weight lifted from his body, felt himself floating in midair.

"What is it?" Catti-brie asked impatiently, seeing the amazed look.

Entreri lifted his hands from the floor, held them wide, and smiled smugly as he gently descended. Catti-brie was into the hole right behind him, floating freely, gently descending through the darkness. Catti-brie noticed Entreri below her, replacing the magical mask of disguise now, and concentrating.

"You are my prisoner," the assassin said coldly, and for an instant, Catti-brie did not understand, thought that Entreri had double-crossed her. As she came down to the floor beside him, the assassin motioned for Taulmaril, and she recognized his intentions.

"The bow," Entreri said impatiently.

Catti-brie stubbornly shook her head, and the assassin knew her better than to argue the point. He moved to the closest wall and began feeling about, and soon had the door to this level open. Two drow males were waiting for them, hand-crossbows up and ready, and Catti-brie wondered if she had been wise in holding fast to her bow.

How quickly those crossbows (and two drow jaws) dropped when the guards saw Triel Baenre standing before them!

Entreri roughly grabbed Catti-brie and pulled her forward.

"Drizzt Do'Urden!" he cried in Triel's voice.

The guards wanted no argument with the eldest Baenre daughter. Their orders said nothing about escorting Triel, or anyone other than Matron Baenre, to the valuable Drizzt, but their orders had mentioned nothing about any human female prisoners. One scrambled ahead, while the other rushed to grab Catti-brie.

The young woman slumped, dropping her bow, and forcing one of the dark elves and Entreri to support her, one under each arm. The other drow quickly retrieved Taulmaril, and Catti-brie couldn't help a slight wince in seeing the magnificent weapon in the hands of an evil creature.

They walked along a dark corridor, past several ironbound doors. The drow in front stopped before one of these and took out a tiny rod. He rubbed it down a metal plate beside the door handle, then tapped the plate twice. The door popped open.

The leading drow started to turn, smiling as though he was grateful to please Triel. Entreri's hand slapped across his mouth, jerking his head back and to the side, and the assassin's dagger hand followed swiftly, the blade plunging through the stunned draw's throat.

Catti-brie's assault was not as skilled, but even more brutal. She pivoted on one foot, her other leg flying high to slam the drow in the belly as they crashed against the wall. Catti-brie hopped back half a step and snapped her head forward, her forehead splattering the draw's delicate nose.

A flurry of punches followed, another knee to the belly, and Catti-brie wrestled her opponent into the room. She came up behind the drow, lifting him from the floor, with her arms wrapped under the draw's armpits and her fingers clenched tightly behind his neck.

The drow thrashed wildly but could not break the hold. Entreri was in by then, and had dropped the corpse to the side.

"No mercy!" Catti-brie growled through clenched teeth.

Entreri calmly walked over. The drow kicked out, banging his foot off Entreri's blocking forearm.

"Triel!" the confused soldier cried.

Entreri stepped back, smiled, and took off the mask, and as an expression of horror widened over the helpless draw's face, Entreri whipped a dagger into his heart.

Catti-brie felt the dark elf jerk, then go limp. A sick feeling washed over her, but it did not take hold as she glanced to the side and saw Drizzt, beaten and chained. He hung from the wall, groaning and trying futilely to curl up into a ball. Catti-brie dropped the dead drow to the floor and ran to her dear friend, immediately noticing the small but obviously wicked dart protruding from his stomach.

"I've got to take it!" she said to Drizzt, hoping that he would agree. He was beyond reason, though; she didn't think he even realized that she was in the room.

Entreri came up beside her. He gave only a slight glance at the dart, more concerned with the bindings holding Drizzt.

With a quick puff of steadying breath, Catti-brie took hold of the nasty dart and tugged it free.

Drizzt curled and gave a sharp cry of pain, then fell limp, unconscious.

"There are no locks to pick!" Entreri snarled, seeing that the shackles were solid rings.

"Move away," came Catti-brie's instructions as she ran out from the wall. When Entreri turned to regard her, he saw the woman lifting her deadly bow and promptly skittered to the side.

Two shots took out the chains, and Drizzt fell, to be caught by Entreri. The wounded ranger somehow managed to open one swollen eye. He could hardly comprehend what was happening, didn't know if these were friends or foes.

"The flasks," he begged.

Catti-brie looked about and spotted the rows of bottles resting against the wall. She rushed over, found a full one, and brought it to Drizzt.

"He should not be alive," Entreri reasoned when she came up with the foul-smelling liquid. "His scars are too many. Something has sustained him."

Catti-brie looked doubtfully at the flask.

The assassin followed her gaze and nodded. "Do it!" he commanded, knowing that they would never get Drizzt out of the Baenre compound in this condition.

Catti-brie shoved the flask against Drizzt's lips and forced his head back, compelled him to take a huge swallow. He sputtered and spat, and for a moment, the young woman feared that she had poisoned or drowned her dearest friend.

"How are you here?" Drizzt asked, both eyes suddenly wide, as the strength began to flow through his body. Still, the drow could not support himself and his breath was dangerously shallow.

Catti-brie ran over to the wall and came back with several more flasks, sniffing them first to make sure that they smelled the same, then pouring them down Drizzt's throat. In just a few minutes, the ranger was standing solidly, looking more than a little amazed to see his dearest friend and his worst enemy standing before him side by side.

"Your equipment," Entreri remarked, roughly turning Drizzt about to see the pile.

Drizzt looked more to Entreri than to the pile, wondering what macabre game the evil assassin was playing. When Entreri noticed the expression, the two enemies locked unblinking stares.

"We've not the time!" Catti-brie called harshly.

"I thought you dead," Drizzt said.

"You thought wrong," Entreri answered evenly. Never blinking, he stepped past Drizzt and lifted the suit of chain, holding it out for the following drow.

"Watch the corridor," Entreri said to Catti-brie. The young woman turned that way just as the iron-bound door swung in.

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