Ten

"It's time," Azrael said cheerfully. "I want you and your little friends down in the pit right now. They're almost done loading the crates. Make certain they don't leave anything behind on the landing, then get started on that other business we discussed. Understand?"

Ambrose did not respond. As the dwarf tromped out of the store, the shopkeep got stiffly to his feet. "You heard him," he said to Kern and Ogier.

The two miners exchanged puzzled looks. "What about the wine?" Kern asked. He held up a half-full bottle of Chateau Malaturno. Its twin stood empty in front of Ogier. "We've enough left for one decent toast. After all the trouble I went through to get this stuff, it'd be a shame to waste it."

Ambrose missed Kern's unsubtle jab. The shop-keep had never looked into finding the bottles for Kern, despite his initial offer to do so. As a result, Kern paid twice the wine's worth in order to fulfill his debt to Ogier.

"'Sides," that white-haired stalwart now chimed, "you said we was going to do another job for Azrael. That meant we wouldn't have to lug crates with everyone else."

"That special duty is still yours," Ambrose said rather sadly.

"A mysterious errand for the homicidal dwarf, and we get to cart boxes besides," noted Kern. He held his empty glass up in salute. "Only a true friend would set us up with that kind of deal."

Ogier elbowed the smaller man. "Leave him be. He's doing the best he can."

Still glowering, Kern filled his glass to the brim, then did the same for Ogier. He went to top off Ambrose's mug with the remaining wine but found that the shopkeep hadn't touched a drop that had been poured for him. With a shrug, Kern handed the bottle to Ogier. The big man put it to his lips and drained it in two gulps.

Kern raised his glass again, this time in earnest. Solemnly he said, "To absent friends, who leave us shadows until their return. May it be soon."

Nodding his approval, Ogier tipped back his glass. After a moment's hesitation, Ambrose raised his mug. "Friends and shadows," the shopkeep said flatly.

The statement was no more cryptic than anything Ambrose said these days. Ever since the night Helain and Ganelon disappeared, he'd been acting strange. Kern dismissed it as the man's way of mourning. In his own childlike fashion, Ogier noticed a deeper change in Ambrose. His voice was stronger now, missing the wheeze that had softened every word he'd uttered since the accident. He was more forceful, too, even cruel. Ogier knew that this was not the stuff of mourning. The murders of those politskae had changed him. Something grim and loveless had taken hold of Ambrose's heart.

Faces flushed from the wine, the three made their way from the store up to the mine. A hundred torches lit the grounds around the pit. Workers from both shifts carried boxes from the lift and loaded them onto heavy wagons, then trudged back for another load. The entire process was supervised by Azrael's Politskara. They were everywhere, silver axes at the ready. Whatever Azrael had the men unloading from the mine, it was more valuable than salt.

The dwarf clearly thought so anyway. He'd shut down the mine so everyone could focus on the task of moving the heavy crates. It was an unprecedented event, one that disturbed the workers more than the sudden appearance of the white moon. That was beyond their understanding. They knew what the work stoppage meant: lost wages, maybe even lost jobs. Worse, there were rumors that the mine was going to close down for good. To men with no other skills, that meant starvation and hardship as deadly as any creature lurking in the woods.

As Ambrose and the others got close to the lift, they could see apprehension, even fear, etched on every miner's face. It was not merely concern for their lives and their livelihoods that weighed heavily on the men. They were frightened for their souls.

The dwarf had insisted the work proceed day and night, breaking every rule the miners had established to protect themselves from the salt shadows. Since the damned creatures could not survive in daylight without a host, nothing ever left the mine unless the sun was shining. Even if a shadow had attached itself to someone, a single shift was too short a time for it to completely possess him. Exposing it to sunlight quickly would reveal its presence. The unfortunate host might not be saved, but he could be destroyed before the salt shadow drove him to a life of corruption.

Azrael dismissed it all as superstitious nonsense and ordered the men to keep working after the sun went down. A few of the younger miners agreed, having never seen evidence of the shadows themselves. To them, the creatures were no more real than the Bloody Cobbler or the Whispering Beast. The older workers, though, kept a careful eye on the boxes, in case a shadow should be hiding on it. A few had even burned their palms and the soles of their feet, since dead flesh supposedly repulsed the creatures.

Ogier said a little prayer as the last of the boxes was unloaded and he, Kern, and Ambrose stepped into the lift. The big man did not fear the salt shadows, but he was scared of the trip down the pit. One of the lifts had broken free of its cable recently, killing everyone inside. Ogier asked the fates to keep this one safe.

Kern chuckled at the serious expression on his friend's face. He leaned close so the two dour polit-skae in the lift wouldn't hear and whispered, "You should be praying to the dwarf to keep us safe. The lift never falters when it's carrying anything important to him."

"Enough foolishness," Ambrose said more loudly than was necessary. Kern shot him an angry look, but the shopkeep met his gaze defiantly.

Ever the unknowing diplomat, it was Ogier who broke the tension. "Even if you're right, Kern, Ambrose is important to Azrael, and we're important to Ambrose. We'll be safe."

Silence fell upon the three men as the lift started its descent. They listened to the creaking of the pulleys and the groaning of the ropes. After a time, they could make out quiet voices from a cross shaft far below. The mine usually rang with the shouts of workers and the impact of hammer and pick on stone. The muted sounds took on an eerie quality for the men so accustomed to that din.

With a jerk, the lift came to a stop. The landing was crowded with men and crates. Kern and Ogier didn't recognize the miners. Grunts from the night shift, they assumed.

"Last load," said the group's foreman. Ambrose walked past him as if he hadn't heard. He went straight for a knot of six politskae gathered where the landing narrowed into a tunnel. They were a sullen bunch, half-concealed in the shadows. As Ambrose quietly discussed something with them, the rest of the workers set to loading the lift.

Ogier was quick to lend a hand, hefting even the larger boxes with ease. The crates were a mismatched lot, everything from salt barrels to children's coffins. The only things they had in common were their weight and the clanking sound they made when dropped or jostled. Even someone of Ogier's meager intellect could guess what was inside.

"An attack's coming," one of the workers muttered to Kern. "That's why we're moving this. Azrael don't want the Invidians to get it."

Kern, who was poking around the boxes in search of the lightest burden, yapped a dismissive laugh. "We're about as far from the border as you can get. Besides, if a raiding party attacks Veidrava, this stuff would be safer down here."

"If the Invidian army shows up," someone noted wearily, "we'd all be safer down here."

"Not in this tunnel," hissed an old man named Divelg, who'd been down the pit longer than anyone else at Veidrava. "Better to be sitting in Malocchio Aderre's lap than here. You know what that leads to?" He gestured toward the tunnel.

Ambrose was suddenly beside Divelg. He grabbed the old man by the throat and slammed him against the wall. "What's back there is something best forgotten," he rumbled.

"You're hurting him," Ogier said quietly. "Ambrose, stop."

The shopkeep whirled to face the big man. "Shut your bleating, Sheep, and get back to the boxes."

Trembling with fright, Divelg looked up into Ambrose's face and whispered, "I know what you are."

With a curse Ambrose hurled the old man toward Ogier. Divelg tumbled over a chest, spilling the contents. To no one's surprise, a small fortune in gold and silver coins poured onto the cold stone landing.

"Think of all the bottles of Malaturno this could buy," Kern murmured, eyes as wide as the largest gold doubloon. He knelt down to examine the hoard. The coins came from every land surrounding Sithicus and a few places more distant. There were also currencies that Kern couldn't identify; they'd been struck with odd images and odder names, like Cormyr and luz.

The politskae surrounded Kern. "I wasn't going to take anything," the miner said, smiling up at them. The silver axes that appeared in the men's hands made it clear they didn't believe him or didn't really care.

"We're wasting time," Ambrose boomed. Even the stoic politskae jumped at the uncharacteristic fury in the man's voice. They parted for Ambrose, who pulled Kern up from the floor. "I should let them kill you," he rumbled, "but you won't get off that easily."

Kern and Ogier were herded to the back of the landing while the rest of the boxes were loaded. Ambrose ordered Divelg to gather up the money he'd spilled. The shopkeep and a tight ring of politskae encircled him, ensuring that every coin was returned to the cache. When the work was done and the lid was about to be hammered back into place, Ambrose plucked two coins from the hoard. He handed them to Divelg.

Kern craned his neck to see what was happening. "Did he just give Divelg some money?" he asked.

"Uh huh," Ogier replied, "but the old guy don't look so happy about it."

In fact, Divelg looked heartbroken. He stared at the small black coins in his hand, turning them over and over again. Finally he mouthed a short, silent prayer and faced Ambrose. "It's back there, isn't it? It really exists."

Ambrose wrapped an arm around Divelg's shoulder and led him away from the throng. It might have been the light from the guttering torches, but the shopkeep's expression appeared to flow manically between glee and sorrow. "Yes, it exists. In fact, that's where Ambrose had his little 'accident' all those years ago." With one pudgy hand, he closed the old man's fingers around the coins. "Keep a tight grip on these. You'll need them sooner than you might think."

When the last box was loaded onto the lift, Ambrose ordered the landing cleared. The miners, even the politskae, crowded onto the lift. Only Ambrose and his two friends were left behind as the elevator shuddered, then began its ascent.

Divelg had been one of the last onto the lift. He stood at the very edge of the press, politskae to either side of him. Just before the elevator passed above the shaft's ceiling, he crouched down. "You must've had the heart of a titan to keep control of it for so long," he said to Ambrose. A slight, sad smile on his face, he tossed the coins onto the landing. "Those two will need them more than me. I know Fm not coming back."

The last words echoed after the lift had carried the old man out of sight. Kern stomped on one of the coins, which was rolling crazily across the stone. Lifting his heel, he found a black Sithican penny. It had landed rose side up, a bad omen.

Ogier picked up the other penny. "I don't think I get it," the big man said.

A slither of dread shot up Kern's spine. He understood the pennies' significance perfectly. When a corpse was set upon its funeral pyre, a penny was placed upon each eye. Fired red-hot by the blaze, they would sear through the dead man's eyes. His ghost would be blind, unable to find his home should his spirit rise up from the grave.

The meaning of Ambrose's gesture, handing the two pennies to Divelg, was clear: The old man would soon be a corpse. That Divelg should think their need for the pennies was more urgent-Kern found that message even easier to read.

Fortunately, the coins' ominous meaning seemed lost on Ogier. "Don't worry about it," Kern said, patting him on the back. "Divelg probably meant us to have them for good luck."

"He sounded like something was wrong," Ogier said plaintively.

Such a large man and so little in the engine house, thought Kern. Out loud, he said, "What could be wrong? We have our friend Ambrose here, and he'd never let anything happen to us."

The shopkeep was standing far back on the landing, in the mouth of the abandoned tunnel. "I've already saved you from a nasty death on the battlefield."

At Ogier's puzzled look, Ambrose continued: "The rumors about the mine closing down are correct. Azrael is pressing everyone into the army. Well, almost everyone. A few choice individuals are being put into special service, away from the fighting."

Kern regarded his old friend coldly. "Which brings us to that 'special duty5 you've lined up for us."

"Exactly," Ambrose said. "If you'll come this way, we'll start your training."

Ogier happily clomped over to Ambrose. The big man peered into the darkened tunnel, then turned back to Kern. "Let's go," he chimed. "The sooner we get this over with, the sooner we can relax."

"I couldn't have put it better myself," Ambrose noted. He held out an empty hand toward Kern, who shot him a look of utter disgust and went back to his search for a way off the landing.

Kern was not particularly surprised to find there wasn't one. All the emergency ladders had been removed, if any had ever reached the cross shaft. There wasn't even a way to call the lift back, not that he could see anyway. Ambrose had obviously planned this little ambush carefully.

"Come to think of it," Kern said, forcing a smile, "I've always wanted to see a big battle firsthand. You should too, Ogier. Broaden your perspective."

"It's far too late to change plans now," Ambrose said darkly. He moved behind Ogier and placed one hand conspicuously on the big man's shoulder. With the other he gripped a chunk of rock jutting from the wall. "We want to stay together, Kern," he noted. "This tunnel's a bit treacherous."

One squeeze, and the rock crumbled to dust.

Ogier spun around and whistled. "Hey, you're right. The walls are kind of quaky."

Scowling, Kern walked to the tunnel. "I think Ambrose had the better word for it," he said. " Treacherous.' "

Kern and Ogier went first, though Ambrose never let them get out of earshot. When the tunnel broadened into a smooth-floored hallway, he positioned himself between them, a falsely friendly hand on each man's back. Ogier trudged cheerfully along, oblivious to the danger that Kern had recognized long ago. If there was nothing to be done to save themselves, Kern hoped to keep his friend blissfully ignorant until the very end.

"This place is pretty," Ogier exclaimed, eyes wide with wonder at the statues lining both sides of the hall. He pointed up at the ceiling, carved to give the illusion of clouds and birds and open sky. "Why don't we ever come down here?"

Kern stopped just short of the arched doorway at the end of the hall. Torches had flickered to life in the room beyond, providing just enough light for him to glimpse the altar, the melted benches, the dark shapes flowing in a hideous, gleeful dance across the walls and floor. He'd never really believed the old miners' stories about the Black Chapel or the salt shadows that had been spawned in that unholy place. Kern realized now that he'd been wrong.

He realized, too, what Ambrose had planned for them.

The shopkeep stepped in front of Kern, blocking his view. "Down deep, I'm sure part of me is sorry for this," he said. An insane giggle bubbled from his lips. "But I'll be damned if I can find that part."

The shadows swarmed out of the chapel, flowing around and over Ambrose in a hissing torrent. Kern's scream finally drew Ogier's attention away from the hawks and butterflies on the ceiling. The big man wailed in horror. As that cry echoed through the hope-forsaken tunnels of Veidrava, it sounded for all the world like the bleat of a lost lamb.


*****

It was known forever after as the Night of Skulls.

As the armies mustered at Veidrava and a half-dozen other places throughout Sithicus, Lord Soth and his thirteen skeletal warriors rode out from Nedragaard Keep. The hoofbeats of their undead mounts reverberated through the night, curdling dreams into nightmares. Their passing kicked up clouds of choking dust so thick they blotted out the face of Solinari.

The raiding party was already in full retreat when Soth's patrol caught up to them. The mercenaries were scrambling north through a steep-sided canyon in the Arden Valley, back toward the Invidian border. They'd obviously heard the thunder of the patrol's approach and fled without a second thought of meeting the charge. So, at least, they wished it to appear.

In his days as a Rose Knight, highest order of the fabled Knights of Solamnia, Lord Soth had ridden down a hundred such knavish bands. Their tactics inevitably hinged upon the same simple notion: Given a fleeing enemy, a soldier will always pursue. Soth had seen talented warriors do just that, their bloodlust stirred by their enemy's apparent weakness. He'd even laid ambushes himself that depended upon that sort of short-sightedness in his adversary. But he had never, in his years of life or unlife, been taken in by such a ruse.

As Soth and his warriors entered the canyon, he raised his sword and waved it twice. He and three of his skeletal soldiers charged ahead, hard upon the heels of the fleeing ogres and human mercenaries. The remainder of the patrol split into two bands of five. Without breaking pace, without the slightest hesitation, they stormed up the steep canyon walls.

The Invidian archers hidden atop the canyon, perched behind boulders and scrub trees, raised their bows. Most never fired a shot. The sight of the dead riders ascending the sheer rock cliffs was too much for them. They dropped their weapons and fled, turning the staged rout into an actual one.

The swords of the skeletal warriors ran red with Invidian blood. The dead men offered no mercy, untouched by the screams of the dying. They went about this grisly work as they did everything- dispassionately, with a murderous mechanical efficiency. The victory, the battle, it all meant nothing. Yet every one of those former stalwarts knew that it should stir his heroic heart. Such was their curse.

Soth, too, left a trail of corpses in his wake. Like his companions, he felt no exhilaration from the conflict. These sell-swords were feeble adversaries, unworthy of his blade. If these were the best troops Malocchio could muster, the war would be a short one.

The master of Nedragaard and his thirteen loyal retainers pursued the remainder of the Invidians until they were within sight of the border. Too many remained, and they were too widely scattered, for Soth and the others to kill them all before they crossed back to their homeland. The death knight reined in his horse. Sheathing his gore-spattered sword, he began to sing in a voice as deep as a bottomless chasm. His mournful dirge of oaths betrayed, destinies abandoned, filled the Sithican night.

The skeletal warriors ceased their pursuit, threw back their heads, and joined in the chant. Their voices rattled like ancient paper as they added the catalogue of their sins to their master's. Lust, greed, pride-they confessed to these and more. The worst of their crimes, the one that bound them forever to the Knight of the Black Rose, was idolatry. In life, they had honored Lord Soth above all else. In death, they shared his awful fate, forever damned alongside the one they had mistaken for a god among men.

Throughout Sithicus, others added to the song. They were, like Soth himself, unconscious of the things they confessed, unable to hear the secret vices their neighbors admitted. The dirge gathered at the border. There, the accumulated sins blossomed into a wall of spectral roses that touched the heavens.

Then the flowers withered and vanished.

The few surviving soldiers from the raiding party raced across the border to safety. Soth, sitting dazed upon his decaying steed, watched them go. He'd felt the song's undoing. More disturbing still, he'd also heard the dirge clearly in the instant before it was silenced. The awful weight of those confessions, the indisputable truth of those countless dark deeds, pressed down upon him still.

Slowly, the death knight approached the border.

From a distance the boundary resembled a low stone wall. As the death knight drew closer, he recognized it as a barrier of bloody human skulls. They were lined along the border in both directions as far as the eye could see. Small and large, ancient and recent, the skulls faced Sithicus. Their empty eye sockets regarded the land and its lord with the utter detachment of the truly dead.

Soth dismounted and warily approached the barrier. He saw now that the skulls were not simply smeared with gore but covered with words penned in blood. The script was cramped, but delicate. He lifted one of the skulls and began to read.

The gods granted Soth enough self-knowledge to see how low he'd fallen…

The death knight dashed the skull to pieces on the ground. He picked up another. It, too, held a fragment of his history.

For failing in his quest, for letting his own child burn to death before his eyes, Soth's elf maid bride called a curse down upon the once-noble knight…

So it was with every one of the skulls. Someone had gathered Soth's history and turned it against him, even as the death knight himself grew confident that his past was once more under his control. This wasn't the work of Malocchio Aderre; the skulls were on Sithican soil, beyond his reach. That meant someone within the domain. The White Rose, then.

Soth paused. Such sorcery was far beyond Kitiara's abilities. But if not her, who? What other powers had set themselves against him?

A shadow of uncertainty darkened Soth's already desolate thoughts. With it came a sensation the death knight had all but forgotten. For the first time in centuries, Lord Soth felt the icy touch of fear.

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