Both Sartan and Patryn magic is based on the theory of possibilities.[51] A contest between the two can best be described as a lethal version of a children’s game known as Knife, Paper, Stone.[52] In this game, each child provides himself with three objects: a small knife, a piece of paper, and a rock. These objects are hidden behind the back. Opponents face each other and, at a given signal, both grab an object and bring it forth in mock battle. The goal is to try to guess which weapon out of three possible weapons the opponent will use this round and be prepared to counter his attack. The various outcomes are determined thus:
Knife cuts paper. (Whoever produces the knife wins this round.) Stone crushes knife. Paper covers stone.
Knife, Paper, Stone is, of course, an extremely simplified version of a magical battle between Patryn and Sartan, each of whom would have at his or her disposal innumerable possibilities for attack and defense. Ancient duels between the two were rarely fought “in hot Wood” as was the fight between Samah and Haplo. Both races had their images to consider and a battle would take place only after a challenge had been issued and accepted. A Patryn was always ready to fight in public view. A Sartan might agree, but only if he or she felt that such a public display of prowess and courage would prove instructive to the mensch.
Public duels were held in arenas and provided absolutely marvelous shows, although the presence of a crowd rather hampered some of the more spectacular magical effects. It would never do, for example, to call down a lightning bolt on one’s enemy and mistakenly electrocute half the audience. Thus these public battles rarely ended in death, but were similar to a chess tournament where one opponent attempts to place the other in checkmate.
Private contests were much more serious, fought on a more lethal scale, and almost always ended in death for either one or both opponents. They were held in secret places, known only to the two races, where destructive forces could be unleashed without endangering innocent bystanders. Sometimes the two fought alone, but more often family members and members of the Council attended to serve as witnesses. They were never permitted to intervene. It should be noted here that the Sartan Council was always publicly opposed to these duels and would endeavor, until the last moment, to stop the fight. Despite the limitless number of possibilities available, most wizards generally followed a set pattern, based on the dictates of logic. The first spells to be cast were usually either defensive or distractive in nature. They were easy, requiring little effort on the part of the spellcaster, and enabled him to study and feel out his opponent. Thus, a Sartan wizard might attempt to distract his enemy by sending a million snakes into combat; the Patryn might counter by surrounding himself with a wall of fire.
Such distractions and defenses would give way to powerful offensive spells and equally powerful defenses. Opponents were required to see an attack coming and react to it within seconds, all the while guarding against attacks (such as lightning bolts) against which one could not defend oneself. The slightest miscalculation, the blinking of an eye, a momentary weakening, almost always proved fatal.[53]