CHAPTER 14

Gerard and Vercleese heard Tangletoe Snakeweed coming long before they saw him. They had just picked up their horses from the stable and were riding toward the southern edge of town.

"It was the greatest calamity of modern day Ansalon," the kender sang out from a nearby street. "Stones and bricks and chunks of mortar flew everywhere, falling with a mighty roar all around the temple grounds. Timbers shivered with deafening cracks. The dust thrown into the air blocked the sun for most of an hour, threatening to bury alive those who didn't choke to death first. One whole wall of the new temple collapsed in a heap of rubble. I alone among the few survivors managed to maintain my presence of mind, hurrying here and there heroically to tend to the fallen…"

Gerard turned to Vercleese. "Did you see the kender on the scene at the new temple yesterday?"

Vercleese shook his head.

"Me neither," Gerard said. "He must have been hurrying heroically."

"Perhaps we were too dazed by the magnitude of the disaster," Vercleese added with a wry grin.

Gerard made an elaborate show of checking his pockets and purse. "Huh, that's peculiar. I have all my belongings. Another indication that I didn't have any brush with a kender."

"Or maybe Tangletoe wasn't in the 'borrowing' mood. That would be an occasion worthy of recording in the histories kept at the great Library of Palanthas." Vercleese laughed. "People would flock from all across Krynn just to read the account and marvel at it."

"Meanwhile," Tangletoe went on, "Stephen, renowned throughout Solace for his grocery store where the prices are much more reasonable than anywhere else in town and where all the races of Krynn are welcome to do business, had this to say about the accumulating, confusing number of municipal codes enacted by the town council: 'I don't know why we have to have this accumulating, confusing number of municipal codes enacted by the town council. Why do we vote these guys into office if they're just going to tax and regulate us out of business afterward?' That's an exact quote from Stephen himself, folks, or near enough anyway, minus the curse words.

"In other items of the day…"

The kender's voice receded down an adjacent street, swallowed up by the clamor and bustle of another business day in Solace. Gerard and Vercleese wove through the numerous wagons and carts that made their lumbering way through town. Horses snorted and whiffled, donkeys brayed, workmen shouted oaths and directions, barrels thundered as they were rolled up and down gangplanks and across cobblestones, children laughed and called out singsong rhymes, often mocking the workmen, and men and women passing by carried on lively conversations.

For a town that had witnessed "the greatest calamity of modern day Ansalon" just yesterday, Gerard thought, Solace seemed to have dragged itself out of the apocalypse and resumed its normal pursuits with admirable alacrity.

Soon he and Vercleese left the turmoil of town life behind them, riding swiftly down a hard-packed dirt road. The horses leaned into the effort, eager to stretch their legs. Dust swirled up behind them, then dropped without a breeze to carry it. They pounded across the bridge of Solace Stream, passing near Jutlin Wykirk's mill with its creaking, slowly turning wheel.

They continued south. When the horses began breathing harder, the men reined them in, letting them resume a steady canter. Although not yet midmorning, the day was already clear and hot. Gerard wiped the sweat from his face with a sleeve. After a time, trees closed in around them, just a few here and there at first, but soon growing thicker until the road narrowed to a mere track and the horses had to proceed in tandem instead of abreast. The day, formerly so bright and clear, now seemed gloomy. Gerard hadn't realized how many birdsongs had enlivened the air around him earlier, until now when they abruptly fell silent. He shivered in the unexpected chill and drew his doublet tighter about him for its scant warmth. At last, Vercleese, in the lead, signaled a halt and slid from the saddle, watching the woods around them warily.

"Just for the record, let me say it again: I don't think this is a good idea," the knight muttered. "I used to try to talk Sheriff Joyner out of it as well. But he always claimed he was lucky."

"He wasn't lucky to be murdered," Gerard said. Though he was striving to lighten the mood, he regretted his bad joke instantly. Darken Wood pressed close around them, dragging at their spirits. Gerard too dismounted. Something akin to magic prickled along his arms and neck, raising the hairs as if he were standing in the midst of an electrical storm.

"No, in the end he wasn't lucky," Vercleese said grimly, staring hard at Gerard.

Gerard shrugged and wrapped Thunderbolt's reins around a branch protruding from a deadfall. Vercleese had been arguing with him about this all morning, without making any headway.

"That Samuval is a snake," Vercleese went on, unwilling to let the matter drop. "I'm telling you, I wouldn't-"

"Which way?" Gerard interrupted.

Vercleese stared at him.

"Which way?" Gerard repeated, more gently this time.

Mutely, Vercleese pointed into the forest.

Gerard nodded and clapped his deputy on the shoulder. "You have your instructions," he said, still speaking in a firm but gentle tone. "I'll meet you here this afternoon."

Vercleese put a foot back into his horse's stirrup, then hesitated, looking imploringly at Gerard.

"Don't worry. I'll be all right," Gerard said.

Vercleese hoisted himself into the saddle again and rode off slowly, muttering to himself and not looking back. With a grim smile, Gerard watched his loyal deputy go. Then he shuddered at finding himself alone in Darken Wood, feeling much less brave than he had tried to act a moment before. With a resolute breath, he started off on foot in the direction Vercleese had indicated.

The land climbed, becoming rocky and hilly. Underbrush snagged at his clothes and tore at his skin. Gnats and mosquitoes whined around him, sometimes half blinding him in thick clouds. He bled from a dozen tiny marks, a combination of mosquito bites and thorn-bush scratches. Sweat poured off him. And still the hair-raising presence of magic caused shivers to run up and down his flesh.

He came at last to the top of a bluff, where he stood on a rock outcrop looking out over a clearing some distance beyond. In the midst of the clearing stood the fortress Baron Samuval was erecting in the clearing. The nearly completed wooden stockade was made of thick poles set into the earth, their sharpened ends pointing to the sky. In the open field surrounding the wooden fortress, soldiers and dark knights drilled, churning to dust a ground long dried from the rains. Gerard counted half a dozen dark knights and maybe three times that number of men at arms. The latter made for a motley army, consisting mostly of rough-looking humans, but also a sprinkling of draconians, goblins, ogres, dwarves, and even one or two renegade elves. But what the force lacked in the niceties of appearance, they more than made up for in martial skills, for Gerard noted with professional approval (and personal distaste) the precision and confidence with which they handled themselves. This would be a formidable force for any enemy to face.

That meant that Kirrit Bitterleaf's elves must amount to an equally impressive force if they were resisting Samuval's occupation of their realm; otherwise Samuval wouldn't be wasting the resources to erect this fortress and station so many of his soldiers here on the Qualinesti border.

Gerard took a white scarf from where he had looped it over his belt and proceeded down the bluff, waving the scarf overhead. Within moments, the gate of the fortress had boomed open and a squad of soldiers hurried out, marching straight toward Gerard. He stopped and waited, doing his best to look unconcerned as the half dozen heavily armed, burly soldiers clustered around him. He nodded to them as if there were nothing unusual about their meeting, striving to conceal the loathing he had for these men who occupied the elven realm.

The leader of the squad gave him a fierce once-over, looking as though all he really preferred to do was to kick Gerard halfway to Qualinost. Instead, he cleared his throat, looked to his companions for support, then formally addressed Gerard. "My lord Baron Samuval sends his greetings and requests your presence with him in the compound," he said in a gravelly voice that nevertheless managed to sound almost sissified delivering so composed a message.

A couple of the soldiers snickered, but the leader shot them a glare that quickly brought silence.

"That means you're to come with us," the leader added in a more menacing tone, drawing closer, in case Gerard had failed to comprehend that he was now a de facto prisoner.

"As you wish." Before Gerard could start toward the fortress again, however, the leader of the soldiers grabbed the belt that held Gerard's dagger and unbuckled it.

"You won't be needing this," the leader snarled, tucking dagger and belt under his arm.

Gerard shrugged indifferently and made his way quickly down the bluff, leaving the soldiers falling all over themselves in an effort to catch up and flank him as a proper military escort. Gerard whistled unconcernedly, all the while studying the fortress as he drew nearer. Kirrit Bitterleaf had his work cut out for him if he intended to go up against this kind of defense. But of course the wily elf wouldn't make a direct attack; he would harass Samuval's supply lines and whittle away at patrols that dared to venture beyond the fortress's protection.

At the gate, Gerard had to wait a few minutes to be admitted, giving his captors time to catch up. They huffed and sweated, being burdened with armor, and before the gate opened, the leader approached Gerard with a dirty, folded scarf. Gerard cocked an eyebrow. "What's this for?"

"Baron's orders," the leader snapped. Gerard allowed the scarf to be wrapped around his eyes and tied securely behind his head, all the while wondering why Samuval felt the need for it. Was Samuval concerned Gerard would learn the exact number of soldiers quartered at the fortress and communicate that intelligence to Kirrit Bitterleaf? Had Sheriff Joyner been received on his visits here with similar distrust?

Once the blindfold was in place, Gerard heard the gate creak open, admitting the noise of construction, for inside carpenters were hammering, sawing, hewing, and planing, trying to complete the fortress. The cacophony was reminiscent of the temple construction, Gerard reflected wryly. And, just as at the temple grounds, the air here was redolent with the tang of freshly cut wood. But here too was the noise of soldiers marching in cadence with heavy, booted feet, of officers barking out orders, and of smiths pounding metal in their forges.

One of the soldiers prodded Gerard sharply in the back, propelling him into the midst of the din. He stumbled along, shoved periodically to indicate where he should go. He tried to sort out the sources of sounds, but it was an impossible task. There was too much to take in. Besides, his purpose here, he reminded himself, wasn't to learn the number and disposition of Samuval's forces; it was to learn all he could that might help him solve Sheriff Joyner's murder. Much as Gerard would have liked to lead a troop of knights in here and clear out the riffraff, that wasn't the sheriff's obligation. His job now was to parley with the man he detested.

Abruptly, a rough hand on Gerard's chest brought him to a halt, and he heard a door open. One of the guards announced him and pushed him inside. The door closed and the blindfold was whipped away from his eyes. A quick glance around revealed a crude but efficient wooden room that apparently served as Samuval's headquarters. There were windows on two of the walls, with closed curtains leaving the room gloomy despite the hour of the day. The noise from outside could still be dimly heard through the thick wooden walls. A couple of candles flickered on a large worktable, on which a rolled map had been spread. A middle-aged man of medium height with the powerful arras of an archer was bent over the map. He paused, ran his hand through his short salt-and-pepper hair, then rolled up the map and turned at last to Gerard. A ripple of recognition washed over his initial expression of cool composure. "So it is you!"

Gerard gave a mock half-bow. "At your service, Baron." He gave the final word an emphasis that undercut its authority.

"They told me it was you. But what is a Knight of Neraka doing as sheriff of Solace?"

"I am a former knight, but of Solamnia, I hasten to emphasize, not Neraka," Gerard explained.

"But when I saw you once before, in the siege outside Solanthus, you wore the armor of Neraka. And you had a prisoner, a young woman who was a Knight of Solamnia."

"So I did, and that armor enabled me and my 'prisoner' to escape."

"So you were a spy," Samuval said, his lip curling in a sneer. "Yes."

"Well, now I have you again. But this time, no disguises."

Gerard nodded. "No disguises." Samuval laughed. "Well, that war is over. Now we must come to terms with the present." He accepted Gerard's dagger from the leader of the squad that had brought him in, then made a gesture to an aide who had been standing at mute attention at the back of the room. The aide approached Gerard and patted him down thoroughly, finding and confiscating a couple of other knives he had strapped to his arm and shin. The aide tossed the weapons onto the table.

"Fools!" Samuval hissed to the soldiers who had brought Gerard in. "Didn't you check him for hidden weapons first?" The leader of the squad cringed. "I'll deal with you later," Samuval said angrily and dismissed the soldiers with a sharp gesture. The soldiers spilled from the room in rapid disorder, so anxious were they to escape their leader's wrath.

Samuval sighed, waving to one of the crude wooden camp stools around the table. "Sit," he told Gerard. "Let's have tea together and discuss whatever you came here for like the two gentlemen we are."

Gerard refrained from saying what he thought of the outlaw leader's claim to gentility.

"And while we are enjoying our tea," Samuval went on, "perhaps like your predecessor you will join me in a game of Regal. We are, after all, two civilized people." He shot Gerard a glance as if struck by sudden doubt. "You do play Regal, don't you? I mean, you are civilized?"

"I play a fair game," Gerard acknowledged, sitting. "I was the Southern Ergoth champion in my age category for a time," he added, noting Samuval's amused reaction.

"Good." Samuval smiled and motioned again to the aide, who placed a small camp table between them and proceeded to set up a game board. Then the aide brought two steaming mugs of tarbean tea from a stove in one corner of the room. Watching the aide, Gerard recollected all the times he had served similar duty while a Knight of Solamnia, preparing tea for his superiors though he longed for an opportunity to fulfill a more significant role. Now here he was being served in turn, pretending to civility with this ruthless captain of a brigand army. What was Samuval up to? The outlaw acted as though he were starved for a friendly game of Regal.

Gerard sipped his tea gingerly, for in truth he detested the stuff. He gathered his thoughts. Now that he was here, he wasn't sure just how to bring up the subject of Sheriff Joyner's murder. Besides, Samuval seemed to have some sly purpose of his own in mind.

Samuval looked at him with a sudden cold hatred in his eyes. "You must think you made quite a fool of me during the war, claiming to be a Knight of Neraka. Worse, you made a fool of Mina. But I think it's time we evened the score." He turned toward the aide. "Brok! Bring in any men who are presently off duty. They will be privileged to watch while I teach our… guest here the finer points of competition."

Brok gave Gerard a sneering grin before going outside. When he returned a few minutes later, he was accompanied by a dozen or more of Samuval's brutish-looking men. They clustered around the small table. Gerard didn't like the odds but realized he couldn't do anything about it.

"Look, the baron's gonna play him at Regal," one man laughed, and the others joined in. They pressed in close, inspecting Gerard like a side of beef. Gerard returned their stares as levelly as he could. For all their motley appearance, he noted their swords and knives as shiny and new, made with distinctive curved blades. Samuval himself wore a sword befitting the title he had conferred upon himself, a richly ornamented, curved weapon with a jeweled hilt and decorative scabbard.

Samuval rotated the game board so the green, or Life, pieces faced toward Gerard, and the red, or Death, pieces were toward his side. Looking up, Samuval caught Gerard's questioning gaze. "For the sake of argument," he explained with a malicious wink. This brought another laugh from his men, some of whom stood so close, Gerard could feel their hot, fetid breath on his neck.

Samuval was playing some psychological game, Gerard understood, and he had already made his first move. This game of Regal might endanger Gerard's very life.

One after the other, they switched around the five cups to the side of the board, under one of which lay the Crown. During play, a person could give up turns in order to look under the cups, in hopes of crowning a Courtier and raising it to the level of a King. As the board was prepared, Samuval's men began taking bets on the outcome of the contest, although they were hard pressed to find anyone willing to wager against their leader.

"Your move," Samuval said when everything was ready. "Green goes first."

Life before Death, of course. Gerard was being granted the first move. The sheriff opened cautiously, advancing a Thrall two spaces.

"Ah, Kargaard's Gambit," Samuval said with a grin, moving one of his Thralls forward in turn. "A classic opening and here is my response."

Gerard had never heard of Kargaard's Gambit, and wasn't sure it even existed. No, the wily freebooter was probably just trying to shake Gerard's confidence.

"Pleased as I am to have your company," Samuval said almost idly, as he studied the board, "you didn't come all this way just to play a friendly game of Regal with me, did you?"

Gerard sipped his tea with elaborate disregard for the men whispering and sniggering around him. He suppressed a grimace at the taste. "I came to see what light you could shed on Sheriff Joyner's murder. I understand you and he were friendly, and that he sometimes came here to play you at Regal as well." He advanced his Thrall another space.

Samuval responded in kind, then sat back and nodded. "I tolerated Sheriff Joyner, but that was only because he, at the behest of the Solace officials, made the town a neutral place for me and my men. Nor did he harass me outside the town limits. Of course, his actions were constrained by ordinances from the town council. To go against the council would have been stupid, and one thing Joyner wasn't was stupid." He grinned. "Besides, he played a pretty mean game. I can trounce every man at this outpost, so it was refreshing to face such a competent opponent from time to time."

Gerard started to take another sip of tarbean tea, then put his mug down instead. He didn't think he could bear to swallow another mouthful. He tried bringing one of his Soldiers into play, but Samuval deftly countered his move. "So what do you know about the sheriff's murder?" he asked, launching an offensive against Samuval's Courtiers, the highest-ranking pieces on the board.

Samuval casually made a move to beat him back. "Ask the elves about that one," he said, causing his men to laugh again.

"Yeah," muttered a man in Gerard's ear, "ask the elves."

Gerard finally succeeded in bringing one of his Soldiers into play. "What would the elves know?"

"I hear they left you a special message," Samuval said, laughing at some private joke. "You know, morgoth?" He captured Gerard's Soldier and removed it from the board.

The man was surprisingly well informed, Gerard thought. "What's the meaning behind morgoth?"

Samuval shrugged, moving one of his own Soldiers forward. "All this fuss over one dead sheriff!"

Gerard started to rise. "Well, you're right. That's what I came to talk about. If that's all you can tell me, we might as well cut this game short."

A rough hand on his shoulder forced him down again. "Sit. Finish the game." The men behind and those hovering to his sides laughed uproariously at this.

The game dragged on with mounting tension. Gerard had to admit, Samuval made a formidable opponent. The men around him spat laughter in his face at every advance their captain made, occasionally poking him or clapping him hard on the shoulder. Twice Gerard sacrificed a turn in order to look under a cup, but in neither case was he successful. At one point, one of Samuval's Thralls was in a position to be captured and removed from play. So Gerard took the Thrall from the board, even though he puzzled at his opponent's willingness to sacrifice even so minor a piece.

Samuval swiftly answered Gerard's move by switching two of his pieces, putting him in a much stronger position. With a start, Gerard realized that Samuval's maneuver had left Gerard's Courtiers open to attack from at least two quarters. He stared at the outlaw chieftain.

"Yarus's version," the older man explained.

"But you never said…" Gerard's protest trailed off, unfinished.

"No," Samuval said, treating Gerard to another wink. "I never did."

From then on, Samuval had Gerard hard on the run. Piece by piece, he ate away at Gerard's forces, constantly threatening the Courtiers. Gerard found himself sweating. He had the feeling Samuval was toying with him, that he could have ended the game long before now if he had so desired. But instead he wanted to drag out Gerard's defeat, humiliating him in front of the men.

Samuval, meanwhile, seemed to play only half attentively. He moved a Priest into position to threaten Gerard's remaining Soldier. Gerard blocked Samuval's Priest with a Courtier, and looked his opponent in the eye unflinchingly.

Samuval chuckled and took one of Gerard's Priests with a Thrall, a daring move that he made look effortless. Gerard clenched his jaw and pulled his forces tighter around his Courtiers.

Samuval affected a thoughtful frown. Then he casually took another of Gerard's Courtiers with a Merchant, leaving Gerard's last Courtier vulnerable on Samuval's next move, regardless of what Gerard did during his turn. "Game," Samuval said amid the hooting and catcalls of his men. The outlaw leaned back. Abruptly, his expression turned scowling and serious. "You play a good game," Gerard admitted. "So are we done talking about Sheriff Joyner? Am I free to go now?"

Samuval shrugged, a gesture of uncertain meaning.

Gerard slowly rose and began to make his way through the press of Samuval's men, who gave way reluctantly before him. He reached for his belt and dagger from the table. Brok stopped him.

"I'll keep those, if you don't mind," Samuval said tersely.

"I'm not exactly in a position to object, am I?" Gerard said.

"No, you're not. And I'm not ready for you to go back, not just yet." Samuval jabbed a finger at Gerard. "You have lost, and now you must pay the penalty for losing."

This brought howls of laughter from his men as they closed in tighter around Gerard.


A few minutes later, Gerard found himself standing with his arms bound behind him and an evil-smelling canvas bag pulled snugly over his head. At Samuval's insistence, and with the eager help of his men, Gerard had been forced to remove his doublet, his tunic, and his boots. He shivered in the sudden chill of being dressed in only his knee-length singlet.

"Now you may go," Samuval hissed in his ear. "And don't think to presume upon my hospitality again."

The butt of a pike thrust into Gerard's back started him walking, guiding his steps roughly whenever he chanced to stray from the proper path. At the fortress gate, he was abruptly halted by another jab in his stomach. His breath flew out of him in a sharp gasp. The gate to the fortress creaked open, and Gerard was shoved outside. Someone whisked off the bag, although Gerard's head was still bound tightly in a dirty cloth. He could only see by squinting out of one eye.

"Now don't dawdle," chirped the leader of the soldiers who had first taken Gerard captive. "If I were you, I'd hightail it back to Solace." His voice turned into a snarl. "Before night falls and it gets plenty cold around here. And before the baron changes his mind."

The man laughed and shut the fortress gate behind him.

Forcing himself to walk erect even while he felt his back offered a perfect target for any arrow or crossbow bolt, Gerard headed toward the bluff from which he had first observed Samuval's lair. He felt uncomfortably exposed, wearing only his singlet. Besides, the cloth wrapped around his head made it difficult for him to see much. Behind him, he could hear Samuval's soldiers laughing and taunting from the fortress's walls. The rough ground cut and jabbed his feet. Awkwardly, he climbed the bluff, heading toward where he had tethered Thunderbolt.

The trek took a long time, with Gerard stumbling and falling several times. The afternoon shadows lengthened and gave way to the gloom of dusk. Vercleese was pacing nervously when Gerard limped through the underbrush. The knight looked up in horror at Gerard's condition. "What happened? Are you hurt?"

"Just my dignity," Gerard growled as Vercleese unwrapped the cloth from his head and cut his bonds. Gerard stood a moment, working the blood back into his hands. By the time Gerard was ready to mount up, Vercleese was grinning, although he at least had the good grace to turn aside from Gerard's angry gaze.

"Oh, shut up," Gerard snapped as if he had overheard Vercleese's thoughts. "Let's just get back to Solace, all right? And don't ever mention this incident to me again."

"Anything you say." Vercleese snickered.

Gerard resolved to treat his deputy to silence during the entire seemingly endless ride back to town. They took side streets to get to the inn, although still there were people about who stared wide-eyed at the sight of their sheriff riding stiffly erect in his undergarments. At the base of the great vallenwood tree that housed the inn, Gerard realized the only way to his quarters was through the inn's common room, which would be thronged at this time of day. He let out an exasperated breath and turned to Vercleese, who struggled to keep his expression impassive.

"Can you find me a ladder?" Gerard asked.

A short while later, he slithered through the window of his room and landed unceremoniously in a heap on the floor. He got up slowly, nursing his injured feet, scratching at the innumerable bug bites that covered every inch of his skin, and flopped into bed. Through the open window, he heard Vercleese whistling a cheerful tune as he carried the ladder away and led the horses to the stable. Gerard scowled. Thankfully, within moments he had fallen into an exhausted sleep.

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