THE DIRECT APPROACH

Elaine Cunningham

Skullport, an underground city hidden far below the streets and docks of the more respectable port of Water-deep, was one of the few places on the Sword Coast that offered wary welcome to the drow. Elsewhere, the dark elves' fearsome reputation earned them the sort of reception otherwise reserved for hordes of ravening ores; in Skullport, a drow's night-black skin merely guaranteed that she could walk into the tavern of her choice and not have to wait for a table.

Dangerous and sordid though it was, Skullport appealed to Liriel Baenre. A few short months before, she'd been forced from her home in Menzoberranzan, that fabled city of the drow. She'd just finished a dangerous trek across the northlands and led a successful raid on the stronghold of a rival drow faction. The next part of her journey would soon begin, but Liriel had a few days' respite to relax and enjoy life. In her opinion, Skullport was a fine place to do just that. It boasted all the chaos of her hometown but lacked the inhibiting customs and the ever-vigilant eyes of its priestess rulers. Uriel's stay in the underground port had been brief, but long enough for her to learn that anything could happen in Skullport. And usually did.

Even so, she was not prepared for her midnight visitor, or for the strange manner in which this visitor arrived.

Earlier that evening, Liriel had retired to a comfortable chamber above Guts and Garters, a rather rough-and-tumble tavern renowned for its dwarf-brewed ale and its bawdy floor show. This was her first quiet evening since entering Skullport, and her first opportunity to study the almost-forgotten rune lore of an ancient barbarian race known only as the Rus. Liriel's interest in such magic was passionate and immediate, for in two days she would sail for far-off Ruathym. There lived the descendants of the Rus, and there Liriel would learn whether this rune magic could shape the destiny of a drow. Much depended upon her success, and she was determined to aid her chances by learning all she could about the people and their magic.

After several hours of study, she paused and stretched, catlike. The sounds of the tavern floated up to her: the jaunty dance music, the mixture of heckling and huzzahs, the sound of clinking mugs, the occasional brawl-all muted by thick stone to a pleasant murmur. Liriel did not desire to join the festivities, but she enjoyed knowing that excitement was readily available should the spirit move her to partake. Besides, the noise made an agreeable counterpoint to her reading. With a contented sigh, the young drow lit a fresh candle and returned to her book, absently tossing back a stray lock of her long white hair as she bent over the strange runes.

In any setting, dark elves survived only through constant vigilance. Liriel, although deep in her studies, remained alert to possible dangers. So, when the garish tapestry decorating the far wall shuddered and began to fade away, she responded with a drow's quick reflexes. In a heartbeat, she was on her feet, a dagger in one hand and a small, dangerously glowing sphere in the other.

Before she could draw another breath, the wall dissolved into a vortex of shimmering light-a magic portal to some distant place. Liriel's first thought was that her enemies had found her. Her second thought was that her enemies were definitely getting better.

She herself had been well trained in dark-elven wizardry and was no stranger to magical travel, but never had she seen anything like the silent storm raging before her. The colors of a thousand sunsets glimmered in the whirling mist, and pinpoints of light spun in it like dizzy stars. One thing was clear: whoever came through that portal would be worth fighting. A smile of anticipation set flame to the drow's golden eyes, and every muscle in her slight body tensed for the battle to come.

Then the portal exploded in eerie silence, hurling multicolored smoke to every corner of the room. The magical gate disappeared and was replaced by the more mundane tapestry, before which stood a most peculiar warrior.

Liriel blinked, wondering for a moment if a barbarian marauder had somehow stepped off the tapestry's battle scene. The figure before her was more like some ancient illustration, brought improbably to life, than any being of flesh and bone that Liriel had yet encountered.

The drow stared up-way up-at a human female warrior. The woman was taller than the elven girl by more than a foot and was at least twice as broad. Fat braids of flame-colored hair erupted from beneath a horn-bedizened bronze helm and disappeared into the thick reddish bearskin draped over her shoulders. Apart from these garments and a pair of knee-high, shaggy-furred boots, the warrior was virtually naked. Leather thongs bound weapons to her person and held in place a few strategically placed scraps of metal-studded leather. The woman's skin was pale, her muscles taut, and her curves of the sort usually encountered only in the fantasies of untried youths and libidinous artists. In fact, the warrior's curves, costume, and theatrically grim expression suggested to Liriel that this woman was supposed to be part of someone's evening entertainment. Obviously, she'd missed a turn somewhere on magic's silver pathways.

"Nice entrance," Liriel observed dryly, "but the floor show is in the main tavern."

The barbarian's sky-colored eyes flamed with blue heat. "Do you take me for a tavern wench?" she roared. The warrior batted aside a wisp of glowing smoke and squinted in Uriel's direction. With a slow, ominous flourish, she drew an ancient broadsword from its scabbard. Tossing back her helmed head, she took a long, proud breath-dangerously taxing the strength and expansion capacity of her scant leather garments-and lifted her sword in challenge. Remnants of the luminous smoke writhed around her, adding significantly to the overall effect.

"Behold Vasha the Red, daughter of Hanigard, queen of the ice water raiders, captain of the Hrothgarian guard, and hired sword arm of the Red Bear Clan," the warrior announced in a voice that shook the windowpanes and promised doom.

Liriel got the feeling that this introduction was usually met with groveling surrender, but she was not overly impressed by her visitor's credentials. That broadsword, however, was another matter entirely.

Candlelight shimmered down the sword's rune-carved length and winked with ominous golden light along its double edge. Liriel's dagger, which was long and keen and coated with drew sleeping poison for good measure, seemed woefully inadequate beside it. The drow observed the furtive, darting path that the barbarian's eyes traced around the room, and assumed that the human had been temporarily blinded by the brilliant light of the magical portal. With a sword that size, however, precision was not vital to success in battle. The drow's wisest course would probably be to toss her fireball and settle the damages with the innkeeper later. It'd be messy, but there was something to be said for a quick resolution in such matters. So Liriel hauled back her arm for the throw and let fly.

"Runecaster!" spat the barbarian woman scornfully. Her sword flashed up and batted the glowing sphere back in Liriel's general direction. To the drow's astonishment-and infinite relief-the fireball dissipated not with the expected rending explosion, but an apologetic fizzle.

A smug little smile lifted the corners of the warrior's mouth. "Your foul magics will avail you not," she exulted. "Know this and tremble: You cannot escape the justice of the Rus, though you flee through time itself! Return with me for trial, runecaster, or die now by my hand." The muscles in the barbarian's sword arm twitched eagerly, leaving little doubt as to which option she preferred.

But Liriel did not for one moment consider surrender or fear death. This woman might be bigger than an ogre's in-laws, but any drow wizard worthy of the name had at her command a variety of ways to dispose of unwanted visitors. Yet Liriel did not strike, for something in the woman's speech caught her interest.

"The Rus? Fleeing through time?" she repeated excitedly, her mind whirling with possibilities. Magical portals could give transport to distant places, through solid objects, even into other planes. Was it possible that they could span the centuries, as well? Was this woman truly an ancient warrior, and not some low-rent courtesan with bad fashion sense? "Just who in the Nine Hells are you?"

A scowl creased the woman's white brow. Her glacial blue eyes thawed just enough to register uncertainty, and she squinted into the shadows that hid her foe. "Have I not said? Did you not hear? I am Vasha the Red, daughter of-"

"Stow it," Liriel snapped, in no mood to swap genealogies. "You said, I heard. But where did you come from? And more important, when?"

"This is the twelfth year of the reign of King Hrothgar. The last year of his reign, as well you know! In the dark of the hunter's moon, Hrothgar was slain by your fell magics!"

The drow pondered this announcement. She had been extremely busy of late, but she was fairly certain she hadn't killed anyone by that name. Upon further consideration, she recalled that the adventures of a King Hrothgar were recounted in her book of rune lore. He'd been outwitted by a renegade runecaster of dark and exceptional power. But by Liriel's best calculations, that had happened nearly "Two thousand years ago!" she said, regarding the swordwoman with new respect. "I'll say this much for you: you can hold a grudge with the best of them!"

Vasha was neither flattered nor amused. Bellowing with rage, the barbarian hauled her sword high overhead, sighted down a spot between the shadowy figure's eyes, and slashed straight down toward it. The mighty blow would have riven Liriel neatly in twain, had it only connected. But the agile elf dived to one side, rolled twice, and was back on her feet in time to witness most of the sword's descent. It swooped down to slice cleanly through Liriel's rented bed. The coverlet, mattress, ticking-even the roping and wooden slats of the frame-gave way before Vasha's wrath. The bed collapsed in upon itself like a spent puffball mushroom, spewing feathers upward into the swordwoman's face.

The barbarian reeled back, sneezing violently and repeatedly. Liriel took advantage of this development to cast a spell of holding, effectively freezing Vasha in mid-sneeze. That done, the drow stalked over to the ruined bed, plucked her book of rune lore out of the drifting feathers, and shook it before the swordwoman's contorted, immobile face.

"This is what led you here, you blazing idiot! This book describes rune magic, of a sort that no one has cast for hundreds of years. You're chasing the wrong damned wizard!"

Liriel took a long, deep breath to compose her wits and calm her temper. Then she snapped her fingers, and at once the room's dim candlelight was eclipsed by floating globes of white faerie fire. In the sudden bright light, her delicate, elven face shone like polished ebony. She tucked her abundant white hair behind the elegantly pointed ears that proclaimed her race, then propped her fists on her hips.

"Tell me," the drow purred with silky sarcasm, "do I really look like a runecaster from the Red Bear Clan?"

Vasha did not offer an opinion, but some of the blood-lust faded from her trapped eyes. Liriel took this as a good sign. Nevertheless, she pried the sword from the barbarian's hands and hurled it into a far corner before releasing the spell of holding. She had an offer for Vasha, and, in her experience, people tended to bargain much more reasonably when they were unarmed.

"I tell you, Liriel, daughter of Sosdrielle, daughter of Maleficent, the runecaster is near," insisted Vasha. The vile Toth, son of Alfgar, misbegotten upon Helda, the goddess of boars, whilst she was in human form — or so Alfgar claims — is in this very city." The barbarian's voice was slightly fuzzy now, and her ruddy face glowed with the combined warmth of the tavern's fires and too much dwarven brew. Still, she spoke with a conviction that rattled the globe on their table's oil lamp.

The drow leaned back in her chair and signaled for another round of drinks. A half-ore servant hastened over with two more foaming mugs. Vasha threw back her head and quaffed her ale without once coming up for air. She slammed the empty mug on the table and ripped out a resounding belch.

Liriel sighed. The swordwoman had a prodigious thirst and an apparently endless capacity for dwarven ale. Although Vasha's tongue loosened a bit with each mug, Liriel feared that the barbarian would drain the tavern's cellars before giving up anything useful.

"Believe me, magical travel can be tricky, and in your case something went wrong," the drow explained for the eleventh time. After two hours of this, Liriel was clinging to her patience by her fingernails. Fate had handed her a priceless opportunity to learn of the Rus firsthand, but she found herself less grateful than she probably should have been. "Listen, Vasha: I'll try to help you get home, but first you must tell me more about your people's magic."

The swordwoman scowled and reached for her companion's untouched mug. "I am Vasha, daughter of Hani-gard-"

Liriel slammed the table with both fists. "I know who you are, for the love of Lloth! Just get to the blasted point!" ' "Some warriors of the Rus know rune magic. My family is not among them," the swordwoman said bluntly. "We spit upon magic, and those who wield it rather than honest weapons. Even the sword I carry, passed down to me upon the glorious death of Hanigard, queen of the ice water raiders-"

"What. About. The sword?" Liriel prompted from between clenched teeth.

"It cleaves through magic, as you have seen. That is all the rune lore I know, or care to know."

The drow slumped. Things were not turning out quite as she'd expected. In exchange for knowledge of rune magic, she had offered to shepherd Vasha around Skull-port. Vasha admitted that a guide might be useful, but she was adamant about finding this Toth before passing on any magical secrets.

"Let's go over this one more time," Liriel said wearily. "Why do you insist that your runecaster is in Skullport? And why did you promise me rune lore, if you have none to give?"

Vasha reached into a boot-the only garment large enough to yield much storage space-and pulled out two objects. One was a small leather-bound book, the other a broken bit of flat stone carved with elaborate markings. Liriel snatched up the book at once and gazed at its creamy vellum pages with something approaching reverence. This was an ancient spellbook, yet the pages were as white and the runes as sharp and clear as if they'd been inscribed yesterday.

"Those were written by Toth's own hand," Vasha said, "and the book is yours, in fulfillment of the word of Vasha, daughter of Hanigard, and so forth. According to the runecasters who sent me here, Toth escaped to a distant place of wicked rogues and fell magic, where such as he might walk abroad and attract no more notice than bear droppings in a forest."

"That describes Skullport, all right," Liriel agreed as she tucked the precious book into her bag. "But it doesn't necessarily follow that Toth is here."

The barbarian picked up the piece of stone and handed it to Liriel. The fragment was as hot as a live coal; the drow cursed and dropped it. She glared at Vasha and blew on her throbbing fingers.

"The closer the runecaster, the warmer the stone," Vasha explained. "This is a fragment of a time-coin, one of the very excesses that prompted King Hrothgar to censure Toth, to his ultimate sorrow. With this stone, the vile runecaster can travel at will through time."

"But how?" Liriel demanded, her eyes, alight with a certain greed. She was always eager to learn new magic, and this time-coin surpassed any travel spell she knew.

Vasha shrugged. "The secret is in the stone coin, and in the runes thereon. How it was done, I know not, and neither do I care. This much I can tell you: Toth left half of the coin in his keep, that he might later return. One fragment of that half remains in the judgment hall of the Red Bear Clan. The other you see before you. Once I have Toth and the half of the coin he carries on his person, I can return with him to my own land and time. When the time-coin is again whole, the lawful runecasters will see it destroyed for once and all."

The drow absorbed this in silence. She was horrified that such wondrous magic would be lost, but she set aside her dismay in favor of more immediate, practical concerns. "Then it's possible for Toth to escape from Skull-port to yet another time and place, as long as he leaves behind a bit of the coin-half he carries?"

Vasha's jaw fell slack as she considered this possibility. "It may be as you say," she allowed, eyeing Liriel thoughtfully. "Perhaps the gods did not err in sending me to you, after all. No honest warrior can walk the devious, twisted pathways of a dark elf s mind, yet such might be the straightest way to a wretch like Toth."

"Don't think I'm not enjoying all this flattery," said Liriel dryly, "but if we're going to find your runaway runecaster before he goes somewhere and somewhen else, we'd better get started."

The barbarian nodded, drained the rernaining mug, and exploded to her feet. Her chair tipped over backward with a crash and went skidding along the floor. A patron, just entering the tavern, stepped into its path.

Liriel saw the collision coming but could do nothing to avert disaster. There was barely time to cringe before the chair crashed into a purple-robed illithid. The creature's arms windmilled wildly as it fought to keep its balance, and the four tentacles that formed the lower half of its face flailed about as if seeking a saving hold. There was none, and the illithid went down with an ignominious crash.

A profound silence fell over the tavern as everyone there studiously minded his own business. An illithid, also known as a mind flayer, was greatly respected (and generally avoided) for its strange psionic powers and its habit of eating human and elven brains. The illithid scrambled awkwardly to its feet and glided over to intercept the barbarian woman, who, heedless of danger, was striding toward the tavern door.

Vasha pulled up just short of the man-shaped creature. Her wintry eyes swept over the illithid, taking in the stooped, misshapen body, the bald lavender head, and the pupilless white eyes and writhing tentacles that defined its hideous face. All this she observed with detached curiosity. But when her gaze fell upon the arcane symbols embroidered upon the creature's robe, her lip curled with disdain.

"Stand aside, runecasting vermin, if you value your life," she ordered, placing a hand on the hilt of her broadsword.

Because drow knew illithids like cheese knows rats, Liriel saw what was coming, and she pushed back from the table with a cry of warning. Too late: the mind flayer let out a blast of power that sent Vasha's auburn braids streaming backward. The swordwoman stood helpless- her eyes wide with shock and her powerful muscles locked in place-as the illithid closed in to feed. One purple tentacle snaked upward and flicked aside the woman's horned helmet. In the silence of the tavern, the clatter of bronze hitting the stone floor resounded like a thunderclap.

But the noise was promptly overwhelmed by Vasha's battle shriek. With sheer force of will, the warrior tore her self free from the mind flayer's grasp. Her sword slashed up from its scabbard, smashing through the mental assault and lopping off the probing tentacle. The purple appendage went flying in a spray of ichor, and the illithid staggered back, its vacant eyes bulging weirdly.

Not one to be content with mere dismemberment, Vasha leapt at the creature and wrestled it to the floor. She quickly pinned the writhing mind flayer, and, sitting astride its chest, neatly braided the three remaining tentacles.

The utter absurdity of this act jarred the dumbfounded drow into action. Liriel darted over to the barbarian and dragged her off the fallen illithid before either combatant could enact further revenge. She shoved the much larger woman toward the exit, eager to escape before any of the stunned patrons thought to summon what passed for law in Skullport.

At the doorway Liriel paused and glanced back into the still-silent tavern. "She's new in town," the drow announced to the room at large, by way of explanation and apology, and then she slipped into the darkness beyond.

Dripping with ichor but smiling triumphantly, Vasha followed her dark-elven guide out into the streets of Skullport.


The underground port city was located in an L-shaped cavern that lay many feet below sea level and curved around the deeply hidden Sea Caves. As one might suspect, it was damp, dark, and exceedingly murky. Much of the cavern's light came from the eerily glowing fungi and lichens that grew on the stone walls and the water-stained wood of buildings huddled haphazardly together. Some of these glowing fungi were mobile, and viscous globs of the stuff inched along the stone-ledge walkways until they were booted out of the way or squashed underfoot into luminous green puddles. Clouds of mist clung to the lanterns that dotted the narrow, twisting streets with feeble light, and everywhere the air was heavy with the smell of sea salt and the stench of the city. Travelers and merchants from some three dozen races-few of which were welcomed in most other cities-sloshed through puddles and streams whose contents were best left unex-amined.

With each step, Vasha's fur boots became more bedraggled, her visage more dangerously grim. Yet she strode steadfastly along, clutching the stone coin in her hand and choosing her path by the heat it gave off.

Liriel might have admired the woman's single-minded fervor, except for the fact that it was likely to get them both killed. The drow jogged along behind Vasha, her eyes scanning the crowded streets and dark side passages for dangers that the barbarian would not perceive. That was no small challenge, for if Liriel had sat down and devoted serious thought to the task, she could not have conceived of a person less suited for life in Skullport than Vasha the Red.

The warrior woman met Skullport's challenges head-on, sword in hand. This was not good. The city's multilay-ered intrigues-although muted by the "safe ground" policy that made trade between enemies possible-were complicated by bizarre magical occurrences, the legacy of the city's founder, one extremely mad wizard. Vasha's rune-carved blade might have been forged to dispel magical attacks, but it probably had its limitations, and Liriel had no desire to find out what these might be.

Just then Vasha waded carelessly through a tightly huddled cluster of haggling kobolds. Her passage sent the rat-tailed merchants scattering and allowed the object of their discussion-a comely halfling slave girl-to dart into the dubious safety of a nearby brothel. The cheated kobolds wailed and shook their small fists at the departing barbarian. Vasha spared the goblinlike creatures not so much as a glance, but disappeared into a small dark alley.

Liriel recognized the opening to a tunnel, a particularly dark and dangerous passage that twisted through solid rock on its way to the port. She muttered a curse, tossed a handful of coins to appease the gibbering kobolds, and sprinted off in pursuit.

The drow raced down the tunnel, trusting in her elven vision to show her the way through the darkness. She rounded a sharp turn at full speed, only to bury her face in the thick fur of Vasha's bearskin cloak.

The collision did not seem to inconvenience the barbarian in the slightest, but Liriel rebounded with a force that sent her staggering backward and deposited her on her backside. From this inelegant position, she had a clear view of the magical phenomenon that had not only given Skullport its name, but had also brought Vasha the Red to an abrupt stop.

Bobbing gently in the air were three disembodied skulls, larger than life-or death, to be more precise-and glowing with faint, rosy light. Liriel had never seen the Skulls, but she'd heard enough tavern talk to know what they were. Remnants of the mad wizard's defenses, the Skulls appeared randomly to give absurd tasks to passersby, or to punish those who disturbed the city's tentative peace. By all accounts, bad things happened to those who heeded them not. And by all appearances, Vasha was in no mood to heed. Her sword was bared, her muscles knotted in readiness as she took the measure of her new adversary.

The middle member of the weird trio drifted closer to the warrior woman. "Stranger from another time and place, you do not belong in these tunnels," it informed Vasha in a dry whisper. Its jaw moved as it spoke, clicking faintly with each word.

"In my land, voices from beyond the grave speak words worth hearing!" proclaimed the warrior. She brought her sword up and gave the floating skull a contemptuous little poke. "Tell me something I don't know, or get you gone!"

"Um, Vasha-" began Liriel, who had a very bad feeling about what was to come. Tavern tales indicated that challenging the Skulls was not a good idea. Indeed, the bony apparition glowed more intensely, and its teeth clat-' tered in apparent agitation.

"For your arrogance, and in punishment for disturbing the rules of safe ground, your assigned tasks will be long and noxious," decreed the Skull. "First, you must capture and groom a thousand bats. Save the loose hairs and spin them with wool into a soft thread, which you will then dye in equal parts black and red. Weave from the thread a small black tapestry emblazoned with a trio of crimson skulls, and hang it in the tavern where you slew the illithid."

Vasha scoffed. True to her nature, she focused on the only item in that discourse of personal interest. "The squid-creature died from so small a wound? Bah!"

"Next, you shall seek out a company of goblins, invite them to a tavern, and serve them meat and drink," the Skull continued.

"Vasha the Red, a serving wench to goblins? I would sooner bed an ore!"

"I was getting to that." There was a peevish cast to the dry voice.

Liriel scrambled to her feet and tugged at the barbarian's fur cloak. "Agree to anything, and let's get out of here!" she whispered urgently. "And by all the gods, don't give that thing ideas!"

"As to that, I shall give it something to ponder," promised the swordwoman in a grim tone. "No one, living or dead, gives orders to Vasha the Red!"

With that, Vasha flung back her sword arm-incidentally sending Liriel tumbling once again-as she prepared to deal a whole new level of death to the presumptuous Skulls. Her sword slashed forward and reduced all three of the floating heads to dust and fragments. Pieces of bone sprinkled the stone floor with a brittle clatter and a shower of rapidly fading pink sparks. Then, just as quickly, the fragments flew back into the air and reassembled into a single large skull. The apparition hung there for a moment, glowing with intense, furious crimson light, and then winked out of sight.

Liriel hauled herself to her feet, her face livid with fear and rage. "Damn and blast it, Vasha, you can't go smashing everything in your path!" she shrieked.

"I don't see why not."

"Oh, you will," the drow muttered, noting the faint glow dawning in the void left by the departed Skulls. She dived for safety just as the glimmer exploded into an enormous whirlwind of rainbow-colored light.

Out of this magic tunnel stepped a wizard-a long-bearded male garbed in the pointed hat and flowing robes of an age long past. Tavern rumors suggested that all wizshades resembled a certain sage currently residing in faraway Shadowdale. As to that, Liriel could not attest, but she could not help noticing that this wraith-wizard's hair, robes, and skin were all of the same vivid emerald shade.

Vasha the Red, meet wizshade. The green.

This bit of executioner's humor flashed into Liriel's mind and was gone just as quickly. Frantically, she reviewed her current magical arsenal, but the power of the wizshades was reputed to far exceed those of most mortal wizards, and Liriel doubted that any of her ready spells would have much effect.

Vasha, naturally, took a more direct approach. The warrior slashed with deadly intent at the green wizard's neck. Her sword whistled through the wizshade without achieving the desired decapitation. Again, on the back-swing, the broadsword passed right through the seemingly solid wizard. Neither blow cut so much as a hair of his verdant beard.

The barbarian fell back a step and shot an inquiring glare in Liriel's direction. The drow, however, was just as puzzled. According to tavern lore, magical weapons could inflict real damage upon wizshades. But Vasha's broadsword, which until now had sliced through magic like a knife through butter, had drawn not a single drop of green blood. Worse, the wizshade's emerald-colored fingers had begun an ominous, spellcasting dance.

Suddenly Liriel understood what hadn't happened, and why. The broadsword had been warded to destroy magical attacks; it had no magical powers of its own. Strictly speaking, it wasn't a magic weapon. But she had weapons that might serve-strange devices steeped in the unique radiation magic of the Underdark. ~ '

Liriel snatched a spider-shaped object from a bag at her belt and hurled it at the spell-casting wraith. Her throwing spider whirled between the gesticulating green hands, and its barbed legs bit deep into the wizard's gut. The apparition shrieked, tore the weapon free and flung it aside, and then dived back into the vortex. The whirl of multicolored light sucked in upon itself and disappeared.

Vasha tucked away her sword and regarded Liriel with approval. "You see? Magic cannot stand before honest steel." She stooped to retrieve and examine the throwing spider. "Even when the steel is in so strange a shape," she mused.

The drow decided not to waste time with explanations. She reclaimed her magic weapon from the woman and returned it to her bag. "Let's go," she urged, knowing that the Skulls' orders could not long be ignored. "Either we find your runecaster and get you out of the city by day's end, or you'll be grooming bats for the rest of your natural life!"

"I'd rather bed a satyr," muttered Vasha darkly.

"Well, sure. Who wouldn't?" agreed the drow as she pushed the barbarian firmly along the tunnel.

The swordwoman, who was becoming accustomed to the elf s dark sense of humor, shot a scornful look over her shoulder. But the expression on Liriel's face-at once serious and dreamily speculative-turned Vasha's withering glare into an astonished double take.

"This is indeed a strange place," she marveled.

Liriel nodded her approval. "Well, praise the Dark Lady. You're finally catching on."


But Vasha the Red's insight proved to be shallow and fleeting. The warrior woman continued to meet every obstacle with a ready sword and a snarl of contempt. By the time the hour for evenfeast rolled around, they were no closer to finding the elusive Toth than they'd been at the onset of their quest. On the other hand, Vasha had hacked a sentient jelly into quivering globs, dueled to the death an ill-mannered ettin, surgically dampened the ardor of several pirates on shore leave, and trimmed the wings from the shoulders of a small but aggressive wyvern, after which she'd advised the creature's dumbfounded wizard master to have the hide tanned and made into a decent pair of boots. In short, only through a mixture of dumb luck and brute strength did she and Liriel survive the day.

When she could bear no more, the drow steered her charge into the Burning Troll. It was a pricey tavern, but the food was good, the halfling servants were prompt, and the patrons could be reasonably sure of an entertaining brawl. As soon as they were seated, Liriel ordered roast fowl and bread, wine, and a bowl of cold water. She plucked the stone coin from Vasha's hand and threw it into the bowl. The hot fragment met the water with a hiss of protest, and then subsided. Liriel wished that the human could be as reasonable.

"Forget about the coin for now," the drow insisted. "You can't continue running around Skullport, following a piece of rock and killing whomever you please."

"Why not? I've done just so these many hours."

"And we have so much to show for it," Liriel returned with acid sarcasm.

The barbarian could not dispute this failing. "So?" she said gruffly.

"I know wizards," the drow asserted. "This Toth seems to be an especially slippery specimen. To catch him, we'll need planning, subtlety, treachery. I know of some people who for the right price…"

Her voice trailed off, for it was clear that the sword-woman was no longer listening. Vasha's dangerously narrowed eyes were fixed upon the bowl of water meant to cool the stone fragment. It was now at a full boil. Steam rose from the roiling surface, and the stone tumbled in the churning water.

"We need!" the barbarian roared in a scathing echo, sweeping her hand toward the tavern's entrance. "I need nothing but my sword. Behold Toth, son of Alfgar!"

Liriel beheld. An involuntary smile curved her lips as she did so, for standing just inside the door was Vasha's male counterpart: tall, muscular, flame-haired, and dressed with no more regard for modesty than the warrior. On him, the drow noted with approval, it looked good. But she wondered, fleetingly, where he carried his spell components.

The runecaster was not at all cowed by the spectacle of an enraged Vasha. He sauntered directly over to their table. With insolent ease, he conjured a third chair and straddled it.

"By what fell magic did you find me?" demanded the warrior. Her face and voice were as fierce as usual, but Liriel suspected that Vasha was both embarrassed and unnerved at being caught off guard. Liriel was none too happy about that, herself. She'd spent the day in Vasha's wake, too busy trying to stay alive to realize that the runecaster had been leading them on a merry chase. He apparently had a devious streak, something that the drow understood very well and should have recognized.

"Greetings, Red Vasha," Toth said amiably. "I heard you were in town and assumed you were looking for me, so I followed the trail of destruction to its source."

"If you are so eager for battle, then let it begin," snarled the swordwoman. "I challenge you to a contest of honest steel!"

Toth cast a wry look in Liriel's direction. "Notice she did not suggest a battle of wits. Our Vasha might be eager, but even she would not enter a fight unarmed."

The insult sent Vasha leaping to her feet. The table upended with a clatter, bringing a faint cheer from the tavern's patrons. So far, the evening had been too quiet for their liking.

The warrior brandished her sword; Toth plucked an identical blade from the empty air. They crossed weapons with a ringing clash, and the fight began.

The combatants were well matched and in grim earnest, and for a few minutes the tavern patrons were content to watch and wager. But something in the air drew them toward mayhem like bees to clover. Small skirmishes broke out here and there. Those who had blades used them. Others contented themselves with lesser weapons, each according to his strength: humans and half-ores brawled using fists and feet, goblins and hags pelted each other with mugs and bread, mongrelmen lobbed shrieking halfling servants at the ogres, who promptly returned fire with furniture. In moments the entire tavern was engulfed in wild melee.

Liriel edged to the side of the room, skirting the worst of the fighting and occasionally ducking a flying halfling. Despite the natural immunity to magic that was her drow heritage, she could feel the seductive tug of some unknown spell pulling her toward battle. This Toth was good.

But however good he might be, the runecaster underestimated Vasha if he thought that a tavern-wide disturbance might distract her. True, the goblins' mug-throwing had showered her repeatedly with ale, and the growing piles of bodies necessitated some extra footwork in the dance of battle, but the swordwoman did not seem to care or even notice. Her face was set in an ecstatic grimace as she slashed and pounded at her long-sought prey. Liriel watched closely, impressed that Toth managed to hold his own against such fury. But drow wizards were also trained fighters, and Liriel knew that swordplay was no serious deterrent to spellcasting.

Spellcasting was generally frowned upon in this tavern, but the melee thoroughly absorbed the attention of the other patrons. Thus the drow was the only one to see the forgotten wedge of stone rise from a puddle of water on the floor, fly into the runecaster's hand, and meld with the half-circle he held. Only she saw Toth slip the time-coin into his scant loincloth, saw his lips move as he spoke unheard words of magic. For a moment Liriel eyed the handsome runecaster and wished she'd paid better attention when that halfling pickpocket had tried to teach her the trade. But, no time for regrets. She quickly cast an incantation of her own, then waited confidently for what surely would happen next.

Toth disappeared, as expected.

And with him went the spell of battle-lust. Most of the combatants ceased at once, blinking stupidly as they regarded their upraised fists or drawn blades. One ogre, who had lifted a halfling overhead and hauled him back for the throw, stopped so abruptly that the hapless servant went flying backward as opposed to hurtling into enemy ranks. His shriek, loud and shrill in the sudden lull, indicated that he did not consider this fate an improvement. The halfling crashed feetfirst through the tavern's wooden door and hung there, half in and half out, groaning softly.

The rush toward the halfling-bedecked exit was sudden and general. All who could leave the tavern did so, for participation in fights of this magnitude was usually rewarded with a night in Skullport's dungeons. In mere moments Vasha and Liriel were the only able-bodied persons left in the room.

The barbarian's roar of frustration rattled what little crockery remained. "Coward! Oath breaker! Vile runecast-ing son of a wild pig!" shrieked Vasha, shaking her sword and fairly dancing with rage.

"You should have seen that coming," the drow said calmly.

"How could I, Vasha the Red, an honest warrior, foresee such treachery? I fought with honor! Here I stand, drenched in the blood of mine enemy-"

"That's ale," Liriel pointed out.

Vasha abruptly ceased her ranting. She looked down at her sodden raiment and saw that it was so. This mundane discovery leached a bit of the fight-and a good deal of pride-from the barbarian's eyes. She tucked away her sword, crossed her arms over her mighty bosom, and sulked.

"Blood, ale. Whatever. It matters only that Toth has escaped to where only our daughters' daughters might find him!"

"Oh, I don't think so," said the drow in a satisfied tone. She held out her palm. Lying in it was a stone coin, whole except for a small wedge.

Wonder lit Vasha's eyes. "That is the time-coin! But how?"

"Typical devious drow tactics. I stole it from Toth, using a simple spell. Sometimes magic is the most direct method, after all."

The piles of splintered wood and wounded patrons argued powerfully for LiriePs point. Vasha conceded with a nod. "Magic has triumphed, strength has failed," she admitted humbly. "But where then is Toth, if he cannot travel through time?"

"A wizard powerful enough to construct a time portal could be almost anywhere," Liriel said. "My guess, though, is that he's somewhere in Skullport. It's exceedingly dangerous to travel to a place never before seen. Also, once he realizes he's missing that coin, he won't go far."

This reasoning brought glowing hope to Vasha's face. "Then we can still hunt him down!"

Liriel lunged at the departing barbarian and seized the edge of her bearskin cloak. "Enough! I've another idea, but you must agree to the use of magic."

The swordwoman subsided, bowing her head in resignation. "How can I not? Vasha the Red has failed. I yield to the wisdom of the drow."

Liriel held up the runecaster's book. "This tells how to use the coin. We'll step back in time, to the point just before Toth came into the tavern. And this time, we'll be ready for him."

Vasha agreed. She stood guard while Liriel studied and cast the intricate spell, and she managed to hold on to her temper and her sanity when she found herself once again seated across the table from Liriel in an undamaged tavern. But the sight of a small coin fragment at the bottom of the bowl of water made her swallow hard.

"We have failed! Toth still holds his half of the coin; he can flee!"

"Why should he?" Liriel retorted. She pulled a knife from her boot and used it to fish the stone from the rapidly heating water. "He's coming here looking for us, remember? He doesn't know that I'll lift his half of the coin."

As she spoke, the drow fingered a tiny pocket just inside her sleeve, where she had hidden the nearly whole coin that had traveled back in time with her. She did not understand how this had happened, or have any idea how the coin could exist simultaneously in its past and present forms. But she saw no reason to speak of this, or any harm in keeping silent. As long as Vasha got her runecaster and brought him back to stand trial before the ancient Rus, all would be well.

Vasha still looked puzzled, but she allowed the drow to position her near the tavern door, in plain sight of any who might enter. Liriel took her place nearer the entrance. Toth will be looking for you, so I've got a better chance at getting in the first blow," the drow explained. "If I miss, feel free to step in."

The barbarian shook her head. "I do not doubt your success. What shall you do-imprison the runecaster in some mysterious dark-elven spell?"

"Something like that," Liriel said absently. She retreated into herself, seeking the innate magic that flowed through the fey dark elves. Summoning her natural power of levitation, she drifted up to hover high above the doorway's lintel.

This act was easy enough for Liriel, something that all drow of the Underdark could do. But this was not the Underdark, and such powers usually faded away long before a dark elf came so close to the lands of light. The spectacle of a floating drow, therefore, was unusual enough to draw every eye in the tavern. Even Vasha stared, bug-eyed and gaping.

Thus it was that Toth, when he entered the tavern, noted the general bemusement and instinctively followed the line of the patrons' collective gaze. When he looked up, Liriel was ready-not with some spell, for she could not know what magical defenses this powerful runecaster might have. This time the drow took a page from Vasha's book: with the flat of her dagger, she bashed the poor sod solidly between the eyes.

Down went the mighty Toth. Liriel floated lightly to the floor and crouched beside the fallen runecaster. She patted him down, found his half of the coin, and pressed the smaller fragment to it. The stone pieces joined, flowing together as smoothly as two drops of water.

The drow handed the restored coin to Vasha. "As much as I'd love to keep this, you've got to get home before the Skulls come looking for you."

"My thanks, Liriel, daughter of Sosdrielle, daughter of Maleficent," the barbarian said gravely. "I shall long remember your wisdom, and never again will I disparage the power of magic, or the importance of treachery!"

Liriel shrugged. "Just don't get carried away. Although I never thought I'd admit it-especially after the day I've just had-there are times when the best approach is the most direct one. Even if that's a good swift blow."

The swordwoman nodded, pondering these words as if they'd come from an oracle. "Complex indeed is the wisdom of the drow," she marveled. "Though I live a hundred years, never could I fathom it all. And yet," she added, her voice becoming less reverential, "there are some things that even such as I can learn."

Out flashed Vasha's blade once again, and the glittering point pressed hard against the base of Liriel's throat. "The second time-coin," the swordwoman said flatly. "The one you brought back with you. Give it me."

For a moment Liriel considered trying to bluff. Then, with a sigh, she handed it over. "But how did you know?"

Vasha smiled thinly. "You wished to learn about the Rus. What better, more direct way than to travel back through time yourself? Since you gave up the coin so easily, I knew that there must be another." With that, she shouldered the unconscious runecaster, held up one of the identical time-coins, and spoke the words that summoned the gateway to her own time and place.

A wary silence followed Vasha's disappearance, as the tavern's patrons waited to see what might next transpire. Liriel recalled the spectacular brawl and returned the hostile glares without flinching. "Trust me, it could have been worse," she snapped.

And that, she decided much later that evening, was an excellent summary for the day's adventure. Her encounter with Vasha could have turned deadly in a thousand dif ferent ways. True, Liriel had not gained the ability to travel through time, but she had acquired a new book of rune lore. And she had learned one more, very important thing:

The main problem with the direct approach, magical or otherwise, was that it was just too damned predictable.

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