Level One

Being human totally sucks most of the time.

Videogames are the only thing that make life bearable.

Chapter 91, Verses 1–2

Anorak’s Almanac

Chapter 1

I was jolted awake by the sound of gunfire in one of the neighboring stacks. The shots were followed by a few minutes of muffled shouting and screaming, then silence.

Gunfire wasn’t uncommon in the stacks, but it still shook me up. I knew I probably wouldn’t be able to fall back asleep, so I decided to kill the remaining hours until dawn by brushing up on a few coin-op classics. Galaga, Defender, Asteroids. These games were outdated digital dinosaurs that had become museum pieces long before I was born. But I was a gunter, so I didn’t think of them as quaint low-res antiques. To me, they were hallowed artifacts. Pillars of the pantheon. When I played the classics, I did so with a determined sort of reverence.

I was curled up in an old sleeping bag in the corner of the trailer’s tiny laundry room, wedged into the gap between the wall and the dryer. I wasn’t welcome in my aunt’s room across the hall, which was fine by me. I preferred to crash in the laundry room anyway. It was warm, it afforded me a limited amount of privacy, and the wireless reception wasn’t too bad. And, as an added bonus, the room smelled like liquid detergent and fabric softener. The rest of the trailer reeked of cat piss and abject poverty.

Most of the time I slept in my hideout. But the temperature had dropped below zero the past few nights, and as much as I hated staying at my aunt’s place, it still beat freezing to death.

A total of fifteen people lived in my aunt’s trailer. She slept in the smallest of its three bedrooms. The Depperts lived in the bedroom adjacent to hers, and the Millers occupied the large master bedroom at the end of the hall. There were six of them, and they paid the largest share of the rent. Our trailer wasn’t as crowded as some of the other units in the stacks. It was a double-wide. Plenty of room for everybody.

I pulled out my laptop and powered it on. It was a bulky, heavy beast, almost ten years old. I’d found it in a trash bin behind the abandoned strip mall across the highway. I’d been able to coax it back to life by replacing its system memory and reloading the stone-age operating system. The processor was slower than a sloth by current standards, but it was fine for my needs. The laptop served as my portable research library, video arcade, and home theater system. Its hard drive was filled with old books, movies, TV show episodes, song files, and nearly every videogame made in the twentieth century.

I booted up my emulator and selected Robotron: 2084, one of my all-time favorite games. I’d always loved its frenetic pace and brutal simplicity. Robotron was all about instinct and reflexes. Playing old videogames never failed to clear my mind and set me at ease. If I was feeling depressed or frustrated about my lot in life, all I had to do was tap the Player One button, and my worries would instantly slip away as my mind focused itself on the relentless pixelated onslaught on the screen in front of me. There, inside the game’s two-dimensional universe, life was simple: It’s just you against the machine. Move with your left hand, shoot with your right, and try to stay alive as long as possible.

I spent a few hours blasting through wave after wave of Brains, Spheroids, Quarks, and Hulks in my unending battle to Save the Last Human Family! But eventually my fingers started to cramp up and I began to lose my rhythm. When that happened at this level, things deteriorated quickly. I burned through all of my extra lives in a matter of minutes, and my two least-favorite words appeared on the screen: GAME OVER.

I shut down the emulator and began to browse through my video files. Over the past five years, I’d downloaded every single movie, TV show, and cartoon mentioned in Anorak’s Almanac. I still hadn’t watched all of them yet, of course. That would probably take decades.

I selected an episode of Family Ties, an ’80s sitcom about a middleclass family living in central Ohio. I’d downloaded the show because it had been one of Halliday’s favorites, and I figured there was a chance that some clue related to the Hunt might be hidden in one of the episodes. I’d become addicted to the show immediately, and had now watched all 180 episodes, multiple times. I never seemed to get tired of them.

Sitting alone in the dark, watching the show on my laptop, I always found myself imagining that I lived in that warm, well-lit house, and that those smiling, understanding people were my family. That there was nothing so wrong in the world that we couldn’t sort it out by the end of a single half-hour episode (or maybe a two-parter, if it was something really serious).

My own home life had never even remotely resembled the one depicted in Family Ties, which was probably why I loved the show so much. I was the only child of two teenagers, both refugees who’d met in the stacks where I’d grown up. I don’t remember my father. When I was just a few months old, he was shot dead while looting a grocery store during a power blackout. The only thing I really knew about him was that he loved comic books. I’d found several old flash drives in a box of his things, containing complete runs of The Amazing Spider-Man, The X-Men, and Green Lantern. My mom once told me that my dad had given me an alliterative name, Wade Watts, because he thought it sounded like the secret identity of a superhero. Like Peter Parker or Clark Kent. Knowing that made me think he must have been a cool guy, despite how he’d died.

My mother, Loretta, had raised me on her own. We’d lived in a small RV in another part of the stacks. She had two full-time OASIS jobs, one as a telemarketer, the other as an escort in an online brothel. She used to make me wear earplugs at night so I wouldn’t hear her in the next room, talking dirty to tricks in other time zones. But the earplugs didn’t work very well, so I would watch old movies instead, with the volume turned way up.

I was introduced to the OASIS at an early age, because my mother used it as a virtual babysitter. As soon as I was old enough to wear a visor and a pair of haptic gloves, my mom helped me create my first OASIS avatar. Then she stuck me in a corner and went back to work, leaving me to explore an entirely new world, very different from the one I’d known up until then.

From that moment on, I was more or less raised by the OASIS’s interactive educational programs, which any kid could access for free. I spent a big chunk of my childhood hanging out in a virtual-reality simulation of Sesame Street, singing songs with friendly Muppets and playing interactive games that taught me how to walk, talk, add, subtract, read, write, and share. Once I’d mastered those skills, it didn’t take me long to discover that the OASIS was also the world’s biggest public library, where even a penniless kid like me had access to every book ever written, every song ever recorded, and every movie, television show, videogame, and piece of artwork ever created. The collected knowledge, art, and amusements of all human civilization were there, waiting for me. But gaining access to all of that information turned out to be something of a mixed blessing. Because that was when I found out the truth.

I don’t know, maybe your experience differed from mine. For me, growing up as a human being on the planet Earth in the twenty-first century was a real kick in the teeth. Existentially speaking.

The worst thing about being a kid was that no one told me the truth about my situation. In fact, they did the exact opposite. And, of course, I believed them, because I was just a kid and I didn’t know any better. I mean, Christ, my brain hadn’t even grown to full size yet, so how could I be expected to know when the adults were bullshitting me?

So I swallowed all of the dark ages nonsense they fed me. Some time passed. I grew up a little, and I gradually began to figure out that pretty much everyone had been lying to me about pretty much everything since the moment I emerged from my mother’s womb.

This was an alarming revelation.

It gave me trust issues later in life.

I started to figure out the ugly truth as soon as I began to explore the free OASIS libraries. The facts were right there waiting for me, hidden in old books written by people who weren’t afraid to be honest. Artists and scientists and philosophers and poets, many of them long dead. As I read the words they’d left behind, I finally began to get a grip on the situation. My situation. Our situation. What most people referred to as “the human condition.”

It was not good news.

I wish someone had just told me the truth right up front, as soon as I was old enough to understand it. I wish someone had just said:

“Here’s the deal, Wade. You’re something called a ‘human being.’ That’s a really smart kind of animal. Like every other animal on this planet, we’re descended from a single-celled organism that lived millions of years ago. This happened by a process called evolution, and you’ll learn more about it later. But trust me, that’s really how we all got here. There’s proof of it everywhere, buried in the rocks. That story you heard? About how we were all created by a super-powerful dude named God who lives up in the sky? Total bullshit. The whole God thing is actually an ancient fairy tale that people have been telling one another for thousands of years. We made it all up. Like Santa Claus and the Easter Bunny.

“Oh, and by the way … there’s no Santa Claus or Easter Bunny. Also bullshit. Sorry, kid. Deal with it.

“You’re probably wondering what happened before you got here. An awful lot of stuff, actually. Once we evolved into humans, things got pretty interesting. We figured out how to grow food and domesticate animals so we didn’t have to spend all of our time hunting. Our tribes got much bigger, and we spread across the entire planet like an unstoppable virus. Then, after fighting a bunch of wars with each other over land, resources, and our made-up gods, we eventually got all of our tribes organized into a ‘global civilization.’ But, honestly, it wasn’t all that organized, or civilized, and we continued to fight a lot of wars with each other. But we also figured out how to do science, which helped us develop technology. For a bunch of hairless apes, we’ve actually managed to invent some pretty incredible things. Computers. Medicine. Lasers. Microwave ovens. Artificial hearts. Atomic bombs. We even sent a few guys to the moon and brought them back. We also created a global communications network that lets us all talk to each other, all around the world, all the time. Pretty impressive, right?

“But that’s where the bad news comes in. Our global civilization came at a huge cost. We needed a whole bunch of energy to build it, and we got that energy by burning fossil fuels, which came from dead plants and animals buried deep in the ground. We used up most of this fuel before you got here, and now it’s pretty much all gone. This means that we no longer have enough energy to keep our civilization running like it was before. So we’ve had to cut back. Big-time. We call this the Global Energy Crisis, and it’s been going on for a while now.

“Also, it turns out that burning all of those fossil fuels had some nasty side effects, like raising the temperature of our planet and screwing up the environment. So now the polar ice caps are melting, sea levels are rising, and the weather is all messed up. Plants and animals are dying off in record numbers, and lots of people are starving and homeless. And we’re still fighting wars with each other, mostly over the few resources we have left.

“Basically, kid, what this all means is that life is a lot tougher than it used to be, in the Good Old Days, back before you were born. Things used to be awesome, but now they’re kinda terrifying. To be honest, the future doesn’t look too bright. You were born at a pretty crappy time in history. And it looks like things are only gonna get worse from here on out. Human civilization is in ‘decline.’ Some people even say it’s ‘collapsing.’

“You’re probably wondering what’s going to happen to you. That’s easy. The same thing is going to happen to you that has happened to every other human being who has ever lived. You’re going to die. We all die. That’s just how it is.

“What happens when you die? Well, we’re not completely sure. But the evidence seems to suggest that nothing happens. You’re just dead, your brain stops working, and then you’re not around to ask annoying questions anymore. Those stories you heard? About going to a wonderful place called ‘heaven’ where there is no more pain or death and you live forever in a state of perpetual happiness? Also total bullshit. Just like all that God stuff. There’s no evidence of a heaven and there never was. We made that up too. Wishful thinking. So now you have to live the rest of your life knowing you’re going to die someday and disappear forever.

“Sorry.”

OK, on second thought, maybe honesty isn’t the best policy after all. Maybe it isn’t a good idea to tell a newly arrived human being that he’s been born into a world of chaos, pain, and poverty just in time to watch everything fall to pieces. I discovered all of that gradually over several years, and it still made me feel like jumping off a bridge.

Luckily, I had access to the OASIS, which was like having an escape hatch into a better reality. The OASIS kept me sane. It was my playground and my preschool, a magical place where anything was possible.

The OASIS is the setting of all my happiest childhood memories. When my mom didn’t have to work, we would log in at the same time and play games or go on interactive storybook adventures together. She used to have to force me to log out every night, because I never wanted to return to the real world. Because the real world sucked.

I never blamed my mom for the way things were. She was a victim of fate and cruel circumstance, like everyone else. Her generation had it the hardest. She’d been born into a world of plenty, then had to watch it all slowly vanish. More than anything, I remember feeling sorry for her. She was depressed all the time, and taking drugs seemed to be the only thing she truly enjoyed. Of course, they were what eventually killed her. When I was eleven years old, she shot a bad batch of something into her arm and died on our ratty fold-out sofa bed while listening to music on an old mp3 player I’d repaired and given to her the previous Christmas.

That was when I had to move in with my mom’s sister, Alice. Aunt Alice didn’t take me in out of kindness or familial responsibility. She did it to get the extra food vouchers from the government every month. Most of the time, I had to find food on my own. This usually wasn’t a problem, because I had a talent for finding and fixing old computers and busted OASIS consoles, which I sold to pawnshops or traded for food vouchers. I earned enough to keep from going hungry, which was more than a lot of my neighbors could say.

The year after my mom died, I spent a lot of time wallowing in self-pity and despair. I tried to look on the bright side, to remind myself that, orphaned or not, I was still better off than most of the kids in Africa. And Asia. And North America, too. I’d always had a roof over my head and more than enough food to eat. And I had the OASIS. My life wasn’t so bad. At least that’s what I kept telling myself, in a vain attempt to stave off the epic loneliness I now felt.

Then the Hunt for Halliday’s Easter egg began. That was what saved me, I think. Suddenly I’d found something worth doing. A dream worth chasing. For the last five years, the Hunt had given me a goal and purpose. A quest to fulfill. A reason to get up in the morning. Something to look forward to.

The moment I began searching for the egg, the future no longer seemed so bleak.

I was halfway through the fourth episode of my Family Ties mini-marathon when the laundry room door creaked open and my aunt Alice walked in, a malnourished harpy in a housecoat, clutching a basket of dirty clothes. She looked more lucid than usual, which was bad news. She was much easier to deal with when she was high.

She glanced over at me with the usual look of disdain and started to load her clothes into the washer. Then her expression changed and she peeked around the dryer to get a better look at me. Her eyes went wide when she spotted my laptop. I quickly closed it and began to shove it into my backpack, but I knew it was already too late.

“Hand it over, Wade,” she ordered, reaching for the laptop. “I can pawn it to help pay our rent.”

“No!” I shouted, twisting away from her. “Come on, Aunt Alice. I need it for school.”

“What you need is to show some gratitude!” she barked. “Everyone else around here has to pay rent. I’m tired of you leeching off of me!”

“You keep all of my food vouchers. That more than covers my share of the rent.”

“The hell it does!” She tried again to grab the laptop out of my hands, but I refused to let go of it. So she turned and stomped back to her room. I knew what was coming next, so I quickly entered a command on my laptop that locked its keyboard and erased the hard drive.

Aunt Alice returned a few seconds later with her boyfriend, Rick, who was still half-asleep. Rick was perpetually shirtless, because he liked to show off his impressive collection of prison tattoos. Without saying a word, he walked over and raised a fist at me threateningly. I flinched and handed over the laptop. Then he and Aunt Alice walked out, already discussing how much the computer might fetch at a pawnshop.

Losing the laptop wasn’t a big deal. I had two spares stowed in my hideout. But they weren’t nearly as fast, and I would have to reload all of my media onto them from backup drives. A total pain in the ass. But it was my own fault. I knew the risk of bringing anything of value back here.

The dark blue light of dawn was starting to creep in through the laundry room window. I decided it might be a good idea to leave for school a little early today.

I dressed as quickly and quietly as possible, pulling on the worn corduroys, baggy sweater, and oversize coat that comprised my entire winter wardrobe. Then I put on my backpack and climbed up onto the washing machine. After pulling on my gloves, I slid open the frost-covered window. The arctic morning air stung my cheeks as I gazed out over the uneven sea of trailer rooftops.

My aunt’s trailer was the top unit in a “stack” twenty-two mobile homes high, making it a level or two taller than the majority of the stacks immediately surrounding it. The trailers on the bottom level rested on the ground, or on their original concrete foundations, but the units stacked above them were suspended on a reinforced modular scaffold, a haphazard metal latticework that had been constructed piecemeal over the years.

We lived in the Portland Avenue Stacks, a sprawling hive of discolored tin shoeboxes rusting on the shores of I-40, just west of Oklahoma City’s decaying skyscraper core. It was a collection of over five hundred individual stacks, all connected to each other by a makeshift network of recycled pipes, girders, support beams, and footbridges. The spires of a dozen ancient construction cranes (used to do the actual stacking) were positioned around the stacks’ ever-expanding outer perimeter.

The top level or “roof” of the stacks was blanketed with a patchwork array of old solar panels that provided supplemental power to the units below. A bundle of hoses and corrugated tubing snaked up and down the side of each stack, supplying water to each trailer and carrying away sewage (luxuries not available in some of the other stacks scattered around the city). Very little sunlight made it to the bottom level (known as the “floor”). The dark, narrow strips of ground between the stacks were clogged with the skeletons of abandoned cars and trucks, their gas tanks emptied and their exit routes blocked off long ago.

One of our neighbors, Mr. Miller, once explained to me that trailer parks like ours had originally consisted of a few dozen mobile homes arranged in neat rows on the ground. But after the oil crash and the onset of the energy crisis, large cities had been flooded with refugees from surrounding suburban and rural areas, resulting in a massive urban housing shortage. Real estate within walking distance of a big city became far too valuable to waste on a flat plane of mobile homes, so someone had cooked up the brilliant idea of, as Mr. Miller put it, “stacking the sumbitches,” to maximize the use of ground space. The idea caught on in a big way, and trailer parks across the country had quickly evolved into “stacks” like this one—strange hybrids of shantytowns, squatter settlements, and refugee camps. They were now scattered around the outskirts of most major cities, each one overflowing with uprooted rednecks like my parents, who—desperate for work, food, electricity, and reliable OASIS access—had fled their dying small towns and had used the last of their gasoline (or their beasts of burden) to haul their families, RVs, and trailer homes to the nearest metropolis.

Every stack in our park stood at least fifteen mobile homes high (with the occasional RV, shipping container, Airstream trailer, or VW microbus mixed in for variety). In recent years, many of the stacks had grown to a height of twenty units or more. This made a lot of people nervous. Stack collapses weren’t that uncommon, and if the scaffold supports buckled at the wrong angle, the domino effect could bring down four or five of the neighboring stacks too.

Our trailer was near the northern edge of the stacks, which ran up to a crumbling highway overpass. From my vantage point at the laundry room window, I could see a thin stream of electric vehicles crawling along the cracked asphalt, carrying goods and workers into the city. As I stared out at the grim skyline, a bright sliver of the sun peeked over the horizon. Watching it rise, I performed a mental ritual: Whenever I saw the sun, I reminded myself that I was looking at a star. One of over a hundred billion stars in our galaxy. A galaxy that was just one of billions of other galaxies in the observable universe. This helped me keep things in perspective. I’d started doing it after watching a science program from the early ’80s called Cosmos.

I slipped out the window as quietly as possible and, clutching the bottom of the window frame, slid down the cold surface of the trailer’s metal siding. The steel platform on which the trailer rested was only slightly wider and longer than the trailer itself, leaving a ledge about a foot and a half wide all the way around. I carefully lowered myself until my feet rested on this ledge, then reached up to close the window behind me. I grabbed hold of a rope I’d strung there at waist level to serve as a handhold and began to sidestep along the ledge to the corner of the platform. From there I was able to descend the ladderlike frame of the scaffolding. I almost always took this route when leaving or returning to my aunt’s trailer. A rickety metal staircase was bolted to the side of the stack, but it shook and knocked against the scaffolding, so I couldn’t use it without announcing my presence. Bad news. In the stacks, it was best to avoid being heard or seen, whenever possible. There were often dangerous and desperate people about—the sort who would rob you, rape you, and then sell your organs on the black market.

Descending the network of metal girders had always reminded me of old platform videogames like Donkey Kong or BurgerTime. I’d seized upon this idea a few years earlier when I coded my first Atari 2600 game (a gunter rite of passage, like a Jedi building his first lightsaber). It was a Pitfall rip-off called The Stacks where you had to navigate through a vertical maze of trailers, collecting junk computers, snagging food-voucher power-ups, and avoiding meth addicts and pedophiles on your way to school. My game was a lot more fun than the real thing.

As I climbed down, I paused next to the Airstream trailer three units below ours, where my friend Mrs. Gilmore lived. She was a sweet old lady in her mid-seventies, and she always seemed to get up ridiculously early. I peeked in her window and saw her shuffling around in her kitchen, making breakfast. She spotted me after a few seconds, and her eyes lit up.

“Wade!” she said, cracking open her window. “Good morning, my dear boy.”

“Good morning, Mrs. G,” I said. “I hope I didn’t startle you.”

“Not at all,” she said. She pulled her robe tight against the draft coming in the window. “It’s freezing out there! Why don’t you come in and have some breakfast? I’ve got some soy bacon. And these powdered eggs aren’t too bad, if you put enough salt on them.…”

“Thanks, but I can’t this morning, Mrs. G. I have to get to school.”

“All right. Rain check, then.” She blew me a kiss and started to close the window. “Try not to break your neck climbing around out there, OK, Spider-Man?”

“Will do. See ya later, Mrs. G.” I waved good-bye to her and continued my descent.

Mrs. Gilmore was a total sweetheart. She let me crash on her couch when I needed to, although it was hard for me to sleep there because of all her cats. Mrs. G was super-religious and spent most of her time in the OASIS, sitting in the congregation of one of those big online mega-churches, singing hymns, listening to sermons, and taking virtual tours of the Holy Land. I fixed her ancient OASIS console whenever it went on the fritz, and in return, she answered my endless questions about what it had been like for her to grow up during the 1980s. She knew the coolest bits of ’80s trivia—stuff you couldn’t learn from books or movies. She was always praying for me too. Trying her hardest to save my soul. I never had the heart to tell her that I thought organized religion was a total crock. It was a pleasant fantasy that gave her hope and kept her going—which was exactly what the Hunt was for me. To quote the Almanac: “People who live in glass houses should shut the fuck up.”

When I reached the bottom level, I jumped off the scaffold and dropped the few remaining feet to the ground. My rubber boots crunched into the slush and frozen mud. It was still pretty dark down here, so I took out my flashlight and headed east, weaving my way through the dark maze, doing my best to remain unseen while being careful to avoid tripping over a shopping cart, engine block, or one of the other pieces of junk littering the narrow alleys between the stacks. I rarely saw anyone out at this time of the morning. The commuter shuttles ran only a few times a day, so the residents lucky enough to have a job would already be waiting at the bus stop by the highway. Most of them worked as day laborers in the giant factory farms that surrounded the city.

After walking about half a mile, I reached a giant mound of old cars and trucks piled haphazardly along the stacks’ eastern perimeter. Decades ago, the cranes had cleared the park of as many abandoned vehicles as possible, to make room for even more stacks, and they’d dumped them in huge piles like this one all around the settlement’s perimeter. Many of them were nearly as tall as the stacks themselves.

I walked to the edge of the pile, and after a quick glance around to make sure I wasn’t being watched or followed, I turned sideways to squeeze through a gap between two crushed cars. From there, I ducked, clambered, and sidestepped my way farther and farther into the ramshackle mountain of twisted metal, until I reached a small open space at the rear of a buried cargo van. Only the rear third of the van was visible. The rest was concealed by the other vehicles stacked on and around it. Two overturned pickup trucks lay across the van’s roof at different angles, but most of their weight was supported by the cars stacked on either side, creating a kind of protective arch that had prevented the van from being crushed by the mountain of vehicles piled above it.

I pulled out a chain I kept around my neck, on which there hung a single key. In a stroke of luck, this key had still been hanging from the van’s ignition when I’d first discovered it. Many of these vehicles had been in working condition when they were abandoned. Their owners had simply no longer been able to afford fuel for them, so they’d just parked them and walked away.

I pocketed my flashlight and unlocked the van’s rear right door. It opened about a foot and a half, giving me just enough room to squeeze inside. I pulled the door closed behind me and locked it again. The van’s rear doors had no windows, so I was hunched over in total darkness for a second, until my fingers found the old power strip I’d duct-taped to the ceiling. I flipped it on, and an old desk lamp flooded the tiny space with light.

The crumpled green roof of a compact car covered the crushed opening where the windshield had been, but the damage to the van’s front end didn’t extend beyond the cab. The rest of the interior remained intact. Someone had removed all of the van’s seats (probably to use as furniture), leaving a small “room” about four feet wide, four feet high, and nine feet long.

This was my hideout.

I’d discovered it four years earlier, while searching for discarded computer parts. When I first opened the door and gazed into the van’s darkened interior, I knew right away that I’d found something of immeasurable value: privacy. This was a place no one else knew about, where I wouldn’t have to worry about getting hassled or slapped around by my aunt or whatever loser she was currently dating. I could keep my things here without worrying they’d be stolen. And, most important, it was a place where I could access the OASIS in peace.

The van was my refuge. My Batcave. My Fortress of Solitude. It was where I attended school, did my homework, read books, watched movies, and played videogames. It was also where I conducted my ongoing quest to find Halliday’s Easter egg.

I’d covered the walls, floor, and ceiling with Styrofoam egg cartons and pieces of carpeting in an effort to soundproof the van as much as possible. Several cardboard boxes of busted laptops and computer parts sat in the corner, next to a rack of old car batteries and a modified exercise bike I’d rigged up as a recharger. The only furniture was a folding lawn chair.

I dropped my backpack, shrugged off my coat, and hopped on the exercise bike. Charging the batteries was usually the only physical exercise I got each day. I pedaled until the meter said the batteries had a full charge, then sat down in my chair and switched on the small electric heater I kept beside it. I pulled off my gloves and rubbed my hands in front of the filaments as they began to glow bright orange. I couldn’t leave the heater on for very long, or it would drain the batteries.

I opened the rat-proof metal box where I kept my food cache and took out some bottled water and a packet of powdered milk. I mixed these together in a bowl, then dumped in a generous serving of Fruit Rocks cereal. Once I’d wolfed it down, I retrieved an old plastic Star Trek lunch box I kept hidden under the van’s crushed dashboard. Inside were my school-issued OASIS console, haptic gloves, and visor. These items were, by far, the most valuable things I owned. Far too valuable to carry around with me.

I pulled on my elastic haptic gloves and flexed my fingers to make sure none of the joints was sticking. Then I grabbed my OASIS console, a flat black rectangle about the size of a paperback book. It had a wireless network antenna built into it, but the reception inside the van was for shit, since it was buried under a huge mound of dense metal. So I’d rigged up an external antenna and mounted it on the hood of a car at the top of the junk pile. The antenna cable snaked up through a hole I’d punched in the van’s ceiling. I plugged it into a port on the side of the console, then slipped on my visor. It fit snugly around my eyes like a pair of swimmer’s goggles, blocking out all external light. Small earbuds extended from the visor’s temples and automatically plugged themselves into my ears. The visor also housed two built-in stereo voice microphones to pick up everything I said.

I powered on the console and initiated the log-in sequence. I saw a brief flash of red as the visor scanned my retinas. Then I cleared my throat and said my log-in pass phrase, being careful to enunciate: “You have been recruited by the Star League to defend the Frontier against Xur and the Ko-Dan Armada.”

My pass phrase was also verified, along with my voice pattern, and then I was logged in. The following text appeared, superimposed in the center of my virtual display:

Identity verification successful.

Welcome to the OASIS, Parzival!

Login Completed: 07:53:21 OST-2.10.2045

As the text faded away, it was replaced by a short message, just three words long. This message had been embedded in the log-in sequence by James Halliday himself, when he’d first programmed the OASIS, as an homage to the simulation’s direct ancestors, the coin-operated videogames of his youth. These three words were always the last thing an OASIS user saw before leaving the real world and entering the virtual one:

READY PLAYER ONE

Chapter 2

My avatar materialized in front of my locker on the second floor of my high school—the exact spot where I’d been standing when I’d logged out the night before.

I glanced up and down the hallway. My virtual surroundings looked almost (but not quite) real. Everything inside the OASIS was beautifully rendered in three dimensions. Unless you pulled focus and stopped to examine your surroundings more closely, it was easy to forget that everything you were seeing was computer-generated. And that was with my crappy school-issued OASIS console. I’d heard that if you accessed the simulation with a new state-of-the-art immersion rig, it was almost impossible to tell the OASIS from reality.

I touched my locker door and it popped open with a soft metallic click. The inside was sparsely decorated. A picture of Princess Leia posing with a blaster pistol. A group photo of the members of Monty Python in their Holy Grail costumes. James Halliday’s Time magazine cover. I reached up and tapped the stack of textbooks on the locker’s top shelf and they vanished, then reappeared in my avatar’s item inventory.

Aside from my textbooks, my avatar had only a few meager possessions: a flashlight, an iron shortsword, a small bronze shield, and a suit of banded leather armor. These items were all nonmagical and of low quality, but they were the best I could afford. Items in the OASIS had just as much value as things in the real world (sometimes more), and you couldn’t pay for them with food vouchers. The OASIS credit was the coin of the realm, and in these dark times, it was also one of the world’s most stable currencies, valued higher than the dollar, pound, euro, or yen.

A small mirror was mounted inside my locker door, and I caught a glimpse of my virtual self as I closed it. I’d designed my avatar’s face and body to look, more or less, like my own. My avatar had a slightly smaller nose than me, and he was taller. And thinner. And more muscular. And he didn’t have any teenage acne. But aside from these minor details, we looked more or less identical. The school’s strictly enforced dress code required that all student avatars be human, and of the same gender and age as the student. No giant two-headed hermaphrodite demon unicorn avatars were allowed. Not on school grounds, anyway.

You could give your OASIS avatar any name you liked, as long as it was unique. Meaning you had to pick a name that hadn’t already been taken by someone else. Your avatar’s name was also your e-mail address and chat ID, so you wanted it to be cool and easy to remember. Celebrities had been known to pay huge sums of money to buy an avatar name they wanted from a cyber-squatter who had already reserved it.

When I’d first created my OASIS account, I’d named my avatar Wade_the_Great. After that, I kept changing it every few months, usually to something equally ridiculous. But my avatar had now had the same name for over five years. On the day the Hunt began, the day I’d decided to become a gunter, I’d renamed my avatar Parzival, after the knight of Arthurian legend who had found the Holy Grail. The other more common spellings of that knight’s name, Perceval and Percival, had already been taken by other users. But I preferred the name Parzival, anyway. I thought it had a nice ring to it.

People rarely used their real names online. Anonymity was one of the major perks of the OASIS. Inside the simulation, no one knew who you really were, unless you wanted them to. Much of the OASIS’s popularity and culture were built around this fact. Your real name, fingerprints, and retinal patterns were stored in your OASIS account, but Gregarious Simulation Systems kept that information encrypted and confidential. Even GSS’s own employees couldn’t look up an avatar’s true identity. Back when Halliday was still running the company, GSS had won the right to keep every OASIS user’s identity private in a landmark Supreme Court ruling.

When I’d first enrolled in the OASIS public school system, I was required to give them my real name, avatar name, mailing address, and Social Security number. That information was stored in my student profile, but only my principal had access to that. None of my teachers or fellow students knew who I really was, and vice versa.

Students weren’t allowed to use their avatar names while they were at school. This was to prevent teachers from having to say ridiculous things like “Pimp_Grease, please pay attention!” or “BigWang69, would you stand up and give us your book report?” Instead, students were required to use their real first names, followed by a number, to differentiate them from other students with the same name. When I enrolled, there were already two other students at my school with the first name Wade, so I’d been assigned the student ID of Wade3. That name floated above my avatar’s head whenever I was on school grounds.

The school bell rang and a warning flashed in the corner of my display, informing me that I had forty minutes until the start of first period. I began to walk my avatar down the hall, using a series of subtle hand motions to control its movements and actions. I could also use voice commands to move around, if my hands were otherwise occupied.

I strolled in the direction of my World History classroom, smiling and waving to the familiar faces I passed. I was going to miss this place when I graduated in a few months. I wasn’t looking forward to leaving school. I didn’t have the money to attend college, not even one in the OASIS, and my grades weren’t good enough for a scholarship. My only plan after graduation was to become a full-time gunter. I didn’t have much choice. Winning the contest was my one chance of escaping the stacks. Unless I wanted to sign a five-year indenturement contract with some corporation, and that was about as appealing to me as rolling around in broken glass in my birthday suit.

As I continued down the hallway, other students began to materialize in front of their lockers, ghostly apparitions that rapidly solidified. The sound of chattering teenagers began to echo up and down the corridor. Before long, I heard an insult hurled in my direction.

“Hey, hey! If it isn’t Wade Three!” I heard a voice shout. I turned and saw Todd13, an obnoxious avatar I recognized from my Algebra II class. He was standing with several of his friends. “Great outfit, slick,” he said. “Where did you snag the sweet threads?”

My avatar was wearing a black T-shirt and blue jeans, one of the free default skins you could select when you created your account. Like his Cro-Magnon friends, Todd13 wore an expensive designer skin, probably purchased in some offworld mall.

“Your mom bought them for me,” I retorted without breaking my stride. “Tell her I said thanks, the next time you stop at home to breast-feed and pick up your allowance.” Childish, I know. But virtual or not, this was still high school—the more childish an insult, the more effective it was.

My jab elicited laughter from a few of his friends and the other students standing nearby. Todd13 scowled and his face actually turned red—a sign that he hadn’t bothered to turn off his account’s real-time emotion feature, which made your avatar mirror your facial expressions and body language. He was about to reply, but I muted him first, so I didn’t hear what he said. I just smiled and continued on my way.

The ability to mute my peers was one of my favorite things about attending school online, and I took advantage of it almost daily. The best thing about it was that they could see that you’d muted them, and they couldn’t do a damn thing about it. There was never any fighting on school grounds. The simulation simply didn’t allow it. The entire planet of Ludus was a no-PvP zone, meaning that no player-versus-player combat was permitted. At this school, the only real weapons were words, so I’d become skilled at wielding them.

I’d attended school in the real world up until the sixth grade. It hadn’t been a very pleasant experience. I was a painfully shy, awkward kid, with low self-esteem and almost no social skills—a side effect of spending most of my childhood inside the OASIS. Online, I didn’t have a problem talking to people or making friends. But in the real world, interacting with other people—especially kids my own age—made me a nervous wreck. I never knew how to act or what to say, and when I did work up the courage to speak, I always seemed to say the wrong thing.

My appearance was part of the problem. I was overweight, and had been for as long as I could remember. My bankrupt diet of government-subsidized sugar-and-starch-laden food was a contributing factor, but I was also an OASIS addict, so the only exercise I usually got back then was running away from bullies before and after school. To make matters worse, my limited wardrobe consisted entirely of ill-fitting clothes from thrift stores and donation bins—the social equivalent of having a bull’s-eye painted on my forehead.

Even so, I tried my best to fit in. Year after year, my eyes would scan the lunchroom like a T-1000, searching for a clique that might accept me. But even the other outcasts wanted nothing to do with me. I was too weird, even for the weirdos. And girls? Talking to girls was out of the question. To me, they were like some exotic alien species, both beautiful and terrifying. Whenever I got near one of them, I invariably broke out in a cold sweat and lost the ability to speak in complete sentences.

For me, school had been a Darwinian exercise. A daily gauntlet of ridicule, abuse, and isolation. By the time I entered sixth grade, I was beginning to wonder if I’d be able to maintain my sanity until graduation, still six long years away.

Then, one glorious day, our principal announced that any student with a passing grade-point average could apply for a transfer to the new OASIS public school system. The real public school system, the one run by the government, had been an underfunded, overcrowded train wreck for decades. And now the conditions at many schools had gotten so terrible that every kid with half a brain was being encouraged to stay at home and attend school online. I nearly broke my neck sprinting to the school office to submit my application. It was accepted, and I transferred to OASIS Public School #1873 the following semester.

Prior to my transfer, my OASIS avatar had never left Incipio, the planet at the center of Sector One where new avatars were spawned at the time of their creation. There wasn’t much to do on Incipio except chat with other noobs or shop in one of the giant virtual malls that covered the planet. If you wanted to go somewhere more interesting, you had to pay a teleportation fare to get there, and that cost money, something I didn’t have. So my avatar was stranded on Incipio. That is, until my new school e-mailed me a teleportation voucher to cover the cost of my avatar’s transport to Ludus, the planet where all of the OASIS public schools were located.

There were hundreds of school campuses here on Ludus, spread out evenly across the planet’s surface. The schools were all identical, because the same construction code was copied and pasted into a different location whenever a new school was needed. And since the buildings were just pieces of software, their design wasn’t limited by monetary constraints, or even by the laws of physics. So every school was a grand palace of learning, with polished marble hallways, cathedral-like classrooms, zero-g gymnasiums, and virtual libraries containing every (school board–approved) book ever written.

On my first day at OPS #1873, I thought I’d died and gone to heaven. Now, instead of running a gauntlet of bullies and drug addicts on my walk to school each morning, I went straight to my hideout and stayed there all day. Best of all, in the OASIS, no one could tell that I was fat, that I had acne, or that I wore the same shabby clothes every week. Bullies couldn’t pelt me with spitballs, give me atomic wedgies, or pummel me by the bike rack after school. No one could even touch me. In here, I was safe.

When I arrived in my World History classroom, several students were already seated at their desks. Their avatars all sat motionless, with their eyes closed. This was a signal that they were “engaged,” meaning they were currently on phone calls, browsing the Web, or logged into chat rooms. It was poor OASIS etiquette to try to talk to an engaged avatar. They usually just ignored you, and you’d get an automated message telling you to piss off.

I took a seat at my desk and tapped the Engage icon at the edge of my display. My own avatar’s eyes slid shut, but I could still see my surroundings. I tapped another icon, and a large two-dimensional Web browser window appeared, suspended in space directly in front of me. Windows like this one were visible to only my avatar, so no one could read over my shoulder (unless I selected the option to allow it).

My homepage was set to the Hatchery, one of the more popular gunter message forums. The Hatchery’s site interface was designed to look and operate like an old pre-Internet dial-up bulletin board system, complete with the screech of a 300-baud modem during the log-in sequence. Very cool. I spent a few minutes scanning the most recent message threads, taking in the latest gunter news and rumors. I rarely posted anything to the boards, even though I made sure to check them every day. I didn’t see much of interest this morning. The usual gunter clan flame wars. Ongoing arguments about the “correct” interpretation of some cryptic passage in Anorak’s Almanac. High-level avatars bragging about some new magic item or artifact they’d obtained. This crap had been going on for years now. In the absence of any real progress, gunter subculture had become mired in bravado, bullshit, and pointless infighting. It was sad, really.

My favorite message threads were those devoted to bashing the Sixers. “Sixers” was the derogatory nickname gunters had given to employees of Innovative Online Industries. IOI (pronounced eye-oh-eye) was a global communications conglomerate and the world’s largest Internet service provider. A large portion of IOI’s business centered around providing access to the OASIS and on selling goods and services inside it. For this reason, IOI had attempted several hostile takeovers of Gregarious Simulation Systems, all of which had failed. Now they were trying to seize control of GSS by exploiting a loophole in Halliday’s will.

IOI had created a new department within the company that they called their “Oology Division.” (“Oology” was originally defined as “the science of studying birds’ eggs,” but in recent years it had taken on a second meaning: the “science” of searching for Halliday’s Easter egg.) IOI’s Oology Division had but one purpose: to win Halliday’s contest and seize control of his fortune, his company, and the OASIS itself.

Like most gunters, I was horrified at the thought of IOI taking control of the OASIS. The company’s PR machine had made its intentions crystal clear. IOI believed that Halliday never properly monetized his creation, and they wanted to remedy that. They would start charging a monthly fee for access to the simulation. They would plaster advertisements on every visible surface. User anonymity and free speech would become things of the past. The moment IOI took it over, the OASIS would cease to be the open-source virtual utopia I’d grown up in. It would become a corporate-run dystopia, an overpriced theme park for wealthy elitists.

IOI required its egg hunters, which it referred to as “oologists,” to use their employee numbers as their OASIS avatar names. These numbers were all six digits in length, and they also began with the numeral “6,” so everyone began calling them the Sixers. These days, most gunters referred to them as “the Sux0rz.” (Because they sucked.)

To become a Sixer, you had to sign a contract stipulating, among other things, that if you found Halliday’s egg, the prize would become the sole property of your employer. In return, IOI gave you a bimonthly paycheck, food, lodging, health-care benefits, and a retirement plan. The company also provided your avatar with high-end armor, vehicles, and weapons, and covered all of your teleportation fares. Joining the Sixers was a lot like joining the military.

Sixers weren’t hard to spot, because they all looked identical. They were all required to use the same hulking male avatar (regardless of the operator’s true gender), with close-cropped dark hair and facial features left at the system default settings. And they all wore the same navy blue uniform. The only way to tell these corporate drones apart was by checking the six-digit employee number stamped on their right breast, just beneath the IOI corporate logo.

Like most gunters, I loathed the Sixers and was disgusted by their very existence. By hiring an army of contract egg hunters, IOI was perverting the entire spirit of the contest. Of course, it could be argued that all the gunters who had joined clans were doing the same thing. There were now hundreds of gunter clans, some with thousands of members, all working together to find the egg. Each clan was bound by an ironclad legal agreement stating that if one clan member won the contest, all members would share the prize. Solos like me didn’t care much for the clans, either, but we still respected them as fellow gunters—unlike the Sixers, whose goal was to hand the OASIS over to an evil multinational conglomerate intent on ruining it.

My generation had never known a world without the OASIS. To us, it was much more than a game or an entertainment platform. It had been an integral part of our lives for as far back as we could remember. We’d been born into an ugly world, and the OASIS was our one happy refuge. The thought of the simulation being privatized and homogenized by IOI horrified us in a way that those born before its introduction found difficult to understand. For us, it was like someone threatening to take away the sun, or charge a fee to look up at the sky.

The Sixers gave gunters a common enemy, and Sixer bashing was a favorite pastime in our forums and chat rooms. A lot of high-level gunters had a strict policy of killing (or trying to kill) every Sixer who crossed their path. Several websites were devoted to tracking Sixer activities and movements, and some gunters spent more time hunting the Sixers than they did searching for the egg. The bigger clans actually held a yearly competition called “Eighty-Six the Sux0rz,” with a prize for the clan who managed to kill the largest number of them.

After checking a few other gunter forums, I tapped a bookmark icon for one of my favorite websites, Arty’s Missives, the blog of a female gunter named Art3mis (pronounced “Artemis”). I’d discovered it about three years ago and had been a loyal reader ever since. She posted these great rambling essays about her search for Halliday’s egg, which she called a “maddening MacGuffin hunt.” She wrote with an endearing, intelligent voice, and her entries were filled with self-deprecating humor and witty, sardonic asides. In addition to posting her (often hysterical) interpretations of passages in the Almanac, she also linked to the books, movies, TV shows, and music she was currently studying as part of her Halliday research. I assumed that all of these posts were filled with misdirection and misinformation, but they were still highly entertaining.

It probably goes without saying that I had a massive cyber-crush on Art3mis.

She occasionally posted screenshots of her raven-haired avatar, and I sometimes (always) saved them to a folder on my hard drive. Her avatar had a pretty face, but it wasn’t unnaturally perfect. In the OASIS, you got used to seeing freakishly beautiful faces on everyone. But Art3mis’s features didn’t look as though they’d been selected from a beauty drop-down menu on some avatar creation template. Her face had the distinctive look of a real person’s, as if her true features had been scanned in and mapped onto her avatar. Big hazel eyes, rounded cheekbones, a pointy chin, and a perpetual smirk. I found her unbearably attractive.

Art3mis’s body was also somewhat unusual. In the OASIS, you usually saw one of two body shapes on female avatars: the absurdly thin yet wildly popular supermodel frame, or the top-heavy, wasp-waisted porn starlet physique (which looked even less natural in the OASIS than it did in the real world). But Art3mis’s frame was short and Rubenesque. All curves.

I knew the crush I had on Art3mis was both silly and ill-advised. What did I really know about her? She’d never revealed her true identity, of course. Or her age or location in the real world. There was no telling what she really looked like. She could be fifteen or fifty. A lot of gunters even questioned whether she was really female, but I wasn’t one of them. Probably because I couldn’t bear the idea that the girl with whom I was virtually smitten might actually be some middle-aged dude named Chuck, with back hair and male-pattern baldness.

In the years since I’d first started reading Arty’s Missives, it had become one of the most popular blogs on the Internet, now logging several million hits a day. And Art3mis was now something of a celebrity, at least in gunter circles. But fame hadn’t gone to her head. Her writing was still as funny and self-deprecating as ever. Her newest blog post was titled “The John Hughes Blues,” and it was an in-depth treatise on her six favorite John Hughes teen movies, which she divided into two separate trilogies: The “Dorky Girl Fantasies” trilogy (Sixteen Candles, Pretty in Pink, and Some Kind of Wonderful) and the “Dorky Boy Fantasies” trilogy (The Breakfast Club, Weird Science, and Ferris Bueller’s Day Off).

Just as I’d finished reading it, an instant message window popped up on my display. It was my best friend, Aech. (OK, if you want to split hairs, he was my only friend, not counting Mrs. Gilmore.)

Aech: Top o’ the morning, amigo.

Parzival: Hola, compadre.

Aech: What are you up to?

Parzival: Just surfing the turf. You?

Aech: Got the Basement online. Come and hang out before school, fool.

Parzival: Sweet! I’ll be there in a sec.

I closed the IM window and checked the time. I still had about half an hour until class started. I grinned and tapped a small door icon at the edge of my display, then selected Aech’s chat room from my list of favorites.

Chapter 3

The system verified that I was on the chat room’s access list and allowed me to enter. My view of the classroom shrank from the limits of my peripheral vision to a small thumbnail window in the lower right of my display, allowing me to monitor what was in front of my avatar. The rest of my field of vision was now filled with the interior of Aech’s chat room. My avatar appeared just inside the “entrance,” a door at the top of a carpeted staircase. The door didn’t lead anywhere. It didn’t even open. This was because the Basement and its contents didn’t exist as a part of the OASIS. Chat rooms were stand-alone simulations—temporary virtual spaces that avatars could access from anywhere in OASIS. My avatar wasn’t actually “in” the chat room. It only appeared that way. Wade3/Parzival was still sitting in my World History classroom with his eyes closed. Logging into a chat room was a little like being in two places at once.

Aech had named his chat room the Basement. He’d programmed it to look like a large suburban rec room, circa the late 1980s. Old movie and comic book posters covered the wood-paneled walls. A vintage RCA television stood in the center of the room, hooked up to a Betamax VCR, a LaserDisc player, and several vintage videogame consoles. Bookshelves lined the far wall, filled with role-playing game supplements and back issues of Dragon magazine.

Hosting a chat room this large wasn’t cheap, but Aech could afford it. He made quite a bit of dough competing in televised PvP arena games after school and on the weekends. Aech was one of the highest-ranked combatants in the OASIS, in both the Deathmatch and Capture the Flag leagues. He was even more famous than Art3mis.

Over the past few years, the Basement had become a highly exclusive hangout for elite gunters. Aech granted access only to people he deemed worthy, so being invited to hang out in the Basement was a big honor, especially for a third-level nobody like me.

As I descended the staircase, I saw a few dozen other gunters milling around, with avatars that varied wildly in appearance. There were humans, cyborgs, demons, dark elves, Vulcans, and vampires. Most of them were gathered around the row of old arcade games against the wall. A few others stood by the ancient stereo (currently blasting “The Wild Boys” by Duran Duran), browsing through Aech’s giant rack of vintage cassette tapes.

Aech himself was sprawled on one of the chat room’s three couches, which were arrayed in a U-shape in front of the TV. Aech’s avatar was a tall, broad-shouldered Caucasian male with dark hair and brown eyes. I’d asked him once if he looked anything like his avatar in real life, and he’d jokingly replied, “Yes. But in real life, I’m even more handsome.”

As I walked over, he glanced up from the Intellivision game he was playing. His distinctive Cheshire grin stretched from ear to ear. “Z!” he shouted. “What is up, amigo?” He stretched out his right hand and gave me five as I dropped onto the couch opposite him. Aech had started calling me “Z” shortly after I met him. He liked to give people single-letter nicknames. Aech pronounced his own avatar’s name just like the letter “H.”

“What up, Humperdinck?” I said. This was a game we played. I always called him by some random H name, like Harry, Hubert, Henry, or Hogan. I was making guesses at his real first name, which, he’d once confided to me, began with the letter “H.”

I’d known Aech for a little over three years. He was also a student on Ludus, a senior at OPS #1172, which was on the opposite side of the planet from my school. We’d met one weekend in a public gunter chat room and hit it off immediately, because we shared all of the same interests. Which is to say one interest: a total, all-consuming obsession with Halliday and his Easter egg. A few minutes into our first conversation, I knew Aech was the real deal, an elite gunter with some serious mental kung fu. He had his ’80s trivia down cold, and not just the canon stuff, either. He was a true Halliday scholar. And he’d apparently seen the same qualities in me, because he’d given me his contact card and invited me to hang out in the Basement whenever I liked. He’d been my closest friend ever since.

Over the years, a friendly rivalry had gradually developed between us. We did a lot of trash-talking about which one of us would get his name up on the Scoreboard first. We were constantly trying to out-geek each other with our knowledge of obscure gunter trivia. Sometimes we even conducted our research together. This usually consisted of watching cheesy ’80s movies and TV shows here in his chat room. We also played a lot of videogames, of course. Aech and I had wasted countless hours on two-player classics like Contra, Golden Axe, Heavy Barrel, Smash TV, and Ikari Warriors. Aside from yours truly, Aech was the best all-around gamer I’d ever encountered. We were evenly matched at most games, but he could trounce me at certain titles, especially anything in the first-person shooter genre. That was his area of expertise, after all.

I didn’t know anything about who Aech was in the real world, but I got the sense his home life wasn’t that great. Like me, he seemed to spend every waking moment logged into the OASIS. And even though we’d never actually met in person, he’d told me more than once that I was his best friend, so I assumed he was just as isolated and lonely as I was.

“So what did you do after you bailed last night?” he asked, tossing me the other Intellivision controller. We’d hung out here in his chat room for a few hours the previous evening, watching old Japanese monster movies.

“Nada,” I said. “Went home and brushed up on a few classic coin-ops.”

“Unnecessary.”

“Yeah. But I was in the mood.” I didn’t ask him what he’d done the night before, and he didn’t volunteer any details. I knew he’d probably gone to Gygax, or somewhere equally awesome, to speedrun through a few quests and rack up some XPs. He just didn’t want to rub it in. Aech could afford to spend a fair amount of time off-world, following up leads and searching for the Copper Key. But he never lorded this over me, or ridiculed me for not having enough dough to teleport anywhere. And he never insulted me by offering to loan me a few credits. It was an unspoken rule among gunters: If you were a solo, you didn’t want or need help, from anyone. Gunters who wanted help joined a clan, and Aech and I both agreed that clans were for suck-asses and poseurs. We’d both vowed to remain solos for life. We still occasionally had discussions about the egg, but these conversations were always guarded, and we were careful to avoid talking about specifics.

After I beat Aech at three rounds of Tron: Deadly Discs, he threw down his Intellivision controller in disgust and grabbed a magazine off the floor. It was an old issue of Starlog. I recognized Rutger Hauer on the cover, in a Ladyhawke promotional photo.

Starlog, eh?” I said, nodding my approval.

“Yep. Downloaded every single issue from the Hatchery’s archive. Still working my way through ’em. I was just reading this great piece on Ewoks: The Battle for Endor.

“Made for TV. Released in 1985,” I recited. Star Wars trivia was one of my specialties. “Total garbage. A real low point in the history of the Wars.”

“Says you, assface. It has some great moments.”

“No,” I said, shaking my head. “It doesn’t. It’s even worse than that first Ewok flick, Caravan of Courage. They shoulda called it Caravan of Suck.

Aech rolled his eyes and went back to reading. He wasn’t going to take the bait. I eyed the magazine’s cover. “Hey, can I have a look at that when you’re done?”

He grinned. “Why? So you can read the article on Ladyhawke?”

“Maybe.”

“Man, you just love that crapburger, don’t you?”

“Blow me, Aech.”

“How many times have you seen that sapfest? I know you’ve made me sit through it at least twice.” He was baiting me now. He knew Ladyhawke was one of my guilty pleasures, and that I’d seen it over two dozen times.

“I was doing you a favor by making you watch it, noob,” I said. I shoved a new cartridge into the Intellivision console and started up a single-player game of Astrosmash. “You’ll thank me one day. Wait and see. Ladyhawke is canon.”

“Canon” was the term we used to classify any movie, book, game, song, or TV show of which Halliday was known to have been a fan.

“Surely, you must be joking,” Aech said.

“No, I am not joking. And don’t call me Shirley.”

He lowered the magazine and leaned forward. “There is no way Halliday was a fan of Ladyhawke. I guarantee it.”

“Where’s your proof, dipshit?” I asked.

“The man had taste. That’s all the proof I need.”

“Then please explain to me why he owned Ladyhawke on both VHS and LaserDisc?” A list of all the films in Halliday’s collection at the time of his death was included in the appendices of Anorak’s Almanac. We both had the list memorized.

“The guy was a billionaire! He owned millions of movies, most of which he probably never even watched! He had DVDs of Howard the Duck and Krull, too. That doesn’t mean he liked them, asshat. And it sure as hell doesn’t make them canon.

“It’s not really up for debate, Homer,” I said. “Ladyhawke is an eighties classic.”

“It’s fucking lame, is what it is! The swords look like they were made out of tinfoil. And that soundtrack is epically lame. Full of synthesizers and shit. By the motherfucking Alan Parsons Project! Lame-o-rama! Beyond lame. Highlander II lame.”

“Hey!” I feigned hurling my Intellivision controller at him. “Now you’re just being insulting! Ladyhawke’s cast alone makes the film canon! Roy Batty! Ferris Bueller! And the dude who played Professor Falken in WarGames!” I searched my memory for the actor’s name. “John Wood! Reunited with Matthew Broderick!”

“A real low point in both of their careers,” he said, laughing. He loved arguing about old movies, even more than I did. The other gunters in the chat room were now starting to form a small crowd around us to listen in. Our arguments were often high in entertainment value.

“You must be stoned!” I shouted. “Ladyhawke was directed by Richard fucking Donner! The Goonies? Superman: The Movie? You’re saying that guy sucks?”

“I don’t care if Spielberg directed it. It’s a chick flick disguised as a sword-and-sorcery picture. The only genre film with less balls is probably … freakin’ Legend. Anyone who actually enjoys Ladyhawke is a bona fide USDA-choice pussy!”

Laughter from the peanut gallery. I was actually getting a little pissed off now. I was a big fan of Legend too, and Aech knew it.

“Oh, so I’m a pussy? You’re the one with the Ewok fetish!” I snatched the Starlog out of his hands and threw it against a Revenge of the Jedi poster on the wall. “I suppose you think your extensive knowledge of Ewok culture is gonna help you find the egg?”

“Don’t start on the Endorians again, man,” he said, holding up an index finger. “I’ve warned you. I will ban your ass. I swear.” I knew this was a hollow threat, so I was about to push the Ewok thing even further, maybe give him some crap for referring to them as “Endorians.” But just then, a new arrival materialized on the staircase. A total lamer by the name of I-r0k. I let out a groan. I-r0k and Aech attended the same school and had a few classes together, but I still couldn’t figure out why Aech had granted him access to the Basement. I-r0k fancied himself an elite gunter, but he was nothing but an obnoxious poseur. Sure, he did a lot of teleporting around the OASIS, completing quests and leveling up his avatar, but he didn’t actually know anything. And he was always brandishing an oversize plasma rifle the size of a snowmobile. Even in chat rooms, where it was totally pointless. The guy had no sense of decorum.

“Are you cocks arguing about Star Wars again?” he said, descending the steps and walking over to join the crowd around us. “That shit is so played out, yo.”

I turned to Aech. “If you want to ban someone, why don’t you start with this clown?” I hit Reset on the Intellivision and started another game.

“Shut your hole, Penis-ville!” I-r0k replied, using his favorite mispronunciation of my avatar’s name. “He doesn’t ban me ’cause he knows I’m elite! Ain’t that right, Aech?”

“No,” Aech said, rolling his eyes. “That ain’t right. You’re about as elite as my great-grandmother. And she’s dead.”

“Screw you, Aech! And your dead grandma!”

“Gee, I-r0k,” I muttered. “You always manage to elevate the intelligence level of the conversation. The whole room just lights up the moment you arrive.”

“So sorry to upset you, Captain No-Credits,” I-r0k said. “Hey, shouldn’t you be on Incipio panhandling for change right now?” He reached for the second Intellivision controller, but I snatched it up and tossed it to Aech.

He scowled at me. “Prick.”

“Poseur.”

“Poseur? Penis-ville is calling me a poseur?” He turned to address the small crowd. “This chump is so broke that he has to bum rides to Greyhawk, just so he can kill kobolds for copper pieces! And he’s calling me a poseur!”

This elicited a few snickers from the crowd, and I felt my face turn red under my visor. Once, about a year ago, I’d made the mistake of hitching a ride off-world with I-r0k to try to gain a few experience points. After dropping me in a low-level quest area on Greyhawk, the jerk had followed me. I’d spent the next few hours slaying a small band of kobolds, waiting for them to respawn, and then slaying them again, over and over. My avatar was still only first level at the time, and it was one of the only safe ways for me to level up. I-r0k had taken several screenshots of my avatar that night and labeled them “Penis-ville the Mighty Kobold Slayer.” Then he’d posted them to the Hatchery. He still brought it up every chance he got. He was never going to let me live it down.

“That’s right, I called you a poseur, poseur.” I stood and got up in his grille. “You’re an ignorant know-nothing twink. Just because you’re fourteenth-level, it doesn’t make you a gunter. You actually have to possess some knowledge.

“Word,” Aech said, nodding his agreement. We bumped fists. More snickering from the crowd, now directed at I-r0k.

I-r0k glared at us a moment. “OK. Let’s see who the real poseur is,” he said. “Check this out, girls.” Grinning, he produced an item from his inventory and held it up. It was an old Atari 2600 game, still in the box. He purposefully covered the game’s title with his hand, but I recognized the cover artwork anyway. It was a painting of a young man and woman in ancient Greek attire, both brandishing swords. Lurking behind them were a minotaur and a bearded guy with an eye patch. “Know what this is, hotshot?” I-r0k said, challenging me. “I’ll even give you a clue.… It’s an Atari game, released as part of a contest. It contained several puzzles, and if you solved them, you could win a prize. Sound familiar?”

I-r0k was always trying to impress us with some clue or piece of Halliday lore he foolishly believed he’d been the first to uncover. Gunters loved to play the game of one-upmanship and were constantly trying to prove they had acquired more obscure knowledge than everyone else. But I-r0k totally sucked at it.

“You’re joking, right?” I said. “You just now discovered the Swordquest series?”

I-r0k deflated.

“You’re holding Swordquest: Earthworld,” I continued. “The first game in the Swordquest series. Released in 1982.” I smiled wide. “Can you name the next three games in the series?”

His eyes narrowed. He was, of course, stumped. Like I said, he was a total poseur.

“Anyone else?” I said, opening the question up to the floor. The gunters in the crowd eyed each other, but no one spoke up.

“Fireworld, Waterworld, and Airworld,” Aech answered.

“Bingo!” I said, and we bumped fists again. “Although Airworld was never actually finished, because Atari fell on hard times and canceled the contest before it was completed.”

I-r0k quietly put the game box back in his inventory.

“You should join up with the Sux0rz, I-r0k,” Aech said, laughing. “They could really use someone with your vast stores of knowledge.”

I-r0k flipped him the bird. “If you two fags already knew about the Swordquest contest, how come I’ve never once heard you mention it?”

“Come on, I-r0k,” Aech said, shaking his head. “Swordquest: Earthworld was Atari’s unofficial sequel to Adventure. Every gunter worth their salt knows about that contest. How much more obvious can you get?”

I-r0k tried to save some face. “OK, if you’re both such experts, who programmed all of the Swordquest games?”

“Dan Hitchens and Tod Frye,” I recited. “Try asking me something difficult.”

“I got one for you,” Aech interjected. “What were the prizes Atari gave out to the winner of each contest?”

“Ah,” I said. “Good one. Let’s see.… The prize for the Earthworld contest was the Talisman of Penultimate Truth. It was solid gold and encrusted with diamonds. The kid who won it melted it down to pay for college, as I recall.”

“Yeah, yeah,” Aech prodded. “Quit stalling. What about the other two?”

“I’m not stalling. The Fireworld prize was the Chalice of Light, and the Waterworld prize was supposed to be the Crown of Life, but it was never awarded, due to the cancellation of the contest. Same goes for the Airworld prize, which was supposed to be a Philosopher’s Stone.”

Aech grinned and gave me a double high five, then added, “And if the contest hadn’t been canceled, the winners of the first four rounds would have competed for the grand prize, the Sword of Ultimate Sorcery.”

I nodded. “The prizes were all mentioned in the Swordquest comic books that came with the games. Comic books which happen to be visible in the treasure room in the final scene of Anorak’s Invitation, by the way.”

The crowd burst into applause. I-r0k lowered his head in shame.

Since I’d become a gunter, it had been obvious to me that Halliday had drawn inspiration for his contest from the Swordquest contest. I had no idea if he’d borrowed any of the puzzles from them too, but I’d studied the games and their solutions thoroughly, just to be safe.

“Fine. You win,” I-r0k said. “But you both obviously need to get a life.”

“And you,” I said, “obviously need to find a new hobby. Because you clearly lack the intelligence and commitment to be a gunter.”

“No doubt,” Aech said. “Try doing some research for a change, I-r0k. I mean, did you ever hear of Wikipedia? It’s free, douchebag.”

I-r0k turned and walked over to the long boxes of comic books stacked on the other side of the room, as if he’d lost interest in the discussion. “Whatever,” he said over his shoulder. “If I didn’t spend so much time offline, getting laid, I’d probably know just as much worthless shit as you two do.”

Aech ignored him and turned back to me. “What were the names of the twins who appeared in the Swordquest comic books?”

“Tarra and Torr.”

“Damn, Z! You are the man.

“Thanks, Aech.”

A message flashed on my display, informing me that the three-minute-warning bell had just rung in my classroom. I knew Aech and I-r0k were seeing the same warning, because our schools operated on the same schedule.

“Time for another day of higher learning,” Aech said, standing up.

“Drag,” I-r0k said. “See you losers later.” He gave me the finger; then his avatar disappeared as he logged out of the chat room. The other gunters began to log out and vanish too, until only Aech and I remained.

“Seriously, Aech,” I said. “Why do you let that moron hang out here?”

“Because he’s fun to beat at videogames. And his ignorance gives me hope.”

“How so?”

“Because if most of the other gunters out there are as clueless as I-r0k—and they are, Z, believe me—that means you and I really do have a shot at winning the contest.”

I shrugged. “I guess that’s one way to look at it.”

“Wanna hang after school again tonight? Around seven or so? I’ve got a few errands to run, but then I’m gonna tackle some of the stuff on my need-to-watch list. A Spaced marathon, perhaps?”

“Oh, hell yes,” I said. “Count me in.”

We logged out simultaneously, just as the final bell began to ring.

Chapter 4

My avatar’s eyes slid open, and I was back in my World History classroom. The seats around me were now filled with other students, and our teacher, Mr. Avenovich, was materializing at the front of the classroom. Mr. A’s avatar looked like a portly, bearded college professor. He sported an infectious grin, wire-rimmed spectacles, and a tweed jacket with patches on the elbows. When he spoke, he somehow always managed to sound like he was reading a passage from Dickens. I liked him. He was a good teacher.

Of course, we didn’t know who Mr. Avenovich really was or where he lived. We didn’t know his real name, or even if “he” was really a man. For all we knew, he could have been a small Inuit woman living in Anchorage, Alaska, who had adopted this appearance and voice to make her students more receptive to her lessons. But for some reason, I suspected that Mr. Avenovich’s avatar looked and sounded just like the person operating it.

All of my teachers were pretty great. Unlike their real-world counterparts, most of the OASIS public school teachers seemed to genuinely enjoy their job, probably because they didn’t have to spend half their time acting as babysitters and disciplinarians. The OASIS software took care of that, ensuring that students remained quiet and in their seats. All the teachers had to do was teach.

It was also a lot easier for online teachers to hold their students’ attention, because here in the OASIS, the classrooms were like holodecks. Teachers could take their students on a virtual field trip every day, without ever leaving the school grounds.

During our World History lesson that morning, Mr. Avenovich loaded up a stand-alone simulation so that our class could witness the discovery of King Tut’s tomb by archaeologists in Egypt in AD 1922. (The day before, we’d visited the same spot in 1334 BC and had seen Tutankhamen’s empire in all its glory.)

In my next class, Biology, we traveled through a human heart and watched it pumping from the inside, just like in that old movie Fantastic Voyage.

In Art class we toured the Louvre while all of our avatars wore silly berets.

In my Astronomy class we visited each of Jupiter’s moons. We stood on the volcanic surface of Io while our teacher explained how the moon had originally formed. As our teacher spoke to us, Jupiter loomed behind her, filling half the sky, its Great Red Spot churning slowly just over her left shoulder. Then she snapped her fingers and we were standing on Europa, discussing the possibility of extraterrestrial life beneath the moon’s icy crust.

I spent my lunch period sitting in one of the green fields bordering the school, staring at the simulated scenery while I munched on a protein bar with my visor on. It beat staring at the inside of my hideout. I was a senior, so I was allowed to go off-world during lunch if I wanted to, but I didn’t have that kind of spare dough to blow.

Logging into the OASIS was free, but traveling around inside it wasn’t. Most of the time, I didn’t have enough credits to teleport off-world and get back to Ludus. When the last bell rang each day, the students who had things to do in the real world would log out of the OASIS and vanish. Everyone else would head off-world. A lot of kids owned their own interplanetary vehicles. School parking lots all over Ludus were filled with UFOs, TIE fighters, old NASA space shuttles, Vipers from Battlestar Galactica, and other spacecraft designs lifted from every sci-fi movie and TV show you can think of. Every afternoon I would stand on the school’s front lawn and watch with envy as these ships filled the sky, zooming off to explore the simulation’s endless possibilities. The kids who didn’t own ships would either hitch a ride with a friend or stampede to the nearest transport terminal, headed for some offworld dance club, gaming arena, or rock concert. But not me. I wasn’t going anywhere. I was stranded on Ludus, the most boring planet in the entire OASIS.

The Ontologically Anthropocentric Sensory Immersive Simulation was a big place.

When the OASIS had first been launched, it contained only a few hundred planets for users to explore, all created by GSS programmers and artists. Their environments ran the gamut, from sword-and-sorcery settings to cyberpunk-themed planetwide cities to irradiated postapocalyptic zombie-infested wastelands. Some planets were designed with painstaking detail. Others were randomly generated from a series of templates. Each one was populated with a variety of artificially intelligent NPCs (nonplayer characters)—computer-controlled humans, animals, monsters, aliens, and androids with which OASIS users could interact.

GSS had also licensed preexisting virtual worlds from their competitors, so content that had already been created for games like Everquest and World of Warcraft was ported over to the OASIS, and copies of Norrath and Azeroth were added to the growing catalog of OASIS planets. Other virtual worlds soon followed suit, from the Metaverse to the Matrix. The Firefly universe was anchored in a sector adjacent to the Star Wars galaxy, with a detailed re-creation of the Star Trek universe in the sector adjacent to that. Users could now teleport back and forth between their favorite fictional worlds. Middle Earth. Vulcan. Pern. Arrakis. Magrathea. Discworld, Mid-World, Riverworld, Ringworld. Worlds upon worlds.

For the sake of zoning and navigation, the OASIS had been divided equally into twenty-seven cube-shaped “sectors,” each containing hundreds of different planets. (The three-dimensional map of all twenty-seven sectors distinctly resembled an ’80s puzzle toy called a Rubik’s Cube. Like most gunters, I knew this was no coincidence.) Each sector measured exactly ten light-hours across, or about 10.8 billion kilometers. So if you were traveling at the speed of light (the fastest speed attainable by any spacecraft inside the OASIS), you could get from one side of a sector to the other in exactly ten hours. That sort of long-distance travel wasn’t cheap. Spacecraft that could travel at light speed were rare, and they required fuel to operate. Charging people for virtual fuel to power their virtual spaceships was one of the ways Gregarious Simulation Systems generated revenue, since accessing the OASIS was free. But GSS’s primary source of income came from teleportation fares. Teleportation was the fastest way to travel, but it was also the most expensive.

Traveling around inside the OASIS wasn’t just costly—it was also dangerous. Each sector was divided up into many different zones that varied in size and shape. Some zones were so large that they encompassed several planets, while others covered only a few kilometers on the surface of a single world. Each zone had a unique combination of rules and parameters. Magic would function in some zones and not in others. The same was true of technology. If you flew your technology-based starship into a zone where technology didn’t function, your engines would fail the moment you crossed the zone border. Then you’d have to hire some silly gray-bearded sorcerer with a spell-powered space barge to tow your ass back into a technology zone.

Dual zones permitted the use of both magic and technology, and null zones didn’t allow either. There were pacifist zones where no player-versus-player combat was allowed, and player-versus-player zones where it was every avatar for themselves.

You had to be careful whenever you entered a new zone or sector. You had to be prepared.

But like I said, I didn’t have that problem. I was stuck at school.

Ludus had been designed as a place of learning, so the planet had been created without a single quest portal or gaming zone anywhere on its surface. The only thing to be found here were thousands of identical school campuses separated by rolling green fields, perfectly landscaped parks, rivers, meadows, and sprawling template-generated forests. There were no castles, dungeons, or orbiting space fortresses for my avatar to raid. And there were no NPC villains, monsters, or aliens for me to fight, so there was no treasure or magic items for me to plunder.

This totally sucked, for a lot of reasons.

Completing quests, fighting NPCs, and gathering treasure were the only ways a low-level avatar like mine could earn experience points (XPs). Earning XPs was how you increased your avatar’s power level, strength, and abilities.

A lot of OASIS users didn’t care about their avatar’s power level or bother with the gaming aspects of the simulation at all. They only used the OASIS for entertainment, business, shopping, and hanging out with their friends. These users simply avoided entering any gaming or PvP zones where their defenseless first-level avatars could be attacked by NPCs or by other players. If you stayed in safe zones, like Ludus, you didn’t have to worry about your avatar getting robbed, kidnapped, or killed.

I hated being stuck in a safe zone.

If I was going to find Halliday’s egg, I knew I would eventually have to venture out in the dangerous sectors of the OASIS. And if I wasn’t powerful or well-armed enough to defend myself, I wasn’t going to stay alive for very long.

Over the past five years, I’d managed to slowly, gradually raise my avatar up to third level. This hadn’t been easy. I’d done it by hitching rides off-world with other students (mostly Aech) who happened to be headed to a planet where my wuss avatar could survive. I’d have them drop me near a newbie-level gaming zone and spend the rest of the night or weekend slaying orcs, kobolds, or some other piddly class of monster that was too weak to kill me. For each NPC my avatar defeated, I would earn a few meager experience points and, usually, a handful of copper or silver coins dropped by my slain foes. These coins were instantly converted to credits, which I used to pay the teleportation fare back to Ludus, often just before the final school bell rang. Sometimes, but not often, one of the NPCs I killed would drop an item. That was how I’d obtained my avatar’s sword, shield, and armor.

I’d stopped hitching rides with Aech at the end of the previous school year. His avatar was now above thirtieth level, and so he was almost always headed to a planet where it wasn’t safe for my avatar. He was happy to drop me on some noob world along the way, but if I didn’t earn enough credits to pay for my fare back to Ludus, I’d wind up missing school because I was stuck on some other planet. This was not an acceptable excuse. I’d now racked up so many unexcused absences that I was in danger of being expelled. If that happened, I would have to return my school-issued OASIS console and visor. Worse, I’d be transferred back to school in the real world to finish out my senior year there. I couldn’t risk that.

So these days I rarely left Ludus at all. I was stuck here, and stuck at third level. Having a third-level avatar was a colossal embarrassment. None of the other gunters took you seriously unless you were at least tenth level. Even though I’d been a gunter since day one, everyone still considered me a noob. It was beyond frustrating.

In desperation, I’d tried to find a part-time after-school job, just to earn some walking-around money. I applied for dozens of tech support and programming jobs (mostly grunt construction work, coding parts of OASIS malls and office buildings), but it was completely hopeless. Millions of college-educated adults couldn’t get one of those jobs. The Great Recession was now entering its third decade, and unemployment was still at a record high. Even the fast-food joints in my neighborhood had a two-year waiting list for job applicants.

So I remained stuck at school. I felt like a kid standing in the world’s greatest video arcade without any quarters, unable to do anything but walk around and watch the other kids play.

Chapter 5

After lunch, I headed to my favorite class, Advanced OASIS Studies. This was a senior-year elective where you learned about the history of the OASIS and its creators. Talk about an easy A.

For the past five years, I’d devoted all of my free time to learning as much as I possibly could about James Halliday. I’d exhaustively studied his life, accomplishments, and interests. Over a dozen different Halliday biographies had been published in the years since his death, and I’d read them all. Several documentary films had also been made about him, and I’d studied those, too. I’d studied every word Halliday had ever written, and I’d played every videogame he’d ever made. I took notes, writing down every detail I thought might be related to the Hunt. I kept everything in a notebook (which I’d started to call my “grail diary” after watching the third Indiana Jones film).

The more I’d learned about Halliday’s life, the more I’d grown to idolize him. He was a god among geeks, a nerd über-deity on the level of Gygax, Garriott, and Gates. He’d left home after high school with nothing but his wits and his imagination, and he’d used them to attain worldwide fame and amass a vast fortune. He’d created an entirely new reality that now provided an escape for most of humanity. And to top it all off, he’d turned his last will and testament into the greatest videogame contest of all time.

I spent most of my time in Advanced OASIS Studies class annoying our teacher, Mr. Ciders, by pointing out errors in our textbook and raising my hand to interject some relevant bit of Halliday trivia that I (and I alone) thought was interesting. After the first few weeks of class, Mr. Ciders had stopped calling on me unless no one else knew the answer to his question.

Today, he was reading excerpts from The Egg Man, a bestselling Halliday biography that I’d already read four times. During his lecture, I kept having to resist the urge to interrupt him and point out all of the really important details the book left out. Instead, I just made a mental note of each omission, and as Mr. Ciders began to recount the circumstances of Halliday’s childhood, I once again tried to glean whatever secrets I could from the strange way Halliday had lived his life, and from the odd clues about himself he’d chosen to leave behind.

James Donovan Halliday was born on June 12, 1972, in Middletown, Ohio. He was an only child. His father was an alcoholic machine operator and his mother was a bipolar waitress.

By all accounts, James was a bright boy, but socially inept. He had an extremely difficult time communicating with the people around him. Despite his obvious intelligence, he did poorly in school, because most of his attention was focused on computers, comic books, sci-fi and fantasy novels, movies, and above all else, videogames.

One day in junior high, Halliday was sitting alone in the cafeteria reading a Dungeons & Dragons Player’s Handbook. The game fascinated him, but he’d never actually played it, because he’d never had any friends to play it with. A boy in his class named Ogden Morrow noticed what Halliday was reading and invited him to attend one of the weekly D&D gaming sessions held at his house. There, in Morrow’s basement, Halliday was introduced to an entire group of “mega geeks” just like himself. They immediately accepted him as one of their own, and for the first time in his life, James Halliday had a circle of friends.

Ogden Morrow eventually became Halliday’s business partner, collaborator, and best friend. Many would later liken the pairing of Morrow and Halliday to that of Jobs and Wozniak or Lennon and McCartney. It was a partnership destined to alter the course of human history.

At age fifteen, Halliday created his first videogame, Anorak’s Quest. He programmed it in BASIC on a TRS-80 Color Computer he’d received the previous Christmas (though he’d asked his parents for the slightly more expensive Commodore 64). Anorak’s Quest was an adventure game set in Chthonia, the fantasy world Halliday had created for his high-school Dungeons & Dragons campaign. “Anorak” was a nickname Halliday had been given by a female British exchange student at his high school. He liked the name Anorak so much that he’d used it for his favorite D&D character, the powerful wizard who later appeared in many of his videogames.

Halliday created Anorak’s Quest for fun, to share with the guys in his D&D gaming group. They all found the game addictive, and lost countless hours attempting to solve its intricate riddles and puzzles. Ogden Morrow convinced Halliday that Anorak’s Quest was better than most of the computer games currently on the market, and encouraged him to try selling it. He helped Halliday create some simple cover artwork for the game, and together, the two of them hand-copied Anorak’s Quest onto dozens of 5¼-inch floppy disks and stuck them into Ziploc bags along with a single photocopied sheet of instructions. They began selling the game on the software rack at their local computer store. Before long, they couldn’t make copies fast enough to meet the demand.

Morrow and Halliday decided to start their own videogame company, Gregarious Games, which initially operated out of Morrow’s basement. Halliday programmed new versions of Anorak’s Quest for the Atari 800XL, Apple II, and Commodore 64 computers, and Morrow began placing ads for the game in the back of several computer magazines. Within six months, Anorak’s Quest became a national bestseller.

Halliday and Morrow almost didn’t graduate from high school because they spent most of their senior year working on Anorak’s Quest II. And instead of going off to college, they both focused all of their energy on their new company, which had now grown too large for Morrow’s basement. In 1990, Gregarious Games moved into its first real office, located in a run-down strip mall in Columbus, Ohio.

Over the next decade, the small company took the videogame industry by storm, releasing a series of bestselling action and adventure games, all using a groundbreaking first-person graphics engine created by Halliday. Gregarious Games set a new standard for immersive gaming, and every time they released a new title, it pushed the envelope of what seemed possible on the computer hardware available at the time.

The rotund Ogden Morrow was naturally charismatic, and he handled all of the company’s business affairs and public relations. At every Gregarious Games press conference, Morrow grinned infectiously from behind his unruly beard and wire-rimmed spectacles, using his natural gift for hype and hyperbole. Halliday seemed to be Morrow’s polar opposite in every way. He was tall, gaunt, and painfully shy, and he preferred to stay out of the limelight.

People employed by Gregarious Games during this period say that Halliday frequently locked himself in his office, where he programmed incessantly, often going without food, sleep, or human contact for days or even weeks.

On the few occasions that Halliday agreed to do interviews, his behavior came off as bizarre, even by game-designer standards. He was hyperkinetic, aloof, and so socially inept that the interviewers often came away with the impression he was mentally ill. Halliday tended to speak so rapidly that his words were often unintelligible, and he had a disturbing high-pitched laugh, made even more so because he was usually the only one who knew what he was laughing about. When Halliday got bored during an interview (or conversation), he would usually get up and walk out without saying a word.

Halliday had many well-known obsessions. Chief among them were classic videogames, sci-fi and fantasy novels, and movies of all genres. He also had an extreme fixation on the 1980s, the decade during which he’d been a teenager. Halliday seemed to expect everyone around him to share his obsessions, and he often lashed out at those who didn’t. He was known to fire longtime employees for not recognizing an obscure line of movie dialogue he quoted, or if he discovered they weren’t familiar with one of his favorite cartoons, comic books, or videogames. (Ogden Morrow would always hire the employee back, usually without Halliday ever noticing.)

As the years went on, Halliday’s already-stunted social skills seemed to deteriorate even further. (Several exhaustive psychological studies were done on Halliday following his death, and his obsessive adherence to routine and preoccupation with a few obscure areas of interest led many psychologists to conclude that Halliday had suffered from Asperger’s syndrome, or from some other form of high-functioning autism.)

Despite his eccentricities, no one ever questioned Halliday’s genius. The games he created were addictive and wildly popular. By the end of the twentieth century, Halliday was widely recognized as the greatest videogame designer of his generation—and, some would argue, of all time.

Ogden Morrow was a brilliant programmer in his own right, but his true talent was his knack for business. In addition to collaborating on the company’s games, he masterminded all of their early marketing campaigns and shareware distribution schemes, with astounding results. When Gregarious Games finally went public, their stock immediately shot into the stratosphere.

By their thirtieth birthdays, Halliday and Morrow were both multimillionaires. They purchased mansions on the same street. Morrow bought a Lamborghini, took several long vacations, and traveled the world. Halliday bought and restored one of the original DeLoreans used in the Back to the Future films, continued to spend nearly all of his time welded to a computer keyboard, and used his newfound wealth to amass what would eventually become the world’s largest private collection of classic videogames, Star Wars action figures, vintage lunch boxes, and comic books.

At the height of its success, Gregarious Games appeared to fall dormant. Several years elapsed during which they released no new games. Morrow made cryptic announcements, saying the company was working on an ambitious project that would move them in an entirely new direction. Rumors began to circulate that Gregarious Games was developing some sort of new computer gaming hardware and that this secret project was rapidly exhausting the company’s considerable financial resources. There were also indications that both Halliday and Morrow had invested most of their own personal fortunes in the company’s new endeavor. Word began to spread that Gregarious Games was in danger of going bankrupt.

Then, in December 2012, Gregarious Games rebranded itself as Gregarious Simulation Systems, and under this new banner they launched their flagship product, the only product GSS would ever release: the OASIS—the Ontologically Anthropocentric Sensory Immersive Simulation.

The OASIS would ultimately change the way people around the world lived, worked, and communicated. It would transform entertainment, social networking, and even global politics. Even though it was initially marketed as a new kind of massively multiplayer online game, the OASIS quickly evolved into a new way of life.

In the days before the OASIS, massively multiplayer online games (MMOs) were among the first shared synthetic environments. They allowed thousands of players to simultaneously coexist inside a simulated world, which they connected to via the Internet. The overall size of these environments was relatively small, usually just a single world, or a dozen or so small planets. MMO players could only see these online environments through a small two-dimensional window—their desktop computer monitor—and they could only interact with it by using keyboards, mice, and other crude input devices.

Gregarious Simulation Systems elevated the MMO concept to an entirely new level. The OASIS didn’t limit its users to just one planet, or even a dozen. The OASIS contained hundreds (and eventually thousands) of high-resolution 3-D worlds for people to explore, and each one was beautifully rendered in meticulous graphical detail, right down to bugs and blades of grass, wind and weather patterns. Users could circumnavigate each of these planets and never see the same terrain twice. Even in its first primitive incarnation, the scope of the simulation was staggering.

Halliday and Morrow referred to the OASIS as an “open-source reality,” a malleable online universe that anyone could access via the Internet, using their existing home computer or videogame console. You could log in and instantly escape the drudgery of your day-to-day life. You could create an entirely new persona for yourself, with complete control over how you looked and sounded to others. In the OASIS, the fat could become thin, the ugly could become beautiful, and the shy, extroverted. Or vice versa. You could change your name, age, sex, race, height, weight, voice, hair color, and bone structure. Or you could cease being human altogether, and become an elf, ogre, alien, or any other creature from literature, movies, or mythology.

In the OASIS, you could become whomever and whatever you wanted to be, without ever revealing your true identity, because your anonymity was guaranteed.

Users could also alter the content of the virtual worlds inside the OASIS, or create entirely new ones. A person’s online presence was no longer limited to a website or a social-networking profile. In the OASIS, you could create your own private planet, build a virtual mansion on it, furnish and decorate it however you liked, and invite a few thousand friends over for a party. And those friends could be in a dozen different time zones, spread all over the globe.

The keys to the success of the OASIS were the two new pieces of interface hardware that GSS had created, both of which were required to access the simulation: the OASIS visor and haptic gloves.

The wireless one-size-fits-all OASIS visor was slightly larger than a pair of sunglasses. It used harmless low-powered lasers to draw the stunningly real environment of the OASIS right onto its wearer’s retinas, completely immersing their entire field of vision in the online world. The visor was light-years ahead of the clunky virtual-reality goggles available prior to that time, and it represented a paradigm shift in virtual-reality technology—as did the lightweight OASIS haptic gloves, which allowed users to directly control the hands of their avatar and to interact with their simulated environment as if they were actually inside it. When you picked up objects, opened doors, or operated vehicles, the haptic gloves made you feel these nonexistent objects and surfaces as if they were really right there in front of you. The gloves let you, as the television ads put it, “reach in and touch the OASIS.” Working together, the visor and the gloves made entering the OASIS an experience unlike anything else available, and once people got a taste of it, there was no going back.

The software that powered the simulation, Halliday’s new OASIS Reality Engine, also represented a huge technological breakthrough. It managed to overcome limitations that had plagued previous simulated realities. In addition to restricting the overall size of their virtual environments, earlier MMOs had been forced to limit their virtual populations, usually to a few thousand users per server. If too many people were logged in at the same time, the simulation would slow to a crawl and avatars would freeze in midstride as the system struggled to keep up. But the OASIS utilized a new kind of fault-tolerant server array that could draw additional processing power from every computer connected to it. At the time of its initial launch, the OASIS could handle up to five million simultaneous users, with no discernible latency and no chance of a system crash.

A massive marketing campaign promoted the launch of the OASIS. The pervasive television, billboard, and Internet ads featured a lush green oasis, complete with palm trees and a pool of crystal blue water, surrounded on all sides by a vast barren desert.

GSS’s new endeavor was a massive success from day one. The OASIS was what people had been dreaming of for decades. The “virtual reality” they had been promised for so long was finally here, and it was even better than they’d imagined. The OASIS was an online utopia, a holodeck for the home. And its biggest selling point? It was free.

Most online games of the day generated revenue by charging users a monthly subscription fee for access. GSS only charged a onetime sign-up fee of twenty-five cents, for which you received a lifetime OASIS account. The ads all used the same tagline: The OASIS—it’s the greatest videogame ever created, and it only costs a quarter.

At a time of drastic social and cultural upheaval, when most of the world’s population longed for an escape from reality, the OASIS provided it, in a form that was cheap, legal, safe, and not (medically proven to be) addictive. The ongoing energy crisis contributed greatly to the OASIS’s runaway popularity. The skyrocketing cost of oil made airline and automobile travel too expensive for the average citizen, and the OASIS became the only getaway most people could afford. As the era of cheap, abundant energy drew to a close, poverty and unrest began to spread like a virus. Every day, more and more people had reason to seek solace inside Halliday and Morrow’s virtual utopia.

Any business that wanted to set up shop inside the OASIS had to rent or purchase virtual real estate (which Morrow dubbed “surreal estate”) from GSS. Anticipating this, the company had set aside Sector One as the simulation’s designated business zone and began to sell and rent millions of blocks of surreal estate there. City-sized shopping malls were erected in the blink of an eye, and storefronts spread across planets like time-lapse footage of mold devouring an orange. Urban development had never been so easy.

In addition to the billions of dollars that GSS raked in selling land that didn’t actually exist, they made a killing selling virtual objects and vehicles. The OASIS became such an integral part of people’s day-to-day social lives that users were more than willing to shell out real money to buy accessories for their avatars: clothing, furniture, houses, flying cars, magic swords and machine guns. These items were nothing but ones and zeros stored on the OASIS servers, but they were also status symbols. Most items only cost a few credits, but since they cost nothing for GSS to manufacture, it was all profit. Even in the throes of an ongoing economic recession, the OASIS allowed Americans to continue engaging in their favorite pastime: shopping.

The OASIS quickly became the single most popular use for the Internet, so much so that the terms “OASIS” and “Internet” gradually became synonymous. And the incredibly easy-to-use three-dimensional OASIS OS, which GSS gave away for free, became the single most popular computer operating system in the world.

Before long, billions of people around the world were working and playing in the OASIS every day. Some of them met, fell in love, and got married without ever setting foot on the same continent. The lines of distinction between a person’s real identity and that of their avatar began to blur.

It was the dawn of new era, one where most of the human race now spent all of their free time inside a videogame.

Chapter 6

The rest of my school day passed quickly until my final class, Latin.

Most students took a foreign language they might actually be able to use someday, like Mandarin, or Hindi, or Spanish. I’d decided to take Latin because James Halliday had taken Latin. He’d also occasionally used Latin words and phrases in his early adventure games. Unfortunately, even with the limitless possibilities of the OASIS at her disposal, my Latin teacher, Ms. Rank, still had a hard time making her lessons interesting. And today she was reviewing a bunch of verbs I’d already memorized, so I found my attention drifting almost immediately.

While a class was in session, the simulation prevented students from accessing any data or programs that weren’t authorized by their teacher, to prevent kids from watching movies, playing games, or chatting with each other instead of paying attention to the lesson. Luckily, during my junior year, I’d discovered a bug in the school’s online library software, and by exploiting it, I could access any book in the school’s online library, including Anorak’s Almanac. So whenever I got bored (like right now) I would pull it up in a window on my display and read over my favorite passages to pass the time.

Over the past five years, the Almanac had become my bible. Like most books nowadays, it was only available in electronic format. But I’d wanted to be able to read the Almanac night or day, even during one of the stacks’ frequent power outages, so I’d fixed up an old discarded laser printer and used it to print out a hard copy. I put it in an old three-ring binder that I kept in my backpack and studied until I knew every word by heart.

The Almanac contained thousands of references to Halliday’s favorite books, TV shows, movies, songs, graphic novels, and videogames. Most of these items were over forty years old, and so free digital copies of them could be downloaded from the OASIS. If there was something I needed that wasn’t legally available for free, I could almost always get it by using Guntorrent, a file-sharing program used by gunters around the world.

When it came to my research, I never took any shortcuts. Over the past five years, I’d worked my way down the entire recommended gunter reading list. Douglas Adams. Kurt Vonnegut. Neal Stephenson. Richard K. Morgan. Stephen King. Orson Scott Card. Terry Pratchett. Terry Brooks. Bester, Bradbury, Haldeman, Heinlein, Tolkien, Vance, Gibson, Gaiman, Sterling, Moorcock, Scalzi, Zelazny. I read every novel by every single one of Halliday’s favorite authors.

And I didn’t stop there.

I also watched every single film he referenced in the Almanac. If it was one of Halliday’s favorites, like WarGames, Ghostbusters, Real Genius, Better Off Dead, or Revenge of the Nerds, I rewatched it until I knew every scene by heart.

I devoured each of what Halliday referred to as “The Holy Trilogies”: Star Wars (original and prequel trilogies, in that order), Lord of the Rings, The Matrix, Mad Max, Back to the Future, and Indiana Jones. (Halliday once said that he preferred to pretend the other Indiana Jones films, from Kingdom of the Crystal Skull onward, didn’t exist. I tended to agree.)

I also absorbed the complete filmographies of each of his favorite directors. Cameron, Gilliam, Jackson, Fincher, Kubrick, Lucas, Spielberg, Del Toro, Tarantino. And, of course, Kevin Smith.

I spent three months studying every John Hughes teen movie and memorizing all the key lines of dialogue.

Only the meek get pinched. The bold survive.

You could say I covered all the bases.

I studied Monty Python. And not just Holy Grail, either. Every single one of their films, albums, and books, and every episode of the original BBC series. (Including those two “lost” episodes they did for German television.)

I wasn’t going to cut any corners.

I wasn’t going to miss something obvious.

Somewhere along the way, I started to go overboard.

I may, in fact, have started to go a little insane.

I watched every episode of The Greatest American Hero, Airwolf, The A-Team, Knight Rider, Misfits of Science, and The Muppet Show.

What about The Simpsons, you ask?

I knew more about Springfield than I knew about my own city.

Star Trek? Oh, I did my homework. TOS, TNG, DS9. Even Voyager and Enterprise. I watched them all in chronological order. The movies, too. Phasers locked on target.

I gave myself a crash course in ’80s Saturday-morning cartoons.

I learned the name of every last goddamn Gobot and Transformer.

Land of the Lost, Thundarr the Barbarian, He-Man, Schoolhouse Rock!, G.I. Joe—I knew them all. Because knowing is half the battle.

Who was my friend, when things got rough? H.R. Pufnstuf.

Japan? Did I cover Japan?

Yes. Yes indeed. Anime and live-action. Godzilla, Gamera, Star Blazers, The Space Giants, and G-Force. Go, Speed Racer, Go.

I wasn’t some dilettante.

I wasn’t screwing around.

I memorized every last Bill Hicks stand-up routine.

Music? Well, covering all the music wasn’t easy.

It took some time.

The ’80s was a long decade (ten whole years), and Halliday didn’t seem to have had very discerning taste. He listened to everything. So I did too. Pop, rock, new wave, punk, heavy metal. From the Police to Journey to R.E.M. to the Clash. I tackled it all.

I burned through the entire They Might Be Giants discography in under two weeks. Devo took a little longer.

I watched a lot of YouTube videos of cute geeky girls playing ’80s cover tunes on ukuleles. Technically, this wasn’t part of my research, but I had a serious cute-geeky-girls-playing-ukuleles fetish that I can neither explain nor defend.

I memorized lyrics. Silly lyrics, by bands with names like Van Halen, Bon Jovi, Def Leppard, and Pink Floyd.

I kept at it.

I burned the midnight oil.

Did you know that Midnight Oil was an Australian band, with a 1987 hit titled “Beds Are Burning”?

I was obsessed. I wouldn’t quit. My grades suffered. I didn’t care.

I read every issue of every comic book title Halliday had ever collected.

I wasn’t going to have anyone questioning my commitment.

Especially when it came to the videogames.

Videogames were my area of expertise.

My double-weapon specialization.

My dream Jeopardy! category.

I downloaded every game mentioned or referenced in the Almanac, from Akalabeth to Zaxxon. I played each title until I had mastered it, then moved on to the next one.

You’d be amazed how much research you can get done when you have no life whatsoever. Twelve hours a day, seven days a week, is a lot of study time.

I worked my way through every videogame genre and platform. Classic arcade coin-ops, home computer, console, and handheld. Text-based adventures, first-person shooters, third-person RPGs. Ancient 8-, 16-, and 32-bit classics written in the previous century. The harder a game was to beat, the more I enjoyed it. And as I played these ancient digital relics, night after night, year after year, I discovered I had a talent for them. I could master most action titles in a few hours, and there wasn’t an adventure or role-playing game I couldn’t solve. I never needed any walkthroughs or cheat codes. Everything just clicked. And I was even better at the old arcade games. When I was in the zone on a high-speed classic like Defender, I felt like a hawk in flight, or the way I thought a shark must feel as it cruises the ocean floor. For the first time, I knew what it was to be a natural at something. To have a gift.

But it wasn’t my research into old movies, comics, or videogames that had yielded my first real clue. That had come while I was studying the history of old pen-and-paper role-playing games.

Reprinted on the first page of Anorak’s Almanac were the four rhyming lines of verse Halliday had recited in the Invitation video.

Three hidden keys open three secret gates

Wherein the errant will be tested for worthy traits

And those with the skill to survive these straits

Will reach The End where the prize awaits

At first, this seemed to be the only direct reference to the contest in the entire almanac. But then, buried among all those rambling journal entries and essays on pop culture, I discovered a hidden message.

Scattered throughout the text of the Almanac were a series of marked letters. Each of these letters had a tiny, nearly invisible “notch” cut into its outline. I’d first noticed these notches the year after Halliday died. I was reading my hard copy of the Almanac at the time, and so at first I thought the notches were nothing but tiny printing imperfections, perhaps due to the paper or the ancient printer I’d used to print out the Almanac. But when I checked the electronic version of the book available on Halliday’s website, I found the same notches on the exact same letters. And if you zoomed in on one of those letters, the notches stood out as plain as day.

Halliday had put them there. He’d marked these letters for a reason.

There turned out to be one hundred and twelve of these notched letters scattered throughout the book. By writing them down in the order they appeared, I discovered that they spelled something. I nearly died of excitement as I wrote it down in my grail diary:

The Copper Key awaits explorers

In a tomb filled with horrors

But you have much to learn

If you hope to earn

A place among the high scorers

Other gunters had also discovered this hidden message, of course, but they were all wise enough to keep it to themselves. For a while, anyway. About six months after I discovered the hidden message, this loudmouth MIT freshman found it too. His name was Steven Pendergast, and he decided to get his fifteen minutes of fame by sharing his “discovery” with the media. The newsfeeds broadcast interviews with this moron for a month, even though he didn’t have the first clue about the message’s meaning. After that, going public with a clue became known as “pulling a Pendergast.”

Once the message became public knowledge, gunters nicknamed it “the Limerick.” The entire world had known about it for almost four years now, but no one seemed to understand its true meaning, and the Copper Key still had yet to be found.

I knew Halliday had frequently used similar riddles in many of his early adventure games, and each of those riddles had made sense in the context of its game. So I devoted an entire section of my grail diary to deciphering the Limerick, line by line.

The Copper Key awaits explorers

This line seemed pretty straightforward. No hidden meaning that I could detect.

In a tomb filled with horrors.

This line was trickier. Taken at face value, it seemed to say that the key was hidden in a tomb somewhere, one filled with horrifying stuff. But then, during the course of my research, I discovered an old Dungeons & Dragons supplement called Tomb of Horrors, which had been published in 1978. From the moment I saw the title, I was certain the second line of the Limerick was a reference to it. Halliday and Morrow had played Advanced Dungeons & Dragons all through high school, along with several other pen-and-paper role-playing games, like GURPS, Champions, Car Wars, and Rolemaster.

Tomb of Horrors was a thin booklet called a “module.” It contained detailed maps and room-by-room descriptions of an underground labyrinth infested with undead monsters. D&D players could explore the labyrinth with their characters as the dungeon master read from the module and guided them through the story it contained, describing everything they saw and encountered along the way.

As I learned more about how these early role-playing games worked, I realized that a D&D module was the primitive equivalent of a quest in the OASIS. And D&D characters were just like avatars. In a way, these old role-playing games had been the first virtual-reality simulations, created long before computers were powerful enough to do the job. In those days, if you wanted to escape to another world, you had to create it yourself, using your brain, some paper, pencils, dice, and a few rule books. This realization kind of blew my mind. It changed my whole perspective on the Hunt for Halliday’s Easter egg. From then on, I began to think of the Hunt as an elaborate D&D module. And Halliday was obviously the dungeon master, even if he was now controlling the game from beyond the grave.

I found a digital copy of the sixty-seven-year-old Tomb of Horrors module buried deep in an ancient FTP archive. As I studied it, I began to develop a theory: Somewhere in the OASIS, Halliday had re-created the Tomb of Horrors, and he’d hidden the Copper Key inside it.

I spent the next few months studying the module and memorizing all of its maps and room descriptions, in anticipation of the day I would finally figure out where it was located. But that was the rub: The Limerick didn’t appear to give any hint as to where Halliday had hidden the damn thing. The only clue seemed to be “you have much to learn if you hope to earn a place among the high scorers.”

I recited those words over and over in my head until I wanted to howl in frustration. Much to learn. Yeah, OK, fine. I have much to learn about what?

There were literally thousands of worlds in the OASIS, and Halliday could have hidden his re-creation of the Tomb of Horrors on any one of them. Searching every planet, one by one, would take forever. Even if I’d had the means to do so.

A planet named Gygax in Sector Two seemed like the obvious place to start looking. Halliday had coded the planet himself, and he’d named it after Gary Gygax, one of the creators of Dungeons & Dragons and the author of the original Tomb of Horrors module. According to Gunterpedia (a gunter wiki), the planet Gygax was covered with re-creations of old D&D modules, but Tomb of Horrors was not one of them. There didn’t appear to be a re-creation of the tomb on any of the other D&D-themed worlds in the OASIS either. Gunters had turned all of those planets upside down and scoured every square inch of their surfaces. Had a re-creation of the Tomb of Horrors been hidden on one of them, it would have been found and logged long ago.

So the tomb had to be hidden somewhere else. And I didn’t have the first clue where. But I told myself that if I just kept at it and continued doing research, I’d eventually learn what I needed to know to figure out the tomb’s hiding place. In fact, that was probably what Halliday meant by “you have much to learn if you hope to earn a place among the high scorers.”

If any other gunters out there shared my interpretation of the Limerick, so far they’d been smart enough to keep quiet about it. I’d never seen any posts about the Tomb of Horrors on any gunter message boards. I realized, of course, that this might be because my theory about the old D&D module was completely lame and totally off base.

So I’d continued to watch and read and listen and study, preparing for the day when I finally stumbled across the clue that would lead me to the Copper Key.

And then it finally happened. Right while I was sitting there daydreaming in Latin class.

Chapter 7

Our teacher, Ms. Rank, was standing at the front of the class, slowly conjugating Latin verbs. She said them in English first, then in Latin, and each word automatically appeared on the board behind her as she spoke it. Whenever we were doing tedious verb conjugation, I always got the lyrics to an old Schoolhouse Rock! song stuck in my head: “To run, to go, to get, to give. Verb! You’re what’s happenin’!”

I was quietly humming this tune to myself when Ms. Rank began to conjugate the Latin for the verb “to learn.” “To Learn. Discere,” she said. “Now, this one should be easy to remember, because it’s similar to the English word ‘discern,’ which also means ‘to learn.’ ”

Hearing her repeat the phrase “to learn” was enough to make me think of the Limerick. You have much to learn if you hope to earn a place among the high scorers.

Ms. Rank continued, using the verb in a sentence. “We go to school to learn,” she said. “Petimus scholam ut litteras discamus.”

And that was when it hit me. Like an anvil falling out of the sky, directly onto my skull. I gazed around at my classmates. What group of people has “much to learn”?

Students. High-school students.

I was on a planet filled with students, all of whom had “much to learn.”

What if the Limerick was saying that the tomb was hidden right here, on Ludus? The very planet where I’d been twiddling my thumbs for the past five years?

Then I remembered that ludus was also a Latin word, meaning “school.” I pulled up my Latin dictionary to double-check the definition, and that was when I discovered the word had more than one meaning. Ludus could mean “school,” but it could also mean “sport” or “game.”

Game.

I fell out of my folding chair and landed with a thud on the floor of my hideout. My OASIS console tracked this movement and attempted to make my avatar drop to the floor of my Latin classroom, but the classroom conduct software prevented it from moving and a warning flashed on my display: PLEASE REMAIN SEATED DURING CLASS!

I told myself not to get too excited. I might be jumping to conclusions. There were hundreds of private schools and universities located on other planets inside the OASIS. The Limerick might refer to one of them. But I didn’t think so. Ludus made more sense. James Halliday had donated billions to fund the creation of the OASIS public school system here, as a way to demonstrate the huge potential of the OASIS as an educational tool. And prior to his death, Halliday had set up a foundation to ensure that the OASIS public school system would always have the money it needed to operate. The Halliday Learning Foundation also provided impoverished children around the globe with free OASIS hardware and Internet access so that they could attend school inside the OASIS.

GSS’s own programmers had designed and constructed Ludus and all of the schools on it. So it was entirely possible that Halliday was the one who’d given the planet its name. And he would also have had access to the planet’s source code, if he’d wanted to hide something here.

The realizations continued to detonate in my brain like atomic bombs going off, one after another.

According to the original D&D module, the entrance to the Tomb of Horrors was hidden near “a low, flat-topped hill, about two hundred yards wide and three hundred yards long.” The top of the hill was covered with large black stones that were arranged in such a way that, if you viewed them from a great height, they resembled the eye sockets, nose holes, and teeth of a human skull.

But if there was a hill like that hidden somewhere on Ludus, wouldn’t someone have stumbled across it by now?

Maybe not. Ludus had hundreds of large forests scattered all over its surface, in the vast sections of empty land that stood between the thousands of school campuses. Some of these forests were enormous, covering dozens of square miles. Most students never even set foot inside them, because there was nothing of interest to do or see there. Like its fields and rivers and lakes, Ludus’s forests were just computer-generated landscaping, placed there to fill up the empty space.

Of course, during my avatar’s long stay on Ludus, I’d explored a few of the forests within walking distance of my school, out of boredom. But all they contained were thousands of randomly generated trees and the occasional bird, rabbit, or squirrel. (These tiny creatures weren’t worth any experience points if you killed them. I’d checked.)

So it was entirely possible that somewhere, hidden in one of Ludus’s large, unexplored patches of forestland, there was a small stone-covered hill that resembled a human skull.

I tried pulling up a map of Ludus on my display, but I couldn’t. The system wouldn’t let me, because class was still in session. The hack I used to access books in the school’s online library didn’t work for the OASIS atlas software.

“Shit!” I blurted out in frustration. The classroom conduct software filtered this out, so neither Ms. Rank nor my classmates heard it. But another warning flashed on my display: PROFANITY MUTED—MISCONDUCT WARNING!

I looked at the time on my display. Exactly seventeen minutes and twenty seconds left until the end of the school day. I sat there with clenched teeth and counted off each second, my mind still racing.

Ludus was an inconspicuous world in Sector One. There wasn’t supposed to be anything but schools here, so this was the last place a gunter would think to look for the Copper Key. It was definitely the last place I had ever thought to look, and that alone proved it was a perfect hiding place. But why would Halliday have chosen to hide the Copper Key here? Unless …

He’d wanted a schoolkid to find it.

I was still reeling from the implications of that thought when the bell finally rang. Around me, the other students began to file out of the room or vanish in their seats. Ms. Rank’s avatar also disappeared, and in moments I was all alone in the classroom.

I pulled up a map of Ludus on my display. It appeared as a three-dimensional globe floating in front of me, and I gave it a spin with my hand. Ludus was a relatively small planet by OASIS standards, about a third the size of Earth’s moon, with a circumference of exactly one thousand kilometers. A single contiguous continent covered the surface. There were no oceans, just a few dozen large lakes placed here and there. Since OASIS planets weren’t real, they didn’t have to obey the laws of nature. On Ludus, it was perpetually daytime, regardless of where you stood on the surface, and the sky was always a perfect cloudless blue. The stationary sun that hung overheard was nothing but a virtual light source, programmed into the imaginary sky.

On the map, the school campuses appeared as thousands of identical numbered rectangles dotting the planet’s surface. They were separated by rolling green fields, rivers, mountain ranges, and forests. The forests were of all shapes and sizes, and many of them bordered one of the schools. Next to the map, I pulled up the Tomb of Horrors module. Near the front, it contained a crude illustration of the hill concealing the tomb. I took a screenshot of this illustration and placed it in the corner of my display.

I frantically searched my favorite warez sites until I found a high-end image-recognition plug-in for the OASIS atlas. Once I downloaded the software via Guntorrent, it took me a few more minutes to figure out how to make it scan the entire surface of Ludus for a hill with large black stones arranged in a skull-like pattern. One with a size, shape, and appearance that matched the illustration from the Tomb of Horrors module.

After about ten minutes of searching, the software highlighted a possible match.

I held my breath as I placed the close-up image from the Ludus map beside the illustration from the D&D module. The shape of the hill and the skull pattern of the stones both matched the illustration perfectly.

I decreased the magnification on the map a bit, then pulled back far enough to confirm that the northern edge of the hill ended in a cliff of sand and crumbling gravel. Just like in the original Dungeons & Dragons module.

I let out a triumphant yell that echoed in the empty classroom and bounced off the walls of my tiny hideout. I’d done it. I’d actually found the Tomb of Horrors!

When I finally managed to calm down, I did some quick calculations. The hill was near the center of a large amoeba-shaped forest located on the opposite side of Ludus, over four hundred kilometers from my school. My avatar could run at a maximum speed of five kilometers an hour, so it would take me over three days to get there on foot if I ran nonstop the entire time. If I could teleport, I could be there within minutes. The fare wouldn’t be much for such a short distance, maybe a few hundred credits. Unfortunately, that was still more than my current OASIS account balance, which was a big fat zero.

I considered my options. Aech would lend me the money for the fare, but I didn’t want to ask for his help. If I couldn’t reach the tomb on my own, I didn’t deserve to reach it at all. Besides, I’d have to lie to Aech about what the money was for, and since I’d never asked him for a loan before, any excuse I gave would make him suspicious.

Thinking about Aech, I couldn’t help but smile. He was really going to freak when he found out about this. The tomb was hidden less than seventy kilometers from his school! Practically his backyard.

That thought triggered an idea, one that made me leap to my feet. I ran out of the classroom and down the hall.

Not only had I figured out a way to teleport to the other side of Ludus, I knew how to get my school to pay for it.

Each OASIS public school had a bunch of different athletic teams, including wrestling, soccer, football, baseball, volleyball, and a few other sports that couldn’t be played in the real world, like Quidditch and zero-gravity Capture the Flag. Students went out for these teams just like they did at schools in the real world, and they played using elaborate sports-capable haptic rigs that required them to actually do all of their own running, jumping, kicking, tackling, and so on. The teams had nightly practice, held pep rallies, and traveled to other schools on Ludus to compete against them. Our school gave out free teleportation vouchers to any student who wanted to attend an away game, so we could sit up in the stands and root for old OPS #1873. I’d only taken advantage of this once, when our Capture the Flag team had played against Aech’s school in the OPS championships.

When I arrived in the school office, I scanned the activities schedule and found what I was looking for right away. That evening, our football team was playing an away game against OPS #0571, which was located roughly an hour’s run from the forest where the tomb was hidden.

I reached out and selected the game, and a teleportation voucher instantly appeared in my avatar’s inventory, good for one free round-trip to OPS #0571.

I stopped at my locker long enough to drop off my textbooks and grab my flashlight, sword, shield, and armor. Then I sprinted out the front entrance and across the expansive green lawn in front of the school.

When I reached the red borderline that marked the edge of the school grounds, I glanced around to make sure no one was watching me, then stepped across the line. As I did, the WADE3 nametag floating above my head changed to read PARZIVAL. Now that I was off school grounds, I could use my avatar name once again. I could also turn off my nametag completely, which was what I did now, because I wanted to travel incognito.

The nearest transport terminal was a short walk from the school, at the end of a cobblestone path. It was a large domed pavilion supported by a dozen ivory pillars. Each pillar bore an OASIS teleportation icon, a capital “T” in the center of a blue hexagon. School had only been out for a few minutes now, so there was a steady stream of avatars filing into the terminal. Inside were long rows of blue teleportation booths. Their shape and color always reminded me of Doctor Who’s TARDIS. I stepped into the first empty booth I saw, and the doors closed automatically. I didn’t need to enter my destination on the touchscreen because it was already encoded on my voucher. I just slid the voucher into a slot and a world map of Ludus appeared on the screen, showing a line from my present location to my destination, a flashing green dot next to OPS #0571. The booth instantly calculated the distance I would be traveling (462 kilometers) and the amount my school would be invoiced for the fare (103 credits). The voucher was verified, the fare showed as PAID, and my avatar vanished.

I instantly reappeared in an identical booth, inside an identical transport terminal on the opposite side of the planet. As I ran outside, I spotted OPS #0571 off to the south. It looked exactly like my own school, except the surrounding landscape was different. I spotted some students from my school, walking toward the nearby football stadium, on their way to watch the game and root for our team. I wasn’t sure why they bothered. They could just as easily have watched the game via vidfeed. And any empty seats in the stands would be filled with randomly generated NPC fans who would wolf down virtual sodas and hot dogs while cheering wildly. Occasionally, they would even do “the wave.”

I was already running in the opposite direction, across a rolling green field that stretched out behind the school. A small mountain range loomed in the distance, and I could see the amoeba-shaped forest at its base.

I turned on my avatar’s autorun feature, then opened my inventory and selected three of the items listed there. My armor appeared on my body, my shield appeared in a sling on my back, and my sword appeared in its scabbard, hanging at my side.

I was almost to the edge of the forest when my phone rang. The ID said it was Aech. Probably calling to see why I hadn’t logged into the Basement yet. But if I answered the call, he would see a live video feed of my avatar, running across a field at top speed, with OPS #0571 shrinking in the distance behind me. I could conceal my current location by taking the call as audio only, but that might make him suspicious. So I let the call roll to my vidmail. Aech’s face appeared in a small window on my display. He was calling from a PvP arena somewhere. Dozens of avatars were locked in fierce combat on a multitiered playing field behind him.

“Yo, Z! What are you up to? Jerking off to Ladyhawke?” He flashed his Cheshire grin. “Give me a shout. I’m still planning to pop some corn and have a Spaced marathon. You down?” He hung up and his image winked out.

I sent a text-only reply, saying I had a ton of homework and couldn’t hang tonight. Then I pulled up the Tomb of Horrors module and began to read through it again, page by page. I did this slowly and carefully, because I was pretty sure it contained a detailed description of everything I was about to face.

“In the far reaches of the world, under a lost and lonely hill,” read the module’s introduction, “lies the sinister TOMB OF HORRORS. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures, and somewhere within rests the evil Demi-Lich.”

That last bit worried me. A lich was an undead creature, usually an incredibly powerful wizard or king who had employed dark magic to bind his intellect to his own reanimated corpse, thus achieving a perverted form of immortality. I’d encountered liches in countless videogames and fantasy novels. They were to be avoided at all costs.

I studied the map of the tomb and the descriptions of its many rooms. The tomb’s entrance was buried in the side of a crumbling cliff. A tunnel led down into a labyrinth of thirty-three rooms and chambers, each filled with a variety of vicious monsters, deadly traps, and (mostly cursed) treasure. If you somehow managed to survive all of the traps and find your way through the labyrinth, you would eventually reach the crypt of Acererak the Demi-Lich. The room was littered with treasure, but if you touched it, the undead King Acererak appeared and opened up a can of undead whup-ass on you. If, by some miracle, you managed to defeat the lich, you could take his treasure and leave the dungeon. Mission accomplished, quest completed.

If Halliday had re-created the Tomb of Horrors just as it was described in the module, I was in big trouble. My avatar was a third-level wimp, with nonmagical weapons and twenty-seven measly hit points. Nearly all of the traps and monsters described in the module could kill me easily. And if I somehow managed to make it past all of them and reach the crypt, the ultrapowerful lich could kill my avatar in seconds, just by looking at him.

But I had a few things going for me. First, I really didn’t have much to lose. If my avatar was killed, I would lose my sword, shield, and leather armor, and the three levels I’d managed to gain over the past few years. I’d have to create a new first-level avatar, which would spawn at my last log-in location, in front of my school locker. But then I could just return to the tomb and try again. And again and again, every night, collecting XPs and increasing in levels until I finally figured out where the Copper Key was hidden. (There was no such thing as a backup avatar. OASIS users could have only one avatar at a time. It was possible for hackers to use modded visors to spoof their retinal patterns and thus create a second account for themselves. But if you got caught, you’d be banned from the OASIS for life, and you’d also be disqualified from participating in Halliday’s contest. No gunter would ever take that risk.)

My other advantage (I hoped) was that I knew exactly what to expect once I entered the tomb, because the module provided me with a detailed map of the entire labyrinth. It also told me where all the traps were located, and how to disarm or avoid them. I also knew which rooms contained monsters, and where all of the weapons and treasure were hidden. Unless, of course, Halliday had changed things around. Then I was screwed. But at the moment, I was far too excited to be worried. After all, I’d just made the biggest, most important discovery of my life. I was just a few minutes away from the hiding place of the Copper Key!

I finally reached the edge of the forest and ran inside. It was filled with thousands of perfectly rendered maples, oaks, spruces, and tamaracks. The trees looked as though they had been generated and placed using standard OASIS landscape templates, but the detail put into them was stunning. I stopped to examine one of the trees closely and saw ants crawling along the intricate ridges in its bark. I took this as a sign I was on the right track.

There was no path through the forest, so I kept the map in the corner of my display and followed it to the skull-topped hill that marked the tomb entrance. It was right where the map said it would be, in a large glade at the center of the forest. As I stepped into the clearing, my heart felt like it was trying to beat its way out of my rib cage.

I climbed up onto the low hilltop, and it was like stepping into the illustration from the D&D module. Halliday had reproduced everything exactly. Twelve massive black stones were arranged on the hilltop in the same pattern, resembling the features of a human skull.

I walked to the northern edge of the hilltop and descended the crumbling cliff face I found there. By consulting the module map, I was able to locate the exact spot in the cliff where the entrance to the tomb was supposed to be buried. Then, using my shield as a shovel, I began to dig. Within a few minutes, I uncovered the mouth of a tunnel that led into a dark underground corridor. The floor of the corridor was a mosaic of colorful stones, with a winding path of red tiles set into it. Once again, just like in the D&D module.

I moved the Tomb of Horrors dungeon map to the top right corner of my display and made it slightly transparent. Then I strapped my shield to my back and took out my flashlight. I glanced around once more to make sure no one was watching me; then, clutching my sword in my other hand, I entered the Tomb of Horrors.

Chapter 8

The walls of the corridor leading into the tomb were covered with dozens of strange paintings depicting enslaved humans, orcs, elves, and other creatures. Each fresco appeared in the exact location described in the original D&D module. I knew that hidden in the tiled stone surface of the floor were several spring-loaded trapdoors. If you stepped on one, it snapped open and dropped you into a pit filled with poisoned iron spikes. But because the location of each hidden trapdoor was clearly marked on my map, I was able to avoid all of them.

So far, everything had followed the original module to the letter. If the same was true for the rest of the tomb, I might be able to survive long enough to locate the Copper Key. There were only a few monsters lurking in this dungeon—a gargoyle, a skeleton, a zombie, some asps, a mummy, and the evil demi-lich Acererak himself. Since the map told me where each of them was hiding, I should be able to avoid fighting them. Unless, of course, one of them was guarding the Copper Key. And I could already guess who probably had that honor.

I tried to proceed carefully, as if I had no idea what to expect.

Avoiding the Sphere of Annihilation located at the end of the corridor, I located a hidden door beside the last pit trap. It opened into a small sloping passageway. My flashlight reached into the darkness ahead, flickering off the damp stone walls. My surroundings made me feel like I was in a low-budget sword-and-sorcery flick, like Hawk the Slayer or The Beastmaster.

I began to make my way through the dungeon, room by room. Even though I knew where all of the traps were located, I still had to proceed carefully to avoid them all. In a dark, forbidding chamber known as the Chapel of Evil, I found thousands of gold and silver coins hidden in the pews, right where they were supposed to be. It was more money than my avatar could carry, even with the Bag of Holding that I found. I gathered up as many of the gold coins as I could and they appeared in my inventory. The currency was automatically converted and my credit counter jumped to over twenty thousand, by far the largest amount of money I’d ever had. And in addition to the credits, my avatar received an equal number of experience points for obtaining the coins.

As I continued deeper into the tomb, I obtained several magic items along the way. A +1 Flaming Sword. A Gem of Seeing. A +1 Ring of Protection. I even found a suit of +3 Full Plate armor. These were the first magic items my avatar had ever possessed, and they made me feel unstoppable.

When I put on the suit of magical armor, it shrank to fit my avatar perfectly. Its gleaming chrome appearance reminded me of the bad-ass armor worn by the knights in Excalibur. I actually switched to a third-person view for a few seconds, just to admire how cool my avatar looked wearing it.

The farther I went, the more confident I became. The tomb’s layout and contents continued to match the module description exactly, down to the last detail. That is, until I reached the Pillared Throne Room.

It was a large square chamber with a high ceiling, filled with dozens of massive stone columns. A huge raised dais stood at the far end of the room, atop which rested an obsidian throne inlaid with silver and ivory skulls.

All this matched the module description exactly, with one huge difference. The throne was supposed to be empty, but it wasn’t. The demi-lich Acererak was sitting on it, glaring down at me silently. A dusty gold crown glinted on his withered head. He appeared exactly as he did on the cover of the original Tomb of Horrors module. But according to its text, Acererak wasn’t supposed to be here. He was supposed to be waiting in a burial chamber much deeper in the dungeon.

I considered running but decided against it. If Halliday had placed the lich in this room, perhaps he’d placed the Copper Key here too. I had to find out.

I walked across the chamber to the foot of the dais. From here I could see the lich more clearly. His teeth were two rows of pointed cut diamonds arrayed in a lipless grin, and a large ruby was set in each of his eye sockets.

For the first time since entering the tomb, I wasn’t sure what to do next.

My chances of surviving one-on-one combat with a demi-lich were nonexistent. My wimpy +1 Flaming Sword couldn’t even affect him, and the two magic rubies in his eye sockets had the power to suck out my avatar’s life force and kill me instantly. Even a party of six or seven high-level avatars would have had a difficult time defeating him.

I silently wished (not for the last time) that the OASIS was like an old adventure game and that I could save my place. But it wasn’t, and I couldn’t. If my avatar died here, it would mean starting over with nothing. But there was no point in hesitating now. If the lich killed me, I would come back tomorrow night and try again. The entire tomb should reset when the OASIS server clock struck midnight. If it did, all of the hidden traps I’d disarmed would reset themselves, and the treasure and magic items would reappear.

I tapped the Record icon at the edge of my display so that whatever happened next would be stored in a vidcap file I could play back and study later. But when I tapped the icon, I got a RECORDING NOT ALLOWED message. It seemed that Halliday had disabled recording inside the tomb.

I took a deep breath, raised my sword, and placed my right foot on the bottom step of the dais. As I did, there was a sound like cracking bones as Acererak slowly lifted his head. The rubies in his eye sockets began to glow with an intense red light. I took several steps backward, expecting him to leap down and attack me. But he didn’t rise from his throne. Instead, he lowered his head and fixed me with his chilling gaze. “Greetings, Parzival,” he said in a rasping voice. “What is it that you seek?”

This caught me off guard. According to the module, the lich wouldn’t speak. He was just supposed to attack, leaving me with no choice but to kill him or run for my life.

“I seek the Copper Key,” I replied. Then I remembered I was speaking to a king, so I quickly bowed my head, dropped to one knee, and added, “Your Majesty.”

“Of course you do,” Acererak said, motioning for me to rise. “And you’ve come to the right place.” He stood, and his mummified skin cracked like old leather as he moved. I clutched my sword more tightly, still anticipating an attack.

“How can I know that you are worthy of possessing the Copper Key?” he asked.

Holy shit! How the hell was I supposed to answer that? And what if I gave the wrong answer? Would he suck out my soul and incinerate me?

I racked my brain for a suitable reply. The best I could come up with was, “Allow me to prove my worth, noble Acererak.”

The lich let out a long, disturbing cackle that echoed off the chamber’s stone walls. “Very well!” he said. “You shall prove your worth by facing me in a joust!”

I’d never heard of an undead lich king challenging someone to a joust. Especially not in a subterranean burial chamber. “All right,” I said uncertainly. “But won’t we be needing horses for that?”

“Not horses,” he replied, stepping away from his throne. “Birds.”

He waved a skeletal hand at his throne. There was a brief flash of light, accompanied by a transformation sound effect (which I was pretty sure had been lifted from the old Super Friends cartoon). The throne melted and morphed into an old coin-operated videogame cabinet. Two joysticks protruded from its control panel, one yellow and one blue. I couldn’t help but grin as I read the name on the game’s backlit marquee: JOUST. Williams Electronics, 1982.

“Best two out of three games,” Acererak rasped. “If you win, I shall grant you what you seek.”

“What if you win?” I asked, already knowing the answer.

“If I am victorious,” the lich said, the rubies in his eye sockets blazing even brighter, “then you shall die!” A ball of swirling orange flame appeared in his right hand. He raised it threateningly.

“Of course,” I said. “That was my first guess. Just wanted to double-check.”

The fireball in Acererak’s hand vanished. He stretched out his leathery palm, which now held two shiny quarters. “The games are on me,” he said. He stepped up to the Joust machine and dropped both quarters into the left coin slot. The game emitted two low electronic chimes and the credit counter jumped from zero to two.

Acererak took hold of the yellow joystick on the left side of the control panel and closed his bony fingers around it. “Art thou ready?” he croaked.

“Yeah,” I said, taking a deep breath. I cracked my knuckles and grabbed the Player Two joystick with my left hand, poising my right hand over the Flap button.

Acererak rocked his head from left to right, cracking his neck. It sounded like a snapping tree branch. Then he slapped the Two Player button and the joust began.

Joust was a classic ’80s arcade game with a strange premise. Each player controls a knight armed with a lance. Player One is mounted on an ostrich, while Player Two is mounted on a stork. You flap your wings to fly around the screen and “joust” with the other player, and also against several computer-controlled enemy knights (who are all mounted on buzzards). When you crash into an opponent, whoever’s lance is higher on the screen wins the joust. The loser is killed and loses a life. Whenever you kill one of the enemy knights, his buzzard craps out a green egg that quickly hatches into another enemy knight if you don’t scoop it up in time. There’s also a winged pterodactyl that appears once in a while to wreak havoc.

I hadn’t played Joust in over a year. It was one of Aech’s favorite games, and for a while he’d had a Joust cabinet in his chat room. He used to challenge me to a game whenever he wanted to settle an argument or some asinine pop-culture dispute. For a few months, we played almost every day. In the beginning, Aech was slightly better than I was, and he had a habit of gloating over his victories. This had really irked me, so I started practicing Joust on my own, playing a few games a night against an AI opponent. I honed my skills until I finally got good enough to beat Aech, repeatedly and consistently. Then I began to gloat over him, savoring my revenge. The last time we’d played, I’d rubbed his nose in defeat so mercilessly that he’d flipped out and vowed never to play me again. Since then, we’d used Street Fighter II to settle our disputes.

My Joust skills were a lot rustier than I thought. I spent the first five minutes just trying to relax and to reacquaint myself with the controls and the rhythm of the game. During this time, Acererak managed to kill me twice, mercilessly slamming his winged mount into mine at the perfect trajectory. He handled the game’s controls with the calculated perfection of a machine. Which, of course, was exactly what he was—cutting-edge NPC artificial intelligence, programmed by Halliday himself.

By the end of our first game, the moves and tricks I’d picked up during all those marathon bouts with Aech were starting to come back to me. But Acererak didn’t need a warm-up. He was in perfect form from the outset, and there was no way I could make up for my weak showing at the start of the game. He killed off my last man before I even cleared 30,000 points. Embarrassing.

“One game down, Parzival,” he said, flashing a rictus grin. “One more to go.”

He didn’t waste time by making me stand there and watch him play out the rest of his game. He reached up and found the power switch at the rear of the game cabinet, then flipped it off and back on. After the screen cycled through its chromatic Williams Electronics boot-up sequence, he snatched two more quarters out of thin air and dropped them into the game.

“Art thou ready?” he inquired again, hunching over the control panel.

I hesitated a moment, then asked, “Actually, would you mind if we switched sides? I’m used to playing on the left.”

It was true. When Aech and I played in the Basement, I always took the ostrich side. Being on the right side during the first game had screwed up my rhythm a bit.

Acererak appeared to consider my request for a moment. Then he nodded. “Certainly,” he said. He stepped back from the cabinet and we switched sides. It suddenly occurred to me just how absurd this scene was: a guy wearing a suit of armor, standing next to an undead king, both hunched over the controls of a classic arcade game. It was the sort of surreal image you’d expect to see on the cover of an old issue of Heavy Metal or Dragon magazine.

Acererak slapped the Two Player button, and my eyes locked on the screen.

The next game started out badly for me too. My opponent’s movements were relentless and precise, and I spent the first few waves just trying to evade him. I was also distracted by the incessant click of his skeletal index finger as he tapped his Flap button.

I unclenched my jaw and cleared my mind, forcing myself not to think about where I was, who I was playing against, or what was at stake. I tried to imagine that I was back in the Basement, playing against Aech.

It worked. I slipped into the zone, and the tide began to turn in my favor. I began to find the flaws in the lich’s playing style, the holes in his programming. This was something I’d learned over the years, mastering hundreds of different videogames. There was always a trick to beating a computer-controlled opponent. At a game like this, a gifted human player could always triumph over the game’s AI, because software couldn’t improvise. It could either react randomly, or in a limited number of predetermined ways, based on a finite number of preprogrammed conditions. This was an axiom in videogames, and would be until humans invented true artificial intelligence.

Our second game came right down to the wire, but by the end of it, I’d spotted a pattern to the lich’s playing technique. By changing my ostrich’s direction at a certain moment, I could get him to slam his stork into one of the oncoming buzzards. By repeating this move, I was able to pick off his extra lives, one by one. I died several times myself in the process, but I finally took him down during the tenth wave, with no extra lives of my own to spare.

I stepped back from the machine and sighed with relief. I could feel rivulets of sweat running down my forehead and around the edge of my visor. I wiped at my face with the sleeve of my shirt, and my avatar mimicked this motion.

“Good game,” Acererak said. Then, to my surprise, he offered me his withered claw of a hand. I shook it, chuckling nervously as I did so.

“Yeah,” I replied. “Good game, man.” It occurred to me that, in a weird way, I was actually playing against Halliday. I quickly pushed the thought out of my head, afraid I might psych myself out.

Acererak once again produced two quarters and dropped them into the Joust machine. “This one is for all the marbles,” he said. “Art thou ready?”

I nodded. This time, I took the liberty of slapping the Two Player button myself.

Our final tie-breaking game lasted longer than the first two combined. During the final wave, so many buzzards filled the screen that it was hard to move without getting dusted by one of them. The lich and I faced off one final time, at the very top of the playing field, both of us incessantly hitting our Flap buttons while slamming our joysticks left and right. Acererak made a final, desperate move to avoid my charge and dropped a micrometer too low. His final mount died in a tiny pixelated explosion.

PLAYER TWO GAME OVER appeared on the screen, and the lich let out a long bloodcurdling howl of rage. He smashed an angry fist into the side of the Joust cabinet, shattering it into a million tiny pixels that scattered and bounced across the floor. Then he turned to face me. “Congratulations, Parzival,” he said, bowing low. “You played well.”

“Thank you, noble Acererak,” I replied, resisting the urge to jump up and down and shake my ass victoriously in his general direction. Instead, I solemnly returned his bow. As I did, the lich transformed into a tall human wizard dressed in flowing black robes. I recognized him immediately. It was Halliday’s avatar, Anorak.

I stared at him, utterly speechless. For years gunters had speculated that Anorak still roamed the OASIS, now as an autonomous NPC. Halliday’s ghost in the machine.

“Now,” the wizard said, speaking with Halliday’s familiar voice. “Your reward.”

The chamber filled with the sound of a full orchestra. Triumphant horns were quickly joined by a stirring string section. I recognized the music. It was the last track from John Williams’s original Star Wars score, used in the scene where Princess Leia gives Luke and Han their medals (and Chewbacca, as you may recall, gets the shaft).

As the music built to a crescendo, Anorak stretched out his right hand. There, resting in his open palm, was the Copper Key, the item for which millions of people had been searching for the past five years. As he handed it to me, the music faded out, and in the same instant, I heard a chime sound. I’d just gained fifty thousand experience points, enough to raise my avatar all the way up to tenth level.

“Farewell, Sir Parzival,” Anorak said. “I bid you good luck on your quest.” And before I could ask what I was supposed to do next, or where I could find the first gate, his avatar vanished in a flash of light, accompanied by a teleportation sound effect I knew was lifted from the old ’80s Dungeons & Dragons cartoon.

I found myself standing alone on the empty dais. I looked down at the Copper Key in my hand and felt overcome with wonder and elation. It looked just as it had in Anorak’s Invitation: a simple antique copper key, its oval-shaped bow embossed with the roman numeral “I.” I turned it over in my avatar’s hand, watching the torchlight play across the roman numeral, and that was when I spotted two small lines of text engraved into the metal. I tilted the key up to the light and read them aloud: “What you seek lies hidden in the trash on the deepest level of Daggorath.”

I didn’t even need to read it a second time. I instantly understood its meaning. I knew exactly where I needed to go and what I would have to do once I got there.

“Hidden in the trash” was a reference to the ancient TRS-80 line of computers made by Tandy and Radio Shack in the ’70s and ’80s. Computer users of that era had given the TRS-80 the derogatory nickname of “Trash 80.”

What you seek lies hidden in the trash.

Halliday’s first computer had been a TRS-80, with a whopping 16K of RAM. And I knew exactly where to find a replica of that computer in the OASIS. Every gunter did.

In the early days of the OASIS, Halliday had created a small planet named Middletown, named after his hometown in Ohio. The planet was the site of a meticulous re-creation of his hometown as it was in the late 1980s. That saying about how you can never go home again? Halliday had found a way. Middletown was one of his pet projects, and he’d spent years coding and refining it. And it was well known (to gunters, at least) that one of the most detailed and accurate parts of the Middletown simulation was the re-creation of Halliday’s boyhood home.

I’d never been able to visit it, but I’d seen hundreds of screenshots and vidcaps of the place. Inside Halliday’s bedroom was a replica of his first computer, a TRS-80 Color Computer 2. I was positive that was where he’d hidden the First Gate. And the second line of text inscribed on the Copper Key told me how to reach it:

On the deepest level of Daggorath.

Dagorath was a word in Sindarin, the Elvish language J. R. R. Tolkien had created for The Lord of the Rings. The word dagorath meant “battle,” but Tolkien had spelled the word with just one “g,” not two. “Daggorath” (with two “g”s) could refer only to one thing: an incredibly obscure computer game called Dungeons of Daggorath released in 1982. The game had been made for just one platform, the TRS-80 Color Computer.

Halliday had written in Anorak’s Almanac that Dungeons of Daggorath was the game that made him decide he wanted to become a videogame designer.

And Dungeons of Daggorath was one of the games sitting in the shoebox next to the TRS-80 in the re-creation of Halliday’s childhood bedroom.

So all I had to do was teleport to Middletown, go to Halliday’s house, sit down at his TRS-80, play the game, reach the bottom level of the dungeon, and … that was where I’d find the First Gate.

At least, that was my interpretation.

Middletown was in Sector Seven, a long way from Ludus. But I’d collected more than enough gold and treasure to pay for the teleportation fare to get there. By my avatar’s previous standards, I was now filthy rich.

I checked the time: 11:03 p.m., OST (OASIS Server Time, which also happened to be Eastern Standard Time). I had eight hours before I had to be at school. That might be enough time. I could go for it, right now. Sprint like hell, back up through the dungeon to the surface, then hightail it back to the nearest transport terminal. From there, I could teleport directly to Middletown. If I left right now, I should be able to reach Halliday’s TRS-80 in under an hour.

I knew I should get some sleep first. I’d been logged into the OASIS for almost fifteen solid hours. And tomorrow was Friday. I could teleport to Middletown right after school and then I’d have the whole weekend to tackle the First Gate.

But who was I kidding? There was no way I’d be able to sleep tonight, or sit through school tomorrow. I had to go now.

I began to sprint for the exit, but then stopped in the middle of the chamber. Through the open door, I saw a long shadow bouncing on the wall, accompanied by the echo of approaching footsteps.

A few seconds later, the silhouette of an avatar appeared in the doorway. I was about to reach for my sword when I realized I was still holding the Copper Key in my hand. I shoved it into a pouch on my belt and fumbled my sword out of its scabbard. As I raised my blade, the avatar spoke.

Chapter 9

“Who the hell are you?” the silhouette demanded. The voice sounded like it belonged to a young woman. One who was itching for a fight.

When I failed to answer, a stocky female avatar stepped out of the shadows and into the chamber’s flickering torchlight. She had raven hair, styled Joan-of-Arc short, and appeared to be in her late teens or early twenties. As she got closer, I realized that I knew her. We’d never actually met, but I recognized her face from the dozens of screenshots she’d posted to her blog over the years.

It was Art3mis.

She wore a suit of scaled gunmetal-blue armor that looked more sci-fi than fantasy. Twin blaster pistols were slung low on her hips in quickdraw holsters, and there was a long, curved elvish sword in a scabbard across her back. She wore fingerless Road Warrior–style racing gloves and a pair of classic Ray-Ban shades. Overall, she seemed to be going for a sort of mid-’80s postapocalyptic cyberpunk girl-next-door look. And it was working for me, in a big way. In a word: hot.

As she walked toward me, the heels of her studded combat boots clicked on the stone floor. She halted just out of my sword’s reach but did not draw her own blade. Instead, she slid her shades up onto her avatar’s forehead—a blatant affectation, since sunglasses didn’t actually affect a player’s vision—and looked me up and down, making a show of sizing me up.

For a moment I was too star-struck to speak. To break my paralysis, I reminded myself that the person operating the avatar in front of me might not be a woman at all. This “girl,” whom I’d been cyber-crushing on for the past three years, might very well be an obese, hairy-knuckled guy named Chuck. Once I’d conjured up that sobering image, I was able to focus on my situation, and the question at hand: What was she doing here? After five years of searching, I thought it was highly improbable that we’d both discovered the Copper Key’s hiding place on the same night. Too big of a coincidence.

“Cat got your tongue?” she asked. “I said: Who. The hell. Are you?”

Like her, I had my avatar’s nametag switched off. Clearly, I wanted to remain anonymous, especially under the circumstances. Couldn’t she take the hint?

“Greetings,” I said, bowing slightly. “I am Juan Sánchez Villa-Lobos Ramírez.”

She smirked. “Chief metallurgist to King Charles the Fifth of Spain?”

“At your service,” I replied, grinning. She’d caught my obscure Highlander quote and thrown another right back at me. It was Art3mis, all right.

“Cute.” She glanced over my shoulder, up at the empty dais, then back at me. “So, spill it. How did you do?”

“Do at what?”

“Jousting against Acererak?” she said, as if it were obvious.

Suddenly, I understood. This wasn’t the first time she’d been here. I wasn’t the first gunter to decipher the Limerick and find the Tomb of Horrors. Art3mis had beaten me to it. And since she knew about the Joust game, she’d obviously already faced the lich herself. But if she already had the Copper Key, there wouldn’t be any reason for her to come back here. So she clearly didn’t have the key yet. She’d faced the lich at Joust and he’d beaten her. So she’d come back to try again. For all I knew, this could be her eighth or ninth attempt. And she obviously assumed the lich had beaten me, too.

“Hello?” she said, tapping her right foot impatiently. “I’m waiting?”

I considered making a break for it. Just running right past her, back out through the labyrinth and up to the surface. But if I ran, she might suspect that I had the key and decide to try to kill me to get it. The surface of Ludus was clearly marked as a safe zone on the OASIS map, so no player-versus-player combat was allowed. But I had no way of knowing if the same was true of this tomb, because it was underground, and it didn’t even appear on the planet map.

Art3mis looked like a formidable opponent. Body armor. Blaster pistols. And that elvish sword she was carrying might be vorpal. If even half of the exploits she’d mentioned on her blog were true, her avatar was probably at least fiftieth level. Or higher. If PvP combat was permitted down here, she’d kick my tenth-level ass.

So I had to play this cool. I decided to lie.

“I got creamed,” I said. “Joust isn’t really my game.”

She relaxed her posture slightly. That seemed to be the answer she wanted to hear. “Yeah, same here,” she said in a commiserating tone. “Halliday programmed old King Acererak with some pretty wicked AI, didn’t he? He’s insanely hard to beat.” She glanced down at my sword, which I was still brandishing defensively. “You can put that away. I’m not gonna bite you.”

I kept my sword raised. “Is this tomb in a PvP zone?”

“Dunno. You’re the first avatar I’ve ever run into down here.” She tilted her head slightly and smiled. “I suppose there’s only one way to find out.”

She drew her sword, lightning fast, and turned into a clockwise spin, bringing its glowing blade around and down at me, all in a single blur of motion. At the last second, I managed to tilt my own blade upward to awkwardly parry the attack. But both of our swords halted in midair, inches apart, as if held back by some invisible force. A message flashed on my display: PLAYER-VERSUS-PLAYER COMBAT NOT PERMITTED HERE!

I breathed a sigh of relief. (I wouldn’t learn until later that the keys were nontransferable. You couldn’t drop one of them, or give them to another avatar. And if you were killed while holding one, it vanished right along with your body.)

“Well, there you have it,” she said, grinning. “This is a no-PvP zone after all.” She whipped her sword around in a figure-eight pattern, then smoothly replaced it in the scabbard on her back. Very slick.

I sheathed my own sword too, but without any fancy moves. “Halliday must not have wanted anyone to duel for the right to joust the king,” I said.

“Yeah,” she said, grinning. “Lucky for you.”

“Lucky for me?” I replied, folding my arms. “How do you figure?”

She motioned to the empty dais behind me. “You must really be hurting for hit points right now, after fighting Acererak.”

So … if Acererak beat you at Joust, then you had to fight him. Good thing I won, I thought. Or else I’d probably be creating a new avatar right about now.

“I’ve got hit points galore,” I fibbed. “That lich was a total wuss.”

“Oh really?” she said suspiciously. “I’m fifty-second level, and he’s nearly killed me every time I’ve had to fight him. I have to stock up on extra healing potions every time I come down here.” She eyed me a moment, then said, “I also recognize your sword and the armor you’re wearing. You got them both right here in this dungeon, which means they’re better than whatever your avatar had before. You look like a low-level wimpazoid to me, Juan Ramírez. And I think you’re hiding something.”

Now that I knew she couldn’t attack me, I considered telling her the truth. Why not just whip out the Copper Key and show it to her? But I thought better of it. The smart move now was to split and head straight for Middletown while I still had a head start. She still didn’t have the key and might not get it for several more days. If I hadn’t already had so many hours of Joust practice under my belt, God knows how many attempts it would have taken me to beat Acererak.

“Think what you want, She-Ra,” I said, moving past her. “Maybe I’ll run in to you off-world sometime. We can duke it out then.” I gave her a small wave. “See ya ’round.”

“Where do you think you’re going?” she said, following me.

“Home,” I said, still walking.

“But what about the lich? And the Copper Key?” She motioned to the empty dais. “He’ll respawn in a few minutes. When the OASIS server clock hits midnight, the whole tomb resets. If you wait right here, you’ll get another shot at beating him, without having to make your way through all of those traps again first. That’s why I’ve been coming here just before midnight, every other day. So I can get in two attempts in a row, back-to-back.”

Clever. If I hadn’t succeeded on my first try, I wondered how long it would have taken me to figure that out. “I thought we could take turns playing against him,” I said. “I just played him, so it’ll be your turn at midnight, OK? Then I’ll come back after midnight tomorrow. We can alternate days until one of us beats him. Sound fair?”

“I suppose,” she said, studying me. “But you should stick around anyway. Something different might happen if there are two avatars here at midnight. Anorak probably prepared for that contingency. Maybe two instances of the lich will appear, one for each of us to play? Or maybe—”

“I prefer to play in private,” I said. “Let’s just take turns, OK?” I was almost to the exit when she stepped in front of me, blocking my path.

“Come on, hold up a second,” she said, her voice softening. “Please?”

I could have kept walking, right through her avatar. But I didn’t. I was desperate to get to Middletown and locate the First Gate, but I was also standing in front of the famous Art3mis, someone I’d fantasized about meeting for years. And she was even cooler in person than I’d imagined. I was dying to spend more time with her. I wanted, as the ’80s poet Howard Jones would say, to get to know her well. If I left now, I might never run into her again.

“Listen,” she said, glancing at her boots. “I apologize for calling you a low-level wimpazoid. That was not cool. I insulted you.”

“It’s OK. You were right, actually. I’m only tenth level.”

“Regardless, you’re a fellow gunter. And a clever one too, or you wouldn’t be standing here. So, I want you to know that I respect you, and acknowledge your skills. And I apologize for the trash talk.”

“Apology accepted. No worries.”

“Cool.” She looked relieved. Her avatar’s facial expressions were extremely realistic, which usually meant they were synched to those of their operator instead of controlled by software. She must’ve been using an expensive rig. “I was just a little freaked to find you here,” she said. “I mean, I knew someone else would find this place eventually. Just not this quickly. I’ve had this tomb all to myself for a while now.”

“How long?” I asked, not really expecting her to say.

She hesitated, then began to ramble. “Three weeks!” she said, exasperated. “I’ve been coming here for three freakin’ weeks, trying to beat that stupid lich at that asinine game! And his AI is ridiculous! I mean, you know. I’d never even played Joust before this, and now it’s driving me out of my gourd! I swear I was this close to finally beating his ass a few days ago, but then …” She raked her fingers through her hair in frustration. “Argh! I can’t sleep. I can’t eat. My grades are going down the tubes, because I’ve been ditching to practice Joust—”

I was about to ask if she went to school here on Ludus, but she continued to talk, faster and faster, as if a floodgate had opened in her brain. The words just poured out of her. She was barely pausing to breathe.

“—and I came here tonight, thinking this would be the night I finally beat that bastard and get the Copper Key, but when I got here, I saw that someone had already uncovered the entrance. So I realized my worst fear had finally come true. Someone else had found the tomb. So I ran all the way down here, totally freaking out. I mean, I wasn’t too worried, because I didn’t think anyone could possibly beat Acererak on their first try, but still—” She paused to take a deep breath and stopped abruptly.

“Sorry,” she said a second later. “I tend to ramble when I’m nervous. Or excited. And right now I’m sort of both, because I’ve been dying to talk to someone about all of this, but obviously I couldn’t tell a soul, right? You can’t just mention in casual conversation that you—” She cut herself off again. “Man, I’m such a motormouth! A jabberjaw. A flibbertigibbet.” She mimed zipping her lips, locking them, and tossing away the imaginary key. Without thinking, I mimed grabbing the key out of the air and unlocking her lips. This made her laugh—an honest, genuine laugh that involved a fair amount of snorting, which made me laugh too.

She was so charming. Her geeky demeanor and hyperkinetic speech pattern reminded me of Jordan, my favorite character in Real Genius. I’d never felt such an instant connection with another person, in the real world or in the OASIS. Not even with Aech. I felt light-headed.

When she finally got her laughter under control, she said, “I really need to set up a filter to edit out that laugh of mine.”

“No, you shouldn’t,” I said. “It’s a pretty great laugh, actually.” I was wincing at every word coming out of my mouth. “I have a dorky laugh too.”

Great, Wade, I thought. You just called her laugh “dorky.” Real smooth.

But she just gave me a shy smile and mouthed the words “thank you.”

I felt a sudden urge to kiss her. Simulation or not, I didn’t care. I was working up the courage to ask for her contact card when she stuck out her hand.

“I forgot to introduce myself,” she said. “I’m Art3mis.”

“I know,” I said, shaking her hand. “I’m actually a huge fan of your blog. I’ve been a loyal reader for years.”

“Seriously?” Her avatar actually seemed to blush.

I nodded. “It’s an honor to meet you,” I said. “I’m Parzival.” I realized that I was still holding her hand and made myself let go.

“Parzival, eh?” She tilted her head slightly. “Named after the knight of the Round Table who found the grail, right? Very cool.”

I nodded, now even more smitten. I almost always had to explain my name to people. “And Artemis was the Greek goddess of the hunt, right?”

“Right! But the normal spelling was already taken, so I had to use a leet spelling, with a number three in place of the ‘e.’ ”

“I know,” I said. “You mentioned that once on your blog. Two years ago.” I almost cited the date of the actual blog entry before I realized it would make me sound like even more of a cyber-stalking super-creep. “You said that you still run into noobs who prounounce it ‘Art-three-miss.’ ”

“That’s right,” she said, grinning at me. “I did.”

She stretched out a racing-gloved hand and offered me one of her contact cards. You could design your card to look like just about anything. Art3mis had coded hers to look like a vintage Kenner Star Wars action figure (still in the blister pack). The figure was a crude plastic rendering of her avatar, with the same face, hair, and outfit. Tiny versions of her guns and sword were included. Her contact info was printed on the card, above the figure:

Art3mis

52nd Level Warrior/Mage

(Vehicle Sold Separately)

On the back of the card were links to her blog, e-mail, and phone line.

Not only was this the first time a girl had ever given me her card, it was also, by far, the coolest contact card I had ever seen.

“This is, by far, the coolest contact card I have ever seen,” I said. “Thank you!”

I handed her one of my own cards, which I’d designed to look like an original Atari 2600 Adventure cartridge, with my contact info printed on the label:

Parzival

10th Level Warrior

(Use with Joystick Controller)

“This is awesome!” she said, looking it over. “What a wicked design!”

“Thanks,” I said, blushing under my visor. I wanted to propose marriage.

I added her card to my inventory, and it appeared on my item list, right below the Copper Key. Seeing the key listed there snapped me back to reality. What the hell was I doing, standing here making small talk with this girl when the First Gate was waiting for me? I checked the time. Less than five minutes until midnight.

“Listen, Art3mis,” I said. “It was truly awesome to meet you. But I gotta get going. The server is about to reset, and I want to clear out of here before all of those traps and undead respawn.”

“Oh … OK.” She actually sounded disappointed! “I should probably prepare for my Joust match anyway. But here, let me hit you with a Cure Serious Wounds spell before you go.”

Before I could protest, she laid a hand on my avatar’s chest and muttered a few arcane words. My hit-point counter was already at maximum, so the spell had no effect. But Art3mis didn’t know that. She was still under the assumption that I’d had to fight the lich.

“There you go,” she said, stepping back.

“Thanks,” I said. “But you shouldn’t have. We’re competitors, you know.”

“I know. But we can still be friends, right?”

“I hope so.”

“Besides, the Third Gate is still a long way off. I mean, it took five years for the two of us to get this far. And if I know Halliday’s game-design strategy, things are just going to get harder from here on out.” She lowered her voice. “Listen, are you sure you don’t want to stick around? I bet we can both play at once. We can give each other Jousting tips. I’ve started to spot some flaws in the king’s technique—”

Now I was starting to feel like a jerk for lying to her. “That’s a really kind offer. But I have to go.” I searched for a plausible excuse. “I’ve got school in the morning.”

She nodded, but her expression shifted back to one of suspicion. Then her eyes widened, as though an idea had just occurred to her. Her pupils began to dart around, focused on the space in front of her, and I realized she was looking something up in a browser window. A few seconds later, her face contorted in anger.

“You lying bastard!” she shouted. “You dishonest sack of crap!” She made her Web browser window visible to me and spun it around. It displayed the Scoreboard on Halliday’s website. In all the excitement, I’d forgotten to check it.

It looked just as it had for the past five years, with one change. My avatar’s name now appeared at the very top of the list, in first place, with a score of 10,000 points beside it. The other nine slots still contained Halliday’s initials, JDH, followed by zeros.

“Holy shit,” I muttered. When Anorak had handed me the Copper Key, I’d become the first gunter in history to score points in the contest. And, I realized, since the Scoreboard was viewable to the entire world, my avatar had just become famous.

I checked the newsfeed headlines just to be sure. Every single one of them contained my avatar’s name. Stuff like: MYSTERIOUS AVATAR “PARZIVAL” MAKES HISTORY and PARZIVAL FINDS COPPER KEY.

I stood there in a daze, forcing myself to breathe. Then Art3mis gave me a shove, which, of course, I didn’t feel. She did knock my avatar backward a few feet, though. “You beat him on your first try?” she shouted.

I nodded. “He won the first game, but I won the last two. Just barely, though.”

“Shiiiiiit!” she screamed, clenching her fists. “How in the hell did you beat him on your first try?” I got the distinct impression she wanted to sock me in the face.

“It was pure luck,” I said. “I used to play Joust all the time against a friend of mine. So I’d already had a ton of preparation. I’m sure if you’d had as much practice—”

“Please!” she growled, holding up a hand. “Do not patronize me, OK?” She let out what I can only describe as a howl of frustration. “I don’t believe this! Do you realize I’ve been trying to beat him for five goddamn weeks!”

“But a minute ago you said it was three weeks—”

“Don’t interrupt me!” She gave me another shove. “I’ve been practicing Joust nonstop for over a month now! I’m seeing flying ostriches in my goddamn sleep!”

“That can’t be pleasant.”

“And you just walk in here and nail it on the first try!” She started pounding her fist into the center of her forehead, and I realized she was pissed at herself, not me.

“Listen,” I said. “It really was luck. I’ve got a knack for classic arcade games. That’s my specialty.” I shrugged. “Stop hitting yourself like Rain Man, OK?”

She stopped and stared me. After a few seconds, she let out a long sigh. “Why couldn’t it be Centipede? Or Ms. Pac-Man? Or BurgerTime? Then I’d probably have already cleared the First Gate by now!”

“Well, I don’t know about that,” I said.

She glared at me a second, then gave me a devilish smile. She turned to face the exit and began to execute a series of elaborate gestures in the air in front of her while whispering the words of some incantation.

“Hey,” I said. “Hold on a sec. What are you doing?”

But I already knew. As she finished casting her spell, a giant stone wall appeared, completely covering the chamber’s only exit. Shit! She’d cast a Barrier spell. I was trapped inside the room.

“Oh, come on!” I shouted. “Why did you do that?”

“You seemed to be in an awful big hurry to get out of here. My guess is that when Anorak gave you the Copper Key, he also gave you some sort of clue about the location of the First Gate. Right? That’s where you’re headed next, isn’t it?”

“Yeah,” I said. I thought about denying it, but what was the point now?

“So unless you can nullify my spell—and I’m betting you can’t, Mr. Tenth-Level Warrior—that barrier will keep you in here until just after midnight, when the server resets. All of those traps you disarmed on your way down here will reset. That should slow down your exit considerably.”

“Yes,” I said. “It will.”

“And while you’re busy making your way back up to the surface, I’ll have another shot at defeating Acererak. And this time I’m gonna destroy him. Then I’ll be right behind you, mister.”

I folded my arms. “If the king has been beating your ass for the past five weeks, what makes you think you’re finally going to win tonight?”

“Competition brings out the best in me,” she replied. “It always has. And now I’ve got some serious competition.”

I glanced over at the magical barrier she’d created. She was over fiftieth level, so it would remain in existence for the spell’s maximum duration: fifteen minutes. All I could do was stand there and wait for it to dissipate. “You’re evil, you know that?” I said.

She grinned and shook her head. “Chaotic Neutral, sugar.”

I grinned back at her. “I’m still going to beat you to the First Gate, you know.”

“Probably,” she said. “But this is just the beginning. You’ll still have to clear it. And there are still two more keys to find, and two more gates to clear. Plenty of time for me to catch up with you, and then leave you in the dust, ace.”

“We’ll see about that, lady.”

She motioned to the window displaying the Scoreboard. “You’re famous now,” she said. “You realize what that means, don’t you?”

“I haven’t had much time to think about it yet.”

“Well, I have. I’ve been thinking about it for the past five weeks. Your avatar’s name on that Scoreboard is going to change everything. The public will become obsessed with the contest again, just like when it first began. The media is already going berserk. By tomorrow, Parzival will be a household name.”

That thought made me a little queasy.

“You could become famous in the real world too,” she said. “If you reveal your true identity to the media.”

“I’m not an idiot.”

“Good. Because there are billions of dollars up for grabs, and now everyone is going to assume you know how and where to find the egg. There are a lot of people who would kill for that information.”

“I know that,” I said. “And I appreciate your concern. But I’ll be fine.”

But I didn’t feel fine. I hadn’t really considered any of this, maybe because I’d never really believed I would actually be in this position.

We stood there in silence, watching the clock and waiting. “What would you do if you won?” she suddenly asked. “How would you spend all that money?”

I had spent a lot of time thinking about that. I daydreamed about it all the time. Aech and I had made absurd lists of things we would do and buy if we won the prize.

“I don’t know,” I said. “The usual, I guess. Move into a mansion. Buy a bunch of cool shit. Not be poor.”

“Wow. Big dreamer,” she said. “And after you buy your mansion and your ‘cool shit,’ what will you do with the hundred and thirty billion you’ll have left over?”

Not wanting her to think I was some shallow idiot, I impulsively blurted out what I’d always dreamed of doing if I won. It was something I’d never told anyone.

“I’d have a nuclear-powered interstellar spacecraft constructed in Earth’s orbit,” I said. “I’d stock it with a lifetime supply of food and water, a self-sustaining biosphere, and a supercomputer loaded with every movie, book, song, videogame, and piece of artwork that human civilization has ever created, along with a stand-alone copy of the OASIS. Then I’d invite a few of my closest friends to come aboard, along with a team of doctors and scientists, and we’d all get the hell out of Dodge. Leave the solar system and start looking for an extrasolar Earthlike planet.”

I hadn’t thought this plan all the way through yet, of course. I still had a lot of details to work out.

She raised an eyebrow. “That’s pretty ambitious,” she said. “But you do realize that nearly half the people on this planet are starving, right?” I detected no malice in her voice. She sounded like she genuinely believed I might not be aware of this fact.

“Yes, I know,” I said defensively. “The reason so many people are starving is because we’ve wrecked the planet. The Earth is dying, you know? It’s time to leave.”

“That’s a pretty negative outlook,” she said. “If I win that dough, I’m going to make sure everyone on this planet has enough to eat. Once we tackle world hunger, then we can figure out how to fix the environment and solve the energy crisis.”

I rolled my eyes. “Right,” I said. “And after you pull off that miracle, you can genetically engineer a bunch of Smurfs and unicorns to frolic around this new perfect world you’ve created.”

“I’m being serious,” she said.

“You really think it’s that simple?” I said. “That you can just write a check for two hundred and forty billion dollars and fix all the world’s problems?”

“I don’t know. Maybe not. But I’m gonna give it a shot.”

“If you win.”

“Right. If I win.”

Just then, the OASIS server clock struck midnight. We both knew the second it happened, because the throne reappeared atop the dais, along with Acererak. He sat there motionless, looking just like he did when I’d first entered the room.

Art3mis glanced up at him, then back at me. She smiled and gave me a small wave. “I’ll see you around, Parzival.”

“Yeah,” I replied. “See ya.” She turned and began to walk toward the dais. I called after her. “Hey, Art3mis?”

She turned back. For some reason I felt compelled to help her, even though I knew I shouldn’t. “Try playing on the left side,” I said. “That’s how I won. I think he might be easier to beat if he’s playing the stork.”

She stared at me for a second, possibly trying to gauge whether I was messing with her. Then she nodded and ascended the dais. Acererak came to life as soon as she set foot on the first step.

“Greetings, Art3mis,” his voice boomed. “What is it that you seek?”

I couldn’t hear her reply, but a few seconds later the throne transformed into the Joust game, just as it had earlier. Art3mis said something to the lich and the two of them switched sides, so that she was on the left. Then they began to play.

I watched them play from a distance until a few minutes later, when her Barrier spell dissipated. I cast one last glance up at Art3mis, then threw open the door and ran out.

Chapter 10

It took me a little over an hour to make my way back through the tomb and up to the surface. The instant I crawled outside, a MESSAGES WAITING indicator began to flash on my display. I realized then that Halliday had placed the tomb inside a null-communication zone, so no one could receive calls, texts, or e-mail while they were inside. Probably to prevent gunters from calling for help or advice.

I checked my messages and saw that Aech had been trying to reach me since the moment my name appeared on the Scoreboard. He’d called over a dozen times and had also sent several text messages asking me what in the sweet name of Christ was going on and screaming at me in ALL CAPS to call him back right now. Just as I’d finished deleting these messages, I received another incoming call. It was Aech trying once again to reach me. I decided not to pick up. Instead, I sent him a short text message, promising to call as soon as I could.

As I ran out of the forest, I kept the Scoreboard up in the corner of my display so I’d know immediately if Art3mis won her Joust match and obtained the key. When I finally reached the transport terminal and jumped into the nearest booth, it was just after two o’clock in the morning.

I entered my destination on the booth’s touchscreen, and a map of Middletown appeared on the display. I was prompted to select one of the planet’s 256 transport terminals as my arrival point.

When Halliday had created Middletown, he hadn’t placed just a single re-creation of his hometown there. He’d made 256 identical copies of it, spread out evenly across the planet’s surface. I didn’t think it would matter which copy of his hometown I went to, so I selected one at random, near the equator. Then I tapped CONFIRM to pay the fare, and my avatar vanished.

A millisecond later, I was standing inside a vintage 1980s phone booth located inside an old Greyhound bus station. I opened the door and stepped out. It was like stepping out of a time machine. Several NPCs milled around, all dressed in mid-1980s attire. A woman with a giant ozone-depleting hairdo bobbed her head to an oversize Walkman. A kid in a gray Members Only jacket leaned against the wall, working on a Rubik’s Cube. A Mohawked punk rocker sat in a plastic chair, watching a Riptide rerun on a coin-operated television.

I located the exit and headed for it, drawing my sword as I went. The entire surface of Middletown was a PvP zone, so I had to proceed with caution.

Shortly after the Hunt began, this planet had turned into Grand Central Station, and all 256 copies of Halliday’s hometown had been scoured and ransacked by an endless parade of gunters, all searching for keys and clues. The popular theory on the message boards was that Halliday had created multiple copies of his hometown so that several avatars could search it at the same time without fighting over a single location. Of course, all of this searching had yielded a big fat doughnut. No keys. No clues. No egg. Since then, interest in the planet had waned dramatically. But some gunters probably still came here on occasion.

If there was already another gunter inside Halliday’s house when I got there, my plan was to make a run for it, then steal a car and drive twenty-five miles (in any direction) to the next identical copy of Middletown. And then the next, until I found an instance of Halliday’s house that was unoccupied.

Outside the bus station, it was a beautiful Midwestern day. The reddish orange sun hovered low in the sky. Even though I’d never been to Middletown before, I’d done extensive research on it, so I knew Halliday had coded the planet so that no matter when you visited or where you were on the surface, it was always a perfect late-autumn afternoon, circa 1986.

I pulled up a map of the town and traced a route from my current location to Halliday’s childhood home. It was about a mile to the north. I pointed my avatar in that direction and began to run. Looking around, I was astounded at the painstaking attention to detail. I’d read that Halliday had done all of the coding himself, drawing on his memories to re-create his hometown exactly as it was during his childhood. He’d used old street maps, phone books, photographs, and video footage for reference, to make everything as authentic and accurate as possible.

The place reminded me a lot of the town in the movie Footloose. Small, rural, and sparsely populated. The houses all seemed incredibly big and were placed ridiculously far apart. It astounded me that fifty years ago, even lower-income families had an entire house to themselves. The NPC citizens all looked like extras from a John Cougar Mellencamp video. I saw people out raking leaves, walking dogs, and sitting on porches. Out of curiosity, I waved at a few of them and got a friendly wave in return every time.

Clues as to the time period were everywhere. NPC-piloted cars and trucks cruised slowly up and down the shady streets, all of them gas-guzzling antiques: Trans-Ams, Dodge Omnis, IROC Z28s, and K-cars. I passed a service station, and the sign said gasoline was only ninety-three cents a gallon.

I was about to turn down Halliday’s street when I heard a fanfare of trumpets. My eyes shot over to the Scoreboard window, still hovering in the corner of my display.

Art3mis had done it.

Her name now appeared directly below mine. Her score was 9,000 points—a thousand points less than mine. It appeared that I’d received a bonus for being the first avatar to obtain the Copper Key.

The full ramifications of the Scoreboard’s existence occurred to me for the first time. From here on out, it would not only allow gunters to keep track of each other’s progress, it would also show the entire world who the current frontrunners were, creating instant celebrities (and targets) in the process.

I knew, at that exact moment, Art3mis must be staring down at her own copy of the Copper Key, reading the clue engraved on its surface. I was sure she’d be able to decipher it just as quickly as I had. In fact, she was probably already on her way to Middletown right now.

That got me moving again. I now had only an hour’s head start on her. Maybe less.

When I reached Cleveland Avenue, the street on which Halliday had grown up, I sprinted down the cracked sidewalk to the front steps of his childhood home. It looked just like the photographs I’d seen: a modest two-story colonial with red vinyl siding. Two late-’70s Ford sedans were parked in the driveway, one of them up on cinder blocks.

Looking at the replica Halliday had created of his old house, I tried to imagine what it had been like for him to grow up there. I’d read that in the real Middletown, Ohio, every house on this street had been demolished in the late ’90s to make room for a strip mall. But Halliday had preserved his childhood forever, here in the OASIS.

I ran up the walkway and entered through the front door, which opened into the living room. I knew this room well, because it appeared in Anorak’s Invitation. I recognized the simulated wood-grain paneling, the burnt orange carpet, and garish furniture that looked like it had been scavenged from several disco-era yard sales.

The house was empty. For whatever reason, Halliday had decided not to place NPC re-creations of himself or his deceased parents here. Perhaps that would have been too creepy, even for him. However, I did spot a familiar family photo on the living room wall. This portrait had been taken at the local Kmart in 1984, but Mr. and Mrs. Halliday were still dressed in late-’70s fashions. Twelve-year-old Jimmy stood between them, glowering at the camera from behind thick eyeglasses. The Hallidays looked like an ordinary American family. There was no hint that the stoic man in the brown leisure suit was an abusive alcoholic, that the smiling woman in the floral pantsuit was bipolar, or that the young boy in the faded Asteroids T-shirt would one day create an entirely new universe.

Looking around, I wondered why Halliday, who always claimed to have had a miserable childhood, had later become so nostalgic for it. I knew that if and when I finally escaped from the stacks, I’d never look back. And I definitely wouldn’t create a detailed simulation of the place.

I glanced over at the bulky Zenith television and the Atari 2600 connected to it. The simulated wood grain on the Atari’s plastic casing perfectly matched the simulated wood grain on the television cabinet and on the living room walls. Beside the Atari was a shoebox containing nine game cartridges: Combat, Space Invaders, Pitfall, Kaboom!, Star Raiders, The Empire Strikes Back, Starmaster, Yars’ Revenge, and E.T. Gunters had attached a large amount of significance to the absence of Adventure, the game Halliday was seen playing on this very same Atari at the end of Anorak’s Invitation. People had searched the entire Middletown simulation for a copy of it, but there didn’t appear to be one anywhere on the whole planet. Gunters had brought copies of Adventure here from other planets, but when they tried to play them on Halliday’s Atari, they never worked. So far, no one had been able to figure out why.

I did a quick search of the rest of the house and made sure no other avatars were present. Then I opened the door of James Halliday’s room. It was empty, so I stepped inside and locked the door. Screenshots and simcaps of this room had been available for years, and I’d studied all of them closely. But this was my first time standing inside the “real thing.” I got chills.

The carpet was a horrendous mustard color. So was the wallpaper. But the walls were almost entirely covered with movie and rock band posters: Real Genius, WarGames, Tron, Pink Floyd, Devo, Rush. A bookshelf stood just inside the door, overflowing with science-fiction and fantasy paperbacks (all titles I’d read, of course). A second bookshelf by the bed was crammed to capacity with old computer magazines and Dungeons & Dragons rule books. Several long boxes of comic books were stacked against the wall, each carefully labeled. And there on the battered wooden desk in the corner was James Halliday’s first computer.

Like many home computers of its era, it was housed in the same case as its keyboard. TRS-80 COLOR COMPUTER 2, 16K RAM was printed on a label above the keys. Cables snaked out of the back of the machine, leading to an audiocassette recorder, a small color television, a dot-matrix printer, and a 300-baud modem. A long list of telephone numbers for dial-up bulletin board systems was taped to the desk beside the modem.

I sat down and located the power switch for the computer and the TV. I heard a crackle of static, followed by a low hum, as the TV warmed up. A moment later, the TRS-80’s green start-up screen appeared, and I saw these words:

EXTENDED COLOR BASIC 1.1

COPYRIGHT (c) 1982 BY TANDY

OK

Below this was a flashing cursor, cycling through every color of the spectrum. I typed HELLO and hit the Enter key.

?SYNTAX ERROR appeared on the next line. “Hello” wasn’t a valid command in BASIC, the only language the ancient computer understood.

I knew from my research that the cassette recorder functioned as the TRS-80’s “tape drive.” It stored data as analog sound on magnetic audiotapes. When Halliday had first started programming, the poor kid hadn’t even had access to a floppy disk drive. He’d had to store his code on cassette tapes. A shoebox sat beside the tape drive, filled with dozens of these cassettes. Most of them were text adventure games: Raaka-tu, Bedlam, Pyramid, and Madness and the Minotaur. There were also a few ROM cartridges, which fit into a slot on the side of the computer. I dug around in the box until I found a cartridge with DUNGEONS OF DAGGORATH printed in crooked yellow text on its worn red label. The game’s artwork depicted a first-person view of a long dungeon corridor blocked by a hulking blue giant with a large stone ax.

When a list of the games found in Halliday’s bedroom had first appeared online, I’d made sure to download and master every single one of them, so I’d already solved Dungeons of Daggorath, about two years earlier. It had taken most of a weekend. The graphics were crude, but even so, the game was fun and incredibly addictive.

I knew from reading the message boards that during the past five years, several gunters had played and solved Dungeons of Daggorath right here on Halliday’s TRS-80. Some had solved every single game in the shoebox, just to see if anything would happen. And nothing had. But none of those gunters had been in possession of the Copper Key.

My hands were trembling slightly as I powered off the TRS-80 and inserted the Dungeons of Daggorath cartridge. When I turned the computer back on, the screen flashed to black and a crude graphic of a wizard appeared, accompanied by some ominous sound effects. The wizard held a staff in one hand, and below him, printed in all capital letters, was the legend I DARE YE ENTER … THE DUNGEONS OF DAGGORATH!

I laid my fingers on the keyboard and began to play. As soon as I did, a jambox sitting on top of Halliday’s dresser turned itself on, and familiar music began to blast out of it. It was Basil Poledouris’s score for Conan the Barbarian.

That must be Anorak’s way of letting me know I’m on the right track, I thought.

I quickly lost track of time. I forgot that my avatar was sitting in Halliday’s bedroom and that, in reality, I was sitting in my hideout, huddled near the electric heater, tapping at the empty air in front of me, entering commands on an imaginary keyboard. All of the intervening layers slipped away, and I lost myself in the game within the game.

In Dungeons of Daggorath, you control your avatar by typing in commands, like TURN LEFT or GET TORCH, navigating your way through a maze of vector-graphic corridors while fighting off spiders, stone giants, blobs, and wraiths as you descend deeper and deeper, working your way down through the dungeon’s five increasingly difficult levels. It took a while for the commands and quirks of the game to come back to me, but once they did, the game wasn’t that difficult to solve. The ability to save my place at any time basically gave me infinite lives. (Although saving and reloading games from the tape drive proved to be a slow and tedious process. It often took several attempts and a lot of fiddling with the cassette deck’s volume knob.) Saving my game also allowed me to log out for bathroom breaks, and to recharge my space heater.

While I was playing, the Conan the Barbarian score ended and the jambox clicked over and began to play the opposite side of the tape, treating me to the synthesizer-laden score for Ladyhawke. I couldn’t wait to rub Aech’s nose in that.

I reached the last level of the dungeon around four o’clock in the morning and faced off against the Evil Wizard of Daggorath. After dying and reloading twice, I finally defeated him, using an Elvish Sword and a Ring of Ice. I completed the game by picking up the wizard’s magic ring, claiming it for myself. As I did, an image appeared on the screen, showing a wizard with a bright star on his staff and his robes. The text below read: BEHOLD! DESTINY AWAITS THE HAND OF A NEW WIZARD!

I waited to see what would happen. For a moment, nothing did. Then Halliday’s ancient dot-matrix printer came to life and noisily ground out a single line of text. The tractor feed spooled the page out of the top of the printer. I tore the sheet off and read what was there:

CONGRATULATIONS! YOU HAVE OPENED THE FIRST GATE!

I glanced around and saw that there was now a wrought-iron gate embedded in the bedroom wall, in the exact spot where the WarGames poster had been a second before. In the center of the gate was a copper-plated lock with a keyhole.

I climbed up on top of Halliday’s desk so I could reach the lock, then slid the Copper Key into the keyhole and turned it. The entire gate began to glow, as if the metal had become superheated, and its double doors swung inward, revealing a field of stars. It appeared to be a portal into deep space.

“My God, it’s full of stars,” I heard a disembodied voice say. I recognized it as a sound bite from the film 2010. Then I heard a low, ominous hum, followed by a piece of music from that film’s score: “Also Sprach Zarathustra” by Richard Strauss.

I leaned forward and looked through the portal. Left and right, up and down. Nothing but an endless field of stars in all directions. Squinting, I could also make out a few tiny nebulae and galaxies in the distance.

I didn’t hesitate. I jumped into the open gate. It seemed to pull me in, and I began to fall. But I fell forward instead of down, and the stars seemed to fall with me.

Chapter 11

I found myself standing in an old video arcade, playing Galaga.

The game was already in progress. I had double ships and a score of 41,780 points. I glanced down and saw that my hands were on the controls. After a second or two of disorientation, I reflexively began to play, moving the joystick left just in time to avoid losing one of my ships.

Keeping one eye on the game, I tried to make sense of my surroundings. In my peripheral vision I was able to make out a Dig Dug game on my left and a Zaxxon machine to my right. Behind me, I could hear a cacophony of digital combat coming from dozens of other vintage arcade games. Then, as I finished clearing the wave on Galaga, I noticed my reflection in the game’s screen. It wasn’t my avatar’s face I saw there. It was Matthew Broderick’s face. A young pre–Ferris Bueller and pre-Ladyhawke Matthew Broderick.

Then I knew where I was. And who I was.

I was David Lightman, Matthew Broderick’s character in the movie WarGames. And this was his first scene in the film.

I was in the movie.

I took a quick glance around and saw a detailed replica of 20 Grand Palace, the combination arcade/pizza joint featured in the film. Kids with feathered ’80s hairstyles were clustered around each of the games. Others sat in booths, eating pizza and drinking sodas. “Video Fever” by the Beepers blasted out of a jukebox in the corner. Everything looked and sounded exactly as it did in the movie. Halliday had copied every last detail from the film and re-created it as an interactive simulation.

Holy shit.

I’d spent years wondering what challenges awaited me inside the First Gate. Never once had I imagined this. But I probably should have. WarGames had been one of Halliday’s all-time favorite movies. Which was why I had watched it over three dozen times. Well, that, and also because it was completely awesome, with an old-school teenage computer hacker as the protagonist. And it looked like all of that research was about to pay off.

Now I heard a repetitive electronic beeping. It seemed to be coming from the right pocket of the jeans I was wearing. Keeping my left hand on the joystick, I reached in my pocket and pulled out a digital watch. The readout said 7:45 a.m. When I pushed one of the buttons to silence the alarm, a warning flashed in the center of my display: DAVID, YOU’RE GOING TO BE LATE FOR SCHOOL!

I used a voice command to pull up my OASIS map, hoping to learn where the gate had transported me. But it turned out that not only was I no longer on Middletown, I was no longer in the OASIS at all. My locator icon was in the middle of a blank screen, which meant I was OTM—off the map. When I’d stepped into the gate, it had transported my avatar into a stand-alone simulation, a virtual location separate from the OASIS. It seemed that the only way I could get back would be to clear the gate by completing the quest. But if this was a videogame, how was I supposed to play it? If this was a quest, what was my goal? I continued to play Galaga while pondering these questions. A second later, a young boy walked into the arcade and came over to me.

“Hi, David!” he said, his eyes on my game.

I recognized this kid from the movie. His name was Howie. In the film, Matthew Broderick’s character hands his Galaga game off to Howie when he rushes off to school.

“Hi, David!” the boy repeated, in the same exact tone. As he spoke this time, his words also appeared as text, superimposed across the bottom of my display, like subtitles. Below this, flashing red, were the words FINAL DIALOGUE WARNING!

I began to understand. The simulation was warning me that this was my final chance to deliver the next line of dialogue from the movie. If I didn’t say the line, I could guess what would probably happen next. GAME OVER.

But I didn’t panic, because I knew the next line. I’d seen WarGames so many times that I knew the entire film by heart.

“Hi, Howie!” I said. But the voice I heard in my earphones was not my own. It was Matthew Broderick’s voice. And as I spoke the line, the warning on my display vanished and a score of 100 points appeared, superimposed at the top of my display.

I racked my brain, trying to mentally replay the rest of the scene. The next line came to me. “How’s it going?” I said, and my score jumped to 200 points.

“Pretty good,” Howie replied.

I started to feel giddy. This was incredible. I was totally inside the movie. Halliday had transformed a fifty-year-old film into a real-time interactive videogame. I wondered how long it had taken him to program this thing.

Another warning flashed on my display: YOU’RE GOING TO BE LATE FOR SCHOOL, DAVID! HURRY!

I stepped away from the Galaga machine. “Hey, you wanna take this over?” I asked Howie.

“Sure,” he replied, grabbing the controls. “Thanks!”

A green path appeared on the floor of the arcade, leading from where I stood to the exit. I started to follow it, then remembered to run back and grab my notebook off of the Dig Dug game, just like David had in the movie. As I did this, my score jumped another 100 points, and ACTION BONUS! appeared on my display.

“Bye, David!” Howie shouted.

“Bye!” I shouted back. Another 100 points. This was easy!

I followed the green path out of 20 Grand Palace and up the busy street a few blocks. I was now running along a tree-lined suburban street. I rounded a corner and saw that the path led directly to a large brick building. The sign over the door said Snohomish High School—David’s school, and the setting of the next few scenes in the movie.

My mind was racing as I ran inside. If all I had to do was rattle off lines of dialogue from WarGames on cue for the next two hours, this was going to be a breeze. Without even knowing it, I’d totally overprepared. I probably knew WarGames even better than I knew Real Genius and Better Off Dead.

As I ran down the empty school hallway, another warning flashed in front of me: YOU’RE LATE FOR YOUR BIOLOGY CLASS!

I continued to sprint at top speed, following the green path, which was now pulsing brightly. It eventually led me to the door of a classroom on the second floor. Through the window, I could see that class was already in session. The teacher was up at the board. I saw my seat—the only empty one in the room.

It was right behind Ally Sheedy.

I opened the door and tiptoed inside, but the teacher spotted me right away.

“Ah, David! Nice of you to join us!”

Making it all the way to the end of the movie wound up being a lot harder than I anticipated. It only took me about fifteen minutes to figure out the “rules” of the game and to sort out how the scoring system worked. I was actually required to do a lot more than simply recite dialogue. I also had to perform all the actions that Broderick’s character performed in the film, in the correct way and at the correct moment. It was like being forced to act the leading role in a play you’d watched many times but had never actually rehearsed.

For most of the movie’s first hour, I was on edge, constantly trying to think ahead to have my next line of dialogue ready. Whenever I flubbed a line or didn’t perform an action at the right moment, my score decreased and a warning flashed on my display. When I made two mistakes in a row, a FINAL WARNING message appeared. I wasn’t sure what would happen if I got three strikes in a row, but my guess was that I’d either be expelled from the gate or that my avatar would simply be killed. I wasn’t eager to find out which it would be.

Whenever I correctly performed seven actions or recited seven lines of dialogue in a row, the game would award me a “Cue Card Power-Up.” The next time I blanked on what to do or say, I could select the Cue Card icon and the correct action or line of dialogue would appear on my display, sort of like a teleprompter.

During scenes that didn’t involve my character, the simulation cut to a passive third-person perspective, and all I had to do was sit back and watch things play out, sort of like watching a cut scene in an old videogame. During these scenes, I could relax until my character came on-screen again. During one of these breaks, I tried to access a copy of the movie from my OASIS console’s hard drive, with the intention of playing it in a window on my display so I could refer to it. But the system wouldn’t let me. In fact, I found that I couldn’t open any windows at all while inside the gate. When I tried, I got a warning: NO CHEATING. TRY TO CHEAT AGAIN AND IT’S GAME OVER!

Luckily, it turned out that I didn’t need any help. Once I’d collected the maximum of five Cue Card Power-Ups I began to relax, and the game actually started to be fun. It wasn’t hard to enjoy being inside one of my favorite flicks. After a while, I even discovered that I could earn bonus points by delivering a line in the exact tone and with the same inflection as in the film.

I didn’t know it at the time, but I’d just become the first person to play an entirely new type of videogame. When GSS got wind of the WarGames simulation inside the First Gate (and they did a short time later), the company quickly patented the idea and began to buy up the rights to old movies and TV shows and convert them into immersive interactive games that they dubbed Flicksyncs. Flicksyncs became wildly popular. There turned out to be a huge market for games that allowed people to play a leading role in one of their favorite old movies or TV series.

By the time I reached the final scenes of the movie, I was starting to get twitchy from exhaustion. I’d now been up for over twenty-four hours straight, jacked in the entire time. The last action I had to perform was instructing the WOPR supercomputer to “play itself” at tic-tac-toe. Since every game the WOPR played ended in a tie, this had the improbable effect of teaching the artificially intelligent computer that global thermonuclear war, too, was a game in which “the only winning move is not to play.” This prevented the WOPR from launching all of the United States’ ICBMs at the Soviet Union.

I, David Lightman, a teenage computer geek from suburban Seattle, had single-handedly prevented the end of human civilization.

The NORAD command center erupted in celebration, and I waited for the movie’s end credits to roll. But they didn’t. Instead, all the characters around me vanished, leaving me alone in the giant war room. When I checked my avatar’s reflection in a computer monitor, I saw that I no longer looked like Matthew Broderick. I’d changed back into Parzival.

I glanced around the empty NORAD command center, wondering what I was supposed to do next. Then all of the giant video display screens in front of me went blank, and four lines of glowing green text appeared on them. It was another riddle:

The captain conceals the Jade Key

in a dwelling long neglected

But you can only blow the whistle

once the trophies are all collected

I stood there for a second, staring at the words in stunned silence. Then I snapped out of my daze and quickly took several screenshots of the text. As I was doing this, the Copper Gate reappeared, embedded in a nearby wall. The gate was open, and through it I could see Halliday’s bedroom. It was the exit. The way out.

I’d done it. I’d cleared the First Gate.

I glanced back up at the riddle on the viewscreens. It had taken me years to decipher the Limerick and locate the Copper Key. At first glance, this new riddle about the Jade Key looked like it might take just as long to figure out. I didn’t understand a word of it. But I was also dead on my feet, and in no condition for further puzzle-solving. I could barely keep my eyes open.

I jumped through the exit and landed with a thud on the floor of Halliday’s bedroom. When I turned around and looked at the wall, I saw that the gate was now gone and the WarGames poster had reappeared in its place.

I checked my avatar’s stats and saw that I’d been awarded several hundred thousand experience points for clearing the gate, enough to raise my avatar from tenth level up to twentieth in one shot. Then I checked the Scoreboard:

HIGH SCORES:

1. Parzival — 110000 —

2. Art3mis — 9000 —

3. JDH — 0000000 —

4. JDH — 0000000 —

5. JDH — 0000000 —

6. JDH — 0000000 —

7. JDH — 0000000 —

8. JDH — 0000000 —

9. JDH — 0000000 —

10. JDH — 0000000 —

My score had increased by 100,000 points, and a copper-colored gate icon now appeared beside it. The media (and everyone else) had probably been monitoring the Scoreboard since last night, so now the whole world would know that I’d cleared the First Gate.

I was too exhausted to consider the implications. All I could think about was sleep.

I ran downstairs and into the kitchen. The keys to the Halliday family car were on a pegboard next to the refrigerator. I grabbed them and rushed outside. The car (the one that wasn’t up on blocks) was a 1982 Ford Thunderbird. The engine started on the second try. I backed out of the driveway and drove to the bus station.

From there, I teleported back to the transport terminal next to my school on Ludus. Then I went to my locker and dumped all of my avatar’s newfound treasure, armor, and weapons inside before finally logging out of the OASIS.

When I pulled off my visor, it was 6:17 a.m. I rubbed my bloodshot eyes and gazed around the dark interior of my hideout, trying to wrap my head around everything that had just happened.

I suddenly realized how cold it was in the van. I’d been using the tiny space heater off and on all night and had drained the batteries. I was way too tired to get on the exercise bike and recharge them. And I didn’t have the energy to make the trek back to my aunt’s trailer, either. But the sun would be up soon, so I knew I could crash there in my hideout without worrying that I would freeze to death.

I slid off of my chair and onto the floor, then curled up in my sleeping bag. As I closed my eyes, I began to ponder the riddle of the Jade Key. But sleep swallowed me whole a few seconds later.

I had a dream. I was standing alone in the center of a scorched battlefield, with several different armies arrayed against me. An army of Sixers stood in front of me, and several different gunter clans surrounded me on all other flanks, brandishing swords and guns and weapons of powerful magic.

I looked down at my body. It wasn’t Parzival’s body; it was my own. And I was wearing armor made of paper. In my right hand was a toy plastic sword, and in my left was a large glass egg. It looked exactly like the glass egg that causes Tom Cruise’s character so much grief in Risky Business, but somehow I knew that, in the context of my dream, it was supposed to be Halliday’s Easter egg.

And I was standing there, out in the open, holding it for all the world to see.

In unison, the armies of my enemies let out a fierce battle cry and charged toward me. They converged on my position with bared teeth and blood in their eyes. They were coming to take the egg, and there was nothing I could do to stop them.

I knew I was dreaming, and so I expected to wake up before they reached me. But I didn’t. The dream continued as the egg was ripped from my grasp, and I felt myself being torn to shreds.

Chapter 12

I slept for over twelve hours and missed school entirely.

When I finally woke up, I rubbed my eyes and lay there in silence awhile, trying to convince myself that the events of the previous day had actually occurred. It all seemed like a dream to me now. Far too good to be real. Eventually, I grabbed my visor and got online to find out for sure.

Every single newsfeed seemed to be showing a screenshot of the Scoreboard. And my avatar’s name was there at the top, in first place. Art3mis was still in second place, but the score beside her name had now increased to 109,000, just 1,000 points less than mine. And, like me, she had a copper-colored gate icon beside her score now too.

So she’d done it. While I’d slept, she’d deciphered the inscription on the Copper Key. Then she’d gone to Middletown, located the gate, and made it all the way through WarGames, just a few hours after I had.

I no longer felt quite so impressed with myself.

I flipped past a few more channels before stopping on one of the major newsfeed networks, where I saw two men sitting in front of a screenshot of the Scoreboard. The man on the left, some middle-aged intellectual type billed as “Edgar Nash, Gunter Expert” appeared to be explaining the scores to the newsfeed anchor beside him.

“—appears that the avatar named Parzival received slightly more points for being the first to find the Copper Key,” Nash said, pointing to the Scoreboard. “Then, early this morning, Parzival’s score increased another one hundred thousand points, and a Copper Gate icon appeared beside his score. The same change occurred to Art3mis’s score a few hours later. This seems to indicate that both of them have now completed the first of the three gates.”

“The famous Three Gates that James Halliday spoke of in the Anorak’s Invitation video?” the anchor said.

“The very same.”

“But Mr. Nash. After five years, how is it that two avatars accomplished this feat on the same day, within just a few hours of each other?”

“Well, I think there’s only one plausible answer. These two people, Parzival and Art3mis, must be working together. They’re probably both members of what is known as a ‘gunter clan.’ These are groups of egg hunters who—”

I frowned and changed the channel, surfing the feeds until I saw an overly enthusiastic reporter interviewing Ogden Morrow via satellite. The Ogden Morrow.

“—joining us live from his home in Oregon. Thanks for being with us today, Mr. Morrow!”

“No problem,” Morrow replied. It had been almost six years since Morrow had last spoken to the media, but he didn’t seem to have aged a day. His wild gray hair and long beard made him look like a cross between Albert Einstein and Santa Claus. That comparison was also a pretty good description of his personality.

The reporter cleared his throat, obviously a bit nervous. “Let me start off by asking what your reaction is to the events of the last twenty-four hours. Were you surprised to see those names appear on Halliday’s Scoreboard?”

“Surprised? Yes, a little, I suppose. But ‘excited’ is probably a better word. Like everyone else, I’ve been watching and waiting for this to happen. Of course, I wasn’t sure if I’d still be alive when it finally did! I’m glad that I am. It’s all very exciting, isn’t it?”

“Do you think these two gunters, Parzival and Art3mis, are working together?”

“I have no idea. I suppose it’s possible.”

“As you know, Gregarious Simulation Systems keeps all OASIS user records confidential, so we have no way of knowing their true identities. Do you think either of them will come forward and reveal themselves to the public?”

“Not if they’re smart, they won’t,” Morrow said, adjusting his wire-rimmed spectacles. “If I were in their shoes, I’d do everything possible to remain anonymous.”

“Why do you say that?”

“Because once the world discovers who they really are, they’ll never have a moment’s peace afterward. If people think you can help them find Halliday’s egg, they’ll never leave you alone. Trust me, I know from experience.”

“Yes, I suppose you do.” The reporter flashed a fake smile. “However, this network has contacted both Parzival and Art3mis via e-mail, and we’ve extended generous monetary offers to each of them in return for an exclusive interview, either in the OASIS or here in the real world.”

“I’m sure they’re receiving many such offers. But I doubt they’ll accept,” Morrow said. Then he looked straight into the camera, and I felt as if he was now speaking directly to me. “Anyone smart enough to accomplish what they have should know better than to risk everything by talking to the vultures in the media.”

The reporter chuckled uncomfortably. “Ah, Mr. Morrow … I really don’t think that’s called for.”

Morrow shrugged. “Too bad. I do.”

The reporter cleared his throat again. “Well, moving on … Do you have any predictions about what changes we might see on the Scoreboard in the weeks to come?”

“I’m betting that those other eight empty slots will fill up pretty quickly.”

“What makes you think so?”

“One person can keep a secret, but not two,” he replied, staring directly into the camera again. “I don’t know. Maybe I’m wrong. But I am sure of one thing. The Sixers are going to use every dirty trick at their disposal to learn the location of the Copper Key and the First Gate.”

“You’re referring to the employees of Innovative Online Industries?”

“Yes. IOI. The Sixers. Their sole purpose is to exploit loopholes in the contest rules and subvert the intention of Jim’s will. The very soul of the OASIS is at stake here. The last thing Jim would have wanted is for his creation to fall into the hands of a fascist multinational conglomerate like IOI.”

“Mr. Morrow, IOI owns this network.…”

“Of course they do!” Morrow shouted gleefully. “They own practically everything! Including you, pretty boy! I mean, did they tattoo a UPC code on your ass when they hired you to sit there and spout their corporate propaganda?”

The reporter began to stutter, glancing nervously at something off camera.

“Quick!” Morrow said. “You better cut me off before I say anything else!” He broke up into gales of laughter just as the network cut his satellite feed.

The reporter took a few seconds to regroup, then said, “Thank you again for joining us today, Mr. Morrow. Unfortunately that’s all the time we have to speak with him. Now let’s go back to Judy, who is standing by with a panel of renowned Halliday scholars—”

I smiled and closed the vidfeed window, pondering the old man’s advice. I’d always suspected that Morrow knew more about the contest than he was letting on.

Morrow and Halliday had grown up together, founded a company together, and changed the world together. But Morrow had led a very different life from Halliday’s—one involving a much greater connection to humanity. And a great deal more tragedy.

During the mid-’90s, back when Gregarious Simulation Systems was still just Gregarious Games, Morrow had moved in with his high-school sweetheart, Kira Underwood. Kira was born and raised in London. (Her birth name was Karen, but she’d insisted on being called Kira ever since her first viewing of The Dark Crystal.) Morrow met her when she spent her junior year as an exchange student at his high school. In his autobiography, Morrow wrote that she was the “quintessential geek girl,” unabashedly obsessed with Monty Python, comic books, fantasy novels, and videogames. She and Morrow shared a few classes at school, and he was smitten with her almost immediately. He invited her to attend his weekly Dungeons & Dragons gaming sessions (just as he’d done with Halliday a few years earlier), and to his surprise, she accepted. “She became the lone female in our weekly gaming group,” Morrow wrote. “And every single one of the guys developed a massive crush on her, including Jim. She was actually the one who gave him the nickname ‘Anorak,’ a British slang term for an obsessive geek. I think Jim adopted it as the name of his D and D character to impress her. Or maybe it was his way of trying to let her know he was in on the joke. The opposite sex made Jim extremely nervous, and Kira was the only girl I ever saw him speak to in a relaxed manner. But even then, it was only in character, as Anorak, during the course of our gaming sessions. And he would only address her as Leucosia, the name of her D and D character.”

Ogden and Kira began dating. By the end of the school year, when it was time for her to return home to London, the two of them had openly declared their love for each other. They kept in touch during their remaining year of school by e-mailing every day, using an early pre-Internet computer bulletin board network called FidoNet. When they both graduated from high school, Kira returned to the States, moved in with Morrow, and became one of Gregarious Games’ first employees. (For the first two years, she was their entire art department.) They got engaged a few years after the launch of the OASIS. They were married a year later, at which time Kira resigned from her position as an artistic director at GSS. (She was a millionaire now too, thanks to her company stock options.) Morrow stayed on at GSS for five more years. Then, in the summer of 2022, he announced he was leaving the company. At the time, he claimed it was for “personal reasons.” But years later, Morrow wrote in his autobiography that he’d left GSS because “we were no longer in the videogame business,” and because he felt that the OASIS had evolved into something horrible. “It had become a self-imposed prison for humanity,” he wrote. “A pleasant place for the world to hide from its problems while human civilization slowly collapses, primarily due to neglect.”

Rumors also surfaced that Morrow had chosen to leave because he’d had a huge falling-out with Halliday. Neither of them would confirm or deny these rumors, and no one seemed to know what sort of dispute had ended their long friendship. But sources within the company said that at the time of Morrow’s resignation, he and Halliday had not spoken to each other directly in several years. Even so, when Morrow left GSS, he sold his entire share of the company directly to Halliday, for an undisclosed sum.

Ogden and Kira “retired” to their home in Oregon and started a nonprofit educational software company, Halcydonia Interactive, which created free interactive adventure games for kids. I’d grown up playing these games, all of which were set in the magical kingdom of Halcydonia. Morrow’s games had transported me out of my grim surroundings as a lonely kid growing up in the stacks. They’d also taught me how to do math and solve puzzles while building my self-esteem. In a way, the Morrows were among my very first teachers.

For the next decade, Ogden and Kira enjoyed a peaceful, happy existence, living and working in relative seclusion. They tried to have children, but it wasn’t in the cards for them. They’d begun to consider adoption when, in the winter of 2034, Kira was killed in a car accident on an icy mountain road just a few miles from their home.

After that, Ogden continued to run Halcydonia Interactive on his own. He managed to stay out of the limelight until the morning of Halliday’s death, when his home was besieged by the media. As Halliday’s former closest friend, everyone assumed he alone could explain why the deceased billionaire had put his entire fortune up for grabs. Morrow eventually held a press conference just to get everyone off his back. It was the last time he’d spoken to the media, until today. I’d watched the video of that press conference many, many times.

Morrow had begun it by reading a brief statement, saying that he hadn’t seen or spoken to Halliday in over a decade. “We had a falling-out,” he said, “and that is something I refuse to discuss, now or in the future. Suffice it to say, I have not communicated with James Halliday in over ten years.”

“Then why did Halliday leave you his vast collection of classic coin-operated videogames?” a reporter asked. “All of his other material possessions are to be auctioned off. If you were no longer friends, why are you the only person he left anything to?”

“I have no idea,” Morrow said simply.

Another reporter asked Morrow if he planned on looking for Halliday’s Easter egg himself, since he’d known Halliday so well and would therefore probably have a better chance than anyone of finding it. Morrow reminded the reporter that the contest rules laid out in Halliday’s will stated that no one who had ever worked for Gregarious Simulation Systems, or anyone in their immediate families, was eligible to take part in the contest.

“Did you have any idea what Halliday was working on all those years he was in seclusion?” another reporter asked.

“No. I suspected he might be working on some new game. Jim was always working on a new game. For him, making games was as necessary as breathing. But I never imagined he was planning something … of this magnitude.”

“As the person who knew James Halliday the best, do you have any advice for the millions of people who are now searching for his Easter egg? Where do you think people should start looking for it?”

“I think Jim made that pretty obvious,” Morrow replied, tapping a finger against his temple, just as Halliday had in the Anorak’s Invitation video. “Jim always wanted everyone to share his obsessions, to love the same things he loved. I think this contest is his way of giving the entire world an incentive to do just that.”

I closed my file on Morrow and checked my e-mail. The system informed me that I’d received over two million new unsolicited messages. These were automatically filed in a separate folder, so I could sort through them later. Only two new messages were left in my inbox, from people on my authorized contact list. One was from Aech. The other was from Art3mis.

I opened Aech’s message first. It was vidmail, and his avatar’s face appeared in a window. “Holy shit!” he shouted. “I don’t believe this! Now you’ve cleared the motherfucking First Gate and you still haven’t phoned me? Call my ass! Now! The second you get this!”

I considered waiting a few days to call Aech back but quickly abandoned that idea. I needed to talk to someone about all this, and Aech was my best friend. If there was anyone I could trust, it was him.

He picked up on the first ring, and his avatar appeared in a new window in front of me. “You dog!” he shouted. “You brilliant, sly, devious dog!”

“Hey, Aech,” I said, trying to deadpan it. “What’s new?”

“What’s new? What’s new? You mean, other than, you know, seeing my best friend’s name appear at the top of the Scoreboard? Other than that, you mean?” He leaned forward so that his mouth completely filled the vidfeed window and shouted, “Other than that, not much! Not much new at all!”

I laughed. “Sorry it took me a while to call you. I had kind of a late night.”

“No shit, you had a late night!” he said. “Look at you! How can you be so calm! Don’t you realize what this means? This is huge! This is beyond epic! I mean … congratu-freakin’-lations, man!” He began to bow repeatedly. “I am not worthy!”

“Cut it out, OK? It’s really not a big deal. I haven’t actually won anything yet.…”

“Not a big deal!” he cried. “Not. A. Big. Deal? Are you kidding me? You’re a legend now, man! You just became the first gunter in history to find the Copper Key! And clear the First Gate! You are a god, from this moment forth! Do you not realize this, fool?”

“Seriously. Stop it. I’m already freaked out enough as it is.”

“Have you seen the news? The whole world is freaking out! And the gunter boards are going apeshit! And everyone is talking about you, amigo.”

“I know. Listen, I hope you’re not pissed at me for keeping you in the dark. I felt really weird about not returning your calls or telling you what I was up to.…”

“Oh, come on!” He rolled his eyes dismissively. “You know damn well that if I’d been in your shoes, I would have done the same thing. That’s how the game is played. But”—his tone grew more serious—“I am curious to know how that Art3mis chick happened to find the Copper Key and clear the gate right after you did. Everyone seems to think you two were working together, but I know that’s horseshit. So what happened? Was she following you or something?”

I shook my head. “No, she found the key’s hiding place before I did. Last month, she said. She just wasn’t able to obtain the key until now.” I was silent for a second. “I can’t really go into the details without, you know—”

Aech held up both hands. “No worries. I totally understand. I wouldn’t want for you to accidentally drop any hints.” He flashed his trademark Cheshire grin, and his gleaming white teeth seemed to take up half of the vidfeed window. “Actually, I should let you know where I am right now.…”

He adjusted his vidfeed’s virtual camera so that it pulled back from a tight shot of his face to a much wider shot that revealed where he was—standing next to the flat-topped hill, just outside the entrance to the Tomb of Horrors.

My jaw dropped. “How in the hell—?”

“Well, when I saw your name all over the newsfeeds last night, it occurred to me that for as long as I’ve known you, you’ve never had the dough to do much traveling. Any traveling, really. So I figured that if you’d found the hiding place of the Copper Key, it probably had to be somewhere close to Ludus. Or maybe even on Ludus.”

“Well done,” I said, and I meant it.

“Not really. I spent hours racking my pea-sized brain before I finally thought to search the map of Ludus for the surface features described in the Tomb of Horrors module. But once I did, everything else clicked into place. And here I am.”

“Congratulations.”

“Yeah, well, it was pretty easy once you pointed me in the right direction.” He glanced back over his shoulder at the tomb. “I’ve been searching for this place for years, and all this time it was within walking distance of my school! I feel like a total moron for not figuring it out on my own.”

“You’re not a moron,” I said. “You deciphered the Limerick on your own, otherwise you wouldn’t even know about the Tomb of Horrors module, right?”

“So, you’re not pissed?” he said. “That I took advantage of my inside info?”

I shook my head. “No way. I would have done the same thing.”

“Well, regardless, I owe you one. And I won’t forget it.”

I nodded toward the tomb behind him. “Have you been inside yet?”

“Yeah. I came back up here to call you, while I wait for the server to reset at midnight. The tomb is empty right now, because your friend, Art3mis, already blew through here earlier today.”

“We’re not friends,” I said. “She just showed up, a few minutes after I got the key.”

“Did you guys throw down?”

“No. The tomb is a no-PvP zone.” I glanced at the time. “Looks like you’ve still got a few hours to kill before the reset.”

“Yeah. I’ve been studying the original D and D module, trying to prepare myself,” he said. “Wanna give me any tips?”

I grinned. “No. Not really.”

“Didn’t think so.” He was silent for a few seconds. “Listen, I have to ask you something,” he said. “Does anyone at your school know your avatar’s name?”

“No. I’ve been careful to keep it a secret. No one there knows me as Parzival. Not even the teachers.”

“Good,” he said. “I took the same precaution. Unfortunately, several of the gunters who frequent the Basement know that we both attend school on Ludus, so they might be able to connect the dots. I’m worried about one in particular.…”

I felt a rush of panic. “I-r0k?”

Aech nodded. “He’s been calling me nonstop since your name appeared on the Scoreboard, asking what I know. I played dumb, and he seemed to buy it. But if my name shows up on the Scoreboard too, you can bet he’ll start bragging that he knows us. And when he starts telling other gunters that you and I are both students on Ludus—”

“Shit!” I cursed. “Then every gunter in the sim will be headed here to search for the Copper Key.”

“Right,” Aech said. “And before long, the location of the tomb will be common knowledge.”

I sighed. “Well, then you better get the key before that happens.”

“I’ll do my best.” He held up a copy of the Tomb of Horrors module. “Now, if you’ll excuse me, I’m going to reread this thing for the hundredth time today.”

“Good luck, Aech,” I said. “Give me a call once you’ve cleared the gate.”

If I clear the gate …”

“You will,” I said. “And when you do, we should meet in the Basement to talk.”

“You got it, amigo.”

He waved good-bye and was about to end the call when I spoke up. “Hey, Aech?”

“Yeah?”

“You might want to brush up on your jousting skills,” I said. “You know, between now and midnight.”

He looked puzzled for a moment; then a smile of understanding spread across his face. “I got ya,” he said. “Thanks, pal.”

“Good luck.”

As his vidfeed window winked out, I found myself wondering how Aech and I would remain friends through everything that lay ahead. Neither of us wanted to work as a team, so from here on out we would be in direct competition with each other. Would I eventually regret helping him today? Or come to resent that I’d unwittingly led him to the Copper Key’s hiding place?

I pushed these thoughts aside and opened the e-mail from Art3mis. It was an old-fashioned text message.

Dear Parzival,

Congrats! See? You’re famous now, just like I said. Although it looks like we’ve both been thrust into the limelight. Kinda scary, eh?

Thanks for the tip about playing on the left side. You were right. Somehow, that did the trick. But don’t go thinking I owe you any favors, mister. :-)

The First Gate was pretty wild, wasn’t it? Not at all what I expected. It would have been cool if Halliday had given me the option to play Ally Sheedy instead, but what can you do?

This new riddle is a real head-scratcher, isn’t it? I hope it doesn’t take us another five years to decipher it.

Anyhow, I just wanted to say that it was an honor to meet you. I hope our paths cross again soon.

Sincerely,

Art3mis

ps—Enjoy being #1 while you can, pal. It won’t last for long.

I reread her message several times, grinning like a dopey schoolboy. Then I typed out my reply:

Dear Art3mis,

Congratulations to you, too. You weren’t kidding. Competition clearly brings out the best in you.

You’re welcome for the tip about playing on the left. You totally owe me a favor now. ;-)

The new riddle is a cinch. I think I’ve already got it figured out, actually. What’s the hold-up on your end?

It was an honor to meet you, too. If you ever feel like hanging out in a chat room, let me know.

MTFBWYA,

Parzival

ps—Are you challenging me? Bring the pain, woman.

After rewriting it a few dozen times, I tapped the Send button. Then I pulled up my screenshot of the Jade Key riddle and began to study it, syllable by syllable. But I couldn’t seem to concentrate. No matter how hard I tried to focus, my mind kept drifting back to Art3mis.

Chapter 13

Aech cleared the First Gate early the next day.

His name appeared on the Scoreboard in third place, with a score of 108,000 points. The value of obtaining the Copper Key had dropped another 1,000 points for him, but the value of clearing the First Gate remained unchanged at 100,000.

I returned to school that same morning. I’d considered calling in sick, but was concerned that my absence might raise suspicions. When I got there, I realized I shouldn’t have worried. Due to the sudden renewed interest in the Hunt, over half of the student body, and quite a few of the teachers, didn’t bother showing up. Since everyone at school knew my avatar by the name Wade3, no one paid any attention to me. Roaming the halls unnoticed, I decided that I enjoyed having a secret identity. It made me feel like Clark Kent or Peter Parker. I thought my dad would probably have gotten a kick out of that.

That afternoon, I-r0k sent e-mails to Aech and me, attempting to blackmail us. He said that if we didn’t tell him how to find the Copper Key and the First Gate, he would post what he knew about us to every gunter message board he could find. When we refused, he made good on his threat and began telling anyone who would listen that Aech and I were both students on Ludus. Of course, he had no way of proving he really knew us, and by that time there were hundreds of other gunters claiming to be our close personal friends, so Aech and I were hoping his posts would go unnoticed. But they didn’t, of course. At least two other gunters were sharp enough to connect the dots between Ludus, the Limerick, and the Tomb of Horrors. The day after I-r0k let the cat out of the bag, the name “Daito” appeared in the fourth slot on the Scoreboard. Then, less than fifteen minutes later, the name “Shoto” appeared in the fifth slot. Somehow, they’d both obtained a copy of the Copper Key on the same day, without waiting for the server to reset at midnight. Then, a few hours later, both Daito and Shoto cleared the First Gate.

No one had ever heard of these avatars before, but their names seemed to indicate they were working together, either as a duo or as part of a clan. Shoto and daito were the Japanese names for the short and long swords worn by samurai. When worn as a set, the two swords were called daisho, and this quickly became the nickname by which the two of them were known.

Only four days had passed since my name had first appeared on the Scoreboard, and one new name had appeared below mine on each subsequent day. The secret was out now, and the hunt seemed to be shifting into high gear.

All week, I was unable to focus on anything my teachers were saying. Luckily, I only had two months of school left, and I’d already earned enough credits to graduate, even if I coasted from here on out. So I drifted from one class to the next in a daze, puzzling over the Jade Key riddle, reciting it again and again in my mind.

The captain conceals the Jade Key

in a dwelling long neglected

But you can only blow the whistle

once the trophies are all collected

According to my English Lit textbook, a poem with four lines of text and an alternate-line rhyme scheme was known as a quatrain, so that became my nickname for the riddle. Each night after school, I logged out of the OASIS and filled the blank pages of my grail diary with possible interpretations of the Quatrain.

What “captain” was Anorak talking about? Captain Kangaroo? Captain America? Captain Buck Rogers in the twenty-fifth century?

And where in the hell was this “dwelling long neglected”? That part of the clue seemed maddeningly nonspecific. Halliday’s boyhood home on Middletown couldn’t really be classified as “neglected,” but maybe he was talking about a different house in his hometown? That seemed too easy, and too close to the hiding place of the Copper Key.

At first, I thought the neglected dwelling might be a reference to Revenge of the Nerds, one of Halliday’s favorite films. In that movie, the nerds of the title rent a dilapidated house and fix it up (during a classic ’80s music montage). I visited a re-creation of the Revenge of the Nerds house on the planet Skolnick and spent a day searching it, but it proved to be a dead end.

The last two lines of the Quatrain were also a complete mystery. They seemed to say that once you found the neglected dwelling, you would have to collect a bunch of “trophies” and then blow some kind of whistle. Or did that line mean blow the whistle in the colloquial sense, as in “to reveal a secret or alert someone to a crime”? Either way, it didn’t make any sense to me. But I continued to go over each line, word by word, until my brain began to feel like Aquafresh toothpaste.

That Friday after school, the day Daito and Shoto cleared the First Gate, I was sitting in a secluded spot a few miles from my school, a steep hill with a solitary tree at the top. I liked to come here to read, to do my homework, or to simply enjoy the view of the surrounding green fields. I didn’t have access to that kind of view in the real world.

As I sat under the tree, I sorted through the millions of messages still clogging my inbox. I’d been sifting through them all week. I’d received notes from people all over the globe. Letters of congratulation. Pleas for help. Death threats. Interview requests. Several long, incoherent diatribes from gunters whose quest for the egg had clearly driven them insane. I’d also received invitations to join four of the biggest gunter clans: the Oviraptors, Clan Destiny, the Key Masters, and Team Banzai. I told each of them thanks, but no thanks.

When I got tired of reading my “fan mail,” I sorted out all the messages that were tagged as “business related” and began reading through those. I discovered that I’d received several offers from movie studios and book publishers, all interested in buying the rights to my life story. I deleted them all, because I’d decided never to reveal my true identity to the world. At least, not until after I found the egg.

I’d also received several endorsement-deal offers from companies who wanted to use Parzival’s name and face to sell their services and products. An electronics retailer was interested in using my avatar to promote their line of OASIS immersion hardware so they could sell “Parzival-approved” haptic rigs, gloves, and visors. I also had offers from a pizza-delivery chain, a shoe manufacturer, and an online store that sold custom avatar skins. There was even a toy company that wanted to manufacture a line of Parzival lunch boxes and action figures. These companies were offering to pay me in OASIS credits, which would be transferred directly to my avatar’s account.

I couldn’t believe my luck.

I replied to every single one of the endorsement inquires, saying that I would accept their offers under the following conditions: I wouldn’t have to reveal my true identity, and I would only do business through my OASIS avatar.

I started receiving replies within the hour, with contracts attached. I couldn’t afford to have a lawyer look them over, but they all expired within a year’s time, so I just went ahead and signed them electronically and e-mailed them back along with a three-dimensional model of my avatar, to be used for the commercials. I also received requests for an audio clip of my avatar’s voice, so I sent them a synthesized clip of a deep baritone that made me sound like one of those guys who did voice-overs for movie trailers.

Once they received everything, my avatar’s new sponsors informed me that they’d wire my first round of payments to my OASIS account within the next forty-eight hours. The amount of money I was going to receive wouldn’t be enough to make me rich. Not by a long shot. But to a kid who’d grown up with nothing, it seemed like a fortune.

I did some quick calculations. If I lived frugally, I would have enough to move out of the stacks and rent a small efficiency apartment somewhere. For a year, at least. The very thought filled me with nervous excitement. I’d dreamed of escaping the stacks for as long as I could remember, and now it appeared that dream was about to come true.

With the endorsement deals taken care of, I continued to sort through my e-mail messages. When I sorted the remaining messages by sender, I discovered that I’d received over five thousand e-mails from Innovative Online Industries. Actually, they’d sent me five thousand copies of the same e-mail. They’d been resending the same message all week, since my name first appeared on the Scoreboard. And they were still resending it, once every minute.

The Sixers were mail-bombing me, to make sure they got my attention.

The e-mails were all marked Maximum Priority, with the subject line URGENT BUSINESS PROPOSITION—PLEASE READ IMMEDIATELY!

The second I opened one, a delivery confirmation was sent back to IOI, letting them know that I was finally reading their message. After that, they stopped resending it.

Dear Parzival,

First, allow me to congratulate you on your recent accomplishments, which we at Innovative Online Industries hold in the highest regard.

On behalf of IOI, I wish to make you a highly lucrative business proposition, the exact details of which we can discuss in a private chatlink session. Please use the attached contact card to reach me at your earliest convenience, regardless of the day or hour.

Given our reputation within the gunter community, I would understand if you were hesitant to speak with me. However, please be aware that if you choose not to accept our proposal, we intend to approach each of your competitors. At the very least, we hope you’ll do us the honor of being the first to hear our generous offer. What have you got to lose?

Thank you for your kind attention. I look forward to speaking with you.

Sincerely,

Nolan Sorrento

Head of Operations

Innovative Online Industries

Despite the message’s reasonable tone, the threat behind it was crystal clear. The Sixers wanted to recruit me. Or they wanted to pay me to tell them how to find the Copper Key and clear the First Gate. And if I refused, they would go after Art3mis, then Aech, Daito, Shoto, and every other gunter who managed to get their name up on the Scoreboard. These shameless corporate sleazebags wouldn’t stop until they found someone dumb enough or desperate enough to give in and sell them the information they needed.

My first impulse was to delete every single copy of the e-mail and pretend I’d never received it, but I changed my mind. I wanted to know exactly what IOI was going to offer. And I couldn’t pass up the chance to meet Nolan Sorrento, the Sixers’ infamous leader. There was no danger meeting with him via chatlink, as long as I was careful about what I said.

I considered teleporting to Incipio before my “interview,” to buy a new skin for my avatar. Maybe a tailored suit. Something flashy and expensive. But then I thought better of it. I had nothing to prove to that corporate asshat. After all, I was famous now. I would roll into the meeting wearing my default skin and a fuck-off attitude. I would listen to their offer, then tell them to kiss my simulated ass. Maybe I’d record the whole thing and post it on YouTube.

I prepped for the meeting by pulling up a search engine and learning everything I could about Nolan Sorrento. He had a PhD in Computer Science. Prior to becoming head of operations at IOI, he’d been a high-profile game designer, overseeing the creation of several third-party RPGs that ran inside the OASIS. I’d played all of his games, and they were actually pretty good. He’d been a decent coder, back before he sold his soul. It was obvious why IOI had hired him to lead their lackeys. They figured a game designer would have the best chance of solving Halliday’s grand videogame puzzle. But Sorrento and the Sixers had been at it for over five years and still had nothing to show for their efforts. And now that gunter avatar names were appearing on the Scoreboard left and right, the IOI brass had to be freaking out. Sorrento was probably catching all kinds of heat from his superiors. I wondered if it had been Sorrento’s idea to try to recruit me, or if he’d been ordered to do it.

Once I’d done my homework on Sorrento, I felt like I was ready to sit down with the devil. I pulled up the contact card attached to Sorrento’s e-mail and tapped the chatlink invitation icon at the bottom.

Chapter 14

As I finished connecting to the chatlink session, my avatar materialized on a grand observation deck with a stunning view of over a dozen OASIS worlds suspended in black space beyond the curved window. I appeared to be on a space station or a very large transport ship; I couldn’t tell which.

Chatlink sessions worked differently from chat rooms, and they were a lot more expensive to host. When you opened a chatlink, an insubstantial copy of your avatar was projected into another OASIS location. Your avatar wasn’t actually there, and so it appeared to other avatars as a slightly transparent apparition. But you could still interact with the environment in a limited way—walking through doors, sitting in chairs, and so forth. Chatlinks were primarily used for business purposes, when a company wanted to host a meeting in a specific OASIS location without spending the time and money to transport everyone’s avatars to it. This was the first time I’d ever used one.

I turned around and saw that my avatar was standing in front of a large C-shaped reception desk. The IOI corporate logo—giant, overlapping chrome letters twenty feet tall—floated above it. As I approached the desk, an impossibly beautiful blonde receptionist stood to greet me. “Mr. Parzival,” she said, bowing slightly. “Welcome to Innovative Online Industries! Just a moment. Mr. Sorrento is already on his way to greet you.”

I wasn’t sure how that could be, since I hadn’t warned them I was coming. While I waited, I tried to activate my avatar’s vidfeed recorder, but IOI had disabled recording in this chatlink session. They obviously didn’t want me to have video evidence of what was about to go down. So much for my plan to post the interview on YouTube.

Less than a minute later, another avatar appeared, through a set of automatic doors on the opposite side of the observation deck. He headed right for me, boots clicking on the polished floor. It was Sorrento. I recognized him because he wasn’t using a standard-issue Sixer avatar—one of the perks of his position. His avatar’s face matched the photos of him I’d seen online. Blond hair and brown eyes, a hawkish nose. He did wear the standard Sixer uniform—a navy blue bodysuit with gold epaulettes at the shoulders and a silver IOI logo on his right breast, with his employee number printed beneath it: 655321.

“At last!” he said as he walked up, grinning like a jackal. “The famous Parzival has graced us with his presence!” He extended a gloved right hand. “Nolan Sorrento, chief of operations. It’s an honor to meet you.”

“Yeah,” I said, doing my best to sound aloof. “Likewise, I guess.” Even as a chatlink projection, my avatar could still mime shaking his outstretched hand. Instead I just stared down at it as if he were offering me a dead rat. He dropped it after a few seconds, but his smile didn’t falter. It broadened.

“Please follow me.” He led me across the deck and back through the automatic doors, which slid open to reveal a large launching bay. It contained a single interplanetary shuttlecraft emblazoned with the IOI logo. Sorrento began to board it, but I halted at the foot of the ramp.

“Why bother bringing me here via a chatlink?” I asked, motioning to the bay around us. “Why not just give me your sales pitch in a chat room?”

“Please, indulge me,” he said. “This chatlink is part of our sales pitch. We want to give you the same experience you’d have if you came to visit our headquarters in person.”

Right, I thought. If I had come here in person, my avatar would be surrounded by thousands of Sixers and I’d be at your mercy.

I joined him inside the shuttle. The ramp retracted and we launched out of the bay. Through the ship’s wraparound windows I saw that we were leaving one of the Sixers’ orbital space stations. Looming directly ahead of us was the planet IOI-1, a massive chrome globe. It reminded me of the killer floating spheres in the Phantasm films. Gunters referred to IOI-1 as “the Sixer homeworld.” The company had constructed it shortly after the contest began, to serve as IOI’s online base of operations.

Our shuttle, which seemed to be flying on automatic pilot, quickly reached the planet and began to skim its mirrored surface. I stared out the window as we did one complete orbit. As far as I knew, no gunter had ever been given this kind of tour.

From pole to pole, IOI-1 was covered with armories, bunkers, warehouses, and vehicle hangars. I also saw airfields dotting the surface, where rows of gleaming gunships, spacecraft, and mechanized battle tanks stood waiting for action. Sorrento said nothing as we surveyed the Sixer armada. He just let me take it all in.

I’d seen screenshots of IOI-1’s surface before, but they’d been low-res and taken from high orbit, just beyond the planet’s impressive defense grid. The larger clans had been openly plotting to nuke the Sixer Operations Complex for several years now, but they’d never managed to get past the defense grid or reach the planet’s surface.

As we completed our orbit, the IOI Operations Complex swung into view ahead of us. It consisted of three mirror-surfaced towers—two rectangular skyscrapers on either side of a circular one. Seen from above, these three buildings formed the IOI logo.

The shuttle slowed and hovered above the O-shaped tower, then spiraled down to a small landing pad on the roof. “Impressive digs, wouldn’t you agree?” Sorrento said, finally breaking his silence as we touched down and the ramp lowered.

“Not bad.” I was proud of the calm in my voice. In truth, I was still reeling from everything I’d just seen. “This is an OASIS replica of the real IOI towers located in downtown Columbus, right?” I said.

Sorrento nodded. “Yes, the Columbus complex is our company headquarters. Most of my team works in this central tower. Our close proximity to GSS eliminates any possibility of system lag. And, of course, Columbus doesn’t suffer from the rolling power blackouts that plague most major U.S. cities.”

He was stating the obvious. Gregarious Simulation Systems was located in Columbus, and so was their main OASIS server vault. Redundant mirror servers were located all over the world, but they were all linked to the main node in Columbus. This was why, in the decades since the simulation’s launch, the city had become a kind of high-tech Mecca. Columbus was where an OASIS user could get the fastest, most reliable connection to the simulation. Most gunters dreamed of moving there someday, me included.

I followed Sorrento off the shuttle and into an elevator adjacent to the landing pad. “You’ve become quite the celebrity these past few days,” he said as we began to descend. “It must be very exciting for you. Probably a little scary, too, huh? Knowing you now possess information that millions of people would be willing to kill for?”

I’d been waiting for him to say something like this, so I had a reply prepared. “Do you mind skipping the scare tactics and the head games? Just tell me the details of your offer. I have other matters to attend to.”

He grinned at me like I was a precocious child. “Yes, I’m sure you do,” he said. “But please don’t jump to any conclusions about our offer. I think you’ll be quite surprised.” Then, with a sudden touch of steel in his tone, he added, “In fact, I’m certain of it.”

Doing my best to hide the intimidation I felt, I rolled my eyes and said, “Whatever, man.”

A tone sounded as we reached the 106th floor, and the elevator doors swished open. I followed Sorrento past another receptionist and down a long, brightly lit corridor. The decor was something out of a utopian sci-fi flick. High-tech and immaculate. We passed several other Sixer avatars as we walked, and the moment they saw Sorrento, they each snapped to rigid attention and saluted him, as if he were some high-ranking general. Sorrento didn’t return these salutes or acknowledge his underlings in any way.

Eventually, he led me into a huge open room that appeared to occupy most of the 106th floor. It contained a vast sea of high-walled cubicles, each containing a single person strapped into a high-end immersion rig.

“Welcome to IOI’s Oology Division,” Sorrento said with obvious pride.

“So, this is Sux0rz Central, eh?” I said, glancing around.

“There’s no need to be rude,” Sorrento said. “This could be your team.”

“Would I get my very own cubicle?”

“No. You’d have your own office, with a very nice view.” He grinned. “Not that you’d spend much time looking at it.”

I motioned to one of the new Habashaw immersion rigs. “Nice gear,” I said. It really was, too. State-of-the-art.

“Yes, it is nice, isn’t it?” he said. “Our immersion rigs are heavily modified, and they’re all networked together. Our systems allow multiple operators to control any one of our oologist’s avatars. So depending on the obstacles an avatar encounters during their quest, control can be instantly transferred to the team member with the skills best suited to deal with the situation.”

“Yeah, but that’s cheating,” I said.

“Oh, come on now,” he said, rolling his eyes. “There’s no such thing. Halliday’s contest doesn’t have any rules. That’s one of the many colossal mistakes the old fool made.” Before I could reply, Sorrento started walking again, leading me on through the maze of cubicles. “All of our oologists are voice-linked to a support team,” he continued. “Composed of Halliday scholars, videogame experts, pop-culture historians, and cryptologists. They all work together to help each of our avatars overcome any challenge and solve every puzzle they encounter.” He turned and grinned at me. “As you can see, we’ve covered all the bases, Parzival. That’s why we’re going to win.”

“Yeah,” I said. “You guys have been doing a bang-up job so far. Bravo. Now, why is it that we’re talking again? Oh, right. You guys have no clue where the Copper Key is, and you need my help to find it.”

Sorrento narrowed his eyes; then he began to laugh. “I like you, kid,” he said, grinning at me. “You’re bright. And you’ve got cojones. Two qualities I greatly admire.”

We continued walking. A few minutes later, we arrived in Sorrento’s enormous office. Its windows afforded a stunning view of the surrounding “city.” The sky was filled with aircars and spacecraft, and the planet’s simulated sun was just beginning to set. Sorrento sat down behind his desk and offered me the chair directly across from him.

Here we go, I thought as I sat down. Play it cool, Wade.

“So I’ll just cut to the chase,” he said. “IOI wants to recruit you. As a consultant, to assist with our search for Halliday’s Easter egg. You’ll have all of our company’s vast resources at your disposal. Money, weapons, magic items, ships, artifacts. You name it.”

“What would my title be?”

“Chief oologist,” he replied. “You’d be in charge of the entire division, second-in-command only to me. I’m talking about five thousand highly trained combat-ready avatars, all taking orders directly from you.”

“Sounds pretty sweet,” I said, trying hard to sound nonchalant.

“Of course it does. But there’s more. In exchange for your services, we’re willing to pay you two million dollars a year, with a one-million-dollar signing bonus up front. And if and when you help us find the egg, you’ll get a twenty-five-million-dollar bonus.”

I pretended to add all of those numbers up on my fingers. “Wow,” I said, trying to sound impressed. “Can I work from home, too?”

Sorrento couldn’t seem to tell whether or not I was joking. “No,” he said. “I’m afraid not. You’d have to relocate here to Columbus. But we’ll provide you with excellent living quarters here on the premises. And a private office, of course. Your own state-of-the-art immersion rig—”

“Hold on,” I said, holding up a hand. “You mean I’d have to live in the IOI skyscraper? With you? And all of the other Sux— oologists?”

He nodded. “Just until you help us find the egg.”

I resisted the urge to gag. “What about benefits? Would I get health care? Dental? Vision? Keys to the executive washroom? Shit like that?”

“Of course.” He was starting to sound impatient. “So? What do you say?”

“Can I think about it for a few days?”

“Afraid not,” he said. “This could all be over in a few days. We need your answer now.”

I leaned back and stared at the ceiling, pretending to consider the offer. Sorrento waited, watching me intently. I was about to give him my prepared answer when he raised a hand.

“Just listen to me a moment before you answer,” Sorrento said. “I know most gunters cling to the absurd notion that IOI is evil. And that the Sixers are ruthless corporate drones with no honor and no respect for the ‘true spirit’ of the contest. That we’re all sellouts. Right?”

I nodded, barely resisting the urge to say “That’s putting it mildly.”

“Well, that’s ridiculous,” he said, flashing an avuncular grin that I suspected was generated by whatever diplomacy software he was running. “The Sixers are really no different than a Gunter clan, albeit a well-funded one. We share all the same obsessions as gunters. And we have the same goal.”

What goal is that? I wanted to shout. To ruin the OASIS forever? To pervert and defile the only thing that has ever made our lives bearable?

Sorrento seemed to take my silence as a cue that he should continue. “You know, contrary to popular belief, the OASIS really won’t change that drastically when IOI takes control of it. Sure, we’ll have to start charging everyone a monthly user fee. And increase the sim’s advertising revenue. But we also plan to make a lot of improvements. Avatar content filters. Stricter construction guidelines. We’re going to make the OASIS a better place.”

No, I thought. You’re going to turn it into a fascist corporate theme parkwhere the few people who can still afford the price of admission no longer have an ounce of freedom.

I’d heard as much of this jerk’s sales pitch as I could stand.

“OK,” I said. “Count me in. Sign me up. Whatever you guys call it. I’m in.”

Sorrento looked surprised. This clearly wasn’t the answer he’d been expecting. He smiled wide and was about to offer me his hand again when I cut him off.

“But I have three minor conditions,” I said. “First, I want a fifty-million-dollar bonus when I find the egg for you guys. Not twenty-five. Is that doable?”

He didn’t even hesitate. “Done. What are your other conditions?”

“I don’t want to be second-in-command,” I said. “I want your job, Sorrento. I want to be in charge of the whole shebang. Chief of operations. El Numero Uno. Oh, and I want everyone to have to call me El Numero Uno, too. Is that possible?”

My mouth seemed to be operating independent of my brain. I couldn’t help myself.

Sorrento’s smile had vanished. “What else?”

“I don’t want to work with you.” I leveled a finger at him. “You give me the creeps. But if your superiors are willing to fire your ass and give me your position, I’m in. It’s a done deal.”

Silence. Sorrento’s face was a stoic mask. He probably had certain emotions, like anger and rage, filtered out on his facial-recognition software.

“Could you check with your bosses and let me know if they’ll agree to that?” I asked. “Or are they monitoring us right now? I’m betting they are.” I waved to the invisible cameras. “Hi, guys! What do you say?”

There was a long silence, during which Sorrento simply glared at me. “Of course they’re monitoring us,” he said finally. “And they’ve just informed me that they’re willing to agree to each of your demands.” He didn’t sound all that upset.

“Really?” I said. “Great! When can I start? And more importantly, when can you leave?”

“Immediately,” he said. “The company will prepare your contract and send it to your lawyer for approval. Then we—they will fly you here to Columbus to sign the paperwork and close the deal.” He stood. “That should conclude—”

“Actually—” I held up a hand, cutting him off again. “I’ve spent the last few seconds thinking this over a bit more, and I’m gonna have to pass on your offer. I think I’d rather find the egg on my own, thanks.” I stood up. “You and the other Sux0rz can all go fuck a duck.”

Sorrento began to laugh. A long, hearty laugh that I found more than a little disturbing. “Oh, you’re good! That was so good! You really had us going there, kid!” When his laughter tapered off, he said, “That’s the answer I was expecting. So now, let me give you our second proposal.”

“There’s more?” I sat back down and put my feet up on his desk. “OK. Shoot.”

“We’ll wire five million dollars directly to your OASIS account, right now, in exchange for a walkthrough up to the First Gate. That’s it. All you have to do is give us detailed step-by-step instructions on how to do what you’ve already done. We’ll take it from there. You’ll be free to continue searching for the egg on your own. And our transaction will remain a complete secret. No one ever need know of it.”

I admit, I actually considered it for a second. Five million dollars would set me up for life. And even if I helped the Sixers clear the First Gate, there was no guarantee they’d be able to clear the other two. I still wasn’t even sure if I would be able to do that.

“Trust me, son,” Sorrento said. “You should take this offer. While you can.”

His paternal tone irked me to no end, and that helped to steel my resolve. I couldn’t sell out to the Sixers. If I did, and they did somehow manage to win the contest, I’d be the one responsible. There was no way I’d be able to live with that. I just hoped that Aech, Art3mis, and any other gunters they approached felt the same way.

“I’ll pass,” I said. I slid my feet off his desk and stood. “Thanks for your time.”

Sorrento looked at me sadly, then motioned for me to sit back down. “Actually, we’re not quite done here. We have one final proposal for you, Parzival. And I saved the best for last.”

“Can’t you take a hint? You can’t buy me. So piss off. Adios. Good. Bye.”

“Sit down, Wade.”

I froze. Had he just used my real name?

“That’s right,” Sorrento barked. “We know who you are. Wade Owen Watts. Born August twelfth, 2024. Both parents deceased. And we also know where you are. You reside with your aunt, in a trailer park located at 700 Portland Avenue in Oklahoma City. Unit 56-K, to be exact. According to our surveillance team, you were last seen entering your aunt’s trailer three days ago and you haven’t left since. Which means you’re still there right now.”

A vidfeed window opened directly behind him, displaying a live video image of the stacks where I lived. It was an aerial view, maybe being shot from a plane or a satellite. From this angle, they could only monitor the trailer’s two main exits. So they hadn’t seen me leave through the laundry room window each morning, or return through it each night. They didn’t know I was actually in my hideout right now.

“There you are,” Sorrento said. His pleasant, condescending tone had returned. “You should really get out more, Wade. It’s not healthy to spend all of your time indoors.” The image magnified a few times, zooming in on my aunt’s trailer. Then it switched over to thermal-imaging mode, and I could see the glowing outlines of over a dozen people, children and adults, sitting inside. Nearly all of them were motionless—probably logged into the OASIS.

I was too stunned to speak. How had they found me? It was supposed to be impossible for anyone to obtain your OASIS account information. And my address wasn’t even in my OASIS account. You didn’t have to provide it when you created your avatar. Just your name and retinal pattern. So how had they found out where I lived?

Somehow they must have gotten access to my school records.

“Your first instinct right now might be to log out and make a run for it,” Sorrento said. “I urge you not to make that mistake. Your trailer is currently wired with a large quantity of high explosives.” He pulled something that looked like a remote control out of his pocket and held it up. “And my finger is on the detonator. If you log out of this chatlink session, you will die within a few seconds. Do you understand what I’m saying to you, Mr. Watts?”

I nodded slowly, trying desperately to get a grip on the situation.

He was bluffing. He had to be bluffing. And even if he wasn’t, he didn’t know that I was actually half a mile away, in my hideout. Sorrento assumed that one of the glowing thermal outlines on the display was me.

If a bomb really did go off in my aunt’s trailer, I’d be safe down here, under all these junk cars. Wouldn’t I? Besides, they would never kill all those people just to get to me.

“How—?” That was all I could get out.

“How did we find out who you are? And where you live?” He grinned. “Easy. You screwed up, kid. When you enrolled in the OASIS public school system, you gave them your name and address. So they could mail you your report cards, I suppose.”

He was right. My avatar’s name, my real name, and my home address were all stored in my private student file, which only the principal could access. It was a stupid mistake, but I’d enrolled the year before the contest even began. Before I became a gunter. Before I learned to conceal my real-world identity.

“How did you find out I attend school online?” I asked. I already knew the answer, but I needed to stall for time.

“There’s been a rumor circulating on the gunter message boards the past few days that you and your pal Aech both go to school on Ludus. When we heard that, we decided to contact a few OPS administrators and offer them a bribe. Do you know how little a school administrator makes a year, Wade? It’s scandalous. One of your principals was kind enough to search the student database for the avatar name Parzival, and guess what?”

Another window appeared beside the live video feed of the stacks. It displayed my entire student profile. My full name, avatar name, student alias (Wade3), date of birth, Social Security number, and home address. My school transcripts. It was all there, along with an old yearbook photo, taken over five years ago—right before I’d transferred to school in the OASIS.

“We have your friend Aech’s school records too. But he was smart enough to give a fake name and address when he enrolled. So finding him will take a bit longer.”

He paused to let me reply, but I remained silent. My pulse was racing, and I had to keep reminding myself to breathe.

“So, that brings me to our final proposal.” Sorrento rubbed his hands together excitedly, like a kid about to open a present. “Tell us how to reach the First Gate. Right now. Or we will kill you. Right now.”

“You’re bluffing,” I heard myself say. But I didn’t think he was. Not at all.

“No, Wade. I’m not. Think about it. With everything else that’s going on in the world, do you think anyone will care about an explosion in some ghetto-trash rat warren in Oklahoma City? They’ll assume it was a drug-lab accident. Or maybe a domestic terrorist cell trying to build a homemade bomb. Either way, it will just mean there are a few hundred less human cockroaches out there collecting food vouchers and using up precious oxygen. No one will care. And the authorities won’t even blink.”

He was right, and I knew it. I tried to stall for a few seconds so I could figure out what to do. “You’d kill me?” I said. “To win a videogame contest?”

“Don’t pretend to be naïve, Wade,” Sorrento said. “There are billions of dollars at stake here, along with control of one of the world’s most profitable corporations, and of the OASIS itself. This is much more than a videogame contest. It always has been.” He leaned forward. “But you can still come out a winner here, kid. If you help us, we’ll still give you the five million. You can retire at age eighteen and spend the rest of your days living like royalty. Or you can die in the next few seconds. It’s your call. But ask yourself this question—if your mother were still alive, what would she want you to do?”

That last question would really have pissed me off if I hadn’t been so scared. “What’s to stop you from killing me after I give you what you want?” I asked.

“Regardless of what you may think, we don’t want to have to kill anyone unless it’s absolutely necessary. Besides, there are two more gates, right?” He shrugged. “We might need your help to figure those out too. Personally, I doubt it. But my superiors feel differently. Regardless, you don’t really have a choice at this point, do you?” He lowered his voice, as if he were about to share a secret. “So here’s what’s going to happen next. You’re going to give me step-by-step instructions on how to obtain the Copper Key and clear the First Gate. And you’re going to stay logged into this chatlink session while we verify everything you tell us. Log out before I say it’s OK, and your whole world goes boom. Understand? Now start talking.”

I considered giving them what they wanted. I really did. But I thought it through, and I couldn’t come up with a single good reason why they would let me live, even if I helped them clear the First Gate. The only move that made sense was to kill me and take me out of the running. They sure as hell weren’t going to give me five million dollars, or leave me alive to tell the media how IOI had blackmailed me. Especially if there really was a remote-controlled bomb planted in my trailer to serve as evidence.

No. The way I saw it, there were really only two possibilities: Either they were bluffing or they were going to kill me, whether I helped them or not.

I made my decision and summoned my courage.

“Sorrento,” I said, trying to hide the fear in my voice, “I want you and your bosses to know something. You’re never going to find Halliday’s egg. You know why? Because he was smarter than all of you put together. It doesn’t matter how much money you have or who you try to blackmail. You’re going to lose.

I tapped my Log-out icon, and my avatar began to dematerialize in front of him. He didn’t seem surprised. He just looked at me sadly and shook his head. “Stupid move, kid,” he said, just before my visor went black.

I sat there in the darkness of my hideout, wincing and waiting for the detonation. But a full minute passed and nothing happened.

I slid my visor up and pulled off my gloves with shaking hands. As my eyes began to adjust to the darkness, I let out a tentative sigh of relief. It had been a bluff after all. Sorrento had been playing an elaborate mind game with me. An effective one too.

As I was gulping down a bottle of water, I realized that I should log back in and warn Aech and Art3mis. The Sixers would go after them next.

I was pulling my gloves back on when I heard the explosion.

I felt the shock wave a split second after I heard the detonation and instinctively dropped to the floor of my hideout with my arms wrapped over my head. In the distance, I could hear the sound of rending metal as several trailer stacks began to collapse, ripping free of their scaffolding and crashing against one another like massive dominoes. These horrific sounds continued for what seemed like a very long time. Then it was silent again.

I eventually overcame my paralysis and opened the rear door of the van. In a nightmare-like daze, I made my way to the outskirts of the junk pile, and from there, I could see a giant pillar of smoke and flames rising from the opposite end of the stacks.

I followed the stream of people already running in that direction, along the northern perimeter of the stacks. The stack containing my aunt’s trailer had collapsed into a fiery, smoking ruin, along with all of the stacks adjacent to it. There was nothing there now but a massive pile of twisted, flaming metal.

I kept my distance, but a large crowd of people had already gathered up ahead of me, standing as close to the blaze as they dared. No one bothered trying to enter the wreckage to look for survivors. It was obvious there weren’t going to be any.

An ancient propane tank attached to one of the crushed trailers detonated in a small explosion, causing the crowd to scatter and dive for cover. Several more tanks detonated in rapid succession. After that, the onlookers moved much farther back and kept their distance.

The residents who lived in the nearby stacks knew that if the fire spread, they were in big trouble. So a lot of people were already scrambling to fight the blaze, using garden hoses, buckets, empty Big Gulp cups, and whatever else they could find. Before long, the flames were contained and the fire began to die out.

As I watched in silence, I could already hear the people around me murmuring, saying that it was probably another meth-lab accident, or that some idiot must have been trying to build a homemade bomb. Just as Sorrento had predicted.

That thought snapped me out of my daze. What was I thinking? The Sixers had just tried to kill me. They probably still had agents lurking here in the stacks, checking to make sure I was dead. And like a total idiot I was standing right out in the open.

I faded away from the crowd and hurried back to my hideout, being careful not to run, constantly glancing over my shoulder to make sure I wasn’t being followed. Once I was back inside the van, I slammed and locked the door, then curled into a quivering ball in the corner. I stayed like that for a long time.

Eventually, the shock began to wear off, and the reality of what had just happened started to sink in. My aunt Alice and her boyfriend Rick were dead, along with everyone who had lived in our trailer, and in the trailers below and around it. Including sweet old Mrs. Gilmore. And if I had been at home, I would be dead now too.

I was jacked up on adrenaline, unsure of what to do next, overcome by a paralyzing mixture of fear and rage. I thought about logging into the OASIS to call the police, but then considered how they would react when I told them my story. They’d think I was a raving nut job. And if I called the media, they’d react the same way. There was no way anyone would believe my story. Not unless I revealed that I was Parzival, and maybe not even then. I didn’t have a shred of proof against Sorrento and the Sixers. All traces of the bomb they’d planted were probably melting into slag right now.

Revealing my identity to the world so that I could accuse one of the world’s most powerful corporations of blackmail and murder didn’t seem like the smartest move. No one would believe me. I could barely believe it myself. IOI had actually tried to kill me. To prevent me from winning a videogame contest. It was insane.

I seemed to be safe in my hideout for the moment, but I knew I couldn’t stay in the stacks much longer. When the Sixers found out I was still alive, they would come back here looking for me. I needed to get the hell out of Dodge. But I couldn’t do that until I had some money, and my first endorsement checks wouldn’t be deposited for another day or two. I would just have to lie low until then. But right now, I needed to talk to Aech, to warn him that he was next on the Sixers’ hit list.

I was also desperate to see a friendly face.

Chapter 15

I grabbed my OASIS console and powered it on, then pulled on my visor and gloves. As I logged in, my avatar reappeared on Ludus, on the hilltop where I’d been sitting prior to my chat-room session with Sorrento. The moment my audio kicked in, I heard the earsplitting roar of engines coming from somewhere directly overheard. I stepped out from under the tree and looked up. I saw a squadron of Sixer gunships flying in formation, zooming south at low altitude, their sensors scanning the surface as they went.

I was about to duck back under the tree, out of sight, when I remembered that all of Ludus was a no-PvP zone. The Sixers couldn’t harm me here. Even so, my nerves were still on edge. I continued to scan the sky and quickly spotted two more Sixer gunship squadrons off near the eastern horizon. A moment later, several more squadrons dropped in from orbit to the north and west. It looked like an alien invasion.

An icon flashed on my display, informing me that I had a new text message from Aech: Where the hell are you? Call me ASAFP!

I tapped his name on my contact list, and he answered on the first ring. His avatar’s face appeared in my vidfeed window. He was wearing a grim expression.

“Did you hear the news?” he asked.

“What news?”

“The Sixers are on Ludus. Thousands of them. More arriving every minute. They’re searching the planet, looking for the tomb.”

“Yeah. I’m on Ludus right now. Sixer gunships everywhere.”

Aech scowled. “When I find I-r0k, I’m going to kill him. Slowly. Then, when he creates a new avatar, I’m going to hunt him down and kill him again. If that moron had kept his mouth shut, the Sixers never would have thought to look here.”

“Yeah. His forum posts were what tipped them off. Sorrento said so himself.”

“Sorrento? As in Nolan Sorrento?”

I told him everything that had happened in the past few hours.

“They blew up your house?”

“Actually, it was a trailer,” I said. “In a trailer park. They killed a lot of people here, Aech. It’s probably already on the newsfeeds.” I took a deep breath. “I’m freaking out. I’m scared.”

“I don’t blame you,” he said. “Thank God you weren’t home when it happened.…”

I nodded. “I almost never log in from home. Luckily, the Sixers didn’t know that.”

“What about your family?”

“It was my aunt’s place. She’s dead, I think. We … we weren’t very close.” This was a huge understatement, of course. My aunt Alice had never shown me much kindness, but she still hadn’t deserved to die. But most of the wrenching guilt I now felt had to do with Mrs. Gilmore, and the knowledge that my actions had gotten her killed. She was one of the sweetest people I’d ever known.

I realized that I was sobbing. I muted my audio so Aech wouldn’t hear, then took several deep breaths until I got myself under control again.

“I can’t believe this!” Aech growled. “Those evil pricks. They’re gonna pay, Z. Count on it. We will make them pay for this.

I couldn’t see how, but I didn’t argue. I knew he was just trying to make me feel better.

“Where are you right now?” Aech asked. “Do you need help? Like, a place to stay or something? I can wire you some money if you need it.”

“No, I’m OK,” I said. “But thanks, man. I really appreciate the offer.”

De nada, amigo.”

“Listen, did the Sixers send you the same e-mail they sent me?”

“Yeah. Thousands of them. But I decided it was best to ignore them.”

I frowned. “I wish I’d been smart enough to do that.”

“Dude, you had no way of knowing they were gonna try and kill you! Besides, they already had your home address. If you’d ignored their e-mails, they probably would have set off that bomb anyway.”

“Listen, Aech … Sorrento said that your school records contained a fake home address, and that they don’t know where to find you. But he might have been lying. You should leave home. Go somewhere safe. As soon as possible.”

“Don’t worry about me, Z. I stay mobile. Those bastards will never find me.”

“If you say so,” I replied, wondering what exactly he meant. “But I need to warn Art3mis, too. And Daito and Shoto, if I can reach them. The Sixers are probably doing everything they can to learn their identities too.”

“That gives me an idea,” he said. “We should invite all three of them to meet us in the Basement later tonight. Say around midnight? A private chat-room session. Just the five of us.”

My mood brightened at the prospect of seeing Art3mis again. “Do you think they’ll all agree to come?”

“Yeah, if we let them know their lives depend on it.” He smirked. “And we’re going to have the world’s top five gunters together in one chat room. Who’s gonna sit that out?”

I sent Art3mis a short message, asking her to meet us in Aech’s private chat room at midnight. She replied just a few minutes later, promising to be there. Aech told me he’d managed to reach Daito and Shoto, and they had both also agreed to attend. The meeting was set.

I didn’t feel like being alone, so I logged into the Basement about an hour early. Aech was already there, surfing the newsfeeds on the ancient RCA television. Without saying a word, he got up and gave me a hug. Even though I couldn’t actually feel it, I found it surprisingly comforting. Then we both sat down and watched the news coverage together while we waited for the others to arrive.

Every channel was airing OASIS footage showing the hordes of Sixer spacecraft and troops that were currently arriving on Ludus. It was easy for everyone to guess why they were there, and so now every gunter in the simulation was also headed for Ludus. Transport terminals all over the planet were jammed with incoming avatars.

“So much for keeping the tomb’s location a secret,” I said, shaking my head.

“It was bound to leak out eventually,” Aech said, shutting off the TV. “I just didn’t think it would happen this fast.”

We both heard an entrance alert chime as Art3mis materialized at the top of the staircase. She was wearing the same outfit she’d had on the night we met. She waved to me as she descended the steps. I waved back, then made introductions.

“Aech, meet Art3mis. Art3mis, this is my best friend, Aech.”

“Pleasure to meet you,” Art3mis said, extending her right hand.

Aech shook it. “Likewise.” He flashed his Cheshire grin. “Thanks for coming.”

“Are you kidding? How could I miss it? The very first meeting of the High Five.”

“The High Five?” I said.

“Yeah,” Aech said. “That’s what they’re calling us on all of the message boards now. We hold the top five high-score slots on the Scoreboard. So we’re the High Five.”

“Right,” I said. “At least for the time being.”

Art3mis grinned at that, then turned and began to wander around the Basement, admiring the ’80s decor. “Aech, this is, by far, the coolest chat room I’ve ever seen.”

“Thank you.” He bowed his head. “Kind of you to say.”

She stopped to browse through the shelf of role-playing game supplements. “You’ve re-created Morrow’s basement perfectly. Every last detail. I want to live here.”

“You’ve got a permanent spot on the guest list. Log in and hang out anytime.”

“Really?” she said, clearly delighted. “Thank you! I will. You’re the man, Aech.”

“Yes,” he said, smiling. “It’s true. I am.”

They really seemed to be hitting it off, and it was making me crazy jealous. I didn’t want Art3mis to like Aech, or vice versa. I wanted her all to myself.

Daito and Shoto logged in a moment later, appearing simultaneously at the top of the basement staircase. Daito was the taller of the two, and appeared to be in his late teens. Shoto was a foot shorter and looked much younger. Maybe about thirteen. Both avatars looked Japanese, and they bore a striking resemblance to one another, like snapshots of the same young man taken five years apart. They wore matching suits of traditional samurai armor, and each had both a short wakizashi and a longer katana strapped to his belt.

“Greetings,” the taller samurai said. “I am Daito. And this is my little brother, Shoto. Thank you for the invitation. We are honored to meet all three of you.”

They bowed in unison. Aech and Art3mis returned the bow, and I quickly followed suit. As we each introduced ourselves, Daito and Shoto bowed to us once again, and once again we each returned the gesture.

“All right,” Aech said, once all the bowing had ended. “Let’s get this party started. I’m sure you’ve all seen the news. The Sixers are swarming all over Ludus. Thousands of them. They’re conducting a systematic search of the entire surface of the planet. Even if they don’t know exactly what they’re looking for, it still won’t be long before they find the entrance to the tomb—”

“Actually,” Art3mis interrupted, “they already found it. Over thirty minutes ago.”

We all turned to look at her.

“That hasn’t been reported on the newsfeeds yet,” Daito said. “Are you sure?”

She nodded. “Afraid so. When I heard about the Sixers this morning, I decided to hide an uplink camera in some trees near the tomb entrance, to keep an eye on the area.” She opened a vidfeed window in the air in front of her and spun it around so the rest of us could see. It showed a wide shot of the flat-topped hill and the clearing around it, looking down from a spot in one of the trees high above. From this angle, it was easy to see that the large black stones on top of the hill were arranged to look like a human skull. We could also see that the entire area was crawling with Sixers, and more seemed to be arriving every second.

But the most disturbing thing we saw on the vidfeed was the large transparent dome of energy that now covered the entire hill.

“Son of a bitch,” Aech said. “Is that what I think it is?”

Art3mis nodded. “A force field. The Sixers installed it just after the first of them arrived. So …”

“So from here on out,” Daito said, “any gunter who finds the tomb won’t be able to get inside. Not unless they can somehow get through that force field.”

“Actually, they’ve put up two force fields,” Art3mis said. “A small field with a larger field over it. They lower them in sequence, whenever they want to let more Sixers enter the tomb. Like an air lock.” She pointed to the window. “Watch. They’re doing it now.”

A squadron of Sixers marched down the loading ramp of a gunship parked nearby. They were all lugging equipment containers. As they approached the outer force field, it vanished, revealing a smaller domed field inside the first. As soon as the squadron reached the wall of the inner force field, the outer field reappeared. A second later, the inner force field was dropped, allowing the Sixers to enter the tomb.

There was a long silence while we all contemplated this new development.

“I suppose it could be worse,” Aech said finally. “If the tomb were in a PvP zone, those assholes would already have laser cannons and robot sentries mounted everywhere, to vaporize anyone who approached the area.”

He was right. Since Ludus was a safe zone, the Sixers couldn’t harm gunters who approached the tomb. But there was nothing to stop them from erecting a force field to keep them out. So that was exactly what they’d done.

“The Sixers have obviously been planning for this moment for some time now,” Art3mis said, closing her vidfeed window.

“They won’t be able to keep everyone out for very long,” Aech said. “When the clans find out about this, it’ll be all-out war. There will be thousands of gunters attacking that force field with everything they’ve got. RPGs. Fireballs. Cluster bombs. Nukes. It’s gonna get ugly. They’ll turn that forest into a wasteland.”

“Yeah, but in the meantime, Sixer avatars will be farming the Copper Key and then filing their avatars through the First Gate, one after another, in a freakin’ conga line.”

“But how can they do this?” Shoto asked, his young voice brimming with rage. He looked to his brother. “It’s not fair. They’re not playing fair.”

“They don’t have to. There are no laws in the OASIS, little brother,” Daito said. “The Sixers can do whatever they please. They won’t stop until someone stops them.”

“The Sixers have no honor,” Shoto said, scowling.

“You guys don’t know the half of it,” Aech said. “That’s why Parzival and I asked you all here.” He turned to me. “Z, do you want to tell them what happened?”

I nodded and turned to the others. First, I told them about the e-mail I’d received from IOI. They’d all received the same invitation, but had wisely ignored it. Then I related the details of my chat-room session with Sorrento, doing my best not to leave anything out. Finally, I told them how our conversation had ended—with a bomb detonating at my home address. By the time I’d finished, their avatars all wore looks of stunned disbelief.

“Jesus,” Art3mis whispered. “No joke? They tried to kill you?”

“Yeah. They would have succeeded, too, if I’d been at home. I was just lucky.”

“Now you all know how far the Sixers are willing to go to stop us from beating them to the egg,” Aech said. “If they’re able to locate any one of us, we’re dead meat.”

I nodded. “So you should all take precautions to protect yourselves and your identities,” I said. “If you haven’t already.”

They all nodded. There was another long silence.

“There’s still one thing I don’t understand,” Art3mis said a moment later. “How did the Sixers know to look for the tomb on Ludus? Did someone tip them off?” She glanced around at each of us, but there was no hint of accusation in her voice.

“They must have seen the rumors about Parzival and Aech that were posted on all of the gunter message boards,” Shoto said. “That’s how we knew to look there.”

Daito winced, then punched his little brother in the shoulder. “Didn’t I tell you to keep quiet, blabbermouth?” he hissed. Shoto looked sheepish and clammed up.

“What rumors?” Art3mis asked. She looked at me. “What’s he talking about? I haven’t had time to check the boards in a few days.”

“Several posts were made by gunters who claimed to know Parzival and Aech, saying they were both students on Ludus.” He turned to Aech and me. “My brother and I have spent the past two years searching for the Tomb of Horrors. We’ve scoured dozens of worlds looking for it. But we never thought to look on Ludus. Not until we heard that you attended school there.”

“It never occurred to me that attending school on Ludus was something I needed to keep a secret,” I said. “So I didn’t.”

“Yeah, and it’s lucky for us that you didn’t,” Aech said. He turned to the others. “Parzival unintentionally tipped me off about the tomb’s location, too. I never thought to look for it on Ludus, either, until his name appeared on the Scoreboard.”

Daito nudged his younger brother, and they both faced me and bowed. “You were the first to find the tomb’s hiding place, so we owe you our gratitude for leading us to it.”

I returned their bow. “Thanks, guys. But actually, Art3mis here found it first. Totally on her own. A month before I did.”

“Yeah, for all the good it did me,” Art3mis said. “I couldn’t defeat the lich at Joust. I’d been at it for weeks when this punk showed up and did it on his first try.” She explained how we met, and how she finally managed to beat the king the following day, right after the server reset at midnight.

“I have Aech here to thank for my jousting prowess,” I said. “We used to play all the time, here in the Basement. That’s the only reason I beat the king on my first attempt.”

“Ditto,” Aech said. He stretched out his hand and we bumped fists.

Daito and Shoto both smiled. “It was the same with us,” Daito said. “My brother and I have been playing Joust against one another for years, because the game was mentioned in Anorak’s Almanac.

“Great,” Art3mis said, throwing up her hands. “Good for you guys. You were all prepared in advance. I’m so happy for you. Bravo.” She gave us all a sarcastic golf clap, which made everyone laugh. “Now, can we adjourn the Mutual Admiration Society and get back to the topic at hand?”

“Sure,” Aech said, smiling. “What was the topic at hand?”

“The Sixers?” Art3mis offered.

“Right! Of course!” Aech rubbed the back of his neck while biting his lower lip, something he always did when he was trying to gather his thoughts. “You said they found the tomb less than an hour ago, right? So any minute now, they’ll reach the throne room and face off against the lich. But what do you think happens when multiple avatars enter the burial chamber at the same time?”

I turned to Daito and Shoto. “Your names appeared on the Scoreboard on the same day, just a few minutes apart. So you entered the throne room together, didn’t you?”

Daito nodded. “Yes,” he said. “And when we stepped on the dais, two copies of the king appeared, one for each of us to play.”

“Great,” Art3mis said. “So it might be possible for hundreds of Sixers to joust for the Copper Key at the same time. Or even thousands.”

“Yeah,” Shoto said. “But to get the key, each Sixer has to beat the lich at Joust, which we all know isn’t easy.”

“The Sixers are using hacked immersion rigs,” I said. “Sorrento was boasting about it to me. They’ve got it set up so that different users can control the actions of every one of their avatars. So they can just have their best Joust players take control of each Sixer avatar during the match against Acererak. One after the other.”

“Cheating bastards,” Aech repeated.

“The Sixers have no honor,” Daito said, shaking his head.

“Yeah,” Art3mis said, rolling her eyes. “We’ve established that.”

“It gets worse,” I said. “Every Sixer has a support team made up of Halliday scholars, videogame experts, and cryptologists who are there to help them beat every challenge and solve every puzzle they encounter. Playing through the WarGames simulation will be a piece of cake for them. Someone will just feed them the dialogue.”

“Unbelievable,” Aech muttered. “How are we supposed to compete with that?”

“We can’t,” Art3mis said. “Once they have the Copper Key, they’ll probably locate the First Gate just as quickly as we all did. It won’t take them very long to catch up with us. And once they have the riddle about the Jade Key, they’ll have their eggheads working around the clock to decipher it.”

“If they find the Jade Key’s hiding place before we do, they’ll barricade it, too,” I said. “And then the five of us will be in the same boat everyone else is in right now.”

Art3mis nodded. Aech kicked the coffee table in frustration. “This isn’t even remotely fair,” he said. “The Sixers have a huge advantage over all of us. They’ve got an endless supply of money, weapons, vehicles, and avatars. There are thousands of them, all working together.”

“Right,” I said. “And each of us is on our own. Well, except for you two.” I nodded at Daito and Shoto. “But you know what I mean. They’ve got us outnumbered and outgunned, and that isn’t going to change anytime soon.”

“What are you suggesting?” Daito asked. He suddenly sounded uneasy.

“I’m not suggesting anything,” I said. “I’m just stating the facts, as I see them.”

“Good,” Daito replied. “Because it sounded like you were about to propose some sort of alliance between the five of us.”

Aech studied him carefully. “So? Would that be such a terrible idea?”

“Yes, it would,” Daito said curtly. “My brother and I hunt alone. We don’t want or need your help.”

“Oh really?” Aech said. “A second ago, you admitted needing Parzival’s help to find the Tomb of Horrors.”

Daito’s eyes narrowed. “We would have found it on our own eventually.”

“Right,” Aech said. “It probably would have only taken you another five years.

“Come on, Aech,” I said, stepping between them. “This isn’t helping.”

Aech and Daito glared at each other in silence, while Shoto stared up at his brother uncertainly. Art3mis just stood back and watched, looking somewhat amused.

“We didn’t come here to be insulted,” Daito said finally. “We’re leaving.”

“Hold on, Daito,” I said. “Just wait a second, will you? Let’s just talk this out. We shouldn’t part as enemies. We’re all on the same side here.”

“No,” Daito said. “We’re not. You’re all strangers to us. For all we know, any one of you could be a Sixer spy.”

Art3mis laughed out loud at that, then covered her mouth. Daito ignored her. “This is pointless,” he said. “Only one person can be the first to find the egg and win the prize,” he said. “And that person will be either me or my brother.”

And with that, Daito and Shoto both abruptly logged out.

“That went well,” Art3mis said, once their avatars had vanished.

I nodded. “Yeah, real smooth, Aech. Way to build bridges.”

“What did I do?” he said defensively. “Daito was being a complete asshole! Besides, it’s not like we were asking him to team up, anyway. I’m an avowed solo. And so are you. And Art3mis here looks like the lone-wolf type too.”

“Guilty as charged,” she said, grinning. “But even so, there is an argument to be made for forming an alliance against the Sixers.”

“Maybe,” Aech said. “But think about it. If you find the Jade Key before either of us do, are you going to be generous and tell us where it is?”

Art3mis smirked. “Of course not.”

“Me neither,” Aech said. “So there’s no point in discussing an alliance.”

Art3mis shrugged. “Well, then it looks like the meeting is over. I should probably get going.” She winked at me. “The clock is ticking. Right, boys?”

“Tick tock,” I said.

“Good luck, fellas.” She gave us both a wave. “See ya around.”

“See ya,” we both answered in unison.

I watched her avatar slowly disappear, then turned to find Aech smiling at me. “What are you grinning about?” I asked.

“You’ve got a crush on her, don’t you?”

“What? On Art3mis? No—”

“Don’t deny it, Z. You were making googly eyes at her the whole time she was here.” He did his impression of this, clasping both hands to his chest and batting his eyelashes like a silent film star. “I recorded the whole chat session. Do you want me to play it back for you, so you can see how silly you looked?”

“Stop being a dick.”

“It’s understandable, man,” Aech said. “That girl is super cute.”

“So, have you had any luck with the new riddle?” I said, deliberately changing the subject. “That quatrain about the Jade Key?”

“Quatrain?”

“ ‘A poem or stanza with four lines and an alternating rhyme scheme,’ ” I recited. “It’s called a quatrain.”

Aech rolled his eyes. “You’re too much, man.”

“What? That’s the proper term for it, asshead!”

“It’s just a riddle, dude. And no. I haven’t had any luck figuring it out yet.”

“Me neither,” I said. “So we probably shouldn’t be standing around jabbering at each other. Time to put our noses to the grindstone.”

“I concur,” he said. “But—”

Just then, a stack of comic books on the other side of the room slid off the end table where they were piled and crashed to the floor, as if something had knocked them over. Aech and I both jumped, then exchanged confused looks.

“What the hell was that?” I said.

“I don’t know.” Aech walked over and examined the scattered comics. “Maybe a software glitch or something?”

“I’ve never seen a chat-room glitch like that,” I said, scanning the empty room. “Could someone else be in here? An invisible avatar, eavesdropping on us?”

Aech rolled his eyes. “No way, Z,” he said. “You’re getting way too paranoid. This is an encrypted private chat room. No one can enter without my permission. You know that.”

“Right,” I said, still freaked out.

“Relax. It was a glitch.” He rested a hand on my shoulder. “Listen. Let me know if you change your mind about needing a loan. Or a place to crash. OK?”

“I’ll be all right,” I said. “But thanks, amigo.”

We bumped fists again, like the Wonder Twins activating their powers.

“I’ll catch you later. Good luck, Z.”

“Same to you, Aech.”

Chapter 16

A few hours later, the remaining slots on the Scoreboard began to fill up, one after another, in rapid succession. Not with avatar names, but with IOI employee numbers. Each would appear with a score of 5,000 points (which now appeared to be the fixed value for obtaining the Copper Key); then the score would jump by another 100,000 points a few hours later, once that Sixer had cleared the First Gate. By the end of the day, the Scoreboard looked like this:

HIGH SCORES:

1. Parzival — 110,000 —

2. Art3mis — 109,000 —

3. Aech — 108,000 —

4. Daito — 107,000 —

5. Shoto — 106,000 —

6. IOI-655321 — 105,000 —

7. IOI-643187 — 105,000 —

8. IOI-621671 — 105,000 —

9. IOI-678324 — 105,000 —

10. IOI-637330 — 105,000 —

I recognized the first Sixer employee number to appear, because I’d seen it printed on Sorrento’s uniform. He’d probably insisted that his avatar be the first to obtain the Copper Key and clear the gate. But I had a hard time believing he’d done it on his own. There was no way he was that good at Joust. Or that he knew WarGames by heart. But I now knew that he didn’t have to be. When he reached a challenge he couldn’t handle, like winning at Joust, he could just hand control of his avatar off to one of his underlings. And during the WarGames challenge he’d probably just had someone feeding him all of the dialogue via his hacked immersion rig.

Once the remaining empty slots were filled, the Scoreboard began to grow in length, to display rankings beyond tenth place. Before long, twenty avatars were listed on the Scoreboard. Then thirty. Over the next twenty-four hours, over sixty Sixer avatars cleared the First Gate.

Meanwhile, Ludus had become the most popular destination in the OASIS. Transport terminals all over the planet were spitting out a steady stream of gunters who then swarmed across the globe, creating chaos and disrupting classes on every school campus. The OASIS Public School Board saw the writing on the wall, and the decision was quickly made to evacuate Ludus and relocate all of its schools to a new location. An identical copy of the planet, Ludus II, was created in the same sector, a short distance away from the original. All students were given a day off from school while a backup copy of the planet’s original source code was copied over to the new site (minus the Tomb of Horrors code Halliday had secretly added to it at some point). Classes resumed on Ludus II the following day, and Ludus was left for the Sixers and gunters to fight over.

News spread quickly that the Sixers were encamped around a small flat-topped hill at the center of a remote forest. The tomb’s exact location appeared on the message boards that evening, along with screenshots showing the force field the Sixers had erected to keep everyone else out. These screenshots also clearly showed the skull pattern of the stones on the hilltop. In a matter of hours, the connection to the Tomb of Horrors D&D module was posted to every single gunter message board. Then it hit the newsfeeds.

All of the large gunter clans immediately banded together to launch a full-scale assault on the Sixers’ force field, trying everything they could think of to bring it down or circumvent it. The Sixers had installed teleportation disruptors, which prevented anyone from transporting inside the force field via technological means. They had also stationed a team of high-level wizards around the tomb. These magic users cast spells around the clock, keeping the entire area encased in a temporary null-magic zone. This prevented the force fields from being bypassed by any magical means.

The clans began to bombard the outer force field with rockets, missiles, nukes, and harsh language. They laid siege to the tomb all night, but the following morning, both force fields remained intact.

In desperation, the clans decided to break out the heavy artillery. They pooled their resources and purchased two very expensive, very powerful antimatter bombs on eBay. They detonated both of them in sequence, just a few seconds apart. The first bomb took down the outer shield, and the second bomb finished the job. The moment the second force field went down, thousands of gunters (all unharmed by the bomb blasts, due to the no-PvP zone) swarmed into the tomb and clogged the corridors of the dungeon below. Soon, thousands of gunters (and Sixers) had crammed into the burial chamber, all ready to challenge the lich king to a game of Joust. Multiple copies of the king appeared, one for every avatar who set foot on the dais. Ninety-five percent of the gunters who challenged him lost and were then killed. But a few gunters were successful, and at the bottom of the Scoreboard, listed after the High Five and the dozens of IOI employee numbers, new avatar names began to appear. Within a few days, the list of avatars on the Scoreboard was over a hundred names long.

Now that the area was full of gunters, it became impossible for the Sixers to put their force field back in operation. Gunters were mobbing them and destroying their ships and equipment on sight. So the Sixers gave up on their barricade, but they continued to send avatars into the Tomb of Horrors to farm copies of the Copper Key. No one could do anything to stop them.

The day after the explosion in the stacks, there was a brief story about it on one of the local newsfeeds. They showed a video clip of volunteers sifting through the wreckage for human remains. What they did find couldn’t be identified.

It seemed that the Sixers had also planted a large amount of drug-manufacturing equipment and chemicals at the scene, to make it look like a meth lab in one of the trailers had exploded. It worked like a charm. The cops didn’t bother to investigate any further. The stacks were so dense around the pile of crushed and charred trailers that it was too dangerous to try to clear them out with one of the old construction cranes. They just left the wreckage where it was, to slowly rust into the earth.

As soon as the first endorsement payment arrived in my account, I bought a one-way bus ticket to Columbus, Ohio, set to depart at eight the following morning. I paid extra for a first-class seat, which came with a comfier chair and a high-bandwidth uplink jack. I planned to spend most of the long ride east logged into the OASIS.

Once my trip was booked, I inventoried everything in my hideout and packed the items I wanted to take with me into an old rucksack. My school-issued OASIS console, visor, and gloves. My dog-eared printout of Anorak’s Almanac. My grail diary. Some clothes. My laptop. Everything else I left behind.

When it got dark, I climbed out of the van, locked it, and hurled the keys off into the junk pile. Then I hoisted the rucksack and walked out of the stacks for the last time. I didn’t look back.

I kept to busy streets and managed to avoid getting mugged on the way to the bus terminal. A battered customer-service kiosk stood just inside the door, and after a quick retinal scan it spat out my ticket. I sat by the gate, reading my copy of the Almanac, until it was time to board the bus.

It was a double-decker, with armor plating, bulletproof windows, and solar panels on the roof. A rolling fortress. I had a window seat, two rows behind the driver, who was encased in a bulletproof Plexiglas box. A team of six heavily armed guards rode on the bus’s upper deck, to protect the vehicle and its passengers in the event of a hijacking by road agents or scavengers—a distinct possibility once we ventured out into the lawless badlands that now existed outside of the safety of large cities.

Every single seat on the bus was occupied. Most of the passengers put on their visors the moment they sat down. I left mine off for a while, though. Long enough to watch the city of my birth recede from view on the road behind us as we rolled through the sea of wind turbines that surrounded it.

The bus’s electric motor had a top speed of about forty miles an hour, but due to the deteriorating interstate highway system and the countless stops the bus had to make at charging stations along the way, it took several days for me to reach my destination. I spent nearly all of that time logged into the OASIS, preparing to start my new life.

The first order of business was to create a new identity. This wasn’t that difficult, now that I had some money. In the OASIS, you could buy almost any kind of information if you knew where to look and who to ask, and if you didn’t mind breaking the law. There were plenty of desperate and corrupt people working for the government (and for every major corporation), and these people often sold information on the OASIS black market.

My new status as a world-famous gunter gave me all kinds of underworld credibility, which helped me get access to a highly exclusive illegal data-auction site known as the L33t Hax0rz Warezhaus, and for a shockingly small amount of money, I was able to purchase a series of access procedures and passwords for the USCR (United States Citizen Registry) database. Using these, I was able to log into the database and access my existing citizen profile, which had been created when I enrolled for school. I deleted my fingerprints and retinal patterns, then replaced them with those of someone deceased (my father). Then I copied my own fingerprints and retinal patterns into a completely new identity profile that I’d created, under the name Bryce Lynch. I made Bryce twenty-two years old and gave him a brand-new Social Security number, an immaculate credit rating, and a bachelor’s degree in Computer Science. When I wanted to become my old self again, all I had to do was delete the Lynch identity and copy my prints and retinal patterns back over to my original file.

Once my new identity was set up, I began searching the Columbus classifieds for a suitable apartment and found a relatively inexpensive room in an old high-rise hotel, a relic from the days when people physically traveled for business and pleasure. The rooms had all been converted into one-room efficiency apartments, and each unit had been modified to meet the very specific needs of a full-time gunter. It had everything I wanted. Low rent, a high-end security system, and steady, reliable access to as much electricity as I could afford. Most important, it offered a direct fiber-optic connection to the main OASIS server vault, which was located just a few miles away. This was the fastest and most secure type of Internet connection available, and since it wasn’t provided by IOI or one of its subsidiaries, I wouldn’t have to be paranoid about them monitoring my connection or trying to trace my location. I would be safe.

I spoke with a rental agent in a chat room, and he showed me around a virtual mock-up of my new digs. The place looked perfect. I rented the room under my new name and paid six months’ rent up front. That kept the agent from asking any questions.

Sometimes, during the late hours of the night, as the bus slowly hummed along the crumbling highway, I removed my visor and stared out the window. I’d never been outside of Oklahoma City before, and I was curious to see what the rest of the country looked like. But the view was perpetually bleak, and each decaying, overcrowded city we rolled through looked just like the last.

Finally, after it felt like we’d been crawling along the highway for months, the Columbus skyline appeared on the horizon, glittering like Oz at the end of the yellow brick road. We arrived around sunset, and already there were more electric lights burning in the city than I’d ever seen at one time. I’d read that giant solar arrays were positioned throughout the city, along with two heliostat power plants on its outskirts. They drank in the sun’s power all day, stored it, and fed it back out each night.

As we pulled into the Columbus bus terminal, my OASIS connection cut out. As I pulled off my visor and filed off the bus with the other passengers, the reality of my situation finally began to hit home. I was now a fugitive, living under an assumed name. Powerful people were out looking for me. People who wanted me dead.

As I stepped off the bus, I suddenly felt as though a heavy weight were resting on my chest. I was having a hard time breathing. Maybe I was having a panic attack. I forced myself to take deep breaths and tried to calm down. All I had to do was to get to my new apartment, set up my rig, and log back into the OASIS. Then everything would be all right. I would be back in familiar surroundings. I would be safe.

I hailed an autocab and entered my new address on the touchscreen. The synthesized voice of the cab’s computer told me the drive would take an estimated thirty-two minutes with the current traffic conditions. During the ride, I stared out the window at the dark city streets. I still felt light-headed and anxious. I kept glancing at the meter to see how much farther we had to go. Finally, the cab pulled up in front of my new apartment building, a slate-gray monolith on the banks of the Scioto, just at the edge of the Twin Rivers ghetto. I noticed a discolored outline on the building’s façade where the Hilton logo used to be, back when the place had been a hotel.

I thumbed my fare and climbed out of the cab. Then I took one last look around, inhaled one final breath of fresh air, and carried my bag through the front door and into the lobby. When I stepped inside the security checkpoint cage, my fingerprints and retinal patterns were scanned, and my new name flashed on the monitor. A green light lit up and the cage door slid open, allowing me to continue on to the elevators.

My apartment was on the forty-second floor, number 4211. The security lock mounted outside required another retinal scan. Then the door slid open and the interior lights switched on. There was no furniture in the cube-shaped room, and only one window. I stepped inside, closed the door, and locked it behind me. Then I made a silent vow not to go outside again until I had completed my quest. I would abandon the real world altogether until I found the egg.

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