2

Near dawn, the lands of Greater Spyre were lit only by the glitter of city lights high overhead. In the faint glow, the ancient towers and forests seemed as insubstantial as clouds. Garth paused in the black absence beneath a willow tree. He had run the last hundred yards, and it was all he could do to keep his feet.

Silhouettes bobbed against the gray outline of a tower. Whoever they were, they were still following him. It was unprecedented: he had snuck through the hedgerows and fields of six hereditary barons, each holding no more than a square mile or so of territory but as fanatical about their boundaries as any empire. Garth knew how to get past their guards and dogs, he did it all the time. Apparently, these men did also.

It must have been somebody at the Goodwill Free Clinic. They'd waited until he was gone and then signaled someone. If that was so, Garth would no longer be able to count on the neutrality of the Kingdom of Hallimel—all six acres of it.

He moved on cautiously, padding quietly onto a closely cropped lawn dotted with ridiculously heroic statues. It was quiet as a tomb here; and certainly nobody had any business being out. He allowed himself a little righteous indignation at whoever it was that was following him. They were trespassers; they should be shot.

It would be most satisfying to raise the alarm and see what happened—a cascade of genetically crazed hounds from the doorway of yon manor house, perhaps, or spotlights and a sniper on the roof. The trouble was, Garth himself was a known and tolerated ghost in only a few of these places, and certainly not the one he was passing through now. So he remained discreet.

A high stone wall loomed over the garden of statues. Its bricks were crumbling and made an easy ladder for Garth in the low gravity. As he rolled over the top he heard voices behind him—someone exclaiming something. He must have been visible against the sky.

He landed in brambles. From here on, the country was wild. This was disputed territory, owned by now-extinct families, its provenance tied up in generations-old court cases that would probably drag on until the end of the world. Most of the disputed lands were due to the railway allotments created by the preservationists; they had needed clearances that ran completely around the world, and they had gotten them, for a price of blood. This section of land had been abandoned for other reasons, though what they were Garth didn't know. He didn't care, either, as long as the square tower he called home was left in peace.

His intention was to reach it so that he could warn the lady Fanning that they had company—but halfway across the open grassland he heard thuds behind him as half a dozen bodies hit the ground on his side of the wall. They were catching up, and quickly.

He flattened and rolled to one side. Grass swished as dark figures passed by, only feet away. Garth cursed under his breath, wishing there were some way to warn Venera Fanning that six heavily-armed men were about to pay her a visit.

* * * *

Venera heard them coming. The darkness wasn't total—Diamandis had left a candle burning—so she wasn't completely disoriented when she awoke to voices saying, “Circle around the other side,” and “this must be his bolt-hole.” A flush of adrenalin brought her completely awake as she heard scratching and scuffling just outside the hovel's door.

She rolled out of bed, heedless of the pain, and ran to the table where she snatched up a knife. “Down here!” someone shouted.

Where were her clothes? Her jacket lay draped across a chair, and on the table were the bracelet and earrings Diamandis had left her. She cast about for her other things, but Diamandis had apparently moved them. There they were, on another table—next to the opening door.

Venera's first inclination would normally be to draw herself up to her full five foot seven and stare these men down when they entered. They were servants, after all, even if they were armed. If she could speak and make eye contact, Venera was completely confident in her ability to control members of the lower classes.

At least, she used to be. Recent events—particularly her unwelcome dalliance with captain Dentius of the winter pirates—had made her more cautious. In addition, she was sore all over and had a pounding headache.

So Venera snatched up the candle, her jacket, and the jewelry and knelt under the table. The rope ring scraped her raw skin as she yanked on it; after a few tugs the mysterious hatch lifted. She felt down with her foot, making contact with a metal step. As men blundered into Diamandis's home, she billowed the damp sheet behind her, with luck to drape over the hatch and hide it.

The candle guttered and nearly went out. Venera cupped a hand around it and cautiously felt for the next step. She counted seven before finding herself standing in an icy draft on metal flooring. A constant low roar made it hard to hear what was going on above.

This small chamber was oval, wider at the ceiling than at the floor, and ringed with windows. All the panes were flush with the wall, but a couple vibrated at a high speed, making a low braying sound. They seemed to be sucking air out of the room; it was the walls that soaked cold into the place.

Diamandis evidently used the room for storage because there were boxes piled everywhere. Venera was able to make her way among them to the far end, where a metal chair was bolted to the floor. The windows here were impressive: floor-to-ceiling, made of some resilient material she had never seen before.

The candlelight seemed to show a dense weave of leaves on the other side of the glass.

She was going to freeze unless she found something to wear. Venera ransacked the boxes, alternately cursing and puffing out her cheeks in wonder at the strange horde of broken clocks, worn-out shoes, rusted hinges, frayed quills, moldy sewing kits, left socks, and buckles. One crate contained nothing but the dust jackets of books, all their pages having been systematically ripped out. It was a small library's worth of intriguing but useless titles. Another was full of decaying military apparel, including holsters and scabbards, all of it bearing the same coat of arms.

At least the activity was keeping her warm, she reasoned. The faint clomp of boots above continued, so she moved on to a new stack of boxes. This time she was rewarded when she found it packed with clothing. After dumping most of that onto the floor she discovered a pair of stiff leather pants, too small for Diamandis but sufficient for her. Getting into them wasn't easy, though—the material scoured her already-raw skin so that it hurt to move. The leather cut out the wind, however.

Once she had done up the flight jacket, Venera sat down in the metal chair to wait for whatever happened next. This was much harder; it wasn't in Venera's nature to remain still. Staying still made you think, and thinking led to feeling, which was seldom good.

She drew her knees up and wrapped her arms around her shins. It came to her that if they took away Diamandis and she couldn't get out of here, she would die and no one would ever know what had happened to her. Few would care, either, and some would rejoice. Venera knew she wasn't well liked.

More stomping up above. She shivered. How far away was her home in Slipstream? Three thousand miles? Four? An ocean of air separated her from her husband, and in that ocean gyred the nations of enemies, rising, lowering, drifting with the unpredictable airs of Virga. Awaiting her out there were the freezing abysses of winter, full of feathered sharks and pirates. Before the sun of suns had roasted her into unconsciousness, she had been determined and sure of her own ability to cross those daunting distances alone. She had leaped from the cargo nets of Hayden Griffin's jet and soared for a time like a solitary eagle in the skies of Virga. But the sun had caught up to her and now she was here, trapped and in pain hardly any distance from where she'd started.

She climbed off the chair, fighting a wave of nausea. Better to surrender herself to whoever waited above than die here alone, she thought—and she almost ran up the steps and surrendered. It was a pulse of pain through her jaw that stopped her. Venera drew her fingertips across the scar that adorned her chin, and then she backed away from the steps.

Her heel caught the edge of a box she'd dropped, and she stumbled back against the icy windows. Cursing, she straightened up, but as she did she noticed a gleam of light welling up through the glass. She put her cheek to it—which dampened the pain a bit—and squinted.

The windows were covered with a long-leafed form of ivy. The stuff was vibrating with uncanny speed—so quickly that the leaves’ edges were blurred. Diamandis had said that Spyre rotated very fast; was she looking into the air outside?

Of course. This oval chamber stuck out of the bottom of the world. It was an aerodynamic blister on the outside of the rotating cylinder, and that chair might have once fronted the controls of a heavy machine gun or artillery piece mounted outside. It still might. Frowning, Venera clambered over the mounds of junk back to the metal seat and examined it.

There was indeed a set of handles and levers below the chair, and more between the windows. She didn't touch them but peered out through the glass there, as light continued to well through the close-set leaves.

Candesce was waking up. The sun of suns lit a zone hundreds of miles in diameter here at the center of Virga. Past the trembling leaves, Venera could see a carousel of mauve and peach-painted cloud tumbling past with disorienting speed; but she could also see more.

The oval blister was mounted into a ceiling of riveted metal, as she'd expected. That ceiling was the hull of Spyre. Covering this surface in long runnels and triangles was the strange ivy. Its leaves were like knives, sharp and long, and they all aligned in the flow of the wind. Venera had heard of something called “speed ivy"; maybe that's what this was.

The ivy seemed to prefer growing on things that projected into the airstream. Sheets of metal skin were missing here and there—in fact, there were outright holes everywhere—and the ivy clustered on the leading and trailing edges of these, smoothing the airflow in those places. Maybe that was what it was for.

This view of Spyre was not reassuring. The place was showing its age—dangling sheets of titanium whirred in the wind and huge I-beams thrust down into the dawn-tinted air, whole sagging acres just waiting to peel off the bottom of the world. It was amazing that the place kept itself together.

Next to the blister, a rusted machine gun was mounted on the surface. It faced stoically into the wind, and didn't move when Venera tried the controls in front of the chair.

Well. All this was interesting, but not too interesting. She headed back to the stairs, but the light coming through the ranked leaves was considerable now, and she could see more of the blister's interior. So the little passage that opened out behind the stairs was now obvious.

Venera gnawed her lip and rolled her eyes to look at the closed hatch overhead. One hand was on her hip; even here, with no audience, she posed as she thought.

She needed shoes, but she'd recovered the important items, the key to Candesce and her bullet. Venera was quite aware that she was obsessed with that bullet, and who wouldn't be, she usually reasoned, if one like it had flown a thousand miles or more across Virga to randomly spike through a window and into their jaw? This particular projectile had been fired in some distant war or hunting party and missed its target; since there was no gravity nor solid ground to stop it, the thing had kept going and going until it met her. From that encounter Venera had gained a scar, regular crippling headaches, and something to blame for her own meanness. She'd kept the bullet and over time had become consumed with the need to know where it had come from. It was not, she would admit, a healthy need.

She patted the jacket, feeling the heavy shape inside it; then she slipped past the steps and into the narrow passage, and left Diamandis and his invaders to their own little drama.

* * * *

It was more of a crawlway than a corridor. Venera walked bent over, gasping as the old leather chafed her hips and knees. Why didn't these people dress sensibly? Lit only by intermittent portholes, the passage wormed its way a hundred yards or so before ending in a round metal door. It was all so obviously abandoned—stinking of rust and inorganic decay—that Venera didn't bother knocking on the door, but turned the little wheel in the middle of it and pushed.

She stepped down into a mirror image of the blister she had just left. She half expected to find another maze of boxes on the other side of the steps, with another junk-framed hovel and another Garth Diamandis waiting for her above. But no, the blister was empty save for a half foot of stagnant water and a truly revolting gallery of fungus and cobwebs. The windows were hazed over but provided enough light for a tiny forest that was trying to conquer the metal chair at the far end. The stairs were jammed with soil and roots.

The prospect of dipping her bare feet into that horrid water nearly made her turn back. What stopped her was a tiny chink of light visible in the midst of the soil plug. After wading cautiously and with revulsion through the stinking stuff, she reached up and pulled at the roots. Gradually, in little showers of dirt, worms, and fibrous tubers, she widened a hole big enough for her to shimmy through. A minute later she dragged herself up out and into the middle of a grassy field.

Too bad about Diamandis, but with luck he was still off on his errand and the interlopers wouldn't be there when he got back. Anyway, he'd been more than compensated for taking care of her; that had been a pilot's ransom of gems and faience he'd taken from her jacket. She half hoped those loud burglars found the stuff—it would serve him right.

Venera's own destination was clear. Spyre being a cylinder, it had ends, and one of those was only half a mile away. There the artificial land curved up hundreds of feet in a gesture that would close off the end if continued. The curve ended in a broad gallery above and beyond which the winds of Virga shuddered. She had only to make it up that slope and hop off the edge and Venera would be in free flight again. She would take her chances with the piranhawks and snipers. She doubted any of them could hit one small woman leaving Spyre at four hundred miles per hour.

In this case, wearing leather would serve her well.

Between Venera and the edge of the world lay a chessboard of estates. Each had its tottering stone walls, high hedges, towers, and moats to defend its two or three acres from the ravages of greedy neighbors. Constrained by space and what Venera sensed was deep paranoia, the estates had evolved into similar designs—the larger ones walled, with groves surrounding open fields and a jumble of towers, annexes, and greenhouses at the center; small ones often just a single square building that took up the entire demesne. These edifices were utterly windowless on the outside, but higher up the curve of the world she could see that most contained courtyards crammed with trees, fountains, and statuary.

The walls of some estates were separated by no more than twenty feet of no-man's land. She ran through these weed-choked alleys, dodging young trees, past iron-faced pillbox gates that faced one another across the minor space like boxy suits of armor. The footing was treacherous, and she suspected traps.

Venera was used to higher gravity than Spyre's. Tired and sore though she was, it was easy for her to leap ten feet to the top of a stone wall and run its length before dropping to the grass beyond. Her feet barely felt brick, root, and stone as she wove in and out of the trees, sprinted around open ponds under windows that were just beginning to gleam yellow in the light of Candesce. As she ran she marveled that such distances could exist; she had never run so far in a straight line and could hardly believe it possible.

The birds were the only ones making sound, but as she ran Venera began to notice a deep rushing roar that came from ahead of her. It was the sound of the edge of the world, and with it there came the beginnings of a breeze.

She heard surprised shouts as she crossed one fanatically perfect lawn, bare feet kissing wet grass. Glancing to the side, Venera caught a glimpse of a small party of men and women sitting on curlicued iron chairs in the morning light. They were sipping tea or something similar.

They stood up—stiff ornamented garments ratcheting into their standing configurations like portcullises slamming down—and the three men howled “intruders!” as if Venera were an entire army of pirates. After a moment, sirens sounded inside the looming stone pile behind them.

"Oh, come on!” She was panting with exhaustion now, her head swimming. But there were only two more estates to pass, and then she would be on the slope to the world's edge. With a burst of speed she raced by more lighting windows and opening doors, noting abstractly that the considerable mob of soldiers who had spilled out of the first place's doors had stopped at the edge of their property as if they'd slammed into an invisible fence.

So she only had to outrace the alarm in each particular property. It could be a game, and Venera actually would have enjoyed the chase if she hadn't been on the verge of fainting from exhaustion and residual heatstroke. If only she had the breath to taunt the idiots on the way by!

Gunshots cut the air as she passed the last estate. This was one of the big single-building affairs, all gray asteroidal stone drizzled with veins of bright metal. Its only external windows were murder slits that started fifteen feet up, and she saw no doors. Empty upward-curving fields beckoned on the other side of the edifice; she staggered onto what Diamandis had called ‘disputed territory’ and paused to catch her breath. “Ha! Safe!"

The wind was now a harsh constant moan, flickering past her in gusts. It spun in little permanent tornadoes over gaps and holes in Spyre's skin. There were more and more such holes as the slope rose to the edge. The edge itself was ragged, a crenellation of collapsed galleries, up-thrusting spars and flapping plates that added to the din.

She heard something else, too. A regular creaking sound seemed to be coming from overhead. Venera looked up.

Six wooden platforms had been lowered over the top of the stone cube and were being winched down. Each was crowded with men in tall steel helmets and outlandish spiked armor. They clutched pikes and rifles with barrels longer than they were tall. Several were pointing at her excitedly.

Venera swore and took off up the rubble-strewn slope. The wind was at her back, and it became stronger the closer she got to the edge. Several gusts lifted her off her feet. Venera noticed that the metal skin of Spyre was completely exposed in the final yards leading up to the edge. Only fair-sized rocks inhabited the area behind it. As she watched, a stone the size of her foot rolled up the metal and spun off into the air. A few more yards and the wind would take her, too.

Her foot sank into the slope and Venera fell in ridiculous slow-motion. As she pried herself upright again she saw that the metal plate bent by her foot was vibrating madly in the square hole it had made. Then with a loud pop it disappeared and suddenly a hurricane was howling into the bright aperture it had left.

Venera was sucked down and slid forward until she was right over the hole. She reached out and braced her hands on either side while the air screamed past her. It was trying to escape Spyre with even more passion than hers. For a few seconds she could only stare down and see what faced her if she made it to the edge and jumped.

Many long flagpole-like beams thrust out below the edge of the world. They trailed wire nets into the furious wind; anyone caught on those nets would suffocate before they could be pulled up. Far beneath the nets, where scudding clouds spun past, Venera glimpsed thousands of black specks and grayish veins in the air. Mines? More razor wire? Diamandis had not been lying, after all.

"Damn! Shit!” She tried to scream more curses—every one she could think of—but the air was being pulled out of her lungs. She was about to faint into the hole and die.

Strong hands took her by the arms and legs and hauled her back. Venera was hoisted onto someone's back and unceremoniously toted back down the slope. With every jolting step escape, and home, and Chaison receded past the frame of her grasping fingers.

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