8 Rathgeber

"Five. Four. Three. Two. One..."

My targeting screen comes to life. The cracking tower lies dead center amid the aiming rings.

Sunlight washes a typical lunar landscape, all black and white and sharp-edged shadows on the bones of a world that died young.

"Away One," Piniaz sings. "Away Two."

A missile's exhaust scars the view on my screen. I hit my triggering key.

A lance of emerald hell, startling against the monochromatic background, slices a corner from the screen. It sweeps on continuous discharge, vaporizing rock and exposed plant. There's chatter in Engineering as they compensate for the surge of power being drained from the accumulator banks.

"Christ!" comes through from Ops at the same instant. "The bastard is right on top of us!"

"What?"

"Away Three," Piniaz chants. "Away Four. Klarich, what the hell is wrong here?"

A sewing machine stitches a line of black holes up the cracking tower an instant before my screen goes white with the violence of the first missile. It blanks. The bulkheads ghost.

Four seconds. It seemed much longer. Everything happened so slowly—

"Twelve minutes," Nicastro intones. "Commence target evaluation and selection."

We're safe now. Outside, lunar rock is boiling and fusing into man-made obsidian.

The Commander says, "Mr. Piniaz, reprogram one missile for above-surface pursuit. Berberian will give you the data. We had an incoming destroyer at eight o'clock."

Piniaz has problems of his own. "Commander, we've got a jam in the elevator on Launch Three. Looks like the lead dolly kicked back and knocked the mid dolly out of line. The Seven missile is against the well wall. Programming and command circuits have safety-locked."

"Can you clear it?"

"Not remote. I'll have to send some people out. Which target do you want dropped?"

"Forget the destroyer. We'll take our chances."

I slam my fist against my board. If we survive two more passes, we'll still have two missiles aboard.

The screen starts sending up target data. I sigh. Things look a little better. Indications are we got Rathgeber's comm center. They can't call for help. And the destroyer, which may have been crippled, was the only warship around.

I'm obsessed with going home. Home? Canaan isn't home. My personal universe has shrunk to the hell of the Climber and the promised land of Canaan. Canaan. What a choice of names. Whoever selected it must have been prescient. Odd. I consider myself a rational man. How can I make of the baseworld a near-deity?

Does this happen to all Climber people?

I think so. My shipmates seldom speak of other worlds. They don't mention Canaan that much, and then only hi a New Jerusalem context. The quirks of the human mind are fascinating.

I see why they go crazy planetside. That business at the Pregnant Dragon wasn't for tomorrow we die. People were proving they were alive, that they had survived a brush with an incredibly hostile environment.

So. I'll have to adapt my behavioral models. I'll have to see where and how each man fits this new scheme. And the Commander? Is he a man for whom no proofs carry sufficient conviction? Is he a prisoner in a solipsistic universe?

"Sixty seconds," the good Chief says. Christ, twelve minutes go fast. I'm not ready for another plunge into the hex-enkessel.

Alarm! I start, scattering notes.

"Away Five."

I begin shooting immediately. I can't see the purpose, but any action holds the fear at bay. The movement of a finger makes work for body and brain for a fractional slice of time.

"Away Eight."

Climb alarm. "Thirty minutes. Commence target evaluation and selection."

"Magic numbers," I murmur. Seven and Eleven are the missiles that can't be launched.

"Eh?" My nearest neighbor gives me a puzzled look and headshake. The men think my brain was pickled by civilian life.

The bugs don't give me a thing. Engineering is a graveyard peopled by specters reciting rosaries to Fusion and Annihilation. In Ops, Yanevich observes that the destroyer weathered the first pass and was trying to run. The Commander's silence says this is no news to him. Nicastro ticks time in colorless tones.

Tension mounts faster than the temperature. Third time counts for all.

I amuse myself by nibbling tidbits of target evaluation data. Seven fusion warheads can do a hell of a lot of damage.

Molten rock and metal and people are quickening into concave black glass lenses. A billion days hence, perhaps, some eldritch descendant of a creature now wallowing mindlessly in a swamp will gaze on that lunar acne and wonder what the hell it means.

I wonder myself. What's the point?

Well, we can honestly say we didn't start this one.

Right now, with death a-stalk, the only question that matters is, How do we stay alive? The rest is foam on the beer.

The universe is very narrow, here in Rathgeber's shadow. It's a long, lonely hallway through which even close friends can do little to ease one another's passage.

Again the ship lies panting in the embrace of that cold-hearted mistress of Climber warfare, Waiting. Months of waiting. Climaxed by what? Eight scattered seconds of action. Damned minuscule flecks of meat in a huge, hard sandwich of time.

Almost indigestible.

My butt is driving me crazy. I can't count the times I've stayed seated longer, but those times I had the option of moving. Getting up could become an obsession. Got to move. Got to do something.

Anything...

Nicastro's countdown grows louder and louder. The ass-agony vanishes. Death is a bigger pain. I have a sudden, absolute conviction of my own mortality.

The orbitals will have their guns out. That hunter-killer will be ready. She'll be laying back, a big iron bushwacker eager for a dry-gulching.

Unless we were damned lucky and skragged her instel wave guides, she'll have howled for her packmates. They'll come whooping to avenge the base. We'll pull pressure off the squadrons stalking the convoy. I should be pleased with such success. But I can't get excited about the gospel according to St. Tan-nian.

The destroyers will be hours getting here. They'll be way too late to help Rathgeber. But I know they'll catch our trail. The way my life goes, it can't happen any other way.

Must be getting old. They say pessimism is a disease of the aged.

Here we go!

Missiles away. Energy weapons blazing. My little cannon sowing its seeds. There isn't much to see.

The same old bleached bones of an aborted worldlet acned by ground zeros. The silhouettes of startled beings in spacesuits. They'll remain forever in my memory, taking one futile step toward cover.

Ghostdom returns with a ship-wide shudder.

"Commander." Varese is speaking. Softly, metallically. "A low-intensity beam brushed us on the upper torus, at plates twenty-four and twenty-five. Damage appears minimal."

"Very well. Keep an eye on it."

Damned well better. Let's not buy any trouble we could avoid with a little attention to detail.

I secure the cannon board, then bestow a negative blessing on our illustrious Admiral. His madman's game put us in this predicament. Being a pawn on a galactic chessboard wasn't what I had in mind when I asked on. The rewards are too small, except in pain and doubt.

"Secure from general quarters," the Commander orders. "One hour, gentlemen."

I exchange glances with Piniaz. This is an unprecedented breach of Climb procedure. The crew is supposed to remain at battle stations any time the ship is in Climb.

No one argues. We all need to move around, to interrupt tension with frivolous activity.

Yet work goes on. I'm the one man free to stray far from my station. I duck into Ops when the hatches open.

Fisherman hasn't moved, though in Climb he and his station are useless. Yanevich, more the butterfly than usual, flutters round the compartment. Westhause and the Commander hug the astrogation consoles. Already they're trying to outguess the hounds.

Rose, Throdahl, and Laramie have a tricomer game of When I get back to Canaan going. It ignores the fact that we have missiles aboard. They're banking on the elevator damage's being irreparable.

The names, addresses, and special talents of loose women volley around, often accompanied by the hull numbers of the ships of the men who have primary claim to them.

Chief Nicastro is staying out of the way, imitating a statue. He moves just once that I see, to thumb a switch and announce, "Forty-five minutes."

I want desperately to badger the Old Man. Will he go norm and clear the elevator right away? Will he run as far and fast as he can? I can think of arguments for both courses.

He has no tune to waste on me.

Time has turned its coat. It's gone over to the other firm. It's become their standard-bearer, almost. Whatever the Old Man decides, he has to do it quick. The death hounds are slavering toward Rathgeber.

No one has time for me. If they're not on station, they're busy scrubbing mold. They're losing themselves in ritual. I'll try Ship's Services and Engineering.

Same story. The Commander's ploy hasn't worked. After a moment of release, the men have grown tense again, retreating into themselves. Even Diekereide is stone-silent.

Trudging back, I note a lump in my hammock. "Where you been, fat boy?"

Fearless opens his eye, yawns, meows softly. I scratch his head listlessly. His purr has no heart in it either. "Going to be hard times," I tell him. He's getting lean. He's been on short rations lately.

Fearless is in one of his lonely moods. So am I. I'm a little hurt. They're shutting me out. We share a silent commiseration, the cat and I. My thoughts, when not lusting after hammock, wolf after other worlds, other times, other companions. I'm very sorry that I'm here.

The reporter, the observer, ideally, remains neutral and detached. However, I've altered the experiment simply by being here. I've tried to be both remote and intimate, bom Climber man and reporter. I've failed. My shipmates, so young, came to Navy with near-virgin pasts. Trying to mirror then: innocence, I've kept my own past fairly private.

And so I've been hiding from myself as well.

There with the cat, waiting and wishing I could sleep, I rediscover my once-had-beens and shouldhave- dones, the tortoise shell of pain and past all men drag with them forever.

A dam cracks. It begins as a leak... I understand why so many mouths are sealed.

This ship is filled with a conviction of imminent death, tainted with only the slightest uncertainty.

Maybe now... Maybe in a few hours. The condemned man wants to order his life and explain everything. To, perhaps, make someone understand.

These men are just reaching their conclusions of condemnation. Maybe, now, I'll learn more than I ever wanted to know.

The conviction has hold of the Commander, I'm sure, though he hides it well. His face is more pale, his smile more strained, his primary expression the one you see before the body goes into the coffin.

This is a ship manned by zombies, by corpses going through life-motions while awaiting cremation.

We died the moment that destroyer sent her call.

We know she did. Fisherman caught the leakover of an instel link during second attack.

Nicastro is listless because his revelation came early.

"Five minutes."

"Take care, Fearless." I'm sure we won't meet again. "Make yourself a home here." I ease him back into the hammock.

A syrupy silence has swamped Weapons. The gunners have had time to mourn themselves.

They don't seem afraid. Just resigned or apathetic. I suppose that's because they've been waiting for so long. Why panic in the face of the inevitable?

Fear is a function of hope. The bigger the hope, the greater the fear. There's no fear where hope doesn't exist. I park myself in Ops.

The general alarm sounds briefly.

"This's the Commander. We're going norm to clear a jammed missile elevator. EVA is required. All compartments will remain prepared for extended Climb. Mr. Piniaz, sustain your accumulators at minimum charge. Mr. Bradley, maintain internal temperature at the lowest tolerable level. Scrub atmosphere. Empty and clean all auxiliary human waste receptacles. Distribute combat rations for three days. Mr. Varese, Mr. Piniaz, select your working parties. Suit them and brief them. Mr.

Westhause, take us down when they're ready."

We go norm in the depths of an interstellar abyss. The nearest star flames three light-years distant. The universe is an inkwell with a handful of light motes populating its walls. It's a forceful reminder of the vastness of existence, of just how far beyond the Climber's walls other realities lie.

The constraints of concerted activity nibble away at the pandemic gloom. Embers of hope and fear begin to glow. My belief in my immortality revives. The big goal, survival, looks more and more attainable as the little problems come to successful conclusions.

When you think about it, how would God Himself find us amid all this nothing?

There isn't much for me to do. Visual watch is a waste of time. Fisherman will spot any traffic long before I could. To kill time I help Buckets with the honeypots. A minor morale builder.

Having finished, I feel a sense of accomplishment. It segues over into the bigger picture. I get this feeling of having yanked old Death's beard with impunity.

The Seven missile is solidly wedged. A riser arm has to be removed from the lift linkage before the missile can be manhandled into proper alignment. The riser arm and related hardware then have to be reinstalled. Only afterward can the missile be elevated into the firing rack in the launch bay.

Piniaz wants to replace the entire riser assembly with another taken from the number two elevator.

He's afraid the arm is warped and will jam again when he tries to elevate the Eleven missile.

"Negative," the Commander says to the proposal. "We're pushing our luck now. We can't stay put long enough. Use the old arm. How long for that?"

"Five hours," Chief Holtsnider says from Launch Three. The Chief doesn't belong out there. That's Missileman's work. Piniaz disagrees. He wants his best man on the job. He says Chief Missileman Bath doesn't have enough EVA experience.

"My ass, five hours. You've got two. Get done or walk home. Mr. Varese, your men just volunteered to help Chief Holtsnider. Two hours."

Varese had Gentemann and Kinder out examining the torus plates touched by the other firm's beam.

They're in the lock, coming back. They do colorful things with the language when Varese tells them to turn around. I use my camera to watch them glide out the safety lines to Launch Three.

Kinder and Gentemann are Canaanites. They have homes and families. It doesn't seem right to risk them. Gentemann is a sensible choice, though. He's the ship's Machinist.

They realign the Seven missile in forty minutes. Eleven isn't jammed. It lifts to ready without difficulty. Holtsnider studies the riser arm. He says it should lift if it's properly adjusted.

"Commander!"

Fisherman's shout rocks the ship.

Junghaus has been distracted by die working party. He hasn't been watching his screen.

"Goddamned! That mother's really coming!" Throdahl yelps.

"Varese!" the Commander shouts. "CT shift. Mr. West-hause, all departments, stand by for Emergency Climb."

"Commander..." Varese protests. Five men are outside. Their chances are grim if they slip out of the field or the ship stays up long.

"Now, Lieutenant." I can't tell if he's growling at Varese or Westhause. The astrogator is the sick color of old ivory piano keys.

Fisherman's screen looks bad.

"Right down our throats. Couldn't miss us if they were blind." The Old Man has done his sums. He's balancing five lives against forty-four. The men won't like it but they'll live long enough to bitch. "Shitty fucking luck."

That damned ship is going to land in our pocket. Fisherman, where the hell was your mind? Why the shit didn't you have your buzzer on?

The frightened questions from the working party end abruptly when we hit hyper. Radio is useless here. Nor is there anything when we flash into the ghost abode. The men remain silent. They exchange guarded glances.

Holtsnider comes through on the intercom links used by inspection personnel in wetdock. A quick thinker, the Chief. His voice is calm. It has a relaxing effect.

"Operations, working party. Commander, how long will we stay in Climb?" Fear underlies Holtsnider's words, but he's in control. He's a good soldier. He sticks to his job and lets a narrow focus see him through the tight places.

"Give me that," the Commander says softly. "I'll cut it as short as I can, Chief. We've been jumped by a singleship. We'll drop back when we have her going into her turn. Be ready to come in.

How're you doing out there?"

"I think we lost Haesler, Commander. He was clowning on tether. The rest of us are in the launch bay."

Poor Haesler. Floating free nine lights from nowhere. The ship gone. Must be scared shitless right now.

"How's your oxygen, Chief?"

"Manolakos is down to a half hour. We can share if we have to. Say an hour."

"Good enough. Hang on." Mutedly, "Mr. Westhause, go norm as soon as your numbers show her going away."

"Fourteen minutes, Commander."

"We go norm in mikes fourteen, Chief," the Old Man repeats for Holtsnider's benefit. "We won't have a big window. Start Manolakos in now. Safety line him with the man next shortest on oxygen.

The rest of you double-check that Eleven bird. Then start in too. Don't waste time. We're borrowing it now. We'll have to do some fancy dancing to pick up Haesler and dodge this singleship, too."

"Understood, Commander. I'll keep this line open."

"Balls!" Picraux growls, punching a cross-member. I can't tell if he's cursing the situation or commending Chief Holt-snider.

I've never heard of anyone's going outside in Climb. "Anyone tried this before?" I ask Yanevich.

"Never heard of it."

No one knows how far beyond the ship's skin the effect extends. It might slice the universe off a millimeter away. Anyone who leaves that launch bay stands a chance of joining Haesler.

Manolakos and Kinder are convinced that will happen.

Everyone overhears Holtsnider's half of the argument. The protests of his men are too muted to make out. They're communicating by touching helmets.

The discussion is bitter, embarrassing; and, I suspect, each of my shipmates is wondering if he'd have the guts to try it.

One of them breaks down. We hear him crying, begging.

"Holtsnider," the Commander snaps, "tell those men to move out. Tell them they have to do it this way or they don't have a chance at all."

"Aye, Commander." The Chief's tone makes it clear he doesn't like this any better than his men do.

Moments later, "They're off, sir. Gentemann, get up there and make sure the bird's nose stays level when I start the lift cycle. Commander, looks like Seven jammed because the riser arm hydraulics didn't equalize. If it looks like the nose won't stay with the tail, we'll balance with the hand crank."

"Very well."

Once the handful of novels have been read, the drama tapes have been run to death in the display tank, the music tapes have been played to boredom, once the lies have all been told and the card games have faded for lack of a playable deck, Climber people turn to studying their vessels. To what we call cross-rate training, the study of specialties other than their own. Gentemann is an old hand. He can help the Chief without complicated instructions.

I've browsed a few Missileman's manuals myself. (Like most writers, I spend a lot of time avoiding anything that smacks of writing.) I could manage Gentemann's task myself. Not that I'd want to.

The mechanical drama continues. Concern for Kinder and Manolakos overshadows the inexorable march of time.

"One minute." Nicastro's voice shows some life. This is waking htm up.

"Eleven's ready, Commander. She tests go all the way. We're coming in."

"Good, Chief. Hang on where you are. We're going norm. Scramble when we do."

"Aye, Commander."

The alarms play their cacophonous symphony strictly by the book.

"Mr. Varese, stand by the airlock." That has to be the most needless instruction I've heard all mission. Half the engineering gang will be there waiting. "Throdahl, you ready to fix on Haesler's beeper?"

"Ready, Commander."

We drop.

Holtsnider comes through on radio. "Commander, I don't see any suit lights. Have they reached the lock?" The lock, at the bottom of the Can, can't be seen from the torus.

"Over there, Chief," Gentemann says.

"Shit. Commander, they fell loose. They're drifting pretty fast. Okay. They've spotted us."

"Lights on," the Commander snaps.

Kinder's voice whispers, "There she is, Tuchol. Yo! I see you! I'm bringing us in on my jets."

Manolakos is babbling.

"Kinder, this's the Commander. What's the matter with Manolakos?"

"Just panic, sir. He's calming down."

"You see Haesler's lights? Anybody?"

"Not..."

Fisherman interjects an "Oh, goddamn!" startling everyone. "Commander, I've got another one.

Coming in from two seven zero relative at forty degrees high. Destroyer."

"Berberian?"

"Singleship in norm, Commander. Tracking."

"She's coming in, Commander," Fisherman says. "We're fixed."

"Time?"

"Five or six minutes to red zone, Commander. In the yellow now." Red zone: optimum firing configuration. Yellow zone: acceptable firing configuration.

"Damned instel link with the singleship," Yanevich growls.

The Old man thunders, "Holtsnider, get your ass in here now!"

"Commander, I've fixed Haesler's beeper," Throdahl says. "Nineteen klicks out, straight past Manolakos and Kinder."

"Commander, the destroyer is launching missiles," Fisherman says. "Double pairs. Multiple track."

"Time. Canzoneri."

Weapons has the missiles boarded but can do nothing to stop them. They're coming in hyper, will drop at the last second. The way a Climber beats that is maneuver. We can't maneuver. We're no Main Battle. We carry no interceptors. All the Commander can do now is Climb.

Piniaz orders the accumulators discharged again. He does so on his own authority. The Commander doesn't rebuke him.

"Throdahl, get on the twenty-one band and put a tight beam on that singleship," the Commander says. "Stand by for Climb, Mr. Westhause. Mr. Varese, do you have anyone up to the lock yet?"

"Negative, Commander."

A murmur runs through the ship. Men releasing held breath. The situation is tighter than I suspected. Looks like the Old Man is going to tell the other firm he has to leave people behind.

There's no policy, no agreement, but in those rare instances where something like this happens the other team usually honors the lifesaving signals—if they're heard over the tactical chatter.

They're even kind enough to relay the names of prisoners taken.

Our side isn't always that polite.

"Holtsnider, where are you?"

"Coming up on the lock, Commander. Five meters more. I have Kinder and Manolakos with me."

"Damn it, man..."

"What's happening?" Kinder demands. He's been holding up. Panic now edges his voice. Manolakos is babbling again.

Chief Canzoneri says, "Commander, we're running out of time. We won't clear the fireballs if we don't go soon."

"Mr. Varese, get those men in here!"

Westhause has more guts than seems credible. He holds Climb till the last millisecond. A

schoolteacher!

And still we go up without the Chief or Machinist, without Kinder or Manolakos or Haesler.

The walls mist. And Varese sighs, "Oh, shit. I can see Holtsnider.... He's trying to turn the wheel-----He's gone.

Just seemed to fall off."

He falls, with Gentemann, Kinder, and Manolakos, into multiple fireballs. The ship bucks, rattles, and warms appreciably. They're shooting straight over there.

Pale faces surround me. Four men have reached the end of the line. Maybe Haesler was lucky.

"Think they'll count us out?" Westhause asks.

"Organics in the spectrum?" Yanevich counters. "I doubt it. Not enough metals."

"Evasive program, Mr. Westhause," the Commander snaps. Take her up to fifty Bev." His voice is tightly controlled. He's become a survival computer dedicated to bringing the rest of us through.

His face is waxy. His hands are shaking. He won't meet my eye. This is the first he's ever lost a man.

"Too old a trick, waiting till the last second," Yanevich says. His voice sounds hollow. He's talking just to be doing something. "They won't buy it anymore."

"I wasn't trying to sell anything, Steve. I was trying to save four men." Westhause too is shaken.

The CUmber bucks again. And again. The plug-ups skitter around. Odds and ends fall. Gravity acts crazy for a second. "Damn!" somebody says. "She's got us figured close. Damned close."

"See what I mean?" That's Yanevich. I can't tell who he's talking to. Maybe the Commander.

The Old Man isn't one to abandon a tactic because it's familiar. Nor will he not take advantage of the inevitable loss of men. He'll try anything once, because it might work, and do his crying later. In this situation his inclination is to sit tight and hope the destroyer thinks she got us.

First move in a larger strategy.

The Climber rocks again. The lights wink. So much for fakery. Someone snarls, "It's that damned singleship. She has a fix on our point."

So it begins. The run after the Main Battle was never this hairy.

I have a feeling it'll get hairier.

My expression must be grim. Seeing it, Yanevich smiles weakly. "Wait till his family comes to the feast. That's when we separate the men from the boys." He chuckles evilly, but forcedly. He's as scared as I am.

This kind of action is part of every Climber mission. You'd think the old hands would get used to it. They don't. Even the Old Man shows the strain.

The hammering continues.

The Ship's Commander aboard the hunter-killer will have tactical control now. He'll be nudging countless brethren into position throughout the spatial globe defined by our estimated range in Climb. Their strategy will be to jump us when we try to vent heat, forcing us to Climb before we can shed it. Thus, the globe they have to patrol can be reduced, densifying their operation. And reducing our chance of venting much heat next time we go down.

And round and round and round again, till the Commander is faced with a choice of abandoning Climb or broiling.

When they can't pull the noose that tight, they try to force a climber to exhaust her CT fuel.

That takes patience. Unfortunately, they have patience to spare.

"Looks like the fun is over," I tell Yanevich.

"Yeah. Damned Tannian. Just had to go after Rathgeber."

"Stand by, Weapons," the Commander orders. "Get your accumulators on the line."

"What the hell?" Even the first Watch Officer seems puzzled. "We're barely getting warm."

"Junghaus, Berberian, I want a course, range, and velocity on that destroyer instantly. Take her down, Mr. Westhause."

The walls solidify.

We shed our heat in seconds, amid probing beams.

'Take hyper." The destroyer is closing fast.

Mr. Piniaz discharged his weapons hi her direction just to be doing something.

"Four missiles, Commander," Berberian says. He adds the data the Old Man ordered before going down.

"The singleship?"

"Dead in space in norm, Commander."

"Good. Maybe he's collecting Haesler. He'll be out of it awhile. Junghaus. Anything else in detection?"

"Negative, Commander."

"All right, Mr. Westhause. Take her up. Twenty-five Bev.

Weapons, Ship's Services, I want all heat shunted to the accumulators. Chief Canzoneri, see if you have enough data to predict that destroyer."

"Course and speed, Commander. Want to guess which way and how tight she'll turn?"

The Old Man stares into the distance for a moment. 'Take it as standard. Looks like he's following standard procedure, doesn't it? Mr. Westhause, when you have the data, put us down on her tail. As soon as Mr. Piniaz has a charge on the accumulators."

"Sir?"

"Baiting her. She's gotten off twelve missiles already." The Climber shakes. Fearless states a yowling opinion from somewhere round the far side of the compartment. "She only carries twenty."

Is the man abetting Tannian's mad strategies? If he keeps kicking up dust he's going to draw a crowd. We've got to get hiking.

Piniaz murmurs, into an open comm, "Or twenty-four, or twenty-eight, depending on her weapons system. What the hell is he doing? She'll still outgun us when her missiles are gone."

"Mr. Piniaz." Icicles dangle from the Commander's words.

Let's not count missiles before they're hatched. Whatever they have, they'll use them intelligently. I don't like this. My stomach is surging up round my Adam's apple. We should be running, not dancing.

But the Commander is in command. His job—and curse, perhaps—is to make decisions.

"Ready, Commander," Westhause says.

'Take her down."

We drop almost too close for the destroyer to see, in a perfect trailing position, which presents her with an impossible fire configuration.

"No imagination," the Commander mutters. "Fire!"

The Energy Gunners drain the accumulators.

The opposing Commander skips into hyper before we more than tickle his tail. He sends return greetings by way of another missile spread.

Through the chatter of Fisherman, Rose, Berberian, Westhause, and others, conies the Commander's,

"That'll give him something to think about."

Ah. I see his strategy. Little dog turning on big dog. Maybe we'll startle them into a mistake that'll give us a chance to break completely free.

An hour dancing with the hunter-killer. They're disconcerted over there. We've spent no more than five minutes in Climb. Our ability to vanish gives us a slight advantage in maneuverability. The singleship has lost track of our Hawking point. We can duck their missiles, appear unexpectedly.

The hunter-killer has quit wasting missiles. It's now a beamer duel.

"Hit!" Piniaz cries, in a mix of glee and amazement. "We hurt her that time." This is his second victory cry. Our horsefly game has paid off, viewed strictly as a one-on-one.

"She's gone hyper," Junghaus says. "Not putting weigh on. Looks like drive anomalies."

"Coward," the Commander jeers. He's won the round. They're staying in hyper, where we can't reach them without using a missile. A missile they can, no doubt, dodge or intercept. Climbers make their easy kills because they appear out of nowhere, making their missile launches before the other team can react.

The petty triumph feels good. We made monkeys out of them. But behind the good feeling there's the worry about the destroyer's sisters. They'll be forming their shell around our sphere of range.

"Commander, singleship is putting on headway."

"Ach! Getting too busy around here."

"She's launched, Commander."

"Climb, Westhause! Emergency Climb!"

The Climber shakes as if she's in the jaws of an angry giant hound. What a shot! Dead on our Hawking point. Only my safety harness keeps me in my seat. The ship feels like she's spinning. One missile. That's all a singleship carries. She won't be hitting us again. Let's hope we break away before she gets a good lock on our point. Don't want her dogging us forever.

I catch a glimpse of my face in the dead visual screen. I'm grinning like a halfwit.

'Take her down, Mr. Westhause. To hyper. Junghaus, check that destroyer."

Seconds pass. Fisherman says, "Still no weigh on, Commander. Drive anomalies are worse."

"Very well. What do you think, First Watch Officer? Did we damage her generators?"

"Possibly, Commander."

"Easy meat, eh? Make a launch pass, Mr. Westhause."

We make the run, coming in from behind, but the Old Man doesn't give the order to launch. The destroyer wriggles, but not well enough to get away. She doesn't shoot back. Out of missiles.

Damaged. Easy meat indeed.

"Take us out of here, Mr. Westhause."

Victory enough, Commander? Just let them know you could've taken them?

He pauses behind me. "That's for Haesler. They'll understand."

Piniaz's comm line is still open. The gunners all grumble about the lost chance to avenge their Chief. The Old Man scowls but says nothing. Must be a malfunction in the switch down there.

"Make for that star now, Mr. Westhause." Throughout the action, between maneuvers, the Commander and astrogator have been eyeing a sun with what seems an unhealthy lust. Why get hi there where the mass of a solar system will complicate our escape plan?

Another case of my not knowing what the hell is going on.

The star is an eleven-hour fly. In Climb. Blind. With internal temperature rising every minute. It passes in silence, with crew taking turns sleeping on station. Piniaz and Varese get little sleep.

They wrestle with the agonizing chore of redistributing the work of the men we lost.

I'll take in some of Piniaz's slack, though I'd rather stay in Ops. That's where the action is. I assume a post at the missile board while an energy-rated Missileman moves over to cover for Holtsnider. Covering Missiles shouldn't be difficult with only the one launch bay armed. The control position for Launches One and Four can be abandoned.

Varese ameliorates his shortage by using Diekereide and commandeering Vossbrink from Ship's Services. Bradley can cope without Voss.

Westhause again demonstrates what a fine astrogator he is. He brings us down so near the star that it appears as a vast, fiery plane with no perceptible horizon curvature. And he manages to arrive with an inherent velocity requiring only minimal angular adjustment to put us into stable orbit.

How does he manage so well with a computation system scarcely more sophisticated than an abacus?

The roar of the star should mask the Climber's neutrino emissions and confuse all but the closest and most powerful radars. I'm told orbiting or slingshotting off a singularity is even more effective. "Vent heat."

It'll be slow going this close to so mighty a nuclear furnace. Typhoons of energy pound our black hull.

"Fire into the star," Piniaz tells his gunners. "We don't want Aem seeing beams flashing around."

Slow work indeed. After a time, I ask Piniaz, "Will continuous firing strain the converters?"

"Some. More likely to cause trouble hi the weapons themselves, though."

Another hi an apparently endless string of situations I don't like. "How long before the other firm figures what we've done?"

"They'll be checking stars soon," Piniaz admits. "The trick isn't new. One of the Old Man's favorites, hi fact. We once star-skipped all the way home. He'll bounce us to another one as soon as Westhause has his numbers."

"Where'd you serve before you came into Climbers?" I ask, hoping to profit from a talkative mood.

Piniaz gives me a queer look and dummies up. So much for that. The man is as self-contained as the Commander, and less interested in coming out.

Next star-stop is an eight-hour fly. The troops again nap on stations. Westhause slides us into another gem of an orbit. I think we'll make it. The Commander has forced the enemy to enlarge his search sphere. He can no longer adequately monitor it. Visiting Ops, I suggest something of the sort to Yanevich.

He raises one eyebrow, smiles mockingly. "Shows what you know. Those people are pros. They know who we are. They know the Commander. They know our fuel margins." He nods. "Yeah. We've got a good chance. A damned fine chance, with Rathgeber gone. We've gotten out of tighter places."

Doesn't look that tight to me. Been no contact for over twenty hours.

The crew haven't used the hours well. To a man they're on the edge of exhaustion. They need to rest, to really relax, in order to bury the ghosts of those we left behind...

Some of the old hands are eyeing me oddly. Hope they're not thinking I'm a Jonah-----Convince yourself, Lieutenant.

Would those men be alive if you hadn't elbowed your way aboard? Would Johnson's Climber still be part of the patrol?

A man could go mad worrying about crap like that.

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